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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Component 007

    Factory functions to create more complex, compound entitys

  • ¶

    Run code

    import scrawl from '../source/scrawl.js';
  • ¶

    Scene setup

    const canvas = scrawl.library.canvas.mycanvas;
    
    canvas.setBase({
        backgroundColor: 'azure',
        compileOrder: 1,
    });
  • ¶

    THE RING FACTORY We could put this code into its own file, then import it into any animation where we need to construct a ring of entitys

    const buildEntityRing = function (items = {}) {
    
        if (!items.canvas || !items.entity || !items.name) return false;
    
        let canvas = items.canvas,
            name = items.name,
            entity = items.entity,
            dimensions = items.dimensions || 400,
            buildStartAngle = items.buildStartAngle || -45,
            buildEndAngle = items.buildEndAngle || 225,
            buildStepAngle = items.buildStepAngle || 15,
            buildOffset = items.buildOffset || 0,
            reflectOnly = items.reflectOnly || false;
    
        const cell = canvas.buildCell({
            name: `${name}-cell`,
            dimensions: [dimensions, dimensions],
            shown: false,
            compileOrder: 0,
        });
    
        const clip = scrawl.makeGroup({
            name: `${name}-clip-group`,
            host: `${name}-cell`,
            order: 0,
        });
    
        const reflect = scrawl.makeGroup({
            name: `${name}-reflect-group`,
            host: `${name}-cell`,
            order: 1,
        });
    
        scrawl.makeBlock({
            name: `${name}-clipper`,
            group: `${name}-clip-group`,
            start: ['left', 'center'],
            dimensions: ['100%', '50%'],
            method: 'clip'
        });
    
        let v = scrawl.requestVector(0, buildOffset);
        v.rotate(buildStartAngle);
    
        for (let i = buildStartAngle; i <= buildEndAngle; i += buildStepAngle) {
    
            entity.clone({
                name: `${name}-ringitem-${i}`,
                group: `${name}-clip-group`,
                roll: i,
                offset: [v.x, v.y],
            });
    
            v.rotate(buildStepAngle);
        }
    
        scrawl.releaseVector(v);
    
        scrawl.makePicture({
            name: `${name}-reflection`,
            group: `${name}-reflect-group`,
            asset: `${name}-cell`,
    
            start: ['center', '25%'],
            handle: ['center', 'center'],
            flipUpend: true,
            flipReverse: !reflectOnly,
    
            dimensions: ['100%', '50%'],
            copyDimensions: ['100%', '50%'],
            copyStartY: '50%',
    
            method: 'fill',
        });
    
        entity.set({
            visibility: false,
        });
    
        return {
            cell,
            kill: () => {
    
                clip.kill(true);
                reflect.kill(true);
                cell.kill();
            },
        }
    };
  • ¶

    Some gradients for our scene

    const parasolGradient = scrawl.makeGradient({
        name: 'parasol-gradient',
        endY: '100%',
        paletteEnd: 299,
    })
    .updateColor(0, 'red')
    .updateColor(999, 'transparent');
    
    scrawl.makeGradient({
        name: 'plank-gradient',
        endX: '100%',
    })
    .updateColor(0, 'gold')
    .updateColor(999, 'green');
  • ¶

    A parasol compound-entity

    const parasol = buildEntityRing({
    
        name: 'parasol',
        canvas,
    
        dimensions: 400,
        buildStartAngle: -20,
        buildEndAngle: 200,
        buildStepAngle: 5,
        reflectOnly: false,
    
        entity: scrawl.makeBlock({
            name: 'parasol-template',
            start: ['center', 'center'],
            dimensions: [200, 18],
            method: 'fill',
            fillStyle: 'parasol-gradient',
            lockFillStyleToEntity: true,
        }),
    });
  • ¶

    A ring-of-planks compound-entity

    const plank = buildEntityRing({
    
        name: 'plank',
        canvas,
    
        dimensions: 600,
        buildStartAngle: -90,
        buildEndAngle: 210,
        buildStepAngle: 30,
        buildOffset: 190,
        reflectOnly: false,
    
        entity: scrawl.makeBlock({
            name: 'plank-template',
            start: ['center', 'center'],
            handle: ['center', 'top'],
            dimensions: [150, 30],
            lineWidth: 2,
            fillStyle: 'plank-gradient',
            lockFillStyleToEntity: true,
            method: 'fillThenDraw',
            delta: {
                roll: 0.3,
            },
        }),
    });
  • ¶

    We can now use our compound entitys to create a scene

    scrawl.makePicture({
        name: 'plank-picture',
        start: ['center', 'center'],
        handle: ['center', 'center'],
        asset: plank.cell.name,
        dimensions: [600, 600],
        copyDimensions: ['100%', '100%'],
        method: 'fill',
        delta: {
            roll: -0.25,
        }
    });
    
    scrawl.makePicture({
        name: 'parasol-picture',
        start: ['center', 'center'],
        handle: ['center', 'center'],
        asset: parasol.cell,
        dimensions: [400, 400],
        copyDimensions: ['100%', '100%'],
        method: 'fill',
        scale: 0.8,
        delta: {
            roll: 0.1,
        }
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    And some additional animation for the parasol gradient

    const ticker = scrawl.makeTicker({
        name: 'parasol-gradient-ticker',
        cycles: 0,
        duration: '12s',
    });
    
    scrawl.makeTween({
        name: 'parasol-start-palette-tween',
        targets: parasolGradient,
        ticker: 'parasol-gradient-ticker',
        duration: '60%',
        time: '10%',
        reverseOnCycleEnd: true,
        definitions: [
            {
                attribute: 'paletteStart',
                start: 0,
                end: 700,
                integer: true,
                engine: 'easeOutIn',
            }
        ]
    }).clone({
    
        name: 'parasol-end-palette-tween',
        time: '30%',
        definitions: [
            {
                attribute: 'paletteEnd',
                start: 299,
                end: 999,
                integer: true,
                engine: 'easeOutIn',
            }
        ]
    });
    
    ticker.run();
  • ¶

    Development and testing

    console.log(scrawl.library);