Struct event_loop::WindowEvents [] [src]

pub struct WindowEvents { /* fields omitted */ }

An event loop iterator

Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.

Methods

impl WindowEvents
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Creates a new event iterator with default UPS and FPS settings.

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Returns the next game event.

Trait Implementations

impl Copy for WindowEvents
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impl Clone for WindowEvents
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl EventLoop for WindowEvents
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The number of updates per second Read more

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The maximum number of frames per second Read more

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Enable or disable automatic swapping of buffers.

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Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more

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The number of updates per second Read more

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The maximum number of frames per second Read more

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Enable or disable automatic swapping of buffers.

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Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more