pc.ScriptRegistry
Extends: pc.EventHandler
Container for all Script Types that are available to this application.
Summary
Methods
| add | Add pc.ScriptType to registry. |
| get | Get pc.ScriptType by name. |
| has | Check if a pc.ScriptType with the specified name is in the registry. |
| list | Get list of all pc.ScriptTypes from registry. |
| remove | Remove pc.ScriptType. |
Inherited
Methods
| fire | Fire an event, all additional arguments are passed on to the event listener. |
| hasEvent | Test if there are any handlers bound to an event name. |
| off | Detach an event handler from an event. |
| on | Attach an event handler to an event. |
| once | Attach an event handler to an event. |
Details
Constructor
ScriptRegistry(app)
Create an instance of a pc.ScriptRegistry. Note: PlayCanvas scripts can access the Script Registry from inside the application with pc.Application#scripts pc.ADDRESS_REPEAT.
Parameters
| app | pc.Application | Application to attach registry to. |
Methods
add(script)
Add pc.ScriptType to registry.
Note: when pc.createScript is called, it will add the pc.ScriptType to the registry automatically.
If a script already exists in registry, and the new script has a swap method defined,
it will perform code hot swapping automatically in async manner.
var PlayerController = pc.createScript('playerController');
// playerController Script Type will be added to pc.ScriptRegistry automatically
console.log(app.scripts.has('playerController')); // outputs true
Parameters
| script | typeof pc.ScriptType | Script Type that is created using pc.createScript. |
Returns
booleanTrue if added for the first time or false if script already exists.
get(name)
Get pc.ScriptType by name.
var PlayerController = app.scripts.get('playerController');
Parameters
| name | string | Name of a pc.ScriptType. |
Returns
typeof pc.ScriptTypeThe Script Type if it exists in the registry or null otherwise.
has(name)
Check if a pc.ScriptType with the specified name is in the registry.
if (app.scripts.has('playerController')) {
// playerController is in pc.ScriptRegistry
}
Parameters
| name | string | Name of a pc.ScriptType. |
Returns
booleanTrue if pc.ScriptType is in registry.
list()
Get list of all pc.ScriptTypes from registry.
// logs array of all Script Type names available in registry
console.log(app.scripts.list().map(function (o) {
return o.name;
}));
Returns
(typeof pc.ScriptType)[]list of all pc.ScriptTypes in registry.
remove(name)
Remove pc.ScriptType.
app.scripts.remove('playerController');
Parameters
| name | string | Name of a pc.ScriptType to remove. |
Returns
booleanTrue if removed or False if already not in registry.
Inherited
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
| name | object | Name of event to fire. |
| arg1 | * | First argument that is passed to the event handler. |
| arg2 | * | Second argument that is passed to the event handler. |
| arg3 | * | Third argument that is passed to the event handler. |
| arg4 | * | Fourth argument that is passed to the event handler. |
| arg5 | * | Fifth argument that is passed to the event handler. |
| arg6 | * | Sixth argument that is passed to the event handler. |
| arg7 | * | Seventh argument that is passed to the event handler. |
| arg8 | * | Eighth argument that is passed to the event handler. |
Returns
pc.EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
| name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
var handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this
Parameters
| name | string | Name of the event to unbind. |
| callback | pc.callbacks.HandleEvent | Function to be unbound. |
| scope | object | Scope that was used as the this when the event is fired. |
Returns
pc.EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.