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Bool | BlendEnable |
| Enable or disable blending for this render target.
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Bool | LogicOperationEnable |
| Enable or disable a logical operation for this render target.
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BLEND_FACTOR | SrcBlend |
| Specifies the blend factor to apply to the RGB value output from the pixel shader.
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BLEND_FACTOR | DestBlend |
| Specifies the blend factor to apply to the RGB value in the render target.
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BLEND_OPERATION | BlendOp |
| Defines how to combine the source and destination RGB values after applying the SrcBlend and DestBlend factors.
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BLEND_FACTOR | SrcBlendAlpha |
| Specifies the blend factor to apply to the alpha value output from the pixel shader. Blend factors that end in _COLOR are not allowed.
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BLEND_FACTOR | DestBlendAlpha |
| Specifies the blend factor to apply to the alpha value in the render target. Blend factors that end in _COLOR are not allowed.
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BLEND_OPERATION | BlendOpAlpha |
| Defines how to combine the source and destination alpha values after applying the SrcBlendAlpha and DestBlendAlpha factors.
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LOGIC_OPERATION | LogicOp |
| Defines logical operation for the render target.
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Uint32 | RenderTargetWriteMask |
| Render target write mask.
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Describes a blend state for a single render target.
This structure is used by BlendStateDesc to describe blend states for render targets