Diligent Engine API Reference
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Base implementation of a shader variable. More...
Additional Inherited Members | |
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virtual void | Set (IDeviceObject *pObject)=0 |
Sets the variable to the given value. More... | |
virtual void | SetArray (IDeviceObject *const *ppObjects, Uint32 FirstElement, Uint32 NumElements)=0 |
Sets the variable array. More... | |
Base implementation of a shader variable.