Trait gfx::shade::ToUniform  
                   
                       [−]
                   
               [src]
pub trait ToUniform: Copy {
    fn convert(self) -> UniformValue;
}
            pub trait ToUniform: Copy {
    fn convert(self) -> UniformValue;
}
            fn convert(self) -> UniformValueimpl ToUniform for i32[src]fn convert(self) -> UniformValue[src]impl ToUniform for f32[src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 2]; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 3]; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 4]; 4][src]fn convert(self) -> UniformValue[src]