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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Canvas 021

    Import and use spritesheets

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
  • ¶

    Import a spritesheet asset (image file, and its associated JSON manifest file)

    • The manifest file should be a .json text file with the same name as the image file, in the same folder as the image file (in this case img/cat-sprite.png and img/cat-sprite.json)
    • Cat spritesheet image file taken from https://www.kisspng.com/png-walk-cycle-css-animations-drawing-sprite-sprite-1064760/
    scrawl.importSprite('img/cat-sprite.png');
  • ¶

    Create a Picture entity to make use of the imported spritesheet asset

    let piccy = scrawl.makePicture({
    
        name: 'walking-cat',
    
        asset: 'cat-sprite',
    
        width: 300,
        height: 150,
    
        startX: 240,
        startY: 170,
    
        roll: 20,
    
        method: 'fill',
    
        spriteTrack: 'walk',
        spriteFrameDuration: 100,
    });
  • ¶

    Start the sprite animation

    piccy.playSprite();
  • ¶

    Create a second Picture entity (by cloning the first one)

    • uses a different animation track (as defined in the manifest)
    • start the animation - playing it at a faster speed (compared to the original)
    piccy.clone({
    
        name: 'running-cat',
    
        startX: 300,
        startY: 20,
    
        spriteTrack: 'run',
    
        flipReverse: true,
        roll: -5,
    
    }).playSprite(60);
  • ¶

    Import a set of spritesheet assets

    • Comprises a number of different image files bound together by a manifest.
    • In this case we don’t have a separate manifest .json file, instead we define it as part of the import statement
    scrawl.importSprite({
    
        name: 'dinosaur',
    
        manifestSrc: {
            default: [
                ["dinosprite_walk_0", 0, 0, 680, 472],
            ],
            walk: [
                ["dinosprite_walk_0", 0, 0, 440, 472],
                ["dinosprite_walk_1", 0, 0, 440, 472],
                ["dinosprite_walk_2", 0, 0, 440, 472],
                ["dinosprite_walk_3", 0, 0, 440, 472],
                ["dinosprite_walk_4", 0, 0, 440, 472],
                ["dinosprite_walk_5", 0, 0, 440, 472],
                ["dinosprite_walk_6", 0, 0, 440, 472],
                ["dinosprite_walk_7", 0, 0, 440, 472],
                ["dinosprite_walk_8", 0, 0, 440, 472],
                ["dinosprite_walk_9", 0, 0, 440, 472],
            ]
        },
  • ¶

    Dinosaur images taken from https://www.gameart2d.com/free-dino-sprites.html

        imageSrc: [
            'img/dinosprite_walk_0.png',
            'img/dinosprite_walk_1.png',
            'img/dinosprite_walk_2.png',
            'img/dinosprite_walk_3.png',
            'img/dinosprite_walk_4.png',
            'img/dinosprite_walk_5.png',
            'img/dinosprite_walk_6.png',
            'img/dinosprite_walk_7.png',
            'img/dinosprite_walk_8.png',
            'img/dinosprite_walk_9.png',
        ],
    });
  • ¶

    Create a Picture entity which uses the new spritesheet asset

    scrawl.makePicture({
    
        name: 'walking-dino',
        asset: 'dinosaur',
    
        width: 200,
        height: 210,
    
        startX: 380,
        startY: 30,
    
        lineWidth: 3,
        strokeStyle: 'orange',
    
        method: 'drawThenFill',
    
        spriteTrack: 'walk',
        spriteFrameDuration: 100,
    
    }).playSprite();
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}`;
        };
    }();
  • ¶

    Create the Animation loop which will run the Display cycle

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    Development and testing

    console.log(scrawl.library);