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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Particles 005

    Emit particles from inside an artefact’s area

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
    
    scrawl.library.group[canvas.base.name].set({
    
        order: 1,
    })
  • ¶

    Create draggable entitys which will act as the areas in which particles will be generated by the Emitter entitys

    let dragItems = scrawl.makeGroup({
    
        name: 'my-drag-items',
        host: canvas.base.name,
        order: 0,
    });
    
    scrawl.makePhrase({
    
        name: 'hello',
        group: 'my-drag-items',
    
        text: 'HELLO!',
    
        font: 'bold 100px sans-serif',
        lineHeight: 0.8,
    
        startX: 70,
        startY: 200,
    
        handleX: 20,
        handleY: 20,
    
        roll: -30,
        scale: 1.1,
    
        fillStyle: 'aliceblue',
        method: 'fillThenDraw',
    
    });
    
    scrawl.makeShape({
    
        name: 'myshape',
        group: 'my-drag-items',
    
        pathDefinition: 'M266.2,703.1 h-178 L375.1,990 l287-286.9 H481.9 C507.4,365,683.4,91.9,911.8,25.5 877,15.4,840.9,10,803.9,10 525.1,10,295.5,313.4,266.2,703.1 z',
    
        start: [400, 300],
        handle: ['center', 'center'],
    
        scale: 0.2,
        roll: -90,
        flipUpend: true,
        scaleOutline: false,
    
        fillStyle: 'aliceblue',
        method: 'fillThenDraw',
    });
  • ¶

    Particle physics animation scene

  • ¶

    Create a World object which we can then assign to the particle emitter

    let myWorld = scrawl.makeWorld({
    
        name: 'demo-world',
        tickMultiplier: 2,
    });
  • ¶

    Create the particle Emitter entity

    scrawl.makeEmitter({
    
        name: 'emitter-one',
        world: myWorld,
    
        generationRate: 60,
        killAfterTime: 5,
    
        rangeZ: 0.3,
        rangeFromZ: 0.1,
  • ¶

    We tell the Emitter to generated its Particles randomly, with initial start coordinates constrained to within the area defined by another artefact - we can set the generateInArea attribute by the artefact’s name String, or the artefact object itself.

        generateInArea: 'hello',
  • ¶

    This is the entity the Emitter will be stamping

        artefact: scrawl.makeWheel({
    
            name: 'particle-wheel-entity',
    
            radius: 12,
    
            handle: ['center', 'center'],
    
            globalCompositeOperation: 'source-atop',
    
            fillStyle: 'blue',
            strokeStyle: 'white',
            method: 'fillThenDraw',
            visibility: false, 
    
            noUserInteraction: true,
            noPositionDependencies: true,
            noFilters: true,
            noDeltaUpdates: true,
        }),
    
        stampAction: function (artefact, particle, host) {
    
            let history = particle.history,
                remaining, globalAlpha, scale, start, z, roll;
    
            history.forEach((p, index) => {
    
                [remaining, z, ...start] = p;
                
                globalAlpha = remaining / 6;
                scale = 1 + (z / 3);
    
                if (globalAlpha > 0 && scale > 0) {
    
                    roll = globalAlpha * 720;
                    artefact.simpleStamp(host, {start, scale, globalAlpha, roll});
                }
            });
        },
  • ¶

    Test that we can clone the Emitter entity

    }).clone({
    
        name: 'emitter-two',
        generateInArea: 'myshape',
    
        artefact: scrawl.makeBlock({
    
            name: 'particle-block-entity',
    
            width: 20,
            height: 20,
    
            handle: ['center', 'center'],
    
            fillStyle: 'red',
            method: 'fillThenDraw',
            visibility: false, 
    
            globalCompositeOperation: 'source-atop',
    
            noUserInteraction: true,
            noPositionDependencies: true,
            noFilters: true,
            noDeltaUpdates: true,
        }),
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow, dragging,
            testMessage = document.querySelector('#reportmessage');
    
        let particlenames = scrawl.library.particlenames,
            particle = scrawl.library.particle,
            historyCount;
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            historyCount = 0;
            particlenames.forEach(n => {
    
                let p = particle[n];
                if (p) historyCount += p.history.length;
            });
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}
        Particles: ${particlenames.length}
        Stamps per display: ${historyCount}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: dragItems,
        endOn: ['up', 'leave'],
        exposeCurrentArtefact: true,
    });
  • ¶

    Development and testing

    console.log(scrawl.library);