Seasons greetings
Test purpose
- Build a Christmas scene from a Shape entity and a Phrase entity along a quadratic line.
- Add an point emitter to the top of the tree (positioned along its path - the stars should float upwards, shrink and fade as they age.
- Add an area emitter to the tree Shape - these stars should very slowly fade in, then grow bigger (by updating one of the Star entity's radius attributes), then shrink and fade to the end of its life.
- Create a new Cell. In the cell setup a mini-scene consisting of a candle and its flame. The flame is a point emitter which also uses a blur filter.
- Create ten Picture entitys that use the Cell as their asset, and add them to the scene; these should use the tree entity's path to determine their position
Annotated code