• Jump To … +
    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Particles 009

    Net particles: drag-and-drop; collisions

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
    
    canvas.setBase({
        backgroundColor: 'slategray',
    });
  • ¶

    Define some filters

    scrawl.makeFilter({
        name: 'grayscale',
        method: 'grayscale',
    }).clone({
        name: 'invert',
        method: 'invert',
    });
    
    scrawl.makeFilter({
        name: 'tint',
        method: 'tint',
        redInRed: 0.5,      redInGreen: 1,      redInBlue: 0.9,
        greenInRed: 0,      greenInGreen: 0.3,  greenInBlue: 0.8,
        blueInRed: 0.8,     blueInGreen: 0.8,   blueInBlue: 0.4,
    });
    
    scrawl.makeFilter({
        name: 'matrix',
        method: 'matrix',
        weights: [-1, -1, 0, -1, 1, 1, 0, 1, 1],
    });
  • ¶

    For this Demo, we are creating a sheet and pinning its top row to a rail. This is the rail.

    scrawl.makeLine({
    
        name: 'topline',
    
        startX: '10%',
        startY: '5%',
        endX: '90%',
        endY: '5%',
    
        lineWidth: 20,
        lineCap: 'round',
        strokeStyle: 'brown',
    
        method: 'draw',
    });
  • ¶

    Particle physics animation scene

  • ¶

    Create a repeller force, associated with a Wheel entity

    const bigball = scrawl.makeWheel({
    
        name: 'big-ball',
        radius: 80,
        handle: ['center', 'center'],
        start: ['center', 320],
    
        fillStyle: 'coral',
        strokeStyle: 'orange',
        lineWidth: 3,
        method: 'fillThenDraw',
  • ¶

    Default action is for a dragged entity to attempt to place itself over all other entitys (in its Group). We can prevent this by setting the bringToFrontOnDrag to false

        bringToFrontOnDrag: false,
    });
  • ¶

    The repeller force

    scrawl.makeForce({
    
        name: 'wheel-repellor',
        action: (particle, world, host) => {
    
            let {load, position} = particle;
    
            let ballPosition = bigball.get('position');
  • ¶

    We are using Scrawl-canvas Pool vectors for this calculation, which we need to request before we can use them.

            let v = scrawl.requestVector(ballPosition).vectorSubtract(position);
    
            let mag = v.getMagnitude();
    
            if (mag && mag < bigball.get('radius')) {
    
                v.scalarMultiply(1 / (mag / 1000));
                load.vectorSubtract(v)
            }
  • ¶

    When we are finished with the vector, we MUST release it back to the pool!

            scrawl.releaseVector(v);
        },
    });
  • ¶

    Create a World object which we can then assign to the Net entity

    let myWorld = scrawl.makeWorld({
    
        name: 'demo-world',
        tickMultiplier: 2,
    
    });
  • ¶

    Create the Net entity

    const myNet = scrawl.makeNet({
    
        name: 'test-net',
        world: myWorld,
    
        pivot: 'topline',
        lockTo: 'pivot',
    
        generate: 'weak-net',
    
        postGenerate: function () {
  • ¶

    We want to make all of the top row Particles visually different, and static

            const regex = RegExp('-0-[0-9]+$');
    
            this.particleStore.forEach(p => {
    
                if (regex.test(p.name)) {
    
                    p.set({ 
                        fill: 'lightgrey',
                        stroke: 'red',
                        forces: [],
                    });
    
                    this.springs.forEach(s => {
    
                        if (s && s.particleFrom && s.particleFrom.name === p.name) {
    
                            s.particleFromIsStatic = true;
                        }
                        if (s && s.particleTo && s.particleTo.name === p.name) {
    
                            s.particleToIsStatic = true;
                        }
                    })
                }
            });
        },
    
        rows: 15,
        columns: 17,
        rowDistance: 25,
        columnDistance: 30,
        showSprings: true,
        showSpringsColor: 'azure',
    
        forces: ['gravity', 'wheel-repellor'],
    
        mass: 3,
        springConstant: 100,
    
        engine: 'runge-kutta',
    
        artefact: scrawl.makeWheel({
    
            name: 'particle-wheel',
            radius: 7,
    
            handle: ['center', 'center'],
    
            method: 'fillThenDraw',
            fillStyle: 'yellow',
            strokeStyle: 'gold',
    
            visibility: false, 
    
            noUserInteraction: true,
            noPositionDependencies: true,
            noFilters: true,
            noDeltaUpdates: true,
        }),
    
        stampAction: function (artefact, particle, host) {
    
            let [r, z, ...start] = particle.history[0];
    
            artefact.simpleStamp(host, { 
                start,
                fillStyle: particle.fill, 
                strokeStyle: particle.stroke, 
            });
        },
  • ¶

    Make all of the Net entity’s Particles draggable

        particlesAreDraggable: true,
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow, dragging,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    Make both the Net entity’s Particles, and the big ball, draggable

    scrawl.makeGroup({
    
        name: 'my-draggable-group',
    
    }).addArtefacts('test-net', 'big-ball');
    
    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: 'my-draggable-group',
        endOn: ['up', 'leave'],
    });
  • ¶

    When we set a filter on a Net entity, all the entity’s visual output will be filtered

    const filterChoice = function (e) {
    
        e.preventDefault();
        e.returnValue = false;
    
        let val = e.target.value;
    
        myNet.clearFilters();
        if (val) myNet.addFilters(val);
    };
    scrawl.addNativeListener(['input', 'change'], filterChoice, '#filter');
  • ¶

    Set DOM form initial input values

    document.querySelector('#filter').value = '';
  • ¶

    Development and testing

    console.log(scrawl.library);