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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Particles 011

    Tracer entity: generation and functionality

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
    
    canvas.setBase({
        backgroundColor: 'aliceblue',
    });
  • ¶

    Define some filters

    scrawl.makeFilter({
        name: 'grayscale',
        method: 'grayscale',
    }).clone({
        name: 'invert',
        method: 'invert',
    });
    
    scrawl.makeFilter({
        name: 'tint',
        method: 'tint',
        redInRed: 0.5,      redInGreen: 1,      redInBlue: 0.9,
        greenInRed: 0,      greenInGreen: 0.3,  greenInBlue: 0.8,
        blueInRed: 0.8,     blueInGreen: 0.8,   blueInBlue: 0.4,
    });
    
    scrawl.makeFilter({
        name: 'matrix',
        method: 'matrix',
        weights: [-1, -1, 0, -1, 1, 1, 0, 1, 1],
    });
  • ¶

    Create a Shape entity to act as a path for our Tracer entitys

    scrawl.makeShape({
    
        name: 'my-arrow',
    
        pathDefinition: 'M266.2,703.1 h-178 L375.1,990 l287-286.9 H481.9 C507.4,365,683.4,91.9,911.8,25.5 877,15.4,840.9,10,803.9,10 525.1,10,295.5,313.4,266.2,703.1 z',
    
        start: ['center', 'center'],
        handle: ['center', 'center'],
    
        scale: 0.4,
        roll: -70,
        flipUpend: true,
    
        useAsPath: true,
    
        strokeStyle: 'gray',
        fillStyle: 'lavender',
        lineWidth: 8,
        method: 'fillThenDraw',
    
        bringToFrontOnDrag: false,
    });
  • ¶

    Particle physics animation scene

  • ¶

    Tracer entitys don’t have any color control built in; we need to create our own color factory

    let colorFactory = scrawl.makeColor({
    
        name: 'tracer-3-color-factory',
    
        minimumColor: 'red',
        maximumColor: 'blue',
    });
  • ¶

    Create a Tracer entity

    • Note that Tracers do not require a World object, cannot process Force objects, and cannot be connected together using Spring objects.
    scrawl.makeTracer({
    
        name: 'trace-1',
    
        historyLength: 50,
  • ¶

    We will delta-animate this Tracer alonbg the path of our Shape entity

        path: 'my-arrow',
        pathPosition: 0,
        lockTo: 'path',
    
        delta: {
            pathPosition: 0.002,
        },
    
        artefact: scrawl.makeWheel({
    
            name: 'burn-1',
    
            radius: 6,
    
            handle: ['center', 'center'],
    
            fillStyle: 'red',
            method: 'fill',
            visibility: false,
    
            noUserInteraction: true,
            noPositionDependencies: true,
            noFilters: true,
            noDeltaUpdates: true,
        }),
  • ¶

    This Tracer will produce a ‘dashed’ effect, by displaying discrete ranges of its history

        stampAction: function (artefact, particle, host) {
    
            let history = particle.history,
                remaining, z, start;
    
            history.forEach((p, index) => {
    
                if (index < 10 || (index > 20 && index < 30) || index > 40) {
    
                    [remaining, z, ...start] = p;
                    artefact.simpleStamp(host, { start });
                }
            });
        },
  • ¶

    Clone the Tracer entity

    }).clone({
    
        name: 'trace-2',
        pathPosition: 0.33,
    
        artefact: scrawl.library.artefact['burn-1'].clone({
            name: 'burn-2',
            fillStyle: 'green',
            globalAlpha: 0.2,
        }),
  • ¶

    Our second Tracer shows a ‘tail-fade’ effect

        stampAction: function (artefact, particle, host) {
    
            let history = particle.history,
                len = history.length,
                remaining, z, start;
    
            history.forEach((p, index) => {
    
                if (index % 3 === 0) {
    
                    [remaining, z, ...start] = p;
                    
                    artefact.simpleStamp(host, {
                        start,
                        globalAlpha: (len - index) / len,
                    });
                }
            });
        },
  • ¶

    Clone the second Tracer entity

    }).clone({
    
        name: 'trace-3',
        pathPosition: 0.67,
    
        artefact: scrawl.library.artefact['burn-1'].clone({
            name: 'burn-3',
            fillStyle: 'blue',
        }),
  • ¶

    This Tracer varies its scale to create a ‘teardrop’ effect

        stampAction: function (artefact, particle, host) {
    
            let history = particle.history,
                len = history.length,
                remaining, z, start;
    
            history.forEach((p, index) => {
    
                [remaining, z, ...start] = p;
    
                let magicNumber = (len - index) / len;
                
                artefact.simpleStamp(host, {
                    start,
                    scale: magicNumber * 3,
                    fillStyle: colorFactory.get(magicNumber),
                });
            });
        },
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow, dragging,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    Make the arrow draggable

    scrawl.makeGroup({
    
        name: 'my-draggable-group',
    
    }).addArtefacts('my-arrow');
    
    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: 'my-draggable-group',
        endOn: ['up', 'leave'],
    });
  • ¶

    Action user choice to apply a filter to a Tracer entity

    const filterChoice = function (e) {
    
        e.preventDefault();
        e.returnValue = false;
    
        let val = e.target.value,
            entity = scrawl.library.entity['trace-2'];
    
        entity.clearFilters();
        if (val) entity.addFilters(val);
    };
    scrawl.addNativeListener(['input', 'change'], filterChoice, '#filter');
    
    document.querySelector('#filter').value = '';
  • ¶

    Development and testing

    console.log(scrawl.library);