new wcNodeEntryUpdate(parent, pos)
An entry node that fires continuously as soon as the flow chain has finished.
When inheriting, make sure to include 'this._super(parent, pos);' at the top of your init function.
Parameters:
| Name | Type | Description |
|---|---|---|
parent |
string | The parent object of this node. |
pos |
wcPlay~Coordinates | The position of this node in the visual editor. |
- Source:
Methods
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function onActivated(name) -
Overloading the default onActivated event handler so we can make it immediately trigger our exit link if our conditions are met.
Overload this in inherited nodes, be sure to call 'this._super(..)' at the top.Parameters:
Name Type Description namestring The name of the entry link triggered. - Source:
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function onPropertyChanged(name, oldValue, newValue) -
Event that is called when a property has changed.
Overload this in inherited nodes, be sure to call 'this._super(..)' at the top.Parameters:
Name Type Description namestring The name of the property. oldValueObject The old value of the property. newValueObject The new value of the property. - Source:
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function onStart() -
Event that is called as soon as the Play script has started.
Overload this in inherited nodes, be sure to call 'this._super(..)' at the top.- Source: