Skills Reference
Canonical creator workflow triggers, psychology-driven design skills, and installable support surfaces.
Creator Workflow
$brief- capture the request, goals, constraints, audience, genre, and outcome.$blueprint- generate structured design and planning artifacts.$forge- generate concrete creator-facing deliverables and system specs.$crew- orchestrate multi-role creator workflows.$autoforge- run an end-to-end creator workflow with minimal supervision.
Roblox Pre-Action Gate
- Before Roblox code generation, RCS must gather references, synthesize understanding, standardize terms, and design the modular file tree first.
PRE_ACTION_COMPLETEmust remain false until the pre-action artifact is complete.- Use
docs/reference/roblox-pre-action-protocol.mdandtemplates/roblox/pre-action-plan.mdas the required planning surfaces.
Psychology Design
$brief:audience- identify target fantasy, habits, desire language, session length, and return motive.$brief:motivation- rank progression, status, FOMO, mastery, and community by genre fit and risk.$blueprint:psych- generate the player psychology blueprint from desire backward.$blueprint:loop- define trigger → action → reward → repeat across session, daily, weekly, and comeback loops.$blueprint:retention- define D1/D7/D30 assumptions, cadence, and comeback hooks.$blueprint:social- define how the experience becomes a social machine.$forge:reward-loop- generate trigger/action/reward/escalation/reset/fail-state specs.$forge:daily-loop- generate daily return motivators and bounded streak/event logic.$forge:event-loop- generate limited-time event structures with urgency and re-entry logic.$forge:progression- generate XP, level, multiplier, prestige, rebirth, and unlock ladders.$forge:status- generate prestige and flex systems with visible milestones.$forge:fomo- generate urgency mechanics with fairness notes and anti-frustration guardrails.$forge:mastery- generate learning, optimization, discovery, and skill-expression systems.$forge:community- generate systems that make playing with others sticky.
Canonical Framework
- Design from player desire backward.
- Use the five drivers: progression, status, FOMO, mastery, community.
- Map each driver through mechanic patterns, UI feedback, economy impact, retention impact, monetization fit, risk notes, and Roblox-fit notes.
Advanced Execution Surfaces
These are advanced operator surfaces. They are useful for diagnostics, parallel coordination, or focused verification, but they are not the primary creator workflow.
$team- coordinated parallel execution when a creator plan needs durable staffing.$forge- persistent implementation and verification loop.$autopilot- autonomous execution runtime for advanced operator use.$ultrawork- max-parallel execution mode.$visual-verdict- structured visual QA loop for screenshot/reference matching$ecomode- token-efficient model routing$ultraqa- test/verify/fix loop
Planning & Clarification
$brief- canonical briefing surface$blueprint- canonical planning surface$plan- supporting strategic planning when you are not using the canonical creator path$deep-interview- ambiguity-gated requirements clarification before implementation.
Agent Shortcuts
$analyze$deepsearch$tdd$build-fix$code-review$security-review$visual-forge(advanced visual-delivery runtime)$visual-forge$git-master$review
Utilities
$cancel,$doctor,$help,$note,$trace$skill$hud,$rcs-setup,$configure-notifications$forge-init(legacy helper)
Usage Examples
$brief "farming simulator for mobile-first Roblox sessions"
$brief:motivation "rank the retention drivers"
$blueprint:psych "design from player desire backward"
$blueprint:loop "define session, daily, weekly, and comeback loops"
$forge:progression "write the progression ladder"
$forge:community "write the social retention systems"
$code-review "review current branch"
$doctor
Visual Verdict Guidance
- Use for visual tasks with reference image(s) + generated screenshot.
- Pass threshold target: 90+.
- Use pixel diff / pixelmatch overlays only as secondary debugging support.