Diligent Engine API Reference
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Interface to the blend state object implemented in D3D12. More...
Public Member Functions | |
virtual ID3D12PipelineState * | GetD3D12PipelineState () const =0 |
Returns ID3D12PipelineState interface of the internal D3D12 pipeline state object object. More... | |
virtual ID3D12RootSignature * | GetD3D12RootSignature () const =0 |
Returns a pointer to the root signature object associated with this pipeline state. More... | |
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
virtual const PipelineStateDesc & | GetDesc () const =0 |
Returns the blend state description used to create the object. | |
virtual void | BindShaderResources (IResourceMapping *pResourceMapping, Uint32 Flags)=0 |
Binds resources for all shaders in the pipeline state. More... | |
virtual void | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding)=0 |
Creates a shader resource binding object. More... | |
Interface to the blend state object implemented in D3D12.
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pure virtual |
Returns ID3D12PipelineState interface of the internal D3D12 pipeline state object object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D12Impl.
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pure virtual |
Returns a pointer to the root signature object associated with this pipeline state.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D12Impl.