| Boost Amount |
300 |
|
| Boost Consumption |
1 |
consumption per one simulation step |
| Bullet Damage |
10power + 3power^2 |
power is a value between 0.1 and 1 |
| Bullet Speed |
4 |
|
| Gun Reloading Time |
70*power |
power is a value between 0.1 and 1 |
| Gun Turning Speed |
3° |
in degrees per simulation step |
| Gun Length |
25 |
length of the gun (from the center of the tank to end of the barrel) |
| Hit Enemy Damage |
0.2 |
damage received when colliding with another tank |
| Hit Wall Damage |
0.2 |
damage received when colliding with a wall |
| Initial Energy |
100 |
|
| Radar Beam Focal |
6° |
angle that radar beam covers |
| Radar Beam Range |
300 |
how far away from the tank the radar scan |
| Radar Turning Speed |
6° |
in degrees per simulation step |
| Ram Damage |
0.1 + speed * 0.4 |
damage dealt to an opponent when you ram him |
| Tank Moving Speed |
2 |
enabling boost will double this value |
| Tank Turning Speed |
2 |
in degrees per simulation step |