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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Canvas 035

    Pattern style functionality

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas,
        styles = scrawl.library.styles,
        cells = scrawl.library.cell;
    
    canvas.base.set({
    
        compileOrder: 1,
    });
  • ¶

    Create image-based patterns

    scrawl.makePattern({
    
        name: 'bunny-pattern',
        imageSource: 'img/bunny.png',
    
    }).clone({
    
        name: 'water-pattern',
        imageSource: 'img/water.png',
    
    }).clone({
    
        name: 'leaves-pattern',
        imageSource: 'img/leaves.png',
    
    });
  • ¶

    Create video-based pattern

    const videoPattern = scrawl.makePattern({
    
        name: 'video-pattern',
        videoSource: 'img/Sea - 4006.mp4',
    });
  • ¶

    The video can’t play until we detect some form of user interaction

    scrawl.addListener('up', () => {
    
        if (videoPattern.get('video_paused')) {
    
            videoPattern.set({
    
                video_muted: true,
                video_loop: true,
    
            }).videoPlay();
        }
    
    }, canvas.domElement);
  • ¶

    Create a Cell to use as a pattern

    canvas.buildCell({
    
        name: 'cell-pattern',
    
        width: 50,
        height: 50,
    
        backgroundColor: 'lightblue',
    
        shown: false,
    });
    
    scrawl.makeBlock({
    
        name: 'cell-pattern-block',
        group: 'cell-pattern',
    
        width: 40,
        height: 40,
    
        startX: 'center',
        startY: 'center',
    
        handleX: 'center',
        handleY: 'center',
    
        method: 'fill',
    
        fillStyle: 'water-pattern',
    
        delta: {
            roll: -0.3
        },
    });
  • ¶

    Create a spritesheet-based pattern

    • As defined in the CanvasPattern API the pattern constructor takes an image source (<img>, SVG <image>, <video>, <canvas>, ImageBitmap, or OffscreenCanvas) as its argument, but is not able to use just a part of that source for the pattern.
    • To use a spritesheet as a source, we need to work around this limitation by putting a Picture entity using the spritesheet into a Cell, then using the Cell as the pattern’s source.
    canvas.buildCell({
    
        name: 'cat-pattern',
    
        width: 150,
        height: 75,
    
        shown: false,
    });
    
    scrawl.makePicture({
    
        name: 'cell-pattern-sprite',
        group: 'cat-pattern',
    
        width: '100%',
        height: '100%',
    
        spriteSource: 'img/cat-sprite.png',
        spriteTrack: 'walk',
        spriteFrameDuration: 100,
    
    }).playSprite();
  • ¶

    We’ll display the patterns in a Block entity which users can update and interact with, for testing

    const myBlock = scrawl.makeBlock({
    
        name: 'test-block',
    
        start: ['center', 'center'],
        handle: ['center', 'center'],
        dimensions: [300, 200],
    
        fillStyle: 'bunny-pattern',
    
        lineWidth: 6,
        strokeStyle: 'black',
    
        method: 'fillThenDraw',
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    Create the drag-and-drop zone

    scrawl.makeDragZone({
    
        zone: canvas,
        endOn: ['up', 'leave'],
    });
  • ¶

    Setup form observer functionality for display block

    scrawl.observeAndUpdate({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: myBlock,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
    
            relativeWidth: ['width', '%'],
            absoluteWidth: ['width', 'round'],
    
            relativeHeight: ['height', '%'],
            absoluteHeight: ['height', 'round'],
    
            handle_xPercent: ['handleX', '%'],
            handle_xAbsolute: ['handleX', 'round'],
    
            handle_yPercent: ['handleY', '%'],
            handle_yAbsolute: ['handleY', 'round'],
    
            offset_xPercent: ['offsetX', '%'],
            offset_xAbsolute: ['offsetX', 'round'],
    
            offset_yPercent: ['offsetY', '%'],
            offset_yAbsolute: ['offsetY', 'round'],
    
            roll: ['roll', 'float'],
            scale: ['scale', 'float'],
            scaleOutline: ['scaleOutline', 'boolean'],
    
            upend: ['flipUpend', 'boolean'],
            reverse: ['flipReverse', 'boolean'],
    
            pattern: ['fillStyle', 'raw'],
        },
    });
  • ¶

    Setup form observer functionality for patterns

    • we’ll cascade form updates to all patterns, and Cells used as patterns
    const myPatterns = [styles['bunny-pattern'], styles['leaves-pattern'], styles['video-pattern'], cells['cell-pattern'], cells['cat-pattern']];
    
    let updateRepeat = (e) => {
    
        e.preventDefault();
        e.returnValue = false;
    
        let val = e.target.value;
    
        myPatterns.forEach(p => p.set({repeat: val}));
    };
    scrawl.addNativeListener(['input', 'change'], updateRepeat, '#repeat');
    
    let updateMatrix = (e) => {
    
        e.preventDefault();
        e.returnValue = false;
    
        let val = e.target.value,
            id = e.target.id;
    
        myPatterns.forEach(p => p.set({[id]: parseFloat(val)}));
    };
    scrawl.addNativeListener(['input', 'change'], updateMatrix, '.matrix');
  • ¶

    Setup form

    document.querySelector('#relativeWidth').value = 50;
    document.querySelector('#absoluteWidth').value = 300;
    document.querySelector('#relativeHeight').value = 50;
    document.querySelector('#absoluteHeight').value = 200;
    document.querySelector('#handle_xPercent').value = 50;
    document.querySelector('#handle_yPercent').value = 50;
    document.querySelector('#handle_xAbsolute').value = 150;
    document.querySelector('#handle_yAbsolute').value = 100;
    document.querySelector('#offset_xPercent').value = 0;
    document.querySelector('#offset_yPercent').value = 0;
    document.querySelector('#offset_xAbsolute').value = 0;
    document.querySelector('#offset_yAbsolute').value = 0;
    document.querySelector('#roll').value = 0;
    document.querySelector('#scale').value = 1;
    document.querySelector('#upend').options.selectedIndex = 0;
    document.querySelector('#reverse').options.selectedIndex = 0;
    document.querySelector('#scaleOutline').options.selectedIndex = 1;
    document.querySelector('#pattern').options.selectedIndex = 0;
    document.querySelector('#repeat').options.selectedIndex = 0;
  • ¶

    Development and testing

    console.log(scrawl.library);