pc.AnimationComponent
Extends: pc.Component
The Animation Component allows an Entity to playback animations on models.
Summary
Properties
| activate | If true the first animation asset will begin playing when the scene is loaded. |
| assets | The array of animation assets - can also be an array of asset ids. |
| currentTime | Get or Set the current time position (in seconds) of the animation. |
| duration | Get the duration in seconds of the current animation. |
| loop | If true the animation will restart from the beginning when it reaches the end. |
| speed | Speed multiplier for animation play back speed. |
Methods
| getAnimation | Return an animation. |
| play | Start playing an animation. |
Inherited
Properties
| system | The ComponentSystem used to create this Component. |
| entity | The Entity that this Component is attached to. |
| enabled | Enables or disables the component. |
Methods
| fire | Fire an event, all additional arguments are passed on to the event listener. |
| hasEvent | Test if there are any handlers bound to an event name. |
| off | Detach an event handler from an event. |
| on | Attach an event handler to an event. |
| once | Attach an event handler to an event. |
Details
Constructor
AnimationComponent(system, entity)
Create a new AnimationComponent.
Parameters
| system | pc.AnimationComponentSystem | The pc.ComponentSystem that created this Component. |
| entity | pc.Entity | The Entity that this Component is attached to. |
Properties
Speed multiplier for animation play back speed. 1.0 is playback at normal speed, 0.0 pauses the animation.
Methods
getAnimation(name)
Return an animation.
Parameters
| name | string | The name of the animation asset. |
Returns
pc.AnimationAn Animation.
play(name, [blendTime])
Start playing an animation.
Parameters
| name | string | The name of the animation asset to begin playing. |
| blendTime | number | The time in seconds to blend from the current animation state to the start of the animation being set. |
Inherited
Properties
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
| name | object | Name of event to fire. |
| arg1 | * | First argument that is passed to the event handler. |
| arg2 | * | Second argument that is passed to the event handler. |
| arg3 | * | Third argument that is passed to the event handler. |
| arg4 | * | Fourth argument that is passed to the event handler. |
| arg5 | * | Fifth argument that is passed to the event handler. |
| arg6 | * | Sixth argument that is passed to the event handler. |
| arg7 | * | Seventh argument that is passed to the event handler. |
| arg8 | * | Eighth argument that is passed to the event handler. |
Returns
pc.EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
| name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
var handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this
Parameters
| name | string | Name of the event to unbind. |
| callback | pc.callbacks.HandleEvent | Function to be unbound. |
| scope | object | Scope that was used as the this when the event is fired. |
Returns
pc.EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.