import scrawl from '../source/scrawl.js'
import scrawl from '../source/scrawl.js'
let canvas = scrawl.library.artefact.mycanvas;
scrawl.importDomImage('#bunny');
canvas.setBase({
backgroundColor: 'aliceblue',
});
Create Block and Shape entitys that can be used as pivot, mimic and path objects for the Emitter entity
scrawl.makeBlock({
name: 'pivot-entity',
dimensions: [50, 30],
start: ['20%', '20%'],
handle: ['center', 'center'],
order: 1,
roll: 90,
strokeStyle: 'darkred',
lineWidth: 5,
method: 'draw',
}).clone({
name: 'mimic-entity',
start: ['80%', '80%'],
delta: {
roll: 0.3,
},
});
scrawl.makeShape({
name: 'path-entity',
pathDefinition: 'M266.2,703.1 h-178 L375.1,990 l287-286.9 H481.9 C507.4,365,683.4,91.9,911.8,25.5 877,15.4,840.9,10,803.9,10 525.1,10,295.5,313.4,266.2,703.1 z',
start: ['center', 'center'],
handle: ['center', 'center'],
scale: 0.5,
roll: -90,
flipUpend: true,
scaleOutline: false,
useAsPath: true,
precision: 2,
strokeStyle: 'green',
lineWidth: 3,
method: 'draw',
});
Create gradient
scrawl.makeGradient({
name: 'linear1',
endX: '100%',
})
.updateColor(0, 'pink')
.updateColor(999, 'darkgreen');
Create entitys that we can use with the particle emitter
let wheel = scrawl.makeWheel({
name: 'particle-wheel-entity',
radius: 20,
handle: ['center', 'center'],
startAngle: 20,
endAngle: -20,
includeCenter: true,
fillStyle: 'linear1',
method: 'fillThenDraw',
visibility: false,
noUserInteraction: true,
noPositionDependencies: true,
noFilters: true,
noDeltaUpdates: true,
});
let block = scrawl.makeBlock({
name: 'particle-block-entity',
dimensions: [40, 16],
handle: ['center', 'center'],
fillStyle: 'linear1',
lockFillStyleToEntity: true,
method: 'fillThenDraw',
visibility: false,
noUserInteraction: true,
noPositionDependencies: true,
noFilters: true,
noDeltaUpdates: true,
});
let star = scrawl.makeStar({
name: 'particle-star-entity',
radius1: 18,
radius2: 12,
points: 5,
handle: ['center', 'center'],
fillStyle: 'gold',
method: 'fillThenDraw',
visibility: false,
noUserInteraction: true,
noPositionDependencies: true,
noFilters: true,
noDeltaUpdates: true,
});
let picture = scrawl.makePicture({
name: 'particle-image-entity',
asset: 'bunny',
width: 26,
height: 37,
handle: ['center', 'center'],
copyWidth: '100%',
copyHeight: '100%',
method: 'fill',
visibility: false,
noUserInteraction: true,
noPositionDependencies: true,
noFilters: true,
noDeltaUpdates: true,
});
Create a World object which we can then assign to the particle emitter
let myWorld = scrawl.makeWorld({
name: 'demo-world',
tickMultiplier: 2,
});
Create the particle Emitter entity
const myemitter = scrawl.makeEmitter({
name: 'position-tester',
world: myWorld,
Start coordinates (relative to Cell dimensions)
start: ['40%', '60%'],
Pivot
pivot: 'pivot-entity',
addPivotRotation: true,
Mimic
mimic: 'mimic-entity',
useMimicStart: true,
useMimicRotation: true,
Path
path: 'path-entity',
pathPosition: 0,
addPathRotation: true,
delta: {
pathPosition: 0.0004,
},
Particle generation
historyLength: 1,
generationRate: 50,
killAfterTime: 5,
Another way to kill particles is to set the killBeyondCanvas
flag. This will kill any particle that moves beyond the borders of its Cell’s <canvas> element
killBeyondCanvas: true,
artefact: star,
These range settings will create a fountain effect, with the particle stars shrinking and fading as they age
rangeX: 40,
rangeFromX: -20,
rangeY: -40,
rangeFromY: -10,
rangeZ: -1,
rangeFromZ: -0.2,
Emitter entitys do not have dimensions as such; their width
and height
attributes are linked directly to their hitRadius
attribute. Setting the hitRadius
lets users drag-and-drop the Emitter around the canvas.
hitRadius: 20,
showHitRadius: true,
hitRadiusColor: 'red',
stampAction
function
stampAction: function (artefact, particle, host) {
let history = particle.history,
remaining, globalAlpha, scale, start, z,
roll = this.get('roll');
history.forEach((p, index) => {
[remaining, z, ...start] = p;
globalAlpha = remaining / 6;
scale = 1 + (z / 3);
if (globalAlpha > 0 && scale > 0) {
Note that simpleStamp
will work with both linear and radial gradients, but will ignore any attempt to add a filter to the Emitter entity.
artefact.simpleStamp(host, {start, scale, globalAlpha, roll});
}
});
},
});
Function to display frames-per-second data, and other information relevant to the demo
let report = function () {
let testTicker = Date.now(),
testTime, testNow, dragging,
testMessage = document.querySelector('#reportmessage');
let particlenames = scrawl.library.particlenames,
particle = scrawl.library.particle,
historyCount;
return function () {
testNow = Date.now();
testTime = testNow - testTicker;
testTicker = testNow;
historyCount = 0;
particlenames.forEach(n => {
let p = particle[n];
if (p) historyCount += p.history.length;
});
testMessage.textContent = `Screen refresh: ${Math.ceil(testTime)}ms; fps: ${Math.floor(1000 / testTime)}
Particles: ${particlenames.length}
Stamps per display: ${historyCount}`;
};
}();
Create the Display cycle animation
scrawl.makeRender({
name: 'demo-animation',
target: canvas,
afterShow: report,
});
scrawl.makeGroup({
name: 'my-draggable-group',
}).addArtefacts('position-tester');
scrawl.makeDragZone({
zone: canvas,
collisionGroup: 'my-draggable-group',
endOn: ['up', 'leave'],
});
Setup form observer functionality
scrawl.observeAndUpdate({
event: ['input', 'change'],
origin: '.controlItem',
target: myemitter,
useNativeListener: true,
preventDefault: true,
updates: {
position: ['lockTo', 'raw'],
},
});
const useArtefact = function () {
const selector = document.querySelector('#artefact');
let choice, val;
return function () {
val = selector.value;
choice = false;
switch (val) {
case 'star' :
choice = star;
break;
case 'wheel' :
choice = wheel;
break;
case 'block' :
choice = block;
break;
case 'picture' :
choice = picture;
break;
}
if (choice) {
myemitter.set({
artefact: choice,
});
}
}
}();
scrawl.addNativeListener(['input', 'change'], useArtefact, '#artefact');
Initialize form values
document.querySelector('#artefact').value = 'star';
document.querySelector('#position').value = 'start';
console.log(scrawl.library);