Module poke_a_mango::ops
[−]
[src]
Main functions doing actual work.
Use create_window()
to set up a window of correct size, then set up a conrod::Ui
on it like you'd do normally.
Then create an instance of Widgets
and call update()
on it each update event, then check for states that need manual
handling from usercode and act accordingly.
Modules
state |
Manual |
Structs
Leader |
A leaderboard entry. |
Widgets |
Container for all widgets' IDs, also manages setting them. |
Enums
Difficulty |
The game's difficulty, chosen in the |
GameState |
Game's all possible states. |
Functions
create_window |
Create a window based on the size of the target desktop. |
set_button_style |
Set the button style to a one that looks :+1: on the canvas. |
window_size |
Get the window size from the size of the target desktop. |