Trait gfx_core::draw::CommandBuffer
[−]
[src]
pub trait CommandBuffer<R: Resources> {
fn clone_empty(&self) -> Self;
fn reset(&mut self);
fn bind_pipeline_state(&mut self, _: R::PipelineStateObject);
fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>);
fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>]);
fn bind_global_constant(&mut self, _: Location, _: UniformValue);
fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>]);
fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>]);
fn bind_samplers(&mut self, _: &[SamplerParam<R>]);
fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>);
fn bind_index(&mut self, _: R::Buffer, _: IndexType);
fn set_scissor(&mut self, _: Rect);
fn set_ref_values(&mut self, _: RefValues);
fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize);
fn update_texture(
&mut self,
_: R::Texture,
_: Kind,
_: Option<CubeFace>,
data: &[u8],
_: RawImageInfo
);
fn generate_mipmap(&mut self, _: R::ShaderResourceView);
fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor);
fn clear_depth_stencil(
&mut self,
_: R::DepthStencilView,
_: Option<Depth>,
_: Option<Stencil>
);
fn call_draw(&mut self, _: VertexCount, _: VertexCount, _: InstanceOption);
fn call_draw_indexed(
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: InstanceOption
);
}An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device.
Required Methods
fn clone_empty(&self) -> Self
Clone as an empty buffer
fn reset(&mut self)
Reset the command buffer contents, retain the allocated storage
fn bind_pipeline_state(&mut self, _: R::PipelineStateObject)
Bind a pipeline state object
fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>)
Bind a complete set of vertex buffers
fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>])
Bind a complete set of constant buffers
fn bind_global_constant(&mut self, _: Location, _: UniformValue)
Bind a global constant
fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>])
Bind a complete set of shader resource views
fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>])
Bind a complete set of unordered access views
fn bind_samplers(&mut self, _: &[SamplerParam<R>])
Bind a complete set of samplers
fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>)
Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view.
fn bind_index(&mut self, _: R::Buffer, _: IndexType)
Bind an index buffer
fn set_scissor(&mut self, _: Rect)
Set scissor rectangle
fn set_ref_values(&mut self, _: RefValues)
Set reference values for the blending and stencil front/back
fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize)
Update a vertex/index/uniform buffer
fn update_texture(
&mut self,
_: R::Texture,
_: Kind,
_: Option<CubeFace>,
data: &[u8],
_: RawImageInfo
)
&mut self,
_: R::Texture,
_: Kind,
_: Option<CubeFace>,
data: &[u8],
_: RawImageInfo
)
Update a texture
fn generate_mipmap(&mut self, _: R::ShaderResourceView)
fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor)
Clear color target
fn clear_depth_stencil(
&mut self,
_: R::DepthStencilView,
_: Option<Depth>,
_: Option<Stencil>
)
&mut self,
_: R::DepthStencilView,
_: Option<Depth>,
_: Option<Stencil>
)
fn call_draw(&mut self, _: VertexCount, _: VertexCount, _: InstanceOption)
Draw a primitive
fn call_draw_indexed(
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: InstanceOption
)
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: InstanceOption
)
Draw a primitive with index buffer
Implementors
impl CommandBuffer<DummyResources> for DummyCommandBuffer