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pub use gfx_core::shade::{ConstFormat, Formatted, Usage};
pub use gfx_core::shade as core;
use std::error::Error;
use std::fmt;
#[allow(missing_docs)]
pub trait ToUniform: Copy {
    fn convert(self) -> core::UniformValue;
}
macro_rules! impl_uniforms {
    { $( $ty_src:ty = $ty_dst:ident ,)* } => {
        $(
        impl ToUniform for $ty_src {
            fn convert(self) -> core::UniformValue {
                core::UniformValue::$ty_dst(self)
            }
        }
        )*
    }
}
impl_uniforms!{
    i32 = I32,
    f32 = F32,
    [i32; 2] = I32Vector2,
    [i32; 3] = I32Vector3,
    [i32; 4] = I32Vector4,
    [f32; 2] = F32Vector2,
    [f32; 3] = F32Vector3,
    [f32; 4] = F32Vector4,
    [[f32; 2]; 2] = F32Matrix2,
    [[f32; 3]; 3] = F32Matrix3,
    [[f32; 4]; 4] = F32Matrix4,
}
#[derive(Clone, PartialEq, Debug)]
pub enum ProgramError {
    
    Vertex(core::CreateShaderError),
    
    Pixel(core::CreateShaderError),
    
    Link(core::CreateProgramError),
}
impl fmt::Display for ProgramError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        match *self {
            ProgramError::Vertex(ref e) => write!(f, "{}: {}", self.description(), e),
            ProgramError::Pixel(ref e) => write!(f, "{}: {}", self.description(), e),
            ProgramError::Link(ref e) => write!(f, "{}: {}", self.description(), e),
        }
    }
}
impl Error for ProgramError {
    fn description(&self) -> &str {
        match *self {
            ProgramError::Vertex(_) => "Unable to compile the vertex shader",
            ProgramError::Pixel(_) => "Unable to compile the pixel shader",
            ProgramError::Link(_) => "Unable to link",
        }
    }
    fn cause(&self) -> Option<&Error> {
        match *self {
            ProgramError::Vertex(ref e) => Some(e),
            ProgramError::Pixel(ref e) => Some(e),
            _ => None,
        }
    }
}