pc.AssetReference
var reference = new pc.AssetReference('textureAsset', this, this.app.assets, {
load: this.onTextureAssetLoad,
add: this.onTextureAssetAdd,
remove: this.onTextureAssetRemove
}, this);
reference.id = this.textureAsset.id;
Summary
Properties
| id | Get or set the asset id which this references. |
| url | Get or set the asset url which this references. |
Details
Constructor
AssetReference(propertyName, parent, registry, callbacks, [scope])
An object that manages the case where an object holds a reference to an asset and needs to be notified when changes occur in the asset. e.g. notifications include load, add and remove events.
var reference = new pc.AssetReference('textureAsset', this, this.app.assets, {
load: this.onTextureAssetLoad,
add: this.onTextureAssetAdd,
remove: this.onTextureAssetRemove
}, this);
reference.id = this.textureAsset.id;
Parameters
| propertyName | string | The name of the property that the asset is stored under, passed into callbacks to enable updating. |
| parent | pc.Asset, object | The parent object that contains the asset reference, passed into callbacks to enable updating. Currently an asset, but could be component or other. |
| registry | pc.AssetRegistry | The asset registry that stores all assets. |
| callbacks | object | A set of functions called when the asset state changes: load, add, remove. |
| callbacks.load | object | The function called when the asset loads load(propertyName, parent, asset). |
| callbacks.add | object | The function called when the asset is added to the registry add(propertyName, parent, asset). |
| callbacks.remove | object | The function called when the asset is remove from the registry remove(propertyName, parent, asset). |
| scope | object | The scope to call the callbacks in |