Jil
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Scene Manager Object (use UMD: Universal Module Definition)

Hierarchy

  • SceneManager

Index

Methods

Methods

Static create

Static init

  • init(width?: number, height?: number): void
  • Create the JIL root and append it to the document.body

    Parameters

    • Optional width: number

      Native width of the game

    • Optional height: number

      Native height of the game

    Returns void

Static use

  • use(id: string): void
  • Switch to a different scene

    Parameters

    • id: string

      SceneId

    Returns void

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