Struct gfx_core::shade::ProgramInfo  
                   
                       [−]
                   
               [src]
pub struct ProgramInfo {
    pub vertex_attributes: Vec<AttributeVar>,
    pub globals: Vec<ConstVar>,
    pub constant_buffers: Vec<ConstantBufferVar>,
    pub textures: Vec<TextureVar>,
    pub unordereds: Vec<UnorderedVar>,
    pub samplers: Vec<SamplerVar>,
    pub outputs: Vec<OutputVar>,
    pub output_depth: bool,
    pub knows_outputs: bool,
}Metadata about a program.
Fields
vertex_attributes: Vec<AttributeVar>
                           Attributes in the program
globals: Vec<ConstVar>
                           Global constants in the program
constant_buffers: Vec<ConstantBufferVar>
                           Constant buffers in the program
textures: Vec<TextureVar>
                           Textures in the program
unordereds: Vec<UnorderedVar>
                           Unordered access resources in the program
samplers: Vec<SamplerVar>
                           Samplers in the program
outputs: Vec<OutputVar>
                           Output targets in the program
output_depth: bool
                           A flag indicating that the pixel shader manually assigns the depth.
knows_outputs: bool
                           A hacky flag to make sure the clients know we are unable to actually get the output variable info
Trait Implementations
impl Clone for ProgramInfo[src]
fn clone(&self) -> ProgramInfo[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for ProgramInfo[src]
fn eq(&self, __arg_0: &ProgramInfo) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &ProgramInfo) -> bool[src]
This method tests for !=.