Composite
Composite is the base class for all composite nodes. Thus, if you want to create new custom composite nodes, you need to inherit from this class.
When creating composite nodes, you will need to propagate the tick signal
to the children nodes manually. To do that, override the tick method and
call the _execute method on all nodes. For instance, take a look at how
the Sequence node inherit this class and how it call its children:
// Inherit from Composite, using the util function Class.
var Sequence = Class(Composite, {
// Remember to set the name of the node.
name: 'Sequence',
// Override the tick function
tick: function(tick) {
// Iterates over the children
for (var i=0; i<this.children.length; i++) {
// Propagate the tick
var status = this.children[i]._execute(tick);
if (status !== SUCCESS) {
return status;
}
}
return SUCCESS;
}
});
Methods
initialize
()
Initialization method.
Properties
category
String
Node category. Default to b3.COMPOSITE.
