Struct gfx_texture::Texture [] [src]

pub struct Texture<R> where
    R: Resources
{ pub surface: Texture<R, R8_G8_B8_A8>, pub sampler: Sampler<R>, pub view: ShaderResourceView<R, [f32; 4]>, }

Represents a texture.

Fields

Pixel storage for texture.

Sampler for texture.

View used by shader.

Methods

impl<R: Resources> Texture<R>
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Returns empty texture.

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Creates a texture from path.

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Creates a texture from image.

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Creates texture from memory alpha.

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Updates the texture with an image.

Trait Implementations

impl<F, R> CreateTexture<F> for Texture<R> where
    F: Factory<R>,
    R: Resources
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The error when creating texture.

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Create texture from memory.

impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where
    R: Resources,
    C: CommandBuffer<R>, 
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The error when updating texture.

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Update the texture. Read more

impl<R> ImageSize for Texture<R> where
    R: Resources
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Get the image size.

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Gets the image width.

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Gets the image height.