Source: nodes/entry/start.js

wcPlayNodes.wcNodeEntry.extend('wcNodeEntryStart', 'Start', 'Automatic', {
  /**
   * An entry node that fires as soon as the script [starts]{@link wcPlay#start}.
   * <br>When inheriting, make sure to include 'this._super(parent, pos);' at the top of your init function.
   * @class wcNodeEntryStart
   * @param {string} parent - The parent object of this node.
   * @param {wcPlay~Coordinates} pos - The position of this node in the visual editor.
   */
  init: function(parent, pos) {
    this._super(parent, pos);

    this.description('When the script starts, this will activate immediately and only once.');
  },

  /**
   * Event that is called as soon as the Play script has started.
   * <br>Overload this in inherited nodes, be sure to call 'this._super(..)' at the top.
   * @function wcNodeEntryStart#onStart
   */
  onStart: function() {
    this._super();
    this.onActivated();
  }
});