Diligent Engine API Reference
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Implementation of the Diligent::IRenderDeviceD3D12 interface. More...
Public Member Functions | |
virtual ID3D12PipelineState * | GetD3D12PipelineState () const override final |
Returns ID3D12PipelineState interface of the internal D3D12 pipeline state object object. More... | |
virtual void | BindShaderResources (IResourceMapping *pResourceMapping, Uint32 Flags) override |
Binds resources for all shaders in the pipeline state. More... | |
virtual void | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding) override |
Creates a shader resource binding object. More... | |
virtual ID3D12RootSignature * | GetD3D12RootSignature () const override final |
Returns a pointer to the root signature object associated with this pipeline state. More... | |
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PipelineStateBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const PipelineStateDesc &PSODesc, bool bIsDeviceInternal=false) | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const PipelineStateDesc &ObjDesc, bool bIsDeviceInternal=false) | |
virtual const PipelineStateDesc & | GetDesc () const override final |
UniqueIdentifier | GetUniqueID () const |
Returns unique identifier. More... | |
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
Additional Inherited Members | |
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RefCntAutoPtr< IShader > | m_pVS |
Strong reference to the vertex shader. | |
RefCntAutoPtr< IShader > | m_pPS |
Strong reference to the pixel shader. | |
RefCntAutoPtr< IShader > | m_pGS |
Strong reference to the geometry shader. | |
RefCntAutoPtr< IShader > | m_pDS |
Strong reference to the domain shader. | |
RefCntAutoPtr< IShader > | m_pHS |
Strong reference to the hull shader. | |
RefCntAutoPtr< IShader > | m_pCS |
Strong reference to the compute shader. | |
IShader * | m_ppShaders [5] |
Array of pointers to shaders that this PSO uses. | |
Uint32 | m_NumShaders |
Number of shaders that this PSO uses. | |
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const String | m_ObjectNameCopy |
Copy of a device object name. More... | |
PipelineStateDesc | m_Desc |
Object description. | |
Implementation of the Diligent::IRenderDeviceD3D12 interface.
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overridevirtual |
Binds resources for all shaders in the pipeline state.
[in] | pResourceMapping | - Pointer to the resource mapping interface. |
[in] | Flags | - Additional flags. See Diligent::BIND_SHADER_RESOURCES_FLAGS. |
Implements Diligent::IPipelineState.
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overridevirtual |
Creates a shader resource binding object.
[out] | ppShaderResourceBinding | - memory location where pointer to the new shader resource binding object is written. |
Implements Diligent::IPipelineState.
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inlinefinaloverridevirtual |
Returns ID3D12PipelineState interface of the internal D3D12 pipeline state object object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D12.
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inlinefinaloverridevirtual |
Returns a pointer to the root signature object associated with this pipeline state.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D12.