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TeamStatsDto

Hierarchy

  • MatchV4TeamStatsDto

Index

Properties

bans

If match queueId has a draft, contains banned champion data, otherwise empty.

baronKills

baronKills: number

Number of times the team killed Baron.

dominionVictoryScore

dominionVictoryScore: number

For Dominion matches, specifies the points the team had at game end.

dragonKills

dragonKills: number

Number of times the team killed Dragon.

firstBaron

firstBaron: boolean

Flag indicating whether or not the team scored the first Baron kill.

firstBlood

firstBlood: boolean

Flag indicating whether or not the team scored the first blood.

firstDragon

firstDragon: boolean

Flag indicating whether or not the team scored the first Dragon kill.

firstInhibitor

firstInhibitor: boolean

Flag indicating whether or not the team destroyed the first inhibitor.

firstRiftHerald

firstRiftHerald: boolean

Flag indicating whether or not the team scored the first Rift Herald kill.

firstTower

firstTower: boolean

Flag indicating whether or not the team destroyed the first tower.

inhibitorKills

inhibitorKills: number

Number of inhibitors the team destroyed.

riftHeraldKills

riftHeraldKills: number

Number of times the team killed Rift Herald.

teamId

teamId: number

100 for blue side. 200 for red side.

towerKills

towerKills: number

Number of towers the team destroyed.

vilemawKills

vilemawKills: number

Number of times the team killed Vilemaw.

Optional win

win: undefined | "Fail" | "Win"

String indicating whether or not the team won. There are only two values visibile in public match history. (Legal values: Fail, Win)

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