Diligent Engine API Reference
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Interface to the device context object implemented in D3D11. More...
Public Member Functions | |
virtual ID3D11DeviceContext * | GetD3D11DeviceContext ()=0 |
Returns a pointer to the ID3D11DeviceContext interface of the internal Direct3D11 object. More... | |
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virtual void | QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
virtual void | SetPipelineState (IPipelineState *pPipelineState)=0 |
Sets the pipeline state. More... | |
virtual void | TransitionShaderResources (IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding)=0 |
Transitions shader resources to the require states. More... | |
virtual void | CommitShaderResources (IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags)=0 |
Commits shader resources to the device context. More... | |
virtual void | SetStencilRef (Uint32 StencilRef)=0 |
Sets the stencil reference value. More... | |
virtual void | SetBlendFactors (const float *pBlendFactors=nullptr)=0 |
virtual void | SetVertexBuffers (Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags)=0 |
Binds vertex buffers to the pipeline. More... | |
virtual void | InvalidateState ()=0 |
Invalidates the cached context state. More... | |
virtual void | SetIndexBuffer (IBuffer *pIndexBuffer, Uint32 ByteOffset)=0 |
Binds an index buffer to the pipeline. More... | |
virtual void | SetViewports (Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight)=0 |
Sets an array of viewports. More... | |
virtual void | SetScissorRects (Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight)=0 |
Sets active scissor rects. More... | |
virtual void | SetRenderTargets (Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil)=0 |
Binds one or more render targets and the depth-stencil buffer to the pipeline. It also sets the viewport to match the first non-null render target or depth-stencil buffer. More... | |
virtual void | Draw (DrawAttribs &DrawAttribs)=0 |
Executes a draw command. More... | |
virtual void | DispatchCompute (const DispatchComputeAttribs &DispatchAttrs)=0 |
Executes a dispatch compute command. More... | |
virtual void | ClearDepthStencil (ITextureView *pView, Uint32 ClearFlags=CLEAR_DEPTH_FLAG, float fDepth=1.f, Uint8 Stencil=0)=0 |
Clears a depth-stencil view. More... | |
virtual void | ClearRenderTarget (ITextureView *pView, const float *RGBA=nullptr)=0 |
Clears a render target view. More... | |
virtual void | FinishCommandList (ICommandList **ppCommandList)=0 |
Finishes recording commands and generates a command list. More... | |
virtual void | ExecuteCommandList (ICommandList *pCommandList)=0 |
Executes recorded commands in a command list. More... | |
virtual void | Flush ()=0 |
Flushes the command buffer. | |
virtual void | SetSwapChain (ISwapChain *pSwapChain)=0 |
Sets the swap chain in the device context. More... | |
Interface to the device context object implemented in D3D11.
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pure virtual |
Returns a pointer to the ID3D11DeviceContext interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::DeviceContextD3D11Impl.