pc.ButtonComponent
Extends: pc.Component
A ButtonComponent enables a group of entities to behave like a button, with different visual states for hover and press interactions.
Summary
Properties
| active | If set to false, the button will be visible but will not respond to hover or touch interactions. |
| fadeDuration | Duration to be used when fading between tints, in milliseconds. |
| hitPadding | Padding to be used in hit-test calculations. |
| hoverSpriteAsset | Sprite to be used as the button image when the user hovers over it. |
| hoverSpriteFrame | Frame to be used from the hover sprite. |
| hoverTint | Color to be used on the button image when the user hovers over it. |
| imageEntity | A reference to the entity to be used as the button background. |
| inactiveSpriteAsset | Sprite to be used as the button image when the button is not interactive. |
| inactiveSpriteFrame | Frame to be used from the inactive sprite. |
| inactiveTint | Color to be used on the button image when the button is not interactive. |
| pressedSpriteAsset | Sprite to be used as the button image when the user presses it. |
| pressedSpriteFrame | Frame to be used from the pressed sprite. |
| pressedTint | Color to be used on the button image when the user presses it. |
| transitionMode | Controls how the button responds when the user hovers over it/presses it. |
Events
| click | Fired when the mouse is pressed and released on the component or when a touch starts and ends on the component. |
| hoverend | Fired when the button changes state to be not hovered. |
| hoverstart | Fired when the button changes state to be hovered. |
| mousedown | Fired when the mouse is pressed while the cursor is on the component. |
| mouseenter | Fired when the mouse cursor enters the component. |
| mouseleave | Fired when the mouse cursor leaves the component. |
| mouseup | Fired when the mouse is released while the cursor is on the component. |
| pressedend | Fired when the button changes state to be not pressed. |
| pressedstart | Fired when the button changes state to be pressed. |
| touchcancel | Fired when a touch is cancelled on the component. |
| touchend | Fired when a touch ends on the component. |
| touchleave | Fired when a touch leaves the component. |
| touchstart | Fired when a touch starts on the component. |
Inherited
Properties
| system | The ComponentSystem used to create this Component. |
| entity | The Entity that this Component is attached to. |
| enabled | Enables or disables the component. |
Methods
| fire | Fire an event, all additional arguments are passed on to the event listener. |
| hasEvent | Test if there are any handlers bound to an event name. |
| off | Detach an event handler from an event. |
| on | Attach an event handler to an event. |
| once | Attach an event handler to an event. |
Details
Constructor
ButtonComponent(system, entity)
Create a new ButtonComponent.
Parameters
| system | pc.ButtonComponentSystem | The ComponentSystem that created this Component. |
| entity | pc.Entity | The Entity that this Component is attached to. |
Properties
If set to false, the button will be visible but will not respond to hover or touch interactions.
Padding to be used in hit-test calculations. Can be used to expand the bounding box so that the button is easier to tap.
A reference to the entity to be used as the button background. The entity must have an ImageElement component.
Sprite to be used as the button image when the button is not interactive.
Events
click
Fired when the mouse is pressed and released on the component or when a touch starts and ends on the component.
Parameters
| event | pc.ElementMouseEvent, pc.ElementTouchEvent | The event. |
hoverend
Fired when the button changes state to be not hovered.
hoverstart
Fired when the button changes state to be hovered.
mousedown
Fired when the mouse is pressed while the cursor is on the component.
Parameters
| event | pc.ElementMouseEvent | The event. |
mouseenter
Fired when the mouse cursor enters the component.
Parameters
| event | pc.ElementMouseEvent | The event. |
mouseleave
Fired when the mouse cursor leaves the component.
Parameters
| event | pc.ElementMouseEvent | The event. |
mouseup
Fired when the mouse is released while the cursor is on the component.
Parameters
| event | pc.ElementMouseEvent | The event. |
pressedend
Fired when the button changes state to be not pressed.
pressedstart
Fired when the button changes state to be pressed.
touchcancel
Fired when a touch is cancelled on the component.
Parameters
| event | pc.ElementTouchEvent | The event. |
touchleave
Fired when a touch leaves the component.
Parameters
| event | pc.ElementTouchEvent | The event. |
touchstart
Fired when a touch starts on the component.
Parameters
| event | pc.ElementTouchEvent | The event. |
Inherited
Properties
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
| name | object | Name of event to fire. |
| arg1 | * | First argument that is passed to the event handler. |
| arg2 | * | Second argument that is passed to the event handler. |
| arg3 | * | Third argument that is passed to the event handler. |
| arg4 | * | Fourth argument that is passed to the event handler. |
| arg5 | * | Fifth argument that is passed to the event handler. |
| arg6 | * | Sixth argument that is passed to the event handler. |
| arg7 | * | Seventh argument that is passed to the event handler. |
| arg8 | * | Eighth argument that is passed to the event handler. |
Returns
pc.EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
| name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
var handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this
Parameters
| name | string | Name of the event to unbind. |
| callback | pc.callbacks.HandleEvent | Function to be unbound. |
| scope | object | Scope that was used as the this when the event is fired. |
Returns
pc.EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
| name | string | Name of the event to bind the callback to. |
| callback | pc.callbacks.HandleEvent | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
| scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
pc.EventHandlerSelf for chaining.