Module poke_a_mango::ops::state
[−]
[src]
Manual GameState
manipulation, to be used when implementing a UI.
For a UI implementing the use of this see the implementation of Widgets::update()
.
Functions
end_mango |
End the mango processing sequence, given whether it was clicked and whether it was actually a mango. |
press_back |
Press the Back button in |
press_display_highscores |
Press the Display Highscores button in |
press_exit |
Press the Exit button in |
press_start |
Press the Start button in |
select_difficulty |
Press one of the Difficulty buttons in |
submit_name |
Finalise name editing and sum up the score. |
tick_mango |
Tick the mango in Playing state. |