// Copyright (c) Microsoft Corporation. All rights reserved.

#include <algorithm>
#include "Header Files/Number.h"

using namespace std;

namespace CalcEngine
{
    Number::Number() noexcept
        : Number(1, 0, { 0 })
    {
    }

    Number::Number(int32_t sign, int32_t exp, vector<uint32_t> const& mantissa) noexcept
        : m_sign{ sign }
        , m_exp{ exp }
        , m_mantissa{ mantissa }
    {
    }

    Number::Number(PNUMBER p) noexcept
        : m_sign{ p->sign }
        , m_exp{ p->exp }
        , m_mantissa{}
    {
        m_mantissa.reserve(p->cdigit);
        copy(p->mant, p->mant + p->cdigit, back_inserter(m_mantissa));
    }

    PNUMBER Number::ToPNUMBER() const
    {
        PNUMBER ret = _createnum(static_cast<uint32_t>(this->Mantissa().size()) + 1);
        ret->sign = this->Sign();
        ret->exp = this->Exp();
        ret->cdigit = static_cast<int32_t>(this->Mantissa().size());

        MANTTYPE* ptrRet = ret->mant;
        for (auto const& digit : this->Mantissa())
        {
            *ptrRet++ = digit;
        }

        return ret;
    }

    int32_t const& Number::Sign() const
    {
        return m_sign;
    }

    int32_t const& Number::Exp() const
    {
        return m_exp;
    }

    vector<uint32_t> const& Number::Mantissa() const
    {
        return m_mantissa;
    }

    bool Number::IsZero() const
    {
        return all_of(m_mantissa.begin(), m_mantissa.end(), [](auto&& i) { return i == 0; });
    }
}
