What your visitors actually see and can do with each puzzle type, once it's published.
Crossword
Clicking any numbered cell shows that word's Across and Down hint.
Check for mistakes highlights any wrong letters without giving away the answer.
View Solution reveals the full answer — a deliberate give-up option, not a hint.
A crossword puzzle rendered on the live site frontend.
Word search
Readers drag across letters (mouse or touch) to select a word in any direction the puzzle allows.
The word list is hidden by default behind a Show words / Hide words toggle.
Highlight remaining words hints at everything not yet found, without ending the puzzle.
Show solution reveals every remaining word and locks further selection — the give-up option.
A word search puzzle rendered on the live site frontend, with the word list open.
Checkered Force
A start screen lets the reader pick (or accept the default) difficulty before each game.
The reader always plays as Red; the AI always plays as Blue.
“Play again” after a win or loss returns to the difficulty screen for a fresh game.
A Checkered Force game in progress on the live site frontend.
Dots and Boxes
A start screen lets the reader choose Vs. AI (with a difficulty) or local 2 Players pass-and-play, plus initials for each player.
Completing a box's fourth side claims it and grants an extra turn immediately — a single turn can claim several boxes in a row.
The most recently drawn line is briefly highlighted, and every move is also listed in a Move History panel using dot-grid coordinates (e.g. “A1-B1”), so a crowded board stays easy to follow.
“Restart” is always available during a game; after it ends, “Play again” returns to the start screen while “Close” simply dismisses the result so the reader can still review the finished board or copy the game log first.
A Dots and Boxes game in progress on the live site frontend.
Interactive Quiz (EVQ)
The reader moves scene to scene using the Previous/Next/action buttons you defined — there's no fixed “10 questions in a row” structure unless you build one.
Answering a question scene with scoring enabled shows a score-review panel (with feedback on any missed or incorrectly chosen answers) before the reader can continue — where they go next can depend on how they scored.
Reaching a scene with no further Next/action link (e.g. a closing “credits” scene) shows a quiz-complete summary with the reader's overall score.
📷 Screenshot pending
An Interactive Quiz rendered on the live site frontend, mid-question.
assets/screenshots/frontend-evq.png
About the credit link
Every puzzle viewer on the free version shows a small “Puzzles powered by Entreveloper” link underneath it, pointing to the Entreveloper pricing page. It's the only thing the free version adds to your pages, and it's removed automatically on the Pro version — no setting to toggle either way.