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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo DOM 013

    Track mouse movements over a 3d rotated and scaled canvas element

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
    
    const stack = scrawl.library.stack.mystack,
        canvas = scrawl.library.canvas.mycanvas;
    
    stack.set({
        perspectiveZ: 1200,
        css: {
            backgroundColor: 'slategray',
        },
    });
    
    canvas.set({
        start: ['center', 'center'],
        handle: ['center', 'center'],
        backgroundColor: 'beige',
    
        trackHere: 'local',
    });
    
    const ball = scrawl.makeWheel({
    
        name: 'red-ball',
        group: canvas.base.name,
    
        start: ['center', 'center'],
        handle: ['center', 'center'],
    
        radius: 40,
        lineWidth: 8,
        fillStyle: 'red',
        strokeStyle: 'orange',
        method: 'fillThenDraw',
    
    })
    
    const offset = ball.clone({
    
        name: 'offset-ball',
        radius: 12,
        lineWidth: 3,
        fillStyle: 'blue',
        strokeStyle: 'green',
    });
    
    const checkCanvasIsActive = function () {
    
        const here = canvas.here;
    
        let isActive = false;
    
        return function () {
  • ¶

    We only want this function to run in the canvas render animation, though it will be called by both the canvas and stack renders

            if (this.target.name == 'mycanvas') {
    
                if (here.active != isActive) {
    
                    isActive = here.active;
    
                    ball.set({
                        lockTo: (isActive) ? 'mouse' : 'start',
                    });
                }
            }
        }
    }();
  • ¶

    Scene animation

    let clientX = 0,
        clientY = 0,
        movementX = 0,
        movementY = 0,
        offsetX = 0,
        offsetY = 0,
        pageX = 0,
        pageY = 0,
        screenX= 0,
        screenY = 0;
    
    scrawl.addListener('move', (e) => {
        clientX = e.clientX.toFixed(0);
        clientY = e.clientY.toFixed(0);
        movementX = e.movementX.toFixed(0);
        movementY = e.movementY.toFixed(0);
        offsetX = e.offsetX.toFixed(0);
        offsetY = e.offsetY.toFixed(0);
        pageX = e.pageX.toFixed(0);
        pageY = e.pageY.toFixed(0);
        screenX= e.screenX.toFixed(0);
        screenY = e.screenY.toFixed(0);
    
        offset.set({
            startX: parseFloat(offsetX),
            startY: parseFloat(offsetY),
        });
    }, canvas.domElement);
  • ¶

    Function to display frames-per-second data, and other information relevant to the demo

    const report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
  • ¶

    We only want this function to run in the stack render animation, not the canvas render. If it runs in both then the second run will register a testTime of just over 0 milliseconds (and a framerate of infinity)

            if (this.target.name == 'mystack') {
    
                testNow = Date.now();
    
                testTime = testNow - testTicker;
                testTicker = testNow;
    
                testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}
        client: ${clientX}, ${clientY}
        offset: ${offsetX}, ${offsetY}
        page: ${pageX}, ${pageY}
        screen: ${screenX}, ${screenY}
        movement: ${movementX}, ${movementY}
    
        canvas here x/y: ${canvas.here.x}, ${canvas.here.y}; dims: ${canvas.here.w}, ${canvas.here.h}; original dims: ${canvas.here.originalWidth}, ${canvas.here.originalHeight}; active: ${canvas.here.active}
        base here x/y: ${canvas.base.here.x}, ${canvas.base.here.y}; dims: ${canvas.base.here.w}, ${canvas.base.here.h}; active: ${canvas.base.here.active}`;
            }
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: [stack, canvas],
    
        commence: checkCanvasIsActive,
        afterShow: report,
    });
  • ¶

    User interaction

    Setup form observer functionality

    scrawl.observeAndUpdate({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: canvas,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
            width: ['width', 'round'],
            height: ['height', 'round'],
    
            start_xAbsolute: ['startX', 'round'],
            start_yAbsolute: ['startY', 'round'],
    
            handle_xAbsolute: ['handleX', 'round'],
            handle_yAbsolute: ['handleY', 'round'],
    
            offset_xAbsolute: ['offsetX', 'round'],
            offset_yAbsolute: ['offsetY', 'round'],
    
            roll: ['roll', 'float'],
            pitch: ['pitch', 'float'],
            yaw: ['yaw', 'float'],
            scale: ['scale', 'float'],
        },
    });
  • ¶

    Setup form

    document.querySelector('#width').value = 400;
    document.querySelector('#height').value = 400;
    document.querySelector('#start_xAbsolute').value = 300;
    document.querySelector('#start_yAbsolute').value = 300;
    document.querySelector('#handle_xAbsolute').value = 200;
    document.querySelector('#handle_yAbsolute').value = 200;
    document.querySelector('#offset_xAbsolute').value = 0;
    document.querySelector('#offset_yAbsolute').value = 0;
    document.querySelector('#roll').value = 0;
    document.querySelector('#pitch').value = 0;
    document.querySelector('#yaw').value = 0;
    document.querySelector('#scale').value = 1;
    
    console.log(scrawl.library);