pc.ContainerHandler
Loads files that contain in them multiple resources. For example GLB files which can contain textures, models and animations.
Summary
Details
Constructor
ContainerHandler(device, defaultMaterial)
Parameters
| device | pc.GraphicsDevice | The graphics device that will be rendering. |
| defaultMaterial | pc.StandardMaterial | The shared default material that is used in any place that a material is not specified. |