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nearbyRoad
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fun nearbyRoad(sourceBlocks: List<BlockCoordinate>, distance: Int = 4): Boolean |
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path
|
fun path(start: BlockCoordinate, direction: Direction, maxLength: Int): Path? |
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pathToNearestJob
|
fun pathToNearestJob(start: List<BlockCoordinate>, quantity: Int = 1): Path? |
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pathToNearestLabor
|
fun pathToNearestLabor(start: List<BlockCoordinate>, quantity: Int = 1): Path? |
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pathToOutside
|
fun pathToOutside(start: List<BlockCoordinate>): Path? |
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purgeCaches
|
fun purgeCaches(): Unit |
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tripTo
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fun tripTo(source: List<BlockCoordinate>, destinations: List<BlockCoordinate>): Path? |