Diligent Engine API Reference
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Implementation of a 3D texture. More...
Additional Inherited Members | |
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virtual void | QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override final |
Queries the specific interface, see IObject::QueryInterface() for details. | |
virtual void | UpdateData (IDeviceContext *pContext, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData) override final |
Base implementaiton of ITexture::UpdateData(); validates input parameters. | |
virtual void | Map (IDeviceContext *pContext, Uint32 Subresource, MAP_TYPE MapType, Uint32 MapFlags, MappedTextureSubresource &MappedData) override final |
Base implementaiton of ITexture::Map() | |
virtual void | Unmap (IDeviceContext *pContext, Uint32 Subresource, MAP_TYPE MapType, Uint32 MapFlags) override final |
Base implementaiton of ITexture::Unmap() | |
virtual ID3D11Resource * | GetD3D11Texture () override final |
Returns a pointer to the ID3D11Resource interface of the internal Direct3D11 object. More... | |
virtual void * | GetNativeHandle () override final |
Returns native texture handle specific to the underlying graphics API. More... | |
void | CopyData (IDeviceContext *pContext, ITexture *pSrcTexture, Uint32 SrcMipLevel, Uint32 SrcSlice, const Box *pSrcBox, Uint32 DstMipLevel, Uint32 DstSlice, Uint32 DstX, Uint32 DstY, Uint32 DstZ) |
Base implementaiton of ITexture::CopyData(); validates input parameters. | |
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TextureBase (IReferenceCounters *pRefCounters, FixedBlockMemoryAllocator &TexViewObjAllocator, IRenderDevice *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false) | |
virtual void | CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override |
Implementaiton of ITexture::CreateView(); calls CreateViewInternal() virtual function that creates texture view for the specific engine implementation. | |
void | CreateDefaultViews () |
Creates default texture views. More... | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const TextureDesc &ObjDesc, bool bIsDeviceInternal=false) | |
virtual const TextureDesc & | GetDesc () const override final |
UniqueIdentifier | GetUniqueID () const |
Returns unique identifier. More... | |
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
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void | CreateViewInternal (const struct TextureViewDesc &ViewDesc, ITextureView **ppView, bool bIsDefaultView) override final |
Pure virtual function that creates texture view for the specific engine implementation. | |
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ITextureView * | GetDefaultView (TEXTURE_VIEW_TYPE ViewType) override |
Implementation of ITexture::GetDefaultView(). | |
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CComPtr< ID3D11Resource > | m_pd3d11Texture |
D3D11 texture. | |
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std::unique_ptr< TextureViewD3D11Impl, STDDeleter< TextureViewD3D11Impl, FixedBlockMemoryAllocator > > | m_pDefaultSRV |
Default SRV addressing the entire texture. | |
std::unique_ptr< TextureViewD3D11Impl, STDDeleter< TextureViewD3D11Impl, FixedBlockMemoryAllocator > > | m_pDefaultRTV |
Default RTV addressing the most detailed mip level. | |
std::unique_ptr< TextureViewD3D11Impl, STDDeleter< TextureViewD3D11Impl, FixedBlockMemoryAllocator > > | m_pDefaultDSV |
Default DSV addressing the most detailed mip level. | |
std::unique_ptr< TextureViewD3D11Impl, STDDeleter< TextureViewD3D11Impl, FixedBlockMemoryAllocator > > | m_pDefaultUAV |
Default UAV addressing the entire texture. | |
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const String | m_ObjectNameCopy |
Copy of a device object name. More... | |
TextureDesc | m_Desc |
Object description. | |
Implementation of a 3D texture.