The average amount of frames per second based on the current deltaTime.
The time elapsed since the last frame, in milliseconds.
The deltaTime in second. Useful for animations.
Let's say we want our gameObject.x property to move +10 pixels per second, we can do that:
gameObject.x += 10 * Time.second;
The time elapsed since the game has started being rendered, in milliseconds.
Used internally to update the time data.
The total time elapsed in milliseconds, passed in by the browser.
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Store time values and make them easy to access from anywhere in your game just by importing this static class.