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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Particles 007

    Particle Force objects: generation and functionality

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
    
    scrawl.importDomImage('#bunny');
    
    canvas.setBase({
        backgroundColor: 'beige',
    });
  • ¶

    Define some filters

    scrawl.makeFilter({
        name: 'grayscale',
        method: 'grayscale',
    }).clone({
        name: 'sepia',
        method: 'sepia',
    }).clone({
        name: 'invert',
        method: 'invert',
    });
    
    scrawl.makeFilter({
        name: 'tint',
        method: 'tint',
        redInRed: 0.5,      redInGreen: 1,      redInBlue: 0.9,
        greenInRed: 0,      greenInGreen: 0.3,  greenInBlue: 0.8,
        blueInRed: 0.8,     blueInGreen: 0.8,   blueInBlue: 0.4,
    });
    
    scrawl.makeFilter({
        name: 'pixelate',
        method: 'pixelate',
        tileWidth: 4,
        tileHeight: 4,
    });
    
    scrawl.makeFilter({
        name: 'blur',
        method: 'blur',
        radius: 5,
        passes: 1,
    });
    
    scrawl.makeFilter({
        name: 'matrix',
        method: 'matrix',
        weights: [-1, -1, 0, -1, 1, 1, 0, 1, 1],
    });
  • ¶

    Create a Block entity which covers the entire canvas; this will act as the area in which particles will be generated by the Emitter entity

    scrawl.makeBlock({
    
        name: 'field-block',
    
        width: '100%',
        height: '100%',
    
        method: 'none',
    });
  • ¶

    Particle physics animation scene

  • ¶

    Create a World object which we can then assign to the particle emitter

    let myWorld = scrawl.makeWorld({
    
        name: 'demo-world',
        tickMultiplier: 2,
    
        userAttributes: [
            {
                key: 'brownianIntensity', 
                defaultValue: 2,
            },
        ],
    });
  • ¶

    Create some Force objects

    scrawl.makeForce({
    
        name: 'brownian-motion',
        action: (particle, world, host) => {
    
            let {load} = particle;
    
            let intensity = world.brownianIntensity;
    
            load.vectorAdd({
                x: (Math.random() * intensity * 2) - intensity,
                y: (Math.random() * intensity * 2) - intensity,
            });
        },
    });
    
    scrawl.makeForce({
    
        name: 'mouse-disruptor',
        action: (particle, world, host) => {
    
            let {load, position} = particle;
            let {here} = canvas;
    
            if (here.active) {
    
                let v = scrawl.requestVector(here).vectorSubtract(position);
    
                let mag = v.getMagnitude();
    
                if (mag < 100) load.vectorAdd(v);
    
                scrawl.releaseVector(v);
            }
        },
    });
    
    
    const myEmitter = scrawl.makeEmitter({
    
        name: 'field-emitter',
        world: myWorld,
    
        generationRate: 100,
        particleCount: 50,
    
        generateInArea: 'field-block',
        killBeyondCanvas: true,
  • ¶

    Add the forces to all Particles that this Emitter entity generates

        forces: ['brownian-motion', 'mouse-disruptor'],
    
        artefact: scrawl.makePicture({
    
            name: 'particle-image-entity',
            asset: 'bunny',
    
            width: 26,
            height: 37,
    
            handle: ['center', 'center'],
    
            copyWidth: '100%',
            copyHeight: '100%',
    
            method: 'fill',
            visibility: false, 
    
            noUserInteraction: true,
            noPositionDependencies: true,
            noDeltaUpdates: true,
        }),
    
        stampAction: function (artefact, particle, host) {
    
            let [r, z, ...start] = particle.history[0];
            artefact.simpleStamp(host, {start});
        },
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow, dragging,
            testMessage = document.querySelector('#reportmessage');
    
        let particlenames = scrawl.library.particlenames,
            particle = scrawl.library.particle,
            historyCount;
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            historyCount = 0;
            particlenames.forEach(n => {
    
                let p = particle[n];
                if (p) historyCount += p.history.length;
            });
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}
        Particles: ${particlenames.length}
        Stamps per display: ${historyCount}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    Setup form observer functionality

    scrawl.observeAndUpdate({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: myWorld,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
    
            brownianIntensity: ['brownianIntensity', 'float'],
        },
    });
    
    scrawl.observeAndUpdate({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: myEmitter,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
    
            particleCount: ['particleCount', 'int'],
        },
    });
  • ¶

    When we set a filter on an Emitter entity, all the entity’s visual output will be filtered

    const filterChoice = function (e) {
    
        e.preventDefault();
        e.returnValue = false;
    
        let val = e.target.value;
    
        myEmitter.clearFilters();
        if (val) myEmitter.addFilters(val);
    };
    scrawl.addNativeListener(['input', 'change'], filterChoice, '#filter');
  • ¶

    Set DOM form initial input values

    document.querySelector('#filter').value = '';
    document.querySelector('#particleCount').value = 50;
    document.querySelector('#brownianIntensity').value = 2;
  • ¶

    Development and testing

    console.log(scrawl.library);