VexFlow - Copyright (c) Mohit Muthanna 2010.
This file implements the Stem object. Generally this object is handled
by its parent StemmableNote.
import { Vex } from './vex';
import { Flow } from './tables';To enable logging for this class. Set Vex.Flow.Stem.DEBUG to true.
function L() { if (Stem.DEBUG) Vex.L('Vex.Flow.Stem', arguments); }
export class Stem {
static get CATEGORY() { return 'stem'; }Stem directions
static get UP() {
return 1;
}
static get DOWN() {
return -1;
}Theme
static get WIDTH() {
return Flow.STEM_WIDTH;
}
static get HEIGHT() {
return Flow.STEM_HEIGHT;
}
constructor(options = null) {
if (options === null) {
return;
}Default notehead x bounds
this.x_begin = options.x_begin || 0;
this.x_end = options.x_end || 0;Y bounds for top/bottom most notehead
this.y_top = options.y_top || 0;
this.y_bottom = options.y_bottom || 0;Stem base extension
this.y_extend = options.y_extend || 0;Stem top extension
this.stem_extension = options.stem_extension || 0;Direction of the stem
this.stem_direction = options.stem_direction || 0;Flag to override all draw calls
this.hide = false;
}Set the x bounds for the default notehead
setNoteHeadXBounds(x_begin, x_end) {
this.x_begin = x_begin;
this.x_end = x_end;
return this;
}Set the direction of the stem in relation to the noteheads
setDirection(direction) { this.stem_direction = direction; }Set the extension for the stem, generally for flags or beams
setExtension(ext) { this.stem_extension = ext; }The the y bounds for the top and bottom noteheads
setYBounds(y_top, y_bottom) {
this.y_top = y_top;
this.y_bottom = y_bottom;
}The category of the object
getCategory() { return Stem.CATEGORY; }Set the canvas context to render on
setContext(context) { this.context = context; return this; }Gets the entire height for the stem
getHeight() {
return ((this.y_bottom - this.y_top) * this.stem_direction) +
((Stem.HEIGHT + this.stem_extension) * this.stem_direction);
}
getBoundingBox() {
throw new Vex.RERR('NotImplemented', 'getBoundingBox() not implemented.');
}Get the y coordinates for the very base of the stem to the top of the extension
getExtents() {
const ys = [this.y_top, this.y_bottom];
let top_pixel = this.y_top;
let base_pixel = this.y_bottom;
const stem_height = Stem.HEIGHT + this.stem_extension;
for (let i = 0; i < ys.length; ++i) {
const stem_top = ys[i] + (stem_height * -this.stem_direction);
if (this.stem_direction == Stem.DOWN) {
top_pixel = Math.max(top_pixel, stem_top);
base_pixel = Math.min(base_pixel, ys[i]);
} else {
top_pixel = Math.min(top_pixel, stem_top);
base_pixel = Math.max(base_pixel, ys[i]);
}
}
return { topY: top_pixel, baseY: base_pixel };
}set the draw style of a stem:
setStyle(style) { this.style = style; return this; }
getStyle() { return this.style; }Apply current style to Canvas context
applyStyle(context) {
const style = this.getStyle();
if (style) {
if (style.shadowColor) context.setShadowColor(style.shadowColor);
if (style.shadowBlur) context.setShadowBlur(style.shadowBlur);
if (style.strokeStyle) context.setStrokeStyle(style.strokeStyle);
}
return this;
}Render the stem onto the canvas
draw() {
if (!this.context) throw new Vex.RERR('NoCanvasContext',
"Can't draw without a canvas context.");
if (this.hide) return;
const ctx = this.context;
let stem_x, stem_y;
const stem_direction = this.stem_direction;
if (stem_direction == Stem.DOWN) {Down stems are rendered to the left of the head.
stem_x = this.x_begin + (Stem.WIDTH / 2);
stem_y = this.y_top + 2;
} else {Up stems are rendered to the right of the head.
stem_x = this.x_end + (Stem.WIDTH / 2);
stem_y = this.y_bottom - 2;
}
stem_y += this.y_extend * stem_direction;
L('Rendering stem - ', 'Top Y: ', this.y_top, 'Bottom Y: ', this.y_bottom);Draw the stem
ctx.save();
this.applyStyle(ctx);
ctx.beginPath();
ctx.setLineWidth(Stem.WIDTH);
ctx.moveTo(stem_x, stem_y);
ctx.lineTo(stem_x, stem_y - this.getHeight());
ctx.stroke();
ctx.restore();
}
}