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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/component-001.js ./demo/component-002.js ./demo/component-003.js ./demo/component-004.js ./demo/component-005.js ./demo/component-006.js ./demo/component-007.js ./demo/core-001.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-014a.js ./demo/dom-014b.js ./demo/dom-014c.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/temp-001.js ./demo/temp-inkscapeSvgFilters.js
  • ¶

    Demo Particles 003

    Position Emitter entity: start; pivot; mimic; path; mouse; drag-and-drop

  • ¶

    Run code

    import scrawl from '../source/scrawl.js'
  • ¶

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
    
    scrawl.importDomImage('#bunny');
    
    canvas.setBase({
        backgroundColor: 'aliceblue',
    });
  • ¶

    Create Block and Shape entitys that can be used as pivot, mimic and path objects for the Emitter entity

    scrawl.makeBlock({ 
    
        name: 'pivot-entity',
        dimensions: [50, 30],
        start: ['20%', '20%'],
        handle: ['center', 'center'],
        order: 1,
        roll: 90,
    
        strokeStyle: 'darkred',
        lineWidth: 5,
        method: 'draw',
    
    }).clone({
    
        name: 'mimic-entity',
        start: ['80%', '80%'],
    
        delta: {
            roll: 0.3,
        },
    
    });
    
    scrawl.makeShape({
    
        name: 'path-entity',
    
        pathDefinition: 'M266.2,703.1 h-178 L375.1,990 l287-286.9 H481.9 C507.4,365,683.4,91.9,911.8,25.5 877,15.4,840.9,10,803.9,10 525.1,10,295.5,313.4,266.2,703.1 z',
    
        start: ['center', 'center'],
        handle: ['center', 'center'],
    
        scale: 0.5,
        roll: -90,
        flipUpend: true,
        scaleOutline: false,
        useAsPath: true,
        precision: 2,
    
        strokeStyle: 'green',
        lineWidth: 3,
        method: 'draw',
    });
  • ¶

    Particle physics animation scene

  • ¶

    Create gradient

    scrawl.makeGradient({
        name: 'linear1',
        endX: '100%',
    })
    .updateColor(0, 'pink')
    .updateColor(999, 'darkgreen');
  • ¶

    Create entitys that we can use with the particle emitter

    let wheel = scrawl.makeWheel({ 
    
        name: 'particle-wheel-entity',
        radius: 20, 
        handle: ['center', 'center'],
    
        startAngle: 20,
        endAngle: -20,
        includeCenter: true,
    
        fillStyle: 'linear1',
        method: 'fillThenDraw',
        visibility: false, 
    
        noUserInteraction: true,
        noPositionDependencies: true,
        noFilters: true,
        noDeltaUpdates: true,
    });
    
    let block = scrawl.makeBlock({ 
    
        name: 'particle-block-entity',
        dimensions: [40, 16],
        handle: ['center', 'center'],
    
        fillStyle: 'linear1',
        lockFillStyleToEntity: true,
    
        method: 'fillThenDraw',
        visibility: false, 
    
        noUserInteraction: true,
        noPositionDependencies: true,
        noFilters: true,
        noDeltaUpdates: true,
    });
    
    let star = scrawl.makeStar({
    
        name: 'particle-star-entity',
    
        radius1: 18,
        radius2: 12,
    
        points: 5,
    
        handle: ['center', 'center'],
    
        fillStyle: 'gold',
        method: 'fillThenDraw',
        visibility: false, 
    
        noUserInteraction: true,
        noPositionDependencies: true,
        noFilters: true,
        noDeltaUpdates: true,
    });
    
    let picture = scrawl.makePicture({
    
        name: 'particle-image-entity',
        asset: 'bunny',
    
        width: 26,
        height: 37,
    
        handle: ['center', 'center'],
    
        copyWidth: '100%',
        copyHeight: '100%',
    
        method: 'fill',
        visibility: false, 
    
        noUserInteraction: true,
        noPositionDependencies: true,
        noFilters: true,
        noDeltaUpdates: true,
    });
  • ¶

    Create a World object which we can then assign to the particle emitter

    let myWorld = scrawl.makeWorld({
    
        name: 'demo-world',
        tickMultiplier: 2,
    });
  • ¶

    Create the particle Emitter entity

    const myemitter = scrawl.makeEmitter({
    
        name: 'position-tester',
        world: myWorld,
  • ¶

    Start coordinates (relative to Cell dimensions)

        start: ['40%', '60%'],
  • ¶

    Pivot

        pivot: 'pivot-entity',
        addPivotRotation: true,
  • ¶

    Mimic

        mimic: 'mimic-entity',
        useMimicStart: true,
        useMimicRotation: true,
  • ¶

    Path

        path: 'path-entity',
        pathPosition: 0,
        addPathRotation: true,
    
        delta: {
            pathPosition: 0.0004,
        },
  • ¶

    Particle generation

        historyLength: 1,
        generationRate: 50,
        killAfterTime: 5,
  • ¶

    Another way to kill particles is to set the killBeyondCanvas flag. This will kill any particle that moves beyond the borders of its Cell’s <canvas> element

        killBeyondCanvas: true,
    
        artefact: star,
  • ¶

    These range settings will create a fountain effect, with the particle stars shrinking and fading as they age

        rangeX: 40,
        rangeFromX: -20,
    
        rangeY: -40,
        rangeFromY: -10,
    
        rangeZ: -1,
        rangeFromZ: -0.2,
  • ¶

    Emitter entitys do not have dimensions as such; their width and height attributes are linked directly to their hitRadius attribute. Setting the hitRadius lets users drag-and-drop the Emitter around the canvas.

        hitRadius: 20,
        showHitRadius: true,
        hitRadiusColor: 'red',
  • ¶

    stampAction function

        stampAction: function (artefact, particle, host) {
    
            let history = particle.history,
                remaining, globalAlpha, scale, start, z,
                roll = this.get('roll');
    
            history.forEach((p, index) => {
    
                [remaining, z, ...start] = p;
                globalAlpha = remaining / 6;
                scale = 1 + (z / 3);
    
                if (globalAlpha > 0 && scale > 0) {
  • ¶

    Note that simpleStamp will work with both linear and radial gradients, but will ignore any attempt to add a filter to the Emitter entity.

    • If a filter is required, apply it to the Emitter entity itself.
                    artefact.simpleStamp(host, {start, scale, globalAlpha, roll});
                }
            });
        },
    });
  • ¶

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    let report = function () {
    
        let testTicker = Date.now(),
            testTime, testNow, dragging,
            testMessage = document.querySelector('#reportmessage');
    
        let particlenames = scrawl.library.particlenames,
            particle = scrawl.library.particle,
            historyCount;
    
        return function () {
    
            testNow = Date.now();
            testTime = testNow - testTicker;
            testTicker = testNow;
    
            historyCount = 0;
            particlenames.forEach(n => {
    
                let p = particle[n];
                if (p) historyCount += p.history.length;
            });
    
            testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}
        Particles: ${particlenames.length}
        Stamps per display: ${historyCount}`;
        };
    }();
  • ¶

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: 'demo-animation',
        target: canvas,
        afterShow: report,
    });
  • ¶

    User interaction

    Make the Emitter draggable

    scrawl.makeGroup({
    
        name: 'my-draggable-group',
    
    }).addArtefacts('position-tester');
    
    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: 'my-draggable-group',
        endOn: ['up', 'leave'],
    });
  • ¶

    Setup form observer functionality

    scrawl.observeAndUpdate({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: myemitter,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
            position: ['lockTo', 'raw'],
        },
    });
    
    const useArtefact = function () {
    
        const selector = document.querySelector('#artefact');
    
        let choice, val;
    
        return function () {
    
            val = selector.value;
            choice = false;
    
            switch (val) {
    
                case 'star' :
                    choice = star;
                    break;
    
                case 'wheel' :
                    choice = wheel;
                    break;
    
                case 'block' :
                    choice = block;
                    break;
    
                case 'picture' :
                    choice = picture;
                    break;
            }
    
            if (choice) {
    
                myemitter.set({
                    artefact: choice,
                });
            }
        }
    }();
    scrawl.addNativeListener(['input', 'change'], useArtefact, '#artefact');
  • ¶

    Initialize form values

    document.querySelector('#artefact').value = 'star';
    document.querySelector('#position').value = 'start';
  • ¶

    Development and testing

    console.log(scrawl.library);