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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Particles 004

    Emit particles along the length of a path

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
    
    canvas.setBase({
        backgroundColor: 'aliceblue',
    });
  • ¶

    Particle physics animation scene

  • ¶

    Create a World object which we can then assign to the particle emitter

    let myWorld = scrawl.makeWorld({
    
        name: 'demo-world',
        tickMultiplier: 2,
    });
  • ¶

    User-controlled bezier curve with star emitter along its length

  • ¶

    Pins to control the shape of the bezier

    scrawl.makeWheel({
    
        name: 'pin-1',
        order: 2,
    
        startX: 75,
        startY: 200,
    
        handleX: 'center',
        handleY: 'center',
    
        radius: 10,
        fillStyle: 'blue',
        strokeStyle: 'darkgray',
        lineWidth: 2,
        method: 'fillAndDraw',
    
    }).clone({
        name: 'pin-2',
        startX: 225,
    
    }).clone({
        name: 'pin-3',
        startX: 375,
    
    }).clone({
        name: 'pin-4',
        startX: 525,
    });
  • ¶

    A group to help manage pin drag-and-drop functionality

    let pins = scrawl.makeGroup({
    
        name: 'my-pins',
    
    }).addArtefacts('pin-1', 'pin-2', 'pin-3', 'pin-4');
  • ¶

    Bezier curve using pins as its control points

    const userControlledBezier = scrawl.makeBezier({
    
        name: 'my-bezier',
    
        pivot: 'pin-1',
        lockTo: 'pivot',
  • ¶

    start: [75, 200],

        useStartAsControlPoint: true,
    
        startControlPivot: 'pin-2',
        startControlLockTo: 'pivot',
    
        endControlPivot: 'pin-3',
        endControlLockTo: 'pivot',
    
        endPivot: 'pin-4',
        endLockTo: 'pivot',
    
        method: 'draw',
    
        useAsPath: true,
    });
  • ¶

    Star entity template

    const stars = scrawl.makeStar({
    
        name: 'particle-star-template',
    
        radius1: 6,
        radius2: 4,
    
        points: 5,
    
        handle: ['center', 'center'],
    
        fillStyle: 'gold',
        method: 'fillThenDraw',
        visibility: false, 
    
        noUserInteraction: true,
        noPositionDependencies: true,
        noFilters: true,
        noDeltaUpdates: true,
    });
  • ¶

    Particle Emitter entity using the bezier curve as its emission line

    let emitter = scrawl.makeEmitter({
    
        name: 'emitter-1',
        world: myWorld,
    
        generationRate: 20,
        killAfterTime: 5,
  • ¶

    We tell the Emitter to generate its particles along our curve by setting its generateAlongPath attribute to the Bezier entity’s String name, or the entity object itself.

        generateAlongPath: 'my-bezier',
    
        artefact: stars.clone({ name: 'stars-1' }),
    
        stampAction: function (artefact, particle, host) {
    
            let history = particle.history,
                remaining, start, z;
    
            if (history.length) {
    
                [remaining, z, ...start] = history[0];
    
                artefact.simpleStamp(host, {
    
                    start, 
                    globalAlpha: remaining / 5,
                });
            }
        },
    });
  • ¶

    Other examples of emission along a path

  • ¶

    Static line

    scrawl.makeLine({
    
        name: 'line-1',
        start: [50, 50],
        end: [550, 50],
        strokeStyle: 'green',
        method: 'draw',
        roll: 10,
        useAsPath: true,
    });
    
    emitter.clone({
    
        name: 'emitter-2',
        artefact: stars.clone({ 
            name: 'stars-2',
            fillStyle: 'red',
        }),
        generateAlongPath: 'line-1',
    });
  • ¶

    Static oval

    scrawl.makeOval({
    
        name: 'oval-1',
        start: ['center', 320],
        handle: ['center', 'center'],
        radiusX: 90,
        radiusY: 50,
        strokeStyle: 'green',
        method: 'draw',
        useAsPath: true,
    });
    
    emitter.clone({
    
        name: 'emitter-3',
        artefact: stars.clone({ 
            name: 'stars-3',
            fillStyle: 'blue',
        }),
        generateAlongPath: 'oval-1',
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow, dragging,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: pins,
        endOn: ['up', 'leave'],
    });
  • ¶

    Development and testing

    console.log(scrawl.library);