pc.ScriptType
Extends: pc.EventHandler
Represents the type of a script. It is returned by pc.createScript. Also referred to as Script Type.
The type is to be extended using its JavaScript prototype. There is a list of methods that will be executed by the engine on instances of this type, such as:
- initialize
- postInitialize
- update
- postUpdate
- swap
initialize and postInitialize - are called if defined when script is about to run for the first time - postInitialize will run after all initialize methods are executed in the same tick or enabling chain of actions.
update and postUpdate - methods are called if defined for enabled (running state) scripts on each tick.
swap - This method will be called when a pc.ScriptType that already exists in
the registry gets redefined. If the new pc.ScriptType has a swap method in its
prototype, then it will be executed to perform hot-reload at runtime.
Summary
Static Methods
| extend | Shorthand function to extend Script Type prototype with list of methods. |
Properties
| app | The pc.Application that the instance of this type belongs to. |
| attributes | The interface to define attributes for Script Types.[read only] |
| enabled | True if the instance of this type is in running state. |
| entity | The pc.Entity that the instance of this type belongs to. |
Methods
| [initialize] | Called when script is about to run for the first time. |
| [postInitialize] | Called after all initialize methods are executed in the same tick or enabling chain of actions. |
| [postUpdate] | Called for enabled (running state) scripts on each tick, after update. |
| [swap] | Called when a ScriptType that already exists in the registry gets redefined. |
| [update] | Called for enabled (running state) scripts on each tick. |
Events
| attr:[name] | Fired when a specific script attribute has been changed. |
| attr | Fired when any script attribute has been changed. |
| destroy | Fired when a script instance is destroyed and removed from component. |
| disable | Fired when a script instance becomes disabled. |
| enable | Fired when a script instance becomes enabled. |
| error | Fired when a script instance had an exception. |
| state | Fired when a script instance changes state to enabled or disabled. |
Inherited
Methods
| fire | Fire an event, all additional arguments are passed on to the event listener. |
| hasEvent | Test if there are any handlers bound to an event name. |
| off | Detach an event handler from an event. |
| on | Attach an event handler to an event. |
| once | Attach an event handler to an event. |
Details
Static Methods
extend(methods)
Shorthand function to extend Script Type prototype with list of methods.
var PlayerController = pc.createScript('playerController');
PlayerController.extend({
initialize: function () {
// called once on initialize
},
update: function (dt) {
// called each tick
}
});
Parameters
| methods | object | Object with methods, where key - is name of method, and value - is function. |
Constructor
ScriptType(args)
Parameters
| args | object | The input arguments object |
| args.app | pc.Application | The pc.Application that is running the script |
| args.entity | pc.Entity | The pc.Entity that the script is attached to |
Properties
The interface to define attributes for Script Types. Refer to pc.ScriptAttributes.
[read only]var PlayerController = pc.createScript('playerController');
PlayerController.attributes.add('speed', {
type: 'number',
title: 'Speed',
placeholder: 'km/h',
default: 22.2
});
True if the instance of this type is in running state. False
when script is not running, because the Entity or any of its parents are disabled or the
Script Component is disabled or the Script Instance is disabled. When disabled no update
methods will be called on each tick. initialize and postInitialize methods will run once
when the script instance is in enabled state during app tick.
Methods
[initialize]()
Called when script is about to run for the first time.
[postInitialize]()
Called after all initialize methods are executed in the same tick or enabling chain of actions.
[postUpdate](dt)
Called for enabled (running state) scripts on each tick, after update.
Parameters
| dt | number | The delta time in seconds since the last frame. |
[swap]()
Called when a ScriptType that already exists in the registry
gets redefined. If the new ScriptType has a swap method in its prototype,
then it will be executed to perform hot-reload at runtime.
[update](dt)
Called for enabled (running state) scripts on each tick.
Parameters
| dt | number | The delta time in seconds since the last frame. |
Events
attr:[name]
Fired when a specific script attribute has been changed.
PlayerController.prototype.initialize = function () {
this.on('attr:speed', function (value, valueOld) {
console.log('speed been changed from ' + valueOld + ' to ' + value);
});
};
Parameters
| value | object | New value. |
| valueOld | object | Old value. |
attr
Fired when any script attribute has been changed.
PlayerController.prototype.initialize = function () {
this.on('attr', function (name, value, valueOld) {
console.log(name + ' been changed from ' + valueOld + ' to ' + value);
});
};
Parameters
| name | string | Name of attribute. |
| value | object | New value. |
| valueOld | object | Old value. |
destroy
Fired when a script instance is destroyed and removed from component.
PlayerController.prototype.initialize = function () {
this.on('destroy', function () {
// no more part of an entity
// good place to cleanup entity from destroyed script
});
};
disable
Fired when a script instance becomes disabled.
PlayerController.prototype.initialize = function () {
this.on('disable', function () {
// Script Instance is now disabled
});
};
enable
Fired when a script instance becomes enabled.
PlayerController.prototype.initialize = function () {
this.on('enable', function () {
// Script Instance is now enabled
});
};
error
Fired when a script instance had an exception. The script instance will be automatically disabled.
PlayerController.prototype.initialize = function () {
this.on('error', function (err, method) {
// caught an exception
console.log(err.stack);
});
};
Parameters
| err | Error | Native JavaScript Error object with details of error. |
| method | string | The method of the script instance that the exception originated from. |
state
Fired when a script instance changes state to enabled or disabled.
PlayerController.prototype.initialize = function () {
this.on('state', function (enabled) {
console.log('Script Instance is now ' + (enabled ? 'enabled' : 'disabled'));
});
};
Parameters
| enabled | boolean | True if now enabled, False if disabled. |
Inherited
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
| name | object | Name of event to fire. |
| arg1 | * | First argument that is passed to the event handler. |
| arg2 | * | Second argument that is passed to the event handler. |
| arg3 | * | Third argument that is passed to the event handler. |
| arg4 | * | Fourth argument that is passed to the event handler. |
| arg5 | * | Fifth argument that is passed to the event handler. |
| arg6 | * | Sixth argument that is passed to the event handler. |
| arg7 | * | Seventh argument that is passed to the event handler. |
| arg8 | * | Eighth argument that is passed to the event handler. |
Returns
pc.EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
| name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
var handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this
Parameters
| name | string | Name of the event to unbind. |
| callback | pc.callbacks.HandleEvent | Function to be unbound. |
| scope | object | Scope that was used as the this when the event is fired. |
Returns
pc.EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.