pc.Animation
An animation is a sequence of keyframe arrays which map to the nodes of a skeletal hierarchy. It controls how the nodes of the hierarchy are transformed over time.
Summary
Properties
| duration | Duration of the animation in seconds. |
| name | Human-readable name of the animation. |
| nodes | A read-only property to get array of animation nodes.[read only] |
Methods
| addNode | Adds a node to the internal nodes array. |
| getNode | Gets a pc.Node by name. |