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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo DOM 003

    Dynamically create and clone Element artefacts; drag and drop elements (including SVG elements) around a Stack

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    Create some variables for use elsewhere in the script

    let artefact = scrawl.library.artefact,
        stack = artefact.mystack,
        current, here;
  • ¶

    Create a new group to which we can assign the artefacts we want to drag around the stack

    let hitGroup = scrawl.makeGroup({
    
        name: 'my-hit-group',
        host: stack.name,
    });
  • ¶

    Generate new (DOM) element artefacts and add them to the stack via our new group

    stack.addNewElement({
    
        name: 'basic-square',
        group: 'my-hit-group',
        tag: 'div',
    
        text: 'Default square <div>',
    
        css: {
            border: '1px solid black',
            padding: '1em',
            textAlign: 'center',
            cursor: 'grab',
        },
    
    }).clone({
    
        name: 'oval',
    
        startX: 150,
        startY: 50,
        width: 150,
        height: 'auto',
    
        classes: 'circle',
        text: 'Oval <div> with added class',
    
        css: {
            font: '12px monospace',
        },
    });
  • ¶

    Clones will create literal clones of the element they are cloning. Thus cannot clone an element and attempt to change its tag value at the same time.

    stack.addNewElement({
    
        name: 'list',
        group: hitGroup.name,
        tag: 'ul',
    
        width: '25%',
        height: 80,
        startX: 400,
        startY: 120,
        handleX: 'center',
        handleY: 'center',
        roll: 30,
    
        classes: 'red-text',
    
        content: `<li>unordered list</li>
    <li>with several</li>
    <li>bullet points</li>`,
    
        css: {
            font: '12px fantasy',
            paddingInlineStart: '20px',
            paddingTop: '0.5em',
            margin: '0',
            border: '1px solid red',
            cursor: 'grab',
        },
        
    }).clone({
    
        name: 'list-no-border',
    
        startY: 250,
        scale: 1.25,
        pitch: 60,
        yaw: 80,
    
        css: {
            border: 0,
        },
    });
  • ¶

    Generate more elements - these ones won’t be draggable: instead we will pivot them to the element artefacts generated above

    stack.addNewElement({
    
        name: 'pivot-1',
        tag: 'div',
    
        width: 12,
        height: 12,
        handleX: 'center',
        handleY: 'center',
    
        pivot: 'basic-square',
        lockTo: 'pivot',
        order: 1,
    
        css: {
            backgroundColor: 'blue',
        },
    
    }).clone({
    
        name: 'pivot-2',
        pivot: 'oval',
    
    }).clone({
    
        name: 'pivot-3',
        pivot: 'list',
    
    }).clone({
    
        name: 'pivot-4',
        pivot: 'list-no-border',
    });
  • ¶

    Handle the pre-existing SVG elements that have been automatically imported into the stack

  • ¶

    SVG elements, because their child elements are effectively instructions on how to draw them, do not play nicely with Scrawl-canvas’s inbuilt drag-and-drop functionality. We can get around this issue by creating elements to be used for DnD, then pivot the SVG elements to those elements.

    stack.addNewElement({
    
        name: 'weather-icon-dragger',
        tag: 'div',
    
        width: 40,
        height: 40,
    
        startX: 340,
        startY: 360,
        handleX: 'center',
        handleY: 'center',
    
        group: hitGroup.name,
    
        classes: 'circle',
        css: {
            cursor: 'grab',
            border: '5px solid gold',
            backgroundColor: 'darkgray',
        },
    
    }).clone({
    
        name: 'simple-svg-dragger',
        startX: 60,
        startY: 220,
    
    });
    
    artefact.weathericon.set({
    
        pivot: 'weather-icon-dragger',
        lockTo: 'pivot',
        order: 1,
    });
    
    artefact['simple-svg'].set({
    
        pivot: 'simple-svg-dragger',
        lockTo: 'pivot',
        order: 1,
    
        pitch: 30,
        yaw: 50,
    });
  • ¶

    User interaction

    Create the drag-and-drop zone

    scrawl.makeDragZone({
    
        zone: stack,
        collisionGroup: hitGroup,
        endOn: ['up', 'leave'],
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: stack,
        afterShow: report,
  • ¶

    The elements in the stack don’t know their positions, and thus their hit zones (for drag-and-drop), until after the first render. This one-time-run function is enough to get the elements to perform the necessary recalculations.

        afterCreated: () => stack.set({ width: stack.get('width')}),
    });
  • ¶

    Development and testing

    console.log(scrawl.library);