Diligent Engine API Reference
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Implementation of the Diligent::IPipelineStateD3D11 interface. More...
Public Member Functions | |
virtual ID3D11BlendState * | GetD3D11BlendState () override final |
Implementation of the IPipelineStateD3D11::GetD3D11BlendState() method. | |
virtual ID3D11RasterizerState * | GetD3D11RasterizerState () override final |
Implementation of the IPipelineStateD3D11::GetD3D11RasterizerState() method. | |
virtual ID3D11DepthStencilState * | GetD3D11DepthStencilState () override final |
Implementation of the IPipelineStateD3D11::GetD3D11DepthStencilState() method. | |
virtual ID3D11InputLayout * | GetD3D11InputLayout () override final |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object. More... | |
virtual ID3D11VertexShader * | GetD3D11VertexShader () override final |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object. More... | |
virtual ID3D11PixelShader * | GetD3D11PixelShader () override final |
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object. More... | |
virtual ID3D11GeometryShader * | GetD3D11GeometryShader () override final |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object. More... | |
virtual ID3D11DomainShader * | GetD3D11DomainShader () override final |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object. More... | |
virtual ID3D11HullShader * | GetD3D11HullShader () override final |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object. More... | |
virtual ID3D11ComputeShader * | GetD3D11ComputeShader () override final |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object. More... | |
virtual void | BindShaderResources (IResourceMapping *pResourceMapping, Uint32 Flags) override final |
Binds resources for all shaders in the pipeline state. More... | |
virtual void | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding) override final |
Creates a shader resource binding object. More... | |
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PipelineStateBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const PipelineStateDesc &PSODesc, bool bIsDeviceInternal=false) | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const PipelineStateDesc &ObjDesc, bool bIsDeviceInternal=false) | |
virtual const PipelineStateDesc & | GetDesc () const override final |
UniqueIdentifier | GetUniqueID () const |
Returns unique identifier. More... | |
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
Additional Inherited Members | |
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RefCntAutoPtr< IShader > | m_pVS |
Strong reference to the vertex shader. | |
RefCntAutoPtr< IShader > | m_pPS |
Strong reference to the pixel shader. | |
RefCntAutoPtr< IShader > | m_pGS |
Strong reference to the geometry shader. | |
RefCntAutoPtr< IShader > | m_pDS |
Strong reference to the domain shader. | |
RefCntAutoPtr< IShader > | m_pHS |
Strong reference to the hull shader. | |
RefCntAutoPtr< IShader > | m_pCS |
Strong reference to the compute shader. | |
IShader * | m_ppShaders [5] |
Array of pointers to shaders that this PSO uses. | |
Uint32 | m_NumShaders |
Number of shaders that this PSO uses. | |
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const String | m_ObjectNameCopy |
Copy of a device object name. More... | |
PipelineStateDesc | m_Desc |
Object description. | |
Implementation of the Diligent::IPipelineStateD3D11 interface.
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finaloverridevirtual |
Binds resources for all shaders in the pipeline state.
[in] | pResourceMapping | - Pointer to the resource mapping interface. |
[in] | Flags | - Additional flags. See Diligent::BIND_SHADER_RESOURCES_FLAGS. |
Implements Diligent::IPipelineState.
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finaloverridevirtual |
Creates a shader resource binding object.
[out] | ppShaderResourceBinding | - memory location where pointer to the new shader resource binding object is written. |
Implements Diligent::IPipelineState.
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finaloverridevirtual |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.
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finaloverridevirtual |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.
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finaloverridevirtual |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.
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finaloverridevirtual |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.
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finaloverridevirtual |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.
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finaloverridevirtual |
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.
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finaloverridevirtual |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implements Diligent::IPipelineStateD3D11.