• Jump To … +
    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Canvas 046

    Kill cycles for Cell, Group, Tween/Ticker, Picture and Asset objects, and Picture source elements in the DOM

  • ¶

    Run code

    import scrawl from '../source/scrawl.js';
  • ¶

    Smoke ring generator

    We could place this code in its own module then import it into this code

    • The generator creates a new Cell, adds a Polyline entity to it, compiles the Cell and captures the output into a DOM image.
    • It then destroys the Cell and Polyline and creates a Picture entity from the asset they produced
    • Finally it constructs a Tween to animate various aspects of the Picture entity
    • When the Tween completes it will destroy the image asset wrapper and the Picture entity, then remove the <img> element from the DOM, after which it will destroy itself
    • In other words, by the time the Tween completes, none of the objects generated for the smoke ring effect should remain in the Scrawl-canvas library or the page DOM.
  • ¶

    Use a Color object to generate colors on demand, in a restricted color range

    const colorMaker = scrawl.makeColor({
        name: 'color-maker',
        minimumColor: 'blue',
        maximumColor: 'green',
    });
  • ¶

    To avoid nameclashes, we’re using a counter as part of the smokering’s name

    let counter = 0;
  • ¶

    The main function

    const buildSmokeRing = function (namespace, canvasWrapper, color) {
  • ¶

    Create new Cell

        const cell = canvasWrapper.buildCell({
            name: `${namespace}-cell`,
            width: 600,
            height: 600,
            cleared: false,
            compiled: false,
            shown: false,
        });
  • ¶

    Create a set of coordinates to be consumed by the Polyline entity

        const v = scrawl.requestVector(0, 200),
            pins = [];
    
        for (let i = 0; i < 120; i++) {
            v.rotate((Math.random() * 45) - 10);
            pins.push([v.x + ((Math.random() * 120) - 60) + 300, v.y + ((Math.random() * 120) - 60) + 300])
        }
        scrawl.releaseVector(v);
  • ¶

    Create Polyline entity

        let snake = scrawl.makePolyline({
    
            name: `${namespace}-snake`,
            group: `${namespace}-cell`,
    
            pins: pins,
            start: ['center', 'center'],
            handle: ['center', 'center'],
    
            lineWidth: 2,
            lineJoin: 'round',
            tension: 1,
            strokeStyle: color,
    
            method: 'draw',
            globalAlpha: 0.1,
        });
  • ¶

    We need to perform a clear-compile on the Cell, outside of the Display cycle

    • These functions return Promises, thus can be chained
        cell.clear()
        .then(() => {
  • ¶

    Create the image asset, including adding an <img> element to the DOM

            scrawl.createImageFromCell(cell, true);
            return cell.compile();
        })
        .then(() => {
  • ¶

    Cleanup - destroy the Polyline, and the Cell

            snake.kill();
            cell.kill();
  • ¶

    Create the Picture entity which will destroy the (dearly departed) Polyline on the canvas

            let img = scrawl.makePicture({
                name: `${namespace}-smokering`,
                group: canvasWrapper.base.name,
    
                start: ['center', 'center'],
                handle: ['center', 'center'],
    
                asset: `${namespace}-cell-image`,
  • ¶

    ‘dom’ - is the magic String that tells Scrawl-canvas to remove both the asset wrapper object, and the <img> element itself. Any other non-false value will cause only the asset wrapper object to remove itself.

                removeAssetOnKill: 'dom',
    
                dimensions: [600, 600],
                copyDimensions: [600, 600],
            });
  • ¶

    Create the Tween that will animate the Picture entity

            scrawl.makeTween({
    
                name: `${namespace}-tween`,
                duration: '16s',
                targets: `${namespace}-smokering`,
  • ¶

    The Tween will run once and then destroy the Picture, the <img> element and its asset wrapper, and then itself

                cycles: 1,
                killOnComplete: true,
                completeAction: () => {
    
                    img.kill(true);
    
                    counter++;
                    buildSmokeRing(`ring${counter}`, canvas, colorMaker.getRangeColor(Math.random()));
                },
    
                definitions: [
                    {
                        attribute: 'scale',
                        start: 0,
                        end: 2,
                        engine: 'easeIn3',
                    },
                    {
                        attribute: 'globalAlpha',
                        start: 1,
                        end: 0,
                    },
                    {
                        attribute: 'roll',
                        start: 0,
                        end: (Math.random() * 180) - 90,
                        engine: 'easeIn',
                    },
                ]
            }).run();
        })
  • ¶

    Cell clear and compile functions return promises, thus we need to catch errors

        .catch(e => console.log('buildSmokeRing error', e));
    };
  • ¶

    Scene setup

    const canvas = scrawl.library.canvas.mycanvas;
  • ¶

    Create a fade effect at the cell level - without this, the smoke ring just looks like a squiggly line

    canvas.setBase({
        clearAlpha: 0.985,
    })
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow,
            testMessage = document.querySelector('#reportmessage');
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}
    Cells: ${scrawl.library.cellnames.join(', ')}
    Groups: ${scrawl.library.groupnames.join(', ')}
    Assets: ${scrawl.library.assetnames.join(', ')}
    Entitys: ${scrawl.library.entitynames.join(', ')}
    Tickers: ${scrawl.library.animationtickersnames.join(', ')}
    Tweens: ${scrawl.library.tweennames.join(', ')}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    const render = scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    The tween runs for 16 seconds, and we want a regular supply of rings … so we release some initially to get the scene running

    setTimeout(() => buildSmokeRing(`initRingFirst`, canvas, colorMaker.getRangeColor(Math.random())), 0);
    setTimeout(() => buildSmokeRing(`initRingSecond`, canvas, colorMaker.getRangeColor(Math.random())), 3700);
    setTimeout(() => buildSmokeRing(`initRingThird`, canvas, colorMaker.getRangeColor(Math.random())), 8100);
    setTimeout(() => buildSmokeRing(`initRingFourth`, canvas, colorMaker.getRangeColor(Math.random())), 12300);
  • ¶

    We also want to halt the animation when the browser page loses focus, and resume them when it regains focus

    • We could use scrawl.stopCoreAnimationLoop() and scrawl.startCoreAnimationLoop() to achieve this, but that action will stop ALL canvas animations on the page, not just this demo.
    • Instead, we can halt/resume/run our render animation, and also any existing smoke ring Tweens.
    window.addEventListener('blur', () => {
        scrawl.library.animationtickersnames.forEach(t => {
            if (t.indexOf('ring') === 0) {
                let ticker = scrawl.library.animationtickers[t];
                if (ticker) ticker.halt();
            }
        });
        render.halt();
    });
  • ¶

    We could add the focus event listener the same as we did the blur listener, or we can add it using Scrawl-canvas functionality:

    scrawl.addNativeListener('focus', () => {
        scrawl.library.animationtickersnames.forEach(t => {
            if(t.indexOf('ring') === 0) {
                let ticker = scrawl.library.animationtickers[t];
                if (ticker) ticker.resume();
            }
        });
        render.run();
    }, window);
  • ¶

    Development and testing

    console.log(scrawl.library);