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a}};exports.Component=E;exports.Fragment=p;\nexports.Profiler=r;exports.PureComponent=G;exports.StrictMode=q;exports.Suspense=w;exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED=W;\nexports.cloneElement=function(a,b,e){if(null===a||void 0===a)throw Error(\"React.cloneElement(...): The argument must be a React element, but you passed \"+a+\".\");var d=C({},a.props),c=a.key,k=a.ref,h=a._owner;if(null!=b){void 0!==b.ref&&(k=b.ref,h=K.current);void 0!==b.key&&(c=\"\"+b.key);if(a.type&&a.type.defaultProps)var g=a.type.defaultProps;for(f in b)J.call(b,f)&&!L.hasOwnProperty(f)&&(d[f]=void 0===b[f]&&void 0!==g?g[f]:b[f])}var f=arguments.length-2;if(1===f)d.children=e;else if(1<f){g=Array(f);\nfor(var m=0;m<f;m++)g[m]=arguments[m+2];d.children=g}return{$$typeof:l,type:a.type,key:c,ref:k,props:d,_owner:h}};exports.createContext=function(a){a={$$typeof:u,_currentValue:a,_currentValue2:a,_threadCount:0,Provider:null,Consumer:null,_defaultValue:null,_globalName:null};a.Provider={$$typeof:t,_context:a};return a.Consumer=a};exports.createElement=M;exports.createFactory=function(a){var b=M.bind(null,a);b.type=a;return b};exports.createRef=function(){return{current:null}};\nexports.forwardRef=function(a){return{$$typeof:v,render:a}};exports.isValidElement=O;exports.lazy=function(a){return{$$typeof:y,_payload:{_status:-1,_result:a},_init:T}};exports.memo=function(a,b){return{$$typeof:x,type:a,compare:void 0===b?null:b}};exports.startTransition=function(a){var b=V.transition;V.transition={};try{a()}finally{V.transition=b}};exports.unstable_act=function(){throw Error(\"act(...) is not supported in production builds of React.\");};\nexports.useCallback=function(a,b){return U.current.useCallback(a,b)};exports.useContext=function(a){return U.current.useContext(a)};exports.useDebugValue=function(){};exports.useDeferredValue=function(a){return U.current.useDeferredValue(a)};exports.useEffect=function(a,b){return U.current.useEffect(a,b)};exports.useId=function(){return U.current.useId()};exports.useImperativeHandle=function(a,b,e){return U.current.useImperativeHandle(a,b,e)};\nexports.useInsertionEffect=function(a,b){return U.current.useInsertionEffect(a,b)};exports.useLayoutEffect=function(a,b){return U.current.useLayoutEffect(a,b)};exports.useMemo=function(a,b){return U.current.useMemo(a,b)};exports.useReducer=function(a,b,e){return U.current.useReducer(a,b,e)};exports.useRef=function(a){return U.current.useRef(a)};exports.useState=function(a){return U.current.useState(a)};exports.useSyncExternalStore=function(a,b,e){return U.current.useSyncExternalStore(a,b,e)};\nexports.useTransition=function(){return U.current.useTransition()};exports.version=\"18.2.0\";\n","/**\n * @license React\n * react.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n  (function() {\n\n          'use strict';\n\n/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n    'function'\n) {\n  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n}\n          var ReactVersion = '18.2.0';\n\n// ATTENTION\n// When adding new symbols to this file,\n// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'\n// The Symbol used to tag the ReactElement-like types.\nvar REACT_ELEMENT_TYPE = Symbol.for('react.element');\nvar REACT_PORTAL_TYPE = Symbol.for('react.portal');\nvar REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');\nvar REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');\nvar REACT_PROFILER_TYPE = Symbol.for('react.profiler');\nvar REACT_PROVIDER_TYPE = Symbol.for('react.provider');\nvar REACT_CONTEXT_TYPE = Symbol.for('react.context');\nvar REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');\nvar REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');\nvar REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');\nvar REACT_MEMO_TYPE = Symbol.for('react.memo');\nvar REACT_LAZY_TYPE = Symbol.for('react.lazy');\nvar REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');\nvar MAYBE_ITERATOR_SYMBOL = Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\nfunction getIteratorFn(maybeIterable) {\n  if (maybeIterable === null || typeof maybeIterable !== 'object') {\n    return null;\n  }\n\n  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n\n  if (typeof maybeIterator === 'function') {\n    return maybeIterator;\n  }\n\n  return null;\n}\n\n/**\n * Keeps track of the current dispatcher.\n */\nvar ReactCurrentDispatcher = {\n  /**\n   * @internal\n   * @type {ReactComponent}\n   */\n  current: null\n};\n\n/**\n * Keeps track of the current batch's configuration such as how long an update\n * should suspend for if it needs to.\n */\nvar ReactCurrentBatchConfig = {\n  transition: null\n};\n\nvar ReactCurrentActQueue = {\n  current: null,\n  // Used to reproduce behavior of `batchedUpdates` in legacy mode.\n  isBatchingLegacy: false,\n  didScheduleLegacyUpdate: false\n};\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\nvar ReactCurrentOwner = {\n  /**\n   * @internal\n   * @type {ReactComponent}\n   */\n  current: null\n};\n\nvar ReactDebugCurrentFrame = {};\nvar currentExtraStackFrame = null;\nfunction setExtraStackFrame(stack) {\n  {\n    currentExtraStackFrame = stack;\n  }\n}\n\n{\n  ReactDebugCurrentFrame.setExtraStackFrame = function (stack) {\n    {\n      currentExtraStackFrame = stack;\n    }\n  }; // Stack implementation injected by the current renderer.\n\n\n  ReactDebugCurrentFrame.getCurrentStack = null;\n\n  ReactDebugCurrentFrame.getStackAddendum = function () {\n    var stack = ''; // Add an extra top frame while an element is being validated\n\n    if (currentExtraStackFrame) {\n      stack += currentExtraStackFrame;\n    } // Delegate to the injected renderer-specific implementation\n\n\n    var impl = ReactDebugCurrentFrame.getCurrentStack;\n\n    if (impl) {\n      stack += impl() || '';\n    }\n\n    return stack;\n  };\n}\n\n// -----------------------------------------------------------------------------\n\nvar enableScopeAPI = false; // Experimental Create Event Handle API.\nvar enableCacheElement = false;\nvar enableTransitionTracing = false; // No known bugs, but needs performance testing\n\nvar enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber\n// stuff. Intended to enable React core members to more easily debug scheduling\n// issues in DEV builds.\n\nvar enableDebugTracing = false; // Track which Fiber(s) schedule render work.\n\nvar ReactSharedInternals = {\n  ReactCurrentDispatcher: ReactCurrentDispatcher,\n  ReactCurrentBatchConfig: ReactCurrentBatchConfig,\n  ReactCurrentOwner: ReactCurrentOwner\n};\n\n{\n  ReactSharedInternals.ReactDebugCurrentFrame = ReactDebugCurrentFrame;\n  ReactSharedInternals.ReactCurrentActQueue = ReactCurrentActQueue;\n}\n\n// by calls to these methods by a Babel plugin.\n//\n// In PROD (or in packages without access to React internals),\n// they are left as they are instead.\n\nfunction warn(format) {\n  {\n    {\n      for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n        args[_key - 1] = arguments[_key];\n      }\n\n      printWarning('warn', format, args);\n    }\n  }\n}\nfunction error(format) {\n  {\n    {\n      for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n        args[_key2 - 1] = arguments[_key2];\n      }\n\n      printWarning('error', format, args);\n    }\n  }\n}\n\nfunction printWarning(level, format, args) {\n  // When changing this logic, you might want to also\n  // update consoleWithStackDev.www.js as well.\n  {\n    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n    var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n    if (stack !== '') {\n      format += '%s';\n      args = args.concat([stack]);\n    } // eslint-disable-next-line react-internal/safe-string-coercion\n\n\n    var argsWithFormat = args.map(function (item) {\n      return String(item);\n    }); // Careful: RN currently depends on this prefix\n\n    argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n    // breaks IE9: https://github.com/facebook/react/issues/13610\n    // eslint-disable-next-line react-internal/no-production-logging\n\n    Function.prototype.apply.call(console[level], console, argsWithFormat);\n  }\n}\n\nvar didWarnStateUpdateForUnmountedComponent = {};\n\nfunction warnNoop(publicInstance, callerName) {\n  {\n    var _constructor = publicInstance.constructor;\n    var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';\n    var warningKey = componentName + \".\" + callerName;\n\n    if (didWarnStateUpdateForUnmountedComponent[warningKey]) {\n      return;\n    }\n\n    error(\"Can't call %s on a component that is not yet mounted. \" + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);\n\n    didWarnStateUpdateForUnmountedComponent[warningKey] = true;\n  }\n}\n/**\n * This is the abstract API for an update queue.\n */\n\n\nvar ReactNoopUpdateQueue = {\n  /**\n   * Checks whether or not this composite component is mounted.\n   * @param {ReactClass} publicInstance The instance we want to test.\n   * @return {boolean} True if mounted, false otherwise.\n   * @protected\n   * @final\n   */\n  isMounted: function (publicInstance) {\n    return false;\n  },\n\n  /**\n   * Forces an update. This should only be invoked when it is known with\n   * certainty that we are **not** in a DOM transaction.\n   *\n   * You may want to call this when you know that some deeper aspect of the\n   * component's state has changed but `setState` was not called.\n   *\n   * This will not invoke `shouldComponentUpdate`, but it will invoke\n   * `componentWillUpdate` and `componentDidUpdate`.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {?function} callback Called after component is updated.\n   * @param {?string} callerName name of the calling function in the public API.\n   * @internal\n   */\n  enqueueForceUpdate: function (publicInstance, callback, callerName) {\n    warnNoop(publicInstance, 'forceUpdate');\n  },\n\n  /**\n   * Replaces all of the state. Always use this or `setState` to mutate state.\n   * You should treat `this.state` as immutable.\n   *\n   * There is no guarantee that `this.state` will be immediately updated, so\n   * accessing `this.state` after calling this method may return the old value.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} completeState Next state.\n   * @param {?function} callback Called after component is updated.\n   * @param {?string} callerName name of the calling function in the public API.\n   * @internal\n   */\n  enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {\n    warnNoop(publicInstance, 'replaceState');\n  },\n\n  /**\n   * Sets a subset of the state. This only exists because _pendingState is\n   * internal. This provides a merging strategy that is not available to deep\n   * properties which is confusing. TODO: Expose pendingState or don't use it\n   * during the merge.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} partialState Next partial state to be merged with state.\n   * @param {?function} callback Called after component is updated.\n   * @param {?string} Name of the calling function in the public API.\n   * @internal\n   */\n  enqueueSetState: function (publicInstance, partialState, callback, callerName) {\n    warnNoop(publicInstance, 'setState');\n  }\n};\n\nvar assign = Object.assign;\n\nvar emptyObject = {};\n\n{\n  Object.freeze(emptyObject);\n}\n/**\n * Base class helpers for the updating state of a component.\n */\n\n\nfunction Component(props, context, updater) {\n  this.props = props;\n  this.context = context; // If a component has string refs, we will assign a different object later.\n\n  this.refs = emptyObject; // We initialize the default updater but the real one gets injected by the\n  // renderer.\n\n  this.updater = updater || ReactNoopUpdateQueue;\n}\n\nComponent.prototype.isReactComponent = {};\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together.  You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n *        produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\n\nComponent.prototype.setState = function (partialState, callback) {\n  if (typeof partialState !== 'object' && typeof partialState !== 'function' && partialState != null) {\n    throw new Error('setState(...): takes an object of state variables to update or a ' + 'function which returns an object of state variables.');\n  }\n\n  this.updater.enqueueSetState(this, partialState, callback, 'setState');\n};\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\n\n\nComponent.prototype.forceUpdate = function (callback) {\n  this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');\n};\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\n\n\n{\n  var deprecatedAPIs = {\n    isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n    replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n  };\n\n  var defineDeprecationWarning = function (methodName, info) {\n    Object.defineProperty(Component.prototype, methodName, {\n      get: function () {\n        warn('%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);\n\n        return undefined;\n      }\n    });\n  };\n\n  for (var fnName in deprecatedAPIs) {\n    if (deprecatedAPIs.hasOwnProperty(fnName)) {\n      defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n    }\n  }\n}\n\nfunction ComponentDummy() {}\n\nComponentDummy.prototype = Component.prototype;\n/**\n * Convenience component with default shallow equality check for sCU.\n */\n\nfunction PureComponent(props, context, updater) {\n  this.props = props;\n  this.context = context; // If a component has string refs, we will assign a different object later.\n\n  this.refs = emptyObject;\n  this.updater = updater || ReactNoopUpdateQueue;\n}\n\nvar pureComponentPrototype = PureComponent.prototype = new ComponentDummy();\npureComponentPrototype.constructor = PureComponent; // Avoid an extra prototype jump for these methods.\n\nassign(pureComponentPrototype, Component.prototype);\npureComponentPrototype.isPureReactComponent = true;\n\n// an immutable object with a single mutable value\nfunction createRef() {\n  var refObject = {\n    current: null\n  };\n\n  {\n    Object.seal(refObject);\n  }\n\n  return refObject;\n}\n\nvar isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare\n\nfunction isArray(a) {\n  return isArrayImpl(a);\n}\n\n/*\n * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol\n * and Temporal.* types. See https://github.com/facebook/react/pull/22064.\n *\n * The functions in this module will throw an easier-to-understand,\n * easier-to-debug exception with a clear errors message message explaining the\n * problem. (Instead of a confusing exception thrown inside the implementation\n * of the `value` object).\n */\n// $FlowFixMe only called in DEV, so void return is not possible.\nfunction typeName(value) {\n  {\n    // toStringTag is needed for namespaced types like Temporal.Instant\n    var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;\n    var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';\n    return type;\n  }\n} // $FlowFixMe only called in DEV, so void return is not possible.\n\n\nfunction willCoercionThrow(value) {\n  {\n    try {\n      testStringCoercion(value);\n      return false;\n    } catch (e) {\n      return true;\n    }\n  }\n}\n\nfunction testStringCoercion(value) {\n  // If you ended up here by following an exception call stack, here's what's\n  // happened: you supplied an object or symbol value to React (as a prop, key,\n  // DOM attribute, CSS property, string ref, etc.) and when React tried to\n  // coerce it to a string using `'' + value`, an exception was thrown.\n  //\n  // The most common types that will cause this exception are `Symbol` instances\n  // and Temporal objects like `Temporal.Instant`. But any object that has a\n  // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this\n  // exception. (Library authors do this to prevent users from using built-in\n  // numeric operators like `+` or comparison operators like `>=` because custom\n  // methods are needed to perform accurate arithmetic or comparison.)\n  //\n  // To fix the problem, coerce this object or symbol value to a string before\n  // passing it to React. The most reliable way is usually `String(value)`.\n  //\n  // To find which value is throwing, check the browser or debugger console.\n  // Before this exception was thrown, there should be `console.error` output\n  // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the\n  // problem and how that type was used: key, atrribute, input value prop, etc.\n  // In most cases, this console output also shows the component and its\n  // ancestor components where the exception happened.\n  //\n  // eslint-disable-next-line react-internal/safe-string-coercion\n  return '' + value;\n}\nfunction checkKeyStringCoercion(value) {\n  {\n    if (willCoercionThrow(value)) {\n      error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));\n\n      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)\n    }\n  }\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n  var displayName = outerType.displayName;\n\n  if (displayName) {\n    return displayName;\n  }\n\n  var functionName = innerType.displayName || innerType.name || '';\n  return functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName;\n} // Keep in sync with react-reconciler/getComponentNameFromFiber\n\n\nfunction getContextName(type) {\n  return type.displayName || 'Context';\n} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.\n\n\nfunction getComponentNameFromType(type) {\n  if (type == null) {\n    // Host root, text node or just invalid type.\n    return null;\n  }\n\n  {\n    if (typeof type.tag === 'number') {\n      error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');\n    }\n  }\n\n  if (typeof type === 'function') {\n    return type.displayName || type.name || null;\n  }\n\n  if (typeof type === 'string') {\n    return type;\n  }\n\n  switch (type) {\n    case REACT_FRAGMENT_TYPE:\n      return 'Fragment';\n\n    case REACT_PORTAL_TYPE:\n      return 'Portal';\n\n    case REACT_PROFILER_TYPE:\n      return 'Profiler';\n\n    case REACT_STRICT_MODE_TYPE:\n      return 'StrictMode';\n\n    case REACT_SUSPENSE_TYPE:\n      return 'Suspense';\n\n    case REACT_SUSPENSE_LIST_TYPE:\n      return 'SuspenseList';\n\n  }\n\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_CONTEXT_TYPE:\n        var context = type;\n        return getContextName(context) + '.Consumer';\n\n      case REACT_PROVIDER_TYPE:\n        var provider = type;\n        return getContextName(provider._context) + '.Provider';\n\n      case REACT_FORWARD_REF_TYPE:\n        return getWrappedName(type, type.render, 'ForwardRef');\n\n      case REACT_MEMO_TYPE:\n        var outerName = type.displayName || null;\n\n        if (outerName !== null) {\n          return outerName;\n        }\n\n        return getComponentNameFromType(type.type) || 'Memo';\n\n      case REACT_LAZY_TYPE:\n        {\n          var lazyComponent = type;\n          var payload = lazyComponent._payload;\n          var init = lazyComponent._init;\n\n          try {\n            return getComponentNameFromType(init(payload));\n          } catch (x) {\n            return null;\n          }\n        }\n\n      // eslint-disable-next-line no-fallthrough\n    }\n  }\n\n  return null;\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar RESERVED_PROPS = {\n  key: true,\n  ref: true,\n  __self: true,\n  __source: true\n};\nvar specialPropKeyWarningShown, specialPropRefWarningShown, didWarnAboutStringRefs;\n\n{\n  didWarnAboutStringRefs = {};\n}\n\nfunction hasValidRef(config) {\n  {\n    if (hasOwnProperty.call(config, 'ref')) {\n      var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n\n      if (getter && getter.isReactWarning) {\n        return false;\n      }\n    }\n  }\n\n  return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n  {\n    if (hasOwnProperty.call(config, 'key')) {\n      var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n\n      if (getter && getter.isReactWarning) {\n        return false;\n      }\n    }\n  }\n\n  return config.key !== undefined;\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n  var warnAboutAccessingKey = function () {\n    {\n      if (!specialPropKeyWarningShown) {\n        specialPropKeyWarningShown = true;\n\n        error('%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);\n      }\n    }\n  };\n\n  warnAboutAccessingKey.isReactWarning = true;\n  Object.defineProperty(props, 'key', {\n    get: warnAboutAccessingKey,\n    configurable: true\n  });\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n  var warnAboutAccessingRef = function () {\n    {\n      if (!specialPropRefWarningShown) {\n        specialPropRefWarningShown = true;\n\n        error('%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);\n      }\n    }\n  };\n\n  warnAboutAccessingRef.isReactWarning = true;\n  Object.defineProperty(props, 'ref', {\n    get: warnAboutAccessingRef,\n    configurable: true\n  });\n}\n\nfunction warnIfStringRefCannotBeAutoConverted(config) {\n  {\n    if (typeof config.ref === 'string' && ReactCurrentOwner.current && config.__self && ReactCurrentOwner.current.stateNode !== config.__self) {\n      var componentName = getComponentNameFromType(ReactCurrentOwner.current.type);\n\n      if (!didWarnAboutStringRefs[componentName]) {\n        error('Component \"%s\" contains the string ref \"%s\". ' + 'Support for string refs will be removed in a future major release. ' + 'This case cannot be automatically converted to an arrow function. ' + 'We ask you to manually fix this case by using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, config.ref);\n\n        didWarnAboutStringRefs[componentName] = true;\n      }\n    }\n  }\n}\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, instanceof check\n * will not work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} props\n * @param {*} key\n * @param {string|object} ref\n * @param {*} owner\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @internal\n */\n\n\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n  var element = {\n    // This tag allows us to uniquely identify this as a React Element\n    $$typeof: REACT_ELEMENT_TYPE,\n    // Built-in properties that belong on the element\n    type: type,\n    key: key,\n    ref: ref,\n    props: props,\n    // Record the component responsible for creating this element.\n    _owner: owner\n  };\n\n  {\n    // The validation flag is currently mutative. We put it on\n    // an external backing store so that we can freeze the whole object.\n    // This can be replaced with a WeakMap once they are implemented in\n    // commonly used development environments.\n    element._store = {}; // To make comparing ReactElements easier for testing purposes, we make\n    // the validation flag non-enumerable (where possible, which should\n    // include every environment we run tests in), so the test framework\n    // ignores it.\n\n    Object.defineProperty(element._store, 'validated', {\n      configurable: false,\n      enumerable: false,\n      writable: true,\n      value: false\n    }); // self and source are DEV only properties.\n\n    Object.defineProperty(element, '_self', {\n      configurable: false,\n      enumerable: false,\n      writable: false,\n      value: self\n    }); // Two elements created in two different places should be considered\n    // equal for testing purposes and therefore we hide it from enumeration.\n\n    Object.defineProperty(element, '_source', {\n      configurable: false,\n      enumerable: false,\n      writable: false,\n      value: source\n    });\n\n    if (Object.freeze) {\n      Object.freeze(element.props);\n      Object.freeze(element);\n    }\n  }\n\n  return element;\n};\n/**\n * Create and return a new ReactElement of the given type.\n * See https://reactjs.org/docs/react-api.html#createelement\n */\n\nfunction createElement(type, config, children) {\n  var propName; // Reserved names are extracted\n\n  var props = {};\n  var key = null;\n  var ref = null;\n  var self = null;\n  var source = null;\n\n  if (config != null) {\n    if (hasValidRef(config)) {\n      ref = config.ref;\n\n      {\n        warnIfStringRefCannotBeAutoConverted(config);\n      }\n    }\n\n    if (hasValidKey(config)) {\n      {\n        checkKeyStringCoercion(config.key);\n      }\n\n      key = '' + config.key;\n    }\n\n    self = config.__self === undefined ? null : config.__self;\n    source = config.__source === undefined ? null : config.__source; // Remaining properties are added to a new props object\n\n    for (propName in config) {\n      if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        props[propName] = config[propName];\n      }\n    }\n  } // Children can be more than one argument, and those are transferred onto\n  // the newly allocated props object.\n\n\n  var childrenLength = arguments.length - 2;\n\n  if (childrenLength === 1) {\n    props.children = children;\n  } else if (childrenLength > 1) {\n    var childArray = Array(childrenLength);\n\n    for (var i = 0; i < childrenLength; i++) {\n      childArray[i] = arguments[i + 2];\n    }\n\n    {\n      if (Object.freeze) {\n        Object.freeze(childArray);\n      }\n    }\n\n    props.children = childArray;\n  } // Resolve default props\n\n\n  if (type && type.defaultProps) {\n    var defaultProps = type.defaultProps;\n\n    for (propName in defaultProps) {\n      if (props[propName] === undefined) {\n        props[propName] = defaultProps[propName];\n      }\n    }\n  }\n\n  {\n    if (key || ref) {\n      var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n\n      if (key) {\n        defineKeyPropWarningGetter(props, displayName);\n      }\n\n      if (ref) {\n        defineRefPropWarningGetter(props, displayName);\n      }\n    }\n  }\n\n  return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n}\nfunction cloneAndReplaceKey(oldElement, newKey) {\n  var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n  return newElement;\n}\n/**\n * Clone and return a new ReactElement using element as the starting point.\n * See https://reactjs.org/docs/react-api.html#cloneelement\n */\n\nfunction cloneElement(element, config, children) {\n  if (element === null || element === undefined) {\n    throw new Error(\"React.cloneElement(...): The argument must be a React element, but you passed \" + element + \".\");\n  }\n\n  var propName; // Original props are copied\n\n  var props = assign({}, element.props); // Reserved names are extracted\n\n  var key = element.key;\n  var ref = element.ref; // Self is preserved since the owner is preserved.\n\n  var self = element._self; // Source is preserved since cloneElement is unlikely to be targeted by a\n  // transpiler, and the original source is probably a better indicator of the\n  // true owner.\n\n  var source = element._source; // Owner will be preserved, unless ref is overridden\n\n  var owner = element._owner;\n\n  if (config != null) {\n    if (hasValidRef(config)) {\n      // Silently steal the ref from the parent.\n      ref = config.ref;\n      owner = ReactCurrentOwner.current;\n    }\n\n    if (hasValidKey(config)) {\n      {\n        checkKeyStringCoercion(config.key);\n      }\n\n      key = '' + config.key;\n    } // Remaining properties override existing props\n\n\n    var defaultProps;\n\n    if (element.type && element.type.defaultProps) {\n      defaultProps = element.type.defaultProps;\n    }\n\n    for (propName in config) {\n      if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        if (config[propName] === undefined && defaultProps !== undefined) {\n          // Resolve default props\n          props[propName] = defaultProps[propName];\n        } else {\n          props[propName] = config[propName];\n        }\n      }\n    }\n  } // Children can be more than one argument, and those are transferred onto\n  // the newly allocated props object.\n\n\n  var childrenLength = arguments.length - 2;\n\n  if (childrenLength === 1) {\n    props.children = children;\n  } else if (childrenLength > 1) {\n    var childArray = Array(childrenLength);\n\n    for (var i = 0; i < childrenLength; i++) {\n      childArray[i] = arguments[i + 2];\n    }\n\n    props.children = childArray;\n  }\n\n  return ReactElement(element.type, key, ref, self, source, owner, props);\n}\n/**\n * Verifies the object is a ReactElement.\n * See https://reactjs.org/docs/react-api.html#isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a ReactElement.\n * @final\n */\n\nfunction isValidElement(object) {\n  return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n}\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\n\nfunction escape(key) {\n  var escapeRegex = /[=:]/g;\n  var escaperLookup = {\n    '=': '=0',\n    ':': '=2'\n  };\n  var escapedString = key.replace(escapeRegex, function (match) {\n    return escaperLookup[match];\n  });\n  return '$' + escapedString;\n}\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\n\nvar didWarnAboutMaps = false;\nvar userProvidedKeyEscapeRegex = /\\/+/g;\n\nfunction escapeUserProvidedKey(text) {\n  return text.replace(userProvidedKeyEscapeRegex, '$&/');\n}\n/**\n * Generate a key string that identifies a element within a set.\n *\n * @param {*} element A element that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\n\n\nfunction getElementKey(element, index) {\n  // Do some typechecking here since we call this blindly. We want to ensure\n  // that we don't block potential future ES APIs.\n  if (typeof element === 'object' && element !== null && element.key != null) {\n    // Explicit key\n    {\n      checkKeyStringCoercion(element.key);\n    }\n\n    return escape('' + element.key);\n  } // Implicit key determined by the index in the set\n\n\n  return index.toString(36);\n}\n\nfunction mapIntoArray(children, array, escapedPrefix, nameSoFar, callback) {\n  var type = typeof children;\n\n  if (type === 'undefined' || type === 'boolean') {\n    // All of the above are perceived as null.\n    children = null;\n  }\n\n  var invokeCallback = false;\n\n  if (children === null) {\n    invokeCallback = true;\n  } else {\n    switch (type) {\n      case 'string':\n      case 'number':\n        invokeCallback = true;\n        break;\n\n      case 'object':\n        switch (children.$$typeof) {\n          case REACT_ELEMENT_TYPE:\n          case REACT_PORTAL_TYPE:\n            invokeCallback = true;\n        }\n\n    }\n  }\n\n  if (invokeCallback) {\n    var _child = children;\n    var mappedChild = callback(_child); // If it's the only child, treat the name as if it was wrapped in an array\n    // so that it's consistent if the number of children grows:\n\n    var childKey = nameSoFar === '' ? SEPARATOR + getElementKey(_child, 0) : nameSoFar;\n\n    if (isArray(mappedChild)) {\n      var escapedChildKey = '';\n\n      if (childKey != null) {\n        escapedChildKey = escapeUserProvidedKey(childKey) + '/';\n      }\n\n      mapIntoArray(mappedChild, array, escapedChildKey, '', function (c) {\n        return c;\n      });\n    } else if (mappedChild != null) {\n      if (isValidElement(mappedChild)) {\n        {\n          // The `if` statement here prevents auto-disabling of the safe\n          // coercion ESLint rule, so we must manually disable it below.\n          // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key\n          if (mappedChild.key && (!_child || _child.key !== mappedChild.key)) {\n            checkKeyStringCoercion(mappedChild.key);\n          }\n        }\n\n        mappedChild = cloneAndReplaceKey(mappedChild, // Keep both the (mapped) and old keys if they differ, just as\n        // traverseAllChildren used to do for objects as children\n        escapedPrefix + ( // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key\n        mappedChild.key && (!_child || _child.key !== mappedChild.key) ? // $FlowFixMe Flow incorrectly thinks existing element's key can be a number\n        // eslint-disable-next-line react-internal/safe-string-coercion\n        escapeUserProvidedKey('' + mappedChild.key) + '/' : '') + childKey);\n      }\n\n      array.push(mappedChild);\n    }\n\n    return 1;\n  }\n\n  var child;\n  var nextName;\n  var subtreeCount = 0; // Count of children found in the current subtree.\n\n  var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n  if (isArray(children)) {\n    for (var i = 0; i < children.length; i++) {\n      child = children[i];\n      nextName = nextNamePrefix + getElementKey(child, i);\n      subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);\n    }\n  } else {\n    var iteratorFn = getIteratorFn(children);\n\n    if (typeof iteratorFn === 'function') {\n      var iterableChildren = children;\n\n      {\n        // Warn about using Maps as children\n        if (iteratorFn === iterableChildren.entries) {\n          if (!didWarnAboutMaps) {\n            warn('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');\n          }\n\n          didWarnAboutMaps = true;\n        }\n      }\n\n      var iterator = iteratorFn.call(iterableChildren);\n      var step;\n      var ii = 0;\n\n      while (!(step = iterator.next()).done) {\n        child = step.value;\n        nextName = nextNamePrefix + getElementKey(child, ii++);\n        subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);\n      }\n    } else if (type === 'object') {\n      // eslint-disable-next-line react-internal/safe-string-coercion\n      var childrenString = String(children);\n      throw new Error(\"Objects are not valid as a React child (found: \" + (childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString) + \"). \" + 'If you meant to render a collection of children, use an array ' + 'instead.');\n    }\n  }\n\n  return subtreeCount;\n}\n\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenmap\n *\n * The provided mapFunction(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\nfunction mapChildren(children, func, context) {\n  if (children == null) {\n    return children;\n  }\n\n  var result = [];\n  var count = 0;\n  mapIntoArray(children, result, '', '', function (child) {\n    return func.call(context, child, count++);\n  });\n  return result;\n}\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrencount\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\n\n\nfunction countChildren(children) {\n  var n = 0;\n  mapChildren(children, function () {\n    n++; // Don't return anything\n  });\n  return n;\n}\n\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenforeach\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n  mapChildren(children, function () {\n    forEachFunc.apply(this, arguments); // Don't return anything.\n  }, forEachContext);\n}\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrentoarray\n */\n\n\nfunction toArray(children) {\n  return mapChildren(children, function (child) {\n    return child;\n  }) || [];\n}\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenonly\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\n\n\nfunction onlyChild(children) {\n  if (!isValidElement(children)) {\n    throw new Error('React.Children.only expected to receive a single React element child.');\n  }\n\n  return children;\n}\n\nfunction createContext(defaultValue) {\n  // TODO: Second argument used to be an optional `calculateChangedBits`\n  // function. Warn to reserve for future use?\n  var context = {\n    $$typeof: REACT_CONTEXT_TYPE,\n    // As a workaround to support multiple concurrent renderers, we categorize\n    // some renderers as primary and others as secondary. We only expect\n    // there to be two concurrent renderers at most: React Native (primary) and\n    // Fabric (secondary); React DOM (primary) and React ART (secondary).\n    // Secondary renderers store their context values on separate fields.\n    _currentValue: defaultValue,\n    _currentValue2: defaultValue,\n    // Used to track how many concurrent renderers this context currently\n    // supports within in a single renderer. Such as parallel server rendering.\n    _threadCount: 0,\n    // These are circular\n    Provider: null,\n    Consumer: null,\n    // Add these to use same hidden class in VM as ServerContext\n    _defaultValue: null,\n    _globalName: null\n  };\n  context.Provider = {\n    $$typeof: REACT_PROVIDER_TYPE,\n    _context: context\n  };\n  var hasWarnedAboutUsingNestedContextConsumers = false;\n  var hasWarnedAboutUsingConsumerProvider = false;\n  var hasWarnedAboutDisplayNameOnConsumer = false;\n\n  {\n    // A separate object, but proxies back to the original context object for\n    // backwards compatibility. It has a different $$typeof, so we can properly\n    // warn for the incorrect usage of Context as a Consumer.\n    var Consumer = {\n      $$typeof: REACT_CONTEXT_TYPE,\n      _context: context\n    }; // $FlowFixMe: Flow complains about not setting a value, which is intentional here\n\n    Object.defineProperties(Consumer, {\n      Provider: {\n        get: function () {\n          if (!hasWarnedAboutUsingConsumerProvider) {\n            hasWarnedAboutUsingConsumerProvider = true;\n\n            error('Rendering <Context.Consumer.Provider> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Provider> instead?');\n          }\n\n          return context.Provider;\n        },\n        set: function (_Provider) {\n          context.Provider = _Provider;\n        }\n      },\n      _currentValue: {\n        get: function () {\n          return context._currentValue;\n        },\n        set: function (_currentValue) {\n          context._currentValue = _currentValue;\n        }\n      },\n      _currentValue2: {\n        get: function () {\n          return context._currentValue2;\n        },\n        set: function (_currentValue2) {\n          context._currentValue2 = _currentValue2;\n        }\n      },\n      _threadCount: {\n        get: function () {\n          return context._threadCount;\n        },\n        set: function (_threadCount) {\n          context._threadCount = _threadCount;\n        }\n      },\n      Consumer: {\n        get: function () {\n          if (!hasWarnedAboutUsingNestedContextConsumers) {\n            hasWarnedAboutUsingNestedContextConsumers = true;\n\n            error('Rendering <Context.Consumer.Consumer> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');\n          }\n\n          return context.Consumer;\n        }\n      },\n      displayName: {\n        get: function () {\n          return context.displayName;\n        },\n        set: function (displayName) {\n          if (!hasWarnedAboutDisplayNameOnConsumer) {\n            warn('Setting `displayName` on Context.Consumer has no effect. ' + \"You should set it directly on the context with Context.displayName = '%s'.\", displayName);\n\n            hasWarnedAboutDisplayNameOnConsumer = true;\n          }\n        }\n      }\n    }); // $FlowFixMe: Flow complains about missing properties because it doesn't understand defineProperty\n\n    context.Consumer = Consumer;\n  }\n\n  {\n    context._currentRenderer = null;\n    context._currentRenderer2 = null;\n  }\n\n  return context;\n}\n\nvar Uninitialized = -1;\nvar Pending = 0;\nvar Resolved = 1;\nvar Rejected = 2;\n\nfunction lazyInitializer(payload) {\n  if (payload._status === Uninitialized) {\n    var ctor = payload._result;\n    var thenable = ctor(); // Transition to the next state.\n    // This might throw either because it's missing or throws. If so, we treat it\n    // as still uninitialized and try again next time. Which is the same as what\n    // happens if the ctor or any wrappers processing the ctor throws. This might\n    // end up fixing it if the resolution was a concurrency bug.\n\n    thenable.then(function (moduleObject) {\n      if (payload._status === Pending || payload._status === Uninitialized) {\n        // Transition to the next state.\n        var resolved = payload;\n        resolved._status = Resolved;\n        resolved._result = moduleObject;\n      }\n    }, function (error) {\n      if (payload._status === Pending || payload._status === Uninitialized) {\n        // Transition to the next state.\n        var rejected = payload;\n        rejected._status = Rejected;\n        rejected._result = error;\n      }\n    });\n\n    if (payload._status === Uninitialized) {\n      // In case, we're still uninitialized, then we're waiting for the thenable\n      // to resolve. Set it as pending in the meantime.\n      var pending = payload;\n      pending._status = Pending;\n      pending._result = thenable;\n    }\n  }\n\n  if (payload._status === Resolved) {\n    var moduleObject = payload._result;\n\n    {\n      if (moduleObject === undefined) {\n        error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\\n\\nYour code should look like: \\n  ' + // Break up imports to avoid accidentally parsing them as dependencies.\n        'const MyComponent = lazy(() => imp' + \"ort('./MyComponent'))\\n\\n\" + 'Did you accidentally put curly braces around the import?', moduleObject);\n      }\n    }\n\n    {\n      if (!('default' in moduleObject)) {\n        error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\\n\\nYour code should look like: \\n  ' + // Break up imports to avoid accidentally parsing them as dependencies.\n        'const MyComponent = lazy(() => imp' + \"ort('./MyComponent'))\", moduleObject);\n      }\n    }\n\n    return moduleObject.default;\n  } else {\n    throw payload._result;\n  }\n}\n\nfunction lazy(ctor) {\n  var payload = {\n    // We use these fields to store the result.\n    _status: Uninitialized,\n    _result: ctor\n  };\n  var lazyType = {\n    $$typeof: REACT_LAZY_TYPE,\n    _payload: payload,\n    _init: lazyInitializer\n  };\n\n  {\n    // In production, this would just set it on the object.\n    var defaultProps;\n    var propTypes; // $FlowFixMe\n\n    Object.defineProperties(lazyType, {\n      defaultProps: {\n        configurable: true,\n        get: function () {\n          return defaultProps;\n        },\n        set: function (newDefaultProps) {\n          error('React.lazy(...): It is not supported to assign `defaultProps` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n\n          defaultProps = newDefaultProps; // Match production behavior more closely:\n          // $FlowFixMe\n\n          Object.defineProperty(lazyType, 'defaultProps', {\n            enumerable: true\n          });\n        }\n      },\n      propTypes: {\n        configurable: true,\n        get: function () {\n          return propTypes;\n        },\n        set: function (newPropTypes) {\n          error('React.lazy(...): It is not supported to assign `propTypes` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n\n          propTypes = newPropTypes; // Match production behavior more closely:\n          // $FlowFixMe\n\n          Object.defineProperty(lazyType, 'propTypes', {\n            enumerable: true\n          });\n        }\n      }\n    });\n  }\n\n  return lazyType;\n}\n\nfunction forwardRef(render) {\n  {\n    if (render != null && render.$$typeof === REACT_MEMO_TYPE) {\n      error('forwardRef requires a render function but received a `memo` ' + 'component. Instead of forwardRef(memo(...)), use ' + 'memo(forwardRef(...)).');\n    } else if (typeof render !== 'function') {\n      error('forwardRef requires a render function but was given %s.', render === null ? 'null' : typeof render);\n    } else {\n      if (render.length !== 0 && render.length !== 2) {\n        error('forwardRef render functions accept exactly two parameters: props and ref. %s', render.length === 1 ? 'Did you forget to use the ref parameter?' : 'Any additional parameter will be undefined.');\n      }\n    }\n\n    if (render != null) {\n      if (render.defaultProps != null || render.propTypes != null) {\n        error('forwardRef render functions do not support propTypes or defaultProps. ' + 'Did you accidentally pass a React component?');\n      }\n    }\n  }\n\n  var elementType = {\n    $$typeof: REACT_FORWARD_REF_TYPE,\n    render: render\n  };\n\n  {\n    var ownName;\n    Object.defineProperty(elementType, 'displayName', {\n      enumerable: false,\n      configurable: true,\n      get: function () {\n        return ownName;\n      },\n      set: function (name) {\n        ownName = name; // The inner component shouldn't inherit this display name in most cases,\n        // because the component may be used elsewhere.\n        // But it's nice for anonymous functions to inherit the name,\n        // so that our component-stack generation logic will display their frames.\n        // An anonymous function generally suggests a pattern like:\n        //   React.forwardRef((props, ref) => {...});\n        // This kind of inner function is not used elsewhere so the side effect is okay.\n\n        if (!render.name && !render.displayName) {\n          render.displayName = name;\n        }\n      }\n    });\n  }\n\n  return elementType;\n}\n\nvar REACT_MODULE_REFERENCE;\n\n{\n  REACT_MODULE_REFERENCE = Symbol.for('react.module.reference');\n}\n\nfunction isValidElementType(type) {\n  if (typeof type === 'string' || typeof type === 'function') {\n    return true;\n  } // Note: typeof might be other than 'symbol' or 'number' (e.g. if it's a polyfill).\n\n\n  if (type === REACT_FRAGMENT_TYPE || type === REACT_PROFILER_TYPE || enableDebugTracing  || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || enableLegacyHidden  || type === REACT_OFFSCREEN_TYPE || enableScopeAPI  || enableCacheElement  || enableTransitionTracing ) {\n    return true;\n  }\n\n  if (typeof type === 'object' && type !== null) {\n    if (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || // This needs to include all possible module reference object\n    // types supported by any Flight configuration anywhere since\n    // we don't know which Flight build this will end up being used\n    // with.\n    type.$$typeof === REACT_MODULE_REFERENCE || type.getModuleId !== undefined) {\n      return true;\n    }\n  }\n\n  return false;\n}\n\nfunction memo(type, compare) {\n  {\n    if (!isValidElementType(type)) {\n      error('memo: The first argument must be a component. Instead ' + 'received: %s', type === null ? 'null' : typeof type);\n    }\n  }\n\n  var elementType = {\n    $$typeof: REACT_MEMO_TYPE,\n    type: type,\n    compare: compare === undefined ? null : compare\n  };\n\n  {\n    var ownName;\n    Object.defineProperty(elementType, 'displayName', {\n      enumerable: false,\n      configurable: true,\n      get: function () {\n        return ownName;\n      },\n      set: function (name) {\n        ownName = name; // The inner component shouldn't inherit this display name in most cases,\n        // because the component may be used elsewhere.\n        // But it's nice for anonymous functions to inherit the name,\n        // so that our component-stack generation logic will display their frames.\n        // An anonymous function generally suggests a pattern like:\n        //   React.memo((props) => {...});\n        // This kind of inner function is not used elsewhere so the side effect is okay.\n\n        if (!type.name && !type.displayName) {\n          type.displayName = name;\n        }\n      }\n    });\n  }\n\n  return elementType;\n}\n\nfunction resolveDispatcher() {\n  var dispatcher = ReactCurrentDispatcher.current;\n\n  {\n    if (dispatcher === null) {\n      error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\\n' + '2. You might be breaking the Rules of Hooks\\n' + '3. You might have more than one copy of React in the same app\\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');\n    }\n  } // Will result in a null access error if accessed outside render phase. We\n  // intentionally don't throw our own error because this is in a hot path.\n  // Also helps ensure this is inlined.\n\n\n  return dispatcher;\n}\nfunction useContext(Context) {\n  var dispatcher = resolveDispatcher();\n\n  {\n    // TODO: add a more generic warning for invalid values.\n    if (Context._context !== undefined) {\n      var realContext = Context._context; // Don't deduplicate because this legitimately causes bugs\n      // and nobody should be using this in existing code.\n\n      if (realContext.Consumer === Context) {\n        error('Calling useContext(Context.Consumer) is not supported, may cause bugs, and will be ' + 'removed in a future major release. Did you mean to call useContext(Context) instead?');\n      } else if (realContext.Provider === Context) {\n        error('Calling useContext(Context.Provider) is not supported. ' + 'Did you mean to call useContext(Context) instead?');\n      }\n    }\n  }\n\n  return dispatcher.useContext(Context);\n}\nfunction useState(initialState) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useState(initialState);\n}\nfunction useReducer(reducer, initialArg, init) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useReducer(reducer, initialArg, init);\n}\nfunction useRef(initialValue) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useRef(initialValue);\n}\nfunction useEffect(create, deps) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useEffect(create, deps);\n}\nfunction useInsertionEffect(create, deps) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useInsertionEffect(create, deps);\n}\nfunction useLayoutEffect(create, deps) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useLayoutEffect(create, deps);\n}\nfunction useCallback(callback, deps) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useCallback(callback, deps);\n}\nfunction useMemo(create, deps) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useMemo(create, deps);\n}\nfunction useImperativeHandle(ref, create, deps) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useImperativeHandle(ref, create, deps);\n}\nfunction useDebugValue(value, formatterFn) {\n  {\n    var dispatcher = resolveDispatcher();\n    return dispatcher.useDebugValue(value, formatterFn);\n  }\n}\nfunction useTransition() {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useTransition();\n}\nfunction useDeferredValue(value) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useDeferredValue(value);\n}\nfunction useId() {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useId();\n}\nfunction useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);\n}\n\n// Helpers to patch console.logs to avoid logging during side-effect free\n// replaying on render function. This currently only patches the object\n// lazily which won't cover if the log function was extracted eagerly.\n// We could also eagerly patch the method.\nvar disabledDepth = 0;\nvar prevLog;\nvar prevInfo;\nvar prevWarn;\nvar prevError;\nvar prevGroup;\nvar prevGroupCollapsed;\nvar prevGroupEnd;\n\nfunction disabledLog() {}\n\ndisabledLog.__reactDisabledLog = true;\nfunction disableLogs() {\n  {\n    if (disabledDepth === 0) {\n      /* eslint-disable react-internal/no-production-logging */\n      prevLog = console.log;\n      prevInfo = console.info;\n      prevWarn = console.warn;\n      prevError = console.error;\n      prevGroup = console.group;\n      prevGroupCollapsed = console.groupCollapsed;\n      prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099\n\n      var props = {\n        configurable: true,\n        enumerable: true,\n        value: disabledLog,\n        writable: true\n      }; // $FlowFixMe Flow thinks console is immutable.\n\n      Object.defineProperties(console, {\n        info: props,\n        log: props,\n        warn: props,\n        error: props,\n        group: props,\n        groupCollapsed: props,\n        groupEnd: props\n      });\n      /* eslint-enable react-internal/no-production-logging */\n    }\n\n    disabledDepth++;\n  }\n}\nfunction reenableLogs() {\n  {\n    disabledDepth--;\n\n    if (disabledDepth === 0) {\n      /* eslint-disable react-internal/no-production-logging */\n      var props = {\n        configurable: true,\n        enumerable: true,\n        writable: true\n      }; // $FlowFixMe Flow thinks console is immutable.\n\n      Object.defineProperties(console, {\n        log: assign({}, props, {\n          value: prevLog\n        }),\n        info: assign({}, props, {\n          value: prevInfo\n        }),\n        warn: assign({}, props, {\n          value: prevWarn\n        }),\n        error: assign({}, props, {\n          value: prevError\n        }),\n        group: assign({}, props, {\n          value: prevGroup\n        }),\n        groupCollapsed: assign({}, props, {\n          value: prevGroupCollapsed\n        }),\n        groupEnd: assign({}, props, {\n          value: prevGroupEnd\n        })\n      });\n      /* eslint-enable react-internal/no-production-logging */\n    }\n\n    if (disabledDepth < 0) {\n      error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');\n    }\n  }\n}\n\nvar ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher;\nvar prefix;\nfunction describeBuiltInComponentFrame(name, source, ownerFn) {\n  {\n    if (prefix === undefined) {\n      // Extract the VM specific prefix used by each line.\n      try {\n        throw Error();\n      } catch (x) {\n        var match = x.stack.trim().match(/\\n( *(at )?)/);\n        prefix = match && match[1] || '';\n      }\n    } // We use the prefix to ensure our stacks line up with native stack frames.\n\n\n    return '\\n' + prefix + name;\n  }\n}\nvar reentry = false;\nvar componentFrameCache;\n\n{\n  var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;\n  componentFrameCache = new PossiblyWeakMap();\n}\n\nfunction describeNativeComponentFrame(fn, construct) {\n  // If something asked for a stack inside a fake render, it should get ignored.\n  if ( !fn || reentry) {\n    return '';\n  }\n\n  {\n    var frame = componentFrameCache.get(fn);\n\n    if (frame !== undefined) {\n      return frame;\n    }\n  }\n\n  var control;\n  reentry = true;\n  var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.\n\n  Error.prepareStackTrace = undefined;\n  var previousDispatcher;\n\n  {\n    previousDispatcher = ReactCurrentDispatcher$1.current; // Set the dispatcher in DEV because this might be call in the render function\n    // for warnings.\n\n    ReactCurrentDispatcher$1.current = null;\n    disableLogs();\n  }\n\n  try {\n    // This should throw.\n    if (construct) {\n      // Something should be setting the props in the constructor.\n      var Fake = function () {\n        throw Error();\n      }; // $FlowFixMe\n\n\n      Object.defineProperty(Fake.prototype, 'props', {\n        set: function () {\n          // We use a throwing setter instead of frozen or non-writable props\n          // because that won't throw in a non-strict mode function.\n          throw Error();\n        }\n      });\n\n      if (typeof Reflect === 'object' && Reflect.construct) {\n        // We construct a different control for this case to include any extra\n        // frames added by the construct call.\n        try {\n          Reflect.construct(Fake, []);\n        } catch (x) {\n          control = x;\n        }\n\n        Reflect.construct(fn, [], Fake);\n      } else {\n        try {\n          Fake.call();\n        } catch (x) {\n          control = x;\n        }\n\n        fn.call(Fake.prototype);\n      }\n    } else {\n      try {\n        throw Error();\n      } catch (x) {\n        control = x;\n      }\n\n      fn();\n    }\n  } catch (sample) {\n    // This is inlined manually because closure doesn't do it for us.\n    if (sample && control && typeof sample.stack === 'string') {\n      // This extracts the first frame from the sample that isn't also in the control.\n      // Skipping one frame that we assume is the frame that calls the two.\n      var sampleLines = sample.stack.split('\\n');\n      var controlLines = control.stack.split('\\n');\n      var s = sampleLines.length - 1;\n      var c = controlLines.length - 1;\n\n      while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {\n        // We expect at least one stack frame to be shared.\n        // Typically this will be the root most one. However, stack frames may be\n        // cut off due to maximum stack limits. In this case, one maybe cut off\n        // earlier than the other. We assume that the sample is longer or the same\n        // and there for cut off earlier. So we should find the root most frame in\n        // the sample somewhere in the control.\n        c--;\n      }\n\n      for (; s >= 1 && c >= 0; s--, c--) {\n        // Next we find the first one that isn't the same which should be the\n        // frame that called our sample function and the control.\n        if (sampleLines[s] !== controlLines[c]) {\n          // In V8, the first line is describing the message but other VMs don't.\n          // If we're about to return the first line, and the control is also on the same\n          // line, that's a pretty good indicator that our sample threw at same line as\n          // the control. I.e. before we entered the sample frame. So we ignore this result.\n          // This can happen if you passed a class to function component, or non-function.\n          if (s !== 1 || c !== 1) {\n            do {\n              s--;\n              c--; // We may still have similar intermediate frames from the construct call.\n              // The next one that isn't the same should be our match though.\n\n              if (c < 0 || sampleLines[s] !== controlLines[c]) {\n                // V8 adds a \"new\" prefix for native classes. Let's remove it to make it prettier.\n                var _frame = '\\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled \"<anonymous>\"\n                // but we have a user-provided \"displayName\"\n                // splice it in to make the stack more readable.\n\n\n                if (fn.displayName && _frame.includes('<anonymous>')) {\n                  _frame = _frame.replace('<anonymous>', fn.displayName);\n                }\n\n                {\n                  if (typeof fn === 'function') {\n                    componentFrameCache.set(fn, _frame);\n                  }\n                } // Return the line we found.\n\n\n                return _frame;\n              }\n            } while (s >= 1 && c >= 0);\n          }\n\n          break;\n        }\n      }\n    }\n  } finally {\n    reentry = false;\n\n    {\n      ReactCurrentDispatcher$1.current = previousDispatcher;\n      reenableLogs();\n    }\n\n    Error.prepareStackTrace = previousPrepareStackTrace;\n  } // Fallback to just using the name if we couldn't make it throw.\n\n\n  var name = fn ? fn.displayName || fn.name : '';\n  var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';\n\n  {\n    if (typeof fn === 'function') {\n      componentFrameCache.set(fn, syntheticFrame);\n    }\n  }\n\n  return syntheticFrame;\n}\nfunction describeFunctionComponentFrame(fn, source, ownerFn) {\n  {\n    return describeNativeComponentFrame(fn, false);\n  }\n}\n\nfunction shouldConstruct(Component) {\n  var prototype = Component.prototype;\n  return !!(prototype && prototype.isReactComponent);\n}\n\nfunction describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {\n\n  if (type == null) {\n    return '';\n  }\n\n  if (typeof type === 'function') {\n    {\n      return describeNativeComponentFrame(type, shouldConstruct(type));\n    }\n  }\n\n  if (typeof type === 'string') {\n    return describeBuiltInComponentFrame(type);\n  }\n\n  switch (type) {\n    case REACT_SUSPENSE_TYPE:\n      return describeBuiltInComponentFrame('Suspense');\n\n    case REACT_SUSPENSE_LIST_TYPE:\n      return describeBuiltInComponentFrame('SuspenseList');\n  }\n\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_FORWARD_REF_TYPE:\n        return describeFunctionComponentFrame(type.render);\n\n      case REACT_MEMO_TYPE:\n        // Memo may contain any component type so we recursively resolve it.\n        return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);\n\n      case REACT_LAZY_TYPE:\n        {\n          var lazyComponent = type;\n          var payload = lazyComponent._payload;\n          var init = lazyComponent._init;\n\n          try {\n            // Lazy may contain any component type so we recursively resolve it.\n            return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);\n          } catch (x) {}\n        }\n    }\n  }\n\n  return '';\n}\n\nvar loggedTypeFailures = {};\nvar ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction setCurrentlyValidatingElement(element) {\n  {\n    if (element) {\n      var owner = element._owner;\n      var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n      ReactDebugCurrentFrame$1.setExtraStackFrame(stack);\n    } else {\n      ReactDebugCurrentFrame$1.setExtraStackFrame(null);\n    }\n  }\n}\n\nfunction checkPropTypes(typeSpecs, values, location, componentName, element) {\n  {\n    // $FlowFixMe This is okay but Flow doesn't know it.\n    var has = Function.call.bind(hasOwnProperty);\n\n    for (var typeSpecName in typeSpecs) {\n      if (has(typeSpecs, typeSpecName)) {\n        var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            // eslint-disable-next-line react-internal/prod-error-codes\n            var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n\n          error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');\n        } catch (ex) {\n          error$1 = ex;\n        }\n\n        if (error$1 && !(error$1 instanceof Error)) {\n          setCurrentlyValidatingElement(element);\n\n          error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);\n\n          setCurrentlyValidatingElement(null);\n        }\n\n        if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error$1.message] = true;\n          setCurrentlyValidatingElement(element);\n\n          error('Failed %s type: %s', location, error$1.message);\n\n          setCurrentlyValidatingElement(null);\n        }\n      }\n    }\n  }\n}\n\nfunction setCurrentlyValidatingElement$1(element) {\n  {\n    if (element) {\n      var owner = element._owner;\n      var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n      setExtraStackFrame(stack);\n    } else {\n      setExtraStackFrame(null);\n    }\n  }\n}\n\nvar propTypesMisspellWarningShown;\n\n{\n  propTypesMisspellWarningShown = false;\n}\n\nfunction getDeclarationErrorAddendum() {\n  if (ReactCurrentOwner.current) {\n    var name = getComponentNameFromType(ReactCurrentOwner.current.type);\n\n    if (name) {\n      return '\\n\\nCheck the render method of `' + name + '`.';\n    }\n  }\n\n  return '';\n}\n\nfunction getSourceInfoErrorAddendum(source) {\n  if (source !== undefined) {\n    var fileName = source.fileName.replace(/^.*[\\\\\\/]/, '');\n    var lineNumber = source.lineNumber;\n    return '\\n\\nCheck your code at ' + fileName + ':' + lineNumber + '.';\n  }\n\n  return '';\n}\n\nfunction getSourceInfoErrorAddendumForProps(elementProps) {\n  if (elementProps !== null && elementProps !== undefined) {\n    return getSourceInfoErrorAddendum(elementProps.__source);\n  }\n\n  return '';\n}\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\n\n\nvar ownerHasKeyUseWarning = {};\n\nfunction getCurrentComponentErrorInfo(parentType) {\n  var info = getDeclarationErrorAddendum();\n\n  if (!info) {\n    var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n\n    if (parentName) {\n      info = \"\\n\\nCheck the top-level render call using <\" + parentName + \">.\";\n    }\n  }\n\n  return info;\n}\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it. Error statuses are cached so a warning\n * will only be shown once.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\n\n\nfunction validateExplicitKey(element, parentType) {\n  if (!element._store || element._store.validated || element.key != null) {\n    return;\n  }\n\n  element._store.validated = true;\n  var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);\n\n  if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n    return;\n  }\n\n  ownerHasKeyUseWarning[currentComponentErrorInfo] = true; // Usually the current owner is the offender, but if it accepts children as a\n  // property, it may be the creator of the child that's responsible for\n  // assigning it a key.\n\n  var childOwner = '';\n\n  if (element && element._owner && element._owner !== ReactCurrentOwner.current) {\n    // Give the component that originally created this child.\n    childOwner = \" It was passed a child from \" + getComponentNameFromType(element._owner.type) + \".\";\n  }\n\n  {\n    setCurrentlyValidatingElement$1(element);\n\n    error('Each child in a list should have a unique \"key\" prop.' + '%s%s See https://reactjs.org/link/warning-keys for more information.', currentComponentErrorInfo, childOwner);\n\n    setCurrentlyValidatingElement$1(null);\n  }\n}\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\n\n\nfunction validateChildKeys(node, parentType) {\n  if (typeof node !== 'object') {\n    return;\n  }\n\n  if (isArray(node)) {\n    for (var i = 0; i < node.length; i++) {\n      var child = node[i];\n\n      if (isValidElement(child)) {\n        validateExplicitKey(child, parentType);\n      }\n    }\n  } else if (isValidElement(node)) {\n    // This element was passed in a valid location.\n    if (node._store) {\n      node._store.validated = true;\n    }\n  } else if (node) {\n    var iteratorFn = getIteratorFn(node);\n\n    if (typeof iteratorFn === 'function') {\n      // Entry iterators used to provide implicit keys,\n      // but now we print a separate warning for them later.\n      if (iteratorFn !== node.entries) {\n        var iterator = iteratorFn.call(node);\n        var step;\n\n        while (!(step = iterator.next()).done) {\n          if (isValidElement(step.value)) {\n            validateExplicitKey(step.value, parentType);\n          }\n        }\n      }\n    }\n  }\n}\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\n\n\nfunction validatePropTypes(element) {\n  {\n    var type = element.type;\n\n    if (type === null || type === undefined || typeof type === 'string') {\n      return;\n    }\n\n    var propTypes;\n\n    if (typeof type === 'function') {\n      propTypes = type.propTypes;\n    } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE || // Note: Memo only checks outer props here.\n    // Inner props are checked in the reconciler.\n    type.$$typeof === REACT_MEMO_TYPE)) {\n      propTypes = type.propTypes;\n    } else {\n      return;\n    }\n\n    if (propTypes) {\n      // Intentionally inside to avoid triggering lazy initializers:\n      var name = getComponentNameFromType(type);\n      checkPropTypes(propTypes, element.props, 'prop', name, element);\n    } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {\n      propTypesMisspellWarningShown = true; // Intentionally inside to avoid triggering lazy initializers:\n\n      var _name = getComponentNameFromType(type);\n\n      error('Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', _name || 'Unknown');\n    }\n\n    if (typeof type.getDefaultProps === 'function' && !type.getDefaultProps.isReactClassApproved) {\n      error('getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.');\n    }\n  }\n}\n/**\n * Given a fragment, validate that it can only be provided with fragment props\n * @param {ReactElement} fragment\n */\n\n\nfunction validateFragmentProps(fragment) {\n  {\n    var keys = Object.keys(fragment.props);\n\n    for (var i = 0; i < keys.length; i++) {\n      var key = keys[i];\n\n      if (key !== 'children' && key !== 'key') {\n        setCurrentlyValidatingElement$1(fragment);\n\n        error('Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);\n\n        setCurrentlyValidatingElement$1(null);\n        break;\n      }\n    }\n\n    if (fragment.ref !== null) {\n      setCurrentlyValidatingElement$1(fragment);\n\n      error('Invalid attribute `ref` supplied to `React.Fragment`.');\n\n      setCurrentlyValidatingElement$1(null);\n    }\n  }\n}\nfunction createElementWithValidation(type, props, children) {\n  var validType = isValidElementType(type); // We warn in this case but don't throw. We expect the element creation to\n  // succeed and there will likely be errors in render.\n\n  if (!validType) {\n    var info = '';\n\n    if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n      info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and named imports.\";\n    }\n\n    var sourceInfo = getSourceInfoErrorAddendumForProps(props);\n\n    if (sourceInfo) {\n      info += sourceInfo;\n    } else {\n      info += getDeclarationErrorAddendum();\n    }\n\n    var typeString;\n\n    if (type === null) {\n      typeString = 'null';\n    } else if (isArray(type)) {\n      typeString = 'array';\n    } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {\n      typeString = \"<\" + (getComponentNameFromType(type.type) || 'Unknown') + \" />\";\n      info = ' Did you accidentally export a JSX literal instead of a component?';\n    } else {\n      typeString = typeof type;\n    }\n\n    {\n      error('React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);\n    }\n  }\n\n  var element = createElement.apply(this, arguments); // The result can be nullish if a mock or a custom function is used.\n  // TODO: Drop this when these are no longer allowed as the type argument.\n\n  if (element == null) {\n    return element;\n  } // Skip key warning if the type isn't valid since our key validation logic\n  // doesn't expect a non-string/function type and can throw confusing errors.\n  // We don't want exception behavior to differ between dev and prod.\n  // (Rendering will throw with a helpful message and as soon as the type is\n  // fixed, the key warnings will appear.)\n\n\n  if (validType) {\n    for (var i = 2; i < arguments.length; i++) {\n      validateChildKeys(arguments[i], type);\n    }\n  }\n\n  if (type === REACT_FRAGMENT_TYPE) {\n    validateFragmentProps(element);\n  } else {\n    validatePropTypes(element);\n  }\n\n  return element;\n}\nvar didWarnAboutDeprecatedCreateFactory = false;\nfunction createFactoryWithValidation(type) {\n  var validatedFactory = createElementWithValidation.bind(null, type);\n  validatedFactory.type = type;\n\n  {\n    if (!didWarnAboutDeprecatedCreateFactory) {\n      didWarnAboutDeprecatedCreateFactory = true;\n\n      warn('React.createFactory() is deprecated and will be removed in ' + 'a future major release. Consider using JSX ' + 'or use React.createElement() directly instead.');\n    } // Legacy hook: remove it\n\n\n    Object.defineProperty(validatedFactory, 'type', {\n      enumerable: false,\n      get: function () {\n        warn('Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.');\n\n        Object.defineProperty(this, 'type', {\n          value: type\n        });\n        return type;\n      }\n    });\n  }\n\n  return validatedFactory;\n}\nfunction cloneElementWithValidation(element, props, children) {\n  var newElement = cloneElement.apply(this, arguments);\n\n  for (var i = 2; i < arguments.length; i++) {\n    validateChildKeys(arguments[i], newElement.type);\n  }\n\n  validatePropTypes(newElement);\n  return newElement;\n}\n\nfunction startTransition(scope, options) {\n  var prevTransition = ReactCurrentBatchConfig.transition;\n  ReactCurrentBatchConfig.transition = {};\n  var currentTransition = ReactCurrentBatchConfig.transition;\n\n  {\n    ReactCurrentBatchConfig.transition._updatedFibers = new Set();\n  }\n\n  try {\n    scope();\n  } finally {\n    ReactCurrentBatchConfig.transition = prevTransition;\n\n    {\n      if (prevTransition === null && currentTransition._updatedFibers) {\n        var updatedFibersCount = currentTransition._updatedFibers.size;\n\n        if (updatedFibersCount > 10) {\n          warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');\n        }\n\n        currentTransition._updatedFibers.clear();\n      }\n    }\n  }\n}\n\nvar didWarnAboutMessageChannel = false;\nvar enqueueTaskImpl = null;\nfunction enqueueTask(task) {\n  if (enqueueTaskImpl === null) {\n    try {\n      // read require off the module object to get around the bundlers.\n      // we don't want them to detect a require and bundle a Node polyfill.\n      var requireString = ('require' + Math.random()).slice(0, 7);\n      var nodeRequire = module && module[requireString]; // assuming we're in node, let's try to get node's\n      // version of setImmediate, bypassing fake timers if any.\n\n      enqueueTaskImpl = nodeRequire.call(module, 'timers').setImmediate;\n    } catch (_err) {\n      // we're in a browser\n      // we can't use regular timers because they may still be faked\n      // so we try MessageChannel+postMessage instead\n      enqueueTaskImpl = function (callback) {\n        {\n          if (didWarnAboutMessageChannel === false) {\n            didWarnAboutMessageChannel = true;\n\n            if (typeof MessageChannel === 'undefined') {\n              error('This browser does not have a MessageChannel implementation, ' + 'so enqueuing tasks via await act(async () => ...) will fail. ' + 'Please file an issue at https://github.com/facebook/react/issues ' + 'if you encounter this warning.');\n            }\n          }\n        }\n\n        var channel = new MessageChannel();\n        channel.port1.onmessage = callback;\n        channel.port2.postMessage(undefined);\n      };\n    }\n  }\n\n  return enqueueTaskImpl(task);\n}\n\nvar actScopeDepth = 0;\nvar didWarnNoAwaitAct = false;\nfunction act(callback) {\n  {\n    // `act` calls can be nested, so we track the depth. This represents the\n    // number of `act` scopes on the stack.\n    var prevActScopeDepth = actScopeDepth;\n    actScopeDepth++;\n\n    if (ReactCurrentActQueue.current === null) {\n      // This is the outermost `act` scope. Initialize the queue. The reconciler\n      // will detect the queue and use it instead of Scheduler.\n      ReactCurrentActQueue.current = [];\n    }\n\n    var prevIsBatchingLegacy = ReactCurrentActQueue.isBatchingLegacy;\n    var result;\n\n    try {\n      // Used to reproduce behavior of `batchedUpdates` in legacy mode. Only\n      // set to `true` while the given callback is executed, not for updates\n      // triggered during an async event, because this is how the legacy\n      // implementation of `act` behaved.\n      ReactCurrentActQueue.isBatchingLegacy = true;\n      result = callback(); // Replicate behavior of original `act` implementation in legacy mode,\n      // which flushed updates immediately after the scope function exits, even\n      // if it's an async function.\n\n      if (!prevIsBatchingLegacy && ReactCurrentActQueue.didScheduleLegacyUpdate) {\n        var queue = ReactCurrentActQueue.current;\n\n        if (queue !== null) {\n          ReactCurrentActQueue.didScheduleLegacyUpdate = false;\n          flushActQueue(queue);\n        }\n      }\n    } catch (error) {\n      popActScope(prevActScopeDepth);\n      throw error;\n    } finally {\n      ReactCurrentActQueue.isBatchingLegacy = prevIsBatchingLegacy;\n    }\n\n    if (result !== null && typeof result === 'object' && typeof result.then === 'function') {\n      var thenableResult = result; // The callback is an async function (i.e. returned a promise). Wait\n      // for it to resolve before exiting the current scope.\n\n      var wasAwaited = false;\n      var thenable = {\n        then: function (resolve, reject) {\n          wasAwaited = true;\n          thenableResult.then(function (returnValue) {\n            popActScope(prevActScopeDepth);\n\n            if (actScopeDepth === 0) {\n              // We've exited the outermost act scope. Recursively flush the\n              // queue until there's no remaining work.\n              recursivelyFlushAsyncActWork(returnValue, resolve, reject);\n            } else {\n              resolve(returnValue);\n            }\n          }, function (error) {\n            // The callback threw an error.\n            popActScope(prevActScopeDepth);\n            reject(error);\n          });\n        }\n      };\n\n      {\n        if (!didWarnNoAwaitAct && typeof Promise !== 'undefined') {\n          // eslint-disable-next-line no-undef\n          Promise.resolve().then(function () {}).then(function () {\n            if (!wasAwaited) {\n              didWarnNoAwaitAct = true;\n\n              error('You called act(async () => ...) without await. ' + 'This could lead to unexpected testing behaviour, ' + 'interleaving multiple act calls and mixing their ' + 'scopes. ' + 'You should - await act(async () => ...);');\n            }\n          });\n        }\n      }\n\n      return thenable;\n    } else {\n      var returnValue = result; // The callback is not an async function. Exit the current scope\n      // immediately, without awaiting.\n\n      popActScope(prevActScopeDepth);\n\n      if (actScopeDepth === 0) {\n        // Exiting the outermost act scope. Flush the queue.\n        var _queue = ReactCurrentActQueue.current;\n\n        if (_queue !== null) {\n          flushActQueue(_queue);\n          ReactCurrentActQueue.current = null;\n        } // Return a thenable. If the user awaits it, we'll flush again in\n        // case additional work was scheduled by a microtask.\n\n\n        var _thenable = {\n          then: function (resolve, reject) {\n            // Confirm we haven't re-entered another `act` scope, in case\n            // the user does something weird like await the thenable\n            // multiple times.\n            if (ReactCurrentActQueue.current === null) {\n              // Recursively flush the queue until there's no remaining work.\n              ReactCurrentActQueue.current = [];\n              recursivelyFlushAsyncActWork(returnValue, resolve, reject);\n            } else {\n              resolve(returnValue);\n            }\n          }\n        };\n        return _thenable;\n      } else {\n        // Since we're inside a nested `act` scope, the returned thenable\n        // immediately resolves. The outer scope will flush the queue.\n        var _thenable2 = {\n          then: function (resolve, reject) {\n            resolve(returnValue);\n          }\n        };\n        return _thenable2;\n      }\n    }\n  }\n}\n\nfunction popActScope(prevActScopeDepth) {\n  {\n    if (prevActScopeDepth !== actScopeDepth - 1) {\n      error('You seem to have overlapping act() calls, this is not supported. ' + 'Be sure to await previous act() calls before making a new one. ');\n    }\n\n    actScopeDepth = prevActScopeDepth;\n  }\n}\n\nfunction recursivelyFlushAsyncActWork(returnValue, resolve, reject) {\n  {\n    var queue = ReactCurrentActQueue.current;\n\n    if (queue !== null) {\n      try {\n        flushActQueue(queue);\n        enqueueTask(function () {\n          if (queue.length === 0) {\n            // No additional work was scheduled. Finish.\n            ReactCurrentActQueue.current = null;\n            resolve(returnValue);\n          } else {\n            // Keep flushing work until there's none left.\n            recursivelyFlushAsyncActWork(returnValue, resolve, reject);\n          }\n        });\n      } catch (error) {\n        reject(error);\n      }\n    } else {\n      resolve(returnValue);\n    }\n  }\n}\n\nvar isFlushing = false;\n\nfunction flushActQueue(queue) {\n  {\n    if (!isFlushing) {\n      // Prevent re-entrance.\n      isFlushing = true;\n      var i = 0;\n\n      try {\n        for (; i < queue.length; i++) {\n          var callback = queue[i];\n\n          do {\n            callback = callback(true);\n          } while (callback !== null);\n        }\n\n        queue.length = 0;\n      } catch (error) {\n        // If something throws, leave the remaining callbacks on the queue.\n        queue = queue.slice(i + 1);\n        throw error;\n      } finally {\n        isFlushing = false;\n      }\n    }\n  }\n}\n\nvar createElement$1 =  createElementWithValidation ;\nvar cloneElement$1 =  cloneElementWithValidation ;\nvar createFactory =  createFactoryWithValidation ;\nvar Children = {\n  map: mapChildren,\n  forEach: forEachChildren,\n  count: countChildren,\n  toArray: toArray,\n  only: onlyChild\n};\n\nexports.Children = Children;\nexports.Component = Component;\nexports.Fragment = REACT_FRAGMENT_TYPE;\nexports.Profiler = REACT_PROFILER_TYPE;\nexports.PureComponent = PureComponent;\nexports.StrictMode = REACT_STRICT_MODE_TYPE;\nexports.Suspense = REACT_SUSPENSE_TYPE;\nexports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = ReactSharedInternals;\nexports.cloneElement = cloneElement$1;\nexports.createContext = createContext;\nexports.createElement = createElement$1;\nexports.createFactory = createFactory;\nexports.createRef = createRef;\nexports.forwardRef = forwardRef;\nexports.isValidElement = isValidElement;\nexports.lazy = lazy;\nexports.memo = memo;\nexports.startTransition = startTransition;\nexports.unstable_act = act;\nexports.useCallback = useCallback;\nexports.useContext = useContext;\nexports.useDebugValue = useDebugValue;\nexports.useDeferredValue = useDeferredValue;\nexports.useEffect = useEffect;\nexports.useId = useId;\nexports.useImperativeHandle = useImperativeHandle;\nexports.useInsertionEffect = useInsertionEffect;\nexports.useLayoutEffect = useLayoutEffect;\nexports.useMemo = useMemo;\nexports.useReducer = useReducer;\nexports.useRef = useRef;\nexports.useState = useState;\nexports.useSyncExternalStore = useSyncExternalStore;\nexports.useTransition = useTransition;\nexports.version = ReactVersion;\n          /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===\n    'function'\n) {\n  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());\n}\n        \n  })();\n}\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/react.production.min.js');\n} else {\n  module.exports = require('./cjs/react.development.js');\n}\n","/**\n * @license React\n * scheduler.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';function f(a,b){var c=a.length;a.push(b);a:for(;0<c;){var d=c-1>>>1,e=a[d];if(0<g(e,b))a[d]=b,a[c]=e,c=d;else break a}}function h(a){return 0===a.length?null:a[0]}function k(a){if(0===a.length)return null;var b=a[0],c=a.pop();if(c!==b){a[0]=c;a:for(var d=0,e=a.length,w=e>>>1;d<w;){var m=2*(d+1)-1,C=a[m],n=m+1,x=a[n];if(0>g(C,c))n<e&&0>g(x,C)?(a[d]=x,a[n]=c,d=n):(a[d]=C,a[m]=c,d=m);else if(n<e&&0>g(x,c))a[d]=x,a[n]=c,d=n;else break a}}return b}\nfunction g(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}if(\"object\"===typeof performance&&\"function\"===typeof performance.now){var l=performance;exports.unstable_now=function(){return l.now()}}else{var p=Date,q=p.now();exports.unstable_now=function(){return p.now()-q}}var r=[],t=[],u=1,v=null,y=3,z=!1,A=!1,B=!1,D=\"function\"===typeof setTimeout?setTimeout:null,E=\"function\"===typeof clearTimeout?clearTimeout:null,F=\"undefined\"!==typeof setImmediate?setImmediate:null;\n\"undefined\"!==typeof navigator&&void 0!==navigator.scheduling&&void 0!==navigator.scheduling.isInputPending&&navigator.scheduling.isInputPending.bind(navigator.scheduling);function G(a){for(var b=h(t);null!==b;){if(null===b.callback)k(t);else if(b.startTime<=a)k(t),b.sortIndex=b.expirationTime,f(r,b);else break;b=h(t)}}function H(a){B=!1;G(a);if(!A)if(null!==h(r))A=!0,I(J);else{var b=h(t);null!==b&&K(H,b.startTime-a)}}\nfunction J(a,b){A=!1;B&&(B=!1,E(L),L=-1);z=!0;var c=y;try{G(b);for(v=h(r);null!==v&&(!(v.expirationTime>b)||a&&!M());){var d=v.callback;if(\"function\"===typeof d){v.callback=null;y=v.priorityLevel;var e=d(v.expirationTime<=b);b=exports.unstable_now();\"function\"===typeof e?v.callback=e:v===h(r)&&k(r);G(b)}else k(r);v=h(r)}if(null!==v)var w=!0;else{var m=h(t);null!==m&&K(H,m.startTime-b);w=!1}return w}finally{v=null,y=c,z=!1}}var N=!1,O=null,L=-1,P=5,Q=-1;\nfunction M(){return exports.unstable_now()-Q<P?!1:!0}function R(){if(null!==O){var a=exports.unstable_now();Q=a;var b=!0;try{b=O(!0,a)}finally{b?S():(N=!1,O=null)}}else N=!1}var S;if(\"function\"===typeof F)S=function(){F(R)};else if(\"undefined\"!==typeof MessageChannel){var T=new MessageChannel,U=T.port2;T.port1.onmessage=R;S=function(){U.postMessage(null)}}else S=function(){D(R,0)};function I(a){O=a;N||(N=!0,S())}function K(a,b){L=D(function(){a(exports.unstable_now())},b)}\nexports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_continueExecution=function(){A||z||(A=!0,I(J))};\nexports.unstable_forceFrameRate=function(a){0>a||125<a?console.error(\"forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported\"):P=0<a?Math.floor(1E3/a):5};exports.unstable_getCurrentPriorityLevel=function(){return y};exports.unstable_getFirstCallbackNode=function(){return h(r)};exports.unstable_next=function(a){switch(y){case 1:case 2:case 3:var b=3;break;default:b=y}var c=y;y=b;try{return a()}finally{y=c}};exports.unstable_pauseExecution=function(){};\nexports.unstable_requestPaint=function(){};exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=y;y=a;try{return b()}finally{y=c}};\nexports.unstable_scheduleCallback=function(a,b,c){var d=exports.unstable_now();\"object\"===typeof c&&null!==c?(c=c.delay,c=\"number\"===typeof c&&0<c?d+c:d):c=d;switch(a){case 1:var e=-1;break;case 2:e=250;break;case 5:e=1073741823;break;case 4:e=1E4;break;default:e=5E3}e=c+e;a={id:u++,callback:b,priorityLevel:a,startTime:c,expirationTime:e,sortIndex:-1};c>d?(a.sortIndex=c,f(t,a),null===h(r)&&a===h(t)&&(B?(E(L),L=-1):B=!0,K(H,c-d))):(a.sortIndex=e,f(r,a),A||z||(A=!0,I(J)));return a};\nexports.unstable_shouldYield=M;exports.unstable_wrapCallback=function(a){var b=y;return function(){var c=y;y=b;try{return a.apply(this,arguments)}finally{y=c}}};\n","/**\n * @license React\n * scheduler.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n  (function() {\n\n          'use strict';\n\n/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n    'function'\n) {\n  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n}\n          var enableSchedulerDebugging = false;\nvar enableProfiling = false;\nvar frameYieldMs = 5;\n\nfunction push(heap, node) {\n  var index = heap.length;\n  heap.push(node);\n  siftUp(heap, node, index);\n}\nfunction peek(heap) {\n  return heap.length === 0 ? null : heap[0];\n}\nfunction pop(heap) {\n  if (heap.length === 0) {\n    return null;\n  }\n\n  var first = heap[0];\n  var last = heap.pop();\n\n  if (last !== first) {\n    heap[0] = last;\n    siftDown(heap, last, 0);\n  }\n\n  return first;\n}\n\nfunction siftUp(heap, node, i) {\n  var index = i;\n\n  while (index > 0) {\n    var parentIndex = index - 1 >>> 1;\n    var parent = heap[parentIndex];\n\n    if (compare(parent, node) > 0) {\n      // The parent is larger. Swap positions.\n      heap[parentIndex] = node;\n      heap[index] = parent;\n      index = parentIndex;\n    } else {\n      // The parent is smaller. Exit.\n      return;\n    }\n  }\n}\n\nfunction siftDown(heap, node, i) {\n  var index = i;\n  var length = heap.length;\n  var halfLength = length >>> 1;\n\n  while (index < halfLength) {\n    var leftIndex = (index + 1) * 2 - 1;\n    var left = heap[leftIndex];\n    var rightIndex = leftIndex + 1;\n    var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.\n\n    if (compare(left, node) < 0) {\n      if (rightIndex < length && compare(right, left) < 0) {\n        heap[index] = right;\n        heap[rightIndex] = node;\n        index = rightIndex;\n      } else {\n        heap[index] = left;\n        heap[leftIndex] = node;\n        index = leftIndex;\n      }\n    } else if (rightIndex < length && compare(right, node) < 0) {\n      heap[index] = right;\n      heap[rightIndex] = node;\n      index = rightIndex;\n    } else {\n      // Neither child is smaller. Exit.\n      return;\n    }\n  }\n}\n\nfunction compare(a, b) {\n  // Compare sort index first, then task id.\n  var diff = a.sortIndex - b.sortIndex;\n  return diff !== 0 ? diff : a.id - b.id;\n}\n\n// TODO: Use symbols?\nvar ImmediatePriority = 1;\nvar UserBlockingPriority = 2;\nvar NormalPriority = 3;\nvar LowPriority = 4;\nvar IdlePriority = 5;\n\nfunction markTaskErrored(task, ms) {\n}\n\n/* eslint-disable no-var */\n\nvar hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';\n\nif (hasPerformanceNow) {\n  var localPerformance = performance;\n\n  exports.unstable_now = function () {\n    return localPerformance.now();\n  };\n} else {\n  var localDate = Date;\n  var initialTime = localDate.now();\n\n  exports.unstable_now = function () {\n    return localDate.now() - initialTime;\n  };\n} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.\n// Math.pow(2, 30) - 1\n// 0b111111111111111111111111111111\n\n\nvar maxSigned31BitInt = 1073741823; // Times out immediately\n\nvar IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out\n\nvar USER_BLOCKING_PRIORITY_TIMEOUT = 250;\nvar NORMAL_PRIORITY_TIMEOUT = 5000;\nvar LOW_PRIORITY_TIMEOUT = 10000; // Never times out\n\nvar IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap\n\nvar taskQueue = [];\nvar timerQueue = []; // Incrementing id counter. Used to maintain insertion order.\n\nvar taskIdCounter = 1; // Pausing the scheduler is useful for debugging.\nvar currentTask = null;\nvar currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.\n\nvar isPerformingWork = false;\nvar isHostCallbackScheduled = false;\nvar isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.\n\nvar localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;\nvar localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;\nvar localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom\n\nvar isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;\n\nfunction advanceTimers(currentTime) {\n  // Check for tasks that are no longer delayed and add them to the queue.\n  var timer = peek(timerQueue);\n\n  while (timer !== null) {\n    if (timer.callback === null) {\n      // Timer was cancelled.\n      pop(timerQueue);\n    } else if (timer.startTime <= currentTime) {\n      // Timer fired. Transfer to the task queue.\n      pop(timerQueue);\n      timer.sortIndex = timer.expirationTime;\n      push(taskQueue, timer);\n    } else {\n      // Remaining timers are pending.\n      return;\n    }\n\n    timer = peek(timerQueue);\n  }\n}\n\nfunction handleTimeout(currentTime) {\n  isHostTimeoutScheduled = false;\n  advanceTimers(currentTime);\n\n  if (!isHostCallbackScheduled) {\n    if (peek(taskQueue) !== null) {\n      isHostCallbackScheduled = true;\n      requestHostCallback(flushWork);\n    } else {\n      var firstTimer = peek(timerQueue);\n\n      if (firstTimer !== null) {\n        requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);\n      }\n    }\n  }\n}\n\nfunction flushWork(hasTimeRemaining, initialTime) {\n\n\n  isHostCallbackScheduled = false;\n\n  if (isHostTimeoutScheduled) {\n    // We scheduled a timeout but it's no longer needed. Cancel it.\n    isHostTimeoutScheduled = false;\n    cancelHostTimeout();\n  }\n\n  isPerformingWork = true;\n  var previousPriorityLevel = currentPriorityLevel;\n\n  try {\n    if (enableProfiling) {\n      try {\n        return workLoop(hasTimeRemaining, initialTime);\n      } catch (error) {\n        if (currentTask !== null) {\n          var currentTime = exports.unstable_now();\n          markTaskErrored(currentTask, currentTime);\n          currentTask.isQueued = false;\n        }\n\n        throw error;\n      }\n    } else {\n      // No catch in prod code path.\n      return workLoop(hasTimeRemaining, initialTime);\n    }\n  } finally {\n    currentTask = null;\n    currentPriorityLevel = previousPriorityLevel;\n    isPerformingWork = false;\n  }\n}\n\nfunction workLoop(hasTimeRemaining, initialTime) {\n  var currentTime = initialTime;\n  advanceTimers(currentTime);\n  currentTask = peek(taskQueue);\n\n  while (currentTask !== null && !(enableSchedulerDebugging )) {\n    if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {\n      // This currentTask hasn't expired, and we've reached the deadline.\n      break;\n    }\n\n    var callback = currentTask.callback;\n\n    if (typeof callback === 'function') {\n      currentTask.callback = null;\n      currentPriorityLevel = currentTask.priorityLevel;\n      var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;\n\n      var continuationCallback = callback(didUserCallbackTimeout);\n      currentTime = exports.unstable_now();\n\n      if (typeof continuationCallback === 'function') {\n        currentTask.callback = continuationCallback;\n      } else {\n\n        if (currentTask === peek(taskQueue)) {\n          pop(taskQueue);\n        }\n      }\n\n      advanceTimers(currentTime);\n    } else {\n      pop(taskQueue);\n    }\n\n    currentTask = peek(taskQueue);\n  } // Return whether there's additional work\n\n\n  if (currentTask !== null) {\n    return true;\n  } else {\n    var firstTimer = peek(timerQueue);\n\n    if (firstTimer !== null) {\n      requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);\n    }\n\n    return false;\n  }\n}\n\nfunction unstable_runWithPriority(priorityLevel, eventHandler) {\n  switch (priorityLevel) {\n    case ImmediatePriority:\n    case UserBlockingPriority:\n    case NormalPriority:\n    case LowPriority:\n    case IdlePriority:\n      break;\n\n    default:\n      priorityLevel = NormalPriority;\n  }\n\n  var previousPriorityLevel = currentPriorityLevel;\n  currentPriorityLevel = priorityLevel;\n\n  try {\n    return eventHandler();\n  } finally {\n    currentPriorityLevel = previousPriorityLevel;\n  }\n}\n\nfunction unstable_next(eventHandler) {\n  var priorityLevel;\n\n  switch (currentPriorityLevel) {\n    case ImmediatePriority:\n    case UserBlockingPriority:\n    case NormalPriority:\n      // Shift down to normal priority\n      priorityLevel = NormalPriority;\n      break;\n\n    default:\n      // Anything lower than normal priority should remain at the current level.\n      priorityLevel = currentPriorityLevel;\n      break;\n  }\n\n  var previousPriorityLevel = currentPriorityLevel;\n  currentPriorityLevel = priorityLevel;\n\n  try {\n    return eventHandler();\n  } finally {\n    currentPriorityLevel = previousPriorityLevel;\n  }\n}\n\nfunction unstable_wrapCallback(callback) {\n  var parentPriorityLevel = currentPriorityLevel;\n  return function () {\n    // This is a fork of runWithPriority, inlined for performance.\n    var previousPriorityLevel = currentPriorityLevel;\n    currentPriorityLevel = parentPriorityLevel;\n\n    try {\n      return callback.apply(this, arguments);\n    } finally {\n      currentPriorityLevel = previousPriorityLevel;\n    }\n  };\n}\n\nfunction unstable_scheduleCallback(priorityLevel, callback, options) {\n  var currentTime = exports.unstable_now();\n  var startTime;\n\n  if (typeof options === 'object' && options !== null) {\n    var delay = options.delay;\n\n    if (typeof delay === 'number' && delay > 0) {\n      startTime = currentTime + delay;\n    } else {\n      startTime = currentTime;\n    }\n  } else {\n    startTime = currentTime;\n  }\n\n  var timeout;\n\n  switch (priorityLevel) {\n    case ImmediatePriority:\n      timeout = IMMEDIATE_PRIORITY_TIMEOUT;\n      break;\n\n    case UserBlockingPriority:\n      timeout = USER_BLOCKING_PRIORITY_TIMEOUT;\n      break;\n\n    case IdlePriority:\n      timeout = IDLE_PRIORITY_TIMEOUT;\n      break;\n\n    case LowPriority:\n      timeout = LOW_PRIORITY_TIMEOUT;\n      break;\n\n    case NormalPriority:\n    default:\n      timeout = NORMAL_PRIORITY_TIMEOUT;\n      break;\n  }\n\n  var expirationTime = startTime + timeout;\n  var newTask = {\n    id: taskIdCounter++,\n    callback: callback,\n    priorityLevel: priorityLevel,\n    startTime: startTime,\n    expirationTime: expirationTime,\n    sortIndex: -1\n  };\n\n  if (startTime > currentTime) {\n    // This is a delayed task.\n    newTask.sortIndex = startTime;\n    push(timerQueue, newTask);\n\n    if (peek(taskQueue) === null && newTask === peek(timerQueue)) {\n      // All tasks are delayed, and this is the task with the earliest delay.\n      if (isHostTimeoutScheduled) {\n        // Cancel an existing timeout.\n        cancelHostTimeout();\n      } else {\n        isHostTimeoutScheduled = true;\n      } // Schedule a timeout.\n\n\n      requestHostTimeout(handleTimeout, startTime - currentTime);\n    }\n  } else {\n    newTask.sortIndex = expirationTime;\n    push(taskQueue, newTask);\n    // wait until the next time we yield.\n\n\n    if (!isHostCallbackScheduled && !isPerformingWork) {\n      isHostCallbackScheduled = true;\n      requestHostCallback(flushWork);\n    }\n  }\n\n  return newTask;\n}\n\nfunction unstable_pauseExecution() {\n}\n\nfunction unstable_continueExecution() {\n\n  if (!isHostCallbackScheduled && !isPerformingWork) {\n    isHostCallbackScheduled = true;\n    requestHostCallback(flushWork);\n  }\n}\n\nfunction unstable_getFirstCallbackNode() {\n  return peek(taskQueue);\n}\n\nfunction unstable_cancelCallback(task) {\n  // remove from the queue because you can't remove arbitrary nodes from an\n  // array based heap, only the first one.)\n\n\n  task.callback = null;\n}\n\nfunction unstable_getCurrentPriorityLevel() {\n  return currentPriorityLevel;\n}\n\nvar isMessageLoopRunning = false;\nvar scheduledHostCallback = null;\nvar taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main\n// thread, like user events. By default, it yields multiple times per frame.\n// It does not attempt to align with frame boundaries, since most tasks don't\n// need to be frame aligned; for those that do, use requestAnimationFrame.\n\nvar frameInterval = frameYieldMs;\nvar startTime = -1;\n\nfunction shouldYieldToHost() {\n  var timeElapsed = exports.unstable_now() - startTime;\n\n  if (timeElapsed < frameInterval) {\n    // The main thread has only been blocked for a really short amount of time;\n    // smaller than a single frame. Don't yield yet.\n    return false;\n  } // The main thread has been blocked for a non-negligible amount of time. We\n\n\n  return true;\n}\n\nfunction requestPaint() {\n\n}\n\nfunction forceFrameRate(fps) {\n  if (fps < 0 || fps > 125) {\n    // Using console['error'] to evade Babel and ESLint\n    console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');\n    return;\n  }\n\n  if (fps > 0) {\n    frameInterval = Math.floor(1000 / fps);\n  } else {\n    // reset the framerate\n    frameInterval = frameYieldMs;\n  }\n}\n\nvar performWorkUntilDeadline = function () {\n  if (scheduledHostCallback !== null) {\n    var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread\n    // has been blocked.\n\n    startTime = currentTime;\n    var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the\n    // error can be observed.\n    //\n    // Intentionally not using a try-catch, since that makes some debugging\n    // techniques harder. Instead, if `scheduledHostCallback` errors, then\n    // `hasMoreWork` will remain true, and we'll continue the work loop.\n\n    var hasMoreWork = true;\n\n    try {\n      hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);\n    } finally {\n      if (hasMoreWork) {\n        // If there's more work, schedule the next message event at the end\n        // of the preceding one.\n        schedulePerformWorkUntilDeadline();\n      } else {\n        isMessageLoopRunning = false;\n        scheduledHostCallback = null;\n      }\n    }\n  } else {\n    isMessageLoopRunning = false;\n  } // Yielding to the browser will give it a chance to paint, so we can\n};\n\nvar schedulePerformWorkUntilDeadline;\n\nif (typeof localSetImmediate === 'function') {\n  // Node.js and old IE.\n  // There's a few reasons for why we prefer setImmediate.\n  //\n  // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.\n  // (Even though this is a DOM fork of the Scheduler, you could get here\n  // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)\n  // https://github.com/facebook/react/issues/20756\n  //\n  // But also, it runs earlier which is the semantic we want.\n  // If other browsers ever implement it, it's better to use it.\n  // Although both of these would be inferior to native scheduling.\n  schedulePerformWorkUntilDeadline = function () {\n    localSetImmediate(performWorkUntilDeadline);\n  };\n} else if (typeof MessageChannel !== 'undefined') {\n  // DOM and Worker environments.\n  // We prefer MessageChannel because of the 4ms setTimeout clamping.\n  var channel = new MessageChannel();\n  var port = channel.port2;\n  channel.port1.onmessage = performWorkUntilDeadline;\n\n  schedulePerformWorkUntilDeadline = function () {\n    port.postMessage(null);\n  };\n} else {\n  // We should only fallback here in non-browser environments.\n  schedulePerformWorkUntilDeadline = function () {\n    localSetTimeout(performWorkUntilDeadline, 0);\n  };\n}\n\nfunction requestHostCallback(callback) {\n  scheduledHostCallback = callback;\n\n  if (!isMessageLoopRunning) {\n    isMessageLoopRunning = true;\n    schedulePerformWorkUntilDeadline();\n  }\n}\n\nfunction requestHostTimeout(callback, ms) {\n  taskTimeoutID = localSetTimeout(function () {\n    callback(exports.unstable_now());\n  }, ms);\n}\n\nfunction cancelHostTimeout() {\n  localClearTimeout(taskTimeoutID);\n  taskTimeoutID = -1;\n}\n\nvar unstable_requestPaint = requestPaint;\nvar unstable_Profiling =  null;\n\nexports.unstable_IdlePriority = IdlePriority;\nexports.unstable_ImmediatePriority = ImmediatePriority;\nexports.unstable_LowPriority = LowPriority;\nexports.unstable_NormalPriority = NormalPriority;\nexports.unstable_Profiling = unstable_Profiling;\nexports.unstable_UserBlockingPriority = UserBlockingPriority;\nexports.unstable_cancelCallback = unstable_cancelCallback;\nexports.unstable_continueExecution = unstable_continueExecution;\nexports.unstable_forceFrameRate = forceFrameRate;\nexports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;\nexports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;\nexports.unstable_next = unstable_next;\nexports.unstable_pauseExecution = unstable_pauseExecution;\nexports.unstable_requestPaint = unstable_requestPaint;\nexports.unstable_runWithPriority = unstable_runWithPriority;\nexports.unstable_scheduleCallback = unstable_scheduleCallback;\nexports.unstable_shouldYield = shouldYieldToHost;\nexports.unstable_wrapCallback = unstable_wrapCallback;\n          /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===\n    'function'\n) {\n  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());\n}\n        \n  })();\n}\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/scheduler.production.min.js');\n} else {\n  module.exports = require('./cjs/scheduler.development.js');\n}\n","/**\n * @license React\n * react-reconciler.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\nmodule.exports = function $$$reconciler($$$hostConfig) {\n    var exports = {};\n'use strict';var aa=require(\"react\"),ba=require(\"scheduler\"),ca=Object.assign;function m(a){for(var b=\"https://reactjs.org/docs/error-decoder.html?invariant=\"+a,c=1;c<arguments.length;c++)b+=\"&args[]=\"+encodeURIComponent(arguments[c]);return\"Minified React error #\"+a+\"; visit \"+b+\" for the full message or use the non-minified dev environment for full errors and additional helpful warnings.\"}\nvar 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f=a.memoizedState;null===f?a.memoizedState={isBackwards:b,rendering:null,renderingStartTime:0,last:d,tail:c,tailMode:e}:(f.isBackwards=b,f.rendering=null,f.renderingStartTime=0,f.last=d,f.tail=c,f.tailMode=e)}\nfunction sg(a,b,c){var d=b.pendingProps,e=d.revealOrder,f=d.tail;P(a,b,d.children,c);d=J.current;if(0!==(d&2))d=d&1|2,b.flags|=128;else{if(null!==a&&0!==(a.flags&128))a:for(a=b.child;null!==a;){if(13===a.tag)null!==a.memoizedState&&qg(a,c,b);else if(19===a.tag)qg(a,c,b);else if(null!==a.child){a.child.return=a;a=a.child;continue}if(a===b)break a;for(;null===a.sibling;){if(null===a.return||a.return===b)break a;a=a.return}a.sibling.return=a.return;a=a.sibling}d&=1}v(J,d);if(0===(b.mode&1))b.memoizedState=\nnull;else switch(e){case \"forwards\":c=b.child;for(e=null;null!==c;)a=c.alternate,null!==a&&null===Ge(a)&&(e=c),c=c.sibling;c=e;null===c?(e=b.child,b.child=null):(e=c.sibling,c.sibling=null);rg(b,!1,e,c,f);break;case 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v(J,J.current&1),b.flags|=128,null;if(0!==(c&b.child.childLanes))return jg(a,b,c);v(J,J.current&1);a=Uf(a,b,c);return null!==a?a.sibling:null}v(J,J.current&1);break;case 19:d=0!==(c&b.childLanes);if(0!==(a.flags&128)){if(d)return sg(a,\nb,c);b.flags|=128}var e=b.memoizedState;null!==e&&(e.rendering=null,e.tail=null,e.lastEffect=null);v(J,J.current);if(d)break;else return null;case 22:case 23:return b.lanes=0,Zf(a,b,c)}return Uf(a,b,c)}function ug(a){a.flags|=4}function vg(a,b){if(null!==a&&a.child===b.child)return!0;if(0!==(b.flags&16))return!1;for(a=b.child;null!==a;){if(0!==(a.flags&12854)||0!==(a.subtreeFlags&12854))return!1;a=a.sibling}return!0}var wg,xg,yg,zg;\nif(Ta)wg=function(a,b){for(var c=b.child;null!==c;){if(5===c.tag||6===c.tag)Ka(a,c.stateNode);else 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f=e.stateNode;c&&d&&(f=Eb(f,e.type,e.memoizedProps,e));Ab(a,f)}else if(6===e.tag)f=e.stateNode,c&&d&&(f=Fb(f,e.memoizedProps,e)),Ab(a,f);else if(4!==e.tag)if(22===e.tag&&null!==e.memoizedState)f=e.child,null!==f&&(f.return=e),Ag(a,e,!0,!0);else if(null!==e.child){e.child.return=e;e=e.child;continue}if(e===b)break;for(;null===e.sibling;){if(null===e.return||e.return===b)return;e=e.return}e.sibling.return=e.return;e=e.sibling}};xg=function(a,b){var c=\nb.stateNode;if(!vg(a,b)){a=c.containerInfo;var d=zb(a);Ag(d,b,!1,!1);c.pendingChildren=d;ug(b);Bb(a,d)}};yg=function(a,b,c,d,e){var f=a.stateNode,g=a.memoizedProps;if((a=vg(a,b))&&g===d)b.stateNode=f;else{var h=b.stateNode,k=Be(ye.current),l=null;g!==d&&(l=Ma(h,c,g,d,e,k));a&&null===l?b.stateNode=f:(f=yb(f,l,c,g,d,b,a,h),La(f,c,d,e,k)&&ug(b),b.stateNode=f,a?ug(b):wg(f,b,!1,!1))}};zg=function(a,b,c,d){c!==d?(a=Be(Ae.current),c=Be(ye.current),b.stateNode=Oa(d,a,c,b),ug(b)):b.stateNode=a.stateNode}}else xg=\nfunction(){},yg=function(){},zg=function(){};function Bg(a,b){if(!F)switch(a.tailMode){case \"hidden\":b=a.tail;for(var c=null;null!==b;)null!==b.alternate&&(c=b),b=b.sibling;null===c?a.tail=null:c.sibling=null;break;case \"collapsed\":c=a.tail;for(var d=null;null!==c;)null!==c.alternate&&(d=c),c=c.sibling;null===d?b||null===a.tail?a.tail=null:a.tail.sibling=null:d.sibling=null}}\nfunction Q(a){var b=null!==a.alternate&&a.alternate.child===a.child,c=0,d=0;if(b)for(var e=a.child;null!==e;)c|=e.lanes|e.childLanes,d|=e.subtreeFlags&14680064,d|=e.flags&14680064,e.return=a,e=e.sibling;else for(e=a.child;null!==e;)c|=e.lanes|e.childLanes,d|=e.subtreeFlags,d|=e.flags,e.return=a,e=e.sibling;a.subtreeFlags|=d;a.childLanes=c;return b}\nfunction Cg(a,b,c){var d=b.pendingProps;nd(b);switch(b.tag){case 2:case 16:case 15:case 0:case 11:case 7:case 8:case 12:case 9:case 14:return Q(b),null;case 1:return A(b.type)&&mc(),Q(b),null;case 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b.lanes=c,b;c=null!==d;c!==(null!==a&&null!==a.memoizedState)&&\nc&&(b.child.flags|=8192,0!==(b.mode&1)&&(null===a||0!==(J.current&1)?0===R&&(R=3):og()));null!==b.updateQueue&&(b.flags|=4);Q(b);return null;case 4:return De(),xg(a,b),null===a&&Xa(b.stateNode.containerInfo),Q(b),null;case 10:return Md(b.type._context),Q(b),null;case 17:return A(b.type)&&mc(),Q(b),null;case 19:q(J);e=b.memoizedState;if(null===e)return 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a&&null!==a)switch(a.$$typeof){case ka:g=10;break a;case la:g=9;break a;case ma:g=11;\nbreak a;case pa:g=14;break a;case qa:g=16;d=null;break a}throw Error(m(130,null==a?a:typeof a,\"\"));}b=td(g,c,b,e);b.elementType=a;b.type=d;b.lanes=f;return b}function ue(a,b,c,d){a=td(7,a,d,b);a.lanes=c;return a}function kg(a,b,c,d){a=td(22,a,d,b);a.elementType=ra;a.lanes=c;a.stateNode={isHidden:!1};return a}function re(a,b,c){a=td(6,a,null,b);a.lanes=c;return a}\nfunction te(a,b,c){b=td(4,null!==a.children?a.children:[],a.key,b);b.lanes=c;b.stateNode={containerInfo:a.containerInfo,pendingChildren:null,implementation:a.implementation};return b}\nfunction hi(a,b,c,d,e){this.tag=b;this.containerInfo=a;this.finishedWork=this.pingCache=this.current=this.pendingChildren=null;this.timeoutHandle=Ra;this.callbackNode=this.pendingContext=this.context=null;this.callbackPriority=0;this.eventTimes=Ec(0);this.expirationTimes=Ec(-1);this.entangledLanes=this.finishedLanes=this.mutableReadLanes=this.expiredLanes=this.pingedLanes=this.suspendedLanes=this.pendingLanes=0;this.entanglements=Ec(0);this.identifierPrefix=d;this.onRecoverableError=e;Va&&(this.mutableSourceEagerHydrationData=\nnull)}function ii(a,b,c,d,e,f,g,h,k){a=new hi(a,b,c,h,k);1===b?(b=1,!0===f&&(b|=8)):b=0;f=td(3,null,null,b);a.current=f;f.stateNode=a;f.memoizedState={element:d,isDehydrated:c,cache:null,transitions:null,pendingSuspenseBoundaries:null};Vd(f);return a}\nfunction ji(a){if(!a)return jc;a=a._reactInternals;a:{if(wa(a)!==a||1!==a.tag)throw Error(m(170));var b=a;do{switch(b.tag){case 3:b=b.stateNode.context;break a;case 1:if(A(b.type)){b=b.stateNode.__reactInternalMemoizedMergedChildContext;break a}}b=b.return}while(null!==b);throw Error(m(171));}if(1===a.tag){var c=a.type;if(A(c))return oc(a,c,b)}return b}\nfunction ki(a){var b=a._reactInternals;if(void 0===b){if(\"function\"===typeof a.render)throw Error(m(188));a=Object.keys(a).join(\",\");throw Error(m(268,a));}a=Aa(b);return null===a?null:a.stateNode}function li(a,b){a=a.memoizedState;if(null!==a&&null!==a.dehydrated){var c=a.retryLane;a.retryLane=0!==c&&c<b?c:b}}function mi(a,b){li(a,b);(a=a.alternate)&&li(a,b)}function ni(a){a=Aa(a);return null===a?null:a.stateNode}function oi(){return null}\nexports.attemptContinuousHydration=function(a){if(13===a.tag){var b=Td(a,134217728);if(null!==b){var c=I();ge(b,a,134217728,c)}mi(a,134217728)}};exports.attemptDiscreteHydration=function(a){if(13===a.tag){var b=Td(a,1);if(null!==b){var c=I();ge(b,a,1,c)}mi(a,1)}};exports.attemptHydrationAtCurrentPriority=function(a){if(13===a.tag){var b=fe(a),c=Td(a,b);if(null!==c){var d=I();ge(c,a,b,d)}mi(a,b)}};\nexports.attemptSynchronousHydration=function(a){switch(a.tag){case 3:var b=a.stateNode;if(b.current.memoizedState.isDehydrated){var c=yc(b.pendingLanes);0!==c&&(Hc(b,c|1),Lh(b,D()),0===(H&6)&&(Ch(),ad()))}break;case 13:Yh(function(){var b=Td(a,1);if(null!==b){var c=I();ge(b,a,1,c)}}),mi(a,1)}};exports.batchedUpdates=function(a,b){var c=H;H|=1;try{return a(b)}finally{H=c,0===H&&(Ch(),Xc&&ad())}};exports.createComponentSelector=function(a){return{$$typeof:ih,value:a}};\nexports.createContainer=function(a,b,c,d,e,f,g){return ii(a,b,!1,null,c,d,e,f,g)};exports.createHasPseudoClassSelector=function(a){return{$$typeof:jh,value:a}};exports.createHydrationContainer=function(a,b,c,d,e,f,g,h,k){a=ii(c,d,!0,a,e,f,g,h,k);a.context=ji(null);c=a.current;d=I();e=fe(c);f=Xd(d,e);f.callback=void 0!==b&&null!==b?b:null;Yd(c,f,e);a.current.lanes=e;Fc(a,e,d);Lh(a,d);return a};\nexports.createPortal=function(a,b,c){var d=3<arguments.length&&void 0!==arguments[3]?arguments[3]:null;return{$$typeof:fa,key:null==d?null:\"\"+d,children:a,containerInfo:b,implementation:c}};exports.createRoleSelector=function(a){return{$$typeof:kh,value:a}};exports.createTestNameSelector=function(a){return{$$typeof:lh,value:a}};exports.createTextSelector=function(a){return{$$typeof:mh,value:a}};\nexports.deferredUpdates=function(a){var b=C,c=W.transition;try{return W.transition=null,C=16,a()}finally{C=b,W.transition=c}};exports.discreteUpdates=function(a,b,c,d,e){var f=C,g=W.transition;try{return W.transition=null,C=1,a(b,c,d,e)}finally{C=f,W.transition=g,0===H&&Ch()}};exports.findAllNodes=sh;\nexports.findBoundingRects=function(a,b){if(!bb)throw Error(m(363));b=sh(a,b);a=[];for(var c=0;c<b.length;c++)a.push(db(b[c]));for(b=a.length-1;0<b;b--){c=a[b];for(var d=c.x,e=d+c.width,f=c.y,g=f+c.height,h=b-1;0<=h;h--)if(b!==h){var k=a[h],l=k.x,n=l+k.width,t=k.y,p=t+k.height;if(d>=l&&f>=t&&e<=n&&g<=p){a.splice(b,1);break}else if(!(d!==l||c.width!==k.width||p<f||t>g)){t>f&&(k.height+=t-f,k.y=f);p<g&&(k.height=g-t);a.splice(b,1);break}else if(!(f!==t||c.height!==k.height||n<d||l>e)){l>d&&(k.width+=\nl-d,k.x=d);n<e&&(k.width=e-l);a.splice(b,1);break}}}return a};exports.findHostInstance=ki;exports.findHostInstanceWithNoPortals=function(a){a=ya(a);a=null!==a?Ca(a):null;return null===a?null:a.stateNode};exports.findHostInstanceWithWarning=function(a){return ki(a)};exports.flushControlled=function(a){var b=H;H|=1;var c=W.transition,d=C;try{W.transition=null,C=1,a()}finally{C=d,W.transition=c,H=b,0===H&&(Ch(),ad())}};exports.flushPassiveEffects=Ph;exports.flushSync=Yh;\nexports.focusWithin=function(a,b){if(!bb)throw Error(m(363));a=oh(a);b=rh(a,b);b=Array.from(b);for(a=0;a<b.length;){var c=b[a++];if(!fb(c)){if(5===c.tag&&hb(c.stateNode))return!0;for(c=c.child;null!==c;)b.push(c),c=c.sibling}}return!1};exports.getCurrentUpdatePriority=function(){return C};\nexports.getFindAllNodesFailureDescription=function(a,b){if(!bb)throw Error(m(363));var c=0,d=[];a=[oh(a),0];for(var e=0;e<a.length;){var f=a[e++],g=a[e++],h=b[g];if(5!==f.tag||!fb(f))if(ph(f,h)&&(d.push(qh(h)),g++,g>c&&(c=g)),g<b.length)for(f=f.child;null!==f;)a.push(f,g),f=f.sibling}if(c<b.length){for(a=[];c<b.length;c++)a.push(qh(b[c]));return\"findAllNodes was able to match part of the selector:\\n  \"+(d.join(\" > \")+\"\\n\\nNo matching component was found for:\\n  \")+a.join(\" > \")}return null};\nexports.getPublicRootInstance=function(a){a=a.current;if(!a.child)return null;switch(a.child.tag){case 5:return Ea(a.child.stateNode);default:return a.child.stateNode}};\nexports.injectIntoDevTools=function(a){a={bundleType:a.bundleType,version:a.version,rendererPackageName:a.rendererPackageName,rendererConfig:a.rendererConfig,overrideHookState:null,overrideHookStateDeletePath:null,overrideHookStateRenamePath:null,overrideProps:null,overridePropsDeletePath:null,overridePropsRenamePath:null,setErrorHandler:null,setSuspenseHandler:null,scheduleUpdate:null,currentDispatcherRef:da.ReactCurrentDispatcher,findHostInstanceByFiber:ni,findFiberByHostInstance:a.findFiberByHostInstance||\noi,findHostInstancesForRefresh:null,scheduleRefresh:null,scheduleRoot:null,setRefreshHandler:null,getCurrentFiber:null,reconcilerVersion:\"18.2.0\"};if(\"undefined\"===typeof __REACT_DEVTOOLS_GLOBAL_HOOK__)a=!1;else{var b=__REACT_DEVTOOLS_GLOBAL_HOOK__;if(b.isDisabled||!b.supportsFiber)a=!0;else{try{Rc=b.inject(a),Sc=b}catch(c){}a=b.checkDCE?!0:!1}}return a};exports.isAlreadyRendering=function(){return!1};\nexports.observeVisibleRects=function(a,b,c,d){if(!bb)throw Error(m(363));a=sh(a,b);var e=ib(a,c,d).disconnect;return{disconnect:function(){e()}}};exports.registerMutableSourceForHydration=function(a,b){var c=b._getVersion;c=c(b._source);null==a.mutableSourceEagerHydrationData?a.mutableSourceEagerHydrationData=[b,c]:a.mutableSourceEagerHydrationData.push(b,c)};exports.runWithPriority=function(a,b){var c=C;try{return C=a,b()}finally{C=c}};exports.shouldError=function(){return null};\nexports.shouldSuspend=function(){return!1};exports.updateContainer=function(a,b,c,d){var e=b.current,f=I(),g=fe(e);c=ji(c);null===b.context?b.context=c:b.pendingContext=c;b=Xd(f,g);b.payload={element:a};d=void 0===d?null:d;null!==d&&(b.callback=d);a=Yd(e,b,g);null!==a&&(ge(a,e,g,f),Zd(a,e,g));return g};\n\n    return exports;\n};\n","/**\n * @license React\n * react-reconciler.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n  module.exports = function $$$reconciler($$$hostConfig) {\n    var exports = {};\n'use strict';\n\nvar React = require('react');\nvar Scheduler = require('scheduler');\n\nvar ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nvar suppressWarning = false;\nfunction setSuppressWarning(newSuppressWarning) {\n  {\n    suppressWarning = newSuppressWarning;\n  }\n} // In DEV, calls to console.warn and console.error get replaced\n// by calls to these methods by a Babel plugin.\n//\n// In PROD (or in packages without access to React internals),\n// they are left as they are instead.\n\nfunction warn(format) {\n  {\n    if (!suppressWarning) {\n      for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n        args[_key - 1] = arguments[_key];\n      }\n\n      printWarning('warn', format, args);\n    }\n  }\n}\nfunction error(format) {\n  {\n    if (!suppressWarning) {\n      for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n        args[_key2 - 1] = arguments[_key2];\n      }\n\n      printWarning('error', format, args);\n    }\n  }\n}\n\nfunction printWarning(level, format, args) {\n  // When changing this logic, you might want to also\n  // update consoleWithStackDev.www.js as well.\n  {\n    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n    var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n    if (stack !== '') {\n      format += '%s';\n      args = args.concat([stack]);\n    } // eslint-disable-next-line react-internal/safe-string-coercion\n\n\n    var argsWithFormat = args.map(function (item) {\n      return String(item);\n    }); // Careful: RN currently depends on this prefix\n\n    argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n    // breaks IE9: https://github.com/facebook/react/issues/13610\n    // eslint-disable-next-line react-internal/no-production-logging\n\n    Function.prototype.apply.call(console[level], console, argsWithFormat);\n  }\n}\n\nvar assign = Object.assign;\n\n/**\n * `ReactInstanceMap` maintains a mapping from a public facing stateful\n * instance (key) and the internal representation (value). This allows public\n * methods to accept the user facing instance as an argument and map them back\n * to internal methods.\n *\n * Note that this module is currently shared and assumed to be stateless.\n * If this becomes an actual Map, that will break.\n */\nfunction get(key) {\n  return key._reactInternals;\n}\nfunction set(key, value) {\n  key._reactInternals = value;\n}\n\n// -----------------------------------------------------------------------------\n// the react-reconciler package.\n\nvar enableNewReconciler = false; // Support legacy Primer support on internal FB www\n\nvar enableLazyContextPropagation = false; // FB-only usage. The new API has different semantics.\n\nvar enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber\n\nvar enableSuspenseAvoidThisFallback = false; // Enables unstable_avoidThisFallback feature in Fizz\nvar warnAboutStringRefs = false; // -----------------------------------------------------------------------------\n// Debugging and DevTools\n// -----------------------------------------------------------------------------\n// Adds user timing marks for e.g. state updates, suspense, and work loop stuff,\n// for an experimental timeline tool.\n\nvar enableSchedulingProfiler = true; // Helps identify side effects in render-phase lifecycle hooks and setState\n\nvar enableProfilerTimer = true; // Record durations for commit and passive effects phases.\n\nvar enableProfilerCommitHooks = true; // Phase param passed to onRender callback differentiates between an \"update\" and a \"cascading-update\".\n\nvar FunctionComponent = 0;\nvar ClassComponent = 1;\nvar IndeterminateComponent = 2; // Before we know whether it is function or class\n\nvar HostRoot = 3; // Root of a host tree. Could be nested inside another node.\n\nvar HostPortal = 4; // A subtree. Could be an entry point to a different renderer.\n\nvar HostComponent = 5;\nvar HostText = 6;\nvar Fragment = 7;\nvar Mode = 8;\nvar ContextConsumer = 9;\nvar ContextProvider = 10;\nvar ForwardRef = 11;\nvar Profiler = 12;\nvar SuspenseComponent = 13;\nvar MemoComponent = 14;\nvar SimpleMemoComponent = 15;\nvar LazyComponent = 16;\nvar IncompleteClassComponent = 17;\nvar DehydratedFragment = 18;\nvar SuspenseListComponent = 19;\nvar ScopeComponent = 21;\nvar OffscreenComponent = 22;\nvar LegacyHiddenComponent = 23;\nvar CacheComponent = 24;\nvar TracingMarkerComponent = 25;\n\n// ATTENTION\n// When adding new symbols to this file,\n// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'\n// The Symbol used to tag the ReactElement-like types.\nvar REACT_ELEMENT_TYPE = Symbol.for('react.element');\nvar REACT_PORTAL_TYPE = Symbol.for('react.portal');\nvar REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');\nvar REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');\nvar REACT_PROFILER_TYPE = Symbol.for('react.profiler');\nvar REACT_PROVIDER_TYPE = Symbol.for('react.provider');\nvar REACT_CONTEXT_TYPE = Symbol.for('react.context');\nvar REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');\nvar REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');\nvar REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');\nvar REACT_MEMO_TYPE = Symbol.for('react.memo');\nvar REACT_LAZY_TYPE = Symbol.for('react.lazy');\nvar REACT_SCOPE_TYPE = Symbol.for('react.scope');\nvar REACT_DEBUG_TRACING_MODE_TYPE = Symbol.for('react.debug_trace_mode');\nvar REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');\nvar REACT_LEGACY_HIDDEN_TYPE = Symbol.for('react.legacy_hidden');\nvar REACT_CACHE_TYPE = Symbol.for('react.cache');\nvar REACT_TRACING_MARKER_TYPE = Symbol.for('react.tracing_marker');\nvar MAYBE_ITERATOR_SYMBOL = Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\nfunction getIteratorFn(maybeIterable) {\n  if (maybeIterable === null || typeof maybeIterable !== 'object') {\n    return null;\n  }\n\n  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n\n  if (typeof maybeIterator === 'function') {\n    return maybeIterator;\n  }\n\n  return null;\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n  var displayName = outerType.displayName;\n\n  if (displayName) {\n    return displayName;\n  }\n\n  var functionName = innerType.displayName || innerType.name || '';\n  return functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName;\n} // Keep in sync with react-reconciler/getComponentNameFromFiber\n\n\nfunction getContextName(type) {\n  return type.displayName || 'Context';\n} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.\n\n\nfunction getComponentNameFromType(type) {\n  if (type == null) {\n    // Host root, text node or just invalid type.\n    return null;\n  }\n\n  {\n    if (typeof type.tag === 'number') {\n      error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');\n    }\n  }\n\n  if (typeof type === 'function') {\n    return type.displayName || type.name || null;\n  }\n\n  if (typeof type === 'string') {\n    return type;\n  }\n\n  switch (type) {\n    case REACT_FRAGMENT_TYPE:\n      return 'Fragment';\n\n    case REACT_PORTAL_TYPE:\n      return 'Portal';\n\n    case REACT_PROFILER_TYPE:\n      return 'Profiler';\n\n    case REACT_STRICT_MODE_TYPE:\n      return 'StrictMode';\n\n    case REACT_SUSPENSE_TYPE:\n      return 'Suspense';\n\n    case REACT_SUSPENSE_LIST_TYPE:\n      return 'SuspenseList';\n\n  }\n\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_CONTEXT_TYPE:\n        var context = type;\n        return getContextName(context) + '.Consumer';\n\n      case REACT_PROVIDER_TYPE:\n        var provider = type;\n        return getContextName(provider._context) + '.Provider';\n\n      case REACT_FORWARD_REF_TYPE:\n        return getWrappedName(type, type.render, 'ForwardRef');\n\n      case REACT_MEMO_TYPE:\n        var outerName = type.displayName || null;\n\n        if (outerName !== null) {\n          return outerName;\n        }\n\n        return getComponentNameFromType(type.type) || 'Memo';\n\n      case REACT_LAZY_TYPE:\n        {\n          var lazyComponent = type;\n          var payload = lazyComponent._payload;\n          var init = lazyComponent._init;\n\n          try {\n            return getComponentNameFromType(init(payload));\n          } catch (x) {\n            return null;\n          }\n        }\n\n      // eslint-disable-next-line no-fallthrough\n    }\n  }\n\n  return null;\n}\n\nfunction getWrappedName$1(outerType, innerType, wrapperName) {\n  var functionName = innerType.displayName || innerType.name || '';\n  return outerType.displayName || (functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName);\n} // Keep in sync with shared/getComponentNameFromType\n\n\nfunction getContextName$1(type) {\n  return type.displayName || 'Context';\n}\n\nfunction getComponentNameFromFiber(fiber) {\n  var tag = fiber.tag,\n      type = fiber.type;\n\n  switch (tag) {\n    case CacheComponent:\n      return 'Cache';\n\n    case ContextConsumer:\n      var context = type;\n      return getContextName$1(context) + '.Consumer';\n\n    case ContextProvider:\n      var provider = type;\n      return getContextName$1(provider._context) + '.Provider';\n\n    case DehydratedFragment:\n      return 'DehydratedFragment';\n\n    case ForwardRef:\n      return getWrappedName$1(type, type.render, 'ForwardRef');\n\n    case Fragment:\n      return 'Fragment';\n\n    case HostComponent:\n      // Host component type is the display name (e.g. \"div\", \"View\")\n      return type;\n\n    case HostPortal:\n      return 'Portal';\n\n    case HostRoot:\n      return 'Root';\n\n    case HostText:\n      return 'Text';\n\n    case LazyComponent:\n      // Name comes from the type in this case; we don't have a tag.\n      return getComponentNameFromType(type);\n\n    case Mode:\n      if (type === REACT_STRICT_MODE_TYPE) {\n        // Don't be less specific than shared/getComponentNameFromType\n        return 'StrictMode';\n      }\n\n      return 'Mode';\n\n    case OffscreenComponent:\n      return 'Offscreen';\n\n    case Profiler:\n      return 'Profiler';\n\n    case ScopeComponent:\n      return 'Scope';\n\n    case SuspenseComponent:\n      return 'Suspense';\n\n    case SuspenseListComponent:\n      return 'SuspenseList';\n\n    case TracingMarkerComponent:\n      return 'TracingMarker';\n    // The display name for this tags come from the user-provided type:\n\n    case ClassComponent:\n    case FunctionComponent:\n    case IncompleteClassComponent:\n    case IndeterminateComponent:\n    case MemoComponent:\n    case SimpleMemoComponent:\n      if (typeof type === 'function') {\n        return type.displayName || type.name || null;\n      }\n\n      if (typeof type === 'string') {\n        return type;\n      }\n\n      break;\n\n  }\n\n  return null;\n}\n\n// Don't change these two values. They're used by React Dev Tools.\nvar NoFlags =\n/*                      */\n0;\nvar PerformedWork =\n/*                */\n1; // You can change the rest (and add more).\n\nvar Placement =\n/*                    */\n2;\nvar Update =\n/*                       */\n4;\nvar ChildDeletion =\n/*                */\n16;\nvar ContentReset =\n/*                 */\n32;\nvar Callback =\n/*                     */\n64;\nvar DidCapture =\n/*                   */\n128;\nvar ForceClientRender =\n/*            */\n256;\nvar Ref =\n/*                          */\n512;\nvar Snapshot =\n/*                     */\n1024;\nvar Passive =\n/*                      */\n2048;\nvar Hydrating =\n/*                    */\n4096;\nvar Visibility =\n/*                   */\n8192;\nvar StoreConsistency =\n/*             */\n16384;\nvar LifecycleEffectMask = Passive | Update | Callback | Ref | Snapshot | StoreConsistency; // Union of all commit flags (flags with the lifetime of a particular commit)\n\nvar HostEffectMask =\n/*               */\n32767; // These are not really side effects, but we still reuse this field.\n\nvar Incomplete =\n/*                   */\n32768;\nvar ShouldCapture =\n/*                */\n65536;\nvar ForceUpdateForLegacySuspense =\n/* */\n131072;\nvar Forked =\n/*                       */\n1048576; // Static tags describe aspects of a fiber that are not specific to a render,\n// e.g. a fiber uses a passive effect (even if there are no updates on this particular render).\n// This enables us to defer more work in the unmount case,\n// since we can defer traversing the tree during layout to look for Passive effects,\n// and instead rely on the static flag as a signal that there may be cleanup work.\n\nvar RefStatic =\n/*                    */\n2097152;\nvar LayoutStatic =\n/*                 */\n4194304;\nvar PassiveStatic =\n/*                */\n8388608; // These flags allow us to traverse to fibers that have effects on mount\n// without traversing the entire tree after every commit for\n// double invoking\n\nvar MountLayoutDev =\n/*               */\n16777216;\nvar MountPassiveDev =\n/*              */\n33554432; // Groups of flags that are used in the commit phase to skip over trees that\n// don't contain effects, by checking subtreeFlags.\n\nvar BeforeMutationMask = // TODO: Remove Update flag from before mutation phase by re-landing Visibility\n// flag logic (see #20043)\nUpdate | Snapshot | ( 0);\nvar MutationMask = Placement | Update | ChildDeletion | ContentReset | Ref | Hydrating | Visibility;\nvar LayoutMask = Update | Callback | Ref | Visibility; // TODO: Split into PassiveMountMask and PassiveUnmountMask\n\nvar PassiveMask = Passive | ChildDeletion; // Union of tags that don't get reset on clones.\n// This allows certain concepts to persist without recalculating them,\n// e.g. whether a subtree contains passive effects or portals.\n\nvar StaticMask = LayoutStatic | PassiveStatic | RefStatic;\n\nvar ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;\nfunction getNearestMountedFiber(fiber) {\n  var node = fiber;\n  var nearestMounted = fiber;\n\n  if (!fiber.alternate) {\n    // If there is no alternate, this might be a new tree that isn't inserted\n    // yet. If it is, then it will have a pending insertion effect on it.\n    var nextNode = node;\n\n    do {\n      node = nextNode;\n\n      if ((node.flags & (Placement | Hydrating)) !== NoFlags) {\n        // This is an insertion or in-progress hydration. The nearest possible\n        // mounted fiber is the parent but we need to continue to figure out\n        // if that one is still mounted.\n        nearestMounted = node.return;\n      }\n\n      nextNode = node.return;\n    } while (nextNode);\n  } else {\n    while (node.return) {\n      node = node.return;\n    }\n  }\n\n  if (node.tag === HostRoot) {\n    // TODO: Check if this was a nested HostRoot when used with\n    // renderContainerIntoSubtree.\n    return nearestMounted;\n  } // If we didn't hit the root, that means that we're in an disconnected tree\n  // that has been unmounted.\n\n\n  return null;\n}\nfunction isFiberMounted(fiber) {\n  return getNearestMountedFiber(fiber) === fiber;\n}\nfunction isMounted(component) {\n  {\n    var owner = ReactCurrentOwner.current;\n\n    if (owner !== null && owner.tag === ClassComponent) {\n      var ownerFiber = owner;\n      var instance = ownerFiber.stateNode;\n\n      if (!instance._warnedAboutRefsInRender) {\n        error('%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromFiber(ownerFiber) || 'A component');\n      }\n\n      instance._warnedAboutRefsInRender = true;\n    }\n  }\n\n  var fiber = get(component);\n\n  if (!fiber) {\n    return false;\n  }\n\n  return getNearestMountedFiber(fiber) === fiber;\n}\n\nfunction assertIsMounted(fiber) {\n  if (getNearestMountedFiber(fiber) !== fiber) {\n    throw new Error('Unable to find node on an unmounted component.');\n  }\n}\n\nfunction findCurrentFiberUsingSlowPath(fiber) {\n  var alternate = fiber.alternate;\n\n  if (!alternate) {\n    // If there is no alternate, then we only need to check if it is mounted.\n    var nearestMounted = getNearestMountedFiber(fiber);\n\n    if (nearestMounted === null) {\n      throw new Error('Unable to find node on an unmounted component.');\n    }\n\n    if (nearestMounted !== fiber) {\n      return null;\n    }\n\n    return fiber;\n  } // If we have two possible branches, we'll walk backwards up to the root\n  // to see what path the root points to. On the way we may hit one of the\n  // special cases and we'll deal with them.\n\n\n  var a = fiber;\n  var b = alternate;\n\n  while (true) {\n    var parentA = a.return;\n\n    if (parentA === null) {\n      // We're at the root.\n      break;\n    }\n\n    var parentB = parentA.alternate;\n\n    if (parentB === null) {\n      // There is no alternate. This is an unusual case. Currently, it only\n      // happens when a Suspense component is hidden. An extra fragment fiber\n      // is inserted in between the Suspense fiber and its children. Skip\n      // over this extra fragment fiber and proceed to the next parent.\n      var nextParent = parentA.return;\n\n      if (nextParent !== null) {\n        a = b = nextParent;\n        continue;\n      } // If there's no parent, we're at the root.\n\n\n      break;\n    } // If both copies of the parent fiber point to the same child, we can\n    // assume that the child is current. This happens when we bailout on low\n    // priority: the bailed out fiber's child reuses the current child.\n\n\n    if (parentA.child === parentB.child) {\n      var child = parentA.child;\n\n      while (child) {\n        if (child === a) {\n          // We've determined that A is the current branch.\n          assertIsMounted(parentA);\n          return fiber;\n        }\n\n        if (child === b) {\n          // We've determined that B is the current branch.\n          assertIsMounted(parentA);\n          return alternate;\n        }\n\n        child = child.sibling;\n      } // We should never have an alternate for any mounting node. So the only\n      // way this could possibly happen is if this was unmounted, if at all.\n\n\n      throw new Error('Unable to find node on an unmounted component.');\n    }\n\n    if (a.return !== b.return) {\n      // The return pointer of A and the return pointer of B point to different\n      // fibers. We assume that return pointers never criss-cross, so A must\n      // belong to the child set of A.return, and B must belong to the child\n      // set of B.return.\n      a = parentA;\n      b = parentB;\n    } else {\n      // The return pointers point to the same fiber. We'll have to use the\n      // default, slow path: scan the child sets of each parent alternate to see\n      // which child belongs to which set.\n      //\n      // Search parent A's child set\n      var didFindChild = false;\n      var _child = parentA.child;\n\n      while (_child) {\n        if (_child === a) {\n          didFindChild = true;\n          a = parentA;\n          b = parentB;\n          break;\n        }\n\n        if (_child === b) {\n          didFindChild = true;\n          b = parentA;\n          a = parentB;\n          break;\n        }\n\n        _child = _child.sibling;\n      }\n\n      if (!didFindChild) {\n        // Search parent B's child set\n        _child = parentB.child;\n\n        while (_child) {\n          if (_child === a) {\n            didFindChild = true;\n            a = parentB;\n            b = parentA;\n            break;\n          }\n\n          if (_child === b) {\n            didFindChild = true;\n            b = parentB;\n            a = parentA;\n            break;\n          }\n\n          _child = _child.sibling;\n        }\n\n        if (!didFindChild) {\n          throw new Error('Child was not found in either parent set. This indicates a bug ' + 'in React related to the return pointer. Please file an issue.');\n        }\n      }\n    }\n\n    if (a.alternate !== b) {\n      throw new Error(\"Return fibers should always be each others' alternates. \" + 'This error is likely caused by a bug in React. Please file an issue.');\n    }\n  } // If the root is not a host container, we're in a disconnected tree. I.e.\n  // unmounted.\n\n\n  if (a.tag !== HostRoot) {\n    throw new Error('Unable to find node on an unmounted component.');\n  }\n\n  if (a.stateNode.current === a) {\n    // We've determined that A is the current branch.\n    return fiber;\n  } // Otherwise B has to be current branch.\n\n\n  return alternate;\n}\nfunction findCurrentHostFiber(parent) {\n  var currentParent = findCurrentFiberUsingSlowPath(parent);\n  return currentParent !== null ? findCurrentHostFiberImpl(currentParent) : null;\n}\n\nfunction findCurrentHostFiberImpl(node) {\n  // Next we'll drill down this component to find the first HostComponent/Text.\n  if (node.tag === HostComponent || node.tag === HostText) {\n    return node;\n  }\n\n  var child = node.child;\n\n  while (child !== null) {\n    var match = findCurrentHostFiberImpl(child);\n\n    if (match !== null) {\n      return match;\n    }\n\n    child = child.sibling;\n  }\n\n  return null;\n}\n\nfunction findCurrentHostFiberWithNoPortals(parent) {\n  var currentParent = findCurrentFiberUsingSlowPath(parent);\n  return currentParent !== null ? findCurrentHostFiberWithNoPortalsImpl(currentParent) : null;\n}\n\nfunction findCurrentHostFiberWithNoPortalsImpl(node) {\n  // Next we'll drill down this component to find the first HostComponent/Text.\n  if (node.tag === HostComponent || node.tag === HostText) {\n    return node;\n  }\n\n  var child = node.child;\n\n  while (child !== null) {\n    if (child.tag !== HostPortal) {\n      var match = findCurrentHostFiberWithNoPortalsImpl(child);\n\n      if (match !== null) {\n        return match;\n      }\n    }\n\n    child = child.sibling;\n  }\n\n  return null;\n}\n\nvar isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare\n\nfunction isArray(a) {\n  return isArrayImpl(a);\n}\n\n// This is a host config that's used for the `react-reconciler` package on npm.\n// It is only used by third-party renderers.\n//\n// Its API lets you pass the host config as an argument.\n// However, inside the `react-reconciler` we treat host config as a module.\n// This file is a shim between two worlds.\n//\n// It works because the `react-reconciler` bundle is wrapped in something like:\n//\n// module.exports = function ($$$config) {\n//   /* reconciler code */\n// }\n//\n// So `$$$config` looks like a global variable, but it's\n// really an argument to a top-level wrapping function.\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\n// eslint-disable-line no-undef\nvar getPublicInstance = $$$hostConfig.getPublicInstance;\nvar getRootHostContext = $$$hostConfig.getRootHostContext;\nvar getChildHostContext = $$$hostConfig.getChildHostContext;\nvar prepareForCommit = $$$hostConfig.prepareForCommit;\nvar resetAfterCommit = $$$hostConfig.resetAfterCommit;\nvar createInstance = $$$hostConfig.createInstance;\nvar appendInitialChild = $$$hostConfig.appendInitialChild;\nvar finalizeInitialChildren = $$$hostConfig.finalizeInitialChildren;\nvar prepareUpdate = $$$hostConfig.prepareUpdate;\nvar shouldSetTextContent = $$$hostConfig.shouldSetTextContent;\nvar createTextInstance = $$$hostConfig.createTextInstance;\nvar scheduleTimeout = $$$hostConfig.scheduleTimeout;\nvar cancelTimeout = $$$hostConfig.cancelTimeout;\nvar noTimeout = $$$hostConfig.noTimeout;\nvar isPrimaryRenderer = $$$hostConfig.isPrimaryRenderer;\nvar warnsIfNotActing = $$$hostConfig.warnsIfNotActing;\nvar supportsMutation = $$$hostConfig.supportsMutation;\nvar supportsPersistence = $$$hostConfig.supportsPersistence;\nvar supportsHydration = $$$hostConfig.supportsHydration;\nvar getInstanceFromNode = $$$hostConfig.getInstanceFromNode;\nvar beforeActiveInstanceBlur = $$$hostConfig.beforeActiveInstanceBlur;\nvar afterActiveInstanceBlur = $$$hostConfig.afterActiveInstanceBlur;\nvar preparePortalMount = $$$hostConfig.preparePortalMount;\nvar prepareScopeUpdate = $$$hostConfig.prepareScopeUpdate;\nvar getInstanceFromScope = $$$hostConfig.getInstanceFromScope;\nvar getCurrentEventPriority = $$$hostConfig.getCurrentEventPriority;\nvar detachDeletedInstance = $$$hostConfig.detachDeletedInstance; // -------------------\n//      Microtasks\n//     (optional)\n// -------------------\n\nvar supportsMicrotasks = $$$hostConfig.supportsMicrotasks;\nvar scheduleMicrotask = $$$hostConfig.scheduleMicrotask; // -------------------\n//      Test selectors\n//     (optional)\n// -------------------\n\nvar supportsTestSelectors = $$$hostConfig.supportsTestSelectors;\nvar findFiberRoot = $$$hostConfig.findFiberRoot;\nvar getBoundingRect = $$$hostConfig.getBoundingRect;\nvar getTextContent = $$$hostConfig.getTextContent;\nvar isHiddenSubtree = $$$hostConfig.isHiddenSubtree;\nvar matchAccessibilityRole = $$$hostConfig.matchAccessibilityRole;\nvar setFocusIfFocusable = $$$hostConfig.setFocusIfFocusable;\nvar setupIntersectionObserver = $$$hostConfig.setupIntersectionObserver; // -------------------\n//      Mutation\n//     (optional)\n// -------------------\n\nvar appendChild = $$$hostConfig.appendChild;\nvar appendChildToContainer = $$$hostConfig.appendChildToContainer;\nvar commitTextUpdate = $$$hostConfig.commitTextUpdate;\nvar commitMount = $$$hostConfig.commitMount;\nvar commitUpdate = $$$hostConfig.commitUpdate;\nvar insertBefore = $$$hostConfig.insertBefore;\nvar insertInContainerBefore = $$$hostConfig.insertInContainerBefore;\nvar removeChild = $$$hostConfig.removeChild;\nvar removeChildFromContainer = $$$hostConfig.removeChildFromContainer;\nvar resetTextContent = $$$hostConfig.resetTextContent;\nvar hideInstance = $$$hostConfig.hideInstance;\nvar hideTextInstance = $$$hostConfig.hideTextInstance;\nvar unhideInstance = $$$hostConfig.unhideInstance;\nvar unhideTextInstance = $$$hostConfig.unhideTextInstance;\nvar clearContainer = $$$hostConfig.clearContainer; // -------------------\n//     Persistence\n//     (optional)\n// -------------------\n\nvar cloneInstance = $$$hostConfig.cloneInstance;\nvar createContainerChildSet = $$$hostConfig.createContainerChildSet;\nvar appendChildToContainerChildSet = $$$hostConfig.appendChildToContainerChildSet;\nvar finalizeContainerChildren = $$$hostConfig.finalizeContainerChildren;\nvar replaceContainerChildren = $$$hostConfig.replaceContainerChildren;\nvar cloneHiddenInstance = $$$hostConfig.cloneHiddenInstance;\nvar cloneHiddenTextInstance = $$$hostConfig.cloneHiddenTextInstance; // -------------------\n//     Hydration\n//     (optional)\n// -------------------\n\nvar canHydrateInstance = $$$hostConfig.canHydrateInstance;\nvar canHydrateTextInstance = $$$hostConfig.canHydrateTextInstance;\nvar canHydrateSuspenseInstance = $$$hostConfig.canHydrateSuspenseInstance;\nvar isSuspenseInstancePending = $$$hostConfig.isSuspenseInstancePending;\nvar isSuspenseInstanceFallback = $$$hostConfig.isSuspenseInstanceFallback;\nvar getSuspenseInstanceFallbackErrorDetails = $$$hostConfig.getSuspenseInstanceFallbackErrorDetails;\nvar registerSuspenseInstanceRetry = $$$hostConfig.registerSuspenseInstanceRetry;\nvar getNextHydratableSibling = $$$hostConfig.getNextHydratableSibling;\nvar getFirstHydratableChild = $$$hostConfig.getFirstHydratableChild;\nvar getFirstHydratableChildWithinContainer = $$$hostConfig.getFirstHydratableChildWithinContainer;\nvar getFirstHydratableChildWithinSuspenseInstance = $$$hostConfig.getFirstHydratableChildWithinSuspenseInstance;\nvar hydrateInstance = $$$hostConfig.hydrateInstance;\nvar hydrateTextInstance = $$$hostConfig.hydrateTextInstance;\nvar hydrateSuspenseInstance = $$$hostConfig.hydrateSuspenseInstance;\nvar getNextHydratableInstanceAfterSuspenseInstance = $$$hostConfig.getNextHydratableInstanceAfterSuspenseInstance;\nvar commitHydratedContainer = $$$hostConfig.commitHydratedContainer;\nvar commitHydratedSuspenseInstance = $$$hostConfig.commitHydratedSuspenseInstance;\nvar clearSuspenseBoundary = $$$hostConfig.clearSuspenseBoundary;\nvar clearSuspenseBoundaryFromContainer = $$$hostConfig.clearSuspenseBoundaryFromContainer;\nvar shouldDeleteUnhydratedTailInstances = $$$hostConfig.shouldDeleteUnhydratedTailInstances;\nvar didNotMatchHydratedContainerTextInstance = $$$hostConfig.didNotMatchHydratedContainerTextInstance;\nvar didNotMatchHydratedTextInstance = $$$hostConfig.didNotMatchHydratedTextInstance;\nvar didNotHydrateInstanceWithinContainer = $$$hostConfig.didNotHydrateInstanceWithinContainer;\nvar didNotHydrateInstanceWithinSuspenseInstance = $$$hostConfig.didNotHydrateInstanceWithinSuspenseInstance;\nvar didNotHydrateInstance = $$$hostConfig.didNotHydrateInstance;\nvar didNotFindHydratableInstanceWithinContainer = $$$hostConfig.didNotFindHydratableInstanceWithinContainer;\nvar didNotFindHydratableTextInstanceWithinContainer = $$$hostConfig.didNotFindHydratableTextInstanceWithinContainer;\nvar didNotFindHydratableSuspenseInstanceWithinContainer = $$$hostConfig.didNotFindHydratableSuspenseInstanceWithinContainer;\nvar didNotFindHydratableInstanceWithinSuspenseInstance = $$$hostConfig.didNotFindHydratableInstanceWithinSuspenseInstance;\nvar didNotFindHydratableTextInstanceWithinSuspenseInstance = $$$hostConfig.didNotFindHydratableTextInstanceWithinSuspenseInstance;\nvar didNotFindHydratableSuspenseInstanceWithinSuspenseInstance = $$$hostConfig.didNotFindHydratableSuspenseInstanceWithinSuspenseInstance;\nvar didNotFindHydratableInstance = $$$hostConfig.didNotFindHydratableInstance;\nvar didNotFindHydratableTextInstance = $$$hostConfig.didNotFindHydratableTextInstance;\nvar didNotFindHydratableSuspenseInstance = $$$hostConfig.didNotFindHydratableSuspenseInstance;\nvar errorHydratingContainer = $$$hostConfig.errorHydratingContainer;\n\n// Helpers to patch console.logs to avoid logging during side-effect free\n// replaying on render function. This currently only patches the object\n// lazily which won't cover if the log function was extracted eagerly.\n// We could also eagerly patch the method.\nvar disabledDepth = 0;\nvar prevLog;\nvar prevInfo;\nvar prevWarn;\nvar prevError;\nvar prevGroup;\nvar prevGroupCollapsed;\nvar prevGroupEnd;\n\nfunction disabledLog() {}\n\ndisabledLog.__reactDisabledLog = true;\nfunction disableLogs() {\n  {\n    if (disabledDepth === 0) {\n      /* eslint-disable react-internal/no-production-logging */\n      prevLog = console.log;\n      prevInfo = console.info;\n      prevWarn = console.warn;\n      prevError = console.error;\n      prevGroup = console.group;\n      prevGroupCollapsed = console.groupCollapsed;\n      prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099\n\n      var props = {\n        configurable: true,\n        enumerable: true,\n        value: disabledLog,\n        writable: true\n      }; // $FlowFixMe Flow thinks console is immutable.\n\n      Object.defineProperties(console, {\n        info: props,\n        log: props,\n        warn: props,\n        error: props,\n        group: props,\n        groupCollapsed: props,\n        groupEnd: props\n      });\n      /* eslint-enable react-internal/no-production-logging */\n    }\n\n    disabledDepth++;\n  }\n}\nfunction reenableLogs() {\n  {\n    disabledDepth--;\n\n    if (disabledDepth === 0) {\n      /* eslint-disable react-internal/no-production-logging */\n      var props = {\n        configurable: true,\n        enumerable: true,\n        writable: true\n      }; // $FlowFixMe Flow thinks console is immutable.\n\n      Object.defineProperties(console, {\n        log: assign({}, props, {\n          value: prevLog\n        }),\n        info: assign({}, props, {\n          value: prevInfo\n        }),\n        warn: assign({}, props, {\n          value: prevWarn\n        }),\n        error: assign({}, props, {\n          value: prevError\n        }),\n        group: assign({}, props, {\n          value: prevGroup\n        }),\n        groupCollapsed: assign({}, props, {\n          value: prevGroupCollapsed\n        }),\n        groupEnd: assign({}, props, {\n          value: prevGroupEnd\n        })\n      });\n      /* eslint-enable react-internal/no-production-logging */\n    }\n\n    if (disabledDepth < 0) {\n      error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');\n    }\n  }\n}\n\nvar ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;\nvar prefix;\nfunction describeBuiltInComponentFrame(name, source, ownerFn) {\n  {\n    if (prefix === undefined) {\n      // Extract the VM specific prefix used by each line.\n      try {\n        throw Error();\n      } catch (x) {\n        var match = x.stack.trim().match(/\\n( *(at )?)/);\n        prefix = match && match[1] || '';\n      }\n    } // We use the prefix to ensure our stacks line up with native stack frames.\n\n\n    return '\\n' + prefix + name;\n  }\n}\nvar reentry = false;\nvar componentFrameCache;\n\n{\n  var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;\n  componentFrameCache = new PossiblyWeakMap();\n}\n\nfunction describeNativeComponentFrame(fn, construct) {\n  // If something asked for a stack inside a fake render, it should get ignored.\n  if ( !fn || reentry) {\n    return '';\n  }\n\n  {\n    var frame = componentFrameCache.get(fn);\n\n    if (frame !== undefined) {\n      return frame;\n    }\n  }\n\n  var control;\n  reentry = true;\n  var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.\n\n  Error.prepareStackTrace = undefined;\n  var previousDispatcher;\n\n  {\n    previousDispatcher = ReactCurrentDispatcher.current; // Set the dispatcher in DEV because this might be call in the render function\n    // for warnings.\n\n    ReactCurrentDispatcher.current = null;\n    disableLogs();\n  }\n\n  try {\n    // This should throw.\n    if (construct) {\n      // Something should be setting the props in the constructor.\n      var Fake = function () {\n        throw Error();\n      }; // $FlowFixMe\n\n\n      Object.defineProperty(Fake.prototype, 'props', {\n        set: function () {\n          // We use a throwing setter instead of frozen or non-writable props\n          // because that won't throw in a non-strict mode function.\n          throw Error();\n        }\n      });\n\n      if (typeof Reflect === 'object' && Reflect.construct) {\n        // We construct a different control for this case to include any extra\n        // frames added by the construct call.\n        try {\n          Reflect.construct(Fake, []);\n        } catch (x) {\n          control = x;\n        }\n\n        Reflect.construct(fn, [], Fake);\n      } else {\n        try {\n          Fake.call();\n        } catch (x) {\n          control = x;\n        }\n\n        fn.call(Fake.prototype);\n      }\n    } else {\n      try {\n        throw Error();\n      } catch (x) {\n        control = x;\n      }\n\n      fn();\n    }\n  } catch (sample) {\n    // This is inlined manually because closure doesn't do it for us.\n    if (sample && control && typeof sample.stack === 'string') {\n      // This extracts the first frame from the sample that isn't also in the control.\n      // Skipping one frame that we assume is the frame that calls the two.\n      var sampleLines = sample.stack.split('\\n');\n      var controlLines = control.stack.split('\\n');\n      var s = sampleLines.length - 1;\n      var c = controlLines.length - 1;\n\n      while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {\n        // We expect at least one stack frame to be shared.\n        // Typically this will be the root most one. However, stack frames may be\n        // cut off due to maximum stack limits. In this case, one maybe cut off\n        // earlier than the other. We assume that the sample is longer or the same\n        // and there for cut off earlier. So we should find the root most frame in\n        // the sample somewhere in the control.\n        c--;\n      }\n\n      for (; s >= 1 && c >= 0; s--, c--) {\n        // Next we find the first one that isn't the same which should be the\n        // frame that called our sample function and the control.\n        if (sampleLines[s] !== controlLines[c]) {\n          // In V8, the first line is describing the message but other VMs don't.\n          // If we're about to return the first line, and the control is also on the same\n          // line, that's a pretty good indicator that our sample threw at same line as\n          // the control. I.e. before we entered the sample frame. So we ignore this result.\n          // This can happen if you passed a class to function component, or non-function.\n          if (s !== 1 || c !== 1) {\n            do {\n              s--;\n              c--; // We may still have similar intermediate frames from the construct call.\n              // The next one that isn't the same should be our match though.\n\n              if (c < 0 || sampleLines[s] !== controlLines[c]) {\n                // V8 adds a \"new\" prefix for native classes. Let's remove it to make it prettier.\n                var _frame = '\\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled \"<anonymous>\"\n                // but we have a user-provided \"displayName\"\n                // splice it in to make the stack more readable.\n\n\n                if (fn.displayName && _frame.includes('<anonymous>')) {\n                  _frame = _frame.replace('<anonymous>', fn.displayName);\n                }\n\n                {\n                  if (typeof fn === 'function') {\n                    componentFrameCache.set(fn, _frame);\n                  }\n                } // Return the line we found.\n\n\n                return _frame;\n              }\n            } while (s >= 1 && c >= 0);\n          }\n\n          break;\n        }\n      }\n    }\n  } finally {\n    reentry = false;\n\n    {\n      ReactCurrentDispatcher.current = previousDispatcher;\n      reenableLogs();\n    }\n\n    Error.prepareStackTrace = previousPrepareStackTrace;\n  } // Fallback to just using the name if we couldn't make it throw.\n\n\n  var name = fn ? fn.displayName || fn.name : '';\n  var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';\n\n  {\n    if (typeof fn === 'function') {\n      componentFrameCache.set(fn, syntheticFrame);\n    }\n  }\n\n  return syntheticFrame;\n}\n\nfunction describeClassComponentFrame(ctor, source, ownerFn) {\n  {\n    return describeNativeComponentFrame(ctor, true);\n  }\n}\nfunction describeFunctionComponentFrame(fn, source, ownerFn) {\n  {\n    return describeNativeComponentFrame(fn, false);\n  }\n}\n\nfunction shouldConstruct(Component) {\n  var prototype = Component.prototype;\n  return !!(prototype && prototype.isReactComponent);\n}\n\nfunction describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {\n\n  if (type == null) {\n    return '';\n  }\n\n  if (typeof type === 'function') {\n    {\n      return describeNativeComponentFrame(type, shouldConstruct(type));\n    }\n  }\n\n  if (typeof type === 'string') {\n    return describeBuiltInComponentFrame(type);\n  }\n\n  switch (type) {\n    case REACT_SUSPENSE_TYPE:\n      return describeBuiltInComponentFrame('Suspense');\n\n    case REACT_SUSPENSE_LIST_TYPE:\n      return describeBuiltInComponentFrame('SuspenseList');\n  }\n\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_FORWARD_REF_TYPE:\n        return describeFunctionComponentFrame(type.render);\n\n      case REACT_MEMO_TYPE:\n        // Memo may contain any component type so we recursively resolve it.\n        return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);\n\n      case REACT_LAZY_TYPE:\n        {\n          var lazyComponent = type;\n          var payload = lazyComponent._payload;\n          var init = lazyComponent._init;\n\n          try {\n            // Lazy may contain any component type so we recursively resolve it.\n            return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);\n          } catch (x) {}\n        }\n    }\n  }\n\n  return '';\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar loggedTypeFailures = {};\nvar ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction setCurrentlyValidatingElement(element) {\n  {\n    if (element) {\n      var owner = element._owner;\n      var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n      ReactDebugCurrentFrame.setExtraStackFrame(stack);\n    } else {\n      ReactDebugCurrentFrame.setExtraStackFrame(null);\n    }\n  }\n}\n\nfunction checkPropTypes(typeSpecs, values, location, componentName, element) {\n  {\n    // $FlowFixMe This is okay but Flow doesn't know it.\n    var has = Function.call.bind(hasOwnProperty);\n\n    for (var typeSpecName in typeSpecs) {\n      if (has(typeSpecs, typeSpecName)) {\n        var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            // eslint-disable-next-line react-internal/prod-error-codes\n            var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n\n          error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');\n        } catch (ex) {\n          error$1 = ex;\n        }\n\n        if (error$1 && !(error$1 instanceof Error)) {\n          setCurrentlyValidatingElement(element);\n\n          error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);\n\n          setCurrentlyValidatingElement(null);\n        }\n\n        if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error$1.message] = true;\n          setCurrentlyValidatingElement(element);\n\n          error('Failed %s type: %s', location, error$1.message);\n\n          setCurrentlyValidatingElement(null);\n        }\n      }\n    }\n  }\n}\n\nvar valueStack = [];\nvar fiberStack;\n\n{\n  fiberStack = [];\n}\n\nvar index = -1;\n\nfunction createCursor(defaultValue) {\n  return {\n    current: defaultValue\n  };\n}\n\nfunction pop(cursor, fiber) {\n  if (index < 0) {\n    {\n      error('Unexpected pop.');\n    }\n\n    return;\n  }\n\n  {\n    if (fiber !== fiberStack[index]) {\n      error('Unexpected Fiber popped.');\n    }\n  }\n\n  cursor.current = valueStack[index];\n  valueStack[index] = null;\n\n  {\n    fiberStack[index] = null;\n  }\n\n  index--;\n}\n\nfunction push(cursor, value, fiber) {\n  index++;\n  valueStack[index] = cursor.current;\n\n  {\n    fiberStack[index] = fiber;\n  }\n\n  cursor.current = value;\n}\n\nvar warnedAboutMissingGetChildContext;\n\n{\n  warnedAboutMissingGetChildContext = {};\n}\n\nvar emptyContextObject = {};\n\n{\n  Object.freeze(emptyContextObject);\n} // A cursor to the current merged context object on the stack.\n\n\nvar contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed.\n\nvar didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack.\n// We use this to get access to the parent context after we have already\n// pushed the next context provider, and now need to merge their contexts.\n\nvar previousContext = emptyContextObject;\n\nfunction getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) {\n  {\n    if (didPushOwnContextIfProvider && isContextProvider(Component)) {\n      // If the fiber is a context provider itself, when we read its context\n      // we may have already pushed its own child context on the stack. A context\n      // provider should not \"see\" its own child context. Therefore we read the\n      // previous (parent) context instead for a context provider.\n      return previousContext;\n    }\n\n    return contextStackCursor.current;\n  }\n}\n\nfunction cacheContext(workInProgress, unmaskedContext, maskedContext) {\n  {\n    var instance = workInProgress.stateNode;\n    instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;\n    instance.__reactInternalMemoizedMaskedChildContext = maskedContext;\n  }\n}\n\nfunction getMaskedContext(workInProgress, unmaskedContext) {\n  {\n    var type = workInProgress.type;\n    var contextTypes = type.contextTypes;\n\n    if (!contextTypes) {\n      return emptyContextObject;\n    } // Avoid recreating masked context unless unmasked context has changed.\n    // Failing to do this will result in unnecessary calls to componentWillReceiveProps.\n    // This may trigger infinite loops if componentWillReceiveProps calls setState.\n\n\n    var instance = workInProgress.stateNode;\n\n    if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {\n      return instance.__reactInternalMemoizedMaskedChildContext;\n    }\n\n    var context = {};\n\n    for (var key in contextTypes) {\n      context[key] = unmaskedContext[key];\n    }\n\n    {\n      var name = getComponentNameFromFiber(workInProgress) || 'Unknown';\n      checkPropTypes(contextTypes, context, 'context', name);\n    } // Cache unmasked context so we can avoid recreating masked context unless necessary.\n    // Context is created before the class component is instantiated so check for instance.\n\n\n    if (instance) {\n      cacheContext(workInProgress, unmaskedContext, context);\n    }\n\n    return context;\n  }\n}\n\nfunction hasContextChanged() {\n  {\n    return didPerformWorkStackCursor.current;\n  }\n}\n\nfunction isContextProvider(type) {\n  {\n    var childContextTypes = type.childContextTypes;\n    return childContextTypes !== null && childContextTypes !== undefined;\n  }\n}\n\nfunction popContext(fiber) {\n  {\n    pop(didPerformWorkStackCursor, fiber);\n    pop(contextStackCursor, fiber);\n  }\n}\n\nfunction popTopLevelContextObject(fiber) {\n  {\n    pop(didPerformWorkStackCursor, fiber);\n    pop(contextStackCursor, fiber);\n  }\n}\n\nfunction pushTopLevelContextObject(fiber, context, didChange) {\n  {\n    if (contextStackCursor.current !== emptyContextObject) {\n      throw new Error('Unexpected context found on stack. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n    }\n\n    push(contextStackCursor, context, fiber);\n    push(didPerformWorkStackCursor, didChange, fiber);\n  }\n}\n\nfunction processChildContext(fiber, type, parentContext) {\n  {\n    var instance = fiber.stateNode;\n    var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future.\n    // It has only been added in Fiber to match the (unintentional) behavior in Stack.\n\n    if (typeof instance.getChildContext !== 'function') {\n      {\n        var componentName = getComponentNameFromFiber(fiber) || 'Unknown';\n\n        if (!warnedAboutMissingGetChildContext[componentName]) {\n          warnedAboutMissingGetChildContext[componentName] = true;\n\n          error('%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName);\n        }\n      }\n\n      return parentContext;\n    }\n\n    var childContext = instance.getChildContext();\n\n    for (var contextKey in childContext) {\n      if (!(contextKey in childContextTypes)) {\n        throw new Error((getComponentNameFromFiber(fiber) || 'Unknown') + \".getChildContext(): key \\\"\" + contextKey + \"\\\" is not defined in childContextTypes.\");\n      }\n    }\n\n    {\n      var name = getComponentNameFromFiber(fiber) || 'Unknown';\n      checkPropTypes(childContextTypes, childContext, 'child context', name);\n    }\n\n    return assign({}, parentContext, childContext);\n  }\n}\n\nfunction pushContextProvider(workInProgress) {\n  {\n    var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity.\n    // If the instance does not exist yet, we will push null at first,\n    // and replace it on the stack later when invalidating the context.\n\n    var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject; // Remember the parent context so we can merge with it later.\n    // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.\n\n    previousContext = contextStackCursor.current;\n    push(contextStackCursor, memoizedMergedChildContext, workInProgress);\n    push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);\n    return true;\n  }\n}\n\nfunction invalidateContextProvider(workInProgress, type, didChange) {\n  {\n    var instance = workInProgress.stateNode;\n\n    if (!instance) {\n      throw new Error('Expected to have an instance by this point. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n    }\n\n    if (didChange) {\n      // Merge parent and own context.\n      // Skip this if we're not updating due to sCU.\n      // This avoids unnecessarily recomputing memoized values.\n      var mergedContext = processChildContext(workInProgress, type, previousContext);\n      instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one.\n      // It is important to unwind the context in the reverse order.\n\n      pop(didPerformWorkStackCursor, workInProgress);\n      pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed.\n\n      push(contextStackCursor, mergedContext, workInProgress);\n      push(didPerformWorkStackCursor, didChange, workInProgress);\n    } else {\n      pop(didPerformWorkStackCursor, workInProgress);\n      push(didPerformWorkStackCursor, didChange, workInProgress);\n    }\n  }\n}\n\nfunction findCurrentUnmaskedContext(fiber) {\n  {\n    // Currently this is only used with renderSubtreeIntoContainer; not sure if it\n    // makes sense elsewhere\n    if (!isFiberMounted(fiber) || fiber.tag !== ClassComponent) {\n      throw new Error('Expected subtree parent to be a mounted class component. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n    }\n\n    var node = fiber;\n\n    do {\n      switch (node.tag) {\n        case HostRoot:\n          return node.stateNode.context;\n\n        case ClassComponent:\n          {\n            var Component = node.type;\n\n            if (isContextProvider(Component)) {\n              return node.stateNode.__reactInternalMemoizedMergedChildContext;\n            }\n\n            break;\n          }\n      }\n\n      node = node.return;\n    } while (node !== null);\n\n    throw new Error('Found unexpected detached subtree parent. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n}\n\nvar LegacyRoot = 0;\nvar ConcurrentRoot = 1;\n\nvar NoMode =\n/*                         */\n0; // TODO: Remove ConcurrentMode by reading from the root tag instead\n\nvar ConcurrentMode =\n/*                 */\n1;\nvar ProfileMode =\n/*                    */\n2;\nvar StrictLegacyMode =\n/*               */\n8;\nvar StrictEffectsMode =\n/*              */\n16;\n\n// TODO: This is pretty well supported by browsers. Maybe we can drop it.\nvar clz32 = Math.clz32 ? Math.clz32 : clz32Fallback; // Count leading zeros.\n// Based on:\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32\n\nvar log = Math.log;\nvar LN2 = Math.LN2;\n\nfunction clz32Fallback(x) {\n  var asUint = x >>> 0;\n\n  if (asUint === 0) {\n    return 32;\n  }\n\n  return 31 - (log(asUint) / LN2 | 0) | 0;\n}\n\n// If those values are changed that package should be rebuilt and redeployed.\n\nvar TotalLanes = 31;\nvar NoLanes =\n/*                        */\n0;\nvar NoLane =\n/*                          */\n0;\nvar SyncLane =\n/*                        */\n1;\nvar InputContinuousHydrationLane =\n/*    */\n2;\nvar InputContinuousLane =\n/*             */\n4;\nvar DefaultHydrationLane =\n/*            */\n8;\nvar DefaultLane =\n/*                     */\n16;\nvar TransitionHydrationLane =\n/*                */\n32;\nvar TransitionLanes =\n/*                       */\n4194240;\nvar TransitionLane1 =\n/*                        */\n64;\nvar TransitionLane2 =\n/*                        */\n128;\nvar TransitionLane3 =\n/*                        */\n256;\nvar TransitionLane4 =\n/*                        */\n512;\nvar TransitionLane5 =\n/*                        */\n1024;\nvar TransitionLane6 =\n/*                        */\n2048;\nvar TransitionLane7 =\n/*                        */\n4096;\nvar TransitionLane8 =\n/*                        */\n8192;\nvar TransitionLane9 =\n/*                        */\n16384;\nvar TransitionLane10 =\n/*                       */\n32768;\nvar TransitionLane11 =\n/*                       */\n65536;\nvar TransitionLane12 =\n/*                       */\n131072;\nvar TransitionLane13 =\n/*                       */\n262144;\nvar TransitionLane14 =\n/*                       */\n524288;\nvar TransitionLane15 =\n/*                       */\n1048576;\nvar TransitionLane16 =\n/*                       */\n2097152;\nvar RetryLanes =\n/*                            */\n130023424;\nvar RetryLane1 =\n/*                             */\n4194304;\nvar RetryLane2 =\n/*                             */\n8388608;\nvar RetryLane3 =\n/*                             */\n16777216;\nvar RetryLane4 =\n/*                             */\n33554432;\nvar RetryLane5 =\n/*                             */\n67108864;\nvar SomeRetryLane = RetryLane1;\nvar SelectiveHydrationLane =\n/*          */\n134217728;\nvar NonIdleLanes =\n/*                          */\n268435455;\nvar IdleHydrationLane =\n/*               */\n268435456;\nvar IdleLane =\n/*                        */\n536870912;\nvar OffscreenLane =\n/*                   */\n1073741824; // This function is used for the experimental timeline (react-devtools-timeline)\n// It should be kept in sync with the Lanes values above.\n\nfunction getLabelForLane(lane) {\n  {\n    if (lane & SyncLane) {\n      return 'Sync';\n    }\n\n    if (lane & InputContinuousHydrationLane) {\n      return 'InputContinuousHydration';\n    }\n\n    if (lane & InputContinuousLane) {\n      return 'InputContinuous';\n    }\n\n    if (lane & DefaultHydrationLane) {\n      return 'DefaultHydration';\n    }\n\n    if (lane & DefaultLane) {\n      return 'Default';\n    }\n\n    if (lane & TransitionHydrationLane) {\n      return 'TransitionHydration';\n    }\n\n    if (lane & TransitionLanes) {\n      return 'Transition';\n    }\n\n    if (lane & RetryLanes) {\n      return 'Retry';\n    }\n\n    if (lane & SelectiveHydrationLane) {\n      return 'SelectiveHydration';\n    }\n\n    if (lane & IdleHydrationLane) {\n      return 'IdleHydration';\n    }\n\n    if (lane & IdleLane) {\n      return 'Idle';\n    }\n\n    if (lane & OffscreenLane) {\n      return 'Offscreen';\n    }\n  }\n}\nvar NoTimestamp = -1;\nvar nextTransitionLane = TransitionLane1;\nvar nextRetryLane = RetryLane1;\n\nfunction getHighestPriorityLanes(lanes) {\n  switch (getHighestPriorityLane(lanes)) {\n    case SyncLane:\n      return SyncLane;\n\n    case InputContinuousHydrationLane:\n      return InputContinuousHydrationLane;\n\n    case InputContinuousLane:\n      return InputContinuousLane;\n\n    case DefaultHydrationLane:\n      return DefaultHydrationLane;\n\n    case DefaultLane:\n      return DefaultLane;\n\n    case TransitionHydrationLane:\n      return TransitionHydrationLane;\n\n    case TransitionLane1:\n    case TransitionLane2:\n    case TransitionLane3:\n    case TransitionLane4:\n    case TransitionLane5:\n    case TransitionLane6:\n    case TransitionLane7:\n    case TransitionLane8:\n    case TransitionLane9:\n    case TransitionLane10:\n    case TransitionLane11:\n    case TransitionLane12:\n    case TransitionLane13:\n    case TransitionLane14:\n    case TransitionLane15:\n    case TransitionLane16:\n      return lanes & TransitionLanes;\n\n    case RetryLane1:\n    case RetryLane2:\n    case RetryLane3:\n    case RetryLane4:\n    case RetryLane5:\n      return lanes & RetryLanes;\n\n    case SelectiveHydrationLane:\n      return SelectiveHydrationLane;\n\n    case IdleHydrationLane:\n      return IdleHydrationLane;\n\n    case IdleLane:\n      return IdleLane;\n\n    case OffscreenLane:\n      return OffscreenLane;\n\n    default:\n      {\n        error('Should have found matching lanes. This is a bug in React.');\n      } // This shouldn't be reachable, but as a fallback, return the entire bitmask.\n\n\n      return lanes;\n  }\n}\n\nfunction getNextLanes(root, wipLanes) {\n  // Early bailout if there's no pending work left.\n  var pendingLanes = root.pendingLanes;\n\n  if (pendingLanes === NoLanes) {\n    return NoLanes;\n  }\n\n  var nextLanes = NoLanes;\n  var suspendedLanes = root.suspendedLanes;\n  var pingedLanes = root.pingedLanes; // Do not work on any idle work until all the non-idle work has finished,\n  // even if the work is suspended.\n\n  var nonIdlePendingLanes = pendingLanes & NonIdleLanes;\n\n  if (nonIdlePendingLanes !== NoLanes) {\n    var nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;\n\n    if (nonIdleUnblockedLanes !== NoLanes) {\n      nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);\n    } else {\n      var nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;\n\n      if (nonIdlePingedLanes !== NoLanes) {\n        nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);\n      }\n    }\n  } else {\n    // The only remaining work is Idle.\n    var unblockedLanes = pendingLanes & ~suspendedLanes;\n\n    if (unblockedLanes !== NoLanes) {\n      nextLanes = getHighestPriorityLanes(unblockedLanes);\n    } else {\n      if (pingedLanes !== NoLanes) {\n        nextLanes = getHighestPriorityLanes(pingedLanes);\n      }\n    }\n  }\n\n  if (nextLanes === NoLanes) {\n    // This should only be reachable if we're suspended\n    // TODO: Consider warning in this path if a fallback timer is not scheduled.\n    return NoLanes;\n  } // If we're already in the middle of a render, switching lanes will interrupt\n  // it and we'll lose our progress. We should only do this if the new lanes are\n  // higher priority.\n\n\n  if (wipLanes !== NoLanes && wipLanes !== nextLanes && // If we already suspended with a delay, then interrupting is fine. Don't\n  // bother waiting until the root is complete.\n  (wipLanes & suspendedLanes) === NoLanes) {\n    var nextLane = getHighestPriorityLane(nextLanes);\n    var wipLane = getHighestPriorityLane(wipLanes);\n\n    if ( // Tests whether the next lane is equal or lower priority than the wip\n    // one. This works because the bits decrease in priority as you go left.\n    nextLane >= wipLane || // Default priority updates should not interrupt transition updates. The\n    // only difference between default updates and transition updates is that\n    // default updates do not support refresh transitions.\n    nextLane === DefaultLane && (wipLane & TransitionLanes) !== NoLanes) {\n      // Keep working on the existing in-progress tree. Do not interrupt.\n      return wipLanes;\n    }\n  }\n\n  if ((nextLanes & InputContinuousLane) !== NoLanes) {\n    // When updates are sync by default, we entangle continuous priority updates\n    // and default updates, so they render in the same batch. The only reason\n    // they use separate lanes is because continuous updates should interrupt\n    // transitions, but default updates should not.\n    nextLanes |= pendingLanes & DefaultLane;\n  } // Check for entangled lanes and add them to the batch.\n  //\n  // A lane is said to be entangled with another when it's not allowed to render\n  // in a batch that does not also include the other lane. Typically we do this\n  // when multiple updates have the same source, and we only want to respond to\n  // the most recent event from that source.\n  //\n  // Note that we apply entanglements *after* checking for partial work above.\n  // This means that if a lane is entangled during an interleaved event while\n  // it's already rendering, we won't interrupt it. This is intentional, since\n  // entanglement is usually \"best effort\": we'll try our best to render the\n  // lanes in the same batch, but it's not worth throwing out partially\n  // completed work in order to do it.\n  // TODO: Reconsider this. The counter-argument is that the partial work\n  // represents an intermediate state, which we don't want to show to the user.\n  // And by spending extra time finishing it, we're increasing the amount of\n  // time it takes to show the final state, which is what they are actually\n  // waiting for.\n  //\n  // For those exceptions where entanglement is semantically important, like\n  // useMutableSource, we should ensure that there is no partial work at the\n  // time we apply the entanglement.\n\n\n  var entangledLanes = root.entangledLanes;\n\n  if (entangledLanes !== NoLanes) {\n    var entanglements = root.entanglements;\n    var lanes = nextLanes & entangledLanes;\n\n    while (lanes > 0) {\n      var index = pickArbitraryLaneIndex(lanes);\n      var lane = 1 << index;\n      nextLanes |= entanglements[index];\n      lanes &= ~lane;\n    }\n  }\n\n  return nextLanes;\n}\nfunction getMostRecentEventTime(root, lanes) {\n  var eventTimes = root.eventTimes;\n  var mostRecentEventTime = NoTimestamp;\n\n  while (lanes > 0) {\n    var index = pickArbitraryLaneIndex(lanes);\n    var lane = 1 << index;\n    var eventTime = eventTimes[index];\n\n    if (eventTime > mostRecentEventTime) {\n      mostRecentEventTime = eventTime;\n    }\n\n    lanes &= ~lane;\n  }\n\n  return mostRecentEventTime;\n}\n\nfunction computeExpirationTime(lane, currentTime) {\n  switch (lane) {\n    case SyncLane:\n    case InputContinuousHydrationLane:\n    case InputContinuousLane:\n      // User interactions should expire slightly more quickly.\n      //\n      // NOTE: This is set to the corresponding constant as in Scheduler.js.\n      // When we made it larger, a product metric in www regressed, suggesting\n      // there's a user interaction that's being starved by a series of\n      // synchronous updates. If that theory is correct, the proper solution is\n      // to fix the starvation. However, this scenario supports the idea that\n      // expiration times are an important safeguard when starvation\n      // does happen.\n      return currentTime + 250;\n\n    case DefaultHydrationLane:\n    case DefaultLane:\n    case TransitionHydrationLane:\n    case TransitionLane1:\n    case TransitionLane2:\n    case TransitionLane3:\n    case TransitionLane4:\n    case TransitionLane5:\n    case TransitionLane6:\n    case TransitionLane7:\n    case TransitionLane8:\n    case TransitionLane9:\n    case TransitionLane10:\n    case TransitionLane11:\n    case TransitionLane12:\n    case TransitionLane13:\n    case TransitionLane14:\n    case TransitionLane15:\n    case TransitionLane16:\n      return currentTime + 5000;\n\n    case RetryLane1:\n    case RetryLane2:\n    case RetryLane3:\n    case RetryLane4:\n    case RetryLane5:\n      // TODO: Retries should be allowed to expire if they are CPU bound for\n      // too long, but when I made this change it caused a spike in browser\n      // crashes. There must be some other underlying bug; not super urgent but\n      // ideally should figure out why and fix it. Unfortunately we don't have\n      // a repro for the crashes, only detected via production metrics.\n      return NoTimestamp;\n\n    case SelectiveHydrationLane:\n    case IdleHydrationLane:\n    case IdleLane:\n    case OffscreenLane:\n      // Anything idle priority or lower should never expire.\n      return NoTimestamp;\n\n    default:\n      {\n        error('Should have found matching lanes. This is a bug in React.');\n      }\n\n      return NoTimestamp;\n  }\n}\n\nfunction markStarvedLanesAsExpired(root, currentTime) {\n  // TODO: This gets called every time we yield. We can optimize by storing\n  // the earliest expiration time on the root. Then use that to quickly bail out\n  // of this function.\n  var pendingLanes = root.pendingLanes;\n  var suspendedLanes = root.suspendedLanes;\n  var pingedLanes = root.pingedLanes;\n  var expirationTimes = root.expirationTimes; // Iterate through the pending lanes and check if we've reached their\n  // expiration time. If so, we'll assume the update is being starved and mark\n  // it as expired to force it to finish.\n\n  var lanes = pendingLanes;\n\n  while (lanes > 0) {\n    var index = pickArbitraryLaneIndex(lanes);\n    var lane = 1 << index;\n    var expirationTime = expirationTimes[index];\n\n    if (expirationTime === NoTimestamp) {\n      // Found a pending lane with no expiration time. If it's not suspended, or\n      // if it's pinged, assume it's CPU-bound. Compute a new expiration time\n      // using the current time.\n      if ((lane & suspendedLanes) === NoLanes || (lane & pingedLanes) !== NoLanes) {\n        // Assumes timestamps are monotonically increasing.\n        expirationTimes[index] = computeExpirationTime(lane, currentTime);\n      }\n    } else if (expirationTime <= currentTime) {\n      // This lane expired\n      root.expiredLanes |= lane;\n    }\n\n    lanes &= ~lane;\n  }\n} // This returns the highest priority pending lanes regardless of whether they\n// are suspended.\n\nfunction getHighestPriorityPendingLanes(root) {\n  return getHighestPriorityLanes(root.pendingLanes);\n}\nfunction getLanesToRetrySynchronouslyOnError(root) {\n  var everythingButOffscreen = root.pendingLanes & ~OffscreenLane;\n\n  if (everythingButOffscreen !== NoLanes) {\n    return everythingButOffscreen;\n  }\n\n  if (everythingButOffscreen & OffscreenLane) {\n    return OffscreenLane;\n  }\n\n  return NoLanes;\n}\nfunction includesSyncLane(lanes) {\n  return (lanes & SyncLane) !== NoLanes;\n}\nfunction includesNonIdleWork(lanes) {\n  return (lanes & NonIdleLanes) !== NoLanes;\n}\nfunction includesOnlyRetries(lanes) {\n  return (lanes & RetryLanes) === lanes;\n}\nfunction includesOnlyNonUrgentLanes(lanes) {\n  var UrgentLanes = SyncLane | InputContinuousLane | DefaultLane;\n  return (lanes & UrgentLanes) === NoLanes;\n}\nfunction includesOnlyTransitions(lanes) {\n  return (lanes & TransitionLanes) === lanes;\n}\nfunction includesBlockingLane(root, lanes) {\n\n  var SyncDefaultLanes = InputContinuousHydrationLane | InputContinuousLane | DefaultHydrationLane | DefaultLane;\n  return (lanes & SyncDefaultLanes) !== NoLanes;\n}\nfunction includesExpiredLane(root, lanes) {\n  // This is a separate check from includesBlockingLane because a lane can\n  // expire after a render has already started.\n  return (lanes & root.expiredLanes) !== NoLanes;\n}\nfunction isTransitionLane(lane) {\n  return (lane & TransitionLanes) !== NoLanes;\n}\nfunction claimNextTransitionLane() {\n  // Cycle through the lanes, assigning each new transition to the next lane.\n  // In most cases, this means every transition gets its own lane, until we\n  // run out of lanes and cycle back to the beginning.\n  var lane = nextTransitionLane;\n  nextTransitionLane <<= 1;\n\n  if ((nextTransitionLane & TransitionLanes) === NoLanes) {\n    nextTransitionLane = TransitionLane1;\n  }\n\n  return lane;\n}\nfunction claimNextRetryLane() {\n  var lane = nextRetryLane;\n  nextRetryLane <<= 1;\n\n  if ((nextRetryLane & RetryLanes) === NoLanes) {\n    nextRetryLane = RetryLane1;\n  }\n\n  return lane;\n}\nfunction getHighestPriorityLane(lanes) {\n  return lanes & -lanes;\n}\nfunction pickArbitraryLane(lanes) {\n  // This wrapper function gets inlined. Only exists so to communicate that it\n  // doesn't matter which bit is selected; you can pick any bit without\n  // affecting the algorithms where its used. Here I'm using\n  // getHighestPriorityLane because it requires the fewest operations.\n  return getHighestPriorityLane(lanes);\n}\n\nfunction pickArbitraryLaneIndex(lanes) {\n  return 31 - clz32(lanes);\n}\n\nfunction laneToIndex(lane) {\n  return pickArbitraryLaneIndex(lane);\n}\n\nfunction includesSomeLane(a, b) {\n  return (a & b) !== NoLanes;\n}\nfunction isSubsetOfLanes(set, subset) {\n  return (set & subset) === subset;\n}\nfunction mergeLanes(a, b) {\n  return a | b;\n}\nfunction removeLanes(set, subset) {\n  return set & ~subset;\n}\nfunction intersectLanes(a, b) {\n  return a & b;\n} // Seems redundant, but it changes the type from a single lane (used for\n// updates) to a group of lanes (used for flushing work).\n\nfunction laneToLanes(lane) {\n  return lane;\n}\nfunction higherPriorityLane(a, b) {\n  // This works because the bit ranges decrease in priority as you go left.\n  return a !== NoLane && a < b ? a : b;\n}\nfunction createLaneMap(initial) {\n  // Intentionally pushing one by one.\n  // https://v8.dev/blog/elements-kinds#avoid-creating-holes\n  var laneMap = [];\n\n  for (var i = 0; i < TotalLanes; i++) {\n    laneMap.push(initial);\n  }\n\n  return laneMap;\n}\nfunction markRootUpdated(root, updateLane, eventTime) {\n  root.pendingLanes |= updateLane; // If there are any suspended transitions, it's possible this new update\n  // could unblock them. Clear the suspended lanes so that we can try rendering\n  // them again.\n  //\n  // TODO: We really only need to unsuspend only lanes that are in the\n  // `subtreeLanes` of the updated fiber, or the update lanes of the return\n  // path. This would exclude suspended updates in an unrelated sibling tree,\n  // since there's no way for this update to unblock it.\n  //\n  // We don't do this if the incoming update is idle, because we never process\n  // idle updates until after all the regular updates have finished; there's no\n  // way it could unblock a transition.\n\n  if (updateLane !== IdleLane) {\n    root.suspendedLanes = NoLanes;\n    root.pingedLanes = NoLanes;\n  }\n\n  var eventTimes = root.eventTimes;\n  var index = laneToIndex(updateLane); // We can always overwrite an existing timestamp because we prefer the most\n  // recent event, and we assume time is monotonically increasing.\n\n  eventTimes[index] = eventTime;\n}\nfunction markRootSuspended(root, suspendedLanes) {\n  root.suspendedLanes |= suspendedLanes;\n  root.pingedLanes &= ~suspendedLanes; // The suspended lanes are no longer CPU-bound. Clear their expiration times.\n\n  var expirationTimes = root.expirationTimes;\n  var lanes = suspendedLanes;\n\n  while (lanes > 0) {\n    var index = pickArbitraryLaneIndex(lanes);\n    var lane = 1 << index;\n    expirationTimes[index] = NoTimestamp;\n    lanes &= ~lane;\n  }\n}\nfunction markRootPinged(root, pingedLanes, eventTime) {\n  root.pingedLanes |= root.suspendedLanes & pingedLanes;\n}\nfunction markRootFinished(root, remainingLanes) {\n  var noLongerPendingLanes = root.pendingLanes & ~remainingLanes;\n  root.pendingLanes = remainingLanes; // Let's try everything again\n\n  root.suspendedLanes = NoLanes;\n  root.pingedLanes = NoLanes;\n  root.expiredLanes &= remainingLanes;\n  root.mutableReadLanes &= remainingLanes;\n  root.entangledLanes &= remainingLanes;\n  var entanglements = root.entanglements;\n  var eventTimes = root.eventTimes;\n  var expirationTimes = root.expirationTimes; // Clear the lanes that no longer have pending work\n\n  var lanes = noLongerPendingLanes;\n\n  while (lanes > 0) {\n    var index = pickArbitraryLaneIndex(lanes);\n    var lane = 1 << index;\n    entanglements[index] = NoLanes;\n    eventTimes[index] = NoTimestamp;\n    expirationTimes[index] = NoTimestamp;\n    lanes &= ~lane;\n  }\n}\nfunction markRootEntangled(root, entangledLanes) {\n  // In addition to entangling each of the given lanes with each other, we also\n  // have to consider _transitive_ entanglements. For each lane that is already\n  // entangled with *any* of the given lanes, that lane is now transitively\n  // entangled with *all* the given lanes.\n  //\n  // Translated: If C is entangled with A, then entangling A with B also\n  // entangles C with B.\n  //\n  // If this is hard to grasp, it might help to intentionally break this\n  // function and look at the tests that fail in ReactTransition-test.js. Try\n  // commenting out one of the conditions below.\n  var rootEntangledLanes = root.entangledLanes |= entangledLanes;\n  var entanglements = root.entanglements;\n  var lanes = rootEntangledLanes;\n\n  while (lanes) {\n    var index = pickArbitraryLaneIndex(lanes);\n    var lane = 1 << index;\n\n    if ( // Is this one of the newly entangled lanes?\n    lane & entangledLanes | // Is this lane transitively entangled with the newly entangled lanes?\n    entanglements[index] & entangledLanes) {\n      entanglements[index] |= entangledLanes;\n    }\n\n    lanes &= ~lane;\n  }\n}\nfunction getBumpedLaneForHydration(root, renderLanes) {\n  var renderLane = getHighestPriorityLane(renderLanes);\n  var lane;\n\n  switch (renderLane) {\n    case InputContinuousLane:\n      lane = InputContinuousHydrationLane;\n      break;\n\n    case DefaultLane:\n      lane = DefaultHydrationLane;\n      break;\n\n    case TransitionLane1:\n    case TransitionLane2:\n    case TransitionLane3:\n    case TransitionLane4:\n    case TransitionLane5:\n    case TransitionLane6:\n    case TransitionLane7:\n    case TransitionLane8:\n    case TransitionLane9:\n    case TransitionLane10:\n    case TransitionLane11:\n    case TransitionLane12:\n    case TransitionLane13:\n    case TransitionLane14:\n    case TransitionLane15:\n    case TransitionLane16:\n    case RetryLane1:\n    case RetryLane2:\n    case RetryLane3:\n    case RetryLane4:\n    case RetryLane5:\n      lane = TransitionHydrationLane;\n      break;\n\n    case IdleLane:\n      lane = IdleHydrationLane;\n      break;\n\n    default:\n      // Everything else is already either a hydration lane, or shouldn't\n      // be retried at a hydration lane.\n      lane = NoLane;\n      break;\n  } // Check if the lane we chose is suspended. If so, that indicates that we\n  // already attempted and failed to hydrate at that level. Also check if we're\n  // already rendering that lane, which is rare but could happen.\n\n\n  if ((lane & (root.suspendedLanes | renderLanes)) !== NoLane) {\n    // Give up trying to hydrate and fall back to client render.\n    return NoLane;\n  }\n\n  return lane;\n}\nfunction addFiberToLanesMap(root, fiber, lanes) {\n\n  if (!isDevToolsPresent) {\n    return;\n  }\n\n  var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap;\n\n  while (lanes > 0) {\n    var index = laneToIndex(lanes);\n    var lane = 1 << index;\n    var updaters = pendingUpdatersLaneMap[index];\n    updaters.add(fiber);\n    lanes &= ~lane;\n  }\n}\nfunction movePendingFibersToMemoized(root, lanes) {\n\n  if (!isDevToolsPresent) {\n    return;\n  }\n\n  var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap;\n  var memoizedUpdaters = root.memoizedUpdaters;\n\n  while (lanes > 0) {\n    var index = laneToIndex(lanes);\n    var lane = 1 << index;\n    var updaters = pendingUpdatersLaneMap[index];\n\n    if (updaters.size > 0) {\n      updaters.forEach(function (fiber) {\n        var alternate = fiber.alternate;\n\n        if (alternate === null || !memoizedUpdaters.has(alternate)) {\n          memoizedUpdaters.add(fiber);\n        }\n      });\n      updaters.clear();\n    }\n\n    lanes &= ~lane;\n  }\n}\nfunction getTransitionsForLanes(root, lanes) {\n  {\n    return null;\n  }\n}\n\nvar DiscreteEventPriority = SyncLane;\nvar ContinuousEventPriority = InputContinuousLane;\nvar DefaultEventPriority = DefaultLane;\nvar IdleEventPriority = IdleLane;\nvar currentUpdatePriority = NoLane;\nfunction getCurrentUpdatePriority() {\n  return currentUpdatePriority;\n}\nfunction setCurrentUpdatePriority(newPriority) {\n  currentUpdatePriority = newPriority;\n}\nfunction runWithPriority(priority, fn) {\n  var previousPriority = currentUpdatePriority;\n\n  try {\n    currentUpdatePriority = priority;\n    return fn();\n  } finally {\n    currentUpdatePriority = previousPriority;\n  }\n}\nfunction higherEventPriority(a, b) {\n  return a !== 0 && a < b ? a : b;\n}\nfunction lowerEventPriority(a, b) {\n  return a === 0 || a > b ? a : b;\n}\nfunction isHigherEventPriority(a, b) {\n  return a !== 0 && a < b;\n}\nfunction lanesToEventPriority(lanes) {\n  var lane = getHighestPriorityLane(lanes);\n\n  if (!isHigherEventPriority(DiscreteEventPriority, lane)) {\n    return DiscreteEventPriority;\n  }\n\n  if (!isHigherEventPriority(ContinuousEventPriority, lane)) {\n    return ContinuousEventPriority;\n  }\n\n  if (includesNonIdleWork(lane)) {\n    return DefaultEventPriority;\n  }\n\n  return IdleEventPriority;\n}\n\n// This module only exists as an ESM wrapper around the external CommonJS\nvar scheduleCallback = Scheduler.unstable_scheduleCallback;\nvar cancelCallback = Scheduler.unstable_cancelCallback;\nvar shouldYield = Scheduler.unstable_shouldYield;\nvar requestPaint = Scheduler.unstable_requestPaint;\nvar now = Scheduler.unstable_now;\nvar ImmediatePriority = Scheduler.unstable_ImmediatePriority;\nvar UserBlockingPriority = Scheduler.unstable_UserBlockingPriority;\nvar NormalPriority = Scheduler.unstable_NormalPriority;\nvar IdlePriority = Scheduler.unstable_IdlePriority;\n// this doesn't actually exist on the scheduler, but it *does*\n// on scheduler/unstable_mock, which we'll need for internal testing\nvar unstable_yieldValue = Scheduler.unstable_yieldValue;\nvar unstable_setDisableYieldValue = Scheduler.unstable_setDisableYieldValue;\n\nvar rendererID = null;\nvar injectedHook = null;\nvar injectedProfilingHooks = null;\nvar hasLoggedError = false;\nvar isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined';\nfunction injectInternals(internals) {\n  if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n    // No DevTools\n    return false;\n  }\n\n  var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;\n\n  if (hook.isDisabled) {\n    // This isn't a real property on the hook, but it can be set to opt out\n    // of DevTools integration and associated warnings and logs.\n    // https://github.com/facebook/react/issues/3877\n    return true;\n  }\n\n  if (!hook.supportsFiber) {\n    {\n      error('The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://reactjs.org/link/react-devtools');\n    } // DevTools exists, even though it doesn't support Fiber.\n\n\n    return true;\n  }\n\n  try {\n    if (enableSchedulingProfiler) {\n      // Conditionally inject these hooks only if Timeline profiler is supported by this build.\n      // This gives DevTools a way to feature detect that isn't tied to version number\n      // (since profiling and timeline are controlled by different feature flags).\n      internals = assign({}, internals, {\n        getLaneLabelMap: getLaneLabelMap,\n        injectProfilingHooks: injectProfilingHooks\n      });\n    }\n\n    rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks.\n\n    injectedHook = hook;\n  } catch (err) {\n    // Catch all errors because it is unsafe to throw during initialization.\n    {\n      error('React instrumentation encountered an error: %s.', err);\n    }\n  }\n\n  if (hook.checkDCE) {\n    // This is the real DevTools.\n    return true;\n  } else {\n    // This is likely a hook installed by Fast Refresh runtime.\n    return false;\n  }\n}\nfunction onScheduleRoot(root, children) {\n  {\n    if (injectedHook && typeof injectedHook.onScheduleFiberRoot === 'function') {\n      try {\n        injectedHook.onScheduleFiberRoot(rendererID, root, children);\n      } catch (err) {\n        if ( !hasLoggedError) {\n          hasLoggedError = true;\n\n          error('React instrumentation encountered an error: %s', err);\n        }\n      }\n    }\n  }\n}\nfunction onCommitRoot(root, eventPriority) {\n  if (injectedHook && typeof injectedHook.onCommitFiberRoot === 'function') {\n    try {\n      var didError = (root.current.flags & DidCapture) === DidCapture;\n\n      if (enableProfilerTimer) {\n        var schedulerPriority;\n\n        switch (eventPriority) {\n          case DiscreteEventPriority:\n            schedulerPriority = ImmediatePriority;\n            break;\n\n          case ContinuousEventPriority:\n            schedulerPriority = UserBlockingPriority;\n            break;\n\n          case DefaultEventPriority:\n            schedulerPriority = NormalPriority;\n            break;\n\n          case IdleEventPriority:\n            schedulerPriority = IdlePriority;\n            break;\n\n          default:\n            schedulerPriority = NormalPriority;\n            break;\n        }\n\n        injectedHook.onCommitFiberRoot(rendererID, root, schedulerPriority, didError);\n      } else {\n        injectedHook.onCommitFiberRoot(rendererID, root, undefined, didError);\n      }\n    } catch (err) {\n      {\n        if (!hasLoggedError) {\n          hasLoggedError = true;\n\n          error('React instrumentation encountered an error: %s', err);\n        }\n      }\n    }\n  }\n}\nfunction onPostCommitRoot(root) {\n  if (injectedHook && typeof injectedHook.onPostCommitFiberRoot === 'function') {\n    try {\n      injectedHook.onPostCommitFiberRoot(rendererID, root);\n    } catch (err) {\n      {\n        if (!hasLoggedError) {\n          hasLoggedError = true;\n\n          error('React instrumentation encountered an error: %s', err);\n        }\n      }\n    }\n  }\n}\nfunction onCommitUnmount(fiber) {\n  if (injectedHook && typeof injectedHook.onCommitFiberUnmount === 'function') {\n    try {\n      injectedHook.onCommitFiberUnmount(rendererID, fiber);\n    } catch (err) {\n      {\n        if (!hasLoggedError) {\n          hasLoggedError = true;\n\n          error('React instrumentation encountered an error: %s', err);\n        }\n      }\n    }\n  }\n}\nfunction setIsStrictModeForDevtools(newIsStrictMode) {\n  {\n    if (typeof unstable_yieldValue === 'function') {\n      // We're in a test because Scheduler.unstable_yieldValue only exists\n      // in SchedulerMock. To reduce the noise in strict mode tests,\n      // suppress warnings and disable scheduler yielding during the double render\n      unstable_setDisableYieldValue(newIsStrictMode);\n      setSuppressWarning(newIsStrictMode);\n    }\n\n    if (injectedHook && typeof injectedHook.setStrictMode === 'function') {\n      try {\n        injectedHook.setStrictMode(rendererID, newIsStrictMode);\n      } catch (err) {\n        {\n          if (!hasLoggedError) {\n            hasLoggedError = true;\n\n            error('React instrumentation encountered an error: %s', err);\n          }\n        }\n      }\n    }\n  }\n} // Profiler API hooks\n\nfunction injectProfilingHooks(profilingHooks) {\n  injectedProfilingHooks = profilingHooks;\n}\n\nfunction getLaneLabelMap() {\n  {\n    var map = new Map();\n    var lane = 1;\n\n    for (var index = 0; index < TotalLanes; index++) {\n      var label = getLabelForLane(lane);\n      map.set(lane, label);\n      lane *= 2;\n    }\n\n    return map;\n  }\n}\n\nfunction markCommitStarted(lanes) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStarted === 'function') {\n      injectedProfilingHooks.markCommitStarted(lanes);\n    }\n  }\n}\nfunction markCommitStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStopped === 'function') {\n      injectedProfilingHooks.markCommitStopped();\n    }\n  }\n}\nfunction markComponentRenderStarted(fiber) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStarted === 'function') {\n      injectedProfilingHooks.markComponentRenderStarted(fiber);\n    }\n  }\n}\nfunction markComponentRenderStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStopped === 'function') {\n      injectedProfilingHooks.markComponentRenderStopped();\n    }\n  }\n}\nfunction markComponentPassiveEffectMountStarted(fiber) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStarted === 'function') {\n      injectedProfilingHooks.markComponentPassiveEffectMountStarted(fiber);\n    }\n  }\n}\nfunction markComponentPassiveEffectMountStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStopped === 'function') {\n      injectedProfilingHooks.markComponentPassiveEffectMountStopped();\n    }\n  }\n}\nfunction markComponentPassiveEffectUnmountStarted(fiber) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStarted === 'function') {\n      injectedProfilingHooks.markComponentPassiveEffectUnmountStarted(fiber);\n    }\n  }\n}\nfunction markComponentPassiveEffectUnmountStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStopped === 'function') {\n      injectedProfilingHooks.markComponentPassiveEffectUnmountStopped();\n    }\n  }\n}\nfunction markComponentLayoutEffectMountStarted(fiber) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStarted === 'function') {\n      injectedProfilingHooks.markComponentLayoutEffectMountStarted(fiber);\n    }\n  }\n}\nfunction markComponentLayoutEffectMountStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStopped === 'function') {\n      injectedProfilingHooks.markComponentLayoutEffectMountStopped();\n    }\n  }\n}\nfunction markComponentLayoutEffectUnmountStarted(fiber) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStarted === 'function') {\n      injectedProfilingHooks.markComponentLayoutEffectUnmountStarted(fiber);\n    }\n  }\n}\nfunction markComponentLayoutEffectUnmountStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStopped === 'function') {\n      injectedProfilingHooks.markComponentLayoutEffectUnmountStopped();\n    }\n  }\n}\nfunction markComponentErrored(fiber, thrownValue, lanes) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentErrored === 'function') {\n      injectedProfilingHooks.markComponentErrored(fiber, thrownValue, lanes);\n    }\n  }\n}\nfunction markComponentSuspended(fiber, wakeable, lanes) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentSuspended === 'function') {\n      injectedProfilingHooks.markComponentSuspended(fiber, wakeable, lanes);\n    }\n  }\n}\nfunction markLayoutEffectsStarted(lanes) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStarted === 'function') {\n      injectedProfilingHooks.markLayoutEffectsStarted(lanes);\n    }\n  }\n}\nfunction markLayoutEffectsStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStopped === 'function') {\n      injectedProfilingHooks.markLayoutEffectsStopped();\n    }\n  }\n}\nfunction markPassiveEffectsStarted(lanes) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStarted === 'function') {\n      injectedProfilingHooks.markPassiveEffectsStarted(lanes);\n    }\n  }\n}\nfunction markPassiveEffectsStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStopped === 'function') {\n      injectedProfilingHooks.markPassiveEffectsStopped();\n    }\n  }\n}\nfunction markRenderStarted(lanes) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStarted === 'function') {\n      injectedProfilingHooks.markRenderStarted(lanes);\n    }\n  }\n}\nfunction markRenderYielded() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderYielded === 'function') {\n      injectedProfilingHooks.markRenderYielded();\n    }\n  }\n}\nfunction markRenderStopped() {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStopped === 'function') {\n      injectedProfilingHooks.markRenderStopped();\n    }\n  }\n}\nfunction markRenderScheduled(lane) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderScheduled === 'function') {\n      injectedProfilingHooks.markRenderScheduled(lane);\n    }\n  }\n}\nfunction markForceUpdateScheduled(fiber, lane) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markForceUpdateScheduled === 'function') {\n      injectedProfilingHooks.markForceUpdateScheduled(fiber, lane);\n    }\n  }\n}\nfunction markStateUpdateScheduled(fiber, lane) {\n  {\n    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markStateUpdateScheduled === 'function') {\n      injectedProfilingHooks.markStateUpdateScheduled(fiber, lane);\n    }\n  }\n}\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\nfunction is(x, y) {\n  return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare\n  ;\n}\n\nvar objectIs = typeof Object.is === 'function' ? Object.is : is;\n\nvar syncQueue = null;\nvar includesLegacySyncCallbacks = false;\nvar isFlushingSyncQueue = false;\nfunction scheduleSyncCallback(callback) {\n  // Push this callback into an internal queue. We'll flush these either in\n  // the next tick, or earlier if something calls `flushSyncCallbackQueue`.\n  if (syncQueue === null) {\n    syncQueue = [callback];\n  } else {\n    // Push onto existing queue. Don't need to schedule a callback because\n    // we already scheduled one when we created the queue.\n    syncQueue.push(callback);\n  }\n}\nfunction scheduleLegacySyncCallback(callback) {\n  includesLegacySyncCallbacks = true;\n  scheduleSyncCallback(callback);\n}\nfunction flushSyncCallbacksOnlyInLegacyMode() {\n  // Only flushes the queue if there's a legacy sync callback scheduled.\n  // TODO: There's only a single type of callback: performSyncOnWorkOnRoot. So\n  // it might make more sense for the queue to be a list of roots instead of a\n  // list of generic callbacks. Then we can have two: one for legacy roots, one\n  // for concurrent roots. And this method would only flush the legacy ones.\n  if (includesLegacySyncCallbacks) {\n    flushSyncCallbacks();\n  }\n}\nfunction flushSyncCallbacks() {\n  if (!isFlushingSyncQueue && syncQueue !== null) {\n    // Prevent re-entrance.\n    isFlushingSyncQueue = true;\n    var i = 0;\n    var previousUpdatePriority = getCurrentUpdatePriority();\n\n    try {\n      var isSync = true;\n      var queue = syncQueue; // TODO: Is this necessary anymore? The only user code that runs in this\n      // queue is in the render or commit phases.\n\n      setCurrentUpdatePriority(DiscreteEventPriority);\n\n      for (; i < queue.length; i++) {\n        var callback = queue[i];\n\n        do {\n          callback = callback(isSync);\n        } while (callback !== null);\n      }\n\n      syncQueue = null;\n      includesLegacySyncCallbacks = false;\n    } catch (error) {\n      // If something throws, leave the remaining callbacks on the queue.\n      if (syncQueue !== null) {\n        syncQueue = syncQueue.slice(i + 1);\n      } // Resume flushing in the next tick\n\n\n      scheduleCallback(ImmediatePriority, flushSyncCallbacks);\n      throw error;\n    } finally {\n      setCurrentUpdatePriority(previousUpdatePriority);\n      isFlushingSyncQueue = false;\n    }\n  }\n\n  return null;\n}\n\n// This is imported by the event replaying implementation in React DOM. It's\n// in a separate file to break a circular dependency between the renderer and\n// the reconciler.\nfunction isRootDehydrated(root) {\n  var currentState = root.current.memoizedState;\n  return currentState.isDehydrated;\n}\n\n// TODO: Use the unified fiber stack module instead of this local one?\n// Intentionally not using it yet to derisk the initial implementation, because\n// the way we push/pop these values is a bit unusual. If there's a mistake, I'd\n// rather the ids be wrong than crash the whole reconciler.\nvar forkStack = [];\nvar forkStackIndex = 0;\nvar treeForkProvider = null;\nvar treeForkCount = 0;\nvar idStack = [];\nvar idStackIndex = 0;\nvar treeContextProvider = null;\nvar treeContextId = 1;\nvar treeContextOverflow = '';\nfunction isForkedChild(workInProgress) {\n  warnIfNotHydrating();\n  return (workInProgress.flags & Forked) !== NoFlags;\n}\nfunction getForksAtLevel(workInProgress) {\n  warnIfNotHydrating();\n  return treeForkCount;\n}\nfunction getTreeId() {\n  var overflow = treeContextOverflow;\n  var idWithLeadingBit = treeContextId;\n  var id = idWithLeadingBit & ~getLeadingBit(idWithLeadingBit);\n  return id.toString(32) + overflow;\n}\nfunction pushTreeFork(workInProgress, totalChildren) {\n  // This is called right after we reconcile an array (or iterator) of child\n  // fibers, because that's the only place where we know how many children in\n  // the whole set without doing extra work later, or storing addtional\n  // information on the fiber.\n  //\n  // That's why this function is separate from pushTreeId — it's called during\n  // the render phase of the fork parent, not the child, which is where we push\n  // the other context values.\n  //\n  // In the Fizz implementation this is much simpler because the child is\n  // rendered in the same callstack as the parent.\n  //\n  // It might be better to just add a `forks` field to the Fiber type. It would\n  // make this module simpler.\n  warnIfNotHydrating();\n  forkStack[forkStackIndex++] = treeForkCount;\n  forkStack[forkStackIndex++] = treeForkProvider;\n  treeForkProvider = workInProgress;\n  treeForkCount = totalChildren;\n}\nfunction pushTreeId(workInProgress, totalChildren, index) {\n  warnIfNotHydrating();\n  idStack[idStackIndex++] = treeContextId;\n  idStack[idStackIndex++] = treeContextOverflow;\n  idStack[idStackIndex++] = treeContextProvider;\n  treeContextProvider = workInProgress;\n  var baseIdWithLeadingBit = treeContextId;\n  var baseOverflow = treeContextOverflow; // The leftmost 1 marks the end of the sequence, non-inclusive. It's not part\n  // of the id; we use it to account for leading 0s.\n\n  var baseLength = getBitLength(baseIdWithLeadingBit) - 1;\n  var baseId = baseIdWithLeadingBit & ~(1 << baseLength);\n  var slot = index + 1;\n  var length = getBitLength(totalChildren) + baseLength; // 30 is the max length we can store without overflowing, taking into\n  // consideration the leading 1 we use to mark the end of the sequence.\n\n  if (length > 30) {\n    // We overflowed the bitwise-safe range. Fall back to slower algorithm.\n    // This branch assumes the length of the base id is greater than 5; it won't\n    // work for smaller ids, because you need 5 bits per character.\n    //\n    // We encode the id in multiple steps: first the base id, then the\n    // remaining digits.\n    //\n    // Each 5 bit sequence corresponds to a single base 32 character. So for\n    // example, if the current id is 23 bits long, we can convert 20 of those\n    // bits into a string of 4 characters, with 3 bits left over.\n    //\n    // First calculate how many bits in the base id represent a complete\n    // sequence of characters.\n    var numberOfOverflowBits = baseLength - baseLength % 5; // Then create a bitmask that selects only those bits.\n\n    var newOverflowBits = (1 << numberOfOverflowBits) - 1; // Select the bits, and convert them to a base 32 string.\n\n    var newOverflow = (baseId & newOverflowBits).toString(32); // Now we can remove those bits from the base id.\n\n    var restOfBaseId = baseId >> numberOfOverflowBits;\n    var restOfBaseLength = baseLength - numberOfOverflowBits; // Finally, encode the rest of the bits using the normal algorithm. Because\n    // we made more room, this time it won't overflow.\n\n    var restOfLength = getBitLength(totalChildren) + restOfBaseLength;\n    var restOfNewBits = slot << restOfBaseLength;\n    var id = restOfNewBits | restOfBaseId;\n    var overflow = newOverflow + baseOverflow;\n    treeContextId = 1 << restOfLength | id;\n    treeContextOverflow = overflow;\n  } else {\n    // Normal path\n    var newBits = slot << baseLength;\n\n    var _id = newBits | baseId;\n\n    var _overflow = baseOverflow;\n    treeContextId = 1 << length | _id;\n    treeContextOverflow = _overflow;\n  }\n}\nfunction pushMaterializedTreeId(workInProgress) {\n  warnIfNotHydrating(); // This component materialized an id. This will affect any ids that appear\n  // in its children.\n\n  var returnFiber = workInProgress.return;\n\n  if (returnFiber !== null) {\n    var numberOfForks = 1;\n    var slotIndex = 0;\n    pushTreeFork(workInProgress, numberOfForks);\n    pushTreeId(workInProgress, numberOfForks, slotIndex);\n  }\n}\n\nfunction getBitLength(number) {\n  return 32 - clz32(number);\n}\n\nfunction getLeadingBit(id) {\n  return 1 << getBitLength(id) - 1;\n}\n\nfunction popTreeContext(workInProgress) {\n  // Restore the previous values.\n  // This is a bit more complicated than other context-like modules in Fiber\n  // because the same Fiber may appear on the stack multiple times and for\n  // different reasons. We have to keep popping until the work-in-progress is\n  // no longer at the top of the stack.\n  while (workInProgress === treeForkProvider) {\n    treeForkProvider = forkStack[--forkStackIndex];\n    forkStack[forkStackIndex] = null;\n    treeForkCount = forkStack[--forkStackIndex];\n    forkStack[forkStackIndex] = null;\n  }\n\n  while (workInProgress === treeContextProvider) {\n    treeContextProvider = idStack[--idStackIndex];\n    idStack[idStackIndex] = null;\n    treeContextOverflow = idStack[--idStackIndex];\n    idStack[idStackIndex] = null;\n    treeContextId = idStack[--idStackIndex];\n    idStack[idStackIndex] = null;\n  }\n}\nfunction getSuspendedTreeContext() {\n  warnIfNotHydrating();\n\n  if (treeContextProvider !== null) {\n    return {\n      id: treeContextId,\n      overflow: treeContextOverflow\n    };\n  } else {\n    return null;\n  }\n}\nfunction restoreSuspendedTreeContext(workInProgress, suspendedContext) {\n  warnIfNotHydrating();\n  idStack[idStackIndex++] = treeContextId;\n  idStack[idStackIndex++] = treeContextOverflow;\n  idStack[idStackIndex++] = treeContextProvider;\n  treeContextId = suspendedContext.id;\n  treeContextOverflow = suspendedContext.overflow;\n  treeContextProvider = workInProgress;\n}\n\nfunction warnIfNotHydrating() {\n  {\n    if (!getIsHydrating()) {\n      error('Expected to be hydrating. This is a bug in React. Please file ' + 'an issue.');\n    }\n  }\n}\n\n// This may have been an insertion or a hydration.\n\nvar hydrationParentFiber = null;\nvar nextHydratableInstance = null;\nvar isHydrating = false; // This flag allows for warning supression when we expect there to be mismatches\n// due to earlier mismatches or a suspended fiber.\n\nvar didSuspendOrErrorDEV = false; // Hydration errors that were thrown inside this boundary\n\nvar hydrationErrors = null;\n\nfunction warnIfHydrating() {\n  {\n    if (isHydrating) {\n      error('We should not be hydrating here. This is a bug in React. Please file a bug.');\n    }\n  }\n}\n\nfunction markDidThrowWhileHydratingDEV() {\n  {\n    didSuspendOrErrorDEV = true;\n  }\n}\nfunction didSuspendOrErrorWhileHydratingDEV() {\n  {\n    return didSuspendOrErrorDEV;\n  }\n}\n\nfunction enterHydrationState(fiber) {\n  if (!supportsHydration) {\n    return false;\n  }\n\n  var parentInstance = fiber.stateNode.containerInfo;\n  nextHydratableInstance = getFirstHydratableChildWithinContainer(parentInstance);\n  hydrationParentFiber = fiber;\n  isHydrating = true;\n  hydrationErrors = null;\n  didSuspendOrErrorDEV = false;\n  return true;\n}\n\nfunction reenterHydrationStateFromDehydratedSuspenseInstance(fiber, suspenseInstance, treeContext) {\n  if (!supportsHydration) {\n    return false;\n  }\n\n  nextHydratableInstance = getFirstHydratableChildWithinSuspenseInstance(suspenseInstance);\n  hydrationParentFiber = fiber;\n  isHydrating = true;\n  hydrationErrors = null;\n  didSuspendOrErrorDEV = false;\n\n  if (treeContext !== null) {\n    restoreSuspendedTreeContext(fiber, treeContext);\n  }\n\n  return true;\n}\n\nfunction warnUnhydratedInstance(returnFiber, instance) {\n  {\n    switch (returnFiber.tag) {\n      case HostRoot:\n        {\n          didNotHydrateInstanceWithinContainer(returnFiber.stateNode.containerInfo, instance);\n          break;\n        }\n\n      case HostComponent:\n        {\n          var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;\n          didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance, // TODO: Delete this argument when we remove the legacy root API.\n          isConcurrentMode);\n          break;\n        }\n\n      case SuspenseComponent:\n        {\n          var suspenseState = returnFiber.memoizedState;\n          if (suspenseState.dehydrated !== null) didNotHydrateInstanceWithinSuspenseInstance(suspenseState.dehydrated, instance);\n          break;\n        }\n    }\n  }\n}\n\nfunction deleteHydratableInstance(returnFiber, instance) {\n  warnUnhydratedInstance(returnFiber, instance);\n  var childToDelete = createFiberFromHostInstanceForDeletion();\n  childToDelete.stateNode = instance;\n  childToDelete.return = returnFiber;\n  var deletions = returnFiber.deletions;\n\n  if (deletions === null) {\n    returnFiber.deletions = [childToDelete];\n    returnFiber.flags |= ChildDeletion;\n  } else {\n    deletions.push(childToDelete);\n  }\n}\n\nfunction warnNonhydratedInstance(returnFiber, fiber) {\n  {\n    if (didSuspendOrErrorDEV) {\n      // Inside a boundary that already suspended. We're currently rendering the\n      // siblings of a suspended node. The mismatch may be due to the missing\n      // data, so it's probably a false positive.\n      return;\n    }\n\n    switch (returnFiber.tag) {\n      case HostRoot:\n        {\n          var parentContainer = returnFiber.stateNode.containerInfo;\n\n          switch (fiber.tag) {\n            case HostComponent:\n              var type = fiber.type;\n              var props = fiber.pendingProps;\n              didNotFindHydratableInstanceWithinContainer(parentContainer, type, props);\n              break;\n\n            case HostText:\n              var text = fiber.pendingProps;\n              didNotFindHydratableTextInstanceWithinContainer(parentContainer, text);\n              break;\n\n            case SuspenseComponent:\n              didNotFindHydratableSuspenseInstanceWithinContainer(parentContainer);\n              break;\n          }\n\n          break;\n        }\n\n      case HostComponent:\n        {\n          var parentType = returnFiber.type;\n          var parentProps = returnFiber.memoizedProps;\n          var parentInstance = returnFiber.stateNode;\n\n          switch (fiber.tag) {\n            case HostComponent:\n              {\n                var _type = fiber.type;\n                var _props = fiber.pendingProps;\n                var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;\n                didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props, // TODO: Delete this argument when we remove the legacy root API.\n                isConcurrentMode);\n                break;\n              }\n\n            case HostText:\n              {\n                var _text = fiber.pendingProps;\n\n                var _isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;\n\n                didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text, // TODO: Delete this argument when we remove the legacy root API.\n                _isConcurrentMode);\n                break;\n              }\n\n            case SuspenseComponent:\n              {\n                didNotFindHydratableSuspenseInstance(parentType, parentProps, parentInstance);\n                break;\n              }\n          }\n\n          break;\n        }\n\n      case SuspenseComponent:\n        {\n          var suspenseState = returnFiber.memoizedState;\n          var _parentInstance = suspenseState.dehydrated;\n          if (_parentInstance !== null) switch (fiber.tag) {\n            case HostComponent:\n              var _type2 = fiber.type;\n              var _props2 = fiber.pendingProps;\n              didNotFindHydratableInstanceWithinSuspenseInstance(_parentInstance, _type2, _props2);\n              break;\n\n            case HostText:\n              var _text2 = fiber.pendingProps;\n              didNotFindHydratableTextInstanceWithinSuspenseInstance(_parentInstance, _text2);\n              break;\n\n            case SuspenseComponent:\n              didNotFindHydratableSuspenseInstanceWithinSuspenseInstance(_parentInstance);\n              break;\n          }\n          break;\n        }\n\n      default:\n        return;\n    }\n  }\n}\n\nfunction insertNonHydratedInstance(returnFiber, fiber) {\n  fiber.flags = fiber.flags & ~Hydrating | Placement;\n  warnNonhydratedInstance(returnFiber, fiber);\n}\n\nfunction tryHydrate(fiber, nextInstance) {\n  switch (fiber.tag) {\n    case HostComponent:\n      {\n        var type = fiber.type;\n        var props = fiber.pendingProps;\n        var instance = canHydrateInstance(nextInstance, type, props);\n\n        if (instance !== null) {\n          fiber.stateNode = instance;\n          hydrationParentFiber = fiber;\n          nextHydratableInstance = getFirstHydratableChild(instance);\n          return true;\n        }\n\n        return false;\n      }\n\n    case HostText:\n      {\n        var text = fiber.pendingProps;\n        var textInstance = canHydrateTextInstance(nextInstance, text);\n\n        if (textInstance !== null) {\n          fiber.stateNode = textInstance;\n          hydrationParentFiber = fiber; // Text Instances don't have children so there's nothing to hydrate.\n\n          nextHydratableInstance = null;\n          return true;\n        }\n\n        return false;\n      }\n\n    case SuspenseComponent:\n      {\n        var suspenseInstance = canHydrateSuspenseInstance(nextInstance);\n\n        if (suspenseInstance !== null) {\n          var suspenseState = {\n            dehydrated: suspenseInstance,\n            treeContext: getSuspendedTreeContext(),\n            retryLane: OffscreenLane\n          };\n          fiber.memoizedState = suspenseState; // Store the dehydrated fragment as a child fiber.\n          // This simplifies the code for getHostSibling and deleting nodes,\n          // since it doesn't have to consider all Suspense boundaries and\n          // check if they're dehydrated ones or not.\n\n          var dehydratedFragment = createFiberFromDehydratedFragment(suspenseInstance);\n          dehydratedFragment.return = fiber;\n          fiber.child = dehydratedFragment;\n          hydrationParentFiber = fiber; // While a Suspense Instance does have children, we won't step into\n          // it during the first pass. Instead, we'll reenter it later.\n\n          nextHydratableInstance = null;\n          return true;\n        }\n\n        return false;\n      }\n\n    default:\n      return false;\n  }\n}\n\nfunction shouldClientRenderOnMismatch(fiber) {\n  return (fiber.mode & ConcurrentMode) !== NoMode && (fiber.flags & DidCapture) === NoFlags;\n}\n\nfunction throwOnHydrationMismatch(fiber) {\n  throw new Error('Hydration failed because the initial UI does not match what was ' + 'rendered on the server.');\n}\n\nfunction tryToClaimNextHydratableInstance(fiber) {\n  if (!isHydrating) {\n    return;\n  }\n\n  var nextInstance = nextHydratableInstance;\n\n  if (!nextInstance) {\n    if (shouldClientRenderOnMismatch(fiber)) {\n      warnNonhydratedInstance(hydrationParentFiber, fiber);\n      throwOnHydrationMismatch();\n    } // Nothing to hydrate. Make it an insertion.\n\n\n    insertNonHydratedInstance(hydrationParentFiber, fiber);\n    isHydrating = false;\n    hydrationParentFiber = fiber;\n    return;\n  }\n\n  var firstAttemptedInstance = nextInstance;\n\n  if (!tryHydrate(fiber, nextInstance)) {\n    if (shouldClientRenderOnMismatch(fiber)) {\n      warnNonhydratedInstance(hydrationParentFiber, fiber);\n      throwOnHydrationMismatch();\n    } // If we can't hydrate this instance let's try the next one.\n    // We use this as a heuristic. It's based on intuition and not data so it\n    // might be flawed or unnecessary.\n\n\n    nextInstance = getNextHydratableSibling(firstAttemptedInstance);\n    var prevHydrationParentFiber = hydrationParentFiber;\n\n    if (!nextInstance || !tryHydrate(fiber, nextInstance)) {\n      // Nothing to hydrate. Make it an insertion.\n      insertNonHydratedInstance(hydrationParentFiber, fiber);\n      isHydrating = false;\n      hydrationParentFiber = fiber;\n      return;\n    } // We matched the next one, we'll now assume that the first one was\n    // superfluous and we'll delete it. Since we can't eagerly delete it\n    // we'll have to schedule a deletion. To do that, this node needs a dummy\n    // fiber associated with it.\n\n\n    deleteHydratableInstance(prevHydrationParentFiber, firstAttemptedInstance);\n  }\n}\n\nfunction prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {\n  if (!supportsHydration) {\n    throw new Error('Expected prepareToHydrateHostInstance() to never be called. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  var instance = fiber.stateNode;\n  var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV;\n  var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber, shouldWarnIfMismatchDev); // TODO: Type this specific to this type of component.\n\n  fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there\n  // is a new ref we mark this as an update.\n\n  if (updatePayload !== null) {\n    return true;\n  }\n\n  return false;\n}\n\nfunction prepareToHydrateHostTextInstance(fiber) {\n  if (!supportsHydration) {\n    throw new Error('Expected prepareToHydrateHostTextInstance() to never be called. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  var textInstance = fiber.stateNode;\n  var textContent = fiber.memoizedProps;\n  var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV;\n  var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber, shouldWarnIfMismatchDev);\n\n  if (shouldUpdate) {\n    // We assume that prepareToHydrateHostTextInstance is called in a context where the\n    // hydration parent is the parent host component of this host text.\n    var returnFiber = hydrationParentFiber;\n\n    if (returnFiber !== null) {\n      switch (returnFiber.tag) {\n        case HostRoot:\n          {\n            var parentContainer = returnFiber.stateNode.containerInfo;\n            var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;\n            didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API.\n            isConcurrentMode);\n            break;\n          }\n\n        case HostComponent:\n          {\n            var parentType = returnFiber.type;\n            var parentProps = returnFiber.memoizedProps;\n            var parentInstance = returnFiber.stateNode;\n\n            var _isConcurrentMode2 = (returnFiber.mode & ConcurrentMode) !== NoMode;\n\n            didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API.\n            _isConcurrentMode2);\n            break;\n          }\n      }\n    }\n  }\n\n  return shouldUpdate;\n}\n\nfunction prepareToHydrateHostSuspenseInstance(fiber) {\n  if (!supportsHydration) {\n    throw new Error('Expected prepareToHydrateHostSuspenseInstance() to never be called. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  var suspenseState = fiber.memoizedState;\n  var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;\n\n  if (!suspenseInstance) {\n    throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  hydrateSuspenseInstance(suspenseInstance, fiber);\n}\n\nfunction skipPastDehydratedSuspenseInstance(fiber) {\n  if (!supportsHydration) {\n    throw new Error('Expected skipPastDehydratedSuspenseInstance() to never be called. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  var suspenseState = fiber.memoizedState;\n  var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;\n\n  if (!suspenseInstance) {\n    throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  return getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance);\n}\n\nfunction popToNextHostParent(fiber) {\n  var parent = fiber.return;\n\n  while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== SuspenseComponent) {\n    parent = parent.return;\n  }\n\n  hydrationParentFiber = parent;\n}\n\nfunction popHydrationState(fiber) {\n  if (!supportsHydration) {\n    return false;\n  }\n\n  if (fiber !== hydrationParentFiber) {\n    // We're deeper than the current hydration context, inside an inserted\n    // tree.\n    return false;\n  }\n\n  if (!isHydrating) {\n    // If we're not currently hydrating but we're in a hydration context, then\n    // we were an insertion and now need to pop up reenter hydration of our\n    // siblings.\n    popToNextHostParent(fiber);\n    isHydrating = true;\n    return false;\n  } // If we have any remaining hydratable nodes, we need to delete them now.\n  // We only do this deeper than head and body since they tend to have random\n  // other nodes in them. We also ignore components with pure text content in\n  // side of them. We also don't delete anything inside the root container.\n\n\n  if (fiber.tag !== HostRoot && (fiber.tag !== HostComponent || shouldDeleteUnhydratedTailInstances(fiber.type) && !shouldSetTextContent(fiber.type, fiber.memoizedProps))) {\n    var nextInstance = nextHydratableInstance;\n\n    if (nextInstance) {\n      if (shouldClientRenderOnMismatch(fiber)) {\n        warnIfUnhydratedTailNodes(fiber);\n        throwOnHydrationMismatch();\n      } else {\n        while (nextInstance) {\n          deleteHydratableInstance(fiber, nextInstance);\n          nextInstance = getNextHydratableSibling(nextInstance);\n        }\n      }\n    }\n  }\n\n  popToNextHostParent(fiber);\n\n  if (fiber.tag === SuspenseComponent) {\n    nextHydratableInstance = skipPastDehydratedSuspenseInstance(fiber);\n  } else {\n    nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;\n  }\n\n  return true;\n}\n\nfunction hasUnhydratedTailNodes() {\n  return isHydrating && nextHydratableInstance !== null;\n}\n\nfunction warnIfUnhydratedTailNodes(fiber) {\n  var nextInstance = nextHydratableInstance;\n\n  while (nextInstance) {\n    warnUnhydratedInstance(fiber, nextInstance);\n    nextInstance = getNextHydratableSibling(nextInstance);\n  }\n}\n\nfunction resetHydrationState() {\n  if (!supportsHydration) {\n    return;\n  }\n\n  hydrationParentFiber = null;\n  nextHydratableInstance = null;\n  isHydrating = false;\n  didSuspendOrErrorDEV = false;\n}\n\nfunction upgradeHydrationErrorsToRecoverable() {\n  if (hydrationErrors !== null) {\n    // Successfully completed a forced client render. The errors that occurred\n    // during the hydration attempt are now recovered. We will log them in\n    // commit phase, once the entire tree has finished.\n    queueRecoverableErrors(hydrationErrors);\n    hydrationErrors = null;\n  }\n}\n\nfunction getIsHydrating() {\n  return isHydrating;\n}\n\nfunction queueHydrationError(error) {\n  if (hydrationErrors === null) {\n    hydrationErrors = [error];\n  } else {\n    hydrationErrors.push(error);\n  }\n}\n\nvar ReactCurrentBatchConfig = ReactSharedInternals.ReactCurrentBatchConfig;\nvar NoTransition = null;\nfunction requestCurrentTransition() {\n  return ReactCurrentBatchConfig.transition;\n}\n\n/**\n * Performs equality by iterating through keys on an object and returning false\n * when any key has values which are not strictly equal between the arguments.\n * Returns true when the values of all keys are strictly equal.\n */\n\nfunction shallowEqual(objA, objB) {\n  if (objectIs(objA, objB)) {\n    return true;\n  }\n\n  if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n    return false;\n  }\n\n  var keysA = Object.keys(objA);\n  var keysB = Object.keys(objB);\n\n  if (keysA.length !== keysB.length) {\n    return false;\n  } // Test for A's keys different from B.\n\n\n  for (var i = 0; i < keysA.length; i++) {\n    var currentKey = keysA[i];\n\n    if (!hasOwnProperty.call(objB, currentKey) || !objectIs(objA[currentKey], objB[currentKey])) {\n      return false;\n    }\n  }\n\n  return true;\n}\n\nfunction describeFiber(fiber) {\n  var owner =  fiber._debugOwner ? fiber._debugOwner.type : null ;\n  var source =  fiber._debugSource ;\n\n  switch (fiber.tag) {\n    case HostComponent:\n      return describeBuiltInComponentFrame(fiber.type);\n\n    case LazyComponent:\n      return describeBuiltInComponentFrame('Lazy');\n\n    case SuspenseComponent:\n      return describeBuiltInComponentFrame('Suspense');\n\n    case SuspenseListComponent:\n      return describeBuiltInComponentFrame('SuspenseList');\n\n    case FunctionComponent:\n    case IndeterminateComponent:\n    case SimpleMemoComponent:\n      return describeFunctionComponentFrame(fiber.type);\n\n    case ForwardRef:\n      return describeFunctionComponentFrame(fiber.type.render);\n\n    case ClassComponent:\n      return describeClassComponentFrame(fiber.type);\n\n    default:\n      return '';\n  }\n}\n\nfunction getStackByFiberInDevAndProd(workInProgress) {\n  try {\n    var info = '';\n    var node = workInProgress;\n\n    do {\n      info += describeFiber(node);\n      node = node.return;\n    } while (node);\n\n    return info;\n  } catch (x) {\n    return '\\nError generating stack: ' + x.message + '\\n' + x.stack;\n  }\n}\n\nvar ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;\nvar current = null;\nvar isRendering = false;\nfunction getCurrentFiberOwnerNameInDevOrNull() {\n  {\n    if (current === null) {\n      return null;\n    }\n\n    var owner = current._debugOwner;\n\n    if (owner !== null && typeof owner !== 'undefined') {\n      return getComponentNameFromFiber(owner);\n    }\n  }\n\n  return null;\n}\n\nfunction getCurrentFiberStackInDev() {\n  {\n    if (current === null) {\n      return '';\n    } // Safe because if current fiber exists, we are reconciling,\n    // and it is guaranteed to be the work-in-progress version.\n\n\n    return getStackByFiberInDevAndProd(current);\n  }\n}\n\nfunction resetCurrentFiber() {\n  {\n    ReactDebugCurrentFrame$1.getCurrentStack = null;\n    current = null;\n    isRendering = false;\n  }\n}\nfunction setCurrentFiber(fiber) {\n  {\n    ReactDebugCurrentFrame$1.getCurrentStack = fiber === null ? null : getCurrentFiberStackInDev;\n    current = fiber;\n    isRendering = false;\n  }\n}\nfunction getCurrentFiber() {\n  {\n    return current;\n  }\n}\nfunction setIsRendering(rendering) {\n  {\n    isRendering = rendering;\n  }\n}\n\nvar ReactStrictModeWarnings = {\n  recordUnsafeLifecycleWarnings: function (fiber, instance) {},\n  flushPendingUnsafeLifecycleWarnings: function () {},\n  recordLegacyContextWarning: function (fiber, instance) {},\n  flushLegacyContextWarning: function () {},\n  discardPendingWarnings: function () {}\n};\n\n{\n  var findStrictRoot = function (fiber) {\n    var maybeStrictRoot = null;\n    var node = fiber;\n\n    while (node !== null) {\n      if (node.mode & StrictLegacyMode) {\n        maybeStrictRoot = node;\n      }\n\n      node = node.return;\n    }\n\n    return maybeStrictRoot;\n  };\n\n  var setToSortedString = function (set) {\n    var array = [];\n    set.forEach(function (value) {\n      array.push(value);\n    });\n    return array.sort().join(', ');\n  };\n\n  var pendingComponentWillMountWarnings = [];\n  var pendingUNSAFE_ComponentWillMountWarnings = [];\n  var pendingComponentWillReceivePropsWarnings = [];\n  var pendingUNSAFE_ComponentWillReceivePropsWarnings = [];\n  var pendingComponentWillUpdateWarnings = [];\n  var pendingUNSAFE_ComponentWillUpdateWarnings = []; // Tracks components we have already warned about.\n\n  var didWarnAboutUnsafeLifecycles = new Set();\n\n  ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) {\n    // Dedupe strategy: Warn once per component.\n    if (didWarnAboutUnsafeLifecycles.has(fiber.type)) {\n      return;\n    }\n\n    if (typeof instance.componentWillMount === 'function' && // Don't warn about react-lifecycles-compat polyfilled components.\n    instance.componentWillMount.__suppressDeprecationWarning !== true) {\n      pendingComponentWillMountWarnings.push(fiber);\n    }\n\n    if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillMount === 'function') {\n      pendingUNSAFE_ComponentWillMountWarnings.push(fiber);\n    }\n\n    if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {\n      pendingComponentWillReceivePropsWarnings.push(fiber);\n    }\n\n    if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n      pendingUNSAFE_ComponentWillReceivePropsWarnings.push(fiber);\n    }\n\n    if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {\n      pendingComponentWillUpdateWarnings.push(fiber);\n    }\n\n    if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillUpdate === 'function') {\n      pendingUNSAFE_ComponentWillUpdateWarnings.push(fiber);\n    }\n  };\n\n  ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () {\n    // We do an initial pass to gather component names\n    var componentWillMountUniqueNames = new Set();\n\n    if (pendingComponentWillMountWarnings.length > 0) {\n      pendingComponentWillMountWarnings.forEach(function (fiber) {\n        componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutUnsafeLifecycles.add(fiber.type);\n      });\n      pendingComponentWillMountWarnings = [];\n    }\n\n    var UNSAFE_componentWillMountUniqueNames = new Set();\n\n    if (pendingUNSAFE_ComponentWillMountWarnings.length > 0) {\n      pendingUNSAFE_ComponentWillMountWarnings.forEach(function (fiber) {\n        UNSAFE_componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutUnsafeLifecycles.add(fiber.type);\n      });\n      pendingUNSAFE_ComponentWillMountWarnings = [];\n    }\n\n    var componentWillReceivePropsUniqueNames = new Set();\n\n    if (pendingComponentWillReceivePropsWarnings.length > 0) {\n      pendingComponentWillReceivePropsWarnings.forEach(function (fiber) {\n        componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutUnsafeLifecycles.add(fiber.type);\n      });\n      pendingComponentWillReceivePropsWarnings = [];\n    }\n\n    var UNSAFE_componentWillReceivePropsUniqueNames = new Set();\n\n    if (pendingUNSAFE_ComponentWillReceivePropsWarnings.length > 0) {\n      pendingUNSAFE_ComponentWillReceivePropsWarnings.forEach(function (fiber) {\n        UNSAFE_componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutUnsafeLifecycles.add(fiber.type);\n      });\n      pendingUNSAFE_ComponentWillReceivePropsWarnings = [];\n    }\n\n    var componentWillUpdateUniqueNames = new Set();\n\n    if (pendingComponentWillUpdateWarnings.length > 0) {\n      pendingComponentWillUpdateWarnings.forEach(function (fiber) {\n        componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutUnsafeLifecycles.add(fiber.type);\n      });\n      pendingComponentWillUpdateWarnings = [];\n    }\n\n    var UNSAFE_componentWillUpdateUniqueNames = new Set();\n\n    if (pendingUNSAFE_ComponentWillUpdateWarnings.length > 0) {\n      pendingUNSAFE_ComponentWillUpdateWarnings.forEach(function (fiber) {\n        UNSAFE_componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutUnsafeLifecycles.add(fiber.type);\n      });\n      pendingUNSAFE_ComponentWillUpdateWarnings = [];\n    } // Finally, we flush all the warnings\n    // UNSAFE_ ones before the deprecated ones, since they'll be 'louder'\n\n\n    if (UNSAFE_componentWillMountUniqueNames.size > 0) {\n      var sortedNames = setToSortedString(UNSAFE_componentWillMountUniqueNames);\n\n      error('Using UNSAFE_componentWillMount in strict mode is not recommended and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\\n\\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\\n' + '\\nPlease update the following components: %s', sortedNames);\n    }\n\n    if (UNSAFE_componentWillReceivePropsUniqueNames.size > 0) {\n      var _sortedNames = setToSortedString(UNSAFE_componentWillReceivePropsUniqueNames);\n\n      error('Using UNSAFE_componentWillReceiveProps in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + \"* If you're updating state whenever props change, \" + 'refactor your code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\\n' + '\\nPlease update the following components: %s', _sortedNames);\n    }\n\n    if (UNSAFE_componentWillUpdateUniqueNames.size > 0) {\n      var _sortedNames2 = setToSortedString(UNSAFE_componentWillUpdateUniqueNames);\n\n      error('Using UNSAFE_componentWillUpdate in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + '\\nPlease update the following components: %s', _sortedNames2);\n    }\n\n    if (componentWillMountUniqueNames.size > 0) {\n      var _sortedNames3 = setToSortedString(componentWillMountUniqueNames);\n\n      warn('componentWillMount has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\\n\\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\\n' + '* Rename componentWillMount to UNSAFE_componentWillMount to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\\n' + '\\nPlease update the following components: %s', _sortedNames3);\n    }\n\n    if (componentWillReceivePropsUniqueNames.size > 0) {\n      var _sortedNames4 = setToSortedString(componentWillReceivePropsUniqueNames);\n\n      warn('componentWillReceiveProps has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + \"* If you're updating state whenever props change, refactor your \" + 'code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\\n' + '* Rename componentWillReceiveProps to UNSAFE_componentWillReceiveProps to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\\n' + '\\nPlease update the following components: %s', _sortedNames4);\n    }\n\n    if (componentWillUpdateUniqueNames.size > 0) {\n      var _sortedNames5 = setToSortedString(componentWillUpdateUniqueNames);\n\n      warn('componentWillUpdate has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + '* Rename componentWillUpdate to UNSAFE_componentWillUpdate to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\\n' + '\\nPlease update the following components: %s', _sortedNames5);\n    }\n  };\n\n  var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about.\n\n  var didWarnAboutLegacyContext = new Set();\n\n  ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) {\n    var strictRoot = findStrictRoot(fiber);\n\n    if (strictRoot === null) {\n      error('Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n\n      return;\n    } // Dedup strategy: Warn once per component.\n\n\n    if (didWarnAboutLegacyContext.has(fiber.type)) {\n      return;\n    }\n\n    var warningsForRoot = pendingLegacyContextWarning.get(strictRoot);\n\n    if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') {\n      if (warningsForRoot === undefined) {\n        warningsForRoot = [];\n        pendingLegacyContextWarning.set(strictRoot, warningsForRoot);\n      }\n\n      warningsForRoot.push(fiber);\n    }\n  };\n\n  ReactStrictModeWarnings.flushLegacyContextWarning = function () {\n    pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) {\n      if (fiberArray.length === 0) {\n        return;\n      }\n\n      var firstFiber = fiberArray[0];\n      var uniqueNames = new Set();\n      fiberArray.forEach(function (fiber) {\n        uniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');\n        didWarnAboutLegacyContext.add(fiber.type);\n      });\n      var sortedNames = setToSortedString(uniqueNames);\n\n      try {\n        setCurrentFiber(firstFiber);\n\n        error('Legacy context API has been detected within a strict-mode tree.' + '\\n\\nThe old API will be supported in all 16.x releases, but applications ' + 'using it should migrate to the new version.' + '\\n\\nPlease update the following components: %s' + '\\n\\nLearn more about this warning here: https://reactjs.org/link/legacy-context', sortedNames);\n      } finally {\n        resetCurrentFiber();\n      }\n    });\n  };\n\n  ReactStrictModeWarnings.discardPendingWarnings = function () {\n    pendingComponentWillMountWarnings = [];\n    pendingUNSAFE_ComponentWillMountWarnings = [];\n    pendingComponentWillReceivePropsWarnings = [];\n    pendingUNSAFE_ComponentWillReceivePropsWarnings = [];\n    pendingComponentWillUpdateWarnings = [];\n    pendingUNSAFE_ComponentWillUpdateWarnings = [];\n    pendingLegacyContextWarning = new Map();\n  };\n}\n\n/*\n * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol\n * and Temporal.* types. See https://github.com/facebook/react/pull/22064.\n *\n * The functions in this module will throw an easier-to-understand,\n * easier-to-debug exception with a clear errors message message explaining the\n * problem. (Instead of a confusing exception thrown inside the implementation\n * of the `value` object).\n */\n// $FlowFixMe only called in DEV, so void return is not possible.\nfunction typeName(value) {\n  {\n    // toStringTag is needed for namespaced types like Temporal.Instant\n    var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;\n    var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';\n    return type;\n  }\n} // $FlowFixMe only called in DEV, so void return is not possible.\n\n\nfunction willCoercionThrow(value) {\n  {\n    try {\n      testStringCoercion(value);\n      return false;\n    } catch (e) {\n      return true;\n    }\n  }\n}\n\nfunction testStringCoercion(value) {\n  // If you ended up here by following an exception call stack, here's what's\n  // happened: you supplied an object or symbol value to React (as a prop, key,\n  // DOM attribute, CSS property, string ref, etc.) and when React tried to\n  // coerce it to a string using `'' + value`, an exception was thrown.\n  //\n  // The most common types that will cause this exception are `Symbol` instances\n  // and Temporal objects like `Temporal.Instant`. But any object that has a\n  // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this\n  // exception. (Library authors do this to prevent users from using built-in\n  // numeric operators like `+` or comparison operators like `>=` because custom\n  // methods are needed to perform accurate arithmetic or comparison.)\n  //\n  // To fix the problem, coerce this object or symbol value to a string before\n  // passing it to React. The most reliable way is usually `String(value)`.\n  //\n  // To find which value is throwing, check the browser or debugger console.\n  // Before this exception was thrown, there should be `console.error` output\n  // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the\n  // problem and how that type was used: key, atrribute, input value prop, etc.\n  // In most cases, this console output also shows the component and its\n  // ancestor components where the exception happened.\n  //\n  // eslint-disable-next-line react-internal/safe-string-coercion\n  return '' + value;\n}\nfunction checkKeyStringCoercion(value) {\n  {\n    if (willCoercionThrow(value)) {\n      error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));\n\n      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)\n    }\n  }\n}\nfunction checkPropStringCoercion(value, propName) {\n  {\n    if (willCoercionThrow(value)) {\n      error('The provided `%s` prop is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value));\n\n      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)\n    }\n  }\n}\n\nfunction resolveDefaultProps(Component, baseProps) {\n  if (Component && Component.defaultProps) {\n    // Resolve default props. Taken from ReactElement\n    var props = assign({}, baseProps);\n    var defaultProps = Component.defaultProps;\n\n    for (var propName in defaultProps) {\n      if (props[propName] === undefined) {\n        props[propName] = defaultProps[propName];\n      }\n    }\n\n    return props;\n  }\n\n  return baseProps;\n}\n\nvar valueCursor = createCursor(null);\nvar rendererSigil;\n\n{\n  // Use this to detect multiple renderers using the same context\n  rendererSigil = {};\n}\n\nvar currentlyRenderingFiber = null;\nvar lastContextDependency = null;\nvar lastFullyObservedContext = null;\nvar isDisallowedContextReadInDEV = false;\nfunction resetContextDependencies() {\n  // This is called right before React yields execution, to ensure `readContext`\n  // cannot be called outside the render phase.\n  currentlyRenderingFiber = null;\n  lastContextDependency = null;\n  lastFullyObservedContext = null;\n\n  {\n    isDisallowedContextReadInDEV = false;\n  }\n}\nfunction enterDisallowedContextReadInDEV() {\n  {\n    isDisallowedContextReadInDEV = true;\n  }\n}\nfunction exitDisallowedContextReadInDEV() {\n  {\n    isDisallowedContextReadInDEV = false;\n  }\n}\nfunction pushProvider(providerFiber, context, nextValue) {\n  if (isPrimaryRenderer) {\n    push(valueCursor, context._currentValue, providerFiber);\n    context._currentValue = nextValue;\n\n    {\n      if (context._currentRenderer !== undefined && context._currentRenderer !== null && context._currentRenderer !== rendererSigil) {\n        error('Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.');\n      }\n\n      context._currentRenderer = rendererSigil;\n    }\n  } else {\n    push(valueCursor, context._currentValue2, providerFiber);\n    context._currentValue2 = nextValue;\n\n    {\n      if (context._currentRenderer2 !== undefined && context._currentRenderer2 !== null && context._currentRenderer2 !== rendererSigil) {\n        error('Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.');\n      }\n\n      context._currentRenderer2 = rendererSigil;\n    }\n  }\n}\nfunction popProvider(context, providerFiber) {\n  var currentValue = valueCursor.current;\n  pop(valueCursor, providerFiber);\n\n  if (isPrimaryRenderer) {\n    {\n      context._currentValue = currentValue;\n    }\n  } else {\n    {\n      context._currentValue2 = currentValue;\n    }\n  }\n}\nfunction scheduleContextWorkOnParentPath(parent, renderLanes, propagationRoot) {\n  // Update the child lanes of all the ancestors, including the alternates.\n  var node = parent;\n\n  while (node !== null) {\n    var alternate = node.alternate;\n\n    if (!isSubsetOfLanes(node.childLanes, renderLanes)) {\n      node.childLanes = mergeLanes(node.childLanes, renderLanes);\n\n      if (alternate !== null) {\n        alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);\n      }\n    } else if (alternate !== null && !isSubsetOfLanes(alternate.childLanes, renderLanes)) {\n      alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);\n    }\n\n    if (node === propagationRoot) {\n      break;\n    }\n\n    node = node.return;\n  }\n\n  {\n    if (node !== propagationRoot) {\n      error('Expected to find the propagation root when scheduling context work. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n    }\n  }\n}\nfunction propagateContextChange(workInProgress, context, renderLanes) {\n  {\n    propagateContextChange_eager(workInProgress, context, renderLanes);\n  }\n}\n\nfunction propagateContextChange_eager(workInProgress, context, renderLanes) {\n\n  var fiber = workInProgress.child;\n\n  if (fiber !== null) {\n    // Set the return pointer of the child to the work-in-progress fiber.\n    fiber.return = workInProgress;\n  }\n\n  while (fiber !== null) {\n    var nextFiber = void 0; // Visit this fiber.\n\n    var list = fiber.dependencies;\n\n    if (list !== null) {\n      nextFiber = fiber.child;\n      var dependency = list.firstContext;\n\n      while (dependency !== null) {\n        // Check if the context matches.\n        if (dependency.context === context) {\n          // Match! Schedule an update on this fiber.\n          if (fiber.tag === ClassComponent) {\n            // Schedule a force update on the work-in-progress.\n            var lane = pickArbitraryLane(renderLanes);\n            var update = createUpdate(NoTimestamp, lane);\n            update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the\n            // update to the current fiber, too, which means it will persist even if\n            // this render is thrown away. Since it's a race condition, not sure it's\n            // worth fixing.\n            // Inlined `enqueueUpdate` to remove interleaved update check\n\n            var updateQueue = fiber.updateQueue;\n\n            if (updateQueue === null) ; else {\n              var sharedQueue = updateQueue.shared;\n              var pending = sharedQueue.pending;\n\n              if (pending === null) {\n                // This is the first update. Create a circular list.\n                update.next = update;\n              } else {\n                update.next = pending.next;\n                pending.next = update;\n              }\n\n              sharedQueue.pending = update;\n            }\n          }\n\n          fiber.lanes = mergeLanes(fiber.lanes, renderLanes);\n          var alternate = fiber.alternate;\n\n          if (alternate !== null) {\n            alternate.lanes = mergeLanes(alternate.lanes, renderLanes);\n          }\n\n          scheduleContextWorkOnParentPath(fiber.return, renderLanes, workInProgress); // Mark the updated lanes on the list, too.\n\n          list.lanes = mergeLanes(list.lanes, renderLanes); // Since we already found a match, we can stop traversing the\n          // dependency list.\n\n          break;\n        }\n\n        dependency = dependency.next;\n      }\n    } else if (fiber.tag === ContextProvider) {\n      // Don't scan deeper if this is a matching provider\n      nextFiber = fiber.type === workInProgress.type ? null : fiber.child;\n    } else if (fiber.tag === DehydratedFragment) {\n      // If a dehydrated suspense boundary is in this subtree, we don't know\n      // if it will have any context consumers in it. The best we can do is\n      // mark it as having updates.\n      var parentSuspense = fiber.return;\n\n      if (parentSuspense === null) {\n        throw new Error('We just came from a parent so we must have had a parent. This is a bug in React.');\n      }\n\n      parentSuspense.lanes = mergeLanes(parentSuspense.lanes, renderLanes);\n      var _alternate = parentSuspense.alternate;\n\n      if (_alternate !== null) {\n        _alternate.lanes = mergeLanes(_alternate.lanes, renderLanes);\n      } // This is intentionally passing this fiber as the parent\n      // because we want to schedule this fiber as having work\n      // on its children. We'll use the childLanes on\n      // this fiber to indicate that a context has changed.\n\n\n      scheduleContextWorkOnParentPath(parentSuspense, renderLanes, workInProgress);\n      nextFiber = fiber.sibling;\n    } else {\n      // Traverse down.\n      nextFiber = fiber.child;\n    }\n\n    if (nextFiber !== null) {\n      // Set the return pointer of the child to the work-in-progress fiber.\n      nextFiber.return = fiber;\n    } else {\n      // No child. Traverse to next sibling.\n      nextFiber = fiber;\n\n      while (nextFiber !== null) {\n        if (nextFiber === workInProgress) {\n          // We're back to the root of this subtree. Exit.\n          nextFiber = null;\n          break;\n        }\n\n        var sibling = nextFiber.sibling;\n\n        if (sibling !== null) {\n          // Set the return pointer of the sibling to the work-in-progress fiber.\n          sibling.return = nextFiber.return;\n          nextFiber = sibling;\n          break;\n        } // No more siblings. Traverse up.\n\n\n        nextFiber = nextFiber.return;\n      }\n    }\n\n    fiber = nextFiber;\n  }\n}\nfunction prepareToReadContext(workInProgress, renderLanes) {\n  currentlyRenderingFiber = workInProgress;\n  lastContextDependency = null;\n  lastFullyObservedContext = null;\n  var dependencies = workInProgress.dependencies;\n\n  if (dependencies !== null) {\n    {\n      var firstContext = dependencies.firstContext;\n\n      if (firstContext !== null) {\n        if (includesSomeLane(dependencies.lanes, renderLanes)) {\n          // Context list has a pending update. Mark that this fiber performed work.\n          markWorkInProgressReceivedUpdate();\n        } // Reset the work-in-progress list\n\n\n        dependencies.firstContext = null;\n      }\n    }\n  }\n}\nfunction readContext(context) {\n  {\n    // This warning would fire if you read context inside a Hook like useMemo.\n    // Unlike the class check below, it's not enforced in production for perf.\n    if (isDisallowedContextReadInDEV) {\n      error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');\n    }\n  }\n\n  var value = isPrimaryRenderer ? context._currentValue : context._currentValue2;\n\n  if (lastFullyObservedContext === context) ; else {\n    var contextItem = {\n      context: context,\n      memoizedValue: value,\n      next: null\n    };\n\n    if (lastContextDependency === null) {\n      if (currentlyRenderingFiber === null) {\n        throw new Error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');\n      } // This is the first dependency for this component. Create a new list.\n\n\n      lastContextDependency = contextItem;\n      currentlyRenderingFiber.dependencies = {\n        lanes: NoLanes,\n        firstContext: contextItem\n      };\n    } else {\n      // Append a new context item.\n      lastContextDependency = lastContextDependency.next = contextItem;\n    }\n  }\n\n  return value;\n}\n\n// render. When this render exits, either because it finishes or because it is\n// interrupted, the interleaved updates will be transferred onto the main part\n// of the queue.\n\nvar concurrentQueues = null;\nfunction pushConcurrentUpdateQueue(queue) {\n  if (concurrentQueues === null) {\n    concurrentQueues = [queue];\n  } else {\n    concurrentQueues.push(queue);\n  }\n}\nfunction finishQueueingConcurrentUpdates() {\n  // Transfer the interleaved updates onto the main queue. Each queue has a\n  // `pending` field and an `interleaved` field. When they are not null, they\n  // point to the last node in a circular linked list. We need to append the\n  // interleaved list to the end of the pending list by joining them into a\n  // single, circular list.\n  if (concurrentQueues !== null) {\n    for (var i = 0; i < concurrentQueues.length; i++) {\n      var queue = concurrentQueues[i];\n      var lastInterleavedUpdate = queue.interleaved;\n\n      if (lastInterleavedUpdate !== null) {\n        queue.interleaved = null;\n        var firstInterleavedUpdate = lastInterleavedUpdate.next;\n        var lastPendingUpdate = queue.pending;\n\n        if (lastPendingUpdate !== null) {\n          var firstPendingUpdate = lastPendingUpdate.next;\n          lastPendingUpdate.next = firstInterleavedUpdate;\n          lastInterleavedUpdate.next = firstPendingUpdate;\n        }\n\n        queue.pending = lastInterleavedUpdate;\n      }\n    }\n\n    concurrentQueues = null;\n  }\n}\nfunction enqueueConcurrentHookUpdate(fiber, queue, update, lane) {\n  var interleaved = queue.interleaved;\n\n  if (interleaved === null) {\n    // This is the first update. Create a circular list.\n    update.next = update; // At the end of the current render, this queue's interleaved updates will\n    // be transferred to the pending queue.\n\n    pushConcurrentUpdateQueue(queue);\n  } else {\n    update.next = interleaved.next;\n    interleaved.next = update;\n  }\n\n  queue.interleaved = update;\n  return markUpdateLaneFromFiberToRoot(fiber, lane);\n}\nfunction enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane) {\n  var interleaved = queue.interleaved;\n\n  if (interleaved === null) {\n    // This is the first update. Create a circular list.\n    update.next = update; // At the end of the current render, this queue's interleaved updates will\n    // be transferred to the pending queue.\n\n    pushConcurrentUpdateQueue(queue);\n  } else {\n    update.next = interleaved.next;\n    interleaved.next = update;\n  }\n\n  queue.interleaved = update;\n}\nfunction enqueueConcurrentClassUpdate(fiber, queue, update, lane) {\n  var interleaved = queue.interleaved;\n\n  if (interleaved === null) {\n    // This is the first update. Create a circular list.\n    update.next = update; // At the end of the current render, this queue's interleaved updates will\n    // be transferred to the pending queue.\n\n    pushConcurrentUpdateQueue(queue);\n  } else {\n    update.next = interleaved.next;\n    interleaved.next = update;\n  }\n\n  queue.interleaved = update;\n  return markUpdateLaneFromFiberToRoot(fiber, lane);\n}\nfunction enqueueConcurrentRenderForLane(fiber, lane) {\n  return markUpdateLaneFromFiberToRoot(fiber, lane);\n} // Calling this function outside this module should only be done for backwards\n// compatibility and should always be accompanied by a warning.\n\nvar unsafe_markUpdateLaneFromFiberToRoot = markUpdateLaneFromFiberToRoot;\n\nfunction markUpdateLaneFromFiberToRoot(sourceFiber, lane) {\n  // Update the source fiber's lanes\n  sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);\n  var alternate = sourceFiber.alternate;\n\n  if (alternate !== null) {\n    alternate.lanes = mergeLanes(alternate.lanes, lane);\n  }\n\n  {\n    if (alternate === null && (sourceFiber.flags & (Placement | Hydrating)) !== NoFlags) {\n      warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);\n    }\n  } // Walk the parent path to the root and update the child lanes.\n\n\n  var node = sourceFiber;\n  var parent = sourceFiber.return;\n\n  while (parent !== null) {\n    parent.childLanes = mergeLanes(parent.childLanes, lane);\n    alternate = parent.alternate;\n\n    if (alternate !== null) {\n      alternate.childLanes = mergeLanes(alternate.childLanes, lane);\n    } else {\n      {\n        if ((parent.flags & (Placement | Hydrating)) !== NoFlags) {\n          warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);\n        }\n      }\n    }\n\n    node = parent;\n    parent = parent.return;\n  }\n\n  if (node.tag === HostRoot) {\n    var root = node.stateNode;\n    return root;\n  } else {\n    return null;\n  }\n}\n\nvar UpdateState = 0;\nvar ReplaceState = 1;\nvar ForceUpdate = 2;\nvar CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`.\n// It should only be read right after calling `processUpdateQueue`, via\n// `checkHasForceUpdateAfterProcessing`.\n\nvar hasForceUpdate = false;\nvar didWarnUpdateInsideUpdate;\nvar currentlyProcessingQueue;\n\n{\n  didWarnUpdateInsideUpdate = false;\n  currentlyProcessingQueue = null;\n}\n\nfunction initializeUpdateQueue(fiber) {\n  var queue = {\n    baseState: fiber.memoizedState,\n    firstBaseUpdate: null,\n    lastBaseUpdate: null,\n    shared: {\n      pending: null,\n      interleaved: null,\n      lanes: NoLanes\n    },\n    effects: null\n  };\n  fiber.updateQueue = queue;\n}\nfunction cloneUpdateQueue(current, workInProgress) {\n  // Clone the update queue from current. Unless it's already a clone.\n  var queue = workInProgress.updateQueue;\n  var currentQueue = current.updateQueue;\n\n  if (queue === currentQueue) {\n    var clone = {\n      baseState: currentQueue.baseState,\n      firstBaseUpdate: currentQueue.firstBaseUpdate,\n      lastBaseUpdate: currentQueue.lastBaseUpdate,\n      shared: currentQueue.shared,\n      effects: currentQueue.effects\n    };\n    workInProgress.updateQueue = clone;\n  }\n}\nfunction createUpdate(eventTime, lane) {\n  var update = {\n    eventTime: eventTime,\n    lane: lane,\n    tag: UpdateState,\n    payload: null,\n    callback: null,\n    next: null\n  };\n  return update;\n}\nfunction enqueueUpdate(fiber, update, lane) {\n  var updateQueue = fiber.updateQueue;\n\n  if (updateQueue === null) {\n    // Only occurs if the fiber has been unmounted.\n    return null;\n  }\n\n  var sharedQueue = updateQueue.shared;\n\n  {\n    if (currentlyProcessingQueue === sharedQueue && !didWarnUpdateInsideUpdate) {\n      error('An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.');\n\n      didWarnUpdateInsideUpdate = true;\n    }\n  }\n\n  if (isUnsafeClassRenderPhaseUpdate()) {\n    // This is an unsafe render phase update. Add directly to the update\n    // queue so we can process it immediately during the current render.\n    var pending = sharedQueue.pending;\n\n    if (pending === null) {\n      // This is the first update. Create a circular list.\n      update.next = update;\n    } else {\n      update.next = pending.next;\n      pending.next = update;\n    }\n\n    sharedQueue.pending = update; // Update the childLanes even though we're most likely already rendering\n    // this fiber. This is for backwards compatibility in the case where you\n    // update a different component during render phase than the one that is\n    // currently renderings (a pattern that is accompanied by a warning).\n\n    return unsafe_markUpdateLaneFromFiberToRoot(fiber, lane);\n  } else {\n    return enqueueConcurrentClassUpdate(fiber, sharedQueue, update, lane);\n  }\n}\nfunction entangleTransitions(root, fiber, lane) {\n  var updateQueue = fiber.updateQueue;\n\n  if (updateQueue === null) {\n    // Only occurs if the fiber has been unmounted.\n    return;\n  }\n\n  var sharedQueue = updateQueue.shared;\n\n  if (isTransitionLane(lane)) {\n    var queueLanes = sharedQueue.lanes; // If any entangled lanes are no longer pending on the root, then they must\n    // have finished. We can remove them from the shared queue, which represents\n    // a superset of the actually pending lanes. In some cases we may entangle\n    // more than we need to, but that's OK. In fact it's worse if we *don't*\n    // entangle when we should.\n\n    queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.\n\n    var newQueueLanes = mergeLanes(queueLanes, lane);\n    sharedQueue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if\n    // the lane finished since the last time we entangled it. So we need to\n    // entangle it again, just to be sure.\n\n    markRootEntangled(root, newQueueLanes);\n  }\n}\nfunction enqueueCapturedUpdate(workInProgress, capturedUpdate) {\n  // Captured updates are updates that are thrown by a child during the render\n  // phase. They should be discarded if the render is aborted. Therefore,\n  // we should only put them on the work-in-progress queue, not the current one.\n  var queue = workInProgress.updateQueue; // Check if the work-in-progress queue is a clone.\n\n  var current = workInProgress.alternate;\n\n  if (current !== null) {\n    var currentQueue = current.updateQueue;\n\n    if (queue === currentQueue) {\n      // The work-in-progress queue is the same as current. This happens when\n      // we bail out on a parent fiber that then captures an error thrown by\n      // a child. Since we want to append the update only to the work-in\n      // -progress queue, we need to clone the updates. We usually clone during\n      // processUpdateQueue, but that didn't happen in this case because we\n      // skipped over the parent when we bailed out.\n      var newFirst = null;\n      var newLast = null;\n      var firstBaseUpdate = queue.firstBaseUpdate;\n\n      if (firstBaseUpdate !== null) {\n        // Loop through the updates and clone them.\n        var update = firstBaseUpdate;\n\n        do {\n          var clone = {\n            eventTime: update.eventTime,\n            lane: update.lane,\n            tag: update.tag,\n            payload: update.payload,\n            callback: update.callback,\n            next: null\n          };\n\n          if (newLast === null) {\n            newFirst = newLast = clone;\n          } else {\n            newLast.next = clone;\n            newLast = clone;\n          }\n\n          update = update.next;\n        } while (update !== null); // Append the captured update the end of the cloned list.\n\n\n        if (newLast === null) {\n          newFirst = newLast = capturedUpdate;\n        } else {\n          newLast.next = capturedUpdate;\n          newLast = capturedUpdate;\n        }\n      } else {\n        // There are no base updates.\n        newFirst = newLast = capturedUpdate;\n      }\n\n      queue = {\n        baseState: currentQueue.baseState,\n        firstBaseUpdate: newFirst,\n        lastBaseUpdate: newLast,\n        shared: currentQueue.shared,\n        effects: currentQueue.effects\n      };\n      workInProgress.updateQueue = queue;\n      return;\n    }\n  } // Append the update to the end of the list.\n\n\n  var lastBaseUpdate = queue.lastBaseUpdate;\n\n  if (lastBaseUpdate === null) {\n    queue.firstBaseUpdate = capturedUpdate;\n  } else {\n    lastBaseUpdate.next = capturedUpdate;\n  }\n\n  queue.lastBaseUpdate = capturedUpdate;\n}\n\nfunction getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) {\n  switch (update.tag) {\n    case ReplaceState:\n      {\n        var payload = update.payload;\n\n        if (typeof payload === 'function') {\n          // Updater function\n          {\n            enterDisallowedContextReadInDEV();\n          }\n\n          var nextState = payload.call(instance, prevState, nextProps);\n\n          {\n            if ( workInProgress.mode & StrictLegacyMode) {\n              setIsStrictModeForDevtools(true);\n\n              try {\n                payload.call(instance, prevState, nextProps);\n              } finally {\n                setIsStrictModeForDevtools(false);\n              }\n            }\n\n            exitDisallowedContextReadInDEV();\n          }\n\n          return nextState;\n        } // State object\n\n\n        return payload;\n      }\n\n    case CaptureUpdate:\n      {\n        workInProgress.flags = workInProgress.flags & ~ShouldCapture | DidCapture;\n      }\n    // Intentional fallthrough\n\n    case UpdateState:\n      {\n        var _payload = update.payload;\n        var partialState;\n\n        if (typeof _payload === 'function') {\n          // Updater function\n          {\n            enterDisallowedContextReadInDEV();\n          }\n\n          partialState = _payload.call(instance, prevState, nextProps);\n\n          {\n            if ( workInProgress.mode & StrictLegacyMode) {\n              setIsStrictModeForDevtools(true);\n\n              try {\n                _payload.call(instance, prevState, nextProps);\n              } finally {\n                setIsStrictModeForDevtools(false);\n              }\n            }\n\n            exitDisallowedContextReadInDEV();\n          }\n        } else {\n          // Partial state object\n          partialState = _payload;\n        }\n\n        if (partialState === null || partialState === undefined) {\n          // Null and undefined are treated as no-ops.\n          return prevState;\n        } // Merge the partial state and the previous state.\n\n\n        return assign({}, prevState, partialState);\n      }\n\n    case ForceUpdate:\n      {\n        hasForceUpdate = true;\n        return prevState;\n      }\n  }\n\n  return prevState;\n}\n\nfunction processUpdateQueue(workInProgress, props, instance, renderLanes) {\n  // This is always non-null on a ClassComponent or HostRoot\n  var queue = workInProgress.updateQueue;\n  hasForceUpdate = false;\n\n  {\n    currentlyProcessingQueue = queue.shared;\n  }\n\n  var firstBaseUpdate = queue.firstBaseUpdate;\n  var lastBaseUpdate = queue.lastBaseUpdate; // Check if there are pending updates. If so, transfer them to the base queue.\n\n  var pendingQueue = queue.shared.pending;\n\n  if (pendingQueue !== null) {\n    queue.shared.pending = null; // The pending queue is circular. Disconnect the pointer between first\n    // and last so that it's non-circular.\n\n    var lastPendingUpdate = pendingQueue;\n    var firstPendingUpdate = lastPendingUpdate.next;\n    lastPendingUpdate.next = null; // Append pending updates to base queue\n\n    if (lastBaseUpdate === null) {\n      firstBaseUpdate = firstPendingUpdate;\n    } else {\n      lastBaseUpdate.next = firstPendingUpdate;\n    }\n\n    lastBaseUpdate = lastPendingUpdate; // If there's a current queue, and it's different from the base queue, then\n    // we need to transfer the updates to that queue, too. Because the base\n    // queue is a singly-linked list with no cycles, we can append to both\n    // lists and take advantage of structural sharing.\n    // TODO: Pass `current` as argument\n\n    var current = workInProgress.alternate;\n\n    if (current !== null) {\n      // This is always non-null on a ClassComponent or HostRoot\n      var currentQueue = current.updateQueue;\n      var currentLastBaseUpdate = currentQueue.lastBaseUpdate;\n\n      if (currentLastBaseUpdate !== lastBaseUpdate) {\n        if (currentLastBaseUpdate === null) {\n          currentQueue.firstBaseUpdate = firstPendingUpdate;\n        } else {\n          currentLastBaseUpdate.next = firstPendingUpdate;\n        }\n\n        currentQueue.lastBaseUpdate = lastPendingUpdate;\n      }\n    }\n  } // These values may change as we process the queue.\n\n\n  if (firstBaseUpdate !== null) {\n    // Iterate through the list of updates to compute the result.\n    var newState = queue.baseState; // TODO: Don't need to accumulate this. Instead, we can remove renderLanes\n    // from the original lanes.\n\n    var newLanes = NoLanes;\n    var newBaseState = null;\n    var newFirstBaseUpdate = null;\n    var newLastBaseUpdate = null;\n    var update = firstBaseUpdate;\n\n    do {\n      var updateLane = update.lane;\n      var updateEventTime = update.eventTime;\n\n      if (!isSubsetOfLanes(renderLanes, updateLane)) {\n        // Priority is insufficient. Skip this update. If this is the first\n        // skipped update, the previous update/state is the new base\n        // update/state.\n        var clone = {\n          eventTime: updateEventTime,\n          lane: updateLane,\n          tag: update.tag,\n          payload: update.payload,\n          callback: update.callback,\n          next: null\n        };\n\n        if (newLastBaseUpdate === null) {\n          newFirstBaseUpdate = newLastBaseUpdate = clone;\n          newBaseState = newState;\n        } else {\n          newLastBaseUpdate = newLastBaseUpdate.next = clone;\n        } // Update the remaining priority in the queue.\n\n\n        newLanes = mergeLanes(newLanes, updateLane);\n      } else {\n        // This update does have sufficient priority.\n        if (newLastBaseUpdate !== null) {\n          var _clone = {\n            eventTime: updateEventTime,\n            // This update is going to be committed so we never want uncommit\n            // it. Using NoLane works because 0 is a subset of all bitmasks, so\n            // this will never be skipped by the check above.\n            lane: NoLane,\n            tag: update.tag,\n            payload: update.payload,\n            callback: update.callback,\n            next: null\n          };\n          newLastBaseUpdate = newLastBaseUpdate.next = _clone;\n        } // Process this update.\n\n\n        newState = getStateFromUpdate(workInProgress, queue, update, newState, props, instance);\n        var callback = update.callback;\n\n        if (callback !== null && // If the update was already committed, we should not queue its\n        // callback again.\n        update.lane !== NoLane) {\n          workInProgress.flags |= Callback;\n          var effects = queue.effects;\n\n          if (effects === null) {\n            queue.effects = [update];\n          } else {\n            effects.push(update);\n          }\n        }\n      }\n\n      update = update.next;\n\n      if (update === null) {\n        pendingQueue = queue.shared.pending;\n\n        if (pendingQueue === null) {\n          break;\n        } else {\n          // An update was scheduled from inside a reducer. Add the new\n          // pending updates to the end of the list and keep processing.\n          var _lastPendingUpdate = pendingQueue; // Intentionally unsound. Pending updates form a circular list, but we\n          // unravel them when transferring them to the base queue.\n\n          var _firstPendingUpdate = _lastPendingUpdate.next;\n          _lastPendingUpdate.next = null;\n          update = _firstPendingUpdate;\n          queue.lastBaseUpdate = _lastPendingUpdate;\n          queue.shared.pending = null;\n        }\n      }\n    } while (true);\n\n    if (newLastBaseUpdate === null) {\n      newBaseState = newState;\n    }\n\n    queue.baseState = newBaseState;\n    queue.firstBaseUpdate = newFirstBaseUpdate;\n    queue.lastBaseUpdate = newLastBaseUpdate; // Interleaved updates are stored on a separate queue. We aren't going to\n    // process them during this render, but we do need to track which lanes\n    // are remaining.\n\n    var lastInterleaved = queue.shared.interleaved;\n\n    if (lastInterleaved !== null) {\n      var interleaved = lastInterleaved;\n\n      do {\n        newLanes = mergeLanes(newLanes, interleaved.lane);\n        interleaved = interleaved.next;\n      } while (interleaved !== lastInterleaved);\n    } else if (firstBaseUpdate === null) {\n      // `queue.lanes` is used for entangling transitions. We can set it back to\n      // zero once the queue is empty.\n      queue.shared.lanes = NoLanes;\n    } // Set the remaining expiration time to be whatever is remaining in the queue.\n    // This should be fine because the only two other things that contribute to\n    // expiration time are props and context. We're already in the middle of the\n    // begin phase by the time we start processing the queue, so we've already\n    // dealt with the props. Context in components that specify\n    // shouldComponentUpdate is tricky; but we'll have to account for\n    // that regardless.\n\n\n    markSkippedUpdateLanes(newLanes);\n    workInProgress.lanes = newLanes;\n    workInProgress.memoizedState = newState;\n  }\n\n  {\n    currentlyProcessingQueue = null;\n  }\n}\n\nfunction callCallback(callback, context) {\n  if (typeof callback !== 'function') {\n    throw new Error('Invalid argument passed as callback. Expected a function. Instead ' + (\"received: \" + callback));\n  }\n\n  callback.call(context);\n}\n\nfunction resetHasForceUpdateBeforeProcessing() {\n  hasForceUpdate = false;\n}\nfunction checkHasForceUpdateAfterProcessing() {\n  return hasForceUpdate;\n}\nfunction commitUpdateQueue(finishedWork, finishedQueue, instance) {\n  // Commit the effects\n  var effects = finishedQueue.effects;\n  finishedQueue.effects = null;\n\n  if (effects !== null) {\n    for (var i = 0; i < effects.length; i++) {\n      var effect = effects[i];\n      var callback = effect.callback;\n\n      if (callback !== null) {\n        effect.callback = null;\n        callCallback(callback, instance);\n      }\n    }\n  }\n}\n\nvar fakeInternalInstance = {}; // React.Component uses a shared frozen object by default.\n// We'll use it to determine whether we need to initialize legacy refs.\n\nvar emptyRefsObject = new React.Component().refs;\nvar didWarnAboutStateAssignmentForComponent;\nvar didWarnAboutUninitializedState;\nvar didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate;\nvar didWarnAboutLegacyLifecyclesAndDerivedState;\nvar didWarnAboutUndefinedDerivedState;\nvar warnOnUndefinedDerivedState;\nvar warnOnInvalidCallback;\nvar didWarnAboutDirectlyAssigningPropsToState;\nvar didWarnAboutContextTypeAndContextTypes;\nvar didWarnAboutInvalidateContextType;\n\n{\n  didWarnAboutStateAssignmentForComponent = new Set();\n  didWarnAboutUninitializedState = new Set();\n  didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set();\n  didWarnAboutLegacyLifecyclesAndDerivedState = new Set();\n  didWarnAboutDirectlyAssigningPropsToState = new Set();\n  didWarnAboutUndefinedDerivedState = new Set();\n  didWarnAboutContextTypeAndContextTypes = new Set();\n  didWarnAboutInvalidateContextType = new Set();\n  var didWarnOnInvalidCallback = new Set();\n\n  warnOnInvalidCallback = function (callback, callerName) {\n    if (callback === null || typeof callback === 'function') {\n      return;\n    }\n\n    var key = callerName + '_' + callback;\n\n    if (!didWarnOnInvalidCallback.has(key)) {\n      didWarnOnInvalidCallback.add(key);\n\n      error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);\n    }\n  };\n\n  warnOnUndefinedDerivedState = function (type, partialState) {\n    if (partialState === undefined) {\n      var componentName = getComponentNameFromType(type) || 'Component';\n\n      if (!didWarnAboutUndefinedDerivedState.has(componentName)) {\n        didWarnAboutUndefinedDerivedState.add(componentName);\n\n        error('%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName);\n      }\n    }\n  }; // This is so gross but it's at least non-critical and can be removed if\n  // it causes problems. This is meant to give a nicer error message for\n  // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,\n  // ...)) which otherwise throws a \"_processChildContext is not a function\"\n  // exception.\n\n\n  Object.defineProperty(fakeInternalInstance, '_processChildContext', {\n    enumerable: false,\n    value: function () {\n      throw new Error('_processChildContext is not available in React 16+. This likely ' + 'means you have multiple copies of React and are attempting to nest ' + 'a React 15 tree inside a React 16 tree using ' + \"unstable_renderSubtreeIntoContainer, which isn't supported. Try \" + 'to make sure you have only one copy of React (and ideally, switch ' + 'to ReactDOM.createPortal).');\n    }\n  });\n  Object.freeze(fakeInternalInstance);\n}\n\nfunction applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) {\n  var prevState = workInProgress.memoizedState;\n  var partialState = getDerivedStateFromProps(nextProps, prevState);\n\n  {\n    if ( workInProgress.mode & StrictLegacyMode) {\n      setIsStrictModeForDevtools(true);\n\n      try {\n        // Invoke the function an extra time to help detect side-effects.\n        partialState = getDerivedStateFromProps(nextProps, prevState);\n      } finally {\n        setIsStrictModeForDevtools(false);\n      }\n    }\n\n    warnOnUndefinedDerivedState(ctor, partialState);\n  } // Merge the partial state and the previous state.\n\n\n  var memoizedState = partialState === null || partialState === undefined ? prevState : assign({}, prevState, partialState);\n  workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the\n  // base state.\n\n  if (workInProgress.lanes === NoLanes) {\n    // Queue is always non-null for classes\n    var updateQueue = workInProgress.updateQueue;\n    updateQueue.baseState = memoizedState;\n  }\n}\n\nvar classComponentUpdater = {\n  isMounted: isMounted,\n  enqueueSetState: function (inst, payload, callback) {\n    var fiber = get(inst);\n    var eventTime = requestEventTime();\n    var lane = requestUpdateLane(fiber);\n    var update = createUpdate(eventTime, lane);\n    update.payload = payload;\n\n    if (callback !== undefined && callback !== null) {\n      {\n        warnOnInvalidCallback(callback, 'setState');\n      }\n\n      update.callback = callback;\n    }\n\n    var root = enqueueUpdate(fiber, update, lane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n      entangleTransitions(root, fiber, lane);\n    }\n\n    {\n      markStateUpdateScheduled(fiber, lane);\n    }\n  },\n  enqueueReplaceState: function (inst, payload, callback) {\n    var fiber = get(inst);\n    var eventTime = requestEventTime();\n    var lane = requestUpdateLane(fiber);\n    var update = createUpdate(eventTime, lane);\n    update.tag = ReplaceState;\n    update.payload = payload;\n\n    if (callback !== undefined && callback !== null) {\n      {\n        warnOnInvalidCallback(callback, 'replaceState');\n      }\n\n      update.callback = callback;\n    }\n\n    var root = enqueueUpdate(fiber, update, lane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n      entangleTransitions(root, fiber, lane);\n    }\n\n    {\n      markStateUpdateScheduled(fiber, lane);\n    }\n  },\n  enqueueForceUpdate: function (inst, callback) {\n    var fiber = get(inst);\n    var eventTime = requestEventTime();\n    var lane = requestUpdateLane(fiber);\n    var update = createUpdate(eventTime, lane);\n    update.tag = ForceUpdate;\n\n    if (callback !== undefined && callback !== null) {\n      {\n        warnOnInvalidCallback(callback, 'forceUpdate');\n      }\n\n      update.callback = callback;\n    }\n\n    var root = enqueueUpdate(fiber, update, lane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n      entangleTransitions(root, fiber, lane);\n    }\n\n    {\n      markForceUpdateScheduled(fiber, lane);\n    }\n  }\n};\n\nfunction checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) {\n  var instance = workInProgress.stateNode;\n\n  if (typeof instance.shouldComponentUpdate === 'function') {\n    var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);\n\n    {\n      if ( workInProgress.mode & StrictLegacyMode) {\n        setIsStrictModeForDevtools(true);\n\n        try {\n          // Invoke the function an extra time to help detect side-effects.\n          shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);\n        } finally {\n          setIsStrictModeForDevtools(false);\n        }\n      }\n\n      if (shouldUpdate === undefined) {\n        error('%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentNameFromType(ctor) || 'Component');\n      }\n    }\n\n    return shouldUpdate;\n  }\n\n  if (ctor.prototype && ctor.prototype.isPureReactComponent) {\n    return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);\n  }\n\n  return true;\n}\n\nfunction checkClassInstance(workInProgress, ctor, newProps) {\n  var instance = workInProgress.stateNode;\n\n  {\n    var name = getComponentNameFromType(ctor) || 'Component';\n    var renderPresent = instance.render;\n\n    if (!renderPresent) {\n      if (ctor.prototype && typeof ctor.prototype.render === 'function') {\n        error('%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name);\n      } else {\n        error('%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name);\n      }\n    }\n\n    if (instance.getInitialState && !instance.getInitialState.isReactClassApproved && !instance.state) {\n      error('getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name);\n    }\n\n    if (instance.getDefaultProps && !instance.getDefaultProps.isReactClassApproved) {\n      error('getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name);\n    }\n\n    if (instance.propTypes) {\n      error('propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name);\n    }\n\n    if (instance.contextType) {\n      error('contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name);\n    }\n\n    {\n      if (instance.contextTypes) {\n        error('contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name);\n      }\n\n      if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) {\n        didWarnAboutContextTypeAndContextTypes.add(ctor);\n\n        error('%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name);\n      }\n    }\n\n    if (typeof instance.componentShouldUpdate === 'function') {\n      error('%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name);\n    }\n\n    if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') {\n      error('%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentNameFromType(ctor) || 'A pure component');\n    }\n\n    if (typeof instance.componentDidUnmount === 'function') {\n      error('%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name);\n    }\n\n    if (typeof instance.componentDidReceiveProps === 'function') {\n      error('%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name);\n    }\n\n    if (typeof instance.componentWillRecieveProps === 'function') {\n      error('%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name);\n    }\n\n    if (typeof instance.UNSAFE_componentWillRecieveProps === 'function') {\n      error('%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name);\n    }\n\n    var hasMutatedProps = instance.props !== newProps;\n\n    if (instance.props !== undefined && hasMutatedProps) {\n      error('%s(...): When calling super() in `%s`, make sure to pass ' + \"up the same props that your component's constructor was passed.\", name, name);\n    }\n\n    if (instance.defaultProps) {\n      error('Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name);\n    }\n\n    if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) {\n      didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor);\n\n      error('%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentNameFromType(ctor));\n    }\n\n    if (typeof instance.getDerivedStateFromProps === 'function') {\n      error('%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);\n    }\n\n    if (typeof instance.getDerivedStateFromError === 'function') {\n      error('%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);\n    }\n\n    if (typeof ctor.getSnapshotBeforeUpdate === 'function') {\n      error('%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name);\n    }\n\n    var _state = instance.state;\n\n    if (_state && (typeof _state !== 'object' || isArray(_state))) {\n      error('%s.state: must be set to an object or null', name);\n    }\n\n    if (typeof instance.getChildContext === 'function' && typeof ctor.childContextTypes !== 'object') {\n      error('%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name);\n    }\n  }\n}\n\nfunction adoptClassInstance(workInProgress, instance) {\n  instance.updater = classComponentUpdater;\n  workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates\n\n  set(instance, workInProgress);\n\n  {\n    instance._reactInternalInstance = fakeInternalInstance;\n  }\n}\n\nfunction constructClassInstance(workInProgress, ctor, props) {\n  var isLegacyContextConsumer = false;\n  var unmaskedContext = emptyContextObject;\n  var context = emptyContextObject;\n  var contextType = ctor.contextType;\n\n  {\n    if ('contextType' in ctor) {\n      var isValid = // Allow null for conditional declaration\n      contextType === null || contextType !== undefined && contextType.$$typeof === REACT_CONTEXT_TYPE && contextType._context === undefined; // Not a <Context.Consumer>\n\n      if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) {\n        didWarnAboutInvalidateContextType.add(ctor);\n        var addendum = '';\n\n        if (contextType === undefined) {\n          addendum = ' However, it is set to undefined. ' + 'This can be caused by a typo or by mixing up named and default imports. ' + 'This can also happen due to a circular dependency, so ' + 'try moving the createContext() call to a separate file.';\n        } else if (typeof contextType !== 'object') {\n          addendum = ' However, it is set to a ' + typeof contextType + '.';\n        } else if (contextType.$$typeof === REACT_PROVIDER_TYPE) {\n          addendum = ' Did you accidentally pass the Context.Provider instead?';\n        } else if (contextType._context !== undefined) {\n          // <Context.Consumer>\n          addendum = ' Did you accidentally pass the Context.Consumer instead?';\n        } else {\n          addendum = ' However, it is set to an object with keys {' + Object.keys(contextType).join(', ') + '}.';\n        }\n\n        error('%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext().%s', getComponentNameFromType(ctor) || 'Component', addendum);\n      }\n    }\n  }\n\n  if (typeof contextType === 'object' && contextType !== null) {\n    context = readContext(contextType);\n  } else {\n    unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    var contextTypes = ctor.contextTypes;\n    isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined;\n    context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject;\n  }\n\n  var instance = new ctor(props, context); // Instantiate twice to help detect side-effects.\n\n  {\n    if ( workInProgress.mode & StrictLegacyMode) {\n      setIsStrictModeForDevtools(true);\n\n      try {\n        instance = new ctor(props, context); // eslint-disable-line no-new\n      } finally {\n        setIsStrictModeForDevtools(false);\n      }\n    }\n  }\n\n  var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null;\n  adoptClassInstance(workInProgress, instance);\n\n  {\n    if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) {\n      var componentName = getComponentNameFromType(ctor) || 'Component';\n\n      if (!didWarnAboutUninitializedState.has(componentName)) {\n        didWarnAboutUninitializedState.add(componentName);\n\n        error('`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName);\n      }\n    } // If new component APIs are defined, \"unsafe\" lifecycles won't be called.\n    // Warn about these lifecycles if they are present.\n    // Don't warn about react-lifecycles-compat polyfilled methods though.\n\n\n    if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') {\n      var foundWillMountName = null;\n      var foundWillReceivePropsName = null;\n      var foundWillUpdateName = null;\n\n      if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) {\n        foundWillMountName = 'componentWillMount';\n      } else if (typeof instance.UNSAFE_componentWillMount === 'function') {\n        foundWillMountName = 'UNSAFE_componentWillMount';\n      }\n\n      if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {\n        foundWillReceivePropsName = 'componentWillReceiveProps';\n      } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n        foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';\n      }\n\n      if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {\n        foundWillUpdateName = 'componentWillUpdate';\n      } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') {\n        foundWillUpdateName = 'UNSAFE_componentWillUpdate';\n      }\n\n      if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) {\n        var _componentName = getComponentNameFromType(ctor) || 'Component';\n\n        var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()';\n\n        if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) {\n          didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName);\n\n          error('Unsafe legacy lifecycles will not be called for components using new component APIs.\\n\\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\\n\\n' + 'The above lifecycles should be removed. Learn more about this warning here:\\n' + 'https://reactjs.org/link/unsafe-component-lifecycles', _componentName, newApiName, foundWillMountName !== null ? \"\\n  \" + foundWillMountName : '', foundWillReceivePropsName !== null ? \"\\n  \" + foundWillReceivePropsName : '', foundWillUpdateName !== null ? \"\\n  \" + foundWillUpdateName : '');\n        }\n      }\n    }\n  } // Cache unmasked context so we can avoid recreating masked context unless necessary.\n  // ReactFiberContext usually updates this cache but can't for newly-created instances.\n\n\n  if (isLegacyContextConsumer) {\n    cacheContext(workInProgress, unmaskedContext, context);\n  }\n\n  return instance;\n}\n\nfunction callComponentWillMount(workInProgress, instance) {\n  var oldState = instance.state;\n\n  if (typeof instance.componentWillMount === 'function') {\n    instance.componentWillMount();\n  }\n\n  if (typeof instance.UNSAFE_componentWillMount === 'function') {\n    instance.UNSAFE_componentWillMount();\n  }\n\n  if (oldState !== instance.state) {\n    {\n      error('%s.componentWillMount(): Assigning directly to this.state is ' + \"deprecated (except inside a component's \" + 'constructor). Use setState instead.', getComponentNameFromFiber(workInProgress) || 'Component');\n    }\n\n    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);\n  }\n}\n\nfunction callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) {\n  var oldState = instance.state;\n\n  if (typeof instance.componentWillReceiveProps === 'function') {\n    instance.componentWillReceiveProps(newProps, nextContext);\n  }\n\n  if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n    instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);\n  }\n\n  if (instance.state !== oldState) {\n    {\n      var componentName = getComponentNameFromFiber(workInProgress) || 'Component';\n\n      if (!didWarnAboutStateAssignmentForComponent.has(componentName)) {\n        didWarnAboutStateAssignmentForComponent.add(componentName);\n\n        error('%s.componentWillReceiveProps(): Assigning directly to ' + \"this.state is deprecated (except inside a component's \" + 'constructor). Use setState instead.', componentName);\n      }\n    }\n\n    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);\n  }\n} // Invokes the mount life-cycles on a previously never rendered instance.\n\n\nfunction mountClassInstance(workInProgress, ctor, newProps, renderLanes) {\n  {\n    checkClassInstance(workInProgress, ctor, newProps);\n  }\n\n  var instance = workInProgress.stateNode;\n  instance.props = newProps;\n  instance.state = workInProgress.memoizedState;\n  instance.refs = emptyRefsObject;\n  initializeUpdateQueue(workInProgress);\n  var contextType = ctor.contextType;\n\n  if (typeof contextType === 'object' && contextType !== null) {\n    instance.context = readContext(contextType);\n  } else {\n    var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    instance.context = getMaskedContext(workInProgress, unmaskedContext);\n  }\n\n  {\n    if (instance.state === newProps) {\n      var componentName = getComponentNameFromType(ctor) || 'Component';\n\n      if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) {\n        didWarnAboutDirectlyAssigningPropsToState.add(componentName);\n\n        error('%s: It is not recommended to assign props directly to state ' + \"because updates to props won't be reflected in state. \" + 'In most cases, it is better to use props directly.', componentName);\n      }\n    }\n\n    if (workInProgress.mode & StrictLegacyMode) {\n      ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance);\n    }\n\n    {\n      ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance);\n    }\n  }\n\n  instance.state = workInProgress.memoizedState;\n  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n\n  if (typeof getDerivedStateFromProps === 'function') {\n    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n    instance.state = workInProgress.memoizedState;\n  } // In order to support react-lifecycles-compat polyfilled components,\n  // Unsafe lifecycles should not be invoked for components using the new APIs.\n\n\n  if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {\n    callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's\n    // process them now.\n\n    processUpdateQueue(workInProgress, newProps, instance, renderLanes);\n    instance.state = workInProgress.memoizedState;\n  }\n\n  if (typeof instance.componentDidMount === 'function') {\n    var fiberFlags = Update;\n\n    {\n      fiberFlags |= LayoutStatic;\n    }\n\n    if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {\n      fiberFlags |= MountLayoutDev;\n    }\n\n    workInProgress.flags |= fiberFlags;\n  }\n}\n\nfunction resumeMountClassInstance(workInProgress, ctor, newProps, renderLanes) {\n  var instance = workInProgress.stateNode;\n  var oldProps = workInProgress.memoizedProps;\n  instance.props = oldProps;\n  var oldContext = instance.context;\n  var contextType = ctor.contextType;\n  var nextContext = emptyContextObject;\n\n  if (typeof contextType === 'object' && contextType !== null) {\n    nextContext = readContext(contextType);\n  } else {\n    var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);\n  }\n\n  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what\n  // ever the previously attempted to render - not the \"current\". However,\n  // during componentDidUpdate we pass the \"current\" props.\n  // In order to support react-lifecycles-compat polyfilled components,\n  // Unsafe lifecycles should not be invoked for components using the new APIs.\n\n  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {\n    if (oldProps !== newProps || oldContext !== nextContext) {\n      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);\n    }\n  }\n\n  resetHasForceUpdateBeforeProcessing();\n  var oldState = workInProgress.memoizedState;\n  var newState = instance.state = oldState;\n  processUpdateQueue(workInProgress, newProps, instance, renderLanes);\n  newState = workInProgress.memoizedState;\n\n  if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidMount === 'function') {\n      var fiberFlags = Update;\n\n      {\n        fiberFlags |= LayoutStatic;\n      }\n\n      if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {\n        fiberFlags |= MountLayoutDev;\n      }\n\n      workInProgress.flags |= fiberFlags;\n    }\n\n    return false;\n  }\n\n  if (typeof getDerivedStateFromProps === 'function') {\n    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n    newState = workInProgress.memoizedState;\n  }\n\n  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);\n\n  if (shouldUpdate) {\n    // In order to support react-lifecycles-compat polyfilled components,\n    // Unsafe lifecycles should not be invoked for components using the new APIs.\n    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {\n      if (typeof instance.componentWillMount === 'function') {\n        instance.componentWillMount();\n      }\n\n      if (typeof instance.UNSAFE_componentWillMount === 'function') {\n        instance.UNSAFE_componentWillMount();\n      }\n    }\n\n    if (typeof instance.componentDidMount === 'function') {\n      var _fiberFlags = Update;\n\n      {\n        _fiberFlags |= LayoutStatic;\n      }\n\n      if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {\n        _fiberFlags |= MountLayoutDev;\n      }\n\n      workInProgress.flags |= _fiberFlags;\n    }\n  } else {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidMount === 'function') {\n      var _fiberFlags2 = Update;\n\n      {\n        _fiberFlags2 |= LayoutStatic;\n      }\n\n      if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {\n        _fiberFlags2 |= MountLayoutDev;\n      }\n\n      workInProgress.flags |= _fiberFlags2;\n    } // If shouldComponentUpdate returned false, we should still update the\n    // memoized state to indicate that this work can be reused.\n\n\n    workInProgress.memoizedProps = newProps;\n    workInProgress.memoizedState = newState;\n  } // Update the existing instance's state, props, and context pointers even\n  // if shouldComponentUpdate returns false.\n\n\n  instance.props = newProps;\n  instance.state = newState;\n  instance.context = nextContext;\n  return shouldUpdate;\n} // Invokes the update life-cycles and returns false if it shouldn't rerender.\n\n\nfunction updateClassInstance(current, workInProgress, ctor, newProps, renderLanes) {\n  var instance = workInProgress.stateNode;\n  cloneUpdateQueue(current, workInProgress);\n  var unresolvedOldProps = workInProgress.memoizedProps;\n  var oldProps = workInProgress.type === workInProgress.elementType ? unresolvedOldProps : resolveDefaultProps(workInProgress.type, unresolvedOldProps);\n  instance.props = oldProps;\n  var unresolvedNewProps = workInProgress.pendingProps;\n  var oldContext = instance.context;\n  var contextType = ctor.contextType;\n  var nextContext = emptyContextObject;\n\n  if (typeof contextType === 'object' && contextType !== null) {\n    nextContext = readContext(contextType);\n  } else {\n    var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);\n  }\n\n  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what\n  // ever the previously attempted to render - not the \"current\". However,\n  // during componentDidUpdate we pass the \"current\" props.\n  // In order to support react-lifecycles-compat polyfilled components,\n  // Unsafe lifecycles should not be invoked for components using the new APIs.\n\n  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {\n    if (unresolvedOldProps !== unresolvedNewProps || oldContext !== nextContext) {\n      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);\n    }\n  }\n\n  resetHasForceUpdateBeforeProcessing();\n  var oldState = workInProgress.memoizedState;\n  var newState = instance.state = oldState;\n  processUpdateQueue(workInProgress, newProps, instance, renderLanes);\n  newState = workInProgress.memoizedState;\n\n  if (unresolvedOldProps === unresolvedNewProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing() && !(enableLazyContextPropagation   )) {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidUpdate === 'function') {\n      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.flags |= Update;\n      }\n    }\n\n    if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.flags |= Snapshot;\n      }\n    }\n\n    return false;\n  }\n\n  if (typeof getDerivedStateFromProps === 'function') {\n    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n    newState = workInProgress.memoizedState;\n  }\n\n  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) || // TODO: In some cases, we'll end up checking if context has changed twice,\n  // both before and after `shouldComponentUpdate` has been called. Not ideal,\n  // but I'm loath to refactor this function. This only happens for memoized\n  // components so it's not that common.\n  enableLazyContextPropagation   ;\n\n  if (shouldUpdate) {\n    // In order to support react-lifecycles-compat polyfilled components,\n    // Unsafe lifecycles should not be invoked for components using the new APIs.\n    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) {\n      if (typeof instance.componentWillUpdate === 'function') {\n        instance.componentWillUpdate(newProps, newState, nextContext);\n      }\n\n      if (typeof instance.UNSAFE_componentWillUpdate === 'function') {\n        instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);\n      }\n    }\n\n    if (typeof instance.componentDidUpdate === 'function') {\n      workInProgress.flags |= Update;\n    }\n\n    if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n      workInProgress.flags |= Snapshot;\n    }\n  } else {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidUpdate === 'function') {\n      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.flags |= Update;\n      }\n    }\n\n    if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.flags |= Snapshot;\n      }\n    } // If shouldComponentUpdate returned false, we should still update the\n    // memoized props/state to indicate that this work can be reused.\n\n\n    workInProgress.memoizedProps = newProps;\n    workInProgress.memoizedState = newState;\n  } // Update the existing instance's state, props, and context pointers even\n  // if shouldComponentUpdate returns false.\n\n\n  instance.props = newProps;\n  instance.state = newState;\n  instance.context = nextContext;\n  return shouldUpdate;\n}\n\nvar didWarnAboutMaps;\nvar didWarnAboutGenerators;\nvar didWarnAboutStringRefs;\nvar ownerHasKeyUseWarning;\nvar ownerHasFunctionTypeWarning;\n\nvar warnForMissingKey = function (child, returnFiber) {};\n\n{\n  didWarnAboutMaps = false;\n  didWarnAboutGenerators = false;\n  didWarnAboutStringRefs = {};\n  /**\n   * Warn if there's no key explicitly set on dynamic arrays of children or\n   * object keys are not valid. This allows us to keep track of children between\n   * updates.\n   */\n\n  ownerHasKeyUseWarning = {};\n  ownerHasFunctionTypeWarning = {};\n\n  warnForMissingKey = function (child, returnFiber) {\n    if (child === null || typeof child !== 'object') {\n      return;\n    }\n\n    if (!child._store || child._store.validated || child.key != null) {\n      return;\n    }\n\n    if (typeof child._store !== 'object') {\n      throw new Error('React Component in warnForMissingKey should have a _store. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n    }\n\n    child._store.validated = true;\n    var componentName = getComponentNameFromFiber(returnFiber) || 'Component';\n\n    if (ownerHasKeyUseWarning[componentName]) {\n      return;\n    }\n\n    ownerHasKeyUseWarning[componentName] = true;\n\n    error('Each child in a list should have a unique ' + '\"key\" prop. See https://reactjs.org/link/warning-keys for ' + 'more information.');\n  };\n}\n\nfunction coerceRef(returnFiber, current, element) {\n  var mixedRef = element.ref;\n\n  if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') {\n    {\n      // TODO: Clean this up once we turn on the string ref warning for\n      // everyone, because the strict mode case will no longer be relevant\n      if ((returnFiber.mode & StrictLegacyMode || warnAboutStringRefs) && // We warn in ReactElement.js if owner and self are equal for string refs\n      // because these cannot be automatically converted to an arrow function\n      // using a codemod. Therefore, we don't have to warn about string refs again.\n      !(element._owner && element._self && element._owner.stateNode !== element._self)) {\n        var componentName = getComponentNameFromFiber(returnFiber) || 'Component';\n\n        if (!didWarnAboutStringRefs[componentName]) {\n          {\n            error('A string ref, \"%s\", has been found within a strict mode tree. ' + 'String refs are a source of potential bugs and should be avoided. ' + 'We recommend using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', mixedRef);\n          }\n\n          didWarnAboutStringRefs[componentName] = true;\n        }\n      }\n    }\n\n    if (element._owner) {\n      var owner = element._owner;\n      var inst;\n\n      if (owner) {\n        var ownerFiber = owner;\n\n        if (ownerFiber.tag !== ClassComponent) {\n          throw new Error('Function components cannot have string refs. ' + 'We recommend using useRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref');\n        }\n\n        inst = ownerFiber.stateNode;\n      }\n\n      if (!inst) {\n        throw new Error(\"Missing owner for string ref \" + mixedRef + \". This error is likely caused by a \" + 'bug in React. Please file an issue.');\n      } // Assigning this to a const so Flow knows it won't change in the closure\n\n\n      var resolvedInst = inst;\n\n      {\n        checkPropStringCoercion(mixedRef, 'ref');\n      }\n\n      var stringRef = '' + mixedRef; // Check if previous string ref matches new string ref\n\n      if (current !== null && current.ref !== null && typeof current.ref === 'function' && current.ref._stringRef === stringRef) {\n        return current.ref;\n      }\n\n      var ref = function (value) {\n        var refs = resolvedInst.refs;\n\n        if (refs === emptyRefsObject) {\n          // This is a lazy pooled frozen object, so we need to initialize.\n          refs = resolvedInst.refs = {};\n        }\n\n        if (value === null) {\n          delete refs[stringRef];\n        } else {\n          refs[stringRef] = value;\n        }\n      };\n\n      ref._stringRef = stringRef;\n      return ref;\n    } else {\n      if (typeof mixedRef !== 'string') {\n        throw new Error('Expected ref to be a function, a string, an object returned by React.createRef(), or null.');\n      }\n\n      if (!element._owner) {\n        throw new Error(\"Element ref was specified as a string (\" + mixedRef + \") but no owner was set. This could happen for one of\" + ' the following reasons:\\n' + '1. You may be adding a ref to a function component\\n' + \"2. You may be adding a ref to a component that was not created inside a component's render method\\n\" + '3. You have multiple copies of React loaded\\n' + 'See https://reactjs.org/link/refs-must-have-owner for more information.');\n      }\n    }\n  }\n\n  return mixedRef;\n}\n\nfunction throwOnInvalidObjectType(returnFiber, newChild) {\n  var childString = Object.prototype.toString.call(newChild);\n  throw new Error(\"Objects are not valid as a React child (found: \" + (childString === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : childString) + \"). \" + 'If you meant to render a collection of children, use an array ' + 'instead.');\n}\n\nfunction warnOnFunctionType(returnFiber) {\n  {\n    var componentName = getComponentNameFromFiber(returnFiber) || 'Component';\n\n    if (ownerHasFunctionTypeWarning[componentName]) {\n      return;\n    }\n\n    ownerHasFunctionTypeWarning[componentName] = true;\n\n    error('Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.');\n  }\n}\n\nfunction resolveLazy(lazyType) {\n  var payload = lazyType._payload;\n  var init = lazyType._init;\n  return init(payload);\n} // This wrapper function exists because I expect to clone the code in each path\n// to be able to optimize each path individually by branching early. This needs\n// a compiler or we can do it manually. Helpers that don't need this branching\n// live outside of this function.\n\n\nfunction ChildReconciler(shouldTrackSideEffects) {\n  function deleteChild(returnFiber, childToDelete) {\n    if (!shouldTrackSideEffects) {\n      // Noop.\n      return;\n    }\n\n    var deletions = returnFiber.deletions;\n\n    if (deletions === null) {\n      returnFiber.deletions = [childToDelete];\n      returnFiber.flags |= ChildDeletion;\n    } else {\n      deletions.push(childToDelete);\n    }\n  }\n\n  function deleteRemainingChildren(returnFiber, currentFirstChild) {\n    if (!shouldTrackSideEffects) {\n      // Noop.\n      return null;\n    } // TODO: For the shouldClone case, this could be micro-optimized a bit by\n    // assuming that after the first child we've already added everything.\n\n\n    var childToDelete = currentFirstChild;\n\n    while (childToDelete !== null) {\n      deleteChild(returnFiber, childToDelete);\n      childToDelete = childToDelete.sibling;\n    }\n\n    return null;\n  }\n\n  function mapRemainingChildren(returnFiber, currentFirstChild) {\n    // Add the remaining children to a temporary map so that we can find them by\n    // keys quickly. Implicit (null) keys get added to this set with their index\n    // instead.\n    var existingChildren = new Map();\n    var existingChild = currentFirstChild;\n\n    while (existingChild !== null) {\n      if (existingChild.key !== null) {\n        existingChildren.set(existingChild.key, existingChild);\n      } else {\n        existingChildren.set(existingChild.index, existingChild);\n      }\n\n      existingChild = existingChild.sibling;\n    }\n\n    return existingChildren;\n  }\n\n  function useFiber(fiber, pendingProps) {\n    // We currently set sibling to null and index to 0 here because it is easy\n    // to forget to do before returning it. E.g. for the single child case.\n    var clone = createWorkInProgress(fiber, pendingProps);\n    clone.index = 0;\n    clone.sibling = null;\n    return clone;\n  }\n\n  function placeChild(newFiber, lastPlacedIndex, newIndex) {\n    newFiber.index = newIndex;\n\n    if (!shouldTrackSideEffects) {\n      // During hydration, the useId algorithm needs to know which fibers are\n      // part of a list of children (arrays, iterators).\n      newFiber.flags |= Forked;\n      return lastPlacedIndex;\n    }\n\n    var current = newFiber.alternate;\n\n    if (current !== null) {\n      var oldIndex = current.index;\n\n      if (oldIndex < lastPlacedIndex) {\n        // This is a move.\n        newFiber.flags |= Placement;\n        return lastPlacedIndex;\n      } else {\n        // This item can stay in place.\n        return oldIndex;\n      }\n    } else {\n      // This is an insertion.\n      newFiber.flags |= Placement;\n      return lastPlacedIndex;\n    }\n  }\n\n  function placeSingleChild(newFiber) {\n    // This is simpler for the single child case. We only need to do a\n    // placement for inserting new children.\n    if (shouldTrackSideEffects && newFiber.alternate === null) {\n      newFiber.flags |= Placement;\n    }\n\n    return newFiber;\n  }\n\n  function updateTextNode(returnFiber, current, textContent, lanes) {\n    if (current === null || current.tag !== HostText) {\n      // Insert\n      var created = createFiberFromText(textContent, returnFiber.mode, lanes);\n      created.return = returnFiber;\n      return created;\n    } else {\n      // Update\n      var existing = useFiber(current, textContent);\n      existing.return = returnFiber;\n      return existing;\n    }\n  }\n\n  function updateElement(returnFiber, current, element, lanes) {\n    var elementType = element.type;\n\n    if (elementType === REACT_FRAGMENT_TYPE) {\n      return updateFragment(returnFiber, current, element.props.children, lanes, element.key);\n    }\n\n    if (current !== null) {\n      if (current.elementType === elementType || ( // Keep this check inline so it only runs on the false path:\n       isCompatibleFamilyForHotReloading(current, element) ) || // Lazy types should reconcile their resolved type.\n      // We need to do this after the Hot Reloading check above,\n      // because hot reloading has different semantics than prod because\n      // it doesn't resuspend. So we can't let the call below suspend.\n      typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === current.type) {\n        // Move based on index\n        var existing = useFiber(current, element.props);\n        existing.ref = coerceRef(returnFiber, current, element);\n        existing.return = returnFiber;\n\n        {\n          existing._debugSource = element._source;\n          existing._debugOwner = element._owner;\n        }\n\n        return existing;\n      }\n    } // Insert\n\n\n    var created = createFiberFromElement(element, returnFiber.mode, lanes);\n    created.ref = coerceRef(returnFiber, current, element);\n    created.return = returnFiber;\n    return created;\n  }\n\n  function updatePortal(returnFiber, current, portal, lanes) {\n    if (current === null || current.tag !== HostPortal || current.stateNode.containerInfo !== portal.containerInfo || current.stateNode.implementation !== portal.implementation) {\n      // Insert\n      var created = createFiberFromPortal(portal, returnFiber.mode, lanes);\n      created.return = returnFiber;\n      return created;\n    } else {\n      // Update\n      var existing = useFiber(current, portal.children || []);\n      existing.return = returnFiber;\n      return existing;\n    }\n  }\n\n  function updateFragment(returnFiber, current, fragment, lanes, key) {\n    if (current === null || current.tag !== Fragment) {\n      // Insert\n      var created = createFiberFromFragment(fragment, returnFiber.mode, lanes, key);\n      created.return = returnFiber;\n      return created;\n    } else {\n      // Update\n      var existing = useFiber(current, fragment);\n      existing.return = returnFiber;\n      return existing;\n    }\n  }\n\n  function createChild(returnFiber, newChild, lanes) {\n    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {\n      // Text nodes don't have keys. If the previous node is implicitly keyed\n      // we can continue to replace it without aborting even if it is not a text\n      // node.\n      var created = createFiberFromText('' + newChild, returnFiber.mode, lanes);\n      created.return = returnFiber;\n      return created;\n    }\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          {\n            var _created = createFiberFromElement(newChild, returnFiber.mode, lanes);\n\n            _created.ref = coerceRef(returnFiber, null, newChild);\n            _created.return = returnFiber;\n            return _created;\n          }\n\n        case REACT_PORTAL_TYPE:\n          {\n            var _created2 = createFiberFromPortal(newChild, returnFiber.mode, lanes);\n\n            _created2.return = returnFiber;\n            return _created2;\n          }\n\n        case REACT_LAZY_TYPE:\n          {\n            var payload = newChild._payload;\n            var init = newChild._init;\n            return createChild(returnFiber, init(payload), lanes);\n          }\n      }\n\n      if (isArray(newChild) || getIteratorFn(newChild)) {\n        var _created3 = createFiberFromFragment(newChild, returnFiber.mode, lanes, null);\n\n        _created3.return = returnFiber;\n        return _created3;\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType(returnFiber);\n      }\n    }\n\n    return null;\n  }\n\n  function updateSlot(returnFiber, oldFiber, newChild, lanes) {\n    // Update the fiber if the keys match, otherwise return null.\n    var key = oldFiber !== null ? oldFiber.key : null;\n\n    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {\n      // Text nodes don't have keys. If the previous node is implicitly keyed\n      // we can continue to replace it without aborting even if it is not a text\n      // node.\n      if (key !== null) {\n        return null;\n      }\n\n      return updateTextNode(returnFiber, oldFiber, '' + newChild, lanes);\n    }\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          {\n            if (newChild.key === key) {\n              return updateElement(returnFiber, oldFiber, newChild, lanes);\n            } else {\n              return null;\n            }\n          }\n\n        case REACT_PORTAL_TYPE:\n          {\n            if (newChild.key === key) {\n              return updatePortal(returnFiber, oldFiber, newChild, lanes);\n            } else {\n              return null;\n            }\n          }\n\n        case REACT_LAZY_TYPE:\n          {\n            var payload = newChild._payload;\n            var init = newChild._init;\n            return updateSlot(returnFiber, oldFiber, init(payload), lanes);\n          }\n      }\n\n      if (isArray(newChild) || getIteratorFn(newChild)) {\n        if (key !== null) {\n          return null;\n        }\n\n        return updateFragment(returnFiber, oldFiber, newChild, lanes, null);\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType(returnFiber);\n      }\n    }\n\n    return null;\n  }\n\n  function updateFromMap(existingChildren, returnFiber, newIdx, newChild, lanes) {\n    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {\n      // Text nodes don't have keys, so we neither have to check the old nor\n      // new node for the key. If both are text nodes, they match.\n      var matchedFiber = existingChildren.get(newIdx) || null;\n      return updateTextNode(returnFiber, matchedFiber, '' + newChild, lanes);\n    }\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          {\n            var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;\n\n            return updateElement(returnFiber, _matchedFiber, newChild, lanes);\n          }\n\n        case REACT_PORTAL_TYPE:\n          {\n            var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;\n\n            return updatePortal(returnFiber, _matchedFiber2, newChild, lanes);\n          }\n\n        case REACT_LAZY_TYPE:\n          var payload = newChild._payload;\n          var init = newChild._init;\n          return updateFromMap(existingChildren, returnFiber, newIdx, init(payload), lanes);\n      }\n\n      if (isArray(newChild) || getIteratorFn(newChild)) {\n        var _matchedFiber3 = existingChildren.get(newIdx) || null;\n\n        return updateFragment(returnFiber, _matchedFiber3, newChild, lanes, null);\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType(returnFiber);\n      }\n    }\n\n    return null;\n  }\n  /**\n   * Warns if there is a duplicate or missing key\n   */\n\n\n  function warnOnInvalidKey(child, knownKeys, returnFiber) {\n    {\n      if (typeof child !== 'object' || child === null) {\n        return knownKeys;\n      }\n\n      switch (child.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n        case REACT_PORTAL_TYPE:\n          warnForMissingKey(child, returnFiber);\n          var key = child.key;\n\n          if (typeof key !== 'string') {\n            break;\n          }\n\n          if (knownKeys === null) {\n            knownKeys = new Set();\n            knownKeys.add(key);\n            break;\n          }\n\n          if (!knownKeys.has(key)) {\n            knownKeys.add(key);\n            break;\n          }\n\n          error('Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.', key);\n\n          break;\n\n        case REACT_LAZY_TYPE:\n          var payload = child._payload;\n          var init = child._init;\n          warnOnInvalidKey(init(payload), knownKeys, returnFiber);\n          break;\n      }\n    }\n\n    return knownKeys;\n  }\n\n  function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, lanes) {\n    // This algorithm can't optimize by searching from both ends since we\n    // don't have backpointers on fibers. I'm trying to see how far we can get\n    // with that model. If it ends up not being worth the tradeoffs, we can\n    // add it later.\n    // Even with a two ended optimization, we'd want to optimize for the case\n    // where there are few changes and brute force the comparison instead of\n    // going for the Map. It'd like to explore hitting that path first in\n    // forward-only mode and only go for the Map once we notice that we need\n    // lots of look ahead. This doesn't handle reversal as well as two ended\n    // search but that's unusual. Besides, for the two ended optimization to\n    // work on Iterables, we'd need to copy the whole set.\n    // In this first iteration, we'll just live with hitting the bad case\n    // (adding everything to a Map) in for every insert/move.\n    // If you change this code, also update reconcileChildrenIterator() which\n    // uses the same algorithm.\n    {\n      // First, validate keys.\n      var knownKeys = null;\n\n      for (var i = 0; i < newChildren.length; i++) {\n        var child = newChildren[i];\n        knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);\n      }\n    }\n\n    var resultingFirstChild = null;\n    var previousNewFiber = null;\n    var oldFiber = currentFirstChild;\n    var lastPlacedIndex = 0;\n    var newIdx = 0;\n    var nextOldFiber = null;\n\n    for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {\n      if (oldFiber.index > newIdx) {\n        nextOldFiber = oldFiber;\n        oldFiber = null;\n      } else {\n        nextOldFiber = oldFiber.sibling;\n      }\n\n      var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], lanes);\n\n      if (newFiber === null) {\n        // TODO: This breaks on empty slots like null children. That's\n        // unfortunate because it triggers the slow path all the time. We need\n        // a better way to communicate whether this was a miss or null,\n        // boolean, undefined, etc.\n        if (oldFiber === null) {\n          oldFiber = nextOldFiber;\n        }\n\n        break;\n      }\n\n      if (shouldTrackSideEffects) {\n        if (oldFiber && newFiber.alternate === null) {\n          // We matched the slot, but we didn't reuse the existing fiber, so we\n          // need to delete the existing child.\n          deleteChild(returnFiber, oldFiber);\n        }\n      }\n\n      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);\n\n      if (previousNewFiber === null) {\n        // TODO: Move out of the loop. This only happens for the first run.\n        resultingFirstChild = newFiber;\n      } else {\n        // TODO: Defer siblings if we're not at the right index for this slot.\n        // I.e. if we had null values before, then we want to defer this\n        // for each null value. However, we also don't want to call updateSlot\n        // with the previous one.\n        previousNewFiber.sibling = newFiber;\n      }\n\n      previousNewFiber = newFiber;\n      oldFiber = nextOldFiber;\n    }\n\n    if (newIdx === newChildren.length) {\n      // We've reached the end of the new children. We can delete the rest.\n      deleteRemainingChildren(returnFiber, oldFiber);\n\n      if (getIsHydrating()) {\n        var numberOfForks = newIdx;\n        pushTreeFork(returnFiber, numberOfForks);\n      }\n\n      return resultingFirstChild;\n    }\n\n    if (oldFiber === null) {\n      // If we don't have any more existing children we can choose a fast path\n      // since the rest will all be insertions.\n      for (; newIdx < newChildren.length; newIdx++) {\n        var _newFiber = createChild(returnFiber, newChildren[newIdx], lanes);\n\n        if (_newFiber === null) {\n          continue;\n        }\n\n        lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);\n\n        if (previousNewFiber === null) {\n          // TODO: Move out of the loop. This only happens for the first run.\n          resultingFirstChild = _newFiber;\n        } else {\n          previousNewFiber.sibling = _newFiber;\n        }\n\n        previousNewFiber = _newFiber;\n      }\n\n      if (getIsHydrating()) {\n        var _numberOfForks = newIdx;\n        pushTreeFork(returnFiber, _numberOfForks);\n      }\n\n      return resultingFirstChild;\n    } // Add all children to a key map for quick lookups.\n\n\n    var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.\n\n    for (; newIdx < newChildren.length; newIdx++) {\n      var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], lanes);\n\n      if (_newFiber2 !== null) {\n        if (shouldTrackSideEffects) {\n          if (_newFiber2.alternate !== null) {\n            // The new fiber is a work in progress, but if there exists a\n            // current, that means that we reused the fiber. We need to delete\n            // it from the child list so that we don't add it to the deletion\n            // list.\n            existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key);\n          }\n        }\n\n        lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);\n\n        if (previousNewFiber === null) {\n          resultingFirstChild = _newFiber2;\n        } else {\n          previousNewFiber.sibling = _newFiber2;\n        }\n\n        previousNewFiber = _newFiber2;\n      }\n    }\n\n    if (shouldTrackSideEffects) {\n      // Any existing children that weren't consumed above were deleted. We need\n      // to add them to the deletion list.\n      existingChildren.forEach(function (child) {\n        return deleteChild(returnFiber, child);\n      });\n    }\n\n    if (getIsHydrating()) {\n      var _numberOfForks2 = newIdx;\n      pushTreeFork(returnFiber, _numberOfForks2);\n    }\n\n    return resultingFirstChild;\n  }\n\n  function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, lanes) {\n    // This is the same implementation as reconcileChildrenArray(),\n    // but using the iterator instead.\n    var iteratorFn = getIteratorFn(newChildrenIterable);\n\n    if (typeof iteratorFn !== 'function') {\n      throw new Error('An object is not an iterable. This error is likely caused by a bug in ' + 'React. Please file an issue.');\n    }\n\n    {\n      // We don't support rendering Generators because it's a mutation.\n      // See https://github.com/facebook/react/issues/12995\n      if (typeof Symbol === 'function' && // $FlowFixMe Flow doesn't know about toStringTag\n      newChildrenIterable[Symbol.toStringTag] === 'Generator') {\n        if (!didWarnAboutGenerators) {\n          error('Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.');\n        }\n\n        didWarnAboutGenerators = true;\n      } // Warn about using Maps as children\n\n\n      if (newChildrenIterable.entries === iteratorFn) {\n        if (!didWarnAboutMaps) {\n          error('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');\n        }\n\n        didWarnAboutMaps = true;\n      } // First, validate keys.\n      // We'll get a different iterator later for the main pass.\n\n\n      var _newChildren = iteratorFn.call(newChildrenIterable);\n\n      if (_newChildren) {\n        var knownKeys = null;\n\n        var _step = _newChildren.next();\n\n        for (; !_step.done; _step = _newChildren.next()) {\n          var child = _step.value;\n          knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);\n        }\n      }\n    }\n\n    var newChildren = iteratorFn.call(newChildrenIterable);\n\n    if (newChildren == null) {\n      throw new Error('An iterable object provided no iterator.');\n    }\n\n    var resultingFirstChild = null;\n    var previousNewFiber = null;\n    var oldFiber = currentFirstChild;\n    var lastPlacedIndex = 0;\n    var newIdx = 0;\n    var nextOldFiber = null;\n    var step = newChildren.next();\n\n    for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {\n      if (oldFiber.index > newIdx) {\n        nextOldFiber = oldFiber;\n        oldFiber = null;\n      } else {\n        nextOldFiber = oldFiber.sibling;\n      }\n\n      var newFiber = updateSlot(returnFiber, oldFiber, step.value, lanes);\n\n      if (newFiber === null) {\n        // TODO: This breaks on empty slots like null children. That's\n        // unfortunate because it triggers the slow path all the time. We need\n        // a better way to communicate whether this was a miss or null,\n        // boolean, undefined, etc.\n        if (oldFiber === null) {\n          oldFiber = nextOldFiber;\n        }\n\n        break;\n      }\n\n      if (shouldTrackSideEffects) {\n        if (oldFiber && newFiber.alternate === null) {\n          // We matched the slot, but we didn't reuse the existing fiber, so we\n          // need to delete the existing child.\n          deleteChild(returnFiber, oldFiber);\n        }\n      }\n\n      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);\n\n      if (previousNewFiber === null) {\n        // TODO: Move out of the loop. This only happens for the first run.\n        resultingFirstChild = newFiber;\n      } else {\n        // TODO: Defer siblings if we're not at the right index for this slot.\n        // I.e. if we had null values before, then we want to defer this\n        // for each null value. However, we also don't want to call updateSlot\n        // with the previous one.\n        previousNewFiber.sibling = newFiber;\n      }\n\n      previousNewFiber = newFiber;\n      oldFiber = nextOldFiber;\n    }\n\n    if (step.done) {\n      // We've reached the end of the new children. We can delete the rest.\n      deleteRemainingChildren(returnFiber, oldFiber);\n\n      if (getIsHydrating()) {\n        var numberOfForks = newIdx;\n        pushTreeFork(returnFiber, numberOfForks);\n      }\n\n      return resultingFirstChild;\n    }\n\n    if (oldFiber === null) {\n      // If we don't have any more existing children we can choose a fast path\n      // since the rest will all be insertions.\n      for (; !step.done; newIdx++, step = newChildren.next()) {\n        var _newFiber3 = createChild(returnFiber, step.value, lanes);\n\n        if (_newFiber3 === null) {\n          continue;\n        }\n\n        lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);\n\n        if (previousNewFiber === null) {\n          // TODO: Move out of the loop. This only happens for the first run.\n          resultingFirstChild = _newFiber3;\n        } else {\n          previousNewFiber.sibling = _newFiber3;\n        }\n\n        previousNewFiber = _newFiber3;\n      }\n\n      if (getIsHydrating()) {\n        var _numberOfForks3 = newIdx;\n        pushTreeFork(returnFiber, _numberOfForks3);\n      }\n\n      return resultingFirstChild;\n    } // Add all children to a key map for quick lookups.\n\n\n    var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.\n\n    for (; !step.done; newIdx++, step = newChildren.next()) {\n      var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, lanes);\n\n      if (_newFiber4 !== null) {\n        if (shouldTrackSideEffects) {\n          if (_newFiber4.alternate !== null) {\n            // The new fiber is a work in progress, but if there exists a\n            // current, that means that we reused the fiber. We need to delete\n            // it from the child list so that we don't add it to the deletion\n            // list.\n            existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key);\n          }\n        }\n\n        lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);\n\n        if (previousNewFiber === null) {\n          resultingFirstChild = _newFiber4;\n        } else {\n          previousNewFiber.sibling = _newFiber4;\n        }\n\n        previousNewFiber = _newFiber4;\n      }\n    }\n\n    if (shouldTrackSideEffects) {\n      // Any existing children that weren't consumed above were deleted. We need\n      // to add them to the deletion list.\n      existingChildren.forEach(function (child) {\n        return deleteChild(returnFiber, child);\n      });\n    }\n\n    if (getIsHydrating()) {\n      var _numberOfForks4 = newIdx;\n      pushTreeFork(returnFiber, _numberOfForks4);\n    }\n\n    return resultingFirstChild;\n  }\n\n  function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, lanes) {\n    // There's no need to check for keys on text nodes since we don't have a\n    // way to define them.\n    if (currentFirstChild !== null && currentFirstChild.tag === HostText) {\n      // We already have an existing node so let's just update it and delete\n      // the rest.\n      deleteRemainingChildren(returnFiber, currentFirstChild.sibling);\n      var existing = useFiber(currentFirstChild, textContent);\n      existing.return = returnFiber;\n      return existing;\n    } // The existing first child is not a text node so we need to create one\n    // and delete the existing ones.\n\n\n    deleteRemainingChildren(returnFiber, currentFirstChild);\n    var created = createFiberFromText(textContent, returnFiber.mode, lanes);\n    created.return = returnFiber;\n    return created;\n  }\n\n  function reconcileSingleElement(returnFiber, currentFirstChild, element, lanes) {\n    var key = element.key;\n    var child = currentFirstChild;\n\n    while (child !== null) {\n      // TODO: If key === null and child.key === null, then this only applies to\n      // the first item in the list.\n      if (child.key === key) {\n        var elementType = element.type;\n\n        if (elementType === REACT_FRAGMENT_TYPE) {\n          if (child.tag === Fragment) {\n            deleteRemainingChildren(returnFiber, child.sibling);\n            var existing = useFiber(child, element.props.children);\n            existing.return = returnFiber;\n\n            {\n              existing._debugSource = element._source;\n              existing._debugOwner = element._owner;\n            }\n\n            return existing;\n          }\n        } else {\n          if (child.elementType === elementType || ( // Keep this check inline so it only runs on the false path:\n           isCompatibleFamilyForHotReloading(child, element) ) || // Lazy types should reconcile their resolved type.\n          // We need to do this after the Hot Reloading check above,\n          // because hot reloading has different semantics than prod because\n          // it doesn't resuspend. So we can't let the call below suspend.\n          typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === child.type) {\n            deleteRemainingChildren(returnFiber, child.sibling);\n\n            var _existing = useFiber(child, element.props);\n\n            _existing.ref = coerceRef(returnFiber, child, element);\n            _existing.return = returnFiber;\n\n            {\n              _existing._debugSource = element._source;\n              _existing._debugOwner = element._owner;\n            }\n\n            return _existing;\n          }\n        } // Didn't match.\n\n\n        deleteRemainingChildren(returnFiber, child);\n        break;\n      } else {\n        deleteChild(returnFiber, child);\n      }\n\n      child = child.sibling;\n    }\n\n    if (element.type === REACT_FRAGMENT_TYPE) {\n      var created = createFiberFromFragment(element.props.children, returnFiber.mode, lanes, element.key);\n      created.return = returnFiber;\n      return created;\n    } else {\n      var _created4 = createFiberFromElement(element, returnFiber.mode, lanes);\n\n      _created4.ref = coerceRef(returnFiber, currentFirstChild, element);\n      _created4.return = returnFiber;\n      return _created4;\n    }\n  }\n\n  function reconcileSinglePortal(returnFiber, currentFirstChild, portal, lanes) {\n    var key = portal.key;\n    var child = currentFirstChild;\n\n    while (child !== null) {\n      // TODO: If key === null and child.key === null, then this only applies to\n      // the first item in the list.\n      if (child.key === key) {\n        if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {\n          deleteRemainingChildren(returnFiber, child.sibling);\n          var existing = useFiber(child, portal.children || []);\n          existing.return = returnFiber;\n          return existing;\n        } else {\n          deleteRemainingChildren(returnFiber, child);\n          break;\n        }\n      } else {\n        deleteChild(returnFiber, child);\n      }\n\n      child = child.sibling;\n    }\n\n    var created = createFiberFromPortal(portal, returnFiber.mode, lanes);\n    created.return = returnFiber;\n    return created;\n  } // This API will tag the children with the side-effect of the reconciliation\n  // itself. They will be added to the side-effect list as we pass through the\n  // children and the parent.\n\n\n  function reconcileChildFibers(returnFiber, currentFirstChild, newChild, lanes) {\n    // This function is not recursive.\n    // If the top level item is an array, we treat it as a set of children,\n    // not as a fragment. Nested arrays on the other hand will be treated as\n    // fragment nodes. Recursion happens at the normal flow.\n    // Handle top level unkeyed fragments as if they were arrays.\n    // This leads to an ambiguity between <>{[...]}</> and <>...</>.\n    // We treat the ambiguous cases above the same.\n    var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null;\n\n    if (isUnkeyedTopLevelFragment) {\n      newChild = newChild.props.children;\n    } // Handle object types\n\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, lanes));\n\n        case REACT_PORTAL_TYPE:\n          return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, lanes));\n\n        case REACT_LAZY_TYPE:\n          var payload = newChild._payload;\n          var init = newChild._init; // TODO: This function is supposed to be non-recursive.\n\n          return reconcileChildFibers(returnFiber, currentFirstChild, init(payload), lanes);\n      }\n\n      if (isArray(newChild)) {\n        return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, lanes);\n      }\n\n      if (getIteratorFn(newChild)) {\n        return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, lanes);\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {\n      return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, lanes));\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType(returnFiber);\n      }\n    } // Remaining cases are all treated as empty.\n\n\n    return deleteRemainingChildren(returnFiber, currentFirstChild);\n  }\n\n  return reconcileChildFibers;\n}\n\nvar reconcileChildFibers = ChildReconciler(true);\nvar mountChildFibers = ChildReconciler(false);\nfunction cloneChildFibers(current, workInProgress) {\n  if (current !== null && workInProgress.child !== current.child) {\n    throw new Error('Resuming work not yet implemented.');\n  }\n\n  if (workInProgress.child === null) {\n    return;\n  }\n\n  var currentChild = workInProgress.child;\n  var newChild = createWorkInProgress(currentChild, currentChild.pendingProps);\n  workInProgress.child = newChild;\n  newChild.return = workInProgress;\n\n  while (currentChild.sibling !== null) {\n    currentChild = currentChild.sibling;\n    newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps);\n    newChild.return = workInProgress;\n  }\n\n  newChild.sibling = null;\n} // Reset a workInProgress child set to prepare it for a second pass.\n\nfunction resetChildFibers(workInProgress, lanes) {\n  var child = workInProgress.child;\n\n  while (child !== null) {\n    resetWorkInProgress(child, lanes);\n    child = child.sibling;\n  }\n}\n\nvar NO_CONTEXT = {};\nvar contextStackCursor$1 = createCursor(NO_CONTEXT);\nvar contextFiberStackCursor = createCursor(NO_CONTEXT);\nvar rootInstanceStackCursor = createCursor(NO_CONTEXT);\n\nfunction requiredContext(c) {\n  if (c === NO_CONTEXT) {\n    throw new Error('Expected host context to exist. This error is likely caused by a bug ' + 'in React. Please file an issue.');\n  }\n\n  return c;\n}\n\nfunction getRootHostContainer() {\n  var rootInstance = requiredContext(rootInstanceStackCursor.current);\n  return rootInstance;\n}\n\nfunction pushHostContainer(fiber, nextRootInstance) {\n  // Push current root instance onto the stack;\n  // This allows us to reset root when portals are popped.\n  push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it.\n  // This enables us to pop only Fibers that provide unique contexts.\n\n  push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack.\n  // However, we can't just call getRootHostContext() and push it because\n  // we'd have a different number of entries on the stack depending on\n  // whether getRootHostContext() throws somewhere in renderer code or not.\n  // So we push an empty value first. This lets us safely unwind on errors.\n\n  push(contextStackCursor$1, NO_CONTEXT, fiber);\n  var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it.\n\n  pop(contextStackCursor$1, fiber);\n  push(contextStackCursor$1, nextRootContext, fiber);\n}\n\nfunction popHostContainer(fiber) {\n  pop(contextStackCursor$1, fiber);\n  pop(contextFiberStackCursor, fiber);\n  pop(rootInstanceStackCursor, fiber);\n}\n\nfunction getHostContext() {\n  var context = requiredContext(contextStackCursor$1.current);\n  return context;\n}\n\nfunction pushHostContext(fiber) {\n  var rootInstance = requiredContext(rootInstanceStackCursor.current);\n  var context = requiredContext(contextStackCursor$1.current);\n  var nextContext = getChildHostContext(context, fiber.type, rootInstance); // Don't push this Fiber's context unless it's unique.\n\n  if (context === nextContext) {\n    return;\n  } // Track the context and the Fiber that provided it.\n  // This enables us to pop only Fibers that provide unique contexts.\n\n\n  push(contextFiberStackCursor, fiber, fiber);\n  push(contextStackCursor$1, nextContext, fiber);\n}\n\nfunction popHostContext(fiber) {\n  // Do not pop unless this Fiber provided the current context.\n  // pushHostContext() only pushes Fibers that provide unique contexts.\n  if (contextFiberStackCursor.current !== fiber) {\n    return;\n  }\n\n  pop(contextStackCursor$1, fiber);\n  pop(contextFiberStackCursor, fiber);\n}\n\nvar DefaultSuspenseContext = 0; // The Suspense Context is split into two parts. The lower bits is\n// inherited deeply down the subtree. The upper bits only affect\n// this immediate suspense boundary and gets reset each new\n// boundary or suspense list.\n\nvar SubtreeSuspenseContextMask = 1; // Subtree Flags:\n// InvisibleParentSuspenseContext indicates that one of our parent Suspense\n// boundaries is not currently showing visible main content.\n// Either because it is already showing a fallback or is not mounted at all.\n// We can use this to determine if it is desirable to trigger a fallback at\n// the parent. If not, then we might need to trigger undesirable boundaries\n// and/or suspend the commit to avoid hiding the parent content.\n\nvar InvisibleParentSuspenseContext = 1; // Shallow Flags:\n// ForceSuspenseFallback can be used by SuspenseList to force newly added\n// items into their fallback state during one of the render passes.\n\nvar ForceSuspenseFallback = 2;\nvar suspenseStackCursor = createCursor(DefaultSuspenseContext);\nfunction hasSuspenseContext(parentContext, flag) {\n  return (parentContext & flag) !== 0;\n}\nfunction setDefaultShallowSuspenseContext(parentContext) {\n  return parentContext & SubtreeSuspenseContextMask;\n}\nfunction setShallowSuspenseContext(parentContext, shallowContext) {\n  return parentContext & SubtreeSuspenseContextMask | shallowContext;\n}\nfunction addSubtreeSuspenseContext(parentContext, subtreeContext) {\n  return parentContext | subtreeContext;\n}\nfunction pushSuspenseContext(fiber, newContext) {\n  push(suspenseStackCursor, newContext, fiber);\n}\nfunction popSuspenseContext(fiber) {\n  pop(suspenseStackCursor, fiber);\n}\n\nfunction shouldCaptureSuspense(workInProgress, hasInvisibleParent) {\n  // If it was the primary children that just suspended, capture and render the\n  // fallback. Otherwise, don't capture and bubble to the next boundary.\n  var nextState = workInProgress.memoizedState;\n\n  if (nextState !== null) {\n    if (nextState.dehydrated !== null) {\n      // A dehydrated boundary always captures.\n      return true;\n    }\n\n    return false;\n  }\n\n  var props = workInProgress.memoizedProps; // Regular boundaries always capture.\n\n  {\n    return true;\n  } // If it's a boundary we should avoid, then we prefer to bubble up to the\n}\nfunction findFirstSuspended(row) {\n  var node = row;\n\n  while (node !== null) {\n    if (node.tag === SuspenseComponent) {\n      var state = node.memoizedState;\n\n      if (state !== null) {\n        var dehydrated = state.dehydrated;\n\n        if (dehydrated === null || isSuspenseInstancePending(dehydrated) || isSuspenseInstanceFallback(dehydrated)) {\n          return node;\n        }\n      }\n    } else if (node.tag === SuspenseListComponent && // revealOrder undefined can't be trusted because it don't\n    // keep track of whether it suspended or not.\n    node.memoizedProps.revealOrder !== undefined) {\n      var didSuspend = (node.flags & DidCapture) !== NoFlags;\n\n      if (didSuspend) {\n        return node;\n      }\n    } else if (node.child !== null) {\n      node.child.return = node;\n      node = node.child;\n      continue;\n    }\n\n    if (node === row) {\n      return null;\n    }\n\n    while (node.sibling === null) {\n      if (node.return === null || node.return === row) {\n        return null;\n      }\n\n      node = node.return;\n    }\n\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n\n  return null;\n}\n\nvar NoFlags$1 =\n/*   */\n0; // Represents whether effect should fire.\n\nvar HasEffect =\n/* */\n1; // Represents the phase in which the effect (not the clean-up) fires.\n\nvar Insertion =\n/*  */\n2;\nvar Layout =\n/*    */\n4;\nvar Passive$1 =\n/*   */\n8;\n\n// and should be reset before starting a new render.\n// This tracks which mutable sources need to be reset after a render.\n\nvar workInProgressSources = [];\nfunction resetWorkInProgressVersions() {\n  for (var i = 0; i < workInProgressSources.length; i++) {\n    var mutableSource = workInProgressSources[i];\n\n    if (isPrimaryRenderer) {\n      mutableSource._workInProgressVersionPrimary = null;\n    } else {\n      mutableSource._workInProgressVersionSecondary = null;\n    }\n  }\n\n  workInProgressSources.length = 0;\n}\n// This ensures that the version used for server rendering matches the one\n// that is eventually read during hydration.\n// If they don't match there's a potential tear and a full deopt render is required.\n\nfunction registerMutableSourceForHydration(root, mutableSource) {\n  var getVersion = mutableSource._getVersion;\n  var version = getVersion(mutableSource._source); // TODO Clear this data once all pending hydration work is finished.\n  // Retaining it forever may interfere with GC.\n\n  if (root.mutableSourceEagerHydrationData == null) {\n    root.mutableSourceEagerHydrationData = [mutableSource, version];\n  } else {\n    root.mutableSourceEagerHydrationData.push(mutableSource, version);\n  }\n}\n\nvar ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher,\n    ReactCurrentBatchConfig$1 = ReactSharedInternals.ReactCurrentBatchConfig;\nvar didWarnAboutMismatchedHooksForComponent;\nvar didWarnUncachedGetSnapshot;\n\n{\n  didWarnAboutMismatchedHooksForComponent = new Set();\n}\n\n// These are set right before calling the component.\nvar renderLanes = NoLanes; // The work-in-progress fiber. I've named it differently to distinguish it from\n// the work-in-progress hook.\n\nvar currentlyRenderingFiber$1 = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The\n// current hook list is the list that belongs to the current fiber. The\n// work-in-progress hook list is a new list that will be added to the\n// work-in-progress fiber.\n\nvar currentHook = null;\nvar workInProgressHook = null; // Whether an update was scheduled at any point during the render phase. This\n// does not get reset if we do another render pass; only when we're completely\n// finished evaluating this component. This is an optimization so we know\n// whether we need to clear render phase updates after a throw.\n\nvar didScheduleRenderPhaseUpdate = false; // Where an update was scheduled only during the current render pass. This\n// gets reset after each attempt.\n// TODO: Maybe there's some way to consolidate this with\n// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.\n\nvar didScheduleRenderPhaseUpdateDuringThisPass = false; // Counts the number of useId hooks in this component.\n\nvar localIdCounter = 0; // Used for ids that are generated completely client-side (i.e. not during\n// hydration). This counter is global, so client ids are not stable across\n// render attempts.\n\nvar globalClientIdCounter = 0;\nvar RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook\n\nvar currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders.\n// The list stores the order of hooks used during the initial render (mount).\n// Subsequent renders (updates) reference this list.\n\nvar hookTypesDev = null;\nvar hookTypesUpdateIndexDev = -1; // In DEV, this tracks whether currently rendering component needs to ignore\n// the dependencies for Hooks that need them (e.g. useEffect or useMemo).\n// When true, such Hooks will always be \"remounted\". Only used during hot reload.\n\nvar ignorePreviousDependencies = false;\n\nfunction mountHookTypesDev() {\n  {\n    var hookName = currentHookNameInDev;\n\n    if (hookTypesDev === null) {\n      hookTypesDev = [hookName];\n    } else {\n      hookTypesDev.push(hookName);\n    }\n  }\n}\n\nfunction updateHookTypesDev() {\n  {\n    var hookName = currentHookNameInDev;\n\n    if (hookTypesDev !== null) {\n      hookTypesUpdateIndexDev++;\n\n      if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) {\n        warnOnHookMismatchInDev(hookName);\n      }\n    }\n  }\n}\n\nfunction checkDepsAreArrayDev(deps) {\n  {\n    if (deps !== undefined && deps !== null && !isArray(deps)) {\n      // Verify deps, but only on mount to avoid extra checks.\n      // It's unlikely their type would change as usually you define them inline.\n      error('%s received a final argument that is not an array (instead, received `%s`). When ' + 'specified, the final argument must be an array.', currentHookNameInDev, typeof deps);\n    }\n  }\n}\n\nfunction warnOnHookMismatchInDev(currentHookName) {\n  {\n    var componentName = getComponentNameFromFiber(currentlyRenderingFiber$1);\n\n    if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) {\n      didWarnAboutMismatchedHooksForComponent.add(componentName);\n\n      if (hookTypesDev !== null) {\n        var table = '';\n        var secondColumnStart = 30;\n\n        for (var i = 0; i <= hookTypesUpdateIndexDev; i++) {\n          var oldHookName = hookTypesDev[i];\n          var newHookName = i === hookTypesUpdateIndexDev ? currentHookName : oldHookName;\n          var row = i + 1 + \". \" + oldHookName; // Extra space so second column lines up\n          // lol @ IE not supporting String#repeat\n\n          while (row.length < secondColumnStart) {\n            row += ' ';\n          }\n\n          row += newHookName + '\\n';\n          table += row;\n        }\n\n        error('React has detected a change in the order of Hooks called by %s. ' + 'This will lead to bugs and errors if not fixed. ' + 'For more information, read the Rules of Hooks: https://reactjs.org/link/rules-of-hooks\\n\\n' + '   Previous render            Next render\\n' + '   ------------------------------------------------------\\n' + '%s' + '   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\\n', componentName, table);\n      }\n    }\n  }\n}\n\nfunction throwInvalidHookError() {\n  throw new Error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\\n' + '2. You might be breaking the Rules of Hooks\\n' + '3. You might have more than one copy of React in the same app\\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');\n}\n\nfunction areHookInputsEqual(nextDeps, prevDeps) {\n  {\n    if (ignorePreviousDependencies) {\n      // Only true when this component is being hot reloaded.\n      return false;\n    }\n  }\n\n  if (prevDeps === null) {\n    {\n      error('%s received a final argument during this render, but not during ' + 'the previous render. Even though the final argument is optional, ' + 'its type cannot change between renders.', currentHookNameInDev);\n    }\n\n    return false;\n  }\n\n  {\n    // Don't bother comparing lengths in prod because these arrays should be\n    // passed inline.\n    if (nextDeps.length !== prevDeps.length) {\n      error('The final argument passed to %s changed size between renders. The ' + 'order and size of this array must remain constant.\\n\\n' + 'Previous: %s\\n' + 'Incoming: %s', currentHookNameInDev, \"[\" + prevDeps.join(', ') + \"]\", \"[\" + nextDeps.join(', ') + \"]\");\n    }\n  }\n\n  for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) {\n    if (objectIs(nextDeps[i], prevDeps[i])) {\n      continue;\n    }\n\n    return false;\n  }\n\n  return true;\n}\n\nfunction renderWithHooks(current, workInProgress, Component, props, secondArg, nextRenderLanes) {\n  renderLanes = nextRenderLanes;\n  currentlyRenderingFiber$1 = workInProgress;\n\n  {\n    hookTypesDev = current !== null ? current._debugHookTypes : null;\n    hookTypesUpdateIndexDev = -1; // Used for hot reloading:\n\n    ignorePreviousDependencies = current !== null && current.type !== workInProgress.type;\n  }\n\n  workInProgress.memoizedState = null;\n  workInProgress.updateQueue = null;\n  workInProgress.lanes = NoLanes; // The following should have already been reset\n  // currentHook = null;\n  // workInProgressHook = null;\n  // didScheduleRenderPhaseUpdate = false;\n  // localIdCounter = 0;\n  // TODO Warn if no hooks are used at all during mount, then some are used during update.\n  // Currently we will identify the update render as a mount because memoizedState === null.\n  // This is tricky because it's valid for certain types of components (e.g. React.lazy)\n  // Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.\n  // Non-stateful hooks (e.g. context) don't get added to memoizedState,\n  // so memoizedState would be null during updates and mounts.\n\n  {\n    if (current !== null && current.memoizedState !== null) {\n      ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV;\n    } else if (hookTypesDev !== null) {\n      // This dispatcher handles an edge case where a component is updating,\n      // but no stateful hooks have been used.\n      // We want to match the production code behavior (which will use HooksDispatcherOnMount),\n      // but with the extra DEV validation to ensure hooks ordering hasn't changed.\n      // This dispatcher does that.\n      ReactCurrentDispatcher$1.current = HooksDispatcherOnMountWithHookTypesInDEV;\n    } else {\n      ReactCurrentDispatcher$1.current = HooksDispatcherOnMountInDEV;\n    }\n  }\n\n  var children = Component(props, secondArg); // Check if there was a render phase update\n\n  if (didScheduleRenderPhaseUpdateDuringThisPass) {\n    // Keep rendering in a loop for as long as render phase updates continue to\n    // be scheduled. Use a counter to prevent infinite loops.\n    var numberOfReRenders = 0;\n\n    do {\n      didScheduleRenderPhaseUpdateDuringThisPass = false;\n      localIdCounter = 0;\n\n      if (numberOfReRenders >= RE_RENDER_LIMIT) {\n        throw new Error('Too many re-renders. React limits the number of renders to prevent ' + 'an infinite loop.');\n      }\n\n      numberOfReRenders += 1;\n\n      {\n        // Even when hot reloading, allow dependencies to stabilize\n        // after first render to prevent infinite render phase updates.\n        ignorePreviousDependencies = false;\n      } // Start over from the beginning of the list\n\n\n      currentHook = null;\n      workInProgressHook = null;\n      workInProgress.updateQueue = null;\n\n      {\n        // Also validate hook order for cascading updates.\n        hookTypesUpdateIndexDev = -1;\n      }\n\n      ReactCurrentDispatcher$1.current =  HooksDispatcherOnRerenderInDEV ;\n      children = Component(props, secondArg);\n    } while (didScheduleRenderPhaseUpdateDuringThisPass);\n  } // We can assume the previous dispatcher is always this one, since we set it\n  // at the beginning of the render phase and there's no re-entrance.\n\n\n  ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;\n\n  {\n    workInProgress._debugHookTypes = hookTypesDev;\n  } // This check uses currentHook so that it works the same in DEV and prod bundles.\n  // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.\n\n\n  var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;\n  renderLanes = NoLanes;\n  currentlyRenderingFiber$1 = null;\n  currentHook = null;\n  workInProgressHook = null;\n\n  {\n    currentHookNameInDev = null;\n    hookTypesDev = null;\n    hookTypesUpdateIndexDev = -1; // Confirm that a static flag was not added or removed since the last\n    // render. If this fires, it suggests that we incorrectly reset the static\n    // flags in some other part of the codebase. This has happened before, for\n    // example, in the SuspenseList implementation.\n\n    if (current !== null && (current.flags & StaticMask) !== (workInProgress.flags & StaticMask) && // Disable this warning in legacy mode, because legacy Suspense is weird\n    // and creates false positives. To make this work in legacy mode, we'd\n    // need to mark fibers that commit in an incomplete state, somehow. For\n    // now I'll disable the warning that most of the bugs that would trigger\n    // it are either exclusive to concurrent mode or exist in both.\n    (current.mode & ConcurrentMode) !== NoMode) {\n      error('Internal React error: Expected static flag was missing. Please ' + 'notify the React team.');\n    }\n  }\n\n  didScheduleRenderPhaseUpdate = false; // This is reset by checkDidRenderIdHook\n  // localIdCounter = 0;\n\n  if (didRenderTooFewHooks) {\n    throw new Error('Rendered fewer hooks than expected. This may be caused by an accidental ' + 'early return statement.');\n  }\n\n  return children;\n}\nfunction checkDidRenderIdHook() {\n  // This should be called immediately after every renderWithHooks call.\n  // Conceptually, it's part of the return value of renderWithHooks; it's only a\n  // separate function to avoid using an array tuple.\n  var didRenderIdHook = localIdCounter !== 0;\n  localIdCounter = 0;\n  return didRenderIdHook;\n}\nfunction bailoutHooks(current, workInProgress, lanes) {\n  workInProgress.updateQueue = current.updateQueue; // TODO: Don't need to reset the flags here, because they're reset in the\n  // complete phase (bubbleProperties).\n\n  if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {\n    workInProgress.flags &= ~(MountPassiveDev | MountLayoutDev | Passive | Update);\n  } else {\n    workInProgress.flags &= ~(Passive | Update);\n  }\n\n  current.lanes = removeLanes(current.lanes, lanes);\n}\nfunction resetHooksAfterThrow() {\n  // We can assume the previous dispatcher is always this one, since we set it\n  // at the beginning of the render phase and there's no re-entrance.\n  ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;\n\n  if (didScheduleRenderPhaseUpdate) {\n    // There were render phase updates. These are only valid for this render\n    // phase, which we are now aborting. Remove the updates from the queues so\n    // they do not persist to the next render. Do not remove updates from hooks\n    // that weren't processed.\n    //\n    // Only reset the updates from the queue if it has a clone. If it does\n    // not have a clone, that means it wasn't processed, and the updates were\n    // scheduled before we entered the render phase.\n    var hook = currentlyRenderingFiber$1.memoizedState;\n\n    while (hook !== null) {\n      var queue = hook.queue;\n\n      if (queue !== null) {\n        queue.pending = null;\n      }\n\n      hook = hook.next;\n    }\n\n    didScheduleRenderPhaseUpdate = false;\n  }\n\n  renderLanes = NoLanes;\n  currentlyRenderingFiber$1 = null;\n  currentHook = null;\n  workInProgressHook = null;\n\n  {\n    hookTypesDev = null;\n    hookTypesUpdateIndexDev = -1;\n    currentHookNameInDev = null;\n    isUpdatingOpaqueValueInRenderPhase = false;\n  }\n\n  didScheduleRenderPhaseUpdateDuringThisPass = false;\n  localIdCounter = 0;\n}\n\nfunction mountWorkInProgressHook() {\n  var hook = {\n    memoizedState: null,\n    baseState: null,\n    baseQueue: null,\n    queue: null,\n    next: null\n  };\n\n  if (workInProgressHook === null) {\n    // This is the first hook in the list\n    currentlyRenderingFiber$1.memoizedState = workInProgressHook = hook;\n  } else {\n    // Append to the end of the list\n    workInProgressHook = workInProgressHook.next = hook;\n  }\n\n  return workInProgressHook;\n}\n\nfunction updateWorkInProgressHook() {\n  // This function is used both for updates and for re-renders triggered by a\n  // render phase update. It assumes there is either a current hook we can\n  // clone, or a work-in-progress hook from a previous render pass that we can\n  // use as a base. When we reach the end of the base list, we must switch to\n  // the dispatcher used for mounts.\n  var nextCurrentHook;\n\n  if (currentHook === null) {\n    var current = currentlyRenderingFiber$1.alternate;\n\n    if (current !== null) {\n      nextCurrentHook = current.memoizedState;\n    } else {\n      nextCurrentHook = null;\n    }\n  } else {\n    nextCurrentHook = currentHook.next;\n  }\n\n  var nextWorkInProgressHook;\n\n  if (workInProgressHook === null) {\n    nextWorkInProgressHook = currentlyRenderingFiber$1.memoizedState;\n  } else {\n    nextWorkInProgressHook = workInProgressHook.next;\n  }\n\n  if (nextWorkInProgressHook !== null) {\n    // There's already a work-in-progress. Reuse it.\n    workInProgressHook = nextWorkInProgressHook;\n    nextWorkInProgressHook = workInProgressHook.next;\n    currentHook = nextCurrentHook;\n  } else {\n    // Clone from the current hook.\n    if (nextCurrentHook === null) {\n      throw new Error('Rendered more hooks than during the previous render.');\n    }\n\n    currentHook = nextCurrentHook;\n    var newHook = {\n      memoizedState: currentHook.memoizedState,\n      baseState: currentHook.baseState,\n      baseQueue: currentHook.baseQueue,\n      queue: currentHook.queue,\n      next: null\n    };\n\n    if (workInProgressHook === null) {\n      // This is the first hook in the list.\n      currentlyRenderingFiber$1.memoizedState = workInProgressHook = newHook;\n    } else {\n      // Append to the end of the list.\n      workInProgressHook = workInProgressHook.next = newHook;\n    }\n  }\n\n  return workInProgressHook;\n}\n\nfunction createFunctionComponentUpdateQueue() {\n  return {\n    lastEffect: null,\n    stores: null\n  };\n}\n\nfunction basicStateReducer(state, action) {\n  // $FlowFixMe: Flow doesn't like mixed types\n  return typeof action === 'function' ? action(state) : action;\n}\n\nfunction mountReducer(reducer, initialArg, init) {\n  var hook = mountWorkInProgressHook();\n  var initialState;\n\n  if (init !== undefined) {\n    initialState = init(initialArg);\n  } else {\n    initialState = initialArg;\n  }\n\n  hook.memoizedState = hook.baseState = initialState;\n  var queue = {\n    pending: null,\n    interleaved: null,\n    lanes: NoLanes,\n    dispatch: null,\n    lastRenderedReducer: reducer,\n    lastRenderedState: initialState\n  };\n  hook.queue = queue;\n  var dispatch = queue.dispatch = dispatchReducerAction.bind(null, currentlyRenderingFiber$1, queue);\n  return [hook.memoizedState, dispatch];\n}\n\nfunction updateReducer(reducer, initialArg, init) {\n  var hook = updateWorkInProgressHook();\n  var queue = hook.queue;\n\n  if (queue === null) {\n    throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.');\n  }\n\n  queue.lastRenderedReducer = reducer;\n  var current = currentHook; // The last rebase update that is NOT part of the base state.\n\n  var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet.\n\n  var pendingQueue = queue.pending;\n\n  if (pendingQueue !== null) {\n    // We have new updates that haven't been processed yet.\n    // We'll add them to the base queue.\n    if (baseQueue !== null) {\n      // Merge the pending queue and the base queue.\n      var baseFirst = baseQueue.next;\n      var pendingFirst = pendingQueue.next;\n      baseQueue.next = pendingFirst;\n      pendingQueue.next = baseFirst;\n    }\n\n    {\n      if (current.baseQueue !== baseQueue) {\n        // Internal invariant that should never happen, but feasibly could in\n        // the future if we implement resuming, or some form of that.\n        error('Internal error: Expected work-in-progress queue to be a clone. ' + 'This is a bug in React.');\n      }\n    }\n\n    current.baseQueue = baseQueue = pendingQueue;\n    queue.pending = null;\n  }\n\n  if (baseQueue !== null) {\n    // We have a queue to process.\n    var first = baseQueue.next;\n    var newState = current.baseState;\n    var newBaseState = null;\n    var newBaseQueueFirst = null;\n    var newBaseQueueLast = null;\n    var update = first;\n\n    do {\n      var updateLane = update.lane;\n\n      if (!isSubsetOfLanes(renderLanes, updateLane)) {\n        // Priority is insufficient. Skip this update. If this is the first\n        // skipped update, the previous update/state is the new base\n        // update/state.\n        var clone = {\n          lane: updateLane,\n          action: update.action,\n          hasEagerState: update.hasEagerState,\n          eagerState: update.eagerState,\n          next: null\n        };\n\n        if (newBaseQueueLast === null) {\n          newBaseQueueFirst = newBaseQueueLast = clone;\n          newBaseState = newState;\n        } else {\n          newBaseQueueLast = newBaseQueueLast.next = clone;\n        } // Update the remaining priority in the queue.\n        // TODO: Don't need to accumulate this. Instead, we can remove\n        // renderLanes from the original lanes.\n\n\n        currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, updateLane);\n        markSkippedUpdateLanes(updateLane);\n      } else {\n        // This update does have sufficient priority.\n        if (newBaseQueueLast !== null) {\n          var _clone = {\n            // This update is going to be committed so we never want uncommit\n            // it. Using NoLane works because 0 is a subset of all bitmasks, so\n            // this will never be skipped by the check above.\n            lane: NoLane,\n            action: update.action,\n            hasEagerState: update.hasEagerState,\n            eagerState: update.eagerState,\n            next: null\n          };\n          newBaseQueueLast = newBaseQueueLast.next = _clone;\n        } // Process this update.\n\n\n        if (update.hasEagerState) {\n          // If this update is a state update (not a reducer) and was processed eagerly,\n          // we can use the eagerly computed state\n          newState = update.eagerState;\n        } else {\n          var action = update.action;\n          newState = reducer(newState, action);\n        }\n      }\n\n      update = update.next;\n    } while (update !== null && update !== first);\n\n    if (newBaseQueueLast === null) {\n      newBaseState = newState;\n    } else {\n      newBaseQueueLast.next = newBaseQueueFirst;\n    } // Mark that the fiber performed work, but only if the new state is\n    // different from the current state.\n\n\n    if (!objectIs(newState, hook.memoizedState)) {\n      markWorkInProgressReceivedUpdate();\n    }\n\n    hook.memoizedState = newState;\n    hook.baseState = newBaseState;\n    hook.baseQueue = newBaseQueueLast;\n    queue.lastRenderedState = newState;\n  } // Interleaved updates are stored on a separate queue. We aren't going to\n  // process them during this render, but we do need to track which lanes\n  // are remaining.\n\n\n  var lastInterleaved = queue.interleaved;\n\n  if (lastInterleaved !== null) {\n    var interleaved = lastInterleaved;\n\n    do {\n      var interleavedLane = interleaved.lane;\n      currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, interleavedLane);\n      markSkippedUpdateLanes(interleavedLane);\n      interleaved = interleaved.next;\n    } while (interleaved !== lastInterleaved);\n  } else if (baseQueue === null) {\n    // `queue.lanes` is used for entangling transitions. We can set it back to\n    // zero once the queue is empty.\n    queue.lanes = NoLanes;\n  }\n\n  var dispatch = queue.dispatch;\n  return [hook.memoizedState, dispatch];\n}\n\nfunction rerenderReducer(reducer, initialArg, init) {\n  var hook = updateWorkInProgressHook();\n  var queue = hook.queue;\n\n  if (queue === null) {\n    throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.');\n  }\n\n  queue.lastRenderedReducer = reducer; // This is a re-render. Apply the new render phase updates to the previous\n  // work-in-progress hook.\n\n  var dispatch = queue.dispatch;\n  var lastRenderPhaseUpdate = queue.pending;\n  var newState = hook.memoizedState;\n\n  if (lastRenderPhaseUpdate !== null) {\n    // The queue doesn't persist past this render pass.\n    queue.pending = null;\n    var firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;\n    var update = firstRenderPhaseUpdate;\n\n    do {\n      // Process this render phase update. We don't have to check the\n      // priority because it will always be the same as the current\n      // render's.\n      var action = update.action;\n      newState = reducer(newState, action);\n      update = update.next;\n    } while (update !== firstRenderPhaseUpdate); // Mark that the fiber performed work, but only if the new state is\n    // different from the current state.\n\n\n    if (!objectIs(newState, hook.memoizedState)) {\n      markWorkInProgressReceivedUpdate();\n    }\n\n    hook.memoizedState = newState; // Don't persist the state accumulated from the render phase updates to\n    // the base state unless the queue is empty.\n    // TODO: Not sure if this is the desired semantics, but it's what we\n    // do for gDSFP. I can't remember why.\n\n    if (hook.baseQueue === null) {\n      hook.baseState = newState;\n    }\n\n    queue.lastRenderedState = newState;\n  }\n\n  return [newState, dispatch];\n}\n\nfunction mountMutableSource(source, getSnapshot, subscribe) {\n  {\n    return undefined;\n  }\n}\n\nfunction updateMutableSource(source, getSnapshot, subscribe) {\n  {\n    return undefined;\n  }\n}\n\nfunction mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {\n  var fiber = currentlyRenderingFiber$1;\n  var hook = mountWorkInProgressHook();\n  var nextSnapshot;\n  var isHydrating = getIsHydrating();\n\n  if (isHydrating) {\n    if (getServerSnapshot === undefined) {\n      throw new Error('Missing getServerSnapshot, which is required for ' + 'server-rendered content. Will revert to client rendering.');\n    }\n\n    nextSnapshot = getServerSnapshot();\n\n    {\n      if (!didWarnUncachedGetSnapshot) {\n        if (nextSnapshot !== getServerSnapshot()) {\n          error('The result of getServerSnapshot should be cached to avoid an infinite loop');\n\n          didWarnUncachedGetSnapshot = true;\n        }\n      }\n    }\n  } else {\n    nextSnapshot = getSnapshot();\n\n    {\n      if (!didWarnUncachedGetSnapshot) {\n        var cachedSnapshot = getSnapshot();\n\n        if (!objectIs(nextSnapshot, cachedSnapshot)) {\n          error('The result of getSnapshot should be cached to avoid an infinite loop');\n\n          didWarnUncachedGetSnapshot = true;\n        }\n      }\n    } // Unless we're rendering a blocking lane, schedule a consistency check.\n    // Right before committing, we will walk the tree and check if any of the\n    // stores were mutated.\n    //\n    // We won't do this if we're hydrating server-rendered content, because if\n    // the content is stale, it's already visible anyway. Instead we'll patch\n    // it up in a passive effect.\n\n\n    var root = getWorkInProgressRoot();\n\n    if (root === null) {\n      throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.');\n    }\n\n    if (!includesBlockingLane(root, renderLanes)) {\n      pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);\n    }\n  } // Read the current snapshot from the store on every render. This breaks the\n  // normal rules of React, and only works because store updates are\n  // always synchronous.\n\n\n  hook.memoizedState = nextSnapshot;\n  var inst = {\n    value: nextSnapshot,\n    getSnapshot: getSnapshot\n  };\n  hook.queue = inst; // Schedule an effect to subscribe to the store.\n\n  mountEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Schedule an effect to update the mutable instance fields. We will update\n  // this whenever subscribe, getSnapshot, or value changes. Because there's no\n  // clean-up function, and we track the deps correctly, we can call pushEffect\n  // directly, without storing any additional state. For the same reason, we\n  // don't need to set a static flag, either.\n  // TODO: We can move this to the passive phase once we add a pre-commit\n  // consistency check. See the next comment.\n\n  fiber.flags |= Passive;\n  pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null);\n  return nextSnapshot;\n}\n\nfunction updateSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {\n  var fiber = currentlyRenderingFiber$1;\n  var hook = updateWorkInProgressHook(); // Read the current snapshot from the store on every render. This breaks the\n  // normal rules of React, and only works because store updates are\n  // always synchronous.\n\n  var nextSnapshot = getSnapshot();\n\n  {\n    if (!didWarnUncachedGetSnapshot) {\n      var cachedSnapshot = getSnapshot();\n\n      if (!objectIs(nextSnapshot, cachedSnapshot)) {\n        error('The result of getSnapshot should be cached to avoid an infinite loop');\n\n        didWarnUncachedGetSnapshot = true;\n      }\n    }\n  }\n\n  var prevSnapshot = hook.memoizedState;\n  var snapshotChanged = !objectIs(prevSnapshot, nextSnapshot);\n\n  if (snapshotChanged) {\n    hook.memoizedState = nextSnapshot;\n    markWorkInProgressReceivedUpdate();\n  }\n\n  var inst = hook.queue;\n  updateEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Whenever getSnapshot or subscribe changes, we need to check in the\n  // commit phase if there was an interleaved mutation. In concurrent mode\n  // this can happen all the time, but even in synchronous mode, an earlier\n  // effect may have mutated the store.\n\n  if (inst.getSnapshot !== getSnapshot || snapshotChanged || // Check if the susbcribe function changed. We can save some memory by\n  // checking whether we scheduled a subscription effect above.\n  workInProgressHook !== null && workInProgressHook.memoizedState.tag & HasEffect) {\n    fiber.flags |= Passive;\n    pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null); // Unless we're rendering a blocking lane, schedule a consistency check.\n    // Right before committing, we will walk the tree and check if any of the\n    // stores were mutated.\n\n    var root = getWorkInProgressRoot();\n\n    if (root === null) {\n      throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.');\n    }\n\n    if (!includesBlockingLane(root, renderLanes)) {\n      pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);\n    }\n  }\n\n  return nextSnapshot;\n}\n\nfunction pushStoreConsistencyCheck(fiber, getSnapshot, renderedSnapshot) {\n  fiber.flags |= StoreConsistency;\n  var check = {\n    getSnapshot: getSnapshot,\n    value: renderedSnapshot\n  };\n  var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;\n\n  if (componentUpdateQueue === null) {\n    componentUpdateQueue = createFunctionComponentUpdateQueue();\n    currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;\n    componentUpdateQueue.stores = [check];\n  } else {\n    var stores = componentUpdateQueue.stores;\n\n    if (stores === null) {\n      componentUpdateQueue.stores = [check];\n    } else {\n      stores.push(check);\n    }\n  }\n}\n\nfunction updateStoreInstance(fiber, inst, nextSnapshot, getSnapshot) {\n  // These are updated in the passive phase\n  inst.value = nextSnapshot;\n  inst.getSnapshot = getSnapshot; // Something may have been mutated in between render and commit. This could\n  // have been in an event that fired before the passive effects, or it could\n  // have been in a layout effect. In that case, we would have used the old\n  // snapsho and getSnapshot values to bail out. We need to check one more time.\n\n  if (checkIfSnapshotChanged(inst)) {\n    // Force a re-render.\n    forceStoreRerender(fiber);\n  }\n}\n\nfunction subscribeToStore(fiber, inst, subscribe) {\n  var handleStoreChange = function () {\n    // The store changed. Check if the snapshot changed since the last time we\n    // read from the store.\n    if (checkIfSnapshotChanged(inst)) {\n      // Force a re-render.\n      forceStoreRerender(fiber);\n    }\n  }; // Subscribe to the store and return a clean-up function.\n\n\n  return subscribe(handleStoreChange);\n}\n\nfunction checkIfSnapshotChanged(inst) {\n  var latestGetSnapshot = inst.getSnapshot;\n  var prevValue = inst.value;\n\n  try {\n    var nextValue = latestGetSnapshot();\n    return !objectIs(prevValue, nextValue);\n  } catch (error) {\n    return true;\n  }\n}\n\nfunction forceStoreRerender(fiber) {\n  var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n  if (root !== null) {\n    scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n  }\n}\n\nfunction mountState(initialState) {\n  var hook = mountWorkInProgressHook();\n\n  if (typeof initialState === 'function') {\n    // $FlowFixMe: Flow doesn't like mixed types\n    initialState = initialState();\n  }\n\n  hook.memoizedState = hook.baseState = initialState;\n  var queue = {\n    pending: null,\n    interleaved: null,\n    lanes: NoLanes,\n    dispatch: null,\n    lastRenderedReducer: basicStateReducer,\n    lastRenderedState: initialState\n  };\n  hook.queue = queue;\n  var dispatch = queue.dispatch = dispatchSetState.bind(null, currentlyRenderingFiber$1, queue);\n  return [hook.memoizedState, dispatch];\n}\n\nfunction updateState(initialState) {\n  return updateReducer(basicStateReducer);\n}\n\nfunction rerenderState(initialState) {\n  return rerenderReducer(basicStateReducer);\n}\n\nfunction pushEffect(tag, create, destroy, deps) {\n  var effect = {\n    tag: tag,\n    create: create,\n    destroy: destroy,\n    deps: deps,\n    // Circular\n    next: null\n  };\n  var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;\n\n  if (componentUpdateQueue === null) {\n    componentUpdateQueue = createFunctionComponentUpdateQueue();\n    currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;\n    componentUpdateQueue.lastEffect = effect.next = effect;\n  } else {\n    var lastEffect = componentUpdateQueue.lastEffect;\n\n    if (lastEffect === null) {\n      componentUpdateQueue.lastEffect = effect.next = effect;\n    } else {\n      var firstEffect = lastEffect.next;\n      lastEffect.next = effect;\n      effect.next = firstEffect;\n      componentUpdateQueue.lastEffect = effect;\n    }\n  }\n\n  return effect;\n}\n\nfunction mountRef(initialValue) {\n  var hook = mountWorkInProgressHook();\n\n  {\n    var _ref2 = {\n      current: initialValue\n    };\n    hook.memoizedState = _ref2;\n    return _ref2;\n  }\n}\n\nfunction updateRef(initialValue) {\n  var hook = updateWorkInProgressHook();\n  return hook.memoizedState;\n}\n\nfunction mountEffectImpl(fiberFlags, hookFlags, create, deps) {\n  var hook = mountWorkInProgressHook();\n  var nextDeps = deps === undefined ? null : deps;\n  currentlyRenderingFiber$1.flags |= fiberFlags;\n  hook.memoizedState = pushEffect(HasEffect | hookFlags, create, undefined, nextDeps);\n}\n\nfunction updateEffectImpl(fiberFlags, hookFlags, create, deps) {\n  var hook = updateWorkInProgressHook();\n  var nextDeps = deps === undefined ? null : deps;\n  var destroy = undefined;\n\n  if (currentHook !== null) {\n    var prevEffect = currentHook.memoizedState;\n    destroy = prevEffect.destroy;\n\n    if (nextDeps !== null) {\n      var prevDeps = prevEffect.deps;\n\n      if (areHookInputsEqual(nextDeps, prevDeps)) {\n        hook.memoizedState = pushEffect(hookFlags, create, destroy, nextDeps);\n        return;\n      }\n    }\n  }\n\n  currentlyRenderingFiber$1.flags |= fiberFlags;\n  hook.memoizedState = pushEffect(HasEffect | hookFlags, create, destroy, nextDeps);\n}\n\nfunction mountEffect(create, deps) {\n  if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {\n    return mountEffectImpl(MountPassiveDev | Passive | PassiveStatic, Passive$1, create, deps);\n  } else {\n    return mountEffectImpl(Passive | PassiveStatic, Passive$1, create, deps);\n  }\n}\n\nfunction updateEffect(create, deps) {\n  return updateEffectImpl(Passive, Passive$1, create, deps);\n}\n\nfunction mountInsertionEffect(create, deps) {\n  return mountEffectImpl(Update, Insertion, create, deps);\n}\n\nfunction updateInsertionEffect(create, deps) {\n  return updateEffectImpl(Update, Insertion, create, deps);\n}\n\nfunction mountLayoutEffect(create, deps) {\n  var fiberFlags = Update;\n\n  {\n    fiberFlags |= LayoutStatic;\n  }\n\n  if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {\n    fiberFlags |= MountLayoutDev;\n  }\n\n  return mountEffectImpl(fiberFlags, Layout, create, deps);\n}\n\nfunction updateLayoutEffect(create, deps) {\n  return updateEffectImpl(Update, Layout, create, deps);\n}\n\nfunction imperativeHandleEffect(create, ref) {\n  if (typeof ref === 'function') {\n    var refCallback = ref;\n\n    var _inst = create();\n\n    refCallback(_inst);\n    return function () {\n      refCallback(null);\n    };\n  } else if (ref !== null && ref !== undefined) {\n    var refObject = ref;\n\n    {\n      if (!refObject.hasOwnProperty('current')) {\n        error('Expected useImperativeHandle() first argument to either be a ' + 'ref callback or React.createRef() object. Instead received: %s.', 'an object with keys {' + Object.keys(refObject).join(', ') + '}');\n      }\n    }\n\n    var _inst2 = create();\n\n    refObject.current = _inst2;\n    return function () {\n      refObject.current = null;\n    };\n  }\n}\n\nfunction mountImperativeHandle(ref, create, deps) {\n  {\n    if (typeof create !== 'function') {\n      error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');\n    }\n  } // TODO: If deps are provided, should we skip comparing the ref itself?\n\n\n  var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;\n  var fiberFlags = Update;\n\n  {\n    fiberFlags |= LayoutStatic;\n  }\n\n  if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {\n    fiberFlags |= MountLayoutDev;\n  }\n\n  return mountEffectImpl(fiberFlags, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);\n}\n\nfunction updateImperativeHandle(ref, create, deps) {\n  {\n    if (typeof create !== 'function') {\n      error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');\n    }\n  } // TODO: If deps are provided, should we skip comparing the ref itself?\n\n\n  var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;\n  return updateEffectImpl(Update, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);\n}\n\nfunction mountDebugValue(value, formatterFn) {// This hook is normally a no-op.\n  // The react-debug-hooks package injects its own implementation\n  // so that e.g. DevTools can display custom hook values.\n}\n\nvar updateDebugValue = mountDebugValue;\n\nfunction mountCallback(callback, deps) {\n  var hook = mountWorkInProgressHook();\n  var nextDeps = deps === undefined ? null : deps;\n  hook.memoizedState = [callback, nextDeps];\n  return callback;\n}\n\nfunction updateCallback(callback, deps) {\n  var hook = updateWorkInProgressHook();\n  var nextDeps = deps === undefined ? null : deps;\n  var prevState = hook.memoizedState;\n\n  if (prevState !== null) {\n    if (nextDeps !== null) {\n      var prevDeps = prevState[1];\n\n      if (areHookInputsEqual(nextDeps, prevDeps)) {\n        return prevState[0];\n      }\n    }\n  }\n\n  hook.memoizedState = [callback, nextDeps];\n  return callback;\n}\n\nfunction mountMemo(nextCreate, deps) {\n  var hook = mountWorkInProgressHook();\n  var nextDeps = deps === undefined ? null : deps;\n  var nextValue = nextCreate();\n  hook.memoizedState = [nextValue, nextDeps];\n  return nextValue;\n}\n\nfunction updateMemo(nextCreate, deps) {\n  var hook = updateWorkInProgressHook();\n  var nextDeps = deps === undefined ? null : deps;\n  var prevState = hook.memoizedState;\n\n  if (prevState !== null) {\n    // Assume these are defined. If they're not, areHookInputsEqual will warn.\n    if (nextDeps !== null) {\n      var prevDeps = prevState[1];\n\n      if (areHookInputsEqual(nextDeps, prevDeps)) {\n        return prevState[0];\n      }\n    }\n  }\n\n  var nextValue = nextCreate();\n  hook.memoizedState = [nextValue, nextDeps];\n  return nextValue;\n}\n\nfunction mountDeferredValue(value) {\n  var hook = mountWorkInProgressHook();\n  hook.memoizedState = value;\n  return value;\n}\n\nfunction updateDeferredValue(value) {\n  var hook = updateWorkInProgressHook();\n  var resolvedCurrentHook = currentHook;\n  var prevValue = resolvedCurrentHook.memoizedState;\n  return updateDeferredValueImpl(hook, prevValue, value);\n}\n\nfunction rerenderDeferredValue(value) {\n  var hook = updateWorkInProgressHook();\n\n  if (currentHook === null) {\n    // This is a rerender during a mount.\n    hook.memoizedState = value;\n    return value;\n  } else {\n    // This is a rerender during an update.\n    var prevValue = currentHook.memoizedState;\n    return updateDeferredValueImpl(hook, prevValue, value);\n  }\n}\n\nfunction updateDeferredValueImpl(hook, prevValue, value) {\n  var shouldDeferValue = !includesOnlyNonUrgentLanes(renderLanes);\n\n  if (shouldDeferValue) {\n    // This is an urgent update. If the value has changed, keep using the\n    // previous value and spawn a deferred render to update it later.\n    if (!objectIs(value, prevValue)) {\n      // Schedule a deferred render\n      var deferredLane = claimNextTransitionLane();\n      currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, deferredLane);\n      markSkippedUpdateLanes(deferredLane); // Set this to true to indicate that the rendered value is inconsistent\n      // from the latest value. The name \"baseState\" doesn't really match how we\n      // use it because we're reusing a state hook field instead of creating a\n      // new one.\n\n      hook.baseState = true;\n    } // Reuse the previous value\n\n\n    return prevValue;\n  } else {\n    // This is not an urgent update, so we can use the latest value regardless\n    // of what it is. No need to defer it.\n    // However, if we're currently inside a spawned render, then we need to mark\n    // this as an update to prevent the fiber from bailing out.\n    //\n    // `baseState` is true when the current value is different from the rendered\n    // value. The name doesn't really match how we use it because we're reusing\n    // a state hook field instead of creating a new one.\n    if (hook.baseState) {\n      // Flip this back to false.\n      hook.baseState = false;\n      markWorkInProgressReceivedUpdate();\n    }\n\n    hook.memoizedState = value;\n    return value;\n  }\n}\n\nfunction startTransition(setPending, callback, options) {\n  var previousPriority = getCurrentUpdatePriority();\n  setCurrentUpdatePriority(higherEventPriority(previousPriority, ContinuousEventPriority));\n  setPending(true);\n  var prevTransition = ReactCurrentBatchConfig$1.transition;\n  ReactCurrentBatchConfig$1.transition = {};\n  var currentTransition = ReactCurrentBatchConfig$1.transition;\n\n  {\n    ReactCurrentBatchConfig$1.transition._updatedFibers = new Set();\n  }\n\n  try {\n    setPending(false);\n    callback();\n  } finally {\n    setCurrentUpdatePriority(previousPriority);\n    ReactCurrentBatchConfig$1.transition = prevTransition;\n\n    {\n      if (prevTransition === null && currentTransition._updatedFibers) {\n        var updatedFibersCount = currentTransition._updatedFibers.size;\n\n        if (updatedFibersCount > 10) {\n          warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');\n        }\n\n        currentTransition._updatedFibers.clear();\n      }\n    }\n  }\n}\n\nfunction mountTransition() {\n  var _mountState = mountState(false),\n      isPending = _mountState[0],\n      setPending = _mountState[1]; // The `start` method never changes.\n\n\n  var start = startTransition.bind(null, setPending);\n  var hook = mountWorkInProgressHook();\n  hook.memoizedState = start;\n  return [isPending, start];\n}\n\nfunction updateTransition() {\n  var _updateState = updateState(),\n      isPending = _updateState[0];\n\n  var hook = updateWorkInProgressHook();\n  var start = hook.memoizedState;\n  return [isPending, start];\n}\n\nfunction rerenderTransition() {\n  var _rerenderState = rerenderState(),\n      isPending = _rerenderState[0];\n\n  var hook = updateWorkInProgressHook();\n  var start = hook.memoizedState;\n  return [isPending, start];\n}\n\nvar isUpdatingOpaqueValueInRenderPhase = false;\nfunction getIsUpdatingOpaqueValueInRenderPhaseInDEV() {\n  {\n    return isUpdatingOpaqueValueInRenderPhase;\n  }\n}\n\nfunction mountId() {\n  var hook = mountWorkInProgressHook();\n  var root = getWorkInProgressRoot(); // TODO: In Fizz, id generation is specific to each server config. Maybe we\n  // should do this in Fiber, too? Deferring this decision for now because\n  // there's no other place to store the prefix except for an internal field on\n  // the public createRoot object, which the fiber tree does not currently have\n  // a reference to.\n\n  var identifierPrefix = root.identifierPrefix;\n  var id;\n\n  if (getIsHydrating()) {\n    var treeId = getTreeId(); // Use a captial R prefix for server-generated ids.\n\n    id = ':' + identifierPrefix + 'R' + treeId; // Unless this is the first id at this level, append a number at the end\n    // that represents the position of this useId hook among all the useId\n    // hooks for this fiber.\n\n    var localId = localIdCounter++;\n\n    if (localId > 0) {\n      id += 'H' + localId.toString(32);\n    }\n\n    id += ':';\n  } else {\n    // Use a lowercase r prefix for client-generated ids.\n    var globalClientId = globalClientIdCounter++;\n    id = ':' + identifierPrefix + 'r' + globalClientId.toString(32) + ':';\n  }\n\n  hook.memoizedState = id;\n  return id;\n}\n\nfunction updateId() {\n  var hook = updateWorkInProgressHook();\n  var id = hook.memoizedState;\n  return id;\n}\n\nfunction dispatchReducerAction(fiber, queue, action) {\n  {\n    if (typeof arguments[3] === 'function') {\n      error(\"State updates from the useState() and useReducer() Hooks don't support the \" + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');\n    }\n  }\n\n  var lane = requestUpdateLane(fiber);\n  var update = {\n    lane: lane,\n    action: action,\n    hasEagerState: false,\n    eagerState: null,\n    next: null\n  };\n\n  if (isRenderPhaseUpdate(fiber)) {\n    enqueueRenderPhaseUpdate(queue, update);\n  } else {\n    var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);\n\n    if (root !== null) {\n      var eventTime = requestEventTime();\n      scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n      entangleTransitionUpdate(root, queue, lane);\n    }\n  }\n\n  markUpdateInDevTools(fiber, lane);\n}\n\nfunction dispatchSetState(fiber, queue, action) {\n  {\n    if (typeof arguments[3] === 'function') {\n      error(\"State updates from the useState() and useReducer() Hooks don't support the \" + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');\n    }\n  }\n\n  var lane = requestUpdateLane(fiber);\n  var update = {\n    lane: lane,\n    action: action,\n    hasEagerState: false,\n    eagerState: null,\n    next: null\n  };\n\n  if (isRenderPhaseUpdate(fiber)) {\n    enqueueRenderPhaseUpdate(queue, update);\n  } else {\n    var alternate = fiber.alternate;\n\n    if (fiber.lanes === NoLanes && (alternate === null || alternate.lanes === NoLanes)) {\n      // The queue is currently empty, which means we can eagerly compute the\n      // next state before entering the render phase. If the new state is the\n      // same as the current state, we may be able to bail out entirely.\n      var lastRenderedReducer = queue.lastRenderedReducer;\n\n      if (lastRenderedReducer !== null) {\n        var prevDispatcher;\n\n        {\n          prevDispatcher = ReactCurrentDispatcher$1.current;\n          ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n        }\n\n        try {\n          var currentState = queue.lastRenderedState;\n          var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute\n          // it, on the update object. If the reducer hasn't changed by the\n          // time we enter the render phase, then the eager state can be used\n          // without calling the reducer again.\n\n          update.hasEagerState = true;\n          update.eagerState = eagerState;\n\n          if (objectIs(eagerState, currentState)) {\n            // Fast path. We can bail out without scheduling React to re-render.\n            // It's still possible that we'll need to rebase this update later,\n            // if the component re-renders for a different reason and by that\n            // time the reducer has changed.\n            // TODO: Do we still need to entangle transitions in this case?\n            enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane);\n            return;\n          }\n        } catch (error) {// Suppress the error. It will throw again in the render phase.\n        } finally {\n          {\n            ReactCurrentDispatcher$1.current = prevDispatcher;\n          }\n        }\n      }\n    }\n\n    var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);\n\n    if (root !== null) {\n      var eventTime = requestEventTime();\n      scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n      entangleTransitionUpdate(root, queue, lane);\n    }\n  }\n\n  markUpdateInDevTools(fiber, lane);\n}\n\nfunction isRenderPhaseUpdate(fiber) {\n  var alternate = fiber.alternate;\n  return fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1;\n}\n\nfunction enqueueRenderPhaseUpdate(queue, update) {\n  // This is a render phase update. Stash it in a lazily-created map of\n  // queue -> linked list of updates. After this render pass, we'll restart\n  // and apply the stashed updates on top of the work-in-progress hook.\n  didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;\n  var pending = queue.pending;\n\n  if (pending === null) {\n    // This is the first update. Create a circular list.\n    update.next = update;\n  } else {\n    update.next = pending.next;\n    pending.next = update;\n  }\n\n  queue.pending = update;\n} // TODO: Move to ReactFiberConcurrentUpdates?\n\n\nfunction entangleTransitionUpdate(root, queue, lane) {\n  if (isTransitionLane(lane)) {\n    var queueLanes = queue.lanes; // If any entangled lanes are no longer pending on the root, then they\n    // must have finished. We can remove them from the shared queue, which\n    // represents a superset of the actually pending lanes. In some cases we\n    // may entangle more than we need to, but that's OK. In fact it's worse if\n    // we *don't* entangle when we should.\n\n    queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.\n\n    var newQueueLanes = mergeLanes(queueLanes, lane);\n    queue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if\n    // the lane finished since the last time we entangled it. So we need to\n    // entangle it again, just to be sure.\n\n    markRootEntangled(root, newQueueLanes);\n  }\n}\n\nfunction markUpdateInDevTools(fiber, lane, action) {\n\n  {\n    markStateUpdateScheduled(fiber, lane);\n  }\n}\n\nvar ContextOnlyDispatcher = {\n  readContext: readContext,\n  useCallback: throwInvalidHookError,\n  useContext: throwInvalidHookError,\n  useEffect: throwInvalidHookError,\n  useImperativeHandle: throwInvalidHookError,\n  useInsertionEffect: throwInvalidHookError,\n  useLayoutEffect: throwInvalidHookError,\n  useMemo: throwInvalidHookError,\n  useReducer: throwInvalidHookError,\n  useRef: throwInvalidHookError,\n  useState: throwInvalidHookError,\n  useDebugValue: throwInvalidHookError,\n  useDeferredValue: throwInvalidHookError,\n  useTransition: throwInvalidHookError,\n  useMutableSource: throwInvalidHookError,\n  useSyncExternalStore: throwInvalidHookError,\n  useId: throwInvalidHookError,\n  unstable_isNewReconciler: enableNewReconciler\n};\n\nvar HooksDispatcherOnMountInDEV = null;\nvar HooksDispatcherOnMountWithHookTypesInDEV = null;\nvar HooksDispatcherOnUpdateInDEV = null;\nvar HooksDispatcherOnRerenderInDEV = null;\nvar InvalidNestedHooksDispatcherOnMountInDEV = null;\nvar InvalidNestedHooksDispatcherOnUpdateInDEV = null;\nvar InvalidNestedHooksDispatcherOnRerenderInDEV = null;\n\n{\n  var warnInvalidContextAccess = function () {\n    error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');\n  };\n\n  var warnInvalidHookAccess = function () {\n    error('Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' + 'You can only call Hooks at the top level of your React function. ' + 'For more information, see ' + 'https://reactjs.org/link/rules-of-hooks');\n  };\n\n  HooksDispatcherOnMountInDEV = {\n    readContext: function (context) {\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      mountHookTypesDev();\n      checkDepsAreArrayDev(deps);\n      return mountCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      mountHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      mountHookTypesDev();\n      checkDepsAreArrayDev(deps);\n      return mountEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      mountHookTypesDev();\n      checkDepsAreArrayDev(deps);\n      return mountImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      mountHookTypesDev();\n      checkDepsAreArrayDev(deps);\n      return mountInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      mountHookTypesDev();\n      checkDepsAreArrayDev(deps);\n      return mountLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      mountHookTypesDev();\n      checkDepsAreArrayDev(deps);\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      mountHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      mountHookTypesDev();\n      return mountRef(initialValue);\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      mountHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      mountHookTypesDev();\n      return mountDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      mountHookTypesDev();\n      return mountDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      mountHookTypesDev();\n      return mountTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      mountHookTypesDev();\n      return mountMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      mountHookTypesDev();\n      return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      mountHookTypesDev();\n      return mountId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n\n  HooksDispatcherOnMountWithHookTypesInDEV = {\n    readContext: function (context) {\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      updateHookTypesDev();\n      return mountCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      updateHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      updateHookTypesDev();\n      return mountEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      updateHookTypesDev();\n      return mountImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      updateHookTypesDev();\n      return mountInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      updateHookTypesDev();\n      return mountLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      updateHookTypesDev();\n      return mountRef(initialValue);\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      updateHookTypesDev();\n      return mountDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      updateHookTypesDev();\n      return mountDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      updateHookTypesDev();\n      return mountTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      updateHookTypesDev();\n      return mountMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      updateHookTypesDev();\n      return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      updateHookTypesDev();\n      return mountId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n\n  HooksDispatcherOnUpdateInDEV = {\n    readContext: function (context) {\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      updateHookTypesDev();\n      return updateCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      updateHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      updateHookTypesDev();\n      return updateEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      updateHookTypesDev();\n      return updateImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      updateHookTypesDev();\n      return updateInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      updateHookTypesDev();\n      return updateLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      updateHookTypesDev();\n      return updateRef();\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      updateHookTypesDev();\n      return updateDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      updateHookTypesDev();\n      return updateDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      updateHookTypesDev();\n      return updateTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      updateHookTypesDev();\n      return updateMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      updateHookTypesDev();\n      return updateSyncExternalStore(subscribe, getSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      updateHookTypesDev();\n      return updateId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n\n  HooksDispatcherOnRerenderInDEV = {\n    readContext: function (context) {\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      updateHookTypesDev();\n      return updateCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      updateHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      updateHookTypesDev();\n      return updateEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      updateHookTypesDev();\n      return updateImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      updateHookTypesDev();\n      return updateInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      updateHookTypesDev();\n      return updateLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;\n\n      try {\n        return updateMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;\n\n      try {\n        return rerenderReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      updateHookTypesDev();\n      return updateRef();\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;\n\n      try {\n        return rerenderState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      updateHookTypesDev();\n      return updateDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      updateHookTypesDev();\n      return rerenderDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      updateHookTypesDev();\n      return rerenderTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      updateHookTypesDev();\n      return updateMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      updateHookTypesDev();\n      return updateSyncExternalStore(subscribe, getSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      updateHookTypesDev();\n      return updateId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n\n  InvalidNestedHooksDispatcherOnMountInDEV = {\n    readContext: function (context) {\n      warnInvalidContextAccess();\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountRef(initialValue);\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n      try {\n        return mountState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      warnInvalidHookAccess();\n      mountHookTypesDev();\n      return mountId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n\n  InvalidNestedHooksDispatcherOnUpdateInDEV = {\n    readContext: function (context) {\n      warnInvalidContextAccess();\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateRef();\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateSyncExternalStore(subscribe, getSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n\n  InvalidNestedHooksDispatcherOnRerenderInDEV = {\n    readContext: function (context) {\n      warnInvalidContextAccess();\n      return readContext(context);\n    },\n    useCallback: function (callback, deps) {\n      currentHookNameInDev = 'useCallback';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateCallback(callback, deps);\n    },\n    useContext: function (context) {\n      currentHookNameInDev = 'useContext';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return readContext(context);\n    },\n    useEffect: function (create, deps) {\n      currentHookNameInDev = 'useEffect';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateEffect(create, deps);\n    },\n    useImperativeHandle: function (ref, create, deps) {\n      currentHookNameInDev = 'useImperativeHandle';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateImperativeHandle(ref, create, deps);\n    },\n    useInsertionEffect: function (create, deps) {\n      currentHookNameInDev = 'useInsertionEffect';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateInsertionEffect(create, deps);\n    },\n    useLayoutEffect: function (create, deps) {\n      currentHookNameInDev = 'useLayoutEffect';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateLayoutEffect(create, deps);\n    },\n    useMemo: function (create, deps) {\n      currentHookNameInDev = 'useMemo';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return updateMemo(create, deps);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useReducer: function (reducer, initialArg, init) {\n      currentHookNameInDev = 'useReducer';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return rerenderReducer(reducer, initialArg, init);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useRef: function (initialValue) {\n      currentHookNameInDev = 'useRef';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateRef();\n    },\n    useState: function (initialState) {\n      currentHookNameInDev = 'useState';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      var prevDispatcher = ReactCurrentDispatcher$1.current;\n      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n      try {\n        return rerenderState(initialState);\n      } finally {\n        ReactCurrentDispatcher$1.current = prevDispatcher;\n      }\n    },\n    useDebugValue: function (value, formatterFn) {\n      currentHookNameInDev = 'useDebugValue';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateDebugValue();\n    },\n    useDeferredValue: function (value) {\n      currentHookNameInDev = 'useDeferredValue';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return rerenderDeferredValue(value);\n    },\n    useTransition: function () {\n      currentHookNameInDev = 'useTransition';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return rerenderTransition();\n    },\n    useMutableSource: function (source, getSnapshot, subscribe) {\n      currentHookNameInDev = 'useMutableSource';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateMutableSource();\n    },\n    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {\n      currentHookNameInDev = 'useSyncExternalStore';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateSyncExternalStore(subscribe, getSnapshot);\n    },\n    useId: function () {\n      currentHookNameInDev = 'useId';\n      warnInvalidHookAccess();\n      updateHookTypesDev();\n      return updateId();\n    },\n    unstable_isNewReconciler: enableNewReconciler\n  };\n}\n\nvar now$1 = Scheduler.unstable_now;\nvar commitTime = 0;\nvar layoutEffectStartTime = -1;\nvar profilerStartTime = -1;\nvar passiveEffectStartTime = -1;\n/**\n * Tracks whether the current update was a nested/cascading update (scheduled from a layout effect).\n *\n * The overall sequence is:\n *   1. render\n *   2. commit (and call `onRender`, `onCommit`)\n *   3. check for nested updates\n *   4. flush passive effects (and call `onPostCommit`)\n *\n * Nested updates are identified in step 3 above,\n * but step 4 still applies to the work that was just committed.\n * We use two flags to track nested updates then:\n * one tracks whether the upcoming update is a nested update,\n * and the other tracks whether the current update was a nested update.\n * The first value gets synced to the second at the start of the render phase.\n */\n\nvar currentUpdateIsNested = false;\nvar nestedUpdateScheduled = false;\n\nfunction isCurrentUpdateNested() {\n  return currentUpdateIsNested;\n}\n\nfunction markNestedUpdateScheduled() {\n  {\n    nestedUpdateScheduled = true;\n  }\n}\n\nfunction resetNestedUpdateFlag() {\n  {\n    currentUpdateIsNested = false;\n    nestedUpdateScheduled = false;\n  }\n}\n\nfunction syncNestedUpdateFlag() {\n  {\n    currentUpdateIsNested = nestedUpdateScheduled;\n    nestedUpdateScheduled = false;\n  }\n}\n\nfunction getCommitTime() {\n  return commitTime;\n}\n\nfunction recordCommitTime() {\n\n  commitTime = now$1();\n}\n\nfunction startProfilerTimer(fiber) {\n\n  profilerStartTime = now$1();\n\n  if (fiber.actualStartTime < 0) {\n    fiber.actualStartTime = now$1();\n  }\n}\n\nfunction stopProfilerTimerIfRunning(fiber) {\n\n  profilerStartTime = -1;\n}\n\nfunction stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) {\n\n  if (profilerStartTime >= 0) {\n    var elapsedTime = now$1() - profilerStartTime;\n    fiber.actualDuration += elapsedTime;\n\n    if (overrideBaseTime) {\n      fiber.selfBaseDuration = elapsedTime;\n    }\n\n    profilerStartTime = -1;\n  }\n}\n\nfunction recordLayoutEffectDuration(fiber) {\n\n  if (layoutEffectStartTime >= 0) {\n    var elapsedTime = now$1() - layoutEffectStartTime;\n    layoutEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor\n    // Or the root (for the DevTools Profiler to read)\n\n    var parentFiber = fiber.return;\n\n    while (parentFiber !== null) {\n      switch (parentFiber.tag) {\n        case HostRoot:\n          var root = parentFiber.stateNode;\n          root.effectDuration += elapsedTime;\n          return;\n\n        case Profiler:\n          var parentStateNode = parentFiber.stateNode;\n          parentStateNode.effectDuration += elapsedTime;\n          return;\n      }\n\n      parentFiber = parentFiber.return;\n    }\n  }\n}\n\nfunction recordPassiveEffectDuration(fiber) {\n\n  if (passiveEffectStartTime >= 0) {\n    var elapsedTime = now$1() - passiveEffectStartTime;\n    passiveEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor\n    // Or the root (for the DevTools Profiler to read)\n\n    var parentFiber = fiber.return;\n\n    while (parentFiber !== null) {\n      switch (parentFiber.tag) {\n        case HostRoot:\n          var root = parentFiber.stateNode;\n\n          if (root !== null) {\n            root.passiveEffectDuration += elapsedTime;\n          }\n\n          return;\n\n        case Profiler:\n          var parentStateNode = parentFiber.stateNode;\n\n          if (parentStateNode !== null) {\n            // Detached fibers have their state node cleared out.\n            // In this case, the return pointer is also cleared out,\n            // so we won't be able to report the time spent in this Profiler's subtree.\n            parentStateNode.passiveEffectDuration += elapsedTime;\n          }\n\n          return;\n      }\n\n      parentFiber = parentFiber.return;\n    }\n  }\n}\n\nfunction startLayoutEffectTimer() {\n\n  layoutEffectStartTime = now$1();\n}\n\nfunction startPassiveEffectTimer() {\n\n  passiveEffectStartTime = now$1();\n}\n\nfunction transferActualDuration(fiber) {\n  // Transfer time spent rendering these children so we don't lose it\n  // after we rerender. This is used as a helper in special cases\n  // where we should count the work of multiple passes.\n  var child = fiber.child;\n\n  while (child) {\n    fiber.actualDuration += child.actualDuration;\n    child = child.sibling;\n  }\n}\n\nfunction createCapturedValueAtFiber(value, source) {\n  // If the value is an error, call this function immediately after it is thrown\n  // so the stack is accurate.\n  return {\n    value: value,\n    source: source,\n    stack: getStackByFiberInDevAndProd(source),\n    digest: null\n  };\n}\nfunction createCapturedValue(value, digest, stack) {\n  return {\n    value: value,\n    source: null,\n    stack: stack != null ? stack : null,\n    digest: digest != null ? digest : null\n  };\n}\n\n// This module is forked in different environments.\n// By default, return `true` to log errors to the console.\n// Forks can return `false` if this isn't desirable.\nfunction showErrorDialog(boundary, errorInfo) {\n  return true;\n}\n\nfunction logCapturedError(boundary, errorInfo) {\n  try {\n    var logError = showErrorDialog(boundary, errorInfo); // Allow injected showErrorDialog() to prevent default console.error logging.\n    // This enables renderers like ReactNative to better manage redbox behavior.\n\n    if (logError === false) {\n      return;\n    }\n\n    var error = errorInfo.value;\n\n    if (true) {\n      var source = errorInfo.source;\n      var stack = errorInfo.stack;\n      var componentStack = stack !== null ? stack : ''; // Browsers support silencing uncaught errors by calling\n      // `preventDefault()` in window `error` handler.\n      // We record this information as an expando on the error.\n\n      if (error != null && error._suppressLogging) {\n        if (boundary.tag === ClassComponent) {\n          // The error is recoverable and was silenced.\n          // Ignore it and don't print the stack addendum.\n          // This is handy for testing error boundaries without noise.\n          return;\n        } // The error is fatal. Since the silencing might have\n        // been accidental, we'll surface it anyway.\n        // However, the browser would have silenced the original error\n        // so we'll print it first, and then print the stack addendum.\n\n\n        console['error'](error); // Don't transform to our wrapper\n        // For a more detailed description of this block, see:\n        // https://github.com/facebook/react/pull/13384\n      }\n\n      var componentName = source ? getComponentNameFromFiber(source) : null;\n      var componentNameMessage = componentName ? \"The above error occurred in the <\" + componentName + \"> component:\" : 'The above error occurred in one of your React components:';\n      var errorBoundaryMessage;\n\n      if (boundary.tag === HostRoot) {\n        errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\\n' + 'Visit https://reactjs.org/link/error-boundaries to learn more about error boundaries.';\n      } else {\n        var errorBoundaryName = getComponentNameFromFiber(boundary) || 'Anonymous';\n        errorBoundaryMessage = \"React will try to recreate this component tree from scratch \" + (\"using the error boundary you provided, \" + errorBoundaryName + \".\");\n      }\n\n      var combinedMessage = componentNameMessage + \"\\n\" + componentStack + \"\\n\\n\" + (\"\" + errorBoundaryMessage); // In development, we provide our own message with just the component stack.\n      // We don't include the original error message and JS stack because the browser\n      // has already printed it. Even if the application swallows the error, it is still\n      // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.\n\n      console['error'](combinedMessage); // Don't transform to our wrapper\n    } else {\n      // In production, we print the error directly.\n      // This will include the message, the JS stack, and anything the browser wants to show.\n      // We pass the error object instead of custom message so that the browser displays the error natively.\n      console['error'](error); // Don't transform to our wrapper\n    }\n  } catch (e) {\n    // This method must not throw, or React internal state will get messed up.\n    // If console.error is overridden, or logCapturedError() shows a dialog that throws,\n    // we want to report this error outside of the normal stack as a last resort.\n    // https://github.com/facebook/react/issues/13188\n    setTimeout(function () {\n      throw e;\n    });\n  }\n}\n\nvar PossiblyWeakMap$1 = typeof WeakMap === 'function' ? WeakMap : Map;\n\nfunction createRootErrorUpdate(fiber, errorInfo, lane) {\n  var update = createUpdate(NoTimestamp, lane); // Unmount the root by rendering null.\n\n  update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property\n  // being called \"element\".\n\n  update.payload = {\n    element: null\n  };\n  var error = errorInfo.value;\n\n  update.callback = function () {\n    onUncaughtError(error);\n    logCapturedError(fiber, errorInfo);\n  };\n\n  return update;\n}\n\nfunction createClassErrorUpdate(fiber, errorInfo, lane) {\n  var update = createUpdate(NoTimestamp, lane);\n  update.tag = CaptureUpdate;\n  var getDerivedStateFromError = fiber.type.getDerivedStateFromError;\n\n  if (typeof getDerivedStateFromError === 'function') {\n    var error$1 = errorInfo.value;\n\n    update.payload = function () {\n      return getDerivedStateFromError(error$1);\n    };\n\n    update.callback = function () {\n      {\n        markFailedErrorBoundaryForHotReloading(fiber);\n      }\n\n      logCapturedError(fiber, errorInfo);\n    };\n  }\n\n  var inst = fiber.stateNode;\n\n  if (inst !== null && typeof inst.componentDidCatch === 'function') {\n    update.callback = function callback() {\n      {\n        markFailedErrorBoundaryForHotReloading(fiber);\n      }\n\n      logCapturedError(fiber, errorInfo);\n\n      if (typeof getDerivedStateFromError !== 'function') {\n        // To preserve the preexisting retry behavior of error boundaries,\n        // we keep track of which ones already failed during this batch.\n        // This gets reset before we yield back to the browser.\n        // TODO: Warn in strict mode if getDerivedStateFromError is\n        // not defined.\n        markLegacyErrorBoundaryAsFailed(this);\n      }\n\n      var error$1 = errorInfo.value;\n      var stack = errorInfo.stack;\n      this.componentDidCatch(error$1, {\n        componentStack: stack !== null ? stack : ''\n      });\n\n      {\n        if (typeof getDerivedStateFromError !== 'function') {\n          // If componentDidCatch is the only error boundary method defined,\n          // then it needs to call setState to recover from errors.\n          // If no state update is scheduled then the boundary will swallow the error.\n          if (!includesSomeLane(fiber.lanes, SyncLane)) {\n            error('%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentNameFromFiber(fiber) || 'Unknown');\n          }\n        }\n      }\n    };\n  }\n\n  return update;\n}\n\nfunction attachPingListener(root, wakeable, lanes) {\n  // Attach a ping listener\n  //\n  // The data might resolve before we have a chance to commit the fallback. Or,\n  // in the case of a refresh, we'll never commit a fallback. So we need to\n  // attach a listener now. When it resolves (\"pings\"), we can decide whether to\n  // try rendering the tree again.\n  //\n  // Only attach a listener if one does not already exist for the lanes\n  // we're currently rendering (which acts like a \"thread ID\" here).\n  //\n  // We only need to do this in concurrent mode. Legacy Suspense always\n  // commits fallbacks synchronously, so there are no pings.\n  var pingCache = root.pingCache;\n  var threadIDs;\n\n  if (pingCache === null) {\n    pingCache = root.pingCache = new PossiblyWeakMap$1();\n    threadIDs = new Set();\n    pingCache.set(wakeable, threadIDs);\n  } else {\n    threadIDs = pingCache.get(wakeable);\n\n    if (threadIDs === undefined) {\n      threadIDs = new Set();\n      pingCache.set(wakeable, threadIDs);\n    }\n  }\n\n  if (!threadIDs.has(lanes)) {\n    // Memoize using the thread ID to prevent redundant listeners.\n    threadIDs.add(lanes);\n    var ping = pingSuspendedRoot.bind(null, root, wakeable, lanes);\n\n    {\n      if (isDevToolsPresent) {\n        // If we have pending work still, restore the original updaters\n        restorePendingUpdaters(root, lanes);\n      }\n    }\n\n    wakeable.then(ping, ping);\n  }\n}\n\nfunction attachRetryListener(suspenseBoundary, root, wakeable, lanes) {\n  // Retry listener\n  //\n  // If the fallback does commit, we need to attach a different type of\n  // listener. This one schedules an update on the Suspense boundary to turn\n  // the fallback state off.\n  //\n  // Stash the wakeable on the boundary fiber so we can access it in the\n  // commit phase.\n  //\n  // When the wakeable resolves, we'll attempt to render the boundary\n  // again (\"retry\").\n  var wakeables = suspenseBoundary.updateQueue;\n\n  if (wakeables === null) {\n    var updateQueue = new Set();\n    updateQueue.add(wakeable);\n    suspenseBoundary.updateQueue = updateQueue;\n  } else {\n    wakeables.add(wakeable);\n  }\n}\n\nfunction resetSuspendedComponent(sourceFiber, rootRenderLanes) {\n  // A legacy mode Suspense quirk, only relevant to hook components.\n\n\n  var tag = sourceFiber.tag;\n\n  if ((sourceFiber.mode & ConcurrentMode) === NoMode && (tag === FunctionComponent || tag === ForwardRef || tag === SimpleMemoComponent)) {\n    var currentSource = sourceFiber.alternate;\n\n    if (currentSource) {\n      sourceFiber.updateQueue = currentSource.updateQueue;\n      sourceFiber.memoizedState = currentSource.memoizedState;\n      sourceFiber.lanes = currentSource.lanes;\n    } else {\n      sourceFiber.updateQueue = null;\n      sourceFiber.memoizedState = null;\n    }\n  }\n}\n\nfunction getNearestSuspenseBoundaryToCapture(returnFiber) {\n  var node = returnFiber;\n\n  do {\n    if (node.tag === SuspenseComponent && shouldCaptureSuspense(node)) {\n      return node;\n    } // This boundary already captured during this render. Continue to the next\n    // boundary.\n\n\n    node = node.return;\n  } while (node !== null);\n\n  return null;\n}\n\nfunction markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes) {\n  // This marks a Suspense boundary so that when we're unwinding the stack,\n  // it captures the suspended \"exception\" and does a second (fallback) pass.\n  if ((suspenseBoundary.mode & ConcurrentMode) === NoMode) {\n    // Legacy Mode Suspense\n    //\n    // If the boundary is in legacy mode, we should *not*\n    // suspend the commit. Pretend as if the suspended component rendered\n    // null and keep rendering. When the Suspense boundary completes,\n    // we'll do a second pass to render the fallback.\n    if (suspenseBoundary === returnFiber) {\n      // Special case where we suspended while reconciling the children of\n      // a Suspense boundary's inner Offscreen wrapper fiber. This happens\n      // when a React.lazy component is a direct child of a\n      // Suspense boundary.\n      //\n      // Suspense boundaries are implemented as multiple fibers, but they\n      // are a single conceptual unit. The legacy mode behavior where we\n      // pretend the suspended fiber committed as `null` won't work,\n      // because in this case the \"suspended\" fiber is the inner\n      // Offscreen wrapper.\n      //\n      // Because the contents of the boundary haven't started rendering\n      // yet (i.e. nothing in the tree has partially rendered) we can\n      // switch to the regular, concurrent mode behavior: mark the\n      // boundary with ShouldCapture and enter the unwind phase.\n      suspenseBoundary.flags |= ShouldCapture;\n    } else {\n      suspenseBoundary.flags |= DidCapture;\n      sourceFiber.flags |= ForceUpdateForLegacySuspense; // We're going to commit this fiber even though it didn't complete.\n      // But we shouldn't call any lifecycle methods or callbacks. Remove\n      // all lifecycle effect tags.\n\n      sourceFiber.flags &= ~(LifecycleEffectMask | Incomplete);\n\n      if (sourceFiber.tag === ClassComponent) {\n        var currentSourceFiber = sourceFiber.alternate;\n\n        if (currentSourceFiber === null) {\n          // This is a new mount. Change the tag so it's not mistaken for a\n          // completed class component. For example, we should not call\n          // componentWillUnmount if it is deleted.\n          sourceFiber.tag = IncompleteClassComponent;\n        } else {\n          // When we try rendering again, we should not reuse the current fiber,\n          // since it's known to be in an inconsistent state. Use a force update to\n          // prevent a bail out.\n          var update = createUpdate(NoTimestamp, SyncLane);\n          update.tag = ForceUpdate;\n          enqueueUpdate(sourceFiber, update, SyncLane);\n        }\n      } // The source fiber did not complete. Mark it with Sync priority to\n      // indicate that it still has pending work.\n\n\n      sourceFiber.lanes = mergeLanes(sourceFiber.lanes, SyncLane);\n    }\n\n    return suspenseBoundary;\n  } // Confirmed that the boundary is in a concurrent mode tree. Continue\n  // with the normal suspend path.\n  //\n  // After this we'll use a set of heuristics to determine whether this\n  // render pass will run to completion or restart or \"suspend\" the commit.\n  // The actual logic for this is spread out in different places.\n  //\n  // This first principle is that if we're going to suspend when we complete\n  // a root, then we should also restart if we get an update or ping that\n  // might unsuspend it, and vice versa. The only reason to suspend is\n  // because you think you might want to restart before committing. However,\n  // it doesn't make sense to restart only while in the period we're suspended.\n  //\n  // Restarting too aggressively is also not good because it starves out any\n  // intermediate loading state. So we use heuristics to determine when.\n  // Suspense Heuristics\n  //\n  // If nothing threw a Promise or all the same fallbacks are already showing,\n  // then don't suspend/restart.\n  //\n  // If this is an initial render of a new tree of Suspense boundaries and\n  // those trigger a fallback, then don't suspend/restart. We want to ensure\n  // that we can show the initial loading state as quickly as possible.\n  //\n  // If we hit a \"Delayed\" case, such as when we'd switch from content back into\n  // a fallback, then we should always suspend/restart. Transitions apply\n  // to this case. If none is defined, JND is used instead.\n  //\n  // If we're already showing a fallback and it gets \"retried\", allowing us to show\n  // another level, but there's still an inner boundary that would show a fallback,\n  // then we suspend/restart for 500ms since the last time we showed a fallback\n  // anywhere in the tree. This effectively throttles progressive loading into a\n  // consistent train of commits. This also gives us an opportunity to restart to\n  // get to the completed state slightly earlier.\n  //\n  // If there's ambiguity due to batching it's resolved in preference of:\n  // 1) \"delayed\", 2) \"initial render\", 3) \"retry\".\n  //\n  // We want to ensure that a \"busy\" state doesn't get force committed. We want to\n  // ensure that new initial loading states can commit as soon as possible.\n\n\n  suspenseBoundary.flags |= ShouldCapture; // TODO: I think we can remove this, since we now use `DidCapture` in\n  // the begin phase to prevent an early bailout.\n\n  suspenseBoundary.lanes = rootRenderLanes;\n  return suspenseBoundary;\n}\n\nfunction throwException(root, returnFiber, sourceFiber, value, rootRenderLanes) {\n  // The source fiber did not complete.\n  sourceFiber.flags |= Incomplete;\n\n  {\n    if (isDevToolsPresent) {\n      // If we have pending work still, restore the original updaters\n      restorePendingUpdaters(root, rootRenderLanes);\n    }\n  }\n\n  if (value !== null && typeof value === 'object' && typeof value.then === 'function') {\n    // This is a wakeable. The component suspended.\n    var wakeable = value;\n    resetSuspendedComponent(sourceFiber);\n\n    {\n      if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {\n        markDidThrowWhileHydratingDEV();\n      }\n    }\n\n\n    var suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber);\n\n    if (suspenseBoundary !== null) {\n      suspenseBoundary.flags &= ~ForceClientRender;\n      markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // We only attach ping listeners in concurrent mode. Legacy Suspense always\n      // commits fallbacks synchronously, so there are no pings.\n\n      if (suspenseBoundary.mode & ConcurrentMode) {\n        attachPingListener(root, wakeable, rootRenderLanes);\n      }\n\n      attachRetryListener(suspenseBoundary, root, wakeable);\n      return;\n    } else {\n      // No boundary was found. Unless this is a sync update, this is OK.\n      // We can suspend and wait for more data to arrive.\n      if (!includesSyncLane(rootRenderLanes)) {\n        // This is not a sync update. Suspend. Since we're not activating a\n        // Suspense boundary, this will unwind all the way to the root without\n        // performing a second pass to render a fallback. (This is arguably how\n        // refresh transitions should work, too, since we're not going to commit\n        // the fallbacks anyway.)\n        //\n        // This case also applies to initial hydration.\n        attachPingListener(root, wakeable, rootRenderLanes);\n        renderDidSuspendDelayIfPossible();\n        return;\n      } // This is a sync/discrete update. We treat this case like an error\n      // because discrete renders are expected to produce a complete tree\n      // synchronously to maintain consistency with external state.\n\n\n      var uncaughtSuspenseError = new Error('A component suspended while responding to synchronous input. This ' + 'will cause the UI to be replaced with a loading indicator. To ' + 'fix, updates that suspend should be wrapped ' + 'with startTransition.'); // If we're outside a transition, fall through to the regular error path.\n      // The error will be caught by the nearest suspense boundary.\n\n      value = uncaughtSuspenseError;\n    }\n  } else {\n    // This is a regular error, not a Suspense wakeable.\n    if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {\n      markDidThrowWhileHydratingDEV();\n\n      var _suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber); // If the error was thrown during hydration, we may be able to recover by\n      // discarding the dehydrated content and switching to a client render.\n      // Instead of surfacing the error, find the nearest Suspense boundary\n      // and render it again without hydration.\n\n\n      if (_suspenseBoundary !== null) {\n        if ((_suspenseBoundary.flags & ShouldCapture) === NoFlags) {\n          // Set a flag to indicate that we should try rendering the normal\n          // children again, not the fallback.\n          _suspenseBoundary.flags |= ForceClientRender;\n        }\n\n        markSuspenseBoundaryShouldCapture(_suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // Even though the user may not be affected by this error, we should\n        // still log it so it can be fixed.\n\n        queueHydrationError(createCapturedValueAtFiber(value, sourceFiber));\n        return;\n      }\n    }\n  }\n\n  value = createCapturedValueAtFiber(value, sourceFiber);\n  renderDidError(value); // We didn't find a boundary that could handle this type of exception. Start\n  // over and traverse parent path again, this time treating the exception\n  // as an error.\n\n  var workInProgress = returnFiber;\n\n  do {\n    switch (workInProgress.tag) {\n      case HostRoot:\n        {\n          var _errorInfo = value;\n          workInProgress.flags |= ShouldCapture;\n          var lane = pickArbitraryLane(rootRenderLanes);\n          workInProgress.lanes = mergeLanes(workInProgress.lanes, lane);\n          var update = createRootErrorUpdate(workInProgress, _errorInfo, lane);\n          enqueueCapturedUpdate(workInProgress, update);\n          return;\n        }\n\n      case ClassComponent:\n        // Capture and retry\n        var errorInfo = value;\n        var ctor = workInProgress.type;\n        var instance = workInProgress.stateNode;\n\n        if ((workInProgress.flags & DidCapture) === NoFlags && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) {\n          workInProgress.flags |= ShouldCapture;\n\n          var _lane = pickArbitraryLane(rootRenderLanes);\n\n          workInProgress.lanes = mergeLanes(workInProgress.lanes, _lane); // Schedule the error boundary to re-render using updated state\n\n          var _update = createClassErrorUpdate(workInProgress, errorInfo, _lane);\n\n          enqueueCapturedUpdate(workInProgress, _update);\n          return;\n        }\n\n        break;\n    }\n\n    workInProgress = workInProgress.return;\n  } while (workInProgress !== null);\n}\n\nfunction getSuspendedCache() {\n  {\n    return null;\n  } // This function is called when a Suspense boundary suspends. It returns the\n}\n\nvar ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;\nvar didReceiveUpdate = false;\nvar didWarnAboutBadClass;\nvar didWarnAboutModulePatternComponent;\nvar didWarnAboutContextTypeOnFunctionComponent;\nvar didWarnAboutGetDerivedStateOnFunctionComponent;\nvar didWarnAboutFunctionRefs;\nvar didWarnAboutReassigningProps;\nvar didWarnAboutRevealOrder;\nvar didWarnAboutTailOptions;\n\n{\n  didWarnAboutBadClass = {};\n  didWarnAboutModulePatternComponent = {};\n  didWarnAboutContextTypeOnFunctionComponent = {};\n  didWarnAboutGetDerivedStateOnFunctionComponent = {};\n  didWarnAboutFunctionRefs = {};\n  didWarnAboutReassigningProps = false;\n  didWarnAboutRevealOrder = {};\n  didWarnAboutTailOptions = {};\n}\n\nfunction reconcileChildren(current, workInProgress, nextChildren, renderLanes) {\n  if (current === null) {\n    // If this is a fresh new component that hasn't been rendered yet, we\n    // won't update its child set by applying minimal side-effects. Instead,\n    // we will add them all to the child before it gets rendered. That means\n    // we can optimize this reconciliation pass by not tracking side-effects.\n    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderLanes);\n  } else {\n    // If the current child is the same as the work in progress, it means that\n    // we haven't yet started any work on these children. Therefore, we use\n    // the clone algorithm to create a copy of all the current children.\n    // If we had any progressed work already, that is invalid at this point so\n    // let's throw it out.\n    workInProgress.child = reconcileChildFibers(workInProgress, current.child, nextChildren, renderLanes);\n  }\n}\n\nfunction forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes) {\n  // This function is fork of reconcileChildren. It's used in cases where we\n  // want to reconcile without matching against the existing set. This has the\n  // effect of all current children being unmounted; even if the type and key\n  // are the same, the old child is unmounted and a new child is created.\n  //\n  // To do this, we're going to go through the reconcile algorithm twice. In\n  // the first pass, we schedule a deletion for all the current children by\n  // passing null.\n  workInProgress.child = reconcileChildFibers(workInProgress, current.child, null, renderLanes); // In the second pass, we mount the new children. The trick here is that we\n  // pass null in place of where we usually pass the current child set. This has\n  // the effect of remounting all children regardless of whether their\n  // identities match.\n\n  workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);\n}\n\nfunction updateForwardRef(current, workInProgress, Component, nextProps, renderLanes) {\n  // TODO: current can be non-null here even if the component\n  // hasn't yet mounted. This happens after the first render suspends.\n  // We'll need to figure out if this is fine or can cause issues.\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var innerPropTypes = Component.propTypes;\n\n      if (innerPropTypes) {\n        checkPropTypes(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentNameFromType(Component));\n      }\n    }\n  }\n\n  var render = Component.render;\n  var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent\n\n  var nextChildren;\n  var hasId;\n  prepareToReadContext(workInProgress, renderLanes);\n\n  {\n    markComponentRenderStarted(workInProgress);\n  }\n\n  {\n    ReactCurrentOwner$1.current = workInProgress;\n    setIsRendering(true);\n    nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes);\n    hasId = checkDidRenderIdHook();\n\n    if ( workInProgress.mode & StrictLegacyMode) {\n      setIsStrictModeForDevtools(true);\n\n      try {\n        nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes);\n        hasId = checkDidRenderIdHook();\n      } finally {\n        setIsStrictModeForDevtools(false);\n      }\n    }\n\n    setIsRendering(false);\n  }\n\n  {\n    markComponentRenderStopped();\n  }\n\n  if (current !== null && !didReceiveUpdate) {\n    bailoutHooks(current, workInProgress, renderLanes);\n    return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n  }\n\n  if (getIsHydrating() && hasId) {\n    pushMaterializedTreeId(workInProgress);\n  } // React DevTools reads this flag.\n\n\n  workInProgress.flags |= PerformedWork;\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction updateMemoComponent(current, workInProgress, Component, nextProps, renderLanes) {\n  if (current === null) {\n    var type = Component.type;\n\n    if (isSimpleFunctionComponent(type) && Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either.\n    Component.defaultProps === undefined) {\n      var resolvedType = type;\n\n      {\n        resolvedType = resolveFunctionForHotReloading(type);\n      } // If this is a plain function component without default props,\n      // and with only the default shallow comparison, we upgrade it\n      // to a SimpleMemoComponent to allow fast path updates.\n\n\n      workInProgress.tag = SimpleMemoComponent;\n      workInProgress.type = resolvedType;\n\n      {\n        validateFunctionComponentInDev(workInProgress, type);\n      }\n\n      return updateSimpleMemoComponent(current, workInProgress, resolvedType, nextProps, renderLanes);\n    }\n\n    {\n      var innerPropTypes = type.propTypes;\n\n      if (innerPropTypes) {\n        // Inner memo component props aren't currently validated in createElement.\n        // We could move it there, but we'd still need this for lazy code path.\n        checkPropTypes(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentNameFromType(type));\n      }\n    }\n\n    var child = createFiberFromTypeAndProps(Component.type, null, nextProps, workInProgress, workInProgress.mode, renderLanes);\n    child.ref = workInProgress.ref;\n    child.return = workInProgress;\n    workInProgress.child = child;\n    return child;\n  }\n\n  {\n    var _type = Component.type;\n    var _innerPropTypes = _type.propTypes;\n\n    if (_innerPropTypes) {\n      // Inner memo component props aren't currently validated in createElement.\n      // We could move it there, but we'd still need this for lazy code path.\n      checkPropTypes(_innerPropTypes, nextProps, // Resolved props\n      'prop', getComponentNameFromType(_type));\n    }\n  }\n\n  var currentChild = current.child; // This is always exactly one child\n\n  var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes);\n\n  if (!hasScheduledUpdateOrContext) {\n    // This will be the props with resolved defaultProps,\n    // unlike current.memoizedProps which will be the unresolved ones.\n    var prevProps = currentChild.memoizedProps; // Default to shallow comparison\n\n    var compare = Component.compare;\n    compare = compare !== null ? compare : shallowEqual;\n\n    if (compare(prevProps, nextProps) && current.ref === workInProgress.ref) {\n      return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n    }\n  } // React DevTools reads this flag.\n\n\n  workInProgress.flags |= PerformedWork;\n  var newChild = createWorkInProgress(currentChild, nextProps);\n  newChild.ref = workInProgress.ref;\n  newChild.return = workInProgress;\n  workInProgress.child = newChild;\n  return newChild;\n}\n\nfunction updateSimpleMemoComponent(current, workInProgress, Component, nextProps, renderLanes) {\n  // TODO: current can be non-null here even if the component\n  // hasn't yet mounted. This happens when the inner render suspends.\n  // We'll need to figure out if this is fine or can cause issues.\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var outerMemoType = workInProgress.elementType;\n\n      if (outerMemoType.$$typeof === REACT_LAZY_TYPE) {\n        // We warn when you define propTypes on lazy()\n        // so let's just skip over it to find memo() outer wrapper.\n        // Inner props for memo are validated later.\n        var lazyComponent = outerMemoType;\n        var payload = lazyComponent._payload;\n        var init = lazyComponent._init;\n\n        try {\n          outerMemoType = init(payload);\n        } catch (x) {\n          outerMemoType = null;\n        } // Inner propTypes will be validated in the function component path.\n\n\n        var outerPropTypes = outerMemoType && outerMemoType.propTypes;\n\n        if (outerPropTypes) {\n          checkPropTypes(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps)\n          'prop', getComponentNameFromType(outerMemoType));\n        }\n      }\n    }\n  }\n\n  if (current !== null) {\n    var prevProps = current.memoizedProps;\n\n    if (shallowEqual(prevProps, nextProps) && current.ref === workInProgress.ref && ( // Prevent bailout if the implementation changed due to hot reload.\n     workInProgress.type === current.type )) {\n      didReceiveUpdate = false; // The props are shallowly equal. Reuse the previous props object, like we\n      // would during a normal fiber bailout.\n      //\n      // We don't have strong guarantees that the props object is referentially\n      // equal during updates where we can't bail out anyway — like if the props\n      // are shallowly equal, but there's a local state or context update in the\n      // same batch.\n      //\n      // However, as a principle, we should aim to make the behavior consistent\n      // across different ways of memoizing a component. For example, React.memo\n      // has a different internal Fiber layout if you pass a normal function\n      // component (SimpleMemoComponent) versus if you pass a different type\n      // like forwardRef (MemoComponent). But this is an implementation detail.\n      // Wrapping a component in forwardRef (or React.lazy, etc) shouldn't\n      // affect whether the props object is reused during a bailout.\n\n      workInProgress.pendingProps = nextProps = prevProps;\n\n      if (!checkScheduledUpdateOrContext(current, renderLanes)) {\n        // The pending lanes were cleared at the beginning of beginWork. We're\n        // about to bail out, but there might be other lanes that weren't\n        // included in the current render. Usually, the priority level of the\n        // remaining updates is accumulated during the evaluation of the\n        // component (i.e. when processing the update queue). But since since\n        // we're bailing out early *without* evaluating the component, we need\n        // to account for it here, too. Reset to the value of the current fiber.\n        // NOTE: This only applies to SimpleMemoComponent, not MemoComponent,\n        // because a MemoComponent fiber does not have hooks or an update queue;\n        // rather, it wraps around an inner component, which may or may not\n        // contains hooks.\n        // TODO: Move the reset at in beginWork out of the common path so that\n        // this is no longer necessary.\n        workInProgress.lanes = current.lanes;\n        return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n      } else if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {\n        // This is a special case that only exists for legacy mode.\n        // See https://github.com/facebook/react/pull/19216.\n        didReceiveUpdate = true;\n      }\n    }\n  }\n\n  return updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes);\n}\n\nfunction updateOffscreenComponent(current, workInProgress, renderLanes) {\n  var nextProps = workInProgress.pendingProps;\n  var nextChildren = nextProps.children;\n  var prevState = current !== null ? current.memoizedState : null;\n\n  if (nextProps.mode === 'hidden' || enableLegacyHidden ) {\n    // Rendering a hidden tree.\n    if ((workInProgress.mode & ConcurrentMode) === NoMode) {\n      // In legacy sync mode, don't defer the subtree. Render it now.\n      // TODO: Consider how Offscreen should work with transitions in the future\n      var nextState = {\n        baseLanes: NoLanes,\n        cachePool: null,\n        transitions: null\n      };\n      workInProgress.memoizedState = nextState;\n\n      pushRenderLanes(workInProgress, renderLanes);\n    } else if (!includesSomeLane(renderLanes, OffscreenLane)) {\n      var spawnedCachePool = null; // We're hidden, and we're not rendering at Offscreen. We will bail out\n      // and resume this tree later.\n\n      var nextBaseLanes;\n\n      if (prevState !== null) {\n        var prevBaseLanes = prevState.baseLanes;\n        nextBaseLanes = mergeLanes(prevBaseLanes, renderLanes);\n      } else {\n        nextBaseLanes = renderLanes;\n      } // Schedule this fiber to re-render at offscreen priority. Then bailout.\n\n\n      workInProgress.lanes = workInProgress.childLanes = laneToLanes(OffscreenLane);\n      var _nextState = {\n        baseLanes: nextBaseLanes,\n        cachePool: spawnedCachePool,\n        transitions: null\n      };\n      workInProgress.memoizedState = _nextState;\n      workInProgress.updateQueue = null;\n      // to avoid a push/pop misalignment.\n\n\n      pushRenderLanes(workInProgress, nextBaseLanes);\n\n      return null;\n    } else {\n      // This is the second render. The surrounding visible content has already\n      // committed. Now we resume rendering the hidden tree.\n      // Rendering at offscreen, so we can clear the base lanes.\n      var _nextState2 = {\n        baseLanes: NoLanes,\n        cachePool: null,\n        transitions: null\n      };\n      workInProgress.memoizedState = _nextState2; // Push the lanes that were skipped when we bailed out.\n\n      var subtreeRenderLanes = prevState !== null ? prevState.baseLanes : renderLanes;\n\n      pushRenderLanes(workInProgress, subtreeRenderLanes);\n    }\n  } else {\n    // Rendering a visible tree.\n    var _subtreeRenderLanes;\n\n    if (prevState !== null) {\n      // We're going from hidden -> visible.\n      _subtreeRenderLanes = mergeLanes(prevState.baseLanes, renderLanes);\n\n      workInProgress.memoizedState = null;\n    } else {\n      // We weren't previously hidden, and we still aren't, so there's nothing\n      // special to do. Need to push to the stack regardless, though, to avoid\n      // a push/pop misalignment.\n      _subtreeRenderLanes = renderLanes;\n    }\n\n    pushRenderLanes(workInProgress, _subtreeRenderLanes);\n  }\n\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n} // Note: These happen to have identical begin phases, for now. We shouldn't hold\n\nfunction updateFragment(current, workInProgress, renderLanes) {\n  var nextChildren = workInProgress.pendingProps;\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction updateMode(current, workInProgress, renderLanes) {\n  var nextChildren = workInProgress.pendingProps.children;\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction updateProfiler(current, workInProgress, renderLanes) {\n  {\n    workInProgress.flags |= Update;\n\n    {\n      // Reset effect durations for the next eventual effect phase.\n      // These are reset during render to allow the DevTools commit hook a chance to read them,\n      var stateNode = workInProgress.stateNode;\n      stateNode.effectDuration = 0;\n      stateNode.passiveEffectDuration = 0;\n    }\n  }\n\n  var nextProps = workInProgress.pendingProps;\n  var nextChildren = nextProps.children;\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction markRef(current, workInProgress) {\n  var ref = workInProgress.ref;\n\n  if (current === null && ref !== null || current !== null && current.ref !== ref) {\n    // Schedule a Ref effect\n    workInProgress.flags |= Ref;\n\n    {\n      workInProgress.flags |= RefStatic;\n    }\n  }\n}\n\nfunction updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes) {\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var innerPropTypes = Component.propTypes;\n\n      if (innerPropTypes) {\n        checkPropTypes(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentNameFromType(Component));\n      }\n    }\n  }\n\n  var context;\n\n  {\n    var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);\n    context = getMaskedContext(workInProgress, unmaskedContext);\n  }\n\n  var nextChildren;\n  var hasId;\n  prepareToReadContext(workInProgress, renderLanes);\n\n  {\n    markComponentRenderStarted(workInProgress);\n  }\n\n  {\n    ReactCurrentOwner$1.current = workInProgress;\n    setIsRendering(true);\n    nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes);\n    hasId = checkDidRenderIdHook();\n\n    if ( workInProgress.mode & StrictLegacyMode) {\n      setIsStrictModeForDevtools(true);\n\n      try {\n        nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes);\n        hasId = checkDidRenderIdHook();\n      } finally {\n        setIsStrictModeForDevtools(false);\n      }\n    }\n\n    setIsRendering(false);\n  }\n\n  {\n    markComponentRenderStopped();\n  }\n\n  if (current !== null && !didReceiveUpdate) {\n    bailoutHooks(current, workInProgress, renderLanes);\n    return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n  }\n\n  if (getIsHydrating() && hasId) {\n    pushMaterializedTreeId(workInProgress);\n  } // React DevTools reads this flag.\n\n\n  workInProgress.flags |= PerformedWork;\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction updateClassComponent(current, workInProgress, Component, nextProps, renderLanes) {\n  {\n    // This is used by DevTools to force a boundary to error.\n    switch (shouldError(workInProgress)) {\n      case false:\n        {\n          var _instance = workInProgress.stateNode;\n          var ctor = workInProgress.type; // TODO This way of resetting the error boundary state is a hack.\n          // Is there a better way to do this?\n\n          var tempInstance = new ctor(workInProgress.memoizedProps, _instance.context);\n          var state = tempInstance.state;\n\n          _instance.updater.enqueueSetState(_instance, state, null);\n\n          break;\n        }\n\n      case true:\n        {\n          workInProgress.flags |= DidCapture;\n          workInProgress.flags |= ShouldCapture; // eslint-disable-next-line react-internal/prod-error-codes\n\n          var error$1 = new Error('Simulated error coming from DevTools');\n          var lane = pickArbitraryLane(renderLanes);\n          workInProgress.lanes = mergeLanes(workInProgress.lanes, lane); // Schedule the error boundary to re-render using updated state\n\n          var update = createClassErrorUpdate(workInProgress, createCapturedValueAtFiber(error$1, workInProgress), lane);\n          enqueueCapturedUpdate(workInProgress, update);\n          break;\n        }\n    }\n\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var innerPropTypes = Component.propTypes;\n\n      if (innerPropTypes) {\n        checkPropTypes(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentNameFromType(Component));\n      }\n    }\n  } // Push context providers early to prevent context stack mismatches.\n  // During mounting we don't know the child context yet as the instance doesn't exist.\n  // We will invalidate the child context in finishClassComponent() right after rendering.\n\n\n  var hasContext;\n\n  if (isContextProvider(Component)) {\n    hasContext = true;\n    pushContextProvider(workInProgress);\n  } else {\n    hasContext = false;\n  }\n\n  prepareToReadContext(workInProgress, renderLanes);\n  var instance = workInProgress.stateNode;\n  var shouldUpdate;\n\n  if (instance === null) {\n    resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress); // In the initial pass we might need to construct the instance.\n\n    constructClassInstance(workInProgress, Component, nextProps);\n    mountClassInstance(workInProgress, Component, nextProps, renderLanes);\n    shouldUpdate = true;\n  } else if (current === null) {\n    // In a resume, we'll already have an instance we can reuse.\n    shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderLanes);\n  } else {\n    shouldUpdate = updateClassInstance(current, workInProgress, Component, nextProps, renderLanes);\n  }\n\n  var nextUnitOfWork = finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes);\n\n  {\n    var inst = workInProgress.stateNode;\n\n    if (shouldUpdate && inst.props !== nextProps) {\n      if (!didWarnAboutReassigningProps) {\n        error('It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentNameFromFiber(workInProgress) || 'a component');\n      }\n\n      didWarnAboutReassigningProps = true;\n    }\n  }\n\n  return nextUnitOfWork;\n}\n\nfunction finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes) {\n  // Refs should update even if shouldComponentUpdate returns false\n  markRef(current, workInProgress);\n  var didCaptureError = (workInProgress.flags & DidCapture) !== NoFlags;\n\n  if (!shouldUpdate && !didCaptureError) {\n    // Context providers should defer to sCU for rendering\n    if (hasContext) {\n      invalidateContextProvider(workInProgress, Component, false);\n    }\n\n    return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n  }\n\n  var instance = workInProgress.stateNode; // Rerender\n\n  ReactCurrentOwner$1.current = workInProgress;\n  var nextChildren;\n\n  if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') {\n    // If we captured an error, but getDerivedStateFromError is not defined,\n    // unmount all the children. componentDidCatch will schedule an update to\n    // re-render a fallback. This is temporary until we migrate everyone to\n    // the new API.\n    // TODO: Warn in a future release.\n    nextChildren = null;\n\n    {\n      stopProfilerTimerIfRunning();\n    }\n  } else {\n    {\n      markComponentRenderStarted(workInProgress);\n    }\n\n    {\n      setIsRendering(true);\n      nextChildren = instance.render();\n\n      if ( workInProgress.mode & StrictLegacyMode) {\n        setIsStrictModeForDevtools(true);\n\n        try {\n          instance.render();\n        } finally {\n          setIsStrictModeForDevtools(false);\n        }\n      }\n\n      setIsRendering(false);\n    }\n\n    {\n      markComponentRenderStopped();\n    }\n  } // React DevTools reads this flag.\n\n\n  workInProgress.flags |= PerformedWork;\n\n  if (current !== null && didCaptureError) {\n    // If we're recovering from an error, reconcile without reusing any of\n    // the existing children. Conceptually, the normal children and the children\n    // that are shown on error are two different sets, so we shouldn't reuse\n    // normal children even if their identities match.\n    forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes);\n  } else {\n    reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  } // Memoize state using the values we just used to render.\n  // TODO: Restructure so we never read values from the instance.\n\n\n  workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it.\n\n  if (hasContext) {\n    invalidateContextProvider(workInProgress, Component, true);\n  }\n\n  return workInProgress.child;\n}\n\nfunction pushHostRootContext(workInProgress) {\n  var root = workInProgress.stateNode;\n\n  if (root.pendingContext) {\n    pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);\n  } else if (root.context) {\n    // Should always be set\n    pushTopLevelContextObject(workInProgress, root.context, false);\n  }\n\n  pushHostContainer(workInProgress, root.containerInfo);\n}\n\nfunction updateHostRoot(current, workInProgress, renderLanes) {\n  pushHostRootContext(workInProgress);\n\n  if (current === null) {\n    throw new Error('Should have a current fiber. This is a bug in React.');\n  }\n\n  var nextProps = workInProgress.pendingProps;\n  var prevState = workInProgress.memoizedState;\n  var prevChildren = prevState.element;\n  cloneUpdateQueue(current, workInProgress);\n  processUpdateQueue(workInProgress, nextProps, null, renderLanes);\n  var nextState = workInProgress.memoizedState;\n  var root = workInProgress.stateNode;\n  // being called \"element\".\n\n\n  var nextChildren = nextState.element;\n\n  if (supportsHydration && prevState.isDehydrated) {\n    // This is a hydration root whose shell has not yet hydrated. We should\n    // attempt to hydrate.\n    // Flip isDehydrated to false to indicate that when this render\n    // finishes, the root will no longer be dehydrated.\n    var overrideState = {\n      element: nextChildren,\n      isDehydrated: false,\n      cache: nextState.cache,\n      pendingSuspenseBoundaries: nextState.pendingSuspenseBoundaries,\n      transitions: nextState.transitions\n    };\n    var updateQueue = workInProgress.updateQueue; // `baseState` can always be the last state because the root doesn't\n    // have reducer functions so it doesn't need rebasing.\n\n    updateQueue.baseState = overrideState;\n    workInProgress.memoizedState = overrideState;\n\n    if (workInProgress.flags & ForceClientRender) {\n      // Something errored during a previous attempt to hydrate the shell, so we\n      // forced a client render.\n      var recoverableError = createCapturedValueAtFiber(new Error('There was an error while hydrating. Because the error happened outside ' + 'of a Suspense boundary, the entire root will switch to ' + 'client rendering.'), workInProgress);\n      return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError);\n    } else if (nextChildren !== prevChildren) {\n      var _recoverableError = createCapturedValueAtFiber(new Error('This root received an early update, before anything was able ' + 'hydrate. Switched the entire root to client rendering.'), workInProgress);\n\n      return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, _recoverableError);\n    } else {\n      // The outermost shell has not hydrated yet. Start hydrating.\n      enterHydrationState(workInProgress);\n\n      var child = mountChildFibers(workInProgress, null, nextChildren, renderLanes);\n      workInProgress.child = child;\n      var node = child;\n\n      while (node) {\n        // Mark each child as hydrating. This is a fast path to know whether this\n        // tree is part of a hydrating tree. This is used to determine if a child\n        // node has fully mounted yet, and for scheduling event replaying.\n        // Conceptually this is similar to Placement in that a new subtree is\n        // inserted into the React tree here. It just happens to not need DOM\n        // mutations because it already exists.\n        node.flags = node.flags & ~Placement | Hydrating;\n        node = node.sibling;\n      }\n    }\n  } else {\n    // Root is not dehydrated. Either this is a client-only root, or it\n    // already hydrated.\n    resetHydrationState();\n\n    if (nextChildren === prevChildren) {\n      return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n    }\n\n    reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  }\n\n  return workInProgress.child;\n}\n\nfunction mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError) {\n  // Revert to client rendering.\n  resetHydrationState();\n  queueHydrationError(recoverableError);\n  workInProgress.flags |= ForceClientRender;\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction updateHostComponent(current, workInProgress, renderLanes) {\n  pushHostContext(workInProgress);\n\n  if (current === null) {\n    tryToClaimNextHydratableInstance(workInProgress);\n  }\n\n  var type = workInProgress.type;\n  var nextProps = workInProgress.pendingProps;\n  var prevProps = current !== null ? current.memoizedProps : null;\n  var nextChildren = nextProps.children;\n  var isDirectTextChild = shouldSetTextContent(type, nextProps);\n\n  if (isDirectTextChild) {\n    // We special case a direct text child of a host node. This is a common\n    // case. We won't handle it as a reified child. We will instead handle\n    // this in the host environment that also has access to this prop. That\n    // avoids allocating another HostText fiber and traversing it.\n    nextChildren = null;\n  } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {\n    // If we're switching from a direct text child to a normal child, or to\n    // empty, we need to schedule the text content to be reset.\n    workInProgress.flags |= ContentReset;\n  }\n\n  markRef(current, workInProgress);\n  reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction updateHostText(current, workInProgress) {\n  if (current === null) {\n    tryToClaimNextHydratableInstance(workInProgress);\n  } // Nothing to do here. This is terminal. We'll do the completion step\n  // immediately after.\n\n\n  return null;\n}\n\nfunction mountLazyComponent(_current, workInProgress, elementType, renderLanes) {\n  resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);\n  var props = workInProgress.pendingProps;\n  var lazyComponent = elementType;\n  var payload = lazyComponent._payload;\n  var init = lazyComponent._init;\n  var Component = init(payload); // Store the unwrapped component in the type.\n\n  workInProgress.type = Component;\n  var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component);\n  var resolvedProps = resolveDefaultProps(Component, props);\n  var child;\n\n  switch (resolvedTag) {\n    case FunctionComponent:\n      {\n        {\n          validateFunctionComponentInDev(workInProgress, Component);\n          workInProgress.type = Component = resolveFunctionForHotReloading(Component);\n        }\n\n        child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderLanes);\n        return child;\n      }\n\n    case ClassComponent:\n      {\n        {\n          workInProgress.type = Component = resolveClassForHotReloading(Component);\n        }\n\n        child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderLanes);\n        return child;\n      }\n\n    case ForwardRef:\n      {\n        {\n          workInProgress.type = Component = resolveForwardRefForHotReloading(Component);\n        }\n\n        child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderLanes);\n        return child;\n      }\n\n    case MemoComponent:\n      {\n        {\n          if (workInProgress.type !== workInProgress.elementType) {\n            var outerPropTypes = Component.propTypes;\n\n            if (outerPropTypes) {\n              checkPropTypes(outerPropTypes, resolvedProps, // Resolved for outer only\n              'prop', getComponentNameFromType(Component));\n            }\n          }\n        }\n\n        child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too\n        renderLanes);\n        return child;\n      }\n  }\n\n  var hint = '';\n\n  {\n    if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) {\n      hint = ' Did you wrap a component in React.lazy() more than once?';\n    }\n  } // This message intentionally doesn't mention ForwardRef or MemoComponent\n  // because the fact that it's a separate type of work is an\n  // implementation detail.\n\n\n  throw new Error(\"Element type is invalid. Received a promise that resolves to: \" + Component + \". \" + (\"Lazy element type must resolve to a class or function.\" + hint));\n}\n\nfunction mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderLanes) {\n  resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); // Promote the fiber to a class and try rendering again.\n\n  workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent`\n  // Push context providers early to prevent context stack mismatches.\n  // During mounting we don't know the child context yet as the instance doesn't exist.\n  // We will invalidate the child context in finishClassComponent() right after rendering.\n\n  var hasContext;\n\n  if (isContextProvider(Component)) {\n    hasContext = true;\n    pushContextProvider(workInProgress);\n  } else {\n    hasContext = false;\n  }\n\n  prepareToReadContext(workInProgress, renderLanes);\n  constructClassInstance(workInProgress, Component, nextProps);\n  mountClassInstance(workInProgress, Component, nextProps, renderLanes);\n  return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes);\n}\n\nfunction mountIndeterminateComponent(_current, workInProgress, Component, renderLanes) {\n  resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);\n  var props = workInProgress.pendingProps;\n  var context;\n\n  {\n    var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);\n    context = getMaskedContext(workInProgress, unmaskedContext);\n  }\n\n  prepareToReadContext(workInProgress, renderLanes);\n  var value;\n  var hasId;\n\n  {\n    markComponentRenderStarted(workInProgress);\n  }\n\n  {\n    if (Component.prototype && typeof Component.prototype.render === 'function') {\n      var componentName = getComponentNameFromType(Component) || 'Unknown';\n\n      if (!didWarnAboutBadClass[componentName]) {\n        error(\"The <%s /> component appears to have a render method, but doesn't extend React.Component. \" + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName);\n\n        didWarnAboutBadClass[componentName] = true;\n      }\n    }\n\n    if (workInProgress.mode & StrictLegacyMode) {\n      ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null);\n    }\n\n    setIsRendering(true);\n    ReactCurrentOwner$1.current = workInProgress;\n    value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes);\n    hasId = checkDidRenderIdHook();\n    setIsRendering(false);\n  }\n\n  {\n    markComponentRenderStopped();\n  } // React DevTools reads this flag.\n\n\n  workInProgress.flags |= PerformedWork;\n\n  {\n    // Support for module components is deprecated and is removed behind a flag.\n    // Whether or not it would crash later, we want to show a good message in DEV first.\n    if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {\n      var _componentName = getComponentNameFromType(Component) || 'Unknown';\n\n      if (!didWarnAboutModulePatternComponent[_componentName]) {\n        error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + \"If you can't use a class try assigning the prototype on the function as a workaround. \" + \"`%s.prototype = React.Component.prototype`. Don't use an arrow function since it \" + 'cannot be called with `new` by React.', _componentName, _componentName, _componentName);\n\n        didWarnAboutModulePatternComponent[_componentName] = true;\n      }\n    }\n  }\n\n  if ( // Run these checks in production only if the flag is off.\n  // Eventually we'll delete this branch altogether.\n   typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {\n    {\n      var _componentName2 = getComponentNameFromType(Component) || 'Unknown';\n\n      if (!didWarnAboutModulePatternComponent[_componentName2]) {\n        error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + \"If you can't use a class try assigning the prototype on the function as a workaround. \" + \"`%s.prototype = React.Component.prototype`. Don't use an arrow function since it \" + 'cannot be called with `new` by React.', _componentName2, _componentName2, _componentName2);\n\n        didWarnAboutModulePatternComponent[_componentName2] = true;\n      }\n    } // Proceed under the assumption that this is a class instance\n\n\n    workInProgress.tag = ClassComponent; // Throw out any hooks that were used.\n\n    workInProgress.memoizedState = null;\n    workInProgress.updateQueue = null; // Push context providers early to prevent context stack mismatches.\n    // During mounting we don't know the child context yet as the instance doesn't exist.\n    // We will invalidate the child context in finishClassComponent() right after rendering.\n\n    var hasContext = false;\n\n    if (isContextProvider(Component)) {\n      hasContext = true;\n      pushContextProvider(workInProgress);\n    } else {\n      hasContext = false;\n    }\n\n    workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null;\n    initializeUpdateQueue(workInProgress);\n    adoptClassInstance(workInProgress, value);\n    mountClassInstance(workInProgress, Component, props, renderLanes);\n    return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes);\n  } else {\n    // Proceed under the assumption that this is a function component\n    workInProgress.tag = FunctionComponent;\n\n    {\n\n      if ( workInProgress.mode & StrictLegacyMode) {\n        setIsStrictModeForDevtools(true);\n\n        try {\n          value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes);\n          hasId = checkDidRenderIdHook();\n        } finally {\n          setIsStrictModeForDevtools(false);\n        }\n      }\n    }\n\n    if (getIsHydrating() && hasId) {\n      pushMaterializedTreeId(workInProgress);\n    }\n\n    reconcileChildren(null, workInProgress, value, renderLanes);\n\n    {\n      validateFunctionComponentInDev(workInProgress, Component);\n    }\n\n    return workInProgress.child;\n  }\n}\n\nfunction validateFunctionComponentInDev(workInProgress, Component) {\n  {\n    if (Component) {\n      if (Component.childContextTypes) {\n        error('%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component');\n      }\n    }\n\n    if (workInProgress.ref !== null) {\n      var info = '';\n      var ownerName = getCurrentFiberOwnerNameInDevOrNull();\n\n      if (ownerName) {\n        info += '\\n\\nCheck the render method of `' + ownerName + '`.';\n      }\n\n      var warningKey = ownerName || '';\n      var debugSource = workInProgress._debugSource;\n\n      if (debugSource) {\n        warningKey = debugSource.fileName + ':' + debugSource.lineNumber;\n      }\n\n      if (!didWarnAboutFunctionRefs[warningKey]) {\n        didWarnAboutFunctionRefs[warningKey] = true;\n\n        error('Function components cannot be given refs. ' + 'Attempts to access this ref will fail. ' + 'Did you mean to use React.forwardRef()?%s', info);\n      }\n    }\n\n    if (typeof Component.getDerivedStateFromProps === 'function') {\n      var _componentName3 = getComponentNameFromType(Component) || 'Unknown';\n\n      if (!didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3]) {\n        error('%s: Function components do not support getDerivedStateFromProps.', _componentName3);\n\n        didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3] = true;\n      }\n    }\n\n    if (typeof Component.contextType === 'object' && Component.contextType !== null) {\n      var _componentName4 = getComponentNameFromType(Component) || 'Unknown';\n\n      if (!didWarnAboutContextTypeOnFunctionComponent[_componentName4]) {\n        error('%s: Function components do not support contextType.', _componentName4);\n\n        didWarnAboutContextTypeOnFunctionComponent[_componentName4] = true;\n      }\n    }\n  }\n}\n\nvar SUSPENDED_MARKER = {\n  dehydrated: null,\n  treeContext: null,\n  retryLane: NoLane\n};\n\nfunction mountSuspenseOffscreenState(renderLanes) {\n  return {\n    baseLanes: renderLanes,\n    cachePool: getSuspendedCache(),\n    transitions: null\n  };\n}\n\nfunction updateSuspenseOffscreenState(prevOffscreenState, renderLanes) {\n  var cachePool = null;\n\n  return {\n    baseLanes: mergeLanes(prevOffscreenState.baseLanes, renderLanes),\n    cachePool: cachePool,\n    transitions: prevOffscreenState.transitions\n  };\n} // TODO: Probably should inline this back\n\n\nfunction shouldRemainOnFallback(suspenseContext, current, workInProgress, renderLanes) {\n  // If we're already showing a fallback, there are cases where we need to\n  // remain on that fallback regardless of whether the content has resolved.\n  // For example, SuspenseList coordinates when nested content appears.\n  if (current !== null) {\n    var suspenseState = current.memoizedState;\n\n    if (suspenseState === null) {\n      // Currently showing content. Don't hide it, even if ForceSuspenseFallback\n      // is true. More precise name might be \"ForceRemainSuspenseFallback\".\n      // Note: This is a factoring smell. Can't remain on a fallback if there's\n      // no fallback to remain on.\n      return false;\n    }\n  } // Not currently showing content. Consult the Suspense context.\n\n\n  return hasSuspenseContext(suspenseContext, ForceSuspenseFallback);\n}\n\nfunction getRemainingWorkInPrimaryTree(current, renderLanes) {\n  // TODO: Should not remove render lanes that were pinged during this render\n  return removeLanes(current.childLanes, renderLanes);\n}\n\nfunction updateSuspenseComponent(current, workInProgress, renderLanes) {\n  var nextProps = workInProgress.pendingProps; // This is used by DevTools to force a boundary to suspend.\n\n  {\n    if (shouldSuspend(workInProgress)) {\n      workInProgress.flags |= DidCapture;\n    }\n  }\n\n  var suspenseContext = suspenseStackCursor.current;\n  var showFallback = false;\n  var didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;\n\n  if (didSuspend || shouldRemainOnFallback(suspenseContext, current)) {\n    // Something in this boundary's subtree already suspended. Switch to\n    // rendering the fallback children.\n    showFallback = true;\n    workInProgress.flags &= ~DidCapture;\n  } else {\n    // Attempting the main content\n    if (current === null || current.memoizedState !== null) {\n      // This is a new mount or this boundary is already showing a fallback state.\n      // Mark this subtree context as having at least one invisible parent that could\n      // handle the fallback state.\n      // Avoided boundaries are not considered since they cannot handle preferred fallback states.\n      {\n        suspenseContext = addSubtreeSuspenseContext(suspenseContext, InvisibleParentSuspenseContext);\n      }\n    }\n  }\n\n  suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);\n  pushSuspenseContext(workInProgress, suspenseContext); // OK, the next part is confusing. We're about to reconcile the Suspense\n  // boundary's children. This involves some custom reconciliation logic. Two\n  // main reasons this is so complicated.\n  //\n  // First, Legacy Mode has different semantics for backwards compatibility. The\n  // primary tree will commit in an inconsistent state, so when we do the\n  // second pass to render the fallback, we do some exceedingly, uh, clever\n  // hacks to make that not totally break. Like transferring effects and\n  // deletions from hidden tree. In Concurrent Mode, it's much simpler,\n  // because we bailout on the primary tree completely and leave it in its old\n  // state, no effects. Same as what we do for Offscreen (except that\n  // Offscreen doesn't have the first render pass).\n  //\n  // Second is hydration. During hydration, the Suspense fiber has a slightly\n  // different layout, where the child points to a dehydrated fragment, which\n  // contains the DOM rendered by the server.\n  //\n  // Third, even if you set all that aside, Suspense is like error boundaries in\n  // that we first we try to render one tree, and if that fails, we render again\n  // and switch to a different tree. Like a try/catch block. So we have to track\n  // which branch we're currently rendering. Ideally we would model this using\n  // a stack.\n\n  if (current === null) {\n    // Initial mount\n    // Special path for hydration\n    // If we're currently hydrating, try to hydrate this boundary.\n    tryToClaimNextHydratableInstance(workInProgress); // This could've been a dehydrated suspense component.\n\n    var suspenseState = workInProgress.memoizedState;\n\n    if (suspenseState !== null) {\n      var dehydrated = suspenseState.dehydrated;\n\n      if (dehydrated !== null) {\n        return mountDehydratedSuspenseComponent(workInProgress, dehydrated);\n      }\n    }\n\n    var nextPrimaryChildren = nextProps.children;\n    var nextFallbackChildren = nextProps.fallback;\n\n    if (showFallback) {\n      var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);\n      var primaryChildFragment = workInProgress.child;\n      primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);\n      workInProgress.memoizedState = SUSPENDED_MARKER;\n\n      return fallbackFragment;\n    } else {\n      return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren);\n    }\n  } else {\n    // This is an update.\n    // Special path for hydration\n    var prevState = current.memoizedState;\n\n    if (prevState !== null) {\n      var _dehydrated = prevState.dehydrated;\n\n      if (_dehydrated !== null) {\n        return updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, _dehydrated, prevState, renderLanes);\n      }\n    }\n\n    if (showFallback) {\n      var _nextFallbackChildren = nextProps.fallback;\n      var _nextPrimaryChildren = nextProps.children;\n      var fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes);\n      var _primaryChildFragment2 = workInProgress.child;\n      var prevOffscreenState = current.child.memoizedState;\n      _primaryChildFragment2.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);\n\n      _primaryChildFragment2.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);\n      workInProgress.memoizedState = SUSPENDED_MARKER;\n      return fallbackChildFragment;\n    } else {\n      var _nextPrimaryChildren2 = nextProps.children;\n\n      var _primaryChildFragment3 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren2, renderLanes);\n\n      workInProgress.memoizedState = null;\n      return _primaryChildFragment3;\n    }\n  }\n}\n\nfunction mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {\n  var mode = workInProgress.mode;\n  var primaryChildProps = {\n    mode: 'visible',\n    children: primaryChildren\n  };\n  var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode);\n  primaryChildFragment.return = workInProgress;\n  workInProgress.child = primaryChildFragment;\n  return primaryChildFragment;\n}\n\nfunction mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {\n  var mode = workInProgress.mode;\n  var progressedPrimaryFragment = workInProgress.child;\n  var primaryChildProps = {\n    mode: 'hidden',\n    children: primaryChildren\n  };\n  var primaryChildFragment;\n  var fallbackChildFragment;\n\n  if ((mode & ConcurrentMode) === NoMode && progressedPrimaryFragment !== null) {\n    // In legacy mode, we commit the primary tree as if it successfully\n    // completed, even though it's in an inconsistent state.\n    primaryChildFragment = progressedPrimaryFragment;\n    primaryChildFragment.childLanes = NoLanes;\n    primaryChildFragment.pendingProps = primaryChildProps;\n\n    if ( workInProgress.mode & ProfileMode) {\n      // Reset the durations from the first pass so they aren't included in the\n      // final amounts. This seems counterintuitive, since we're intentionally\n      // not measuring part of the render phase, but this makes it match what we\n      // do in Concurrent Mode.\n      primaryChildFragment.actualDuration = 0;\n      primaryChildFragment.actualStartTime = -1;\n      primaryChildFragment.selfBaseDuration = 0;\n      primaryChildFragment.treeBaseDuration = 0;\n    }\n\n    fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);\n  } else {\n    primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode);\n    fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);\n  }\n\n  primaryChildFragment.return = workInProgress;\n  fallbackChildFragment.return = workInProgress;\n  primaryChildFragment.sibling = fallbackChildFragment;\n  workInProgress.child = primaryChildFragment;\n  return fallbackChildFragment;\n}\n\nfunction mountWorkInProgressOffscreenFiber(offscreenProps, mode, renderLanes) {\n  // The props argument to `createFiberFromOffscreen` is `any` typed, so we use\n  // this wrapper function to constrain it.\n  return createFiberFromOffscreen(offscreenProps, mode, NoLanes, null);\n}\n\nfunction updateWorkInProgressOffscreenFiber(current, offscreenProps) {\n  // The props argument to `createWorkInProgress` is `any` typed, so we use this\n  // wrapper function to constrain it.\n  return createWorkInProgress(current, offscreenProps);\n}\n\nfunction updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {\n  var currentPrimaryChildFragment = current.child;\n  var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;\n  var primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {\n    mode: 'visible',\n    children: primaryChildren\n  });\n\n  if ((workInProgress.mode & ConcurrentMode) === NoMode) {\n    primaryChildFragment.lanes = renderLanes;\n  }\n\n  primaryChildFragment.return = workInProgress;\n  primaryChildFragment.sibling = null;\n\n  if (currentFallbackChildFragment !== null) {\n    // Delete the fallback child fragment\n    var deletions = workInProgress.deletions;\n\n    if (deletions === null) {\n      workInProgress.deletions = [currentFallbackChildFragment];\n      workInProgress.flags |= ChildDeletion;\n    } else {\n      deletions.push(currentFallbackChildFragment);\n    }\n  }\n\n  workInProgress.child = primaryChildFragment;\n  return primaryChildFragment;\n}\n\nfunction updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {\n  var mode = workInProgress.mode;\n  var currentPrimaryChildFragment = current.child;\n  var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;\n  var primaryChildProps = {\n    mode: 'hidden',\n    children: primaryChildren\n  };\n  var primaryChildFragment;\n\n  if ( // In legacy mode, we commit the primary tree as if it successfully\n  // completed, even though it's in an inconsistent state.\n  (mode & ConcurrentMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was\n  // already cloned. In legacy mode, the only case where this isn't true is\n  // when DevTools forces us to display a fallback; we skip the first render\n  // pass entirely and go straight to rendering the fallback. (In Concurrent\n  // Mode, SuspenseList can also trigger this scenario, but this is a legacy-\n  // only codepath.)\n  workInProgress.child !== currentPrimaryChildFragment) {\n    var progressedPrimaryFragment = workInProgress.child;\n    primaryChildFragment = progressedPrimaryFragment;\n    primaryChildFragment.childLanes = NoLanes;\n    primaryChildFragment.pendingProps = primaryChildProps;\n\n    if ( workInProgress.mode & ProfileMode) {\n      // Reset the durations from the first pass so they aren't included in the\n      // final amounts. This seems counterintuitive, since we're intentionally\n      // not measuring part of the render phase, but this makes it match what we\n      // do in Concurrent Mode.\n      primaryChildFragment.actualDuration = 0;\n      primaryChildFragment.actualStartTime = -1;\n      primaryChildFragment.selfBaseDuration = currentPrimaryChildFragment.selfBaseDuration;\n      primaryChildFragment.treeBaseDuration = currentPrimaryChildFragment.treeBaseDuration;\n    } // The fallback fiber was added as a deletion during the first pass.\n    // However, since we're going to remain on the fallback, we no longer want\n    // to delete it.\n\n\n    workInProgress.deletions = null;\n  } else {\n    primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, primaryChildProps); // Since we're reusing a current tree, we need to reuse the flags, too.\n    // (We don't do this in legacy mode, because in legacy mode we don't re-use\n    // the current tree; see previous branch.)\n\n    primaryChildFragment.subtreeFlags = currentPrimaryChildFragment.subtreeFlags & StaticMask;\n  }\n\n  var fallbackChildFragment;\n\n  if (currentFallbackChildFragment !== null) {\n    fallbackChildFragment = createWorkInProgress(currentFallbackChildFragment, fallbackChildren);\n  } else {\n    fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); // Needs a placement effect because the parent (the Suspense boundary) already\n    // mounted but this is a new fiber.\n\n    fallbackChildFragment.flags |= Placement;\n  }\n\n  fallbackChildFragment.return = workInProgress;\n  primaryChildFragment.return = workInProgress;\n  primaryChildFragment.sibling = fallbackChildFragment;\n  workInProgress.child = primaryChildFragment;\n  return fallbackChildFragment;\n}\n\nfunction retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, recoverableError) {\n  // Falling back to client rendering. Because this has performance\n  // implications, it's considered a recoverable error, even though the user\n  // likely won't observe anything wrong with the UI.\n  //\n  // The error is passed in as an argument to enforce that every caller provide\n  // a custom message, or explicitly opt out (currently the only path that opts\n  // out is legacy mode; every concurrent path provides an error).\n  if (recoverableError !== null) {\n    queueHydrationError(recoverableError);\n  } // This will add the old fiber to the deletion list\n\n\n  reconcileChildFibers(workInProgress, current.child, null, renderLanes); // We're now not suspended nor dehydrated.\n\n  var nextProps = workInProgress.pendingProps;\n  var primaryChildren = nextProps.children;\n  var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Needs a placement effect because the parent (the Suspense boundary) already\n  // mounted but this is a new fiber.\n\n  primaryChildFragment.flags |= Placement;\n  workInProgress.memoizedState = null;\n  return primaryChildFragment;\n}\n\nfunction mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {\n  var fiberMode = workInProgress.mode;\n  var primaryChildProps = {\n    mode: 'visible',\n    children: primaryChildren\n  };\n  var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, fiberMode);\n  var fallbackChildFragment = createFiberFromFragment(fallbackChildren, fiberMode, renderLanes, null); // Needs a placement effect because the parent (the Suspense\n  // boundary) already mounted but this is a new fiber.\n\n  fallbackChildFragment.flags |= Placement;\n  primaryChildFragment.return = workInProgress;\n  fallbackChildFragment.return = workInProgress;\n  primaryChildFragment.sibling = fallbackChildFragment;\n  workInProgress.child = primaryChildFragment;\n\n  if ((workInProgress.mode & ConcurrentMode) !== NoMode) {\n    // We will have dropped the effect list which contains the\n    // deletion. We need to reconcile to delete the current child.\n    reconcileChildFibers(workInProgress, current.child, null, renderLanes);\n  }\n\n  return fallbackChildFragment;\n}\n\nfunction mountDehydratedSuspenseComponent(workInProgress, suspenseInstance, renderLanes) {\n  // During the first pass, we'll bail out and not drill into the children.\n  // Instead, we'll leave the content in place and try to hydrate it later.\n  if ((workInProgress.mode & ConcurrentMode) === NoMode) {\n    {\n      error('Cannot hydrate Suspense in legacy mode. Switch from ' + 'ReactDOM.hydrate(element, container) to ' + 'ReactDOMClient.hydrateRoot(container, <App />)' + '.render(element) or remove the Suspense components from ' + 'the server rendered components.');\n    }\n\n    workInProgress.lanes = laneToLanes(SyncLane);\n  } else if (isSuspenseInstanceFallback(suspenseInstance)) {\n    // This is a client-only boundary. Since we won't get any content from the server\n    // for this, we need to schedule that at a higher priority based on when it would\n    // have timed out. In theory we could render it in this pass but it would have the\n    // wrong priority associated with it and will prevent hydration of parent path.\n    // Instead, we'll leave work left on it to render it in a separate commit.\n    // TODO This time should be the time at which the server rendered response that is\n    // a parent to this boundary was displayed. However, since we currently don't have\n    // a protocol to transfer that time, we'll just estimate it by using the current\n    // time. This will mean that Suspense timeouts are slightly shifted to later than\n    // they should be.\n    // Schedule a normal pri update to render this content.\n    workInProgress.lanes = laneToLanes(DefaultHydrationLane);\n  } else {\n    // We'll continue hydrating the rest at offscreen priority since we'll already\n    // be showing the right content coming from the server, it is no rush.\n    workInProgress.lanes = laneToLanes(OffscreenLane);\n  }\n\n  return null;\n}\n\nfunction updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, suspenseInstance, suspenseState, renderLanes) {\n  if (!didSuspend) {\n    // This is the first render pass. Attempt to hydrate.\n    // We should never be hydrating at this point because it is the first pass,\n    // but after we've already committed once.\n    warnIfHydrating();\n\n    if ((workInProgress.mode & ConcurrentMode) === NoMode) {\n      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, // TODO: When we delete legacy mode, we should make this error argument\n      // required — every concurrent mode path that causes hydration to\n      // de-opt to client rendering should have an error message.\n      null);\n    }\n\n    if (isSuspenseInstanceFallback(suspenseInstance)) {\n      // This boundary is in a permanent fallback state. In this case, we'll never\n      // get an update and we'll never be able to hydrate the final content. Let's just try the\n      // client side render instead.\n      var digest, message, stack;\n\n      {\n        var _getSuspenseInstanceF = getSuspenseInstanceFallbackErrorDetails(suspenseInstance);\n\n        digest = _getSuspenseInstanceF.digest;\n        message = _getSuspenseInstanceF.message;\n        stack = _getSuspenseInstanceF.stack;\n      }\n\n      var error;\n\n      if (message) {\n        // eslint-disable-next-line react-internal/prod-error-codes\n        error = new Error(message);\n      } else {\n        error = new Error('The server could not finish this Suspense boundary, likely ' + 'due to an error during server rendering. Switched to ' + 'client rendering.');\n      }\n\n      var capturedValue = createCapturedValue(error, digest, stack);\n      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, capturedValue);\n    }\n    // any context has changed, we need to treat is as if the input might have changed.\n\n\n    var hasContextChanged = includesSomeLane(renderLanes, current.childLanes);\n\n    if (didReceiveUpdate || hasContextChanged) {\n      // This boundary has changed since the first render. This means that we are now unable to\n      // hydrate it. We might still be able to hydrate it using a higher priority lane.\n      var root = getWorkInProgressRoot();\n\n      if (root !== null) {\n        var attemptHydrationAtLane = getBumpedLaneForHydration(root, renderLanes);\n\n        if (attemptHydrationAtLane !== NoLane && attemptHydrationAtLane !== suspenseState.retryLane) {\n          // Intentionally mutating since this render will get interrupted. This\n          // is one of the very rare times where we mutate the current tree\n          // during the render phase.\n          suspenseState.retryLane = attemptHydrationAtLane; // TODO: Ideally this would inherit the event time of the current render\n\n          var eventTime = NoTimestamp;\n          enqueueConcurrentRenderForLane(current, attemptHydrationAtLane);\n          scheduleUpdateOnFiber(root, current, attemptHydrationAtLane, eventTime);\n        }\n      } // If we have scheduled higher pri work above, this will probably just abort the render\n      // since we now have higher priority work, but in case it doesn't, we need to prepare to\n      // render something, if we time out. Even if that requires us to delete everything and\n      // skip hydration.\n      // Delay having to do this as long as the suspense timeout allows us.\n\n\n      renderDidSuspendDelayIfPossible();\n\n      var _capturedValue = createCapturedValue(new Error('This Suspense boundary received an update before it finished ' + 'hydrating. This caused the boundary to switch to client rendering. ' + 'The usual way to fix this is to wrap the original update ' + 'in startTransition.'));\n\n      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue);\n    } else if (isSuspenseInstancePending(suspenseInstance)) {\n      // This component is still pending more data from the server, so we can't hydrate its\n      // content. We treat it as if this component suspended itself. It might seem as if\n      // we could just try to render it client-side instead. However, this will perform a\n      // lot of unnecessary work and is unlikely to complete since it often will suspend\n      // on missing data anyway. Additionally, the server might be able to render more\n      // than we can on the client yet. In that case we'd end up with more fallback states\n      // on the client than if we just leave it alone. If the server times out or errors\n      // these should update this boundary to the permanent Fallback state instead.\n      // Mark it as having captured (i.e. suspended).\n      workInProgress.flags |= DidCapture; // Leave the child in place. I.e. the dehydrated fragment.\n\n      workInProgress.child = current.child; // Register a callback to retry this boundary once the server has sent the result.\n\n      var retry = retryDehydratedSuspenseBoundary.bind(null, current);\n      registerSuspenseInstanceRetry(suspenseInstance, retry);\n      return null;\n    } else {\n      // This is the first attempt.\n      reenterHydrationStateFromDehydratedSuspenseInstance(workInProgress, suspenseInstance, suspenseState.treeContext);\n      var primaryChildren = nextProps.children;\n      var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Mark the children as hydrating. This is a fast path to know whether this\n      // tree is part of a hydrating tree. This is used to determine if a child\n      // node has fully mounted yet, and for scheduling event replaying.\n      // Conceptually this is similar to Placement in that a new subtree is\n      // inserted into the React tree here. It just happens to not need DOM\n      // mutations because it already exists.\n\n      primaryChildFragment.flags |= Hydrating;\n      return primaryChildFragment;\n    }\n  } else {\n    // This is the second render pass. We already attempted to hydrated, but\n    // something either suspended or errored.\n    if (workInProgress.flags & ForceClientRender) {\n      // Something errored during hydration. Try again without hydrating.\n      workInProgress.flags &= ~ForceClientRender;\n\n      var _capturedValue2 = createCapturedValue(new Error('There was an error while hydrating this Suspense boundary. ' + 'Switched to client rendering.'));\n\n      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue2);\n    } else if (workInProgress.memoizedState !== null) {\n      // Something suspended and we should still be in dehydrated mode.\n      // Leave the existing child in place.\n      workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there\n      // but the normal suspense pass doesn't.\n\n      workInProgress.flags |= DidCapture;\n      return null;\n    } else {\n      // Suspended but we should no longer be in dehydrated mode.\n      // Therefore we now have to render the fallback.\n      var nextPrimaryChildren = nextProps.children;\n      var nextFallbackChildren = nextProps.fallback;\n      var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);\n      var _primaryChildFragment4 = workInProgress.child;\n      _primaryChildFragment4.memoizedState = mountSuspenseOffscreenState(renderLanes);\n      workInProgress.memoizedState = SUSPENDED_MARKER;\n      return fallbackChildFragment;\n    }\n  }\n}\n\nfunction scheduleSuspenseWorkOnFiber(fiber, renderLanes, propagationRoot) {\n  fiber.lanes = mergeLanes(fiber.lanes, renderLanes);\n  var alternate = fiber.alternate;\n\n  if (alternate !== null) {\n    alternate.lanes = mergeLanes(alternate.lanes, renderLanes);\n  }\n\n  scheduleContextWorkOnParentPath(fiber.return, renderLanes, propagationRoot);\n}\n\nfunction propagateSuspenseContextChange(workInProgress, firstChild, renderLanes) {\n  // Mark any Suspense boundaries with fallbacks as having work to do.\n  // If they were previously forced into fallbacks, they may now be able\n  // to unblock.\n  var node = firstChild;\n\n  while (node !== null) {\n    if (node.tag === SuspenseComponent) {\n      var state = node.memoizedState;\n\n      if (state !== null) {\n        scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);\n      }\n    } else if (node.tag === SuspenseListComponent) {\n      // If the tail is hidden there might not be an Suspense boundaries\n      // to schedule work on. In this case we have to schedule it on the\n      // list itself.\n      // We don't have to traverse to the children of the list since\n      // the list will propagate the change when it rerenders.\n      scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);\n    } else if (node.child !== null) {\n      node.child.return = node;\n      node = node.child;\n      continue;\n    }\n\n    if (node === workInProgress) {\n      return;\n    }\n\n    while (node.sibling === null) {\n      if (node.return === null || node.return === workInProgress) {\n        return;\n      }\n\n      node = node.return;\n    }\n\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n}\n\nfunction findLastContentRow(firstChild) {\n  // This is going to find the last row among these children that is already\n  // showing content on the screen, as opposed to being in fallback state or\n  // new. If a row has multiple Suspense boundaries, any of them being in the\n  // fallback state, counts as the whole row being in a fallback state.\n  // Note that the \"rows\" will be workInProgress, but any nested children\n  // will still be current since we haven't rendered them yet. The mounted\n  // order may not be the same as the new order. We use the new order.\n  var row = firstChild;\n  var lastContentRow = null;\n\n  while (row !== null) {\n    var currentRow = row.alternate; // New rows can't be content rows.\n\n    if (currentRow !== null && findFirstSuspended(currentRow) === null) {\n      lastContentRow = row;\n    }\n\n    row = row.sibling;\n  }\n\n  return lastContentRow;\n}\n\nfunction validateRevealOrder(revealOrder) {\n  {\n    if (revealOrder !== undefined && revealOrder !== 'forwards' && revealOrder !== 'backwards' && revealOrder !== 'together' && !didWarnAboutRevealOrder[revealOrder]) {\n      didWarnAboutRevealOrder[revealOrder] = true;\n\n      if (typeof revealOrder === 'string') {\n        switch (revealOrder.toLowerCase()) {\n          case 'together':\n          case 'forwards':\n          case 'backwards':\n            {\n              error('\"%s\" is not a valid value for revealOrder on <SuspenseList />. ' + 'Use lowercase \"%s\" instead.', revealOrder, revealOrder.toLowerCase());\n\n              break;\n            }\n\n          case 'forward':\n          case 'backward':\n            {\n              error('\"%s\" is not a valid value for revealOrder on <SuspenseList />. ' + 'React uses the -s suffix in the spelling. Use \"%ss\" instead.', revealOrder, revealOrder.toLowerCase());\n\n              break;\n            }\n\n          default:\n            error('\"%s\" is not a supported revealOrder on <SuspenseList />. ' + 'Did you mean \"together\", \"forwards\" or \"backwards\"?', revealOrder);\n\n            break;\n        }\n      } else {\n        error('%s is not a supported value for revealOrder on <SuspenseList />. ' + 'Did you mean \"together\", \"forwards\" or \"backwards\"?', revealOrder);\n      }\n    }\n  }\n}\n\nfunction validateTailOptions(tailMode, revealOrder) {\n  {\n    if (tailMode !== undefined && !didWarnAboutTailOptions[tailMode]) {\n      if (tailMode !== 'collapsed' && tailMode !== 'hidden') {\n        didWarnAboutTailOptions[tailMode] = true;\n\n        error('\"%s\" is not a supported value for tail on <SuspenseList />. ' + 'Did you mean \"collapsed\" or \"hidden\"?', tailMode);\n      } else if (revealOrder !== 'forwards' && revealOrder !== 'backwards') {\n        didWarnAboutTailOptions[tailMode] = true;\n\n        error('<SuspenseList tail=\"%s\" /> is only valid if revealOrder is ' + '\"forwards\" or \"backwards\". ' + 'Did you mean to specify revealOrder=\"forwards\"?', tailMode);\n      }\n    }\n  }\n}\n\nfunction validateSuspenseListNestedChild(childSlot, index) {\n  {\n    var isAnArray = isArray(childSlot);\n    var isIterable = !isAnArray && typeof getIteratorFn(childSlot) === 'function';\n\n    if (isAnArray || isIterable) {\n      var type = isAnArray ? 'array' : 'iterable';\n\n      error('A nested %s was passed to row #%s in <SuspenseList />. Wrap it in ' + 'an additional SuspenseList to configure its revealOrder: ' + '<SuspenseList revealOrder=...> ... ' + '<SuspenseList revealOrder=...>{%s}</SuspenseList> ... ' + '</SuspenseList>', type, index, type);\n\n      return false;\n    }\n  }\n\n  return true;\n}\n\nfunction validateSuspenseListChildren(children, revealOrder) {\n  {\n    if ((revealOrder === 'forwards' || revealOrder === 'backwards') && children !== undefined && children !== null && children !== false) {\n      if (isArray(children)) {\n        for (var i = 0; i < children.length; i++) {\n          if (!validateSuspenseListNestedChild(children[i], i)) {\n            return;\n          }\n        }\n      } else {\n        var iteratorFn = getIteratorFn(children);\n\n        if (typeof iteratorFn === 'function') {\n          var childrenIterator = iteratorFn.call(children);\n\n          if (childrenIterator) {\n            var step = childrenIterator.next();\n            var _i = 0;\n\n            for (; !step.done; step = childrenIterator.next()) {\n              if (!validateSuspenseListNestedChild(step.value, _i)) {\n                return;\n              }\n\n              _i++;\n            }\n          }\n        } else {\n          error('A single row was passed to a <SuspenseList revealOrder=\"%s\" />. ' + 'This is not useful since it needs multiple rows. ' + 'Did you mean to pass multiple children or an array?', revealOrder);\n        }\n      }\n    }\n  }\n}\n\nfunction initSuspenseListRenderState(workInProgress, isBackwards, tail, lastContentRow, tailMode) {\n  var renderState = workInProgress.memoizedState;\n\n  if (renderState === null) {\n    workInProgress.memoizedState = {\n      isBackwards: isBackwards,\n      rendering: null,\n      renderingStartTime: 0,\n      last: lastContentRow,\n      tail: tail,\n      tailMode: tailMode\n    };\n  } else {\n    // We can reuse the existing object from previous renders.\n    renderState.isBackwards = isBackwards;\n    renderState.rendering = null;\n    renderState.renderingStartTime = 0;\n    renderState.last = lastContentRow;\n    renderState.tail = tail;\n    renderState.tailMode = tailMode;\n  }\n} // This can end up rendering this component multiple passes.\n// The first pass splits the children fibers into two sets. A head and tail.\n// We first render the head. If anything is in fallback state, we do another\n// pass through beginWork to rerender all children (including the tail) with\n// the force suspend context. If the first render didn't have anything in\n// in fallback state. Then we render each row in the tail one-by-one.\n// That happens in the completeWork phase without going back to beginWork.\n\n\nfunction updateSuspenseListComponent(current, workInProgress, renderLanes) {\n  var nextProps = workInProgress.pendingProps;\n  var revealOrder = nextProps.revealOrder;\n  var tailMode = nextProps.tail;\n  var newChildren = nextProps.children;\n  validateRevealOrder(revealOrder);\n  validateTailOptions(tailMode, revealOrder);\n  validateSuspenseListChildren(newChildren, revealOrder);\n  reconcileChildren(current, workInProgress, newChildren, renderLanes);\n  var suspenseContext = suspenseStackCursor.current;\n  var shouldForceFallback = hasSuspenseContext(suspenseContext, ForceSuspenseFallback);\n\n  if (shouldForceFallback) {\n    suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);\n    workInProgress.flags |= DidCapture;\n  } else {\n    var didSuspendBefore = current !== null && (current.flags & DidCapture) !== NoFlags;\n\n    if (didSuspendBefore) {\n      // If we previously forced a fallback, we need to schedule work\n      // on any nested boundaries to let them know to try to render\n      // again. This is the same as context updating.\n      propagateSuspenseContextChange(workInProgress, workInProgress.child, renderLanes);\n    }\n\n    suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);\n  }\n\n  pushSuspenseContext(workInProgress, suspenseContext);\n\n  if ((workInProgress.mode & ConcurrentMode) === NoMode) {\n    // In legacy mode, SuspenseList doesn't work so we just\n    // use make it a noop by treating it as the default revealOrder.\n    workInProgress.memoizedState = null;\n  } else {\n    switch (revealOrder) {\n      case 'forwards':\n        {\n          var lastContentRow = findLastContentRow(workInProgress.child);\n          var tail;\n\n          if (lastContentRow === null) {\n            // The whole list is part of the tail.\n            // TODO: We could fast path by just rendering the tail now.\n            tail = workInProgress.child;\n            workInProgress.child = null;\n          } else {\n            // Disconnect the tail rows after the content row.\n            // We're going to render them separately later.\n            tail = lastContentRow.sibling;\n            lastContentRow.sibling = null;\n          }\n\n          initSuspenseListRenderState(workInProgress, false, // isBackwards\n          tail, lastContentRow, tailMode);\n          break;\n        }\n\n      case 'backwards':\n        {\n          // We're going to find the first row that has existing content.\n          // At the same time we're going to reverse the list of everything\n          // we pass in the meantime. That's going to be our tail in reverse\n          // order.\n          var _tail = null;\n          var row = workInProgress.child;\n          workInProgress.child = null;\n\n          while (row !== null) {\n            var currentRow = row.alternate; // New rows can't be content rows.\n\n            if (currentRow !== null && findFirstSuspended(currentRow) === null) {\n              // This is the beginning of the main content.\n              workInProgress.child = row;\n              break;\n            }\n\n            var nextRow = row.sibling;\n            row.sibling = _tail;\n            _tail = row;\n            row = nextRow;\n          } // TODO: If workInProgress.child is null, we can continue on the tail immediately.\n\n\n          initSuspenseListRenderState(workInProgress, true, // isBackwards\n          _tail, null, // last\n          tailMode);\n          break;\n        }\n\n      case 'together':\n        {\n          initSuspenseListRenderState(workInProgress, false, // isBackwards\n          null, // tail\n          null, // last\n          undefined);\n          break;\n        }\n\n      default:\n        {\n          // The default reveal order is the same as not having\n          // a boundary.\n          workInProgress.memoizedState = null;\n        }\n    }\n  }\n\n  return workInProgress.child;\n}\n\nfunction updatePortalComponent(current, workInProgress, renderLanes) {\n  pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);\n  var nextChildren = workInProgress.pendingProps;\n\n  if (current === null) {\n    // Portals are special because we don't append the children during mount\n    // but at commit. Therefore we need to track insertions which the normal\n    // flow doesn't do during mount. This doesn't happen at the root because\n    // the root always starts with a \"current\" with a null child.\n    // TODO: Consider unifying this with how the root works.\n    workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);\n  } else {\n    reconcileChildren(current, workInProgress, nextChildren, renderLanes);\n  }\n\n  return workInProgress.child;\n}\n\nvar hasWarnedAboutUsingNoValuePropOnContextProvider = false;\n\nfunction updateContextProvider(current, workInProgress, renderLanes) {\n  var providerType = workInProgress.type;\n  var context = providerType._context;\n  var newProps = workInProgress.pendingProps;\n  var oldProps = workInProgress.memoizedProps;\n  var newValue = newProps.value;\n\n  {\n    if (!('value' in newProps)) {\n      if (!hasWarnedAboutUsingNoValuePropOnContextProvider) {\n        hasWarnedAboutUsingNoValuePropOnContextProvider = true;\n\n        error('The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?');\n      }\n    }\n\n    var providerPropTypes = workInProgress.type.propTypes;\n\n    if (providerPropTypes) {\n      checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider');\n    }\n  }\n\n  pushProvider(workInProgress, context, newValue);\n\n  {\n    if (oldProps !== null) {\n      var oldValue = oldProps.value;\n\n      if (objectIs(oldValue, newValue)) {\n        // No change. Bailout early if children are the same.\n        if (oldProps.children === newProps.children && !hasContextChanged()) {\n          return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n        }\n      } else {\n        // The context value changed. Search for matching consumers and schedule\n        // them to update.\n        propagateContextChange(workInProgress, context, renderLanes);\n      }\n    }\n  }\n\n  var newChildren = newProps.children;\n  reconcileChildren(current, workInProgress, newChildren, renderLanes);\n  return workInProgress.child;\n}\n\nvar hasWarnedAboutUsingContextAsConsumer = false;\n\nfunction updateContextConsumer(current, workInProgress, renderLanes) {\n  var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In\n  // DEV mode, we create a separate object for Context.Consumer that acts\n  // like a proxy to Context. This proxy object adds unnecessary code in PROD\n  // so we use the old behaviour (Context.Consumer references Context) to\n  // reduce size and overhead. The separate object references context via\n  // a property called \"_context\", which also gives us the ability to check\n  // in DEV mode if this property exists or not and warn if it does not.\n\n  {\n    if (context._context === undefined) {\n      // This may be because it's a Context (rather than a Consumer).\n      // Or it may be because it's older React where they're the same thing.\n      // We only want to warn if we're sure it's a new React.\n      if (context !== context.Consumer) {\n        if (!hasWarnedAboutUsingContextAsConsumer) {\n          hasWarnedAboutUsingContextAsConsumer = true;\n\n          error('Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');\n        }\n      }\n    } else {\n      context = context._context;\n    }\n  }\n\n  var newProps = workInProgress.pendingProps;\n  var render = newProps.children;\n\n  {\n    if (typeof render !== 'function') {\n      error('A context consumer was rendered with multiple children, or a child ' + \"that isn't a function. A context consumer expects a single child \" + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.');\n    }\n  }\n\n  prepareToReadContext(workInProgress, renderLanes);\n  var newValue = readContext(context);\n\n  {\n    markComponentRenderStarted(workInProgress);\n  }\n\n  var newChildren;\n\n  {\n    ReactCurrentOwner$1.current = workInProgress;\n    setIsRendering(true);\n    newChildren = render(newValue);\n    setIsRendering(false);\n  }\n\n  {\n    markComponentRenderStopped();\n  } // React DevTools reads this flag.\n\n\n  workInProgress.flags |= PerformedWork;\n  reconcileChildren(current, workInProgress, newChildren, renderLanes);\n  return workInProgress.child;\n}\n\nfunction markWorkInProgressReceivedUpdate() {\n  didReceiveUpdate = true;\n}\n\nfunction resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress) {\n  if ((workInProgress.mode & ConcurrentMode) === NoMode) {\n    if (current !== null) {\n      // A lazy component only mounts if it suspended inside a non-\n      // concurrent tree, in an inconsistent state. We want to treat it like\n      // a new mount, even though an empty version of it already committed.\n      // Disconnect the alternate pointers.\n      current.alternate = null;\n      workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect\n\n      workInProgress.flags |= Placement;\n    }\n  }\n}\n\nfunction bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes) {\n  if (current !== null) {\n    // Reuse previous dependencies\n    workInProgress.dependencies = current.dependencies;\n  }\n\n  {\n    // Don't update \"base\" render times for bailouts.\n    stopProfilerTimerIfRunning();\n  }\n\n  markSkippedUpdateLanes(workInProgress.lanes); // Check if the children have any pending work.\n\n  if (!includesSomeLane(renderLanes, workInProgress.childLanes)) {\n    // The children don't have any work either. We can skip them.\n    // TODO: Once we add back resuming, we should check if the children are\n    // a work-in-progress set. If so, we need to transfer their effects.\n    {\n      return null;\n    }\n  } // This fiber doesn't have work, but its subtree does. Clone the child\n  // fibers and continue.\n\n\n  cloneChildFibers(current, workInProgress);\n  return workInProgress.child;\n}\n\nfunction remountFiber(current, oldWorkInProgress, newWorkInProgress) {\n  {\n    var returnFiber = oldWorkInProgress.return;\n\n    if (returnFiber === null) {\n      // eslint-disable-next-line react-internal/prod-error-codes\n      throw new Error('Cannot swap the root fiber.');\n    } // Disconnect from the old current.\n    // It will get deleted.\n\n\n    current.alternate = null;\n    oldWorkInProgress.alternate = null; // Connect to the new tree.\n\n    newWorkInProgress.index = oldWorkInProgress.index;\n    newWorkInProgress.sibling = oldWorkInProgress.sibling;\n    newWorkInProgress.return = oldWorkInProgress.return;\n    newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it.\n\n    if (oldWorkInProgress === returnFiber.child) {\n      returnFiber.child = newWorkInProgress;\n    } else {\n      var prevSibling = returnFiber.child;\n\n      if (prevSibling === null) {\n        // eslint-disable-next-line react-internal/prod-error-codes\n        throw new Error('Expected parent to have a child.');\n      }\n\n      while (prevSibling.sibling !== oldWorkInProgress) {\n        prevSibling = prevSibling.sibling;\n\n        if (prevSibling === null) {\n          // eslint-disable-next-line react-internal/prod-error-codes\n          throw new Error('Expected to find the previous sibling.');\n        }\n      }\n\n      prevSibling.sibling = newWorkInProgress;\n    } // Delete the old fiber and place the new one.\n    // Since the old fiber is disconnected, we have to schedule it manually.\n\n\n    var deletions = returnFiber.deletions;\n\n    if (deletions === null) {\n      returnFiber.deletions = [current];\n      returnFiber.flags |= ChildDeletion;\n    } else {\n      deletions.push(current);\n    }\n\n    newWorkInProgress.flags |= Placement; // Restart work from the new fiber.\n\n    return newWorkInProgress;\n  }\n}\n\nfunction checkScheduledUpdateOrContext(current, renderLanes) {\n  // Before performing an early bailout, we must check if there are pending\n  // updates or context.\n  var updateLanes = current.lanes;\n\n  if (includesSomeLane(updateLanes, renderLanes)) {\n    return true;\n  } // No pending update, but because context is propagated lazily, we need\n\n  return false;\n}\n\nfunction attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes) {\n  // This fiber does not have any pending work. Bailout without entering\n  // the begin phase. There's still some bookkeeping we that needs to be done\n  // in this optimized path, mostly pushing stuff onto the stack.\n  switch (workInProgress.tag) {\n    case HostRoot:\n      pushHostRootContext(workInProgress);\n      var root = workInProgress.stateNode;\n\n      resetHydrationState();\n      break;\n\n    case HostComponent:\n      pushHostContext(workInProgress);\n      break;\n\n    case ClassComponent:\n      {\n        var Component = workInProgress.type;\n\n        if (isContextProvider(Component)) {\n          pushContextProvider(workInProgress);\n        }\n\n        break;\n      }\n\n    case HostPortal:\n      pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);\n      break;\n\n    case ContextProvider:\n      {\n        var newValue = workInProgress.memoizedProps.value;\n        var context = workInProgress.type._context;\n        pushProvider(workInProgress, context, newValue);\n        break;\n      }\n\n    case Profiler:\n      {\n        // Profiler should only call onRender when one of its descendants actually rendered.\n        var hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);\n\n        if (hasChildWork) {\n          workInProgress.flags |= Update;\n        }\n\n        {\n          // Reset effect durations for the next eventual effect phase.\n          // These are reset during render to allow the DevTools commit hook a chance to read them,\n          var stateNode = workInProgress.stateNode;\n          stateNode.effectDuration = 0;\n          stateNode.passiveEffectDuration = 0;\n        }\n      }\n\n      break;\n\n    case SuspenseComponent:\n      {\n        var state = workInProgress.memoizedState;\n\n        if (state !== null) {\n          if (state.dehydrated !== null) {\n            pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // We know that this component will suspend again because if it has\n            // been unsuspended it has committed as a resolved Suspense component.\n            // If it needs to be retried, it should have work scheduled on it.\n\n            workInProgress.flags |= DidCapture; // We should never render the children of a dehydrated boundary until we\n            // upgrade it. We return null instead of bailoutOnAlreadyFinishedWork.\n\n            return null;\n          } // If this boundary is currently timed out, we need to decide\n          // whether to retry the primary children, or to skip over it and\n          // go straight to the fallback. Check the priority of the primary\n          // child fragment.\n\n\n          var primaryChildFragment = workInProgress.child;\n          var primaryChildLanes = primaryChildFragment.childLanes;\n\n          if (includesSomeLane(renderLanes, primaryChildLanes)) {\n            // The primary children have pending work. Use the normal path\n            // to attempt to render the primary children again.\n            return updateSuspenseComponent(current, workInProgress, renderLanes);\n          } else {\n            // The primary child fragment does not have pending work marked\n            // on it\n            pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient\n            // priority. Bailout.\n\n            var child = bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n\n            if (child !== null) {\n              // The fallback children have pending work. Skip over the\n              // primary children and work on the fallback.\n              return child.sibling;\n            } else {\n              // Note: We can return `null` here because we already checked\n              // whether there were nested context consumers, via the call to\n              // `bailoutOnAlreadyFinishedWork` above.\n              return null;\n            }\n          }\n        } else {\n          pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));\n        }\n\n        break;\n      }\n\n    case SuspenseListComponent:\n      {\n        var didSuspendBefore = (current.flags & DidCapture) !== NoFlags;\n\n        var _hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);\n\n        if (didSuspendBefore) {\n          if (_hasChildWork) {\n            // If something was in fallback state last time, and we have all the\n            // same children then we're still in progressive loading state.\n            // Something might get unblocked by state updates or retries in the\n            // tree which will affect the tail. So we need to use the normal\n            // path to compute the correct tail.\n            return updateSuspenseListComponent(current, workInProgress, renderLanes);\n          } // If none of the children had any work, that means that none of\n          // them got retried so they'll still be blocked in the same way\n          // as before. We can fast bail out.\n\n\n          workInProgress.flags |= DidCapture;\n        } // If nothing suspended before and we're rendering the same children,\n        // then the tail doesn't matter. Anything new that suspends will work\n        // in the \"together\" mode, so we can continue from the state we had.\n\n\n        var renderState = workInProgress.memoizedState;\n\n        if (renderState !== null) {\n          // Reset to the \"together\" mode in case we've started a different\n          // update in the past but didn't complete it.\n          renderState.rendering = null;\n          renderState.tail = null;\n          renderState.lastEffect = null;\n        }\n\n        pushSuspenseContext(workInProgress, suspenseStackCursor.current);\n\n        if (_hasChildWork) {\n          break;\n        } else {\n          // If none of the children had any work, that means that none of\n          // them got retried so they'll still be blocked in the same way\n          // as before. We can fast bail out.\n          return null;\n        }\n      }\n\n    case OffscreenComponent:\n    case LegacyHiddenComponent:\n      {\n        // Need to check if the tree still needs to be deferred. This is\n        // almost identical to the logic used in the normal update path,\n        // so we'll just enter that. The only difference is we'll bail out\n        // at the next level instead of this one, because the child props\n        // have not changed. Which is fine.\n        // TODO: Probably should refactor `beginWork` to split the bailout\n        // path from the normal path. I'm tempted to do a labeled break here\n        // but I won't :)\n        workInProgress.lanes = NoLanes;\n        return updateOffscreenComponent(current, workInProgress, renderLanes);\n      }\n  }\n\n  return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);\n}\n\nfunction beginWork(current, workInProgress, renderLanes) {\n  {\n    if (workInProgress._debugNeedsRemount && current !== null) {\n      // This will restart the begin phase with a new fiber.\n      return remountFiber(current, workInProgress, createFiberFromTypeAndProps(workInProgress.type, workInProgress.key, workInProgress.pendingProps, workInProgress._debugOwner || null, workInProgress.mode, workInProgress.lanes));\n    }\n  }\n\n  if (current !== null) {\n    var oldProps = current.memoizedProps;\n    var newProps = workInProgress.pendingProps;\n\n    if (oldProps !== newProps || hasContextChanged() || ( // Force a re-render if the implementation changed due to hot reload:\n     workInProgress.type !== current.type )) {\n      // If props or context changed, mark the fiber as having performed work.\n      // This may be unset if the props are determined to be equal later (memo).\n      didReceiveUpdate = true;\n    } else {\n      // Neither props nor legacy context changes. Check if there's a pending\n      // update or context change.\n      var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes);\n\n      if (!hasScheduledUpdateOrContext && // If this is the second pass of an error or suspense boundary, there\n      // may not be work scheduled on `current`, so we check for this flag.\n      (workInProgress.flags & DidCapture) === NoFlags) {\n        // No pending updates or context. Bail out now.\n        didReceiveUpdate = false;\n        return attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes);\n      }\n\n      if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {\n        // This is a special case that only exists for legacy mode.\n        // See https://github.com/facebook/react/pull/19216.\n        didReceiveUpdate = true;\n      } else {\n        // An update was scheduled on this fiber, but there are no new props\n        // nor legacy context. Set this to false. If an update queue or context\n        // consumer produces a changed value, it will set this to true. Otherwise,\n        // the component will assume the children have not changed and bail out.\n        didReceiveUpdate = false;\n      }\n    }\n  } else {\n    didReceiveUpdate = false;\n\n    if (getIsHydrating() && isForkedChild(workInProgress)) {\n      // Check if this child belongs to a list of muliple children in\n      // its parent.\n      //\n      // In a true multi-threaded implementation, we would render children on\n      // parallel threads. This would represent the beginning of a new render\n      // thread for this subtree.\n      //\n      // We only use this for id generation during hydration, which is why the\n      // logic is located in this special branch.\n      var slotIndex = workInProgress.index;\n      var numberOfForks = getForksAtLevel();\n      pushTreeId(workInProgress, numberOfForks, slotIndex);\n    }\n  } // Before entering the begin phase, clear pending update priority.\n  // TODO: This assumes that we're about to evaluate the component and process\n  // the update queue. However, there's an exception: SimpleMemoComponent\n  // sometimes bails out later in the begin phase. This indicates that we should\n  // move this assignment out of the common path and into each branch.\n\n\n  workInProgress.lanes = NoLanes;\n\n  switch (workInProgress.tag) {\n    case IndeterminateComponent:\n      {\n        return mountIndeterminateComponent(current, workInProgress, workInProgress.type, renderLanes);\n      }\n\n    case LazyComponent:\n      {\n        var elementType = workInProgress.elementType;\n        return mountLazyComponent(current, workInProgress, elementType, renderLanes);\n      }\n\n    case FunctionComponent:\n      {\n        var Component = workInProgress.type;\n        var unresolvedProps = workInProgress.pendingProps;\n        var resolvedProps = workInProgress.elementType === Component ? unresolvedProps : resolveDefaultProps(Component, unresolvedProps);\n        return updateFunctionComponent(current, workInProgress, Component, resolvedProps, renderLanes);\n      }\n\n    case ClassComponent:\n      {\n        var _Component = workInProgress.type;\n        var _unresolvedProps = workInProgress.pendingProps;\n\n        var _resolvedProps = workInProgress.elementType === _Component ? _unresolvedProps : resolveDefaultProps(_Component, _unresolvedProps);\n\n        return updateClassComponent(current, workInProgress, _Component, _resolvedProps, renderLanes);\n      }\n\n    case HostRoot:\n      return updateHostRoot(current, workInProgress, renderLanes);\n\n    case HostComponent:\n      return updateHostComponent(current, workInProgress, renderLanes);\n\n    case HostText:\n      return updateHostText(current, workInProgress);\n\n    case SuspenseComponent:\n      return updateSuspenseComponent(current, workInProgress, renderLanes);\n\n    case HostPortal:\n      return updatePortalComponent(current, workInProgress, renderLanes);\n\n    case ForwardRef:\n      {\n        var type = workInProgress.type;\n        var _unresolvedProps2 = workInProgress.pendingProps;\n\n        var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);\n\n        return updateForwardRef(current, workInProgress, type, _resolvedProps2, renderLanes);\n      }\n\n    case Fragment:\n      return updateFragment(current, workInProgress, renderLanes);\n\n    case Mode:\n      return updateMode(current, workInProgress, renderLanes);\n\n    case Profiler:\n      return updateProfiler(current, workInProgress, renderLanes);\n\n    case ContextProvider:\n      return updateContextProvider(current, workInProgress, renderLanes);\n\n    case ContextConsumer:\n      return updateContextConsumer(current, workInProgress, renderLanes);\n\n    case MemoComponent:\n      {\n        var _type2 = workInProgress.type;\n        var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.\n\n        var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);\n\n        {\n          if (workInProgress.type !== workInProgress.elementType) {\n            var outerPropTypes = _type2.propTypes;\n\n            if (outerPropTypes) {\n              checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only\n              'prop', getComponentNameFromType(_type2));\n            }\n          }\n        }\n\n        _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);\n        return updateMemoComponent(current, workInProgress, _type2, _resolvedProps3, renderLanes);\n      }\n\n    case SimpleMemoComponent:\n      {\n        return updateSimpleMemoComponent(current, workInProgress, workInProgress.type, workInProgress.pendingProps, renderLanes);\n      }\n\n    case IncompleteClassComponent:\n      {\n        var _Component2 = workInProgress.type;\n        var _unresolvedProps4 = workInProgress.pendingProps;\n\n        var _resolvedProps4 = workInProgress.elementType === _Component2 ? _unresolvedProps4 : resolveDefaultProps(_Component2, _unresolvedProps4);\n\n        return mountIncompleteClassComponent(current, workInProgress, _Component2, _resolvedProps4, renderLanes);\n      }\n\n    case SuspenseListComponent:\n      {\n        return updateSuspenseListComponent(current, workInProgress, renderLanes);\n      }\n\n    case ScopeComponent:\n      {\n\n        break;\n      }\n\n    case OffscreenComponent:\n      {\n        return updateOffscreenComponent(current, workInProgress, renderLanes);\n      }\n  }\n\n  throw new Error(\"Unknown unit of work tag (\" + workInProgress.tag + \"). This error is likely caused by a bug in \" + 'React. Please file an issue.');\n}\n\nfunction markUpdate(workInProgress) {\n  // Tag the fiber with an update effect. This turns a Placement into\n  // a PlacementAndUpdate.\n  workInProgress.flags |= Update;\n}\n\nfunction markRef$1(workInProgress) {\n  workInProgress.flags |= Ref;\n\n  {\n    workInProgress.flags |= RefStatic;\n  }\n}\n\nfunction hadNoMutationsEffects(current, completedWork) {\n  var didBailout = current !== null && current.child === completedWork.child;\n\n  if (didBailout) {\n    return true;\n  }\n\n  if ((completedWork.flags & ChildDeletion) !== NoFlags) {\n    return false;\n  } // TODO: If we move the `hadNoMutationsEffects` call after `bubbleProperties`\n  // then we only have to check the `completedWork.subtreeFlags`.\n\n\n  var child = completedWork.child;\n\n  while (child !== null) {\n    if ((child.flags & MutationMask) !== NoFlags || (child.subtreeFlags & MutationMask) !== NoFlags) {\n      return false;\n    }\n\n    child = child.sibling;\n  }\n\n  return true;\n}\n\nvar appendAllChildren;\nvar updateHostContainer;\nvar updateHostComponent$1;\nvar updateHostText$1;\n\nif (supportsMutation) {\n  // Mutation mode\n  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {\n    // We only have the top Fiber that was created but we need recurse down its\n    // children to find all the terminal nodes.\n    var node = workInProgress.child;\n\n    while (node !== null) {\n      if (node.tag === HostComponent || node.tag === HostText) {\n        appendInitialChild(parent, node.stateNode);\n      } else if (node.tag === HostPortal) ; else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n\n      if (node === workInProgress) {\n        return;\n      }\n\n      while (node.sibling === null) {\n        if (node.return === null || node.return === workInProgress) {\n          return;\n        }\n\n        node = node.return;\n      }\n\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  };\n\n  updateHostContainer = function (current, workInProgress) {// Noop\n  };\n\n  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {\n    // If we have an alternate, that means this is an update and we need to\n    // schedule a side-effect to do the updates.\n    var oldProps = current.memoizedProps;\n\n    if (oldProps === newProps) {\n      // In mutation mode, this is sufficient for a bailout because\n      // we won't touch this node even if children changed.\n      return;\n    } // If we get updated because one of our children updated, we don't\n    // have newProps so we'll have to reuse them.\n    // TODO: Split the update API as separate for the props vs. children.\n    // Even better would be if children weren't special cased at all tho.\n\n\n    var instance = workInProgress.stateNode;\n    var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host\n    // component is hitting the resume path. Figure out why. Possibly\n    // related to `hidden`.\n\n    var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext); // TODO: Type this specific to this type of component.\n\n    workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there\n    // is a new ref we mark this as an update. All the work is done in commitWork.\n\n    if (updatePayload) {\n      markUpdate(workInProgress);\n    }\n  };\n\n  updateHostText$1 = function (current, workInProgress, oldText, newText) {\n    // If the text differs, mark it as an update. All the work in done in commitWork.\n    if (oldText !== newText) {\n      markUpdate(workInProgress);\n    }\n  };\n} else if (supportsPersistence) {\n  // Persistent host tree mode\n  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {\n    // We only have the top Fiber that was created but we need recurse down its\n    // children to find all the terminal nodes.\n    var node = workInProgress.child;\n\n    while (node !== null) {\n      // eslint-disable-next-line no-labels\n       if (node.tag === HostComponent) {\n        var instance = node.stateNode;\n\n        if (needsVisibilityToggle && isHidden) {\n          // This child is inside a timed out tree. Hide it.\n          var props = node.memoizedProps;\n          var type = node.type;\n          instance = cloneHiddenInstance(instance, type, props, node);\n        }\n\n        appendInitialChild(parent, instance);\n      } else if (node.tag === HostText) {\n        var _instance = node.stateNode;\n\n        if (needsVisibilityToggle && isHidden) {\n          // This child is inside a timed out tree. Hide it.\n          var text = node.memoizedProps;\n          _instance = cloneHiddenTextInstance(_instance, text, node);\n        }\n\n        appendInitialChild(parent, _instance);\n      } else if (node.tag === HostPortal) ; else if (node.tag === OffscreenComponent && node.memoizedState !== null) {\n        // The children in this boundary are hidden. Toggle their visibility\n        // before appending.\n        var child = node.child;\n\n        if (child !== null) {\n          child.return = node;\n        }\n\n        appendAllChildren(parent, node, true, true);\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      } // $FlowFixMe This is correct but Flow is confused by the labeled break.\n\n\n      node = node;\n\n      if (node === workInProgress) {\n        return;\n      }\n\n      while (node.sibling === null) {\n        if (node.return === null || node.return === workInProgress) {\n          return;\n        }\n\n        node = node.return;\n      }\n\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  }; // An unfortunate fork of appendAllChildren because we have two different parent types.\n\n\n  var appendAllChildrenToContainer = function (containerChildSet, workInProgress, needsVisibilityToggle, isHidden) {\n    // We only have the top Fiber that was created but we need recurse down its\n    // children to find all the terminal nodes.\n    var node = workInProgress.child;\n\n    while (node !== null) {\n      // eslint-disable-next-line no-labels\n       if (node.tag === HostComponent) {\n        var instance = node.stateNode;\n\n        if (needsVisibilityToggle && isHidden) {\n          // This child is inside a timed out tree. Hide it.\n          var props = node.memoizedProps;\n          var type = node.type;\n          instance = cloneHiddenInstance(instance, type, props, node);\n        }\n\n        appendChildToContainerChildSet(containerChildSet, instance);\n      } else if (node.tag === HostText) {\n        var _instance2 = node.stateNode;\n\n        if (needsVisibilityToggle && isHidden) {\n          // This child is inside a timed out tree. Hide it.\n          var text = node.memoizedProps;\n          _instance2 = cloneHiddenTextInstance(_instance2, text, node);\n        }\n\n        appendChildToContainerChildSet(containerChildSet, _instance2);\n      } else if (node.tag === HostPortal) ; else if (node.tag === OffscreenComponent && node.memoizedState !== null) {\n        // The children in this boundary are hidden. Toggle their visibility\n        // before appending.\n        var child = node.child;\n\n        if (child !== null) {\n          child.return = node;\n        }\n\n        appendAllChildrenToContainer(containerChildSet, node, true, true);\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      } // $FlowFixMe This is correct but Flow is confused by the labeled break.\n\n\n      node = node;\n\n      if (node === workInProgress) {\n        return;\n      }\n\n      while (node.sibling === null) {\n        if (node.return === null || node.return === workInProgress) {\n          return;\n        }\n\n        node = node.return;\n      }\n\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  };\n\n  updateHostContainer = function (current, workInProgress) {\n    var portalOrRoot = workInProgress.stateNode;\n    var childrenUnchanged = hadNoMutationsEffects(current, workInProgress);\n\n    if (childrenUnchanged) ; else {\n      var container = portalOrRoot.containerInfo;\n      var newChildSet = createContainerChildSet(container); // If children might have changed, we have to add them all to the set.\n\n      appendAllChildrenToContainer(newChildSet, workInProgress, false, false);\n      portalOrRoot.pendingChildren = newChildSet; // Schedule an update on the container to swap out the container.\n\n      markUpdate(workInProgress);\n      finalizeContainerChildren(container, newChildSet);\n    }\n  };\n\n  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {\n    var currentInstance = current.stateNode;\n    var oldProps = current.memoizedProps; // If there are no effects associated with this node, then none of our children had any updates.\n    // This guarantees that we can reuse all of them.\n\n    var childrenUnchanged = hadNoMutationsEffects(current, workInProgress);\n\n    if (childrenUnchanged && oldProps === newProps) {\n      // No changes, just reuse the existing instance.\n      // Note that this might release a previous clone.\n      workInProgress.stateNode = currentInstance;\n      return;\n    }\n\n    var recyclableInstance = workInProgress.stateNode;\n    var currentHostContext = getHostContext();\n    var updatePayload = null;\n\n    if (oldProps !== newProps) {\n      updatePayload = prepareUpdate(recyclableInstance, type, oldProps, newProps, rootContainerInstance, currentHostContext);\n    }\n\n    if (childrenUnchanged && updatePayload === null) {\n      // No changes, just reuse the existing instance.\n      // Note that this might release a previous clone.\n      workInProgress.stateNode = currentInstance;\n      return;\n    }\n\n    var newInstance = cloneInstance(currentInstance, updatePayload, type, oldProps, newProps, workInProgress, childrenUnchanged, recyclableInstance);\n\n    if (finalizeInitialChildren(newInstance, type, newProps, rootContainerInstance, currentHostContext)) {\n      markUpdate(workInProgress);\n    }\n\n    workInProgress.stateNode = newInstance;\n\n    if (childrenUnchanged) {\n      // If there are no other effects in this tree, we need to flag this node as having one.\n      // Even though we're not going to use it for anything.\n      // Otherwise parents won't know that there are new children to propagate upwards.\n      markUpdate(workInProgress);\n    } else {\n      // If children might have changed, we have to add them all to the set.\n      appendAllChildren(newInstance, workInProgress, false, false);\n    }\n  };\n\n  updateHostText$1 = function (current, workInProgress, oldText, newText) {\n    if (oldText !== newText) {\n      // If the text content differs, we'll create a new text instance for it.\n      var rootContainerInstance = getRootHostContainer();\n      var currentHostContext = getHostContext();\n      workInProgress.stateNode = createTextInstance(newText, rootContainerInstance, currentHostContext, workInProgress); // We'll have to mark it as having an effect, even though we won't use the effect for anything.\n      // This lets the parents know that at least one of their children has changed.\n\n      markUpdate(workInProgress);\n    } else {\n      workInProgress.stateNode = current.stateNode;\n    }\n  };\n} else {\n  // No host operations\n  updateHostContainer = function (current, workInProgress) {// Noop\n  };\n\n  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {// Noop\n  };\n\n  updateHostText$1 = function (current, workInProgress, oldText, newText) {// Noop\n  };\n}\n\nfunction cutOffTailIfNeeded(renderState, hasRenderedATailFallback) {\n  if (getIsHydrating()) {\n    // If we're hydrating, we should consume as many items as we can\n    // so we don't leave any behind.\n    return;\n  }\n\n  switch (renderState.tailMode) {\n    case 'hidden':\n      {\n        // Any insertions at the end of the tail list after this point\n        // should be invisible. If there are already mounted boundaries\n        // anything before them are not considered for collapsing.\n        // Therefore we need to go through the whole tail to find if\n        // there are any.\n        var tailNode = renderState.tail;\n        var lastTailNode = null;\n\n        while (tailNode !== null) {\n          if (tailNode.alternate !== null) {\n            lastTailNode = tailNode;\n          }\n\n          tailNode = tailNode.sibling;\n        } // Next we're simply going to delete all insertions after the\n        // last rendered item.\n\n\n        if (lastTailNode === null) {\n          // All remaining items in the tail are insertions.\n          renderState.tail = null;\n        } else {\n          // Detach the insertion after the last node that was already\n          // inserted.\n          lastTailNode.sibling = null;\n        }\n\n        break;\n      }\n\n    case 'collapsed':\n      {\n        // Any insertions at the end of the tail list after this point\n        // should be invisible. If there are already mounted boundaries\n        // anything before them are not considered for collapsing.\n        // Therefore we need to go through the whole tail to find if\n        // there are any.\n        var _tailNode = renderState.tail;\n        var _lastTailNode = null;\n\n        while (_tailNode !== null) {\n          if (_tailNode.alternate !== null) {\n            _lastTailNode = _tailNode;\n          }\n\n          _tailNode = _tailNode.sibling;\n        } // Next we're simply going to delete all insertions after the\n        // last rendered item.\n\n\n        if (_lastTailNode === null) {\n          // All remaining items in the tail are insertions.\n          if (!hasRenderedATailFallback && renderState.tail !== null) {\n            // We suspended during the head. We want to show at least one\n            // row at the tail. So we'll keep on and cut off the rest.\n            renderState.tail.sibling = null;\n          } else {\n            renderState.tail = null;\n          }\n        } else {\n          // Detach the insertion after the last node that was already\n          // inserted.\n          _lastTailNode.sibling = null;\n        }\n\n        break;\n      }\n  }\n}\n\nfunction bubbleProperties(completedWork) {\n  var didBailout = completedWork.alternate !== null && completedWork.alternate.child === completedWork.child;\n  var newChildLanes = NoLanes;\n  var subtreeFlags = NoFlags;\n\n  if (!didBailout) {\n    // Bubble up the earliest expiration time.\n    if ( (completedWork.mode & ProfileMode) !== NoMode) {\n      // In profiling mode, resetChildExpirationTime is also used to reset\n      // profiler durations.\n      var actualDuration = completedWork.actualDuration;\n      var treeBaseDuration = completedWork.selfBaseDuration;\n      var child = completedWork.child;\n\n      while (child !== null) {\n        newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes));\n        subtreeFlags |= child.subtreeFlags;\n        subtreeFlags |= child.flags; // When a fiber is cloned, its actualDuration is reset to 0. This value will\n        // only be updated if work is done on the fiber (i.e. it doesn't bailout).\n        // When work is done, it should bubble to the parent's actualDuration. If\n        // the fiber has not been cloned though, (meaning no work was done), then\n        // this value will reflect the amount of time spent working on a previous\n        // render. In that case it should not bubble. We determine whether it was\n        // cloned by comparing the child pointer.\n\n        actualDuration += child.actualDuration;\n        treeBaseDuration += child.treeBaseDuration;\n        child = child.sibling;\n      }\n\n      completedWork.actualDuration = actualDuration;\n      completedWork.treeBaseDuration = treeBaseDuration;\n    } else {\n      var _child = completedWork.child;\n\n      while (_child !== null) {\n        newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes));\n        subtreeFlags |= _child.subtreeFlags;\n        subtreeFlags |= _child.flags; // Update the return pointer so the tree is consistent. This is a code\n        // smell because it assumes the commit phase is never concurrent with\n        // the render phase. Will address during refactor to alternate model.\n\n        _child.return = completedWork;\n        _child = _child.sibling;\n      }\n    }\n\n    completedWork.subtreeFlags |= subtreeFlags;\n  } else {\n    // Bubble up the earliest expiration time.\n    if ( (completedWork.mode & ProfileMode) !== NoMode) {\n      // In profiling mode, resetChildExpirationTime is also used to reset\n      // profiler durations.\n      var _treeBaseDuration = completedWork.selfBaseDuration;\n      var _child2 = completedWork.child;\n\n      while (_child2 !== null) {\n        newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child2.lanes, _child2.childLanes)); // \"Static\" flags share the lifetime of the fiber/hook they belong to,\n        // so we should bubble those up even during a bailout. All the other\n        // flags have a lifetime only of a single render + commit, so we should\n        // ignore them.\n\n        subtreeFlags |= _child2.subtreeFlags & StaticMask;\n        subtreeFlags |= _child2.flags & StaticMask;\n        _treeBaseDuration += _child2.treeBaseDuration;\n        _child2 = _child2.sibling;\n      }\n\n      completedWork.treeBaseDuration = _treeBaseDuration;\n    } else {\n      var _child3 = completedWork.child;\n\n      while (_child3 !== null) {\n        newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child3.lanes, _child3.childLanes)); // \"Static\" flags share the lifetime of the fiber/hook they belong to,\n        // so we should bubble those up even during a bailout. All the other\n        // flags have a lifetime only of a single render + commit, so we should\n        // ignore them.\n\n        subtreeFlags |= _child3.subtreeFlags & StaticMask;\n        subtreeFlags |= _child3.flags & StaticMask; // Update the return pointer so the tree is consistent. This is a code\n        // smell because it assumes the commit phase is never concurrent with\n        // the render phase. Will address during refactor to alternate model.\n\n        _child3.return = completedWork;\n        _child3 = _child3.sibling;\n      }\n    }\n\n    completedWork.subtreeFlags |= subtreeFlags;\n  }\n\n  completedWork.childLanes = newChildLanes;\n  return didBailout;\n}\n\nfunction completeDehydratedSuspenseBoundary(current, workInProgress, nextState) {\n  if (hasUnhydratedTailNodes() && (workInProgress.mode & ConcurrentMode) !== NoMode && (workInProgress.flags & DidCapture) === NoFlags) {\n    warnIfUnhydratedTailNodes(workInProgress);\n    resetHydrationState();\n    workInProgress.flags |= ForceClientRender | Incomplete | ShouldCapture;\n    return false;\n  }\n\n  var wasHydrated = popHydrationState(workInProgress);\n\n  if (nextState !== null && nextState.dehydrated !== null) {\n    // We might be inside a hydration state the first time we're picking up this\n    // Suspense boundary, and also after we've reentered it for further hydration.\n    if (current === null) {\n      if (!wasHydrated) {\n        throw new Error('A dehydrated suspense component was completed without a hydrated node. ' + 'This is probably a bug in React.');\n      }\n\n      prepareToHydrateHostSuspenseInstance(workInProgress);\n      bubbleProperties(workInProgress);\n\n      {\n        if ((workInProgress.mode & ProfileMode) !== NoMode) {\n          var isTimedOutSuspense = nextState !== null;\n\n          if (isTimedOutSuspense) {\n            // Don't count time spent in a timed out Suspense subtree as part of the base duration.\n            var primaryChildFragment = workInProgress.child;\n\n            if (primaryChildFragment !== null) {\n              // $FlowFixMe Flow doesn't support type casting in combination with the -= operator\n              workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration;\n            }\n          }\n        }\n      }\n\n      return false;\n    } else {\n      // We might have reentered this boundary to hydrate it. If so, we need to reset the hydration\n      // state since we're now exiting out of it. popHydrationState doesn't do that for us.\n      resetHydrationState();\n\n      if ((workInProgress.flags & DidCapture) === NoFlags) {\n        // This boundary did not suspend so it's now hydrated and unsuspended.\n        workInProgress.memoizedState = null;\n      } // If nothing suspended, we need to schedule an effect to mark this boundary\n      // as having hydrated so events know that they're free to be invoked.\n      // It's also a signal to replay events and the suspense callback.\n      // If something suspended, schedule an effect to attach retry listeners.\n      // So we might as well always mark this.\n\n\n      workInProgress.flags |= Update;\n      bubbleProperties(workInProgress);\n\n      {\n        if ((workInProgress.mode & ProfileMode) !== NoMode) {\n          var _isTimedOutSuspense = nextState !== null;\n\n          if (_isTimedOutSuspense) {\n            // Don't count time spent in a timed out Suspense subtree as part of the base duration.\n            var _primaryChildFragment = workInProgress.child;\n\n            if (_primaryChildFragment !== null) {\n              // $FlowFixMe Flow doesn't support type casting in combination with the -= operator\n              workInProgress.treeBaseDuration -= _primaryChildFragment.treeBaseDuration;\n            }\n          }\n        }\n      }\n\n      return false;\n    }\n  } else {\n    // Successfully completed this tree. If this was a forced client render,\n    // there may have been recoverable errors during first hydration\n    // attempt. If so, add them to a queue so we can log them in the\n    // commit phase.\n    upgradeHydrationErrorsToRecoverable(); // Fall through to normal Suspense path\n\n    return true;\n  }\n}\n\nfunction completeWork(current, workInProgress, renderLanes) {\n  var newProps = workInProgress.pendingProps; // Note: This intentionally doesn't check if we're hydrating because comparing\n  // to the current tree provider fiber is just as fast and less error-prone.\n  // Ideally we would have a special version of the work loop only\n  // for hydration.\n\n  popTreeContext(workInProgress);\n\n  switch (workInProgress.tag) {\n    case IndeterminateComponent:\n    case LazyComponent:\n    case SimpleMemoComponent:\n    case FunctionComponent:\n    case ForwardRef:\n    case Fragment:\n    case Mode:\n    case Profiler:\n    case ContextConsumer:\n    case MemoComponent:\n      bubbleProperties(workInProgress);\n      return null;\n\n    case ClassComponent:\n      {\n        var Component = workInProgress.type;\n\n        if (isContextProvider(Component)) {\n          popContext(workInProgress);\n        }\n\n        bubbleProperties(workInProgress);\n        return null;\n      }\n\n    case HostRoot:\n      {\n        var fiberRoot = workInProgress.stateNode;\n        popHostContainer(workInProgress);\n        popTopLevelContextObject(workInProgress);\n        resetWorkInProgressVersions();\n\n        if (fiberRoot.pendingContext) {\n          fiberRoot.context = fiberRoot.pendingContext;\n          fiberRoot.pendingContext = null;\n        }\n\n        if (current === null || current.child === null) {\n          // If we hydrated, pop so that we can delete any remaining children\n          // that weren't hydrated.\n          var wasHydrated = popHydrationState(workInProgress);\n\n          if (wasHydrated) {\n            // If we hydrated, then we'll need to schedule an update for\n            // the commit side-effects on the root.\n            markUpdate(workInProgress);\n          } else {\n            if (current !== null) {\n              var prevState = current.memoizedState;\n\n              if ( // Check if this is a client root\n              !prevState.isDehydrated || // Check if we reverted to client rendering (e.g. due to an error)\n              (workInProgress.flags & ForceClientRender) !== NoFlags) {\n                // Schedule an effect to clear this container at the start of the\n                // next commit. This handles the case of React rendering into a\n                // container with previous children. It's also safe to do for\n                // updates too, because current.child would only be null if the\n                // previous render was null (so the container would already\n                // be empty).\n                workInProgress.flags |= Snapshot; // If this was a forced client render, there may have been\n                // recoverable errors during first hydration attempt. If so, add\n                // them to a queue so we can log them in the commit phase.\n\n                upgradeHydrationErrorsToRecoverable();\n              }\n            }\n          }\n        }\n\n        updateHostContainer(current, workInProgress);\n        bubbleProperties(workInProgress);\n\n        return null;\n      }\n\n    case HostComponent:\n      {\n        popHostContext(workInProgress);\n        var rootContainerInstance = getRootHostContainer();\n        var type = workInProgress.type;\n\n        if (current !== null && workInProgress.stateNode != null) {\n          updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);\n\n          if (current.ref !== workInProgress.ref) {\n            markRef$1(workInProgress);\n          }\n        } else {\n          if (!newProps) {\n            if (workInProgress.stateNode === null) {\n              throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.');\n            } // This can happen when we abort work.\n\n\n            bubbleProperties(workInProgress);\n            return null;\n          }\n\n          var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context\n          // \"stack\" as the parent. Then append children as we go in beginWork\n          // or completeWork depending on whether we want to add them top->down or\n          // bottom->up. Top->down is faster in IE11.\n\n          var _wasHydrated = popHydrationState(workInProgress);\n\n          if (_wasHydrated) {\n            // TODO: Move this and createInstance step into the beginPhase\n            // to consolidate.\n            if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {\n              // If changes to the hydrated node need to be applied at the\n              // commit-phase we mark this as such.\n              markUpdate(workInProgress);\n            }\n          } else {\n            var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);\n            appendAllChildren(instance, workInProgress, false, false);\n            workInProgress.stateNode = instance; // Certain renderers require commit-time effects for initial mount.\n            // (eg DOM renderer supports auto-focus for certain elements).\n            // Make sure such renderers get scheduled for later work.\n\n            if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance, currentHostContext)) {\n              markUpdate(workInProgress);\n            }\n          }\n\n          if (workInProgress.ref !== null) {\n            // If there is a ref on a host node we need to schedule a callback\n            markRef$1(workInProgress);\n          }\n        }\n\n        bubbleProperties(workInProgress);\n        return null;\n      }\n\n    case HostText:\n      {\n        var newText = newProps;\n\n        if (current && workInProgress.stateNode != null) {\n          var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need\n          // to schedule a side-effect to do the updates.\n\n          updateHostText$1(current, workInProgress, oldText, newText);\n        } else {\n          if (typeof newText !== 'string') {\n            if (workInProgress.stateNode === null) {\n              throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.');\n            } // This can happen when we abort work.\n\n          }\n\n          var _rootContainerInstance = getRootHostContainer();\n\n          var _currentHostContext = getHostContext();\n\n          var _wasHydrated2 = popHydrationState(workInProgress);\n\n          if (_wasHydrated2) {\n            if (prepareToHydrateHostTextInstance(workInProgress)) {\n              markUpdate(workInProgress);\n            }\n          } else {\n            workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);\n          }\n        }\n\n        bubbleProperties(workInProgress);\n        return null;\n      }\n\n    case SuspenseComponent:\n      {\n        popSuspenseContext(workInProgress);\n        var nextState = workInProgress.memoizedState; // Special path for dehydrated boundaries. We may eventually move this\n        // to its own fiber type so that we can add other kinds of hydration\n        // boundaries that aren't associated with a Suspense tree. In anticipation\n        // of such a refactor, all the hydration logic is contained in\n        // this branch.\n\n        if (current === null || current.memoizedState !== null && current.memoizedState.dehydrated !== null) {\n          var fallthroughToNormalSuspensePath = completeDehydratedSuspenseBoundary(current, workInProgress, nextState);\n\n          if (!fallthroughToNormalSuspensePath) {\n            if (workInProgress.flags & ShouldCapture) {\n              // Special case. There were remaining unhydrated nodes. We treat\n              // this as a mismatch. Revert to client rendering.\n              return workInProgress;\n            } else {\n              // Did not finish hydrating, either because this is the initial\n              // render or because something suspended.\n              return null;\n            }\n          } // Continue with the normal Suspense path.\n\n        }\n\n        if ((workInProgress.flags & DidCapture) !== NoFlags) {\n          // Something suspended. Re-render with the fallback children.\n          workInProgress.lanes = renderLanes; // Do not reset the effect list.\n\n          if ( (workInProgress.mode & ProfileMode) !== NoMode) {\n            transferActualDuration(workInProgress);\n          } // Don't bubble properties in this case.\n\n\n          return workInProgress;\n        }\n\n        var nextDidTimeout = nextState !== null;\n        var prevDidTimeout = current !== null && current.memoizedState !== null;\n        // a passive effect, which is when we process the transitions\n\n\n        if (nextDidTimeout !== prevDidTimeout) {\n          // an effect to toggle the subtree's visibility. When we switch from\n          // fallback -> primary, the inner Offscreen fiber schedules this effect\n          // as part of its normal complete phase. But when we switch from\n          // primary -> fallback, the inner Offscreen fiber does not have a complete\n          // phase. So we need to schedule its effect here.\n          //\n          // We also use this flag to connect/disconnect the effects, but the same\n          // logic applies: when re-connecting, the Offscreen fiber's complete\n          // phase will handle scheduling the effect. It's only when the fallback\n          // is active that we have to do anything special.\n\n\n          if (nextDidTimeout) {\n            var _offscreenFiber2 = workInProgress.child;\n            _offscreenFiber2.flags |= Visibility; // TODO: This will still suspend a synchronous tree if anything\n            // in the concurrent tree already suspended during this render.\n            // This is a known bug.\n\n            if ((workInProgress.mode & ConcurrentMode) !== NoMode) {\n              // TODO: Move this back to throwException because this is too late\n              // if this is a large tree which is common for initial loads. We\n              // don't know if we should restart a render or not until we get\n              // this marker, and this is too late.\n              // If this render already had a ping or lower pri updates,\n              // and this is the first time we know we're going to suspend we\n              // should be able to immediately restart from within throwException.\n              var hasInvisibleChildContext = current === null && (workInProgress.memoizedProps.unstable_avoidThisFallback !== true || !enableSuspenseAvoidThisFallback);\n\n              if (hasInvisibleChildContext || hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext)) {\n                // If this was in an invisible tree or a new render, then showing\n                // this boundary is ok.\n                renderDidSuspend();\n              } else {\n                // Otherwise, we're going to have to hide content so we should\n                // suspend for longer if possible.\n                renderDidSuspendDelayIfPossible();\n              }\n            }\n          }\n        }\n\n        var wakeables = workInProgress.updateQueue;\n\n        if (wakeables !== null) {\n          // Schedule an effect to attach a retry listener to the promise.\n          // TODO: Move to passive phase\n          workInProgress.flags |= Update;\n        }\n\n        bubbleProperties(workInProgress);\n\n        {\n          if ((workInProgress.mode & ProfileMode) !== NoMode) {\n            if (nextDidTimeout) {\n              // Don't count time spent in a timed out Suspense subtree as part of the base duration.\n              var primaryChildFragment = workInProgress.child;\n\n              if (primaryChildFragment !== null) {\n                // $FlowFixMe Flow doesn't support type casting in combination with the -= operator\n                workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration;\n              }\n            }\n          }\n        }\n\n        return null;\n      }\n\n    case HostPortal:\n      popHostContainer(workInProgress);\n      updateHostContainer(current, workInProgress);\n\n      if (current === null) {\n        preparePortalMount(workInProgress.stateNode.containerInfo);\n      }\n\n      bubbleProperties(workInProgress);\n      return null;\n\n    case ContextProvider:\n      // Pop provider fiber\n      var context = workInProgress.type._context;\n      popProvider(context, workInProgress);\n      bubbleProperties(workInProgress);\n      return null;\n\n    case IncompleteClassComponent:\n      {\n        // Same as class component case. I put it down here so that the tags are\n        // sequential to ensure this switch is compiled to a jump table.\n        var _Component = workInProgress.type;\n\n        if (isContextProvider(_Component)) {\n          popContext(workInProgress);\n        }\n\n        bubbleProperties(workInProgress);\n        return null;\n      }\n\n    case SuspenseListComponent:\n      {\n        popSuspenseContext(workInProgress);\n        var renderState = workInProgress.memoizedState;\n\n        if (renderState === null) {\n          // We're running in the default, \"independent\" mode.\n          // We don't do anything in this mode.\n          bubbleProperties(workInProgress);\n          return null;\n        }\n\n        var didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags;\n        var renderedTail = renderState.rendering;\n\n        if (renderedTail === null) {\n          // We just rendered the head.\n          if (!didSuspendAlready) {\n            // This is the first pass. We need to figure out if anything is still\n            // suspended in the rendered set.\n            // If new content unsuspended, but there's still some content that\n            // didn't. Then we need to do a second pass that forces everything\n            // to keep showing their fallbacks.\n            // We might be suspended if something in this render pass suspended, or\n            // something in the previous committed pass suspended. Otherwise,\n            // there's no chance so we can skip the expensive call to\n            // findFirstSuspended.\n            var cannotBeSuspended = renderHasNotSuspendedYet() && (current === null || (current.flags & DidCapture) === NoFlags);\n\n            if (!cannotBeSuspended) {\n              var row = workInProgress.child;\n\n              while (row !== null) {\n                var suspended = findFirstSuspended(row);\n\n                if (suspended !== null) {\n                  didSuspendAlready = true;\n                  workInProgress.flags |= DidCapture;\n                  cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as\n                  // part of the second pass. In that case nothing will subscribe to\n                  // its thenables. Instead, we'll transfer its thenables to the\n                  // SuspenseList so that it can retry if they resolve.\n                  // There might be multiple of these in the list but since we're\n                  // going to wait for all of them anyway, it doesn't really matter\n                  // which ones gets to ping. In theory we could get clever and keep\n                  // track of how many dependencies remain but it gets tricky because\n                  // in the meantime, we can add/remove/change items and dependencies.\n                  // We might bail out of the loop before finding any but that\n                  // doesn't matter since that means that the other boundaries that\n                  // we did find already has their listeners attached.\n\n                  var newThenables = suspended.updateQueue;\n\n                  if (newThenables !== null) {\n                    workInProgress.updateQueue = newThenables;\n                    workInProgress.flags |= Update;\n                  } // Rerender the whole list, but this time, we'll force fallbacks\n                  // to stay in place.\n                  // Reset the effect flags before doing the second pass since that's now invalid.\n                  // Reset the child fibers to their original state.\n\n\n                  workInProgress.subtreeFlags = NoFlags;\n                  resetChildFibers(workInProgress, renderLanes); // Set up the Suspense Context to force suspense and immediately\n                  // rerender the children.\n\n                  pushSuspenseContext(workInProgress, setShallowSuspenseContext(suspenseStackCursor.current, ForceSuspenseFallback)); // Don't bubble properties in this case.\n\n                  return workInProgress.child;\n                }\n\n                row = row.sibling;\n              }\n            }\n\n            if (renderState.tail !== null && now() > getRenderTargetTime()) {\n              // We have already passed our CPU deadline but we still have rows\n              // left in the tail. We'll just give up further attempts to render\n              // the main content and only render fallbacks.\n              workInProgress.flags |= DidCapture;\n              didSuspendAlready = true;\n              cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this\n              // to get it started back up to attempt the next item. While in terms\n              // of priority this work has the same priority as this current render,\n              // it's not part of the same transition once the transition has\n              // committed. If it's sync, we still want to yield so that it can be\n              // painted. Conceptually, this is really the same as pinging.\n              // We can use any RetryLane even if it's the one currently rendering\n              // since we're leaving it behind on this node.\n\n              workInProgress.lanes = SomeRetryLane;\n            }\n          } else {\n            cutOffTailIfNeeded(renderState, false);\n          } // Next we're going to render the tail.\n\n        } else {\n          // Append the rendered row to the child list.\n          if (!didSuspendAlready) {\n            var _suspended = findFirstSuspended(renderedTail);\n\n            if (_suspended !== null) {\n              workInProgress.flags |= DidCapture;\n              didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't\n              // get lost if this row ends up dropped during a second pass.\n\n              var _newThenables = _suspended.updateQueue;\n\n              if (_newThenables !== null) {\n                workInProgress.updateQueue = _newThenables;\n                workInProgress.flags |= Update;\n              }\n\n              cutOffTailIfNeeded(renderState, true); // This might have been modified.\n\n              if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating.\n              ) {\n                  // We're done.\n                  bubbleProperties(workInProgress);\n                  return null;\n                }\n            } else if ( // The time it took to render last row is greater than the remaining\n            // time we have to render. So rendering one more row would likely\n            // exceed it.\n            now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) {\n              // We have now passed our CPU deadline and we'll just give up further\n              // attempts to render the main content and only render fallbacks.\n              // The assumption is that this is usually faster.\n              workInProgress.flags |= DidCapture;\n              didSuspendAlready = true;\n              cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this\n              // to get it started back up to attempt the next item. While in terms\n              // of priority this work has the same priority as this current render,\n              // it's not part of the same transition once the transition has\n              // committed. If it's sync, we still want to yield so that it can be\n              // painted. Conceptually, this is really the same as pinging.\n              // We can use any RetryLane even if it's the one currently rendering\n              // since we're leaving it behind on this node.\n\n              workInProgress.lanes = SomeRetryLane;\n            }\n          }\n\n          if (renderState.isBackwards) {\n            // The effect list of the backwards tail will have been added\n            // to the end. This breaks the guarantee that life-cycles fire in\n            // sibling order but that isn't a strong guarantee promised by React.\n            // Especially since these might also just pop in during future commits.\n            // Append to the beginning of the list.\n            renderedTail.sibling = workInProgress.child;\n            workInProgress.child = renderedTail;\n          } else {\n            var previousSibling = renderState.last;\n\n            if (previousSibling !== null) {\n              previousSibling.sibling = renderedTail;\n            } else {\n              workInProgress.child = renderedTail;\n            }\n\n            renderState.last = renderedTail;\n          }\n        }\n\n        if (renderState.tail !== null) {\n          // We still have tail rows to render.\n          // Pop a row.\n          var next = renderState.tail;\n          renderState.rendering = next;\n          renderState.tail = next.sibling;\n          renderState.renderingStartTime = now();\n          next.sibling = null; // Restore the context.\n          // TODO: We can probably just avoid popping it instead and only\n          // setting it the first time we go from not suspended to suspended.\n\n          var suspenseContext = suspenseStackCursor.current;\n\n          if (didSuspendAlready) {\n            suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);\n          } else {\n            suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);\n          }\n\n          pushSuspenseContext(workInProgress, suspenseContext); // Do a pass over the next row.\n          // Don't bubble properties in this case.\n\n          return next;\n        }\n\n        bubbleProperties(workInProgress);\n        return null;\n      }\n\n    case ScopeComponent:\n      {\n\n        break;\n      }\n\n    case OffscreenComponent:\n    case LegacyHiddenComponent:\n      {\n        popRenderLanes(workInProgress);\n        var _nextState = workInProgress.memoizedState;\n        var nextIsHidden = _nextState !== null;\n\n        if (current !== null) {\n          var _prevState = current.memoizedState;\n          var prevIsHidden = _prevState !== null;\n\n          if (prevIsHidden !== nextIsHidden && ( // LegacyHidden doesn't do any hiding — it only pre-renders.\n          !enableLegacyHidden )) {\n            workInProgress.flags |= Visibility;\n          }\n        }\n\n        if (!nextIsHidden || (workInProgress.mode & ConcurrentMode) === NoMode) {\n          bubbleProperties(workInProgress);\n        } else {\n          // Don't bubble properties for hidden children unless we're rendering\n          // at offscreen priority.\n          if (includesSomeLane(subtreeRenderLanes, OffscreenLane)) {\n            bubbleProperties(workInProgress);\n\n            if (supportsMutation) {\n              // Check if there was an insertion or update in the hidden subtree.\n              // If so, we need to hide those nodes in the commit phase, so\n              // schedule a visibility effect.\n              if ( workInProgress.subtreeFlags & (Placement | Update)) {\n                workInProgress.flags |= Visibility;\n              }\n            }\n          }\n        }\n        return null;\n      }\n\n    case CacheComponent:\n      {\n\n        return null;\n      }\n\n    case TracingMarkerComponent:\n      {\n\n        return null;\n      }\n  }\n\n  throw new Error(\"Unknown unit of work tag (\" + workInProgress.tag + \"). This error is likely caused by a bug in \" + 'React. Please file an issue.');\n}\n\nfunction unwindWork(current, workInProgress, renderLanes) {\n  // Note: This intentionally doesn't check if we're hydrating because comparing\n  // to the current tree provider fiber is just as fast and less error-prone.\n  // Ideally we would have a special version of the work loop only\n  // for hydration.\n  popTreeContext(workInProgress);\n\n  switch (workInProgress.tag) {\n    case ClassComponent:\n      {\n        var Component = workInProgress.type;\n\n        if (isContextProvider(Component)) {\n          popContext(workInProgress);\n        }\n\n        var flags = workInProgress.flags;\n\n        if (flags & ShouldCapture) {\n          workInProgress.flags = flags & ~ShouldCapture | DidCapture;\n\n          if ( (workInProgress.mode & ProfileMode) !== NoMode) {\n            transferActualDuration(workInProgress);\n          }\n\n          return workInProgress;\n        }\n\n        return null;\n      }\n\n    case HostRoot:\n      {\n        var root = workInProgress.stateNode;\n        popHostContainer(workInProgress);\n        popTopLevelContextObject(workInProgress);\n        resetWorkInProgressVersions();\n        var _flags = workInProgress.flags;\n\n        if ((_flags & ShouldCapture) !== NoFlags && (_flags & DidCapture) === NoFlags) {\n          // There was an error during render that wasn't captured by a suspense\n          // boundary. Do a second pass on the root to unmount the children.\n          workInProgress.flags = _flags & ~ShouldCapture | DidCapture;\n          return workInProgress;\n        } // We unwound to the root without completing it. Exit.\n\n\n        return null;\n      }\n\n    case HostComponent:\n      {\n        // TODO: popHydrationState\n        popHostContext(workInProgress);\n        return null;\n      }\n\n    case SuspenseComponent:\n      {\n        popSuspenseContext(workInProgress);\n        var suspenseState = workInProgress.memoizedState;\n\n        if (suspenseState !== null && suspenseState.dehydrated !== null) {\n          if (workInProgress.alternate === null) {\n            throw new Error('Threw in newly mounted dehydrated component. This is likely a bug in ' + 'React. Please file an issue.');\n          }\n\n          resetHydrationState();\n        }\n\n        var _flags2 = workInProgress.flags;\n\n        if (_flags2 & ShouldCapture) {\n          workInProgress.flags = _flags2 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary.\n\n          if ( (workInProgress.mode & ProfileMode) !== NoMode) {\n            transferActualDuration(workInProgress);\n          }\n\n          return workInProgress;\n        }\n\n        return null;\n      }\n\n    case SuspenseListComponent:\n      {\n        popSuspenseContext(workInProgress); // SuspenseList doesn't actually catch anything. It should've been\n        // caught by a nested boundary. If not, it should bubble through.\n\n        return null;\n      }\n\n    case HostPortal:\n      popHostContainer(workInProgress);\n      return null;\n\n    case ContextProvider:\n      var context = workInProgress.type._context;\n      popProvider(context, workInProgress);\n      return null;\n\n    case OffscreenComponent:\n    case LegacyHiddenComponent:\n      popRenderLanes(workInProgress);\n      return null;\n\n    case CacheComponent:\n\n      return null;\n\n    default:\n      return null;\n  }\n}\n\nfunction unwindInterruptedWork(current, interruptedWork, renderLanes) {\n  // Note: This intentionally doesn't check if we're hydrating because comparing\n  // to the current tree provider fiber is just as fast and less error-prone.\n  // Ideally we would have a special version of the work loop only\n  // for hydration.\n  popTreeContext(interruptedWork);\n\n  switch (interruptedWork.tag) {\n    case ClassComponent:\n      {\n        var childContextTypes = interruptedWork.type.childContextTypes;\n\n        if (childContextTypes !== null && childContextTypes !== undefined) {\n          popContext(interruptedWork);\n        }\n\n        break;\n      }\n\n    case HostRoot:\n      {\n        var root = interruptedWork.stateNode;\n        popHostContainer(interruptedWork);\n        popTopLevelContextObject(interruptedWork);\n        resetWorkInProgressVersions();\n        break;\n      }\n\n    case HostComponent:\n      {\n        popHostContext(interruptedWork);\n        break;\n      }\n\n    case HostPortal:\n      popHostContainer(interruptedWork);\n      break;\n\n    case SuspenseComponent:\n      popSuspenseContext(interruptedWork);\n      break;\n\n    case SuspenseListComponent:\n      popSuspenseContext(interruptedWork);\n      break;\n\n    case ContextProvider:\n      var context = interruptedWork.type._context;\n      popProvider(context, interruptedWork);\n      break;\n\n    case OffscreenComponent:\n    case LegacyHiddenComponent:\n      popRenderLanes(interruptedWork);\n      break;\n  }\n}\n\nfunction invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) {\n  var funcArgs = Array.prototype.slice.call(arguments, 3);\n\n  try {\n    func.apply(context, funcArgs);\n  } catch (error) {\n    this.onError(error);\n  }\n}\n\nvar invokeGuardedCallbackImpl = invokeGuardedCallbackProd;\n\n{\n  // In DEV mode, we swap out invokeGuardedCallback for a special version\n  // that plays more nicely with the browser's DevTools. The idea is to preserve\n  // \"Pause on exceptions\" behavior. Because React wraps all user-provided\n  // functions in invokeGuardedCallback, and the production version of\n  // invokeGuardedCallback uses a try-catch, all user exceptions are treated\n  // like caught exceptions, and the DevTools won't pause unless the developer\n  // takes the extra step of enabling pause on caught exceptions. This is\n  // unintuitive, though, because even though React has caught the error, from\n  // the developer's perspective, the error is uncaught.\n  //\n  // To preserve the expected \"Pause on exceptions\" behavior, we don't use a\n  // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake\n  // DOM node, and call the user-provided callback from inside an event handler\n  // for that fake event. If the callback throws, the error is \"captured\" using\n  // a global event handler. But because the error happens in a different\n  // event loop context, it does not interrupt the normal program flow.\n  // Effectively, this gives us try-catch behavior without actually using\n  // try-catch. Neat!\n  // Check that the browser supports the APIs we need to implement our special\n  // DEV version of invokeGuardedCallback\n  if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n    var fakeNode = document.createElement('react');\n\n    invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(name, func, context, a, b, c, d, e, f) {\n      // If document doesn't exist we know for sure we will crash in this method\n      // when we call document.createEvent(). However this can cause confusing\n      // errors: https://github.com/facebook/create-react-app/issues/3482\n      // So we preemptively throw with a better message instead.\n      if (typeof document === 'undefined' || document === null) {\n        throw new Error('The `document` global was defined when React was initialized, but is not ' + 'defined anymore. This can happen in a test environment if a component ' + 'schedules an update from an asynchronous callback, but the test has already ' + 'finished running. To solve this, you can either unmount the component at ' + 'the end of your test (and ensure that any asynchronous operations get ' + 'canceled in `componentWillUnmount`), or you can change the test itself ' + 'to be asynchronous.');\n      }\n\n      var evt = document.createEvent('Event');\n      var didCall = false; // Keeps track of whether the user-provided callback threw an error. We\n      // set this to true at the beginning, then set it to false right after\n      // calling the function. If the function errors, `didError` will never be\n      // set to false. This strategy works even if the browser is flaky and\n      // fails to call our global error handler, because it doesn't rely on\n      // the error event at all.\n\n      var didError = true; // Keeps track of the value of window.event so that we can reset it\n      // during the callback to let user code access window.event in the\n      // browsers that support it.\n\n      var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event\n      // dispatching: https://github.com/facebook/react/issues/13688\n\n      var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event');\n\n      function restoreAfterDispatch() {\n        // We immediately remove the callback from event listeners so that\n        // nested `invokeGuardedCallback` calls do not clash. Otherwise, a\n        // nested call would trigger the fake event handlers of any call higher\n        // in the stack.\n        fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the\n        // window.event assignment in both IE <= 10 as they throw an error\n        // \"Member not found\" in strict mode, and in Firefox which does not\n        // support window.event.\n\n        if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {\n          window.event = windowEvent;\n        }\n      } // Create an event handler for our fake event. We will synchronously\n      // dispatch our fake event using `dispatchEvent`. Inside the handler, we\n      // call the user-provided callback.\n\n\n      var funcArgs = Array.prototype.slice.call(arguments, 3);\n\n      function callCallback() {\n        didCall = true;\n        restoreAfterDispatch();\n        func.apply(context, funcArgs);\n        didError = false;\n      } // Create a global error event handler. We use this to capture the value\n      // that was thrown. It's possible that this error handler will fire more\n      // than once; for example, if non-React code also calls `dispatchEvent`\n      // and a handler for that event throws. We should be resilient to most of\n      // those cases. Even if our error event handler fires more than once, the\n      // last error event is always used. If the callback actually does error,\n      // we know that the last error event is the correct one, because it's not\n      // possible for anything else to have happened in between our callback\n      // erroring and the code that follows the `dispatchEvent` call below. If\n      // the callback doesn't error, but the error event was fired, we know to\n      // ignore it because `didError` will be false, as described above.\n\n\n      var error; // Use this to track whether the error event is ever called.\n\n      var didSetError = false;\n      var isCrossOriginError = false;\n\n      function handleWindowError(event) {\n        error = event.error;\n        didSetError = true;\n\n        if (error === null && event.colno === 0 && event.lineno === 0) {\n          isCrossOriginError = true;\n        }\n\n        if (event.defaultPrevented) {\n          // Some other error handler has prevented default.\n          // Browsers silence the error report if this happens.\n          // We'll remember this to later decide whether to log it or not.\n          if (error != null && typeof error === 'object') {\n            try {\n              error._suppressLogging = true;\n            } catch (inner) {// Ignore.\n            }\n          }\n        }\n      } // Create a fake event type.\n\n\n      var evtType = \"react-\" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers\n\n      window.addEventListener('error', handleWindowError);\n      fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function\n      // errors, it will trigger our global error handler.\n\n      evt.initEvent(evtType, false, false);\n      fakeNode.dispatchEvent(evt);\n\n      if (windowEventDescriptor) {\n        Object.defineProperty(window, 'event', windowEventDescriptor);\n      }\n\n      if (didCall && didError) {\n        if (!didSetError) {\n          // The callback errored, but the error event never fired.\n          // eslint-disable-next-line react-internal/prod-error-codes\n          error = new Error('An error was thrown inside one of your components, but React ' + \"doesn't know what it was. This is likely due to browser \" + 'flakiness. React does its best to preserve the \"Pause on ' + 'exceptions\" behavior of the DevTools, which requires some ' + \"DEV-mode only tricks. It's possible that these don't work in \" + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');\n        } else if (isCrossOriginError) {\n          // eslint-disable-next-line react-internal/prod-error-codes\n          error = new Error(\"A cross-origin error was thrown. React doesn't have access to \" + 'the actual error object in development. ' + 'See https://reactjs.org/link/crossorigin-error for more information.');\n        }\n\n        this.onError(error);\n      } // Remove our event listeners\n\n\n      window.removeEventListener('error', handleWindowError);\n\n      if (!didCall) {\n        // Something went really wrong, and our event was not dispatched.\n        // https://github.com/facebook/react/issues/16734\n        // https://github.com/facebook/react/issues/16585\n        // Fall back to the production implementation.\n        restoreAfterDispatch();\n        return invokeGuardedCallbackProd.apply(this, arguments);\n      }\n    };\n  }\n}\n\nvar invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;\n\nvar hasError = false;\nvar caughtError = null; // Used by event system to capture/rethrow the first error.\nvar reporter = {\n  onError: function (error) {\n    hasError = true;\n    caughtError = error;\n  }\n};\n/**\n * Call a function while guarding against errors that happens within it.\n * Returns an error if it throws, otherwise null.\n *\n * In production, this is implemented using a try-catch. The reason we don't\n * use a try-catch directly is so that we can swap out a different\n * implementation in DEV mode.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} context The context to use when calling the function\n * @param {...*} args Arguments for function\n */\n\nfunction invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {\n  hasError = false;\n  caughtError = null;\n  invokeGuardedCallbackImpl$1.apply(reporter, arguments);\n}\nfunction hasCaughtError() {\n  return hasError;\n}\nfunction clearCaughtError() {\n  if (hasError) {\n    var error = caughtError;\n    hasError = false;\n    caughtError = null;\n    return error;\n  } else {\n    throw new Error('clearCaughtError was called but no error was captured. This error ' + 'is likely caused by a bug in React. Please file an issue.');\n  }\n}\n\nvar didWarnAboutUndefinedSnapshotBeforeUpdate = null;\n\n{\n  didWarnAboutUndefinedSnapshotBeforeUpdate = new Set();\n} // Used during the commit phase to track the state of the Offscreen component stack.\n// Allows us to avoid traversing the return path to find the nearest Offscreen ancestor.\n// Only used when enableSuspenseLayoutEffectSemantics is enabled.\n\n\nvar offscreenSubtreeIsHidden = false;\nvar offscreenSubtreeWasHidden = false;\nvar PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set;\nvar nextEffect = null; // Used for Profiling builds to track updaters.\n\nvar inProgressLanes = null;\nvar inProgressRoot = null;\nfunction reportUncaughtErrorInDEV(error) {\n  // Wrapping each small part of the commit phase into a guarded\n  // callback is a bit too slow (https://github.com/facebook/react/pull/21666).\n  // But we rely on it to surface errors to DEV tools like overlays\n  // (https://github.com/facebook/react/issues/21712).\n  // As a compromise, rethrow only caught errors in a guard.\n  {\n    invokeGuardedCallback(null, function () {\n      throw error;\n    });\n    clearCaughtError();\n  }\n}\n\nvar callComponentWillUnmountWithTimer = function (current, instance) {\n  instance.props = current.memoizedProps;\n  instance.state = current.memoizedState;\n\n  if ( current.mode & ProfileMode) {\n    try {\n      startLayoutEffectTimer();\n      instance.componentWillUnmount();\n    } finally {\n      recordLayoutEffectDuration(current);\n    }\n  } else {\n    instance.componentWillUnmount();\n  }\n}; // Capture errors so they don't interrupt mounting.\n\n\nfunction safelyCallCommitHookLayoutEffectListMount(current, nearestMountedAncestor) {\n  try {\n    commitHookEffectListMount(Layout, current);\n  } catch (error) {\n    captureCommitPhaseError(current, nearestMountedAncestor, error);\n  }\n} // Capture errors so they don't interrupt unmounting.\n\n\nfunction safelyCallComponentWillUnmount(current, nearestMountedAncestor, instance) {\n  try {\n    callComponentWillUnmountWithTimer(current, instance);\n  } catch (error) {\n    captureCommitPhaseError(current, nearestMountedAncestor, error);\n  }\n} // Capture errors so they don't interrupt mounting.\n\n\nfunction safelyCallComponentDidMount(current, nearestMountedAncestor, instance) {\n  try {\n    instance.componentDidMount();\n  } catch (error) {\n    captureCommitPhaseError(current, nearestMountedAncestor, error);\n  }\n} // Capture errors so they don't interrupt mounting.\n\n\nfunction safelyAttachRef(current, nearestMountedAncestor) {\n  try {\n    commitAttachRef(current);\n  } catch (error) {\n    captureCommitPhaseError(current, nearestMountedAncestor, error);\n  }\n}\n\nfunction safelyDetachRef(current, nearestMountedAncestor) {\n  var ref = current.ref;\n\n  if (ref !== null) {\n    if (typeof ref === 'function') {\n      var retVal;\n\n      try {\n        if (enableProfilerTimer && enableProfilerCommitHooks && current.mode & ProfileMode) {\n          try {\n            startLayoutEffectTimer();\n            retVal = ref(null);\n          } finally {\n            recordLayoutEffectDuration(current);\n          }\n        } else {\n          retVal = ref(null);\n        }\n      } catch (error) {\n        captureCommitPhaseError(current, nearestMountedAncestor, error);\n      }\n\n      {\n        if (typeof retVal === 'function') {\n          error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(current));\n        }\n      }\n    } else {\n      ref.current = null;\n    }\n  }\n}\n\nfunction safelyCallDestroy(current, nearestMountedAncestor, destroy) {\n  try {\n    destroy();\n  } catch (error) {\n    captureCommitPhaseError(current, nearestMountedAncestor, error);\n  }\n}\n\nvar focusedInstanceHandle = null;\nvar shouldFireAfterActiveInstanceBlur = false;\nfunction commitBeforeMutationEffects(root, firstChild) {\n  focusedInstanceHandle = prepareForCommit(root.containerInfo);\n  nextEffect = firstChild;\n  commitBeforeMutationEffects_begin(); // We no longer need to track the active instance fiber\n\n  var shouldFire = shouldFireAfterActiveInstanceBlur;\n  shouldFireAfterActiveInstanceBlur = false;\n  focusedInstanceHandle = null;\n  return shouldFire;\n}\n\nfunction commitBeforeMutationEffects_begin() {\n  while (nextEffect !== null) {\n    var fiber = nextEffect; // This phase is only used for beforeActiveInstanceBlur.\n\n    var child = fiber.child;\n\n    if ((fiber.subtreeFlags & BeforeMutationMask) !== NoFlags && child !== null) {\n      child.return = fiber;\n      nextEffect = child;\n    } else {\n      commitBeforeMutationEffects_complete();\n    }\n  }\n}\n\nfunction commitBeforeMutationEffects_complete() {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    setCurrentFiber(fiber);\n\n    try {\n      commitBeforeMutationEffectsOnFiber(fiber);\n    } catch (error) {\n      captureCommitPhaseError(fiber, fiber.return, error);\n    }\n\n    resetCurrentFiber();\n    var sibling = fiber.sibling;\n\n    if (sibling !== null) {\n      sibling.return = fiber.return;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = fiber.return;\n  }\n}\n\nfunction commitBeforeMutationEffectsOnFiber(finishedWork) {\n  var current = finishedWork.alternate;\n  var flags = finishedWork.flags;\n\n  if ((flags & Snapshot) !== NoFlags) {\n    setCurrentFiber(finishedWork);\n\n    switch (finishedWork.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case SimpleMemoComponent:\n        {\n          break;\n        }\n\n      case ClassComponent:\n        {\n          if (current !== null) {\n            var prevProps = current.memoizedProps;\n            var prevState = current.memoizedState;\n            var instance = finishedWork.stateNode; // We could update instance props and state here,\n            // but instead we rely on them being set during last render.\n            // TODO: revisit this when we implement resuming.\n\n            {\n              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                if (instance.props !== finishedWork.memoizedProps) {\n                  error('Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                }\n\n                if (instance.state !== finishedWork.memoizedState) {\n                  error('Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                }\n              }\n            }\n\n            var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState);\n\n            {\n              var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate;\n\n              if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) {\n                didWarnSet.add(finishedWork.type);\n\n                error('%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentNameFromFiber(finishedWork));\n              }\n            }\n\n            instance.__reactInternalSnapshotBeforeUpdate = snapshot;\n          }\n\n          break;\n        }\n\n      case HostRoot:\n        {\n          if (supportsMutation) {\n            var root = finishedWork.stateNode;\n            clearContainer(root.containerInfo);\n          }\n\n          break;\n        }\n\n      case HostComponent:\n      case HostText:\n      case HostPortal:\n      case IncompleteClassComponent:\n        // Nothing to do for these component types\n        break;\n\n      default:\n        {\n          throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.');\n        }\n    }\n\n    resetCurrentFiber();\n  }\n}\n\nfunction commitHookEffectListUnmount(flags, finishedWork, nearestMountedAncestor) {\n  var updateQueue = finishedWork.updateQueue;\n  var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;\n\n  if (lastEffect !== null) {\n    var firstEffect = lastEffect.next;\n    var effect = firstEffect;\n\n    do {\n      if ((effect.tag & flags) === flags) {\n        // Unmount\n        var destroy = effect.destroy;\n        effect.destroy = undefined;\n\n        if (destroy !== undefined) {\n          {\n            if ((flags & Passive$1) !== NoFlags$1) {\n              markComponentPassiveEffectUnmountStarted(finishedWork);\n            } else if ((flags & Layout) !== NoFlags$1) {\n              markComponentLayoutEffectUnmountStarted(finishedWork);\n            }\n          }\n\n          {\n            if ((flags & Insertion) !== NoFlags$1) {\n              setIsRunningInsertionEffect(true);\n            }\n          }\n\n          safelyCallDestroy(finishedWork, nearestMountedAncestor, destroy);\n\n          {\n            if ((flags & Insertion) !== NoFlags$1) {\n              setIsRunningInsertionEffect(false);\n            }\n          }\n\n          {\n            if ((flags & Passive$1) !== NoFlags$1) {\n              markComponentPassiveEffectUnmountStopped();\n            } else if ((flags & Layout) !== NoFlags$1) {\n              markComponentLayoutEffectUnmountStopped();\n            }\n          }\n        }\n      }\n\n      effect = effect.next;\n    } while (effect !== firstEffect);\n  }\n}\n\nfunction commitHookEffectListMount(flags, finishedWork) {\n  var updateQueue = finishedWork.updateQueue;\n  var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;\n\n  if (lastEffect !== null) {\n    var firstEffect = lastEffect.next;\n    var effect = firstEffect;\n\n    do {\n      if ((effect.tag & flags) === flags) {\n        {\n          if ((flags & Passive$1) !== NoFlags$1) {\n            markComponentPassiveEffectMountStarted(finishedWork);\n          } else if ((flags & Layout) !== NoFlags$1) {\n            markComponentLayoutEffectMountStarted(finishedWork);\n          }\n        } // Mount\n\n\n        var create = effect.create;\n\n        {\n          if ((flags & Insertion) !== NoFlags$1) {\n            setIsRunningInsertionEffect(true);\n          }\n        }\n\n        effect.destroy = create();\n\n        {\n          if ((flags & Insertion) !== NoFlags$1) {\n            setIsRunningInsertionEffect(false);\n          }\n        }\n\n        {\n          if ((flags & Passive$1) !== NoFlags$1) {\n            markComponentPassiveEffectMountStopped();\n          } else if ((flags & Layout) !== NoFlags$1) {\n            markComponentLayoutEffectMountStopped();\n          }\n        }\n\n        {\n          var destroy = effect.destroy;\n\n          if (destroy !== undefined && typeof destroy !== 'function') {\n            var hookName = void 0;\n\n            if ((effect.tag & Layout) !== NoFlags) {\n              hookName = 'useLayoutEffect';\n            } else if ((effect.tag & Insertion) !== NoFlags) {\n              hookName = 'useInsertionEffect';\n            } else {\n              hookName = 'useEffect';\n            }\n\n            var addendum = void 0;\n\n            if (destroy === null) {\n              addendum = ' You returned null. If your effect does not require clean ' + 'up, return undefined (or nothing).';\n            } else if (typeof destroy.then === 'function') {\n              addendum = '\\n\\nIt looks like you wrote ' + hookName + '(async () => ...) or returned a Promise. ' + 'Instead, write the async function inside your effect ' + 'and call it immediately:\\n\\n' + hookName + '(() => {\\n' + '  async function fetchData() {\\n' + '    // You can await here\\n' + '    const response = await MyAPI.getData(someId);\\n' + '    // ...\\n' + '  }\\n' + '  fetchData();\\n' + \"}, [someId]); // Or [] if effect doesn't need props or state\\n\\n\" + 'Learn more about data fetching with Hooks: https://reactjs.org/link/hooks-data-fetching';\n            } else {\n              addendum = ' You returned: ' + destroy;\n            }\n\n            error('%s must not return anything besides a function, ' + 'which is used for clean-up.%s', hookName, addendum);\n          }\n        }\n      }\n\n      effect = effect.next;\n    } while (effect !== firstEffect);\n  }\n}\n\nfunction commitPassiveEffectDurations(finishedRoot, finishedWork) {\n  {\n    // Only Profilers with work in their subtree will have an Update effect scheduled.\n    if ((finishedWork.flags & Update) !== NoFlags) {\n      switch (finishedWork.tag) {\n        case Profiler:\n          {\n            var passiveEffectDuration = finishedWork.stateNode.passiveEffectDuration;\n            var _finishedWork$memoize = finishedWork.memoizedProps,\n                id = _finishedWork$memoize.id,\n                onPostCommit = _finishedWork$memoize.onPostCommit; // This value will still reflect the previous commit phase.\n            // It does not get reset until the start of the next commit phase.\n\n            var commitTime = getCommitTime();\n            var phase = finishedWork.alternate === null ? 'mount' : 'update';\n\n            {\n              if (isCurrentUpdateNested()) {\n                phase = 'nested-update';\n              }\n            }\n\n            if (typeof onPostCommit === 'function') {\n              onPostCommit(id, phase, passiveEffectDuration, commitTime);\n            } // Bubble times to the next nearest ancestor Profiler.\n            // After we process that Profiler, we'll bubble further up.\n\n\n            var parentFiber = finishedWork.return;\n\n            outer: while (parentFiber !== null) {\n              switch (parentFiber.tag) {\n                case HostRoot:\n                  var root = parentFiber.stateNode;\n                  root.passiveEffectDuration += passiveEffectDuration;\n                  break outer;\n\n                case Profiler:\n                  var parentStateNode = parentFiber.stateNode;\n                  parentStateNode.passiveEffectDuration += passiveEffectDuration;\n                  break outer;\n              }\n\n              parentFiber = parentFiber.return;\n            }\n\n            break;\n          }\n      }\n    }\n  }\n}\n\nfunction commitLayoutEffectOnFiber(finishedRoot, current, finishedWork, committedLanes) {\n  if ((finishedWork.flags & LayoutMask) !== NoFlags) {\n    switch (finishedWork.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case SimpleMemoComponent:\n        {\n          if ( !offscreenSubtreeWasHidden) {\n            // At this point layout effects have already been destroyed (during mutation phase).\n            // This is done to prevent sibling component effects from interfering with each other,\n            // e.g. a destroy function in one component should never override a ref set\n            // by a create function in another component during the same commit.\n            if ( finishedWork.mode & ProfileMode) {\n              try {\n                startLayoutEffectTimer();\n                commitHookEffectListMount(Layout | HasEffect, finishedWork);\n              } finally {\n                recordLayoutEffectDuration(finishedWork);\n              }\n            } else {\n              commitHookEffectListMount(Layout | HasEffect, finishedWork);\n            }\n          }\n\n          break;\n        }\n\n      case ClassComponent:\n        {\n          var instance = finishedWork.stateNode;\n\n          if (finishedWork.flags & Update) {\n            if (!offscreenSubtreeWasHidden) {\n              if (current === null) {\n                // We could update instance props and state here,\n                // but instead we rely on them being set during last render.\n                // TODO: revisit this when we implement resuming.\n                {\n                  if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                    if (instance.props !== finishedWork.memoizedProps) {\n                      error('Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                    }\n\n                    if (instance.state !== finishedWork.memoizedState) {\n                      error('Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                    }\n                  }\n                }\n\n                if ( finishedWork.mode & ProfileMode) {\n                  try {\n                    startLayoutEffectTimer();\n                    instance.componentDidMount();\n                  } finally {\n                    recordLayoutEffectDuration(finishedWork);\n                  }\n                } else {\n                  instance.componentDidMount();\n                }\n              } else {\n                var prevProps = finishedWork.elementType === finishedWork.type ? current.memoizedProps : resolveDefaultProps(finishedWork.type, current.memoizedProps);\n                var prevState = current.memoizedState; // We could update instance props and state here,\n                // but instead we rely on them being set during last render.\n                // TODO: revisit this when we implement resuming.\n\n                {\n                  if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                    if (instance.props !== finishedWork.memoizedProps) {\n                      error('Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                    }\n\n                    if (instance.state !== finishedWork.memoizedState) {\n                      error('Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                    }\n                  }\n                }\n\n                if ( finishedWork.mode & ProfileMode) {\n                  try {\n                    startLayoutEffectTimer();\n                    instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);\n                  } finally {\n                    recordLayoutEffectDuration(finishedWork);\n                  }\n                } else {\n                  instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);\n                }\n              }\n            }\n          } // TODO: I think this is now always non-null by the time it reaches the\n          // commit phase. Consider removing the type check.\n\n\n          var updateQueue = finishedWork.updateQueue;\n\n          if (updateQueue !== null) {\n            {\n              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                if (instance.props !== finishedWork.memoizedProps) {\n                  error('Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                }\n\n                if (instance.state !== finishedWork.memoizedState) {\n                  error('Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');\n                }\n              }\n            } // We could update instance props and state here,\n            // but instead we rely on them being set during last render.\n            // TODO: revisit this when we implement resuming.\n\n\n            commitUpdateQueue(finishedWork, updateQueue, instance);\n          }\n\n          break;\n        }\n\n      case HostRoot:\n        {\n          // TODO: I think this is now always non-null by the time it reaches the\n          // commit phase. Consider removing the type check.\n          var _updateQueue = finishedWork.updateQueue;\n\n          if (_updateQueue !== null) {\n            var _instance = null;\n\n            if (finishedWork.child !== null) {\n              switch (finishedWork.child.tag) {\n                case HostComponent:\n                  _instance = getPublicInstance(finishedWork.child.stateNode);\n                  break;\n\n                case ClassComponent:\n                  _instance = finishedWork.child.stateNode;\n                  break;\n              }\n            }\n\n            commitUpdateQueue(finishedWork, _updateQueue, _instance);\n          }\n\n          break;\n        }\n\n      case HostComponent:\n        {\n          var _instance2 = finishedWork.stateNode; // Renderers may schedule work to be done after host components are mounted\n          // (eg DOM renderer may schedule auto-focus for inputs and form controls).\n          // These effects should only be committed when components are first mounted,\n          // aka when there is no current/alternate.\n\n          if (current === null && finishedWork.flags & Update) {\n            var type = finishedWork.type;\n            var props = finishedWork.memoizedProps;\n            commitMount(_instance2, type, props, finishedWork);\n          }\n\n          break;\n        }\n\n      case HostText:\n        {\n          // We have no life-cycles associated with text.\n          break;\n        }\n\n      case HostPortal:\n        {\n          // We have no life-cycles associated with portals.\n          break;\n        }\n\n      case Profiler:\n        {\n          {\n            var _finishedWork$memoize2 = finishedWork.memoizedProps,\n                onCommit = _finishedWork$memoize2.onCommit,\n                onRender = _finishedWork$memoize2.onRender;\n            var effectDuration = finishedWork.stateNode.effectDuration;\n            var commitTime = getCommitTime();\n            var phase = current === null ? 'mount' : 'update';\n\n            {\n              if (isCurrentUpdateNested()) {\n                phase = 'nested-update';\n              }\n            }\n\n            if (typeof onRender === 'function') {\n              onRender(finishedWork.memoizedProps.id, phase, finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, commitTime);\n            }\n\n            {\n              if (typeof onCommit === 'function') {\n                onCommit(finishedWork.memoizedProps.id, phase, effectDuration, commitTime);\n              } // Schedule a passive effect for this Profiler to call onPostCommit hooks.\n              // This effect should be scheduled even if there is no onPostCommit callback for this Profiler,\n              // because the effect is also where times bubble to parent Profilers.\n\n\n              enqueuePendingPassiveProfilerEffect(finishedWork); // Propagate layout effect durations to the next nearest Profiler ancestor.\n              // Do not reset these values until the next render so DevTools has a chance to read them first.\n\n              var parentFiber = finishedWork.return;\n\n              outer: while (parentFiber !== null) {\n                switch (parentFiber.tag) {\n                  case HostRoot:\n                    var root = parentFiber.stateNode;\n                    root.effectDuration += effectDuration;\n                    break outer;\n\n                  case Profiler:\n                    var parentStateNode = parentFiber.stateNode;\n                    parentStateNode.effectDuration += effectDuration;\n                    break outer;\n                }\n\n                parentFiber = parentFiber.return;\n              }\n            }\n          }\n\n          break;\n        }\n\n      case SuspenseComponent:\n        {\n          commitSuspenseHydrationCallbacks(finishedRoot, finishedWork);\n          break;\n        }\n\n      case SuspenseListComponent:\n      case IncompleteClassComponent:\n      case ScopeComponent:\n      case OffscreenComponent:\n      case LegacyHiddenComponent:\n      case TracingMarkerComponent:\n        {\n          break;\n        }\n\n      default:\n        throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.');\n    }\n  }\n\n  if ( !offscreenSubtreeWasHidden) {\n    {\n      if (finishedWork.flags & Ref) {\n        commitAttachRef(finishedWork);\n      }\n    }\n  }\n}\n\nfunction reappearLayoutEffectsOnFiber(node) {\n  // Turn on layout effects in a tree that previously disappeared.\n  // TODO (Offscreen) Check: flags & LayoutStatic\n  switch (node.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case SimpleMemoComponent:\n      {\n        if ( node.mode & ProfileMode) {\n          try {\n            startLayoutEffectTimer();\n            safelyCallCommitHookLayoutEffectListMount(node, node.return);\n          } finally {\n            recordLayoutEffectDuration(node);\n          }\n        } else {\n          safelyCallCommitHookLayoutEffectListMount(node, node.return);\n        }\n\n        break;\n      }\n\n    case ClassComponent:\n      {\n        var instance = node.stateNode;\n\n        if (typeof instance.componentDidMount === 'function') {\n          safelyCallComponentDidMount(node, node.return, instance);\n        }\n\n        safelyAttachRef(node, node.return);\n        break;\n      }\n\n    case HostComponent:\n      {\n        safelyAttachRef(node, node.return);\n        break;\n      }\n  }\n}\n\nfunction hideOrUnhideAllChildren(finishedWork, isHidden) {\n  // Only hide or unhide the top-most host nodes.\n  var hostSubtreeRoot = null;\n\n  if (supportsMutation) {\n    // We only have the top Fiber that was inserted but we need to recurse down its\n    // children to find all the terminal nodes.\n    var node = finishedWork;\n\n    while (true) {\n      if (node.tag === HostComponent) {\n        if (hostSubtreeRoot === null) {\n          hostSubtreeRoot = node;\n\n          try {\n            var instance = node.stateNode;\n\n            if (isHidden) {\n              hideInstance(instance);\n            } else {\n              unhideInstance(node.stateNode, node.memoizedProps);\n            }\n          } catch (error) {\n            captureCommitPhaseError(finishedWork, finishedWork.return, error);\n          }\n        }\n      } else if (node.tag === HostText) {\n        if (hostSubtreeRoot === null) {\n          try {\n            var _instance3 = node.stateNode;\n\n            if (isHidden) {\n              hideTextInstance(_instance3);\n            } else {\n              unhideTextInstance(_instance3, node.memoizedProps);\n            }\n          } catch (error) {\n            captureCommitPhaseError(finishedWork, finishedWork.return, error);\n          }\n        }\n      } else if ((node.tag === OffscreenComponent || node.tag === LegacyHiddenComponent) && node.memoizedState !== null && node !== finishedWork) ; else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n\n      if (node === finishedWork) {\n        return;\n      }\n\n      while (node.sibling === null) {\n        if (node.return === null || node.return === finishedWork) {\n          return;\n        }\n\n        if (hostSubtreeRoot === node) {\n          hostSubtreeRoot = null;\n        }\n\n        node = node.return;\n      }\n\n      if (hostSubtreeRoot === node) {\n        hostSubtreeRoot = null;\n      }\n\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  }\n}\n\nfunction commitAttachRef(finishedWork) {\n  var ref = finishedWork.ref;\n\n  if (ref !== null) {\n    var instance = finishedWork.stateNode;\n    var instanceToUse;\n\n    switch (finishedWork.tag) {\n      case HostComponent:\n        instanceToUse = getPublicInstance(instance);\n        break;\n\n      default:\n        instanceToUse = instance;\n    } // Moved outside to ensure DCE works with this flag\n\n    if (typeof ref === 'function') {\n      var retVal;\n\n      if ( finishedWork.mode & ProfileMode) {\n        try {\n          startLayoutEffectTimer();\n          retVal = ref(instanceToUse);\n        } finally {\n          recordLayoutEffectDuration(finishedWork);\n        }\n      } else {\n        retVal = ref(instanceToUse);\n      }\n\n      {\n        if (typeof retVal === 'function') {\n          error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(finishedWork));\n        }\n      }\n    } else {\n      {\n        if (!ref.hasOwnProperty('current')) {\n          error('Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().', getComponentNameFromFiber(finishedWork));\n        }\n      }\n\n      ref.current = instanceToUse;\n    }\n  }\n}\n\nfunction detachFiberMutation(fiber) {\n  // Cut off the return pointer to disconnect it from the tree.\n  // This enables us to detect and warn against state updates on an unmounted component.\n  // It also prevents events from bubbling from within disconnected components.\n  //\n  // Ideally, we should also clear the child pointer of the parent alternate to let this\n  // get GC:ed but we don't know which for sure which parent is the current\n  // one so we'll settle for GC:ing the subtree of this child.\n  // This child itself will be GC:ed when the parent updates the next time.\n  //\n  // Note that we can't clear child or sibling pointers yet.\n  // They're needed for passive effects and for findDOMNode.\n  // We defer those fields, and all other cleanup, to the passive phase (see detachFiberAfterEffects).\n  //\n  // Don't reset the alternate yet, either. We need that so we can detach the\n  // alternate's fields in the passive phase. Clearing the return pointer is\n  // sufficient for findDOMNode semantics.\n  var alternate = fiber.alternate;\n\n  if (alternate !== null) {\n    alternate.return = null;\n  }\n\n  fiber.return = null;\n}\n\nfunction detachFiberAfterEffects(fiber) {\n  var alternate = fiber.alternate;\n\n  if (alternate !== null) {\n    fiber.alternate = null;\n    detachFiberAfterEffects(alternate);\n  } // Note: Defensively using negation instead of < in case\n  // `deletedTreeCleanUpLevel` is undefined.\n\n\n  {\n    // Clear cyclical Fiber fields. This level alone is designed to roughly\n    // approximate the planned Fiber refactor. In that world, `setState` will be\n    // bound to a special \"instance\" object instead of a Fiber. The Instance\n    // object will not have any of these fields. It will only be connected to\n    // the fiber tree via a single link at the root. So if this level alone is\n    // sufficient to fix memory issues, that bodes well for our plans.\n    fiber.child = null;\n    fiber.deletions = null;\n    fiber.sibling = null; // The `stateNode` is cyclical because on host nodes it points to the host\n    // tree, which has its own pointers to children, parents, and siblings.\n    // The other host nodes also point back to fibers, so we should detach that\n    // one, too.\n\n    if (fiber.tag === HostComponent) {\n      var hostInstance = fiber.stateNode;\n\n      if (hostInstance !== null) {\n        detachDeletedInstance(hostInstance);\n      }\n    }\n\n    fiber.stateNode = null; // I'm intentionally not clearing the `return` field in this level. We\n    // already disconnect the `return` pointer at the root of the deleted\n    // subtree (in `detachFiberMutation`). Besides, `return` by itself is not\n    // cyclical — it's only cyclical when combined with `child`, `sibling`, and\n    // `alternate`. But we'll clear it in the next level anyway, just in case.\n\n    {\n      fiber._debugOwner = null;\n    }\n\n    {\n      // Theoretically, nothing in here should be necessary, because we already\n      // disconnected the fiber from the tree. So even if something leaks this\n      // particular fiber, it won't leak anything else\n      //\n      // The purpose of this branch is to be super aggressive so we can measure\n      // if there's any difference in memory impact. If there is, that could\n      // indicate a React leak we don't know about.\n      fiber.return = null;\n      fiber.dependencies = null;\n      fiber.memoizedProps = null;\n      fiber.memoizedState = null;\n      fiber.pendingProps = null;\n      fiber.stateNode = null; // TODO: Move to `commitPassiveUnmountInsideDeletedTreeOnFiber` instead.\n\n      fiber.updateQueue = null;\n    }\n  }\n}\n\nfunction emptyPortalContainer(current) {\n  if (!supportsPersistence) {\n    return;\n  }\n\n  var portal = current.stateNode;\n  var containerInfo = portal.containerInfo;\n  var emptyChildSet = createContainerChildSet(containerInfo);\n  replaceContainerChildren(containerInfo, emptyChildSet);\n}\n\nfunction getHostParentFiber(fiber) {\n  var parent = fiber.return;\n\n  while (parent !== null) {\n    if (isHostParent(parent)) {\n      return parent;\n    }\n\n    parent = parent.return;\n  }\n\n  throw new Error('Expected to find a host parent. This error is likely caused by a bug ' + 'in React. Please file an issue.');\n}\n\nfunction isHostParent(fiber) {\n  return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;\n}\n\nfunction getHostSibling(fiber) {\n  // We're going to search forward into the tree until we find a sibling host\n  // node. Unfortunately, if multiple insertions are done in a row we have to\n  // search past them. This leads to exponential search for the next sibling.\n  // TODO: Find a more efficient way to do this.\n  var node = fiber;\n\n  siblings: while (true) {\n    // If we didn't find anything, let's try the next sibling.\n    while (node.sibling === null) {\n      if (node.return === null || isHostParent(node.return)) {\n        // If we pop out of the root or hit the parent the fiber we are the\n        // last sibling.\n        return null;\n      }\n\n      node = node.return;\n    }\n\n    node.sibling.return = node.return;\n    node = node.sibling;\n\n    while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedFragment) {\n      // If it is not host node and, we might have a host node inside it.\n      // Try to search down until we find one.\n      if (node.flags & Placement) {\n        // If we don't have a child, try the siblings instead.\n        continue siblings;\n      } // If we don't have a child, try the siblings instead.\n      // We also skip portals because they are not part of this host tree.\n\n\n      if (node.child === null || node.tag === HostPortal) {\n        continue siblings;\n      } else {\n        node.child.return = node;\n        node = node.child;\n      }\n    } // Check if this host node is stable or about to be placed.\n\n\n    if (!(node.flags & Placement)) {\n      // Found it!\n      return node.stateNode;\n    }\n  }\n}\n\nfunction commitPlacement(finishedWork) {\n  if (!supportsMutation) {\n    return;\n  } // Recursively insert all host nodes into the parent.\n\n\n  var parentFiber = getHostParentFiber(finishedWork); // Note: these two variables *must* always be updated together.\n\n  switch (parentFiber.tag) {\n    case HostComponent:\n      {\n        var parent = parentFiber.stateNode;\n\n        if (parentFiber.flags & ContentReset) {\n          // Reset the text content of the parent before doing any insertions\n          resetTextContent(parent); // Clear ContentReset from the effect tag\n\n          parentFiber.flags &= ~ContentReset;\n        }\n\n        var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its\n        // children to find all the terminal nodes.\n\n        insertOrAppendPlacementNode(finishedWork, before, parent);\n        break;\n      }\n\n    case HostRoot:\n    case HostPortal:\n      {\n        var _parent = parentFiber.stateNode.containerInfo;\n\n        var _before = getHostSibling(finishedWork);\n\n        insertOrAppendPlacementNodeIntoContainer(finishedWork, _before, _parent);\n        break;\n      }\n    // eslint-disable-next-line-no-fallthrough\n\n    default:\n      throw new Error('Invalid host parent fiber. This error is likely caused by a bug ' + 'in React. Please file an issue.');\n  }\n}\n\nfunction insertOrAppendPlacementNodeIntoContainer(node, before, parent) {\n  var tag = node.tag;\n  var isHost = tag === HostComponent || tag === HostText;\n\n  if (isHost) {\n    var stateNode = node.stateNode;\n\n    if (before) {\n      insertInContainerBefore(parent, stateNode, before);\n    } else {\n      appendChildToContainer(parent, stateNode);\n    }\n  } else if (tag === HostPortal) ; else {\n    var child = node.child;\n\n    if (child !== null) {\n      insertOrAppendPlacementNodeIntoContainer(child, before, parent);\n      var sibling = child.sibling;\n\n      while (sibling !== null) {\n        insertOrAppendPlacementNodeIntoContainer(sibling, before, parent);\n        sibling = sibling.sibling;\n      }\n    }\n  }\n}\n\nfunction insertOrAppendPlacementNode(node, before, parent) {\n  var tag = node.tag;\n  var isHost = tag === HostComponent || tag === HostText;\n\n  if (isHost) {\n    var stateNode = node.stateNode;\n\n    if (before) {\n      insertBefore(parent, stateNode, before);\n    } else {\n      appendChild(parent, stateNode);\n    }\n  } else if (tag === HostPortal) ; else {\n    var child = node.child;\n\n    if (child !== null) {\n      insertOrAppendPlacementNode(child, before, parent);\n      var sibling = child.sibling;\n\n      while (sibling !== null) {\n        insertOrAppendPlacementNode(sibling, before, parent);\n        sibling = sibling.sibling;\n      }\n    }\n  }\n} // These are tracked on the stack as we recursively traverse a\n// deleted subtree.\n// TODO: Update these during the whole mutation phase, not just during\n// a deletion.\n\n\nvar hostParent = null;\nvar hostParentIsContainer = false;\n\nfunction commitDeletionEffects(root, returnFiber, deletedFiber) {\n  if (supportsMutation) {\n    // We only have the top Fiber that was deleted but we need to recurse down its\n    // children to find all the terminal nodes.\n    // Recursively delete all host nodes from the parent, detach refs, clean\n    // up mounted layout effects, and call componentWillUnmount.\n    // We only need to remove the topmost host child in each branch. But then we\n    // still need to keep traversing to unmount effects, refs, and cWU. TODO: We\n    // could split this into two separate traversals functions, where the second\n    // one doesn't include any removeChild logic. This is maybe the same\n    // function as \"disappearLayoutEffects\" (or whatever that turns into after\n    // the layout phase is refactored to use recursion).\n    // Before starting, find the nearest host parent on the stack so we know\n    // which instance/container to remove the children from.\n    // TODO: Instead of searching up the fiber return path on every deletion, we\n    // can track the nearest host component on the JS stack as we traverse the\n    // tree during the commit phase. This would make insertions faster, too.\n    var parent = returnFiber;\n\n    findParent: while (parent !== null) {\n      switch (parent.tag) {\n        case HostComponent:\n          {\n            hostParent = parent.stateNode;\n            hostParentIsContainer = false;\n            break findParent;\n          }\n\n        case HostRoot:\n          {\n            hostParent = parent.stateNode.containerInfo;\n            hostParentIsContainer = true;\n            break findParent;\n          }\n\n        case HostPortal:\n          {\n            hostParent = parent.stateNode.containerInfo;\n            hostParentIsContainer = true;\n            break findParent;\n          }\n      }\n\n      parent = parent.return;\n    }\n\n    if (hostParent === null) {\n      throw new Error('Expected to find a host parent. This error is likely caused by ' + 'a bug in React. Please file an issue.');\n    }\n\n    commitDeletionEffectsOnFiber(root, returnFiber, deletedFiber);\n    hostParent = null;\n    hostParentIsContainer = false;\n  } else {\n    // Detach refs and call componentWillUnmount() on the whole subtree.\n    commitDeletionEffectsOnFiber(root, returnFiber, deletedFiber);\n  }\n\n  detachFiberMutation(deletedFiber);\n}\n\nfunction recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, parent) {\n  // TODO: Use a static flag to skip trees that don't have unmount effects\n  var child = parent.child;\n\n  while (child !== null) {\n    commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, child);\n    child = child.sibling;\n  }\n}\n\nfunction commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, deletedFiber) {\n  onCommitUnmount(deletedFiber); // The cases in this outer switch modify the stack before they traverse\n  // into their subtree. There are simpler cases in the inner switch\n  // that don't modify the stack.\n\n  switch (deletedFiber.tag) {\n    case HostComponent:\n      {\n        if (!offscreenSubtreeWasHidden) {\n          safelyDetachRef(deletedFiber, nearestMountedAncestor);\n        } // Intentional fallthrough to next branch\n\n      }\n    // eslint-disable-next-line-no-fallthrough\n\n    case HostText:\n      {\n        // We only need to remove the nearest host child. Set the host parent\n        // to `null` on the stack to indicate that nested children don't\n        // need to be removed.\n        if (supportsMutation) {\n          var prevHostParent = hostParent;\n          var prevHostParentIsContainer = hostParentIsContainer;\n          hostParent = null;\n          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n          hostParent = prevHostParent;\n          hostParentIsContainer = prevHostParentIsContainer;\n\n          if (hostParent !== null) {\n            // Now that all the child effects have unmounted, we can remove the\n            // node from the tree.\n            if (hostParentIsContainer) {\n              removeChildFromContainer(hostParent, deletedFiber.stateNode);\n            } else {\n              removeChild(hostParent, deletedFiber.stateNode);\n            }\n          }\n        } else {\n          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        }\n\n        return;\n      }\n\n    case DehydratedFragment:\n      {\n        // Delete the dehydrated suspense boundary and all of its content.\n\n\n        if (supportsMutation) {\n          if (hostParent !== null) {\n            if (hostParentIsContainer) {\n              clearSuspenseBoundaryFromContainer(hostParent, deletedFiber.stateNode);\n            } else {\n              clearSuspenseBoundary(hostParent, deletedFiber.stateNode);\n            }\n          }\n        }\n\n        return;\n      }\n\n    case HostPortal:\n      {\n        if (supportsMutation) {\n          // When we go into a portal, it becomes the parent to remove from.\n          var _prevHostParent = hostParent;\n          var _prevHostParentIsContainer = hostParentIsContainer;\n          hostParent = deletedFiber.stateNode.containerInfo;\n          hostParentIsContainer = true;\n          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n          hostParent = _prevHostParent;\n          hostParentIsContainer = _prevHostParentIsContainer;\n        } else {\n          emptyPortalContainer(deletedFiber);\n          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        }\n\n        return;\n      }\n\n    case FunctionComponent:\n    case ForwardRef:\n    case MemoComponent:\n    case SimpleMemoComponent:\n      {\n        if (!offscreenSubtreeWasHidden) {\n          var updateQueue = deletedFiber.updateQueue;\n\n          if (updateQueue !== null) {\n            var lastEffect = updateQueue.lastEffect;\n\n            if (lastEffect !== null) {\n              var firstEffect = lastEffect.next;\n              var effect = firstEffect;\n\n              do {\n                var _effect = effect,\n                    destroy = _effect.destroy,\n                    tag = _effect.tag;\n\n                if (destroy !== undefined) {\n                  if ((tag & Insertion) !== NoFlags$1) {\n                    safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);\n                  } else if ((tag & Layout) !== NoFlags$1) {\n                    {\n                      markComponentLayoutEffectUnmountStarted(deletedFiber);\n                    }\n\n                    if ( deletedFiber.mode & ProfileMode) {\n                      startLayoutEffectTimer();\n                      safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);\n                      recordLayoutEffectDuration(deletedFiber);\n                    } else {\n                      safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);\n                    }\n\n                    {\n                      markComponentLayoutEffectUnmountStopped();\n                    }\n                  }\n                }\n\n                effect = effect.next;\n              } while (effect !== firstEffect);\n            }\n          }\n        }\n\n        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        return;\n      }\n\n    case ClassComponent:\n      {\n        if (!offscreenSubtreeWasHidden) {\n          safelyDetachRef(deletedFiber, nearestMountedAncestor);\n          var instance = deletedFiber.stateNode;\n\n          if (typeof instance.componentWillUnmount === 'function') {\n            safelyCallComponentWillUnmount(deletedFiber, nearestMountedAncestor, instance);\n          }\n        }\n\n        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        return;\n      }\n\n    case ScopeComponent:\n      {\n\n        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        return;\n      }\n\n    case OffscreenComponent:\n      {\n        if ( // TODO: Remove this dead flag\n         deletedFiber.mode & ConcurrentMode) {\n          // If this offscreen component is hidden, we already unmounted it. Before\n          // deleting the children, track that it's already unmounted so that we\n          // don't attempt to unmount the effects again.\n          // TODO: If the tree is hidden, in most cases we should be able to skip\n          // over the nested children entirely. An exception is we haven't yet found\n          // the topmost host node to delete, which we already track on the stack.\n          // But the other case is portals, which need to be detached no matter how\n          // deeply they are nested. We should use a subtree flag to track whether a\n          // subtree includes a nested portal.\n          var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;\n          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || deletedFiber.memoizedState !== null;\n          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;\n        } else {\n          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        }\n\n        break;\n      }\n\n    default:\n      {\n        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);\n        return;\n      }\n  }\n}\n\nfunction commitSuspenseCallback(finishedWork) {\n  // TODO: Move this to passive phase\n  var newState = finishedWork.memoizedState;\n}\n\nfunction commitSuspenseHydrationCallbacks(finishedRoot, finishedWork) {\n  if (!supportsHydration) {\n    return;\n  }\n\n  var newState = finishedWork.memoizedState;\n\n  if (newState === null) {\n    var current = finishedWork.alternate;\n\n    if (current !== null) {\n      var prevState = current.memoizedState;\n\n      if (prevState !== null) {\n        var suspenseInstance = prevState.dehydrated;\n\n        if (suspenseInstance !== null) {\n          commitHydratedSuspenseInstance(suspenseInstance);\n        }\n      }\n    }\n  }\n}\n\nfunction attachSuspenseRetryListeners(finishedWork) {\n  // If this boundary just timed out, then it will have a set of wakeables.\n  // For each wakeable, attach a listener so that when it resolves, React\n  // attempts to re-render the boundary in the primary (pre-timeout) state.\n  var wakeables = finishedWork.updateQueue;\n\n  if (wakeables !== null) {\n    finishedWork.updateQueue = null;\n    var retryCache = finishedWork.stateNode;\n\n    if (retryCache === null) {\n      retryCache = finishedWork.stateNode = new PossiblyWeakSet();\n    }\n\n    wakeables.forEach(function (wakeable) {\n      // Memoize using the boundary fiber to prevent redundant listeners.\n      var retry = resolveRetryWakeable.bind(null, finishedWork, wakeable);\n\n      if (!retryCache.has(wakeable)) {\n        retryCache.add(wakeable);\n\n        {\n          if (isDevToolsPresent) {\n            if (inProgressLanes !== null && inProgressRoot !== null) {\n              // If we have pending work still, associate the original updaters with it.\n              restorePendingUpdaters(inProgressRoot, inProgressLanes);\n            } else {\n              throw Error('Expected finished root and lanes to be set. This is a bug in React.');\n            }\n          }\n        }\n\n        wakeable.then(retry, retry);\n      }\n    });\n  }\n} // This function detects when a Suspense boundary goes from visible to hidden.\nfunction commitMutationEffects(root, finishedWork, committedLanes) {\n  inProgressLanes = committedLanes;\n  inProgressRoot = root;\n  setCurrentFiber(finishedWork);\n  commitMutationEffectsOnFiber(finishedWork, root);\n  setCurrentFiber(finishedWork);\n  inProgressLanes = null;\n  inProgressRoot = null;\n}\n\nfunction recursivelyTraverseMutationEffects(root, parentFiber, lanes) {\n  // Deletions effects can be scheduled on any fiber type. They need to happen\n  // before the children effects hae fired.\n  var deletions = parentFiber.deletions;\n\n  if (deletions !== null) {\n    for (var i = 0; i < deletions.length; i++) {\n      var childToDelete = deletions[i];\n\n      try {\n        commitDeletionEffects(root, parentFiber, childToDelete);\n      } catch (error) {\n        captureCommitPhaseError(childToDelete, parentFiber, error);\n      }\n    }\n  }\n\n  var prevDebugFiber = getCurrentFiber();\n\n  if (parentFiber.subtreeFlags & MutationMask) {\n    var child = parentFiber.child;\n\n    while (child !== null) {\n      setCurrentFiber(child);\n      commitMutationEffectsOnFiber(child, root);\n      child = child.sibling;\n    }\n  }\n\n  setCurrentFiber(prevDebugFiber);\n}\n\nfunction commitMutationEffectsOnFiber(finishedWork, root, lanes) {\n  var current = finishedWork.alternate;\n  var flags = finishedWork.flags; // The effect flag should be checked *after* we refine the type of fiber,\n  // because the fiber tag is more specific. An exception is any flag related\n  // to reconcilation, because those can be set on all fiber types.\n\n  switch (finishedWork.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case MemoComponent:\n    case SimpleMemoComponent:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Update) {\n          try {\n            commitHookEffectListUnmount(Insertion | HasEffect, finishedWork, finishedWork.return);\n            commitHookEffectListMount(Insertion | HasEffect, finishedWork);\n          } catch (error) {\n            captureCommitPhaseError(finishedWork, finishedWork.return, error);\n          } // Layout effects are destroyed during the mutation phase so that all\n          // destroy functions for all fibers are called before any create functions.\n          // This prevents sibling component effects from interfering with each other,\n          // e.g. a destroy function in one component should never override a ref set\n          // by a create function in another component during the same commit.\n\n\n          if ( finishedWork.mode & ProfileMode) {\n            try {\n              startLayoutEffectTimer();\n              commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return);\n            } catch (error) {\n              captureCommitPhaseError(finishedWork, finishedWork.return, error);\n            }\n\n            recordLayoutEffectDuration(finishedWork);\n          } else {\n            try {\n              commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return);\n            } catch (error) {\n              captureCommitPhaseError(finishedWork, finishedWork.return, error);\n            }\n          }\n        }\n\n        return;\n      }\n\n    case ClassComponent:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Ref) {\n          if (current !== null) {\n            safelyDetachRef(current, current.return);\n          }\n        }\n\n        return;\n      }\n\n    case HostComponent:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Ref) {\n          if (current !== null) {\n            safelyDetachRef(current, current.return);\n          }\n        }\n\n        if (supportsMutation) {\n          // TODO: ContentReset gets cleared by the children during the commit\n          // phase. This is a refactor hazard because it means we must read\n          // flags the flags after `commitReconciliationEffects` has already run;\n          // the order matters. We should refactor so that ContentReset does not\n          // rely on mutating the flag during commit. Like by setting a flag\n          // during the render phase instead.\n          if (finishedWork.flags & ContentReset) {\n            var instance = finishedWork.stateNode;\n\n            try {\n              resetTextContent(instance);\n            } catch (error) {\n              captureCommitPhaseError(finishedWork, finishedWork.return, error);\n            }\n          }\n\n          if (flags & Update) {\n            var _instance4 = finishedWork.stateNode;\n\n            if (_instance4 != null) {\n              // Commit the work prepared earlier.\n              var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps\n              // as the newProps. The updatePayload will contain the real change in\n              // this case.\n\n              var oldProps = current !== null ? current.memoizedProps : newProps;\n              var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components.\n\n              var updatePayload = finishedWork.updateQueue;\n              finishedWork.updateQueue = null;\n\n              if (updatePayload !== null) {\n                try {\n                  commitUpdate(_instance4, updatePayload, type, oldProps, newProps, finishedWork);\n                } catch (error) {\n                  captureCommitPhaseError(finishedWork, finishedWork.return, error);\n                }\n              }\n            }\n          }\n        }\n\n        return;\n      }\n\n    case HostText:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Update) {\n          if (supportsMutation) {\n            if (finishedWork.stateNode === null) {\n              throw new Error('This should have a text node initialized. This error is likely ' + 'caused by a bug in React. Please file an issue.');\n            }\n\n            var textInstance = finishedWork.stateNode;\n            var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps\n            // as the newProps. The updatePayload will contain the real change in\n            // this case.\n\n            var oldText = current !== null ? current.memoizedProps : newText;\n\n            try {\n              commitTextUpdate(textInstance, oldText, newText);\n            } catch (error) {\n              captureCommitPhaseError(finishedWork, finishedWork.return, error);\n            }\n          }\n        }\n\n        return;\n      }\n\n    case HostRoot:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Update) {\n          if (supportsMutation && supportsHydration) {\n            if (current !== null) {\n              var prevRootState = current.memoizedState;\n\n              if (prevRootState.isDehydrated) {\n                try {\n                  commitHydratedContainer(root.containerInfo);\n                } catch (error) {\n                  captureCommitPhaseError(finishedWork, finishedWork.return, error);\n                }\n              }\n            }\n          }\n\n          if (supportsPersistence) {\n            var containerInfo = root.containerInfo;\n            var pendingChildren = root.pendingChildren;\n\n            try {\n              replaceContainerChildren(containerInfo, pendingChildren);\n            } catch (error) {\n              captureCommitPhaseError(finishedWork, finishedWork.return, error);\n            }\n          }\n        }\n\n        return;\n      }\n\n    case HostPortal:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Update) {\n          if (supportsPersistence) {\n            var portal = finishedWork.stateNode;\n            var _containerInfo = portal.containerInfo;\n            var _pendingChildren = portal.pendingChildren;\n\n            try {\n              replaceContainerChildren(_containerInfo, _pendingChildren);\n            } catch (error) {\n              captureCommitPhaseError(finishedWork, finishedWork.return, error);\n            }\n          }\n        }\n\n        return;\n      }\n\n    case SuspenseComponent:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n        var offscreenFiber = finishedWork.child;\n\n        if (offscreenFiber.flags & Visibility) {\n          var offscreenInstance = offscreenFiber.stateNode;\n          var newState = offscreenFiber.memoizedState;\n          var isHidden = newState !== null; // Track the current state on the Offscreen instance so we can\n          // read it during an event\n\n          offscreenInstance.isHidden = isHidden;\n\n          if (isHidden) {\n            var wasHidden = offscreenFiber.alternate !== null && offscreenFiber.alternate.memoizedState !== null;\n\n            if (!wasHidden) {\n              // TODO: Move to passive phase\n              markCommitTimeOfFallback();\n            }\n          }\n        }\n\n        if (flags & Update) {\n          try {\n            commitSuspenseCallback(finishedWork);\n          } catch (error) {\n            captureCommitPhaseError(finishedWork, finishedWork.return, error);\n          }\n\n          attachSuspenseRetryListeners(finishedWork);\n        }\n\n        return;\n      }\n\n    case OffscreenComponent:\n      {\n        var _wasHidden = current !== null && current.memoizedState !== null;\n\n        if ( // TODO: Remove this dead flag\n         finishedWork.mode & ConcurrentMode) {\n          // Before committing the children, track on the stack whether this\n          // offscreen subtree was already hidden, so that we don't unmount the\n          // effects again.\n          var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;\n          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || _wasHidden;\n          recursivelyTraverseMutationEffects(root, finishedWork);\n          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;\n        } else {\n          recursivelyTraverseMutationEffects(root, finishedWork);\n        }\n\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Visibility) {\n          var _offscreenInstance = finishedWork.stateNode;\n          var _newState = finishedWork.memoizedState;\n\n          var _isHidden = _newState !== null;\n\n          var offscreenBoundary = finishedWork; // Track the current state on the Offscreen instance so we can\n          // read it during an event\n\n          _offscreenInstance.isHidden = _isHidden;\n\n          {\n            if (_isHidden) {\n              if (!_wasHidden) {\n                if ((offscreenBoundary.mode & ConcurrentMode) !== NoMode) {\n                  nextEffect = offscreenBoundary;\n                  var offscreenChild = offscreenBoundary.child;\n\n                  while (offscreenChild !== null) {\n                    nextEffect = offscreenChild;\n                    disappearLayoutEffects_begin(offscreenChild);\n                    offscreenChild = offscreenChild.sibling;\n                  }\n                }\n              }\n            }\n          }\n\n          if (supportsMutation) {\n            // TODO: This needs to run whenever there's an insertion or update\n            // inside a hidden Offscreen tree.\n            hideOrUnhideAllChildren(offscreenBoundary, _isHidden);\n          }\n        }\n\n        return;\n      }\n\n    case SuspenseListComponent:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n\n        if (flags & Update) {\n          attachSuspenseRetryListeners(finishedWork);\n        }\n\n        return;\n      }\n\n    case ScopeComponent:\n      {\n\n        return;\n      }\n\n    default:\n      {\n        recursivelyTraverseMutationEffects(root, finishedWork);\n        commitReconciliationEffects(finishedWork);\n        return;\n      }\n  }\n}\n\nfunction commitReconciliationEffects(finishedWork) {\n  // Placement effects (insertions, reorders) can be scheduled on any fiber\n  // type. They needs to happen after the children effects have fired, but\n  // before the effects on this fiber have fired.\n  var flags = finishedWork.flags;\n\n  if (flags & Placement) {\n    try {\n      commitPlacement(finishedWork);\n    } catch (error) {\n      captureCommitPhaseError(finishedWork, finishedWork.return, error);\n    } // Clear the \"placement\" from effect tag so that we know that this is\n    // inserted, before any life-cycles like componentDidMount gets called.\n    // TODO: findDOMNode doesn't rely on this any more but isMounted does\n    // and isMounted is deprecated anyway so we should be able to kill this.\n\n\n    finishedWork.flags &= ~Placement;\n  }\n\n  if (flags & Hydrating) {\n    finishedWork.flags &= ~Hydrating;\n  }\n}\n\nfunction commitLayoutEffects(finishedWork, root, committedLanes) {\n  inProgressLanes = committedLanes;\n  inProgressRoot = root;\n  nextEffect = finishedWork;\n  commitLayoutEffects_begin(finishedWork, root, committedLanes);\n  inProgressLanes = null;\n  inProgressRoot = null;\n}\n\nfunction commitLayoutEffects_begin(subtreeRoot, root, committedLanes) {\n  // Suspense layout effects semantics don't change for legacy roots.\n  var isModernRoot = (subtreeRoot.mode & ConcurrentMode) !== NoMode;\n\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    var firstChild = fiber.child;\n\n    if ( fiber.tag === OffscreenComponent && isModernRoot) {\n      // Keep track of the current Offscreen stack's state.\n      var isHidden = fiber.memoizedState !== null;\n      var newOffscreenSubtreeIsHidden = isHidden || offscreenSubtreeIsHidden;\n\n      if (newOffscreenSubtreeIsHidden) {\n        // The Offscreen tree is hidden. Skip over its layout effects.\n        commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);\n        continue;\n      } else {\n        // TODO (Offscreen) Also check: subtreeFlags & LayoutMask\n        var current = fiber.alternate;\n        var wasHidden = current !== null && current.memoizedState !== null;\n        var newOffscreenSubtreeWasHidden = wasHidden || offscreenSubtreeWasHidden;\n        var prevOffscreenSubtreeIsHidden = offscreenSubtreeIsHidden;\n        var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden; // Traverse the Offscreen subtree with the current Offscreen as the root.\n\n        offscreenSubtreeIsHidden = newOffscreenSubtreeIsHidden;\n        offscreenSubtreeWasHidden = newOffscreenSubtreeWasHidden;\n\n        if (offscreenSubtreeWasHidden && !prevOffscreenSubtreeWasHidden) {\n          // This is the root of a reappearing boundary. Turn its layout effects\n          // back on.\n          nextEffect = fiber;\n          reappearLayoutEffects_begin(fiber);\n        }\n\n        var child = firstChild;\n\n        while (child !== null) {\n          nextEffect = child;\n          commitLayoutEffects_begin(child, // New root; bubble back up to here and stop.\n          root, committedLanes);\n          child = child.sibling;\n        } // Restore Offscreen state and resume in our-progress traversal.\n\n\n        nextEffect = fiber;\n        offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden;\n        offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;\n        commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);\n        continue;\n      }\n    }\n\n    if ((fiber.subtreeFlags & LayoutMask) !== NoFlags && firstChild !== null) {\n      firstChild.return = fiber;\n      nextEffect = firstChild;\n    } else {\n      commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);\n    }\n  }\n}\n\nfunction commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n\n    if ((fiber.flags & LayoutMask) !== NoFlags) {\n      var current = fiber.alternate;\n      setCurrentFiber(fiber);\n\n      try {\n        commitLayoutEffectOnFiber(root, current, fiber, committedLanes);\n      } catch (error) {\n        captureCommitPhaseError(fiber, fiber.return, error);\n      }\n\n      resetCurrentFiber();\n    }\n\n    if (fiber === subtreeRoot) {\n      nextEffect = null;\n      return;\n    }\n\n    var sibling = fiber.sibling;\n\n    if (sibling !== null) {\n      sibling.return = fiber.return;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = fiber.return;\n  }\n}\n\nfunction disappearLayoutEffects_begin(subtreeRoot) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    var firstChild = fiber.child; // TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic)\n\n    switch (fiber.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case MemoComponent:\n      case SimpleMemoComponent:\n        {\n          if ( fiber.mode & ProfileMode) {\n            try {\n              startLayoutEffectTimer();\n              commitHookEffectListUnmount(Layout, fiber, fiber.return);\n            } finally {\n              recordLayoutEffectDuration(fiber);\n            }\n          } else {\n            commitHookEffectListUnmount(Layout, fiber, fiber.return);\n          }\n\n          break;\n        }\n\n      case ClassComponent:\n        {\n          // TODO (Offscreen) Check: flags & RefStatic\n          safelyDetachRef(fiber, fiber.return);\n          var instance = fiber.stateNode;\n\n          if (typeof instance.componentWillUnmount === 'function') {\n            safelyCallComponentWillUnmount(fiber, fiber.return, instance);\n          }\n\n          break;\n        }\n\n      case HostComponent:\n        {\n          safelyDetachRef(fiber, fiber.return);\n          break;\n        }\n\n      case OffscreenComponent:\n        {\n          // Check if this is a\n          var isHidden = fiber.memoizedState !== null;\n\n          if (isHidden) {\n            // Nested Offscreen tree is already hidden. Don't disappear\n            // its effects.\n            disappearLayoutEffects_complete(subtreeRoot);\n            continue;\n          }\n\n          break;\n        }\n    } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic\n\n\n    if (firstChild !== null) {\n      firstChild.return = fiber;\n      nextEffect = firstChild;\n    } else {\n      disappearLayoutEffects_complete(subtreeRoot);\n    }\n  }\n}\n\nfunction disappearLayoutEffects_complete(subtreeRoot) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n\n    if (fiber === subtreeRoot) {\n      nextEffect = null;\n      return;\n    }\n\n    var sibling = fiber.sibling;\n\n    if (sibling !== null) {\n      sibling.return = fiber.return;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = fiber.return;\n  }\n}\n\nfunction reappearLayoutEffects_begin(subtreeRoot) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    var firstChild = fiber.child;\n\n    if (fiber.tag === OffscreenComponent) {\n      var isHidden = fiber.memoizedState !== null;\n\n      if (isHidden) {\n        // Nested Offscreen tree is still hidden. Don't re-appear its effects.\n        reappearLayoutEffects_complete(subtreeRoot);\n        continue;\n      }\n    } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic\n\n\n    if (firstChild !== null) {\n      // This node may have been reused from a previous render, so we can't\n      // assume its return pointer is correct.\n      firstChild.return = fiber;\n      nextEffect = firstChild;\n    } else {\n      reappearLayoutEffects_complete(subtreeRoot);\n    }\n  }\n}\n\nfunction reappearLayoutEffects_complete(subtreeRoot) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect; // TODO (Offscreen) Check: flags & LayoutStatic\n\n    setCurrentFiber(fiber);\n\n    try {\n      reappearLayoutEffectsOnFiber(fiber);\n    } catch (error) {\n      captureCommitPhaseError(fiber, fiber.return, error);\n    }\n\n    resetCurrentFiber();\n\n    if (fiber === subtreeRoot) {\n      nextEffect = null;\n      return;\n    }\n\n    var sibling = fiber.sibling;\n\n    if (sibling !== null) {\n      // This node may have been reused from a previous render, so we can't\n      // assume its return pointer is correct.\n      sibling.return = fiber.return;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = fiber.return;\n  }\n}\n\nfunction commitPassiveMountEffects(root, finishedWork, committedLanes, committedTransitions) {\n  nextEffect = finishedWork;\n  commitPassiveMountEffects_begin(finishedWork, root, committedLanes, committedTransitions);\n}\n\nfunction commitPassiveMountEffects_begin(subtreeRoot, root, committedLanes, committedTransitions) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    var firstChild = fiber.child;\n\n    if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && firstChild !== null) {\n      firstChild.return = fiber;\n      nextEffect = firstChild;\n    } else {\n      commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions);\n    }\n  }\n}\n\nfunction commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n\n    if ((fiber.flags & Passive) !== NoFlags) {\n      setCurrentFiber(fiber);\n\n      try {\n        commitPassiveMountOnFiber(root, fiber, committedLanes, committedTransitions);\n      } catch (error) {\n        captureCommitPhaseError(fiber, fiber.return, error);\n      }\n\n      resetCurrentFiber();\n    }\n\n    if (fiber === subtreeRoot) {\n      nextEffect = null;\n      return;\n    }\n\n    var sibling = fiber.sibling;\n\n    if (sibling !== null) {\n      sibling.return = fiber.return;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = fiber.return;\n  }\n}\n\nfunction commitPassiveMountOnFiber(finishedRoot, finishedWork, committedLanes, committedTransitions) {\n  switch (finishedWork.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case SimpleMemoComponent:\n      {\n        if ( finishedWork.mode & ProfileMode) {\n          startPassiveEffectTimer();\n\n          try {\n            commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);\n          } finally {\n            recordPassiveEffectDuration(finishedWork);\n          }\n        } else {\n          commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);\n        }\n\n        break;\n      }\n  }\n}\n\nfunction commitPassiveUnmountEffects(firstChild) {\n  nextEffect = firstChild;\n  commitPassiveUnmountEffects_begin();\n}\n\nfunction commitPassiveUnmountEffects_begin() {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    var child = fiber.child;\n\n    if ((nextEffect.flags & ChildDeletion) !== NoFlags) {\n      var deletions = fiber.deletions;\n\n      if (deletions !== null) {\n        for (var i = 0; i < deletions.length; i++) {\n          var fiberToDelete = deletions[i];\n          nextEffect = fiberToDelete;\n          commitPassiveUnmountEffectsInsideOfDeletedTree_begin(fiberToDelete, fiber);\n        }\n\n        {\n          // A fiber was deleted from this parent fiber, but it's still part of\n          // the previous (alternate) parent fiber's list of children. Because\n          // children are a linked list, an earlier sibling that's still alive\n          // will be connected to the deleted fiber via its `alternate`:\n          //\n          //   live fiber\n          //   --alternate--> previous live fiber\n          //   --sibling--> deleted fiber\n          //\n          // We can't disconnect `alternate` on nodes that haven't been deleted\n          // yet, but we can disconnect the `sibling` and `child` pointers.\n          var previousFiber = fiber.alternate;\n\n          if (previousFiber !== null) {\n            var detachedChild = previousFiber.child;\n\n            if (detachedChild !== null) {\n              previousFiber.child = null;\n\n              do {\n                var detachedSibling = detachedChild.sibling;\n                detachedChild.sibling = null;\n                detachedChild = detachedSibling;\n              } while (detachedChild !== null);\n            }\n          }\n        }\n\n        nextEffect = fiber;\n      }\n    }\n\n    if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && child !== null) {\n      child.return = fiber;\n      nextEffect = child;\n    } else {\n      commitPassiveUnmountEffects_complete();\n    }\n  }\n}\n\nfunction commitPassiveUnmountEffects_complete() {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n\n    if ((fiber.flags & Passive) !== NoFlags) {\n      setCurrentFiber(fiber);\n      commitPassiveUnmountOnFiber(fiber);\n      resetCurrentFiber();\n    }\n\n    var sibling = fiber.sibling;\n\n    if (sibling !== null) {\n      sibling.return = fiber.return;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = fiber.return;\n  }\n}\n\nfunction commitPassiveUnmountOnFiber(finishedWork) {\n  switch (finishedWork.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case SimpleMemoComponent:\n      {\n        if ( finishedWork.mode & ProfileMode) {\n          startPassiveEffectTimer();\n          commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return);\n          recordPassiveEffectDuration(finishedWork);\n        } else {\n          commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return);\n        }\n\n        break;\n      }\n  }\n}\n\nfunction commitPassiveUnmountEffectsInsideOfDeletedTree_begin(deletedSubtreeRoot, nearestMountedAncestor) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect; // Deletion effects fire in parent -> child order\n    // TODO: Check if fiber has a PassiveStatic flag\n\n    setCurrentFiber(fiber);\n    commitPassiveUnmountInsideDeletedTreeOnFiber(fiber, nearestMountedAncestor);\n    resetCurrentFiber();\n    var child = fiber.child; // TODO: Only traverse subtree if it has a PassiveStatic flag. (But, if we\n    // do this, still need to handle `deletedTreeCleanUpLevel` correctly.)\n\n    if (child !== null) {\n      child.return = fiber;\n      nextEffect = child;\n    } else {\n      commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot);\n    }\n  }\n}\n\nfunction commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot) {\n  while (nextEffect !== null) {\n    var fiber = nextEffect;\n    var sibling = fiber.sibling;\n    var returnFiber = fiber.return;\n\n    {\n      // Recursively traverse the entire deleted tree and clean up fiber fields.\n      // This is more aggressive than ideal, and the long term goal is to only\n      // have to detach the deleted tree at the root.\n      detachFiberAfterEffects(fiber);\n\n      if (fiber === deletedSubtreeRoot) {\n        nextEffect = null;\n        return;\n      }\n    }\n\n    if (sibling !== null) {\n      sibling.return = returnFiber;\n      nextEffect = sibling;\n      return;\n    }\n\n    nextEffect = returnFiber;\n  }\n}\n\nfunction commitPassiveUnmountInsideDeletedTreeOnFiber(current, nearestMountedAncestor) {\n  switch (current.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case SimpleMemoComponent:\n      {\n        if ( current.mode & ProfileMode) {\n          startPassiveEffectTimer();\n          commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor);\n          recordPassiveEffectDuration(current);\n        } else {\n          commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor);\n        }\n\n        break;\n      }\n  }\n} // TODO: Reuse reappearLayoutEffects traversal here?\n\n\nfunction invokeLayoutEffectMountInDEV(fiber) {\n  {\n    // We don't need to re-check StrictEffectsMode here.\n    // This function is only called if that check has already passed.\n    switch (fiber.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case SimpleMemoComponent:\n        {\n          try {\n            commitHookEffectListMount(Layout | HasEffect, fiber);\n          } catch (error) {\n            captureCommitPhaseError(fiber, fiber.return, error);\n          }\n\n          break;\n        }\n\n      case ClassComponent:\n        {\n          var instance = fiber.stateNode;\n\n          try {\n            instance.componentDidMount();\n          } catch (error) {\n            captureCommitPhaseError(fiber, fiber.return, error);\n          }\n\n          break;\n        }\n    }\n  }\n}\n\nfunction invokePassiveEffectMountInDEV(fiber) {\n  {\n    // We don't need to re-check StrictEffectsMode here.\n    // This function is only called if that check has already passed.\n    switch (fiber.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case SimpleMemoComponent:\n        {\n          try {\n            commitHookEffectListMount(Passive$1 | HasEffect, fiber);\n          } catch (error) {\n            captureCommitPhaseError(fiber, fiber.return, error);\n          }\n\n          break;\n        }\n    }\n  }\n}\n\nfunction invokeLayoutEffectUnmountInDEV(fiber) {\n  {\n    // We don't need to re-check StrictEffectsMode here.\n    // This function is only called if that check has already passed.\n    switch (fiber.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case SimpleMemoComponent:\n        {\n          try {\n            commitHookEffectListUnmount(Layout | HasEffect, fiber, fiber.return);\n          } catch (error) {\n            captureCommitPhaseError(fiber, fiber.return, error);\n          }\n\n          break;\n        }\n\n      case ClassComponent:\n        {\n          var instance = fiber.stateNode;\n\n          if (typeof instance.componentWillUnmount === 'function') {\n            safelyCallComponentWillUnmount(fiber, fiber.return, instance);\n          }\n\n          break;\n        }\n    }\n  }\n}\n\nfunction invokePassiveEffectUnmountInDEV(fiber) {\n  {\n    // We don't need to re-check StrictEffectsMode here.\n    // This function is only called if that check has already passed.\n    switch (fiber.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case SimpleMemoComponent:\n        {\n          try {\n            commitHookEffectListUnmount(Passive$1 | HasEffect, fiber, fiber.return);\n          } catch (error) {\n            captureCommitPhaseError(fiber, fiber.return, error);\n          }\n        }\n    }\n  }\n}\n\nvar COMPONENT_TYPE = 0;\nvar HAS_PSEUDO_CLASS_TYPE = 1;\nvar ROLE_TYPE = 2;\nvar TEST_NAME_TYPE = 3;\nvar TEXT_TYPE = 4;\n\nif (typeof Symbol === 'function' && Symbol.for) {\n  var symbolFor = Symbol.for;\n  COMPONENT_TYPE = symbolFor('selector.component');\n  HAS_PSEUDO_CLASS_TYPE = symbolFor('selector.has_pseudo_class');\n  ROLE_TYPE = symbolFor('selector.role');\n  TEST_NAME_TYPE = symbolFor('selector.test_id');\n  TEXT_TYPE = symbolFor('selector.text');\n}\n\nfunction createComponentSelector(component) {\n  return {\n    $$typeof: COMPONENT_TYPE,\n    value: component\n  };\n}\nfunction createHasPseudoClassSelector(selectors) {\n  return {\n    $$typeof: HAS_PSEUDO_CLASS_TYPE,\n    value: selectors\n  };\n}\nfunction createRoleSelector(role) {\n  return {\n    $$typeof: ROLE_TYPE,\n    value: role\n  };\n}\nfunction createTextSelector(text) {\n  return {\n    $$typeof: TEXT_TYPE,\n    value: text\n  };\n}\nfunction createTestNameSelector(id) {\n  return {\n    $$typeof: TEST_NAME_TYPE,\n    value: id\n  };\n}\n\nfunction findFiberRootForHostRoot(hostRoot) {\n  var maybeFiber = getInstanceFromNode(hostRoot);\n\n  if (maybeFiber != null) {\n    if (typeof maybeFiber.memoizedProps['data-testname'] !== 'string') {\n      throw new Error('Invalid host root specified. Should be either a React container or a node with a testname attribute.');\n    }\n\n    return maybeFiber;\n  } else {\n    var fiberRoot = findFiberRoot(hostRoot);\n\n    if (fiberRoot === null) {\n      throw new Error('Could not find React container within specified host subtree.');\n    } // The Flow type for FiberRoot is a little funky.\n    // createFiberRoot() cheats this by treating the root as :any and adding stateNode lazily.\n\n\n    return fiberRoot.stateNode.current;\n  }\n}\n\nfunction matchSelector(fiber, selector) {\n  switch (selector.$$typeof) {\n    case COMPONENT_TYPE:\n      if (fiber.type === selector.value) {\n        return true;\n      }\n\n      break;\n\n    case HAS_PSEUDO_CLASS_TYPE:\n      return hasMatchingPaths(fiber, selector.value);\n\n    case ROLE_TYPE:\n      if (fiber.tag === HostComponent) {\n        var node = fiber.stateNode;\n\n        if (matchAccessibilityRole(node, selector.value)) {\n          return true;\n        }\n      }\n\n      break;\n\n    case TEXT_TYPE:\n      if (fiber.tag === HostComponent || fiber.tag === HostText) {\n        var textContent = getTextContent(fiber);\n\n        if (textContent !== null && textContent.indexOf(selector.value) >= 0) {\n          return true;\n        }\n      }\n\n      break;\n\n    case TEST_NAME_TYPE:\n      if (fiber.tag === HostComponent) {\n        var dataTestID = fiber.memoizedProps['data-testname'];\n\n        if (typeof dataTestID === 'string' && dataTestID.toLowerCase() === selector.value.toLowerCase()) {\n          return true;\n        }\n      }\n\n      break;\n\n    default:\n      throw new Error('Invalid selector type specified.');\n  }\n\n  return false;\n}\n\nfunction selectorToString(selector) {\n  switch (selector.$$typeof) {\n    case COMPONENT_TYPE:\n      var displayName = getComponentNameFromType(selector.value) || 'Unknown';\n      return \"<\" + displayName + \">\";\n\n    case HAS_PSEUDO_CLASS_TYPE:\n      return \":has(\" + (selectorToString(selector) || '') + \")\";\n\n    case ROLE_TYPE:\n      return \"[role=\\\"\" + selector.value + \"\\\"]\";\n\n    case TEXT_TYPE:\n      return \"\\\"\" + selector.value + \"\\\"\";\n\n    case TEST_NAME_TYPE:\n      return \"[data-testname=\\\"\" + selector.value + \"\\\"]\";\n\n    default:\n      throw new Error('Invalid selector type specified.');\n  }\n}\n\nfunction findPaths(root, selectors) {\n  var matchingFibers = [];\n  var stack = [root, 0];\n  var index = 0;\n\n  while (index < stack.length) {\n    var fiber = stack[index++];\n    var selectorIndex = stack[index++];\n    var selector = selectors[selectorIndex];\n\n    if (fiber.tag === HostComponent && isHiddenSubtree(fiber)) {\n      continue;\n    } else {\n      while (selector != null && matchSelector(fiber, selector)) {\n        selectorIndex++;\n        selector = selectors[selectorIndex];\n      }\n    }\n\n    if (selectorIndex === selectors.length) {\n      matchingFibers.push(fiber);\n    } else {\n      var child = fiber.child;\n\n      while (child !== null) {\n        stack.push(child, selectorIndex);\n        child = child.sibling;\n      }\n    }\n  }\n\n  return matchingFibers;\n} // Same as findPaths but with eager bailout on first match\n\n\nfunction hasMatchingPaths(root, selectors) {\n  var stack = [root, 0];\n  var index = 0;\n\n  while (index < stack.length) {\n    var fiber = stack[index++];\n    var selectorIndex = stack[index++];\n    var selector = selectors[selectorIndex];\n\n    if (fiber.tag === HostComponent && isHiddenSubtree(fiber)) {\n      continue;\n    } else {\n      while (selector != null && matchSelector(fiber, selector)) {\n        selectorIndex++;\n        selector = selectors[selectorIndex];\n      }\n    }\n\n    if (selectorIndex === selectors.length) {\n      return true;\n    } else {\n      var child = fiber.child;\n\n      while (child !== null) {\n        stack.push(child, selectorIndex);\n        child = child.sibling;\n      }\n    }\n  }\n\n  return false;\n}\n\nfunction findAllNodes(hostRoot, selectors) {\n  if (!supportsTestSelectors) {\n    throw new Error('Test selector API is not supported by this renderer.');\n  }\n\n  var root = findFiberRootForHostRoot(hostRoot);\n  var matchingFibers = findPaths(root, selectors);\n  var instanceRoots = [];\n  var stack = Array.from(matchingFibers);\n  var index = 0;\n\n  while (index < stack.length) {\n    var node = stack[index++];\n\n    if (node.tag === HostComponent) {\n      if (isHiddenSubtree(node)) {\n        continue;\n      }\n\n      instanceRoots.push(node.stateNode);\n    } else {\n      var child = node.child;\n\n      while (child !== null) {\n        stack.push(child);\n        child = child.sibling;\n      }\n    }\n  }\n\n  return instanceRoots;\n}\nfunction getFindAllNodesFailureDescription(hostRoot, selectors) {\n  if (!supportsTestSelectors) {\n    throw new Error('Test selector API is not supported by this renderer.');\n  }\n\n  var root = findFiberRootForHostRoot(hostRoot);\n  var maxSelectorIndex = 0;\n  var matchedNames = []; // The logic of this loop should be kept in sync with findPaths()\n\n  var stack = [root, 0];\n  var index = 0;\n\n  while (index < stack.length) {\n    var fiber = stack[index++];\n    var selectorIndex = stack[index++];\n    var selector = selectors[selectorIndex];\n\n    if (fiber.tag === HostComponent && isHiddenSubtree(fiber)) {\n      continue;\n    } else if (matchSelector(fiber, selector)) {\n      matchedNames.push(selectorToString(selector));\n      selectorIndex++;\n\n      if (selectorIndex > maxSelectorIndex) {\n        maxSelectorIndex = selectorIndex;\n      }\n    }\n\n    if (selectorIndex < selectors.length) {\n      var child = fiber.child;\n\n      while (child !== null) {\n        stack.push(child, selectorIndex);\n        child = child.sibling;\n      }\n    }\n  }\n\n  if (maxSelectorIndex < selectors.length) {\n    var unmatchedNames = [];\n\n    for (var i = maxSelectorIndex; i < selectors.length; i++) {\n      unmatchedNames.push(selectorToString(selectors[i]));\n    }\n\n    return 'findAllNodes was able to match part of the selector:\\n' + (\"  \" + matchedNames.join(' > ') + \"\\n\\n\") + 'No matching component was found for:\\n' + (\"  \" + unmatchedNames.join(' > '));\n  }\n\n  return null;\n}\nfunction findBoundingRects(hostRoot, selectors) {\n  if (!supportsTestSelectors) {\n    throw new Error('Test selector API is not supported by this renderer.');\n  }\n\n  var instanceRoots = findAllNodes(hostRoot, selectors);\n  var boundingRects = [];\n\n  for (var i = 0; i < instanceRoots.length; i++) {\n    boundingRects.push(getBoundingRect(instanceRoots[i]));\n  }\n\n  for (var _i = boundingRects.length - 1; _i > 0; _i--) {\n    var targetRect = boundingRects[_i];\n    var targetLeft = targetRect.x;\n    var targetRight = targetLeft + targetRect.width;\n    var targetTop = targetRect.y;\n    var targetBottom = targetTop + targetRect.height;\n\n    for (var j = _i - 1; j >= 0; j--) {\n      if (_i !== j) {\n        var otherRect = boundingRects[j];\n        var otherLeft = otherRect.x;\n        var otherRight = otherLeft + otherRect.width;\n        var otherTop = otherRect.y;\n        var otherBottom = otherTop + otherRect.height; // Merging all rects to the minimums set would be complicated,\n        // but we can handle the most common cases:\n        // 1. completely overlapping rects\n        // 2. adjacent rects that are the same width or height (e.g. items in a list)\n        //\n        // Even given the above constraints,\n        // we still won't end up with the fewest possible rects without doing multiple passes,\n        // but it's good enough for this purpose.\n\n        if (targetLeft >= otherLeft && targetTop >= otherTop && targetRight <= otherRight && targetBottom <= otherBottom) {\n          // Complete overlapping rects; remove the inner one.\n          boundingRects.splice(_i, 1);\n          break;\n        } else if (targetLeft === otherLeft && targetRect.width === otherRect.width && !(otherBottom < targetTop) && !(otherTop > targetBottom)) {\n          // Adjacent vertical rects; merge them.\n          if (otherTop > targetTop) {\n            otherRect.height += otherTop - targetTop;\n            otherRect.y = targetTop;\n          }\n\n          if (otherBottom < targetBottom) {\n            otherRect.height = targetBottom - otherTop;\n          }\n\n          boundingRects.splice(_i, 1);\n          break;\n        } else if (targetTop === otherTop && targetRect.height === otherRect.height && !(otherRight < targetLeft) && !(otherLeft > targetRight)) {\n          // Adjacent horizontal rects; merge them.\n          if (otherLeft > targetLeft) {\n            otherRect.width += otherLeft - targetLeft;\n            otherRect.x = targetLeft;\n          }\n\n          if (otherRight < targetRight) {\n            otherRect.width = targetRight - otherLeft;\n          }\n\n          boundingRects.splice(_i, 1);\n          break;\n        }\n      }\n    }\n  }\n\n  return boundingRects;\n}\nfunction focusWithin(hostRoot, selectors) {\n  if (!supportsTestSelectors) {\n    throw new Error('Test selector API is not supported by this renderer.');\n  }\n\n  var root = findFiberRootForHostRoot(hostRoot);\n  var matchingFibers = findPaths(root, selectors);\n  var stack = Array.from(matchingFibers);\n  var index = 0;\n\n  while (index < stack.length) {\n    var fiber = stack[index++];\n\n    if (isHiddenSubtree(fiber)) {\n      continue;\n    }\n\n    if (fiber.tag === HostComponent) {\n      var node = fiber.stateNode;\n\n      if (setFocusIfFocusable(node)) {\n        return true;\n      }\n    }\n\n    var child = fiber.child;\n\n    while (child !== null) {\n      stack.push(child);\n      child = child.sibling;\n    }\n  }\n\n  return false;\n}\nvar commitHooks = [];\nfunction onCommitRoot$1() {\n  if (supportsTestSelectors) {\n    commitHooks.forEach(function (commitHook) {\n      return commitHook();\n    });\n  }\n}\nfunction observeVisibleRects(hostRoot, selectors, callback, options) {\n  if (!supportsTestSelectors) {\n    throw new Error('Test selector API is not supported by this renderer.');\n  }\n\n  var instanceRoots = findAllNodes(hostRoot, selectors);\n\n  var _setupIntersectionObs = setupIntersectionObserver(instanceRoots, callback, options),\n      disconnect = _setupIntersectionObs.disconnect,\n      observe = _setupIntersectionObs.observe,\n      unobserve = _setupIntersectionObs.unobserve; // When React mutates the host environment, we may need to change what we're listening to.\n\n\n  var commitHook = function () {\n    var nextInstanceRoots = findAllNodes(hostRoot, selectors);\n    instanceRoots.forEach(function (target) {\n      if (nextInstanceRoots.indexOf(target) < 0) {\n        unobserve(target);\n      }\n    });\n    nextInstanceRoots.forEach(function (target) {\n      if (instanceRoots.indexOf(target) < 0) {\n        observe(target);\n      }\n    });\n  };\n\n  commitHooks.push(commitHook);\n  return {\n    disconnect: function () {\n      // Stop listening for React mutations:\n      var index = commitHooks.indexOf(commitHook);\n\n      if (index >= 0) {\n        commitHooks.splice(index, 1);\n      } // Disconnect the host observer:\n\n\n      disconnect();\n    }\n  };\n}\n\nvar ReactCurrentActQueue = ReactSharedInternals.ReactCurrentActQueue;\nfunction isLegacyActEnvironment(fiber) {\n  {\n    // Legacy mode. We preserve the behavior of React 17's act. It assumes an\n    // act environment whenever `jest` is defined, but you can still turn off\n    // spurious warnings by setting IS_REACT_ACT_ENVIRONMENT explicitly\n    // to false.\n    var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global\n    typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined; // $FlowExpectedError - Flow doesn't know about jest\n\n    var jestIsDefined = typeof jest !== 'undefined';\n    return warnsIfNotActing && jestIsDefined && isReactActEnvironmentGlobal !== false;\n  }\n}\nfunction isConcurrentActEnvironment() {\n  {\n    var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global\n    typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined;\n\n    if (!isReactActEnvironmentGlobal && ReactCurrentActQueue.current !== null) {\n      // TODO: Include link to relevant documentation page.\n      error('The current testing environment is not configured to support ' + 'act(...)');\n    }\n\n    return isReactActEnvironmentGlobal;\n  }\n}\n\nvar ceil = Math.ceil;\nvar ReactCurrentDispatcher$2 = ReactSharedInternals.ReactCurrentDispatcher,\n    ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner,\n    ReactCurrentBatchConfig$2 = ReactSharedInternals.ReactCurrentBatchConfig,\n    ReactCurrentActQueue$1 = ReactSharedInternals.ReactCurrentActQueue;\nvar NoContext =\n/*             */\n0;\nvar BatchedContext =\n/*               */\n1;\nvar RenderContext =\n/*                */\n2;\nvar CommitContext =\n/*                */\n4;\nvar RootInProgress = 0;\nvar RootFatalErrored = 1;\nvar RootErrored = 2;\nvar RootSuspended = 3;\nvar RootSuspendedWithDelay = 4;\nvar RootCompleted = 5;\nvar RootDidNotComplete = 6; // Describes where we are in the React execution stack\n\nvar executionContext = NoContext; // The root we're working on\n\nvar workInProgressRoot = null; // The fiber we're working on\n\nvar workInProgress = null; // The lanes we're rendering\n\nvar workInProgressRootRenderLanes = NoLanes; // Stack that allows components to change the render lanes for its subtree\n// This is a superset of the lanes we started working on at the root. The only\n// case where it's different from `workInProgressRootRenderLanes` is when we\n// enter a subtree that is hidden and needs to be unhidden: Suspense and\n// Offscreen component.\n//\n// Most things in the work loop should deal with workInProgressRootRenderLanes.\n// Most things in begin/complete phases should deal with subtreeRenderLanes.\n\nvar subtreeRenderLanes = NoLanes;\nvar subtreeRenderLanesCursor = createCursor(NoLanes); // Whether to root completed, errored, suspended, etc.\n\nvar workInProgressRootExitStatus = RootInProgress; // A fatal error, if one is thrown\n\nvar workInProgressRootFatalError = null; // \"Included\" lanes refer to lanes that were worked on during this render. It's\n// slightly different than `renderLanes` because `renderLanes` can change as you\n// enter and exit an Offscreen tree. This value is the combination of all render\n// lanes for the entire render phase.\n\nvar workInProgressRootIncludedLanes = NoLanes; // The work left over by components that were visited during this render. Only\n// includes unprocessed updates, not work in bailed out children.\n\nvar workInProgressRootSkippedLanes = NoLanes; // Lanes that were updated (in an interleaved event) during this render.\n\nvar workInProgressRootInterleavedUpdatedLanes = NoLanes; // Lanes that were updated during the render phase (*not* an interleaved event).\n\nvar workInProgressRootPingedLanes = NoLanes; // Errors that are thrown during the render phase.\n\nvar workInProgressRootConcurrentErrors = null; // These are errors that we recovered from without surfacing them to the UI.\n// We will log them once the tree commits.\n\nvar workInProgressRootRecoverableErrors = null; // The most recent time we committed a fallback. This lets us ensure a train\n// model where we don't commit new loading states in too quick succession.\n\nvar globalMostRecentFallbackTime = 0;\nvar FALLBACK_THROTTLE_MS = 500; // The absolute time for when we should start giving up on rendering\n// more and prefer CPU suspense heuristics instead.\n\nvar workInProgressRootRenderTargetTime = Infinity; // How long a render is supposed to take before we start following CPU\n// suspense heuristics and opt out of rendering more content.\n\nvar RENDER_TIMEOUT_MS = 500;\nvar workInProgressTransitions = null;\n\nfunction resetRenderTimer() {\n  workInProgressRootRenderTargetTime = now() + RENDER_TIMEOUT_MS;\n}\n\nfunction getRenderTargetTime() {\n  return workInProgressRootRenderTargetTime;\n}\nvar hasUncaughtError = false;\nvar firstUncaughtError = null;\nvar legacyErrorBoundariesThatAlreadyFailed = null; // Only used when enableProfilerNestedUpdateScheduledHook is true;\nvar rootDoesHavePassiveEffects = false;\nvar rootWithPendingPassiveEffects = null;\nvar pendingPassiveEffectsLanes = NoLanes;\nvar pendingPassiveProfilerEffects = [];\nvar pendingPassiveTransitions = null; // Use these to prevent an infinite loop of nested updates\n\nvar NESTED_UPDATE_LIMIT = 50;\nvar nestedUpdateCount = 0;\nvar rootWithNestedUpdates = null;\nvar isFlushingPassiveEffects = false;\nvar didScheduleUpdateDuringPassiveEffects = false;\nvar NESTED_PASSIVE_UPDATE_LIMIT = 50;\nvar nestedPassiveUpdateCount = 0;\nvar rootWithPassiveNestedUpdates = null; // If two updates are scheduled within the same event, we should treat their\n// event times as simultaneous, even if the actual clock time has advanced\n// between the first and second call.\n\nvar currentEventTime = NoTimestamp;\nvar currentEventTransitionLane = NoLanes;\nvar isRunningInsertionEffect = false;\nfunction getWorkInProgressRoot() {\n  return workInProgressRoot;\n}\nfunction requestEventTime() {\n  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n    // We're inside React, so it's fine to read the actual time.\n    return now();\n  } // We're not inside React, so we may be in the middle of a browser event.\n\n\n  if (currentEventTime !== NoTimestamp) {\n    // Use the same start time for all updates until we enter React again.\n    return currentEventTime;\n  } // This is the first update since React yielded. Compute a new start time.\n\n\n  currentEventTime = now();\n  return currentEventTime;\n}\nfunction requestUpdateLane(fiber) {\n  // Special cases\n  var mode = fiber.mode;\n\n  if ((mode & ConcurrentMode) === NoMode) {\n    return SyncLane;\n  } else if ( (executionContext & RenderContext) !== NoContext && workInProgressRootRenderLanes !== NoLanes) {\n    // This is a render phase update. These are not officially supported. The\n    // old behavior is to give this the same \"thread\" (lanes) as\n    // whatever is currently rendering. So if you call `setState` on a component\n    // that happens later in the same render, it will flush. Ideally, we want to\n    // remove the special case and treat them as if they came from an\n    // interleaved event. Regardless, this pattern is not officially supported.\n    // This behavior is only a fallback. The flag only exists until we can roll\n    // out the setState warning, since existing code might accidentally rely on\n    // the current behavior.\n    return pickArbitraryLane(workInProgressRootRenderLanes);\n  }\n\n  var isTransition = requestCurrentTransition() !== NoTransition;\n\n  if (isTransition) {\n    if ( ReactCurrentBatchConfig$2.transition !== null) {\n      var transition = ReactCurrentBatchConfig$2.transition;\n\n      if (!transition._updatedFibers) {\n        transition._updatedFibers = new Set();\n      }\n\n      transition._updatedFibers.add(fiber);\n    } // The algorithm for assigning an update to a lane should be stable for all\n    // updates at the same priority within the same event. To do this, the\n    // inputs to the algorithm must be the same.\n    //\n    // The trick we use is to cache the first of each of these inputs within an\n    // event. Then reset the cached values once we can be sure the event is\n    // over. Our heuristic for that is whenever we enter a concurrent work loop.\n\n\n    if (currentEventTransitionLane === NoLane) {\n      // All transitions within the same event are assigned the same lane.\n      currentEventTransitionLane = claimNextTransitionLane();\n    }\n\n    return currentEventTransitionLane;\n  } // Updates originating inside certain React methods, like flushSync, have\n  // their priority set by tracking it with a context variable.\n  //\n  // The opaque type returned by the host config is internally a lane, so we can\n  // use that directly.\n  // TODO: Move this type conversion to the event priority module.\n\n\n  var updateLane = getCurrentUpdatePriority();\n\n  if (updateLane !== NoLane) {\n    return updateLane;\n  } // This update originated outside React. Ask the host environment for an\n  // appropriate priority, based on the type of event.\n  //\n  // The opaque type returned by the host config is internally a lane, so we can\n  // use that directly.\n  // TODO: Move this type conversion to the event priority module.\n\n\n  var eventLane = getCurrentEventPriority();\n  return eventLane;\n}\n\nfunction requestRetryLane(fiber) {\n  // This is a fork of `requestUpdateLane` designed specifically for Suspense\n  // \"retries\" — a special update that attempts to flip a Suspense boundary\n  // from its placeholder state to its primary/resolved state.\n  // Special cases\n  var mode = fiber.mode;\n\n  if ((mode & ConcurrentMode) === NoMode) {\n    return SyncLane;\n  }\n\n  return claimNextRetryLane();\n}\n\nfunction scheduleUpdateOnFiber(root, fiber, lane, eventTime) {\n  checkForNestedUpdates();\n\n  {\n    if (isRunningInsertionEffect) {\n      error('useInsertionEffect must not schedule updates.');\n    }\n  }\n\n  {\n    if (isFlushingPassiveEffects) {\n      didScheduleUpdateDuringPassiveEffects = true;\n    }\n  } // Mark that the root has a pending update.\n\n\n  markRootUpdated(root, lane, eventTime);\n\n  if ((executionContext & RenderContext) !== NoLanes && root === workInProgressRoot) {\n    // This update was dispatched during the render phase. This is a mistake\n    // if the update originates from user space (with the exception of local\n    // hook updates, which are handled differently and don't reach this\n    // function), but there are some internal React features that use this as\n    // an implementation detail, like selective hydration.\n    warnAboutRenderPhaseUpdatesInDEV(fiber); // Track lanes that were updated during the render phase\n  } else {\n    // This is a normal update, scheduled from outside the render phase. For\n    // example, during an input event.\n    {\n      if (isDevToolsPresent) {\n        addFiberToLanesMap(root, fiber, lane);\n      }\n    }\n\n    warnIfUpdatesNotWrappedWithActDEV(fiber);\n\n    if (root === workInProgressRoot) {\n      // Received an update to a tree that's in the middle of rendering. Mark\n      // that there was an interleaved update work on this root. Unless the\n      // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render\n      // phase update. In that case, we don't treat render phase updates as if\n      // they were interleaved, for backwards compat reasons.\n      if ( (executionContext & RenderContext) === NoContext) {\n        workInProgressRootInterleavedUpdatedLanes = mergeLanes(workInProgressRootInterleavedUpdatedLanes, lane);\n      }\n\n      if (workInProgressRootExitStatus === RootSuspendedWithDelay) {\n        // The root already suspended with a delay, which means this render\n        // definitely won't finish. Since we have a new update, let's mark it as\n        // suspended now, right before marking the incoming update. This has the\n        // effect of interrupting the current render and switching to the update.\n        // TODO: Make sure this doesn't override pings that happen while we've\n        // already started rendering.\n        markRootSuspended$1(root, workInProgressRootRenderLanes);\n      }\n    }\n\n    ensureRootIsScheduled(root, eventTime);\n\n    if (lane === SyncLane && executionContext === NoContext && (fiber.mode & ConcurrentMode) === NoMode && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.\n    !( ReactCurrentActQueue$1.isBatchingLegacy)) {\n      // Flush the synchronous work now, unless we're already working or inside\n      // a batch. This is intentionally inside scheduleUpdateOnFiber instead of\n      // scheduleCallbackForFiber to preserve the ability to schedule a callback\n      // without immediately flushing it. We only do this for user-initiated\n      // updates, to preserve historical behavior of legacy mode.\n      resetRenderTimer();\n      flushSyncCallbacksOnlyInLegacyMode();\n    }\n  }\n}\nfunction scheduleInitialHydrationOnRoot(root, lane, eventTime) {\n  // This is a special fork of scheduleUpdateOnFiber that is only used to\n  // schedule the initial hydration of a root that has just been created. Most\n  // of the stuff in scheduleUpdateOnFiber can be skipped.\n  //\n  // The main reason for this separate path, though, is to distinguish the\n  // initial children from subsequent updates. In fully client-rendered roots\n  // (createRoot instead of hydrateRoot), all top-level renders are modeled as\n  // updates, but hydration roots are special because the initial render must\n  // match what was rendered on the server.\n  var current = root.current;\n  current.lanes = lane;\n  markRootUpdated(root, lane, eventTime);\n  ensureRootIsScheduled(root, eventTime);\n}\nfunction isUnsafeClassRenderPhaseUpdate(fiber) {\n  // Check if this is a render phase update. Only called by class components,\n  // which special (deprecated) behavior for UNSAFE_componentWillReceive props.\n  return (// TODO: Remove outdated deferRenderPhaseUpdateToNextBatch experiment. We\n    // decided not to enable it.\n     (executionContext & RenderContext) !== NoContext\n  );\n} // Use this function to schedule a task for a root. There's only one task per\n// root; if a task was already scheduled, we'll check to make sure the priority\n// of the existing task is the same as the priority of the next level that the\n// root has work on. This function is called on every update, and right before\n// exiting a task.\n\nfunction ensureRootIsScheduled(root, currentTime) {\n  var existingCallbackNode = root.callbackNode; // Check if any lanes are being starved by other work. If so, mark them as\n  // expired so we know to work on those next.\n\n  markStarvedLanesAsExpired(root, currentTime); // Determine the next lanes to work on, and their priority.\n\n  var nextLanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);\n\n  if (nextLanes === NoLanes) {\n    // Special case: There's nothing to work on.\n    if (existingCallbackNode !== null) {\n      cancelCallback$1(existingCallbackNode);\n    }\n\n    root.callbackNode = null;\n    root.callbackPriority = NoLane;\n    return;\n  } // We use the highest priority lane to represent the priority of the callback.\n\n\n  var newCallbackPriority = getHighestPriorityLane(nextLanes); // Check if there's an existing task. We may be able to reuse it.\n\n  var existingCallbackPriority = root.callbackPriority;\n\n  if (existingCallbackPriority === newCallbackPriority && // Special case related to `act`. If the currently scheduled task is a\n  // Scheduler task, rather than an `act` task, cancel it and re-scheduled\n  // on the `act` queue.\n  !( ReactCurrentActQueue$1.current !== null && existingCallbackNode !== fakeActCallbackNode)) {\n    {\n      // If we're going to re-use an existing task, it needs to exist.\n      // Assume that discrete update microtasks are non-cancellable and null.\n      // TODO: Temporary until we confirm this warning is not fired.\n      if (existingCallbackNode == null && existingCallbackPriority !== SyncLane) {\n        error('Expected scheduled callback to exist. This error is likely caused by a bug in React. Please file an issue.');\n      }\n    } // The priority hasn't changed. We can reuse the existing task. Exit.\n\n\n    return;\n  }\n\n  if (existingCallbackNode != null) {\n    // Cancel the existing callback. We'll schedule a new one below.\n    cancelCallback$1(existingCallbackNode);\n  } // Schedule a new callback.\n\n\n  var newCallbackNode;\n\n  if (newCallbackPriority === SyncLane) {\n    // Special case: Sync React callbacks are scheduled on a special\n    // internal queue\n    if (root.tag === LegacyRoot) {\n      if ( ReactCurrentActQueue$1.isBatchingLegacy !== null) {\n        ReactCurrentActQueue$1.didScheduleLegacyUpdate = true;\n      }\n\n      scheduleLegacySyncCallback(performSyncWorkOnRoot.bind(null, root));\n    } else {\n      scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));\n    }\n\n    if (supportsMicrotasks) {\n      // Flush the queue in a microtask.\n      if ( ReactCurrentActQueue$1.current !== null) {\n        // Inside `act`, use our internal `act` queue so that these get flushed\n        // at the end of the current scope even when using the sync version\n        // of `act`.\n        ReactCurrentActQueue$1.current.push(flushSyncCallbacks);\n      } else {\n        scheduleMicrotask(function () {\n          // In Safari, appending an iframe forces microtasks to run.\n          // https://github.com/facebook/react/issues/22459\n          // We don't support running callbacks in the middle of render\n          // or commit so we need to check against that.\n          if ((executionContext & (RenderContext | CommitContext)) === NoContext) {\n            // Note that this would still prematurely flush the callbacks\n            // if this happens outside render or commit phase (e.g. in an event).\n            flushSyncCallbacks();\n          }\n        });\n      }\n    } else {\n      // Flush the queue in an Immediate task.\n      scheduleCallback$1(ImmediatePriority, flushSyncCallbacks);\n    }\n\n    newCallbackNode = null;\n  } else {\n    var schedulerPriorityLevel;\n\n    switch (lanesToEventPriority(nextLanes)) {\n      case DiscreteEventPriority:\n        schedulerPriorityLevel = ImmediatePriority;\n        break;\n\n      case ContinuousEventPriority:\n        schedulerPriorityLevel = UserBlockingPriority;\n        break;\n\n      case DefaultEventPriority:\n        schedulerPriorityLevel = NormalPriority;\n        break;\n\n      case IdleEventPriority:\n        schedulerPriorityLevel = IdlePriority;\n        break;\n\n      default:\n        schedulerPriorityLevel = NormalPriority;\n        break;\n    }\n\n    newCallbackNode = scheduleCallback$1(schedulerPriorityLevel, performConcurrentWorkOnRoot.bind(null, root));\n  }\n\n  root.callbackPriority = newCallbackPriority;\n  root.callbackNode = newCallbackNode;\n} // This is the entry point for every concurrent task, i.e. anything that\n// goes through Scheduler.\n\n\nfunction performConcurrentWorkOnRoot(root, didTimeout) {\n  {\n    resetNestedUpdateFlag();\n  } // Since we know we're in a React event, we can clear the current\n  // event time. The next update will compute a new event time.\n\n\n  currentEventTime = NoTimestamp;\n  currentEventTransitionLane = NoLanes;\n\n  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n    throw new Error('Should not already be working.');\n  } // Flush any pending passive effects before deciding which lanes to work on,\n  // in case they schedule additional work.\n\n\n  var originalCallbackNode = root.callbackNode;\n  var didFlushPassiveEffects = flushPassiveEffects();\n\n  if (didFlushPassiveEffects) {\n    // Something in the passive effect phase may have canceled the current task.\n    // Check if the task node for this root was changed.\n    if (root.callbackNode !== originalCallbackNode) {\n      // The current task was canceled. Exit. We don't need to call\n      // `ensureRootIsScheduled` because the check above implies either that\n      // there's a new task, or that there's no remaining work on this root.\n      return null;\n    }\n  } // Determine the next lanes to work on, using the fields stored\n  // on the root.\n\n\n  var lanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);\n\n  if (lanes === NoLanes) {\n    // Defensive coding. This is never expected to happen.\n    return null;\n  } // We disable time-slicing in some cases: if the work has been CPU-bound\n  // for too long (\"expired\" work, to prevent starvation), or we're in\n  // sync-updates-by-default mode.\n  // TODO: We only check `didTimeout` defensively, to account for a Scheduler\n  // bug we're still investigating. Once the bug in Scheduler is fixed,\n  // we can remove this, since we track expiration ourselves.\n\n\n  var shouldTimeSlice = !includesBlockingLane(root, lanes) && !includesExpiredLane(root, lanes) && ( !didTimeout);\n  var exitStatus = shouldTimeSlice ? renderRootConcurrent(root, lanes) : renderRootSync(root, lanes);\n\n  if (exitStatus !== RootInProgress) {\n    if (exitStatus === RootErrored) {\n      // If something threw an error, try rendering one more time. We'll\n      // render synchronously to block concurrent data mutations, and we'll\n      // includes all pending updates are included. If it still fails after\n      // the second attempt, we'll give up and commit the resulting tree.\n      var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);\n\n      if (errorRetryLanes !== NoLanes) {\n        lanes = errorRetryLanes;\n        exitStatus = recoverFromConcurrentError(root, errorRetryLanes);\n      }\n    }\n\n    if (exitStatus === RootFatalErrored) {\n      var fatalError = workInProgressRootFatalError;\n      prepareFreshStack(root, NoLanes);\n      markRootSuspended$1(root, lanes);\n      ensureRootIsScheduled(root, now());\n      throw fatalError;\n    }\n\n    if (exitStatus === RootDidNotComplete) {\n      // The render unwound without completing the tree. This happens in special\n      // cases where need to exit the current render without producing a\n      // consistent tree or committing.\n      //\n      // This should only happen during a concurrent render, not a discrete or\n      // synchronous update. We should have already checked for this when we\n      // unwound the stack.\n      markRootSuspended$1(root, lanes);\n    } else {\n      // The render completed.\n      // Check if this render may have yielded to a concurrent event, and if so,\n      // confirm that any newly rendered stores are consistent.\n      // TODO: It's possible that even a concurrent render may never have yielded\n      // to the main thread, if it was fast enough, or if it expired. We could\n      // skip the consistency check in that case, too.\n      var renderWasConcurrent = !includesBlockingLane(root, lanes);\n      var finishedWork = root.current.alternate;\n\n      if (renderWasConcurrent && !isRenderConsistentWithExternalStores(finishedWork)) {\n        // A store was mutated in an interleaved event. Render again,\n        // synchronously, to block further mutations.\n        exitStatus = renderRootSync(root, lanes); // We need to check again if something threw\n\n        if (exitStatus === RootErrored) {\n          var _errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);\n\n          if (_errorRetryLanes !== NoLanes) {\n            lanes = _errorRetryLanes;\n            exitStatus = recoverFromConcurrentError(root, _errorRetryLanes); // We assume the tree is now consistent because we didn't yield to any\n            // concurrent events.\n          }\n        }\n\n        if (exitStatus === RootFatalErrored) {\n          var _fatalError = workInProgressRootFatalError;\n          prepareFreshStack(root, NoLanes);\n          markRootSuspended$1(root, lanes);\n          ensureRootIsScheduled(root, now());\n          throw _fatalError;\n        }\n      } // We now have a consistent tree. The next step is either to commit it,\n      // or, if something suspended, wait to commit it after a timeout.\n\n\n      root.finishedWork = finishedWork;\n      root.finishedLanes = lanes;\n      finishConcurrentRender(root, exitStatus, lanes);\n    }\n  }\n\n  ensureRootIsScheduled(root, now());\n\n  if (root.callbackNode === originalCallbackNode) {\n    // The task node scheduled for this root is the same one that's\n    // currently executed. Need to return a continuation.\n    return performConcurrentWorkOnRoot.bind(null, root);\n  }\n\n  return null;\n}\n\nfunction recoverFromConcurrentError(root, errorRetryLanes) {\n  // If an error occurred during hydration, discard server response and fall\n  // back to client side render.\n  // Before rendering again, save the errors from the previous attempt.\n  var errorsFromFirstAttempt = workInProgressRootConcurrentErrors;\n\n  if (isRootDehydrated(root)) {\n    // The shell failed to hydrate. Set a flag to force a client rendering\n    // during the next attempt. To do this, we call prepareFreshStack now\n    // to create the root work-in-progress fiber. This is a bit weird in terms\n    // of factoring, because it relies on renderRootSync not calling\n    // prepareFreshStack again in the call below, which happens because the\n    // root and lanes haven't changed.\n    //\n    // TODO: I think what we should do is set ForceClientRender inside\n    // throwException, like we do for nested Suspense boundaries. The reason\n    // it's here instead is so we can switch to the synchronous work loop, too.\n    // Something to consider for a future refactor.\n    var rootWorkInProgress = prepareFreshStack(root, errorRetryLanes);\n    rootWorkInProgress.flags |= ForceClientRender;\n\n    {\n      errorHydratingContainer(root.containerInfo);\n    }\n  }\n\n  var exitStatus = renderRootSync(root, errorRetryLanes);\n\n  if (exitStatus !== RootErrored) {\n    // Successfully finished rendering on retry\n    // The errors from the failed first attempt have been recovered. Add\n    // them to the collection of recoverable errors. We'll log them in the\n    // commit phase.\n    var errorsFromSecondAttempt = workInProgressRootRecoverableErrors;\n    workInProgressRootRecoverableErrors = errorsFromFirstAttempt; // The errors from the second attempt should be queued after the errors\n    // from the first attempt, to preserve the causal sequence.\n\n    if (errorsFromSecondAttempt !== null) {\n      queueRecoverableErrors(errorsFromSecondAttempt);\n    }\n  }\n\n  return exitStatus;\n}\n\nfunction queueRecoverableErrors(errors) {\n  if (workInProgressRootRecoverableErrors === null) {\n    workInProgressRootRecoverableErrors = errors;\n  } else {\n    workInProgressRootRecoverableErrors.push.apply(workInProgressRootRecoverableErrors, errors);\n  }\n}\n\nfunction finishConcurrentRender(root, exitStatus, lanes) {\n  switch (exitStatus) {\n    case RootInProgress:\n    case RootFatalErrored:\n      {\n        throw new Error('Root did not complete. This is a bug in React.');\n      }\n    // Flow knows about invariant, so it complains if I add a break\n    // statement, but eslint doesn't know about invariant, so it complains\n    // if I do. eslint-disable-next-line no-fallthrough\n\n    case RootErrored:\n      {\n        // We should have already attempted to retry this tree. If we reached\n        // this point, it errored again. Commit it.\n        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);\n        break;\n      }\n\n    case RootSuspended:\n      {\n        markRootSuspended$1(root, lanes); // We have an acceptable loading state. We need to figure out if we\n        // should immediately commit it or wait a bit.\n\n        if (includesOnlyRetries(lanes) && // do not delay if we're inside an act() scope\n        !shouldForceFlushFallbacksInDEV()) {\n          // This render only included retries, no updates. Throttle committing\n          // retries so that we don't show too many loading states too quickly.\n          var msUntilTimeout = globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time.\n\n          if (msUntilTimeout > 10) {\n            var nextLanes = getNextLanes(root, NoLanes);\n\n            if (nextLanes !== NoLanes) {\n              // There's additional work on this root.\n              break;\n            }\n\n            var suspendedLanes = root.suspendedLanes;\n\n            if (!isSubsetOfLanes(suspendedLanes, lanes)) {\n              // We should prefer to render the fallback of at the last\n              // suspended level. Ping the last suspended level to try\n              // rendering it again.\n              // FIXME: What if the suspended lanes are Idle? Should not restart.\n              var eventTime = requestEventTime();\n              markRootPinged(root, suspendedLanes);\n              break;\n            } // The render is suspended, it hasn't timed out, and there's no\n            // lower priority work to do. Instead of committing the fallback\n            // immediately, wait for more data to arrive.\n\n\n            root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), msUntilTimeout);\n            break;\n          }\n        } // The work expired. Commit immediately.\n\n\n        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);\n        break;\n      }\n\n    case RootSuspendedWithDelay:\n      {\n        markRootSuspended$1(root, lanes);\n\n        if (includesOnlyTransitions(lanes)) {\n          // This is a transition, so we should exit without committing a\n          // placeholder and without scheduling a timeout. Delay indefinitely\n          // until we receive more data.\n          break;\n        }\n\n        if (!shouldForceFlushFallbacksInDEV()) {\n          // This is not a transition, but we did trigger an avoided state.\n          // Schedule a placeholder to display after a short delay, using the Just\n          // Noticeable Difference.\n          // TODO: Is the JND optimization worth the added complexity? If this is\n          // the only reason we track the event time, then probably not.\n          // Consider removing.\n          var mostRecentEventTime = getMostRecentEventTime(root, lanes);\n          var eventTimeMs = mostRecentEventTime;\n          var timeElapsedMs = now() - eventTimeMs;\n\n          var _msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs; // Don't bother with a very short suspense time.\n\n\n          if (_msUntilTimeout > 10) {\n            // Instead of committing the fallback immediately, wait for more data\n            // to arrive.\n            root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), _msUntilTimeout);\n            break;\n          }\n        } // Commit the placeholder.\n\n\n        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);\n        break;\n      }\n\n    case RootCompleted:\n      {\n        // The work completed. Ready to commit.\n        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);\n        break;\n      }\n\n    default:\n      {\n        throw new Error('Unknown root exit status.');\n      }\n  }\n}\n\nfunction isRenderConsistentWithExternalStores(finishedWork) {\n  // Search the rendered tree for external store reads, and check whether the\n  // stores were mutated in a concurrent event. Intentionally using an iterative\n  // loop instead of recursion so we can exit early.\n  var node = finishedWork;\n\n  while (true) {\n    if (node.flags & StoreConsistency) {\n      var updateQueue = node.updateQueue;\n\n      if (updateQueue !== null) {\n        var checks = updateQueue.stores;\n\n        if (checks !== null) {\n          for (var i = 0; i < checks.length; i++) {\n            var check = checks[i];\n            var getSnapshot = check.getSnapshot;\n            var renderedValue = check.value;\n\n            try {\n              if (!objectIs(getSnapshot(), renderedValue)) {\n                // Found an inconsistent store.\n                return false;\n              }\n            } catch (error) {\n              // If `getSnapshot` throws, return `false`. This will schedule\n              // a re-render, and the error will be rethrown during render.\n              return false;\n            }\n          }\n        }\n      }\n    }\n\n    var child = node.child;\n\n    if (node.subtreeFlags & StoreConsistency && child !== null) {\n      child.return = node;\n      node = child;\n      continue;\n    }\n\n    if (node === finishedWork) {\n      return true;\n    }\n\n    while (node.sibling === null) {\n      if (node.return === null || node.return === finishedWork) {\n        return true;\n      }\n\n      node = node.return;\n    }\n\n    node.sibling.return = node.return;\n    node = node.sibling;\n  } // Flow doesn't know this is unreachable, but eslint does\n  // eslint-disable-next-line no-unreachable\n\n\n  return true;\n}\n\nfunction markRootSuspended$1(root, suspendedLanes) {\n  // When suspending, we should always exclude lanes that were pinged or (more\n  // rarely, since we try to avoid it) updated during the render phase.\n  // TODO: Lol maybe there's a better way to factor this besides this\n  // obnoxiously named function :)\n  suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);\n  suspendedLanes = removeLanes(suspendedLanes, workInProgressRootInterleavedUpdatedLanes);\n  markRootSuspended(root, suspendedLanes);\n} // This is the entry point for synchronous tasks that don't go\n// through Scheduler\n\n\nfunction performSyncWorkOnRoot(root) {\n  {\n    syncNestedUpdateFlag();\n  }\n\n  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n    throw new Error('Should not already be working.');\n  }\n\n  flushPassiveEffects();\n  var lanes = getNextLanes(root, NoLanes);\n\n  if (!includesSomeLane(lanes, SyncLane)) {\n    // There's no remaining sync work left.\n    ensureRootIsScheduled(root, now());\n    return null;\n  }\n\n  var exitStatus = renderRootSync(root, lanes);\n\n  if (root.tag !== LegacyRoot && exitStatus === RootErrored) {\n    // If something threw an error, try rendering one more time. We'll render\n    // synchronously to block concurrent data mutations, and we'll includes\n    // all pending updates are included. If it still fails after the second\n    // attempt, we'll give up and commit the resulting tree.\n    var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);\n\n    if (errorRetryLanes !== NoLanes) {\n      lanes = errorRetryLanes;\n      exitStatus = recoverFromConcurrentError(root, errorRetryLanes);\n    }\n  }\n\n  if (exitStatus === RootFatalErrored) {\n    var fatalError = workInProgressRootFatalError;\n    prepareFreshStack(root, NoLanes);\n    markRootSuspended$1(root, lanes);\n    ensureRootIsScheduled(root, now());\n    throw fatalError;\n  }\n\n  if (exitStatus === RootDidNotComplete) {\n    throw new Error('Root did not complete. This is a bug in React.');\n  } // We now have a consistent tree. Because this is a sync render, we\n  // will commit it even if something suspended.\n\n\n  var finishedWork = root.current.alternate;\n  root.finishedWork = finishedWork;\n  root.finishedLanes = lanes;\n  commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); // Before exiting, make sure there's a callback scheduled for the next\n  // pending level.\n\n  ensureRootIsScheduled(root, now());\n  return null;\n}\n\nfunction flushRoot(root, lanes) {\n  if (lanes !== NoLanes) {\n    markRootEntangled(root, mergeLanes(lanes, SyncLane));\n    ensureRootIsScheduled(root, now());\n\n    if ((executionContext & (RenderContext | CommitContext)) === NoContext) {\n      resetRenderTimer();\n      flushSyncCallbacks();\n    }\n  }\n}\nfunction deferredUpdates(fn) {\n  var previousPriority = getCurrentUpdatePriority();\n  var prevTransition = ReactCurrentBatchConfig$2.transition;\n\n  try {\n    ReactCurrentBatchConfig$2.transition = null;\n    setCurrentUpdatePriority(DefaultEventPriority);\n    return fn();\n  } finally {\n    setCurrentUpdatePriority(previousPriority);\n    ReactCurrentBatchConfig$2.transition = prevTransition;\n  }\n}\nfunction batchedUpdates(fn, a) {\n  var prevExecutionContext = executionContext;\n  executionContext |= BatchedContext;\n\n  try {\n    return fn(a);\n  } finally {\n    executionContext = prevExecutionContext; // If there were legacy sync updates, flush them at the end of the outer\n    // most batchedUpdates-like method.\n\n    if (executionContext === NoContext && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.\n    !( ReactCurrentActQueue$1.isBatchingLegacy)) {\n      resetRenderTimer();\n      flushSyncCallbacksOnlyInLegacyMode();\n    }\n  }\n}\nfunction discreteUpdates(fn, a, b, c, d) {\n  var previousPriority = getCurrentUpdatePriority();\n  var prevTransition = ReactCurrentBatchConfig$2.transition;\n\n  try {\n    ReactCurrentBatchConfig$2.transition = null;\n    setCurrentUpdatePriority(DiscreteEventPriority);\n    return fn(a, b, c, d);\n  } finally {\n    setCurrentUpdatePriority(previousPriority);\n    ReactCurrentBatchConfig$2.transition = prevTransition;\n\n    if (executionContext === NoContext) {\n      resetRenderTimer();\n    }\n  }\n} // Overload the definition to the two valid signatures.\n// Warning, this opts-out of checking the function body.\n\n// eslint-disable-next-line no-redeclare\nfunction flushSync(fn) {\n  // In legacy mode, we flush pending passive effects at the beginning of the\n  // next event, not at the end of the previous one.\n  if (rootWithPendingPassiveEffects !== null && rootWithPendingPassiveEffects.tag === LegacyRoot && (executionContext & (RenderContext | CommitContext)) === NoContext) {\n    flushPassiveEffects();\n  }\n\n  var prevExecutionContext = executionContext;\n  executionContext |= BatchedContext;\n  var prevTransition = ReactCurrentBatchConfig$2.transition;\n  var previousPriority = getCurrentUpdatePriority();\n\n  try {\n    ReactCurrentBatchConfig$2.transition = null;\n    setCurrentUpdatePriority(DiscreteEventPriority);\n\n    if (fn) {\n      return fn();\n    } else {\n      return undefined;\n    }\n  } finally {\n    setCurrentUpdatePriority(previousPriority);\n    ReactCurrentBatchConfig$2.transition = prevTransition;\n    executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch.\n    // Note that this will happen even if batchedUpdates is higher up\n    // the stack.\n\n    if ((executionContext & (RenderContext | CommitContext)) === NoContext) {\n      flushSyncCallbacks();\n    }\n  }\n}\nfunction isAlreadyRendering() {\n  // Used by the renderer to print a warning if certain APIs are called from\n  // the wrong context.\n  return  (executionContext & (RenderContext | CommitContext)) !== NoContext;\n}\nfunction flushControlled(fn) {\n  var prevExecutionContext = executionContext;\n  executionContext |= BatchedContext;\n  var prevTransition = ReactCurrentBatchConfig$2.transition;\n  var previousPriority = getCurrentUpdatePriority();\n\n  try {\n    ReactCurrentBatchConfig$2.transition = null;\n    setCurrentUpdatePriority(DiscreteEventPriority);\n    fn();\n  } finally {\n    setCurrentUpdatePriority(previousPriority);\n    ReactCurrentBatchConfig$2.transition = prevTransition;\n    executionContext = prevExecutionContext;\n\n    if (executionContext === NoContext) {\n      // Flush the immediate callbacks that were scheduled during this batch\n      resetRenderTimer();\n      flushSyncCallbacks();\n    }\n  }\n}\nfunction pushRenderLanes(fiber, lanes) {\n  push(subtreeRenderLanesCursor, subtreeRenderLanes, fiber);\n  subtreeRenderLanes = mergeLanes(subtreeRenderLanes, lanes);\n  workInProgressRootIncludedLanes = mergeLanes(workInProgressRootIncludedLanes, lanes);\n}\nfunction popRenderLanes(fiber) {\n  subtreeRenderLanes = subtreeRenderLanesCursor.current;\n  pop(subtreeRenderLanesCursor, fiber);\n}\n\nfunction prepareFreshStack(root, lanes) {\n  root.finishedWork = null;\n  root.finishedLanes = NoLanes;\n  var timeoutHandle = root.timeoutHandle;\n\n  if (timeoutHandle !== noTimeout) {\n    // The root previous suspended and scheduled a timeout to commit a fallback\n    // state. Now that we have additional work, cancel the timeout.\n    root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above\n\n    cancelTimeout(timeoutHandle);\n  }\n\n  if (workInProgress !== null) {\n    var interruptedWork = workInProgress.return;\n\n    while (interruptedWork !== null) {\n      var current = interruptedWork.alternate;\n      unwindInterruptedWork(current, interruptedWork);\n      interruptedWork = interruptedWork.return;\n    }\n  }\n\n  workInProgressRoot = root;\n  var rootWorkInProgress = createWorkInProgress(root.current, null);\n  workInProgress = rootWorkInProgress;\n  workInProgressRootRenderLanes = subtreeRenderLanes = workInProgressRootIncludedLanes = lanes;\n  workInProgressRootExitStatus = RootInProgress;\n  workInProgressRootFatalError = null;\n  workInProgressRootSkippedLanes = NoLanes;\n  workInProgressRootInterleavedUpdatedLanes = NoLanes;\n  workInProgressRootPingedLanes = NoLanes;\n  workInProgressRootConcurrentErrors = null;\n  workInProgressRootRecoverableErrors = null;\n  finishQueueingConcurrentUpdates();\n\n  {\n    ReactStrictModeWarnings.discardPendingWarnings();\n  }\n\n  return rootWorkInProgress;\n}\n\nfunction handleError(root, thrownValue) {\n  do {\n    var erroredWork = workInProgress;\n\n    try {\n      // Reset module-level state that was set during the render phase.\n      resetContextDependencies();\n      resetHooksAfterThrow();\n      resetCurrentFiber(); // TODO: I found and added this missing line while investigating a\n      // separate issue. Write a regression test using string refs.\n\n      ReactCurrentOwner$2.current = null;\n\n      if (erroredWork === null || erroredWork.return === null) {\n        // Expected to be working on a non-root fiber. This is a fatal error\n        // because there's no ancestor that can handle it; the root is\n        // supposed to capture all errors that weren't caught by an error\n        // boundary.\n        workInProgressRootExitStatus = RootFatalErrored;\n        workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next\n        // sibling, or the parent if there are no siblings. But since the root\n        // has no siblings nor a parent, we set it to null. Usually this is\n        // handled by `completeUnitOfWork` or `unwindWork`, but since we're\n        // intentionally not calling those, we need set it here.\n        // TODO: Consider calling `unwindWork` to pop the contexts.\n\n        workInProgress = null;\n        return;\n      }\n\n      if (enableProfilerTimer && erroredWork.mode & ProfileMode) {\n        // Record the time spent rendering before an error was thrown. This\n        // avoids inaccurate Profiler durations in the case of a\n        // suspended render.\n        stopProfilerTimerIfRunningAndRecordDelta(erroredWork, true);\n      }\n\n      if (enableSchedulingProfiler) {\n        markComponentRenderStopped();\n\n        if (thrownValue !== null && typeof thrownValue === 'object' && typeof thrownValue.then === 'function') {\n          var wakeable = thrownValue;\n          markComponentSuspended(erroredWork, wakeable, workInProgressRootRenderLanes);\n        } else {\n          markComponentErrored(erroredWork, thrownValue, workInProgressRootRenderLanes);\n        }\n      }\n\n      throwException(root, erroredWork.return, erroredWork, thrownValue, workInProgressRootRenderLanes);\n      completeUnitOfWork(erroredWork);\n    } catch (yetAnotherThrownValue) {\n      // Something in the return path also threw.\n      thrownValue = yetAnotherThrownValue;\n\n      if (workInProgress === erroredWork && erroredWork !== null) {\n        // If this boundary has already errored, then we had trouble processing\n        // the error. Bubble it to the next boundary.\n        erroredWork = erroredWork.return;\n        workInProgress = erroredWork;\n      } else {\n        erroredWork = workInProgress;\n      }\n\n      continue;\n    } // Return to the normal work loop.\n\n\n    return;\n  } while (true);\n}\n\nfunction pushDispatcher() {\n  var prevDispatcher = ReactCurrentDispatcher$2.current;\n  ReactCurrentDispatcher$2.current = ContextOnlyDispatcher;\n\n  if (prevDispatcher === null) {\n    // The React isomorphic package does not include a default dispatcher.\n    // Instead the first renderer will lazily attach one, in order to give\n    // nicer error messages.\n    return ContextOnlyDispatcher;\n  } else {\n    return prevDispatcher;\n  }\n}\n\nfunction popDispatcher(prevDispatcher) {\n  ReactCurrentDispatcher$2.current = prevDispatcher;\n}\n\nfunction markCommitTimeOfFallback() {\n  globalMostRecentFallbackTime = now();\n}\nfunction markSkippedUpdateLanes(lane) {\n  workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);\n}\nfunction renderDidSuspend() {\n  if (workInProgressRootExitStatus === RootInProgress) {\n    workInProgressRootExitStatus = RootSuspended;\n  }\n}\nfunction renderDidSuspendDelayIfPossible() {\n  if (workInProgressRootExitStatus === RootInProgress || workInProgressRootExitStatus === RootSuspended || workInProgressRootExitStatus === RootErrored) {\n    workInProgressRootExitStatus = RootSuspendedWithDelay;\n  } // Check if there are updates that we skipped tree that might have unblocked\n  // this render.\n\n\n  if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootInterleavedUpdatedLanes))) {\n    // Mark the current render as suspended so that we switch to working on\n    // the updates that were skipped. Usually we only suspend at the end of\n    // the render phase.\n    // TODO: We should probably always mark the root as suspended immediately\n    // (inside this function), since by suspending at the end of the render\n    // phase introduces a potential mistake where we suspend lanes that were\n    // pinged or updated while we were rendering.\n    markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);\n  }\n}\nfunction renderDidError(error) {\n  if (workInProgressRootExitStatus !== RootSuspendedWithDelay) {\n    workInProgressRootExitStatus = RootErrored;\n  }\n\n  if (workInProgressRootConcurrentErrors === null) {\n    workInProgressRootConcurrentErrors = [error];\n  } else {\n    workInProgressRootConcurrentErrors.push(error);\n  }\n} // Called during render to determine if anything has suspended.\n// Returns false if we're not sure.\n\nfunction renderHasNotSuspendedYet() {\n  // If something errored or completed, we can't really be sure,\n  // so those are false.\n  return workInProgressRootExitStatus === RootInProgress;\n}\n\nfunction renderRootSync(root, lanes) {\n  var prevExecutionContext = executionContext;\n  executionContext |= RenderContext;\n  var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack\n  // and prepare a fresh one. Otherwise we'll continue where we left off.\n\n  if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {\n    {\n      if (isDevToolsPresent) {\n        var memoizedUpdaters = root.memoizedUpdaters;\n\n        if (memoizedUpdaters.size > 0) {\n          restorePendingUpdaters(root, workInProgressRootRenderLanes);\n          memoizedUpdaters.clear();\n        } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.\n        // If we bailout on this work, we'll move them back (like above).\n        // It's important to move them now in case the work spawns more work at the same priority with different updaters.\n        // That way we can keep the current update and future updates separate.\n\n\n        movePendingFibersToMemoized(root, lanes);\n      }\n    }\n\n    workInProgressTransitions = getTransitionsForLanes();\n    prepareFreshStack(root, lanes);\n  }\n\n  {\n    markRenderStarted(lanes);\n  }\n\n  do {\n    try {\n      workLoopSync();\n      break;\n    } catch (thrownValue) {\n      handleError(root, thrownValue);\n    }\n  } while (true);\n\n  resetContextDependencies();\n  executionContext = prevExecutionContext;\n  popDispatcher(prevDispatcher);\n\n  if (workInProgress !== null) {\n    // This is a sync render, so we should have finished the whole tree.\n    throw new Error('Cannot commit an incomplete root. This error is likely caused by a ' + 'bug in React. Please file an issue.');\n  }\n\n  {\n    markRenderStopped();\n  } // Set this to null to indicate there's no in-progress render.\n\n\n  workInProgressRoot = null;\n  workInProgressRootRenderLanes = NoLanes;\n  return workInProgressRootExitStatus;\n} // The work loop is an extremely hot path. Tell Closure not to inline it.\n\n/** @noinline */\n\n\nfunction workLoopSync() {\n  // Already timed out, so perform work without checking if we need to yield.\n  while (workInProgress !== null) {\n    performUnitOfWork(workInProgress);\n  }\n}\n\nfunction renderRootConcurrent(root, lanes) {\n  var prevExecutionContext = executionContext;\n  executionContext |= RenderContext;\n  var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack\n  // and prepare a fresh one. Otherwise we'll continue where we left off.\n\n  if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {\n    {\n      if (isDevToolsPresent) {\n        var memoizedUpdaters = root.memoizedUpdaters;\n\n        if (memoizedUpdaters.size > 0) {\n          restorePendingUpdaters(root, workInProgressRootRenderLanes);\n          memoizedUpdaters.clear();\n        } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.\n        // If we bailout on this work, we'll move them back (like above).\n        // It's important to move them now in case the work spawns more work at the same priority with different updaters.\n        // That way we can keep the current update and future updates separate.\n\n\n        movePendingFibersToMemoized(root, lanes);\n      }\n    }\n\n    workInProgressTransitions = getTransitionsForLanes();\n    resetRenderTimer();\n    prepareFreshStack(root, lanes);\n  }\n\n  {\n    markRenderStarted(lanes);\n  }\n\n  do {\n    try {\n      workLoopConcurrent();\n      break;\n    } catch (thrownValue) {\n      handleError(root, thrownValue);\n    }\n  } while (true);\n\n  resetContextDependencies();\n  popDispatcher(prevDispatcher);\n  executionContext = prevExecutionContext;\n\n\n  if (workInProgress !== null) {\n    // Still work remaining.\n    {\n      markRenderYielded();\n    }\n\n    return RootInProgress;\n  } else {\n    // Completed the tree.\n    {\n      markRenderStopped();\n    } // Set this to null to indicate there's no in-progress render.\n\n\n    workInProgressRoot = null;\n    workInProgressRootRenderLanes = NoLanes; // Return the final exit status.\n\n    return workInProgressRootExitStatus;\n  }\n}\n/** @noinline */\n\n\nfunction workLoopConcurrent() {\n  // Perform work until Scheduler asks us to yield\n  while (workInProgress !== null && !shouldYield()) {\n    performUnitOfWork(workInProgress);\n  }\n}\n\nfunction performUnitOfWork(unitOfWork) {\n  // The current, flushed, state of this fiber is the alternate. Ideally\n  // nothing should rely on this, but relying on it here means that we don't\n  // need an additional field on the work in progress.\n  var current = unitOfWork.alternate;\n  setCurrentFiber(unitOfWork);\n  var next;\n\n  if ( (unitOfWork.mode & ProfileMode) !== NoMode) {\n    startProfilerTimer(unitOfWork);\n    next = beginWork$1(current, unitOfWork, subtreeRenderLanes);\n    stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);\n  } else {\n    next = beginWork$1(current, unitOfWork, subtreeRenderLanes);\n  }\n\n  resetCurrentFiber();\n  unitOfWork.memoizedProps = unitOfWork.pendingProps;\n\n  if (next === null) {\n    // If this doesn't spawn new work, complete the current work.\n    completeUnitOfWork(unitOfWork);\n  } else {\n    workInProgress = next;\n  }\n\n  ReactCurrentOwner$2.current = null;\n}\n\nfunction completeUnitOfWork(unitOfWork) {\n  // Attempt to complete the current unit of work, then move to the next\n  // sibling. If there are no more siblings, return to the parent fiber.\n  var completedWork = unitOfWork;\n\n  do {\n    // The current, flushed, state of this fiber is the alternate. Ideally\n    // nothing should rely on this, but relying on it here means that we don't\n    // need an additional field on the work in progress.\n    var current = completedWork.alternate;\n    var returnFiber = completedWork.return; // Check if the work completed or if something threw.\n\n    if ((completedWork.flags & Incomplete) === NoFlags) {\n      setCurrentFiber(completedWork);\n      var next = void 0;\n\n      if ( (completedWork.mode & ProfileMode) === NoMode) {\n        next = completeWork(current, completedWork, subtreeRenderLanes);\n      } else {\n        startProfilerTimer(completedWork);\n        next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error.\n\n        stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);\n      }\n\n      resetCurrentFiber();\n\n      if (next !== null) {\n        // Completing this fiber spawned new work. Work on that next.\n        workInProgress = next;\n        return;\n      }\n    } else {\n      // This fiber did not complete because something threw. Pop values off\n      // the stack without entering the complete phase. If this is a boundary,\n      // capture values if possible.\n      var _next = unwindWork(current, completedWork); // Because this fiber did not complete, don't reset its lanes.\n\n\n      if (_next !== null) {\n        // If completing this work spawned new work, do that next. We'll come\n        // back here again.\n        // Since we're restarting, remove anything that is not a host effect\n        // from the effect tag.\n        _next.flags &= HostEffectMask;\n        workInProgress = _next;\n        return;\n      }\n\n      if ( (completedWork.mode & ProfileMode) !== NoMode) {\n        // Record the render duration for the fiber that errored.\n        stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.\n\n        var actualDuration = completedWork.actualDuration;\n        var child = completedWork.child;\n\n        while (child !== null) {\n          actualDuration += child.actualDuration;\n          child = child.sibling;\n        }\n\n        completedWork.actualDuration = actualDuration;\n      }\n\n      if (returnFiber !== null) {\n        // Mark the parent fiber as incomplete and clear its subtree flags.\n        returnFiber.flags |= Incomplete;\n        returnFiber.subtreeFlags = NoFlags;\n        returnFiber.deletions = null;\n      } else {\n        // We've unwound all the way to the root.\n        workInProgressRootExitStatus = RootDidNotComplete;\n        workInProgress = null;\n        return;\n      }\n    }\n\n    var siblingFiber = completedWork.sibling;\n\n    if (siblingFiber !== null) {\n      // If there is more work to do in this returnFiber, do that next.\n      workInProgress = siblingFiber;\n      return;\n    } // Otherwise, return to the parent\n\n\n    completedWork = returnFiber; // Update the next thing we're working on in case something throws.\n\n    workInProgress = completedWork;\n  } while (completedWork !== null); // We've reached the root.\n\n\n  if (workInProgressRootExitStatus === RootInProgress) {\n    workInProgressRootExitStatus = RootCompleted;\n  }\n}\n\nfunction commitRoot(root, recoverableErrors, transitions) {\n  // TODO: This no longer makes any sense. We already wrap the mutation and\n  // layout phases. Should be able to remove.\n  var previousUpdateLanePriority = getCurrentUpdatePriority();\n  var prevTransition = ReactCurrentBatchConfig$2.transition;\n\n  try {\n    ReactCurrentBatchConfig$2.transition = null;\n    setCurrentUpdatePriority(DiscreteEventPriority);\n    commitRootImpl(root, recoverableErrors, transitions, previousUpdateLanePriority);\n  } finally {\n    ReactCurrentBatchConfig$2.transition = prevTransition;\n    setCurrentUpdatePriority(previousUpdateLanePriority);\n  }\n\n  return null;\n}\n\nfunction commitRootImpl(root, recoverableErrors, transitions, renderPriorityLevel) {\n  do {\n    // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which\n    // means `flushPassiveEffects` will sometimes result in additional\n    // passive effects. So we need to keep flushing in a loop until there are\n    // no more pending effects.\n    // TODO: Might be better if `flushPassiveEffects` did not automatically\n    // flush synchronous work at the end, to avoid factoring hazards like this.\n    flushPassiveEffects();\n  } while (rootWithPendingPassiveEffects !== null);\n\n  flushRenderPhaseStrictModeWarningsInDEV();\n\n  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n    throw new Error('Should not already be working.');\n  }\n\n  var finishedWork = root.finishedWork;\n  var lanes = root.finishedLanes;\n\n  {\n    markCommitStarted(lanes);\n  }\n\n  if (finishedWork === null) {\n\n    {\n      markCommitStopped();\n    }\n\n    return null;\n  } else {\n    {\n      if (lanes === NoLanes) {\n        error('root.finishedLanes should not be empty during a commit. This is a ' + 'bug in React.');\n      }\n    }\n  }\n\n  root.finishedWork = null;\n  root.finishedLanes = NoLanes;\n\n  if (finishedWork === root.current) {\n    throw new Error('Cannot commit the same tree as before. This error is likely caused by ' + 'a bug in React. Please file an issue.');\n  } // commitRoot never returns a continuation; it always finishes synchronously.\n  // So we can clear these now to allow a new callback to be scheduled.\n\n\n  root.callbackNode = null;\n  root.callbackPriority = NoLane; // Update the first and last pending times on this root. The new first\n  // pending time is whatever is left on the root fiber.\n\n  var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);\n  markRootFinished(root, remainingLanes);\n\n  if (root === workInProgressRoot) {\n    // We can reset these now that they are finished.\n    workInProgressRoot = null;\n    workInProgress = null;\n    workInProgressRootRenderLanes = NoLanes;\n  } // If there are pending passive effects, schedule a callback to process them.\n  // Do this as early as possible, so it is queued before anything else that\n  // might get scheduled in the commit phase. (See #16714.)\n  // TODO: Delete all other places that schedule the passive effect callback\n  // They're redundant.\n\n\n  if ((finishedWork.subtreeFlags & PassiveMask) !== NoFlags || (finishedWork.flags & PassiveMask) !== NoFlags) {\n    if (!rootDoesHavePassiveEffects) {\n      rootDoesHavePassiveEffects = true;\n      // to store it in pendingPassiveTransitions until they get processed\n      // We need to pass this through as an argument to commitRoot\n      // because workInProgressTransitions might have changed between\n      // the previous render and commit if we throttle the commit\n      // with setTimeout\n\n      pendingPassiveTransitions = transitions;\n      scheduleCallback$1(NormalPriority, function () {\n        flushPassiveEffects(); // This render triggered passive effects: release the root cache pool\n        // *after* passive effects fire to avoid freeing a cache pool that may\n        // be referenced by a node in the tree (HostRoot, Cache boundary etc)\n\n        return null;\n      });\n    }\n  } // Check if there are any effects in the whole tree.\n  // TODO: This is left over from the effect list implementation, where we had\n  // to check for the existence of `firstEffect` to satisfy Flow. I think the\n  // only other reason this optimization exists is because it affects profiling.\n  // Reconsider whether this is necessary.\n\n\n  var subtreeHasEffects = (finishedWork.subtreeFlags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags;\n  var rootHasEffect = (finishedWork.flags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags;\n\n  if (subtreeHasEffects || rootHasEffect) {\n    var prevTransition = ReactCurrentBatchConfig$2.transition;\n    ReactCurrentBatchConfig$2.transition = null;\n    var previousPriority = getCurrentUpdatePriority();\n    setCurrentUpdatePriority(DiscreteEventPriority);\n    var prevExecutionContext = executionContext;\n    executionContext |= CommitContext; // Reset this to null before calling lifecycles\n\n    ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass\n    // of the effect list for each phase: all mutation effects come before all\n    // layout effects, and so on.\n    // The first phase a \"before mutation\" phase. We use this phase to read the\n    // state of the host tree right before we mutate it. This is where\n    // getSnapshotBeforeUpdate is called.\n\n    var shouldFireAfterActiveInstanceBlur = commitBeforeMutationEffects(root, finishedWork);\n\n    {\n      // Mark the current commit time to be shared by all Profilers in this\n      // batch. This enables them to be grouped later.\n      recordCommitTime();\n    }\n\n\n    commitMutationEffects(root, finishedWork, lanes);\n\n    resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after\n    // the mutation phase, so that the previous tree is still current during\n    // componentWillUnmount, but before the layout phase, so that the finished\n    // work is current during componentDidMount/Update.\n\n    root.current = finishedWork; // The next phase is the layout phase, where we call effects that read\n\n    {\n      markLayoutEffectsStarted(lanes);\n    }\n\n    commitLayoutEffects(finishedWork, root, lanes);\n\n    {\n      markLayoutEffectsStopped();\n    }\n    // opportunity to paint.\n\n\n    requestPaint();\n    executionContext = prevExecutionContext; // Reset the priority to the previous non-sync value.\n\n    setCurrentUpdatePriority(previousPriority);\n    ReactCurrentBatchConfig$2.transition = prevTransition;\n  } else {\n    // No effects.\n    root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were\n    // no effects.\n    // TODO: Maybe there's a better way to report this.\n\n    {\n      recordCommitTime();\n    }\n  }\n\n  var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;\n\n  if (rootDoesHavePassiveEffects) {\n    // This commit has passive effects. Stash a reference to them. But don't\n    // schedule a callback until after flushing layout work.\n    rootDoesHavePassiveEffects = false;\n    rootWithPendingPassiveEffects = root;\n    pendingPassiveEffectsLanes = lanes;\n  } else {\n\n    {\n      nestedPassiveUpdateCount = 0;\n      rootWithPassiveNestedUpdates = null;\n    }\n  } // Read this again, since an effect might have updated it\n\n\n  remainingLanes = root.pendingLanes; // Check if there's remaining work on this root\n  // TODO: This is part of the `componentDidCatch` implementation. Its purpose\n  // is to detect whether something might have called setState inside\n  // `componentDidCatch`. The mechanism is known to be flawed because `setState`\n  // inside `componentDidCatch` is itself flawed — that's why we recommend\n  // `getDerivedStateFromError` instead. However, it could be improved by\n  // checking if remainingLanes includes Sync work, instead of whether there's\n  // any work remaining at all (which would also include stuff like Suspense\n  // retries or transitions). It's been like this for a while, though, so fixing\n  // it probably isn't that urgent.\n\n  if (remainingLanes === NoLanes) {\n    // If there's no remaining work, we can clear the set of already failed\n    // error boundaries.\n    legacyErrorBoundariesThatAlreadyFailed = null;\n  }\n\n  {\n    if (!rootDidHavePassiveEffects) {\n      commitDoubleInvokeEffectsInDEV(root.current, false);\n    }\n  }\n\n  onCommitRoot(finishedWork.stateNode, renderPriorityLevel);\n\n  {\n    if (isDevToolsPresent) {\n      root.memoizedUpdaters.clear();\n    }\n  }\n\n  {\n    onCommitRoot$1();\n  } // Always call this before exiting `commitRoot`, to ensure that any\n  // additional work on this root is scheduled.\n\n\n  ensureRootIsScheduled(root, now());\n\n  if (recoverableErrors !== null) {\n    // There were errors during this render, but recovered from them without\n    // needing to surface it to the UI. We log them here.\n    var onRecoverableError = root.onRecoverableError;\n\n    for (var i = 0; i < recoverableErrors.length; i++) {\n      var recoverableError = recoverableErrors[i];\n      var componentStack = recoverableError.stack;\n      var digest = recoverableError.digest;\n      onRecoverableError(recoverableError.value, {\n        componentStack: componentStack,\n        digest: digest\n      });\n    }\n  }\n\n  if (hasUncaughtError) {\n    hasUncaughtError = false;\n    var error$1 = firstUncaughtError;\n    firstUncaughtError = null;\n    throw error$1;\n  } // If the passive effects are the result of a discrete render, flush them\n  // synchronously at the end of the current task so that the result is\n  // immediately observable. Otherwise, we assume that they are not\n  // order-dependent and do not need to be observed by external systems, so we\n  // can wait until after paint.\n  // TODO: We can optimize this by not scheduling the callback earlier. Since we\n  // currently schedule the callback in multiple places, will wait until those\n  // are consolidated.\n\n\n  if (includesSomeLane(pendingPassiveEffectsLanes, SyncLane) && root.tag !== LegacyRoot) {\n    flushPassiveEffects();\n  } // Read this again, since a passive effect might have updated it\n\n\n  remainingLanes = root.pendingLanes;\n\n  if (includesSomeLane(remainingLanes, SyncLane)) {\n    {\n      markNestedUpdateScheduled();\n    } // Count the number of times the root synchronously re-renders without\n    // finishing. If there are too many, it indicates an infinite update loop.\n\n\n    if (root === rootWithNestedUpdates) {\n      nestedUpdateCount++;\n    } else {\n      nestedUpdateCount = 0;\n      rootWithNestedUpdates = root;\n    }\n  } else {\n    nestedUpdateCount = 0;\n  } // If layout work was scheduled, flush it now.\n\n\n  flushSyncCallbacks();\n\n  {\n    markCommitStopped();\n  }\n\n  return null;\n}\n\nfunction flushPassiveEffects() {\n  // Returns whether passive effects were flushed.\n  // TODO: Combine this check with the one in flushPassiveEFfectsImpl. We should\n  // probably just combine the two functions. I believe they were only separate\n  // in the first place because we used to wrap it with\n  // `Scheduler.runWithPriority`, which accepts a function. But now we track the\n  // priority within React itself, so we can mutate the variable directly.\n  if (rootWithPendingPassiveEffects !== null) {\n    var renderPriority = lanesToEventPriority(pendingPassiveEffectsLanes);\n    var priority = lowerEventPriority(DefaultEventPriority, renderPriority);\n    var prevTransition = ReactCurrentBatchConfig$2.transition;\n    var previousPriority = getCurrentUpdatePriority();\n\n    try {\n      ReactCurrentBatchConfig$2.transition = null;\n      setCurrentUpdatePriority(priority);\n      return flushPassiveEffectsImpl();\n    } finally {\n      setCurrentUpdatePriority(previousPriority);\n      ReactCurrentBatchConfig$2.transition = prevTransition; // Once passive effects have run for the tree - giving components a\n    }\n  }\n\n  return false;\n}\nfunction enqueuePendingPassiveProfilerEffect(fiber) {\n  {\n    pendingPassiveProfilerEffects.push(fiber);\n\n    if (!rootDoesHavePassiveEffects) {\n      rootDoesHavePassiveEffects = true;\n      scheduleCallback$1(NormalPriority, function () {\n        flushPassiveEffects();\n        return null;\n      });\n    }\n  }\n}\n\nfunction flushPassiveEffectsImpl() {\n  if (rootWithPendingPassiveEffects === null) {\n    return false;\n  } // Cache and clear the transitions flag\n\n\n  var transitions = pendingPassiveTransitions;\n  pendingPassiveTransitions = null;\n  var root = rootWithPendingPassiveEffects;\n  var lanes = pendingPassiveEffectsLanes;\n  rootWithPendingPassiveEffects = null; // TODO: This is sometimes out of sync with rootWithPendingPassiveEffects.\n  // Figure out why and fix it. It's not causing any known issues (probably\n  // because it's only used for profiling), but it's a refactor hazard.\n\n  pendingPassiveEffectsLanes = NoLanes;\n\n  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n    throw new Error('Cannot flush passive effects while already rendering.');\n  }\n\n  {\n    isFlushingPassiveEffects = true;\n    didScheduleUpdateDuringPassiveEffects = false;\n  }\n\n  {\n    markPassiveEffectsStarted(lanes);\n  }\n\n  var prevExecutionContext = executionContext;\n  executionContext |= CommitContext;\n  commitPassiveUnmountEffects(root.current);\n  commitPassiveMountEffects(root, root.current, lanes, transitions); // TODO: Move to commitPassiveMountEffects\n\n  {\n    var profilerEffects = pendingPassiveProfilerEffects;\n    pendingPassiveProfilerEffects = [];\n\n    for (var i = 0; i < profilerEffects.length; i++) {\n      var _fiber = profilerEffects[i];\n      commitPassiveEffectDurations(root, _fiber);\n    }\n  }\n\n  {\n    markPassiveEffectsStopped();\n  }\n\n  {\n    commitDoubleInvokeEffectsInDEV(root.current, true);\n  }\n\n  executionContext = prevExecutionContext;\n  flushSyncCallbacks();\n\n  {\n    // If additional passive effects were scheduled, increment a counter. If this\n    // exceeds the limit, we'll fire a warning.\n    if (didScheduleUpdateDuringPassiveEffects) {\n      if (root === rootWithPassiveNestedUpdates) {\n        nestedPassiveUpdateCount++;\n      } else {\n        nestedPassiveUpdateCount = 0;\n        rootWithPassiveNestedUpdates = root;\n      }\n    } else {\n      nestedPassiveUpdateCount = 0;\n    }\n\n    isFlushingPassiveEffects = false;\n    didScheduleUpdateDuringPassiveEffects = false;\n  } // TODO: Move to commitPassiveMountEffects\n\n\n  onPostCommitRoot(root);\n\n  {\n    var stateNode = root.current.stateNode;\n    stateNode.effectDuration = 0;\n    stateNode.passiveEffectDuration = 0;\n  }\n\n  return true;\n}\n\nfunction isAlreadyFailedLegacyErrorBoundary(instance) {\n  return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);\n}\nfunction markLegacyErrorBoundaryAsFailed(instance) {\n  if (legacyErrorBoundariesThatAlreadyFailed === null) {\n    legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);\n  } else {\n    legacyErrorBoundariesThatAlreadyFailed.add(instance);\n  }\n}\n\nfunction prepareToThrowUncaughtError(error) {\n  if (!hasUncaughtError) {\n    hasUncaughtError = true;\n    firstUncaughtError = error;\n  }\n}\n\nvar onUncaughtError = prepareToThrowUncaughtError;\n\nfunction captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {\n  var errorInfo = createCapturedValueAtFiber(error, sourceFiber);\n  var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane);\n  var root = enqueueUpdate(rootFiber, update, SyncLane);\n  var eventTime = requestEventTime();\n\n  if (root !== null) {\n    markRootUpdated(root, SyncLane, eventTime);\n    ensureRootIsScheduled(root, eventTime);\n  }\n}\n\nfunction captureCommitPhaseError(sourceFiber, nearestMountedAncestor, error$1) {\n  {\n    reportUncaughtErrorInDEV(error$1);\n    setIsRunningInsertionEffect(false);\n  }\n\n  if (sourceFiber.tag === HostRoot) {\n    // Error was thrown at the root. There is no parent, so the root\n    // itself should capture it.\n    captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error$1);\n    return;\n  }\n\n  var fiber = null;\n\n  {\n    fiber = nearestMountedAncestor;\n  }\n\n  while (fiber !== null) {\n    if (fiber.tag === HostRoot) {\n      captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error$1);\n      return;\n    } else if (fiber.tag === ClassComponent) {\n      var ctor = fiber.type;\n      var instance = fiber.stateNode;\n\n      if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {\n        var errorInfo = createCapturedValueAtFiber(error$1, sourceFiber);\n        var update = createClassErrorUpdate(fiber, errorInfo, SyncLane);\n        var root = enqueueUpdate(fiber, update, SyncLane);\n        var eventTime = requestEventTime();\n\n        if (root !== null) {\n          markRootUpdated(root, SyncLane, eventTime);\n          ensureRootIsScheduled(root, eventTime);\n        }\n\n        return;\n      }\n    }\n\n    fiber = fiber.return;\n  }\n\n  {\n    // TODO: Until we re-land skipUnmountedBoundaries (see #20147), this warning\n    // will fire for errors that are thrown by destroy functions inside deleted\n    // trees. What it should instead do is propagate the error to the parent of\n    // the deleted tree. In the meantime, do not add this warning to the\n    // allowlist; this is only for our internal use.\n    error('Internal React error: Attempted to capture a commit phase error ' + 'inside a detached tree. This indicates a bug in React. Likely ' + 'causes include deleting the same fiber more than once, committing an ' + 'already-finished tree, or an inconsistent return pointer.\\n\\n' + 'Error message:\\n\\n%s', error$1);\n  }\n}\nfunction pingSuspendedRoot(root, wakeable, pingedLanes) {\n  var pingCache = root.pingCache;\n\n  if (pingCache !== null) {\n    // The wakeable resolved, so we no longer need to memoize, because it will\n    // never be thrown again.\n    pingCache.delete(wakeable);\n  }\n\n  var eventTime = requestEventTime();\n  markRootPinged(root, pingedLanes);\n  warnIfSuspenseResolutionNotWrappedWithActDEV(root);\n\n  if (workInProgressRoot === root && isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)) {\n    // Received a ping at the same priority level at which we're currently\n    // rendering. We might want to restart this render. This should mirror\n    // the logic of whether or not a root suspends once it completes.\n    // TODO: If we're rendering sync either due to Sync, Batched or expired,\n    // we should probably never restart.\n    // If we're suspended with delay, or if it's a retry, we'll always suspend\n    // so we can always restart.\n    if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && includesOnlyRetries(workInProgressRootRenderLanes) && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) {\n      // Restart from the root.\n      prepareFreshStack(root, NoLanes);\n    } else {\n      // Even though we can't restart right now, we might get an\n      // opportunity later. So we mark this render as having a ping.\n      workInProgressRootPingedLanes = mergeLanes(workInProgressRootPingedLanes, pingedLanes);\n    }\n  }\n\n  ensureRootIsScheduled(root, eventTime);\n}\n\nfunction retryTimedOutBoundary(boundaryFiber, retryLane) {\n  // The boundary fiber (a Suspense component or SuspenseList component)\n  // previously was rendered in its fallback state. One of the promises that\n  // suspended it has resolved, which means at least part of the tree was\n  // likely unblocked. Try rendering again, at a new lanes.\n  if (retryLane === NoLane) {\n    // TODO: Assign this to `suspenseState.retryLane`? to avoid\n    // unnecessary entanglement?\n    retryLane = requestRetryLane(boundaryFiber);\n  } // TODO: Special case idle priority?\n\n\n  var eventTime = requestEventTime();\n  var root = enqueueConcurrentRenderForLane(boundaryFiber, retryLane);\n\n  if (root !== null) {\n    markRootUpdated(root, retryLane, eventTime);\n    ensureRootIsScheduled(root, eventTime);\n  }\n}\n\nfunction retryDehydratedSuspenseBoundary(boundaryFiber) {\n  var suspenseState = boundaryFiber.memoizedState;\n  var retryLane = NoLane;\n\n  if (suspenseState !== null) {\n    retryLane = suspenseState.retryLane;\n  }\n\n  retryTimedOutBoundary(boundaryFiber, retryLane);\n}\nfunction resolveRetryWakeable(boundaryFiber, wakeable) {\n  var retryLane = NoLane; // Default\n\n  var retryCache;\n\n  switch (boundaryFiber.tag) {\n    case SuspenseComponent:\n      retryCache = boundaryFiber.stateNode;\n      var suspenseState = boundaryFiber.memoizedState;\n\n      if (suspenseState !== null) {\n        retryLane = suspenseState.retryLane;\n      }\n\n      break;\n\n    case SuspenseListComponent:\n      retryCache = boundaryFiber.stateNode;\n      break;\n\n    default:\n      throw new Error('Pinged unknown suspense boundary type. ' + 'This is probably a bug in React.');\n  }\n\n  if (retryCache !== null) {\n    // The wakeable resolved, so we no longer need to memoize, because it will\n    // never be thrown again.\n    retryCache.delete(wakeable);\n  }\n\n  retryTimedOutBoundary(boundaryFiber, retryLane);\n} // Computes the next Just Noticeable Difference (JND) boundary.\n// The theory is that a person can't tell the difference between small differences in time.\n// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable\n// difference in the experience. However, waiting for longer might mean that we can avoid\n// showing an intermediate loading state. The longer we have already waited, the harder it\n// is to tell small differences in time. Therefore, the longer we've already waited,\n// the longer we can wait additionally. At some point we have to give up though.\n// We pick a train model where the next boundary commits at a consistent schedule.\n// These particular numbers are vague estimates. We expect to adjust them based on research.\n\nfunction jnd(timeElapsed) {\n  return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960;\n}\n\nfunction checkForNestedUpdates() {\n  if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {\n    nestedUpdateCount = 0;\n    rootWithNestedUpdates = null;\n    throw new Error('Maximum update depth exceeded. This can happen when a component ' + 'repeatedly calls setState inside componentWillUpdate or ' + 'componentDidUpdate. React limits the number of nested updates to ' + 'prevent infinite loops.');\n  }\n\n  {\n    if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {\n      nestedPassiveUpdateCount = 0;\n      rootWithPassiveNestedUpdates = null;\n\n      error('Maximum update depth exceeded. This can happen when a component ' + \"calls setState inside useEffect, but useEffect either doesn't \" + 'have a dependency array, or one of the dependencies changes on ' + 'every render.');\n    }\n  }\n}\n\nfunction flushRenderPhaseStrictModeWarningsInDEV() {\n  {\n    ReactStrictModeWarnings.flushLegacyContextWarning();\n\n    {\n      ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();\n    }\n  }\n}\n\nfunction commitDoubleInvokeEffectsInDEV(fiber, hasPassiveEffects) {\n  {\n    // TODO (StrictEffects) Should we set a marker on the root if it contains strict effects\n    // so we don't traverse unnecessarily? similar to subtreeFlags but just at the root level.\n    // Maybe not a big deal since this is DEV only behavior.\n    setCurrentFiber(fiber);\n    invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV);\n\n    if (hasPassiveEffects) {\n      invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectUnmountInDEV);\n    }\n\n    invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV);\n\n    if (hasPassiveEffects) {\n      invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV);\n    }\n\n    resetCurrentFiber();\n  }\n}\n\nfunction invokeEffectsInDev(firstChild, fiberFlags, invokeEffectFn) {\n  {\n    // We don't need to re-check StrictEffectsMode here.\n    // This function is only called if that check has already passed.\n    var current = firstChild;\n    var subtreeRoot = null;\n\n    while (current !== null) {\n      var primarySubtreeFlag = current.subtreeFlags & fiberFlags;\n\n      if (current !== subtreeRoot && current.child !== null && primarySubtreeFlag !== NoFlags) {\n        current = current.child;\n      } else {\n        if ((current.flags & fiberFlags) !== NoFlags) {\n          invokeEffectFn(current);\n        }\n\n        if (current.sibling !== null) {\n          current = current.sibling;\n        } else {\n          current = subtreeRoot = current.return;\n        }\n      }\n    }\n  }\n}\n\nvar didWarnStateUpdateForNotYetMountedComponent = null;\nfunction warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {\n  {\n    if ((executionContext & RenderContext) !== NoContext) {\n      // We let the other warning about render phase updates deal with this one.\n      return;\n    }\n\n    if (!(fiber.mode & ConcurrentMode)) {\n      return;\n    }\n\n    var tag = fiber.tag;\n\n    if (tag !== IndeterminateComponent && tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent) {\n      // Only warn for user-defined components, not internal ones like Suspense.\n      return;\n    } // We show the whole stack but dedupe on the top component's name because\n    // the problematic code almost always lies inside that component.\n\n\n    var componentName = getComponentNameFromFiber(fiber) || 'ReactComponent';\n\n    if (didWarnStateUpdateForNotYetMountedComponent !== null) {\n      if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {\n        return;\n      }\n\n      didWarnStateUpdateForNotYetMountedComponent.add(componentName);\n    } else {\n      didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);\n    }\n\n    var previousFiber = current;\n\n    try {\n      setCurrentFiber(fiber);\n\n      error(\"Can't perform a React state update on a component that hasn't mounted yet. \" + 'This indicates that you have a side-effect in your render function that ' + 'asynchronously later calls tries to update the component. Move this work to ' + 'useEffect instead.');\n    } finally {\n      if (previousFiber) {\n        setCurrentFiber(fiber);\n      } else {\n        resetCurrentFiber();\n      }\n    }\n  }\n}\nvar beginWork$1;\n\n{\n  var dummyFiber = null;\n\n  beginWork$1 = function (current, unitOfWork, lanes) {\n    // If a component throws an error, we replay it again in a synchronously\n    // dispatched event, so that the debugger will treat it as an uncaught\n    // error See ReactErrorUtils for more information.\n    // Before entering the begin phase, copy the work-in-progress onto a dummy\n    // fiber. If beginWork throws, we'll use this to reset the state.\n    var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork);\n\n    try {\n      return beginWork(current, unitOfWork, lanes);\n    } catch (originalError) {\n      if (didSuspendOrErrorWhileHydratingDEV() || originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') {\n        // Don't replay promises.\n        // Don't replay errors if we are hydrating and have already suspended or handled an error\n        throw originalError;\n      } // Keep this code in sync with handleError; any changes here must have\n      // corresponding changes there.\n\n\n      resetContextDependencies();\n      resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the\n      // same fiber again.\n      // Unwind the failed stack frame\n\n      unwindInterruptedWork(current, unitOfWork); // Restore the original properties of the fiber.\n\n      assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);\n\n      if ( unitOfWork.mode & ProfileMode) {\n        // Reset the profiler timer.\n        startProfilerTimer(unitOfWork);\n      } // Run beginWork again.\n\n\n      invokeGuardedCallback(null, beginWork, null, current, unitOfWork, lanes);\n\n      if (hasCaughtError()) {\n        var replayError = clearCaughtError();\n\n        if (typeof replayError === 'object' && replayError !== null && replayError._suppressLogging && typeof originalError === 'object' && originalError !== null && !originalError._suppressLogging) {\n          // If suppressed, let the flag carry over to the original error which is the one we'll rethrow.\n          originalError._suppressLogging = true;\n        }\n      } // We always throw the original error in case the second render pass is not idempotent.\n      // This can happen if a memoized function or CommonJS module doesn't throw after first invocation.\n\n\n      throw originalError;\n    }\n  };\n}\n\nvar didWarnAboutUpdateInRender = false;\nvar didWarnAboutUpdateInRenderForAnotherComponent;\n\n{\n  didWarnAboutUpdateInRenderForAnotherComponent = new Set();\n}\n\nfunction warnAboutRenderPhaseUpdatesInDEV(fiber) {\n  {\n    if (isRendering && !getIsUpdatingOpaqueValueInRenderPhaseInDEV()) {\n      switch (fiber.tag) {\n        case FunctionComponent:\n        case ForwardRef:\n        case SimpleMemoComponent:\n          {\n            var renderingComponentName = workInProgress && getComponentNameFromFiber(workInProgress) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed.\n\n            var dedupeKey = renderingComponentName;\n\n            if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {\n              didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);\n              var setStateComponentName = getComponentNameFromFiber(fiber) || 'Unknown';\n\n              error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName);\n            }\n\n            break;\n          }\n\n        case ClassComponent:\n          {\n            if (!didWarnAboutUpdateInRender) {\n              error('Cannot update during an existing state transition (such as ' + 'within `render`). Render methods should be a pure ' + 'function of props and state.');\n\n              didWarnAboutUpdateInRender = true;\n            }\n\n            break;\n          }\n      }\n    }\n  }\n}\n\nfunction restorePendingUpdaters(root, lanes) {\n  {\n    if (isDevToolsPresent) {\n      var memoizedUpdaters = root.memoizedUpdaters;\n      memoizedUpdaters.forEach(function (schedulingFiber) {\n        addFiberToLanesMap(root, schedulingFiber, lanes);\n      }); // This function intentionally does not clear memoized updaters.\n      // Those may still be relevant to the current commit\n      // and a future one (e.g. Suspense).\n    }\n  }\n}\nvar fakeActCallbackNode = {};\n\nfunction scheduleCallback$1(priorityLevel, callback) {\n  {\n    // If we're currently inside an `act` scope, bypass Scheduler and push to\n    // the `act` queue instead.\n    var actQueue = ReactCurrentActQueue$1.current;\n\n    if (actQueue !== null) {\n      actQueue.push(callback);\n      return fakeActCallbackNode;\n    } else {\n      return scheduleCallback(priorityLevel, callback);\n    }\n  }\n}\n\nfunction cancelCallback$1(callbackNode) {\n  if ( callbackNode === fakeActCallbackNode) {\n    return;\n  } // In production, always call Scheduler. This function will be stripped out.\n\n\n  return cancelCallback(callbackNode);\n}\n\nfunction shouldForceFlushFallbacksInDEV() {\n  // Never force flush in production. This function should get stripped out.\n  return  ReactCurrentActQueue$1.current !== null;\n}\n\nfunction warnIfUpdatesNotWrappedWithActDEV(fiber) {\n  {\n    if (fiber.mode & ConcurrentMode) {\n      if (!isConcurrentActEnvironment()) {\n        // Not in an act environment. No need to warn.\n        return;\n      }\n    } else {\n      // Legacy mode has additional cases where we suppress a warning.\n      if (!isLegacyActEnvironment()) {\n        // Not in an act environment. No need to warn.\n        return;\n      }\n\n      if (executionContext !== NoContext) {\n        // Legacy mode doesn't warn if the update is batched, i.e.\n        // batchedUpdates or flushSync.\n        return;\n      }\n\n      if (fiber.tag !== FunctionComponent && fiber.tag !== ForwardRef && fiber.tag !== SimpleMemoComponent) {\n        // For backwards compatibility with pre-hooks code, legacy mode only\n        // warns for updates that originate from a hook.\n        return;\n      }\n    }\n\n    if (ReactCurrentActQueue$1.current === null) {\n      var previousFiber = current;\n\n      try {\n        setCurrentFiber(fiber);\n\n        error('An update to %s inside a test was not wrapped in act(...).\\n\\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\\n\\n' + 'act(() => {\\n' + '  /* fire events that update state */\\n' + '});\\n' + '/* assert on the output */\\n\\n' + \"This ensures that you're testing the behavior the user would see \" + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act', getComponentNameFromFiber(fiber));\n      } finally {\n        if (previousFiber) {\n          setCurrentFiber(fiber);\n        } else {\n          resetCurrentFiber();\n        }\n      }\n    }\n  }\n}\n\nfunction warnIfSuspenseResolutionNotWrappedWithActDEV(root) {\n  {\n    if (root.tag !== LegacyRoot && isConcurrentActEnvironment() && ReactCurrentActQueue$1.current === null) {\n      error('A suspended resource finished loading inside a test, but the event ' + 'was not wrapped in act(...).\\n\\n' + 'When testing, code that resolves suspended data should be wrapped ' + 'into act(...):\\n\\n' + 'act(() => {\\n' + '  /* finish loading suspended data */\\n' + '});\\n' + '/* assert on the output */\\n\\n' + \"This ensures that you're testing the behavior the user would see \" + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act');\n    }\n  }\n}\n\nfunction setIsRunningInsertionEffect(isRunning) {\n  {\n    isRunningInsertionEffect = isRunning;\n  }\n}\n\n/* eslint-disable react-internal/prod-error-codes */\nvar resolveFamily = null; // $FlowFixMe Flow gets confused by a WeakSet feature check below.\n\nvar failedBoundaries = null;\nvar setRefreshHandler = function (handler) {\n  {\n    resolveFamily = handler;\n  }\n};\nfunction resolveFunctionForHotReloading(type) {\n  {\n    if (resolveFamily === null) {\n      // Hot reloading is disabled.\n      return type;\n    }\n\n    var family = resolveFamily(type);\n\n    if (family === undefined) {\n      return type;\n    } // Use the latest known implementation.\n\n\n    return family.current;\n  }\n}\nfunction resolveClassForHotReloading(type) {\n  // No implementation differences.\n  return resolveFunctionForHotReloading(type);\n}\nfunction resolveForwardRefForHotReloading(type) {\n  {\n    if (resolveFamily === null) {\n      // Hot reloading is disabled.\n      return type;\n    }\n\n    var family = resolveFamily(type);\n\n    if (family === undefined) {\n      // Check if we're dealing with a real forwardRef. Don't want to crash early.\n      if (type !== null && type !== undefined && typeof type.render === 'function') {\n        // ForwardRef is special because its resolved .type is an object,\n        // but it's possible that we only have its inner render function in the map.\n        // If that inner render function is different, we'll build a new forwardRef type.\n        var currentRender = resolveFunctionForHotReloading(type.render);\n\n        if (type.render !== currentRender) {\n          var syntheticType = {\n            $$typeof: REACT_FORWARD_REF_TYPE,\n            render: currentRender\n          };\n\n          if (type.displayName !== undefined) {\n            syntheticType.displayName = type.displayName;\n          }\n\n          return syntheticType;\n        }\n      }\n\n      return type;\n    } // Use the latest known implementation.\n\n\n    return family.current;\n  }\n}\nfunction isCompatibleFamilyForHotReloading(fiber, element) {\n  {\n    if (resolveFamily === null) {\n      // Hot reloading is disabled.\n      return false;\n    }\n\n    var prevType = fiber.elementType;\n    var nextType = element.type; // If we got here, we know types aren't === equal.\n\n    var needsCompareFamilies = false;\n    var $$typeofNextType = typeof nextType === 'object' && nextType !== null ? nextType.$$typeof : null;\n\n    switch (fiber.tag) {\n      case ClassComponent:\n        {\n          if (typeof nextType === 'function') {\n            needsCompareFamilies = true;\n          }\n\n          break;\n        }\n\n      case FunctionComponent:\n        {\n          if (typeof nextType === 'function') {\n            needsCompareFamilies = true;\n          } else if ($$typeofNextType === REACT_LAZY_TYPE) {\n            // We don't know the inner type yet.\n            // We're going to assume that the lazy inner type is stable,\n            // and so it is sufficient to avoid reconciling it away.\n            // We're not going to unwrap or actually use the new lazy type.\n            needsCompareFamilies = true;\n          }\n\n          break;\n        }\n\n      case ForwardRef:\n        {\n          if ($$typeofNextType === REACT_FORWARD_REF_TYPE) {\n            needsCompareFamilies = true;\n          } else if ($$typeofNextType === REACT_LAZY_TYPE) {\n            needsCompareFamilies = true;\n          }\n\n          break;\n        }\n\n      case MemoComponent:\n      case SimpleMemoComponent:\n        {\n          if ($$typeofNextType === REACT_MEMO_TYPE) {\n            // TODO: if it was but can no longer be simple,\n            // we shouldn't set this.\n            needsCompareFamilies = true;\n          } else if ($$typeofNextType === REACT_LAZY_TYPE) {\n            needsCompareFamilies = true;\n          }\n\n          break;\n        }\n\n      default:\n        return false;\n    } // Check if both types have a family and it's the same one.\n\n\n    if (needsCompareFamilies) {\n      // Note: memo() and forwardRef() we'll compare outer rather than inner type.\n      // This means both of them need to be registered to preserve state.\n      // If we unwrapped and compared the inner types for wrappers instead,\n      // then we would risk falsely saying two separate memo(Foo)\n      // calls are equivalent because they wrap the same Foo function.\n      var prevFamily = resolveFamily(prevType);\n\n      if (prevFamily !== undefined && prevFamily === resolveFamily(nextType)) {\n        return true;\n      }\n    }\n\n    return false;\n  }\n}\nfunction markFailedErrorBoundaryForHotReloading(fiber) {\n  {\n    if (resolveFamily === null) {\n      // Hot reloading is disabled.\n      return;\n    }\n\n    if (typeof WeakSet !== 'function') {\n      return;\n    }\n\n    if (failedBoundaries === null) {\n      failedBoundaries = new WeakSet();\n    }\n\n    failedBoundaries.add(fiber);\n  }\n}\nvar scheduleRefresh = function (root, update) {\n  {\n    if (resolveFamily === null) {\n      // Hot reloading is disabled.\n      return;\n    }\n\n    var staleFamilies = update.staleFamilies,\n        updatedFamilies = update.updatedFamilies;\n    flushPassiveEffects();\n    flushSync(function () {\n      scheduleFibersWithFamiliesRecursively(root.current, updatedFamilies, staleFamilies);\n    });\n  }\n};\nvar scheduleRoot = function (root, element) {\n  {\n    if (root.context !== emptyContextObject) {\n      // Super edge case: root has a legacy _renderSubtree context\n      // but we don't know the parentComponent so we can't pass it.\n      // Just ignore. We'll delete this with _renderSubtree code path later.\n      return;\n    }\n\n    flushPassiveEffects();\n    flushSync(function () {\n      updateContainer(element, root, null, null);\n    });\n  }\n};\n\nfunction scheduleFibersWithFamiliesRecursively(fiber, updatedFamilies, staleFamilies) {\n  {\n    var alternate = fiber.alternate,\n        child = fiber.child,\n        sibling = fiber.sibling,\n        tag = fiber.tag,\n        type = fiber.type;\n    var candidateType = null;\n\n    switch (tag) {\n      case FunctionComponent:\n      case SimpleMemoComponent:\n      case ClassComponent:\n        candidateType = type;\n        break;\n\n      case ForwardRef:\n        candidateType = type.render;\n        break;\n    }\n\n    if (resolveFamily === null) {\n      throw new Error('Expected resolveFamily to be set during hot reload.');\n    }\n\n    var needsRender = false;\n    var needsRemount = false;\n\n    if (candidateType !== null) {\n      var family = resolveFamily(candidateType);\n\n      if (family !== undefined) {\n        if (staleFamilies.has(family)) {\n          needsRemount = true;\n        } else if (updatedFamilies.has(family)) {\n          if (tag === ClassComponent) {\n            needsRemount = true;\n          } else {\n            needsRender = true;\n          }\n        }\n      }\n    }\n\n    if (failedBoundaries !== null) {\n      if (failedBoundaries.has(fiber) || alternate !== null && failedBoundaries.has(alternate)) {\n        needsRemount = true;\n      }\n    }\n\n    if (needsRemount) {\n      fiber._debugNeedsRemount = true;\n    }\n\n    if (needsRemount || needsRender) {\n      var _root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n      if (_root !== null) {\n        scheduleUpdateOnFiber(_root, fiber, SyncLane, NoTimestamp);\n      }\n    }\n\n    if (child !== null && !needsRemount) {\n      scheduleFibersWithFamiliesRecursively(child, updatedFamilies, staleFamilies);\n    }\n\n    if (sibling !== null) {\n      scheduleFibersWithFamiliesRecursively(sibling, updatedFamilies, staleFamilies);\n    }\n  }\n}\n\nvar findHostInstancesForRefresh = function (root, families) {\n  {\n    var hostInstances = new Set();\n    var types = new Set(families.map(function (family) {\n      return family.current;\n    }));\n    findHostInstancesForMatchingFibersRecursively(root.current, types, hostInstances);\n    return hostInstances;\n  }\n};\n\nfunction findHostInstancesForMatchingFibersRecursively(fiber, types, hostInstances) {\n  {\n    var child = fiber.child,\n        sibling = fiber.sibling,\n        tag = fiber.tag,\n        type = fiber.type;\n    var candidateType = null;\n\n    switch (tag) {\n      case FunctionComponent:\n      case SimpleMemoComponent:\n      case ClassComponent:\n        candidateType = type;\n        break;\n\n      case ForwardRef:\n        candidateType = type.render;\n        break;\n    }\n\n    var didMatch = false;\n\n    if (candidateType !== null) {\n      if (types.has(candidateType)) {\n        didMatch = true;\n      }\n    }\n\n    if (didMatch) {\n      // We have a match. This only drills down to the closest host components.\n      // There's no need to search deeper because for the purpose of giving\n      // visual feedback, \"flashing\" outermost parent rectangles is sufficient.\n      findHostInstancesForFiberShallowly(fiber, hostInstances);\n    } else {\n      // If there's no match, maybe there will be one further down in the child tree.\n      if (child !== null) {\n        findHostInstancesForMatchingFibersRecursively(child, types, hostInstances);\n      }\n    }\n\n    if (sibling !== null) {\n      findHostInstancesForMatchingFibersRecursively(sibling, types, hostInstances);\n    }\n  }\n}\n\nfunction findHostInstancesForFiberShallowly(fiber, hostInstances) {\n  {\n    var foundHostInstances = findChildHostInstancesForFiberShallowly(fiber, hostInstances);\n\n    if (foundHostInstances) {\n      return;\n    } // If we didn't find any host children, fallback to closest host parent.\n\n\n    var node = fiber;\n\n    while (true) {\n      switch (node.tag) {\n        case HostComponent:\n          hostInstances.add(node.stateNode);\n          return;\n\n        case HostPortal:\n          hostInstances.add(node.stateNode.containerInfo);\n          return;\n\n        case HostRoot:\n          hostInstances.add(node.stateNode.containerInfo);\n          return;\n      }\n\n      if (node.return === null) {\n        throw new Error('Expected to reach root first.');\n      }\n\n      node = node.return;\n    }\n  }\n}\n\nfunction findChildHostInstancesForFiberShallowly(fiber, hostInstances) {\n  {\n    var node = fiber;\n    var foundHostInstances = false;\n\n    while (true) {\n      if (node.tag === HostComponent) {\n        // We got a match.\n        foundHostInstances = true;\n        hostInstances.add(node.stateNode); // There may still be more, so keep searching.\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n\n      if (node === fiber) {\n        return foundHostInstances;\n      }\n\n      while (node.sibling === null) {\n        if (node.return === null || node.return === fiber) {\n          return foundHostInstances;\n        }\n\n        node = node.return;\n      }\n\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  }\n\n  return false;\n}\n\nvar hasBadMapPolyfill;\n\n{\n  hasBadMapPolyfill = false;\n\n  try {\n    var nonExtensibleObject = Object.preventExtensions({});\n    /* eslint-disable no-new */\n\n    new Map([[nonExtensibleObject, null]]);\n    new Set([nonExtensibleObject]);\n    /* eslint-enable no-new */\n  } catch (e) {\n    // TODO: Consider warning about bad polyfills\n    hasBadMapPolyfill = true;\n  }\n}\n\nfunction FiberNode(tag, pendingProps, key, mode) {\n  // Instance\n  this.tag = tag;\n  this.key = key;\n  this.elementType = null;\n  this.type = null;\n  this.stateNode = null; // Fiber\n\n  this.return = null;\n  this.child = null;\n  this.sibling = null;\n  this.index = 0;\n  this.ref = null;\n  this.pendingProps = pendingProps;\n  this.memoizedProps = null;\n  this.updateQueue = null;\n  this.memoizedState = null;\n  this.dependencies = null;\n  this.mode = mode; // Effects\n\n  this.flags = NoFlags;\n  this.subtreeFlags = NoFlags;\n  this.deletions = null;\n  this.lanes = NoLanes;\n  this.childLanes = NoLanes;\n  this.alternate = null;\n\n  {\n    // Note: The following is done to avoid a v8 performance cliff.\n    //\n    // Initializing the fields below to smis and later updating them with\n    // double values will cause Fibers to end up having separate shapes.\n    // This behavior/bug has something to do with Object.preventExtension().\n    // Fortunately this only impacts DEV builds.\n    // Unfortunately it makes React unusably slow for some applications.\n    // To work around this, initialize the fields below with doubles.\n    //\n    // Learn more about this here:\n    // https://github.com/facebook/react/issues/14365\n    // https://bugs.chromium.org/p/v8/issues/detail?id=8538\n    this.actualDuration = Number.NaN;\n    this.actualStartTime = Number.NaN;\n    this.selfBaseDuration = Number.NaN;\n    this.treeBaseDuration = Number.NaN; // It's okay to replace the initial doubles with smis after initialization.\n    // This won't trigger the performance cliff mentioned above,\n    // and it simplifies other profiler code (including DevTools).\n\n    this.actualDuration = 0;\n    this.actualStartTime = -1;\n    this.selfBaseDuration = 0;\n    this.treeBaseDuration = 0;\n  }\n\n  {\n    // This isn't directly used but is handy for debugging internals:\n    this._debugSource = null;\n    this._debugOwner = null;\n    this._debugNeedsRemount = false;\n    this._debugHookTypes = null;\n\n    if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {\n      Object.preventExtensions(this);\n    }\n  }\n} // This is a constructor function, rather than a POJO constructor, still\n// please ensure we do the following:\n// 1) Nobody should add any instance methods on this. Instance methods can be\n//    more difficult to predict when they get optimized and they are almost\n//    never inlined properly in static compilers.\n// 2) Nobody should rely on `instanceof Fiber` for type testing. We should\n//    always know when it is a fiber.\n// 3) We might want to experiment with using numeric keys since they are easier\n//    to optimize in a non-JIT environment.\n// 4) We can easily go from a constructor to a createFiber object literal if that\n//    is faster.\n// 5) It should be easy to port this to a C struct and keep a C implementation\n//    compatible.\n\n\nvar createFiber = function (tag, pendingProps, key, mode) {\n  // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors\n  return new FiberNode(tag, pendingProps, key, mode);\n};\n\nfunction shouldConstruct$1(Component) {\n  var prototype = Component.prototype;\n  return !!(prototype && prototype.isReactComponent);\n}\n\nfunction isSimpleFunctionComponent(type) {\n  return typeof type === 'function' && !shouldConstruct$1(type) && type.defaultProps === undefined;\n}\nfunction resolveLazyComponentTag(Component) {\n  if (typeof Component === 'function') {\n    return shouldConstruct$1(Component) ? ClassComponent : FunctionComponent;\n  } else if (Component !== undefined && Component !== null) {\n    var $$typeof = Component.$$typeof;\n\n    if ($$typeof === REACT_FORWARD_REF_TYPE) {\n      return ForwardRef;\n    }\n\n    if ($$typeof === REACT_MEMO_TYPE) {\n      return MemoComponent;\n    }\n  }\n\n  return IndeterminateComponent;\n} // This is used to create an alternate fiber to do work on.\n\nfunction createWorkInProgress(current, pendingProps) {\n  var workInProgress = current.alternate;\n\n  if (workInProgress === null) {\n    // We use a double buffering pooling technique because we know that we'll\n    // only ever need at most two versions of a tree. We pool the \"other\" unused\n    // node that we're free to reuse. This is lazily created to avoid allocating\n    // extra objects for things that are never updated. It also allow us to\n    // reclaim the extra memory if needed.\n    workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);\n    workInProgress.elementType = current.elementType;\n    workInProgress.type = current.type;\n    workInProgress.stateNode = current.stateNode;\n\n    {\n      // DEV-only fields\n      workInProgress._debugSource = current._debugSource;\n      workInProgress._debugOwner = current._debugOwner;\n      workInProgress._debugHookTypes = current._debugHookTypes;\n    }\n\n    workInProgress.alternate = current;\n    current.alternate = workInProgress;\n  } else {\n    workInProgress.pendingProps = pendingProps; // Needed because Blocks store data on type.\n\n    workInProgress.type = current.type; // We already have an alternate.\n    // Reset the effect tag.\n\n    workInProgress.flags = NoFlags; // The effects are no longer valid.\n\n    workInProgress.subtreeFlags = NoFlags;\n    workInProgress.deletions = null;\n\n    {\n      // We intentionally reset, rather than copy, actualDuration & actualStartTime.\n      // This prevents time from endlessly accumulating in new commits.\n      // This has the downside of resetting values for different priority renders,\n      // But works for yielding (the common case) and should support resuming.\n      workInProgress.actualDuration = 0;\n      workInProgress.actualStartTime = -1;\n    }\n  } // Reset all effects except static ones.\n  // Static effects are not specific to a render.\n\n\n  workInProgress.flags = current.flags & StaticMask;\n  workInProgress.childLanes = current.childLanes;\n  workInProgress.lanes = current.lanes;\n  workInProgress.child = current.child;\n  workInProgress.memoizedProps = current.memoizedProps;\n  workInProgress.memoizedState = current.memoizedState;\n  workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so\n  // it cannot be shared with the current fiber.\n\n  var currentDependencies = current.dependencies;\n  workInProgress.dependencies = currentDependencies === null ? null : {\n    lanes: currentDependencies.lanes,\n    firstContext: currentDependencies.firstContext\n  }; // These will be overridden during the parent's reconciliation\n\n  workInProgress.sibling = current.sibling;\n  workInProgress.index = current.index;\n  workInProgress.ref = current.ref;\n\n  {\n    workInProgress.selfBaseDuration = current.selfBaseDuration;\n    workInProgress.treeBaseDuration = current.treeBaseDuration;\n  }\n\n  {\n    workInProgress._debugNeedsRemount = current._debugNeedsRemount;\n\n    switch (workInProgress.tag) {\n      case IndeterminateComponent:\n      case FunctionComponent:\n      case SimpleMemoComponent:\n        workInProgress.type = resolveFunctionForHotReloading(current.type);\n        break;\n\n      case ClassComponent:\n        workInProgress.type = resolveClassForHotReloading(current.type);\n        break;\n\n      case ForwardRef:\n        workInProgress.type = resolveForwardRefForHotReloading(current.type);\n        break;\n    }\n  }\n\n  return workInProgress;\n} // Used to reuse a Fiber for a second pass.\n\nfunction resetWorkInProgress(workInProgress, renderLanes) {\n  // This resets the Fiber to what createFiber or createWorkInProgress would\n  // have set the values to before during the first pass. Ideally this wouldn't\n  // be necessary but unfortunately many code paths reads from the workInProgress\n  // when they should be reading from current and writing to workInProgress.\n  // We assume pendingProps, index, key, ref, return are still untouched to\n  // avoid doing another reconciliation.\n  // Reset the effect flags but keep any Placement tags, since that's something\n  // that child fiber is setting, not the reconciliation.\n  workInProgress.flags &= StaticMask | Placement; // The effects are no longer valid.\n\n  var current = workInProgress.alternate;\n\n  if (current === null) {\n    // Reset to createFiber's initial values.\n    workInProgress.childLanes = NoLanes;\n    workInProgress.lanes = renderLanes;\n    workInProgress.child = null;\n    workInProgress.subtreeFlags = NoFlags;\n    workInProgress.memoizedProps = null;\n    workInProgress.memoizedState = null;\n    workInProgress.updateQueue = null;\n    workInProgress.dependencies = null;\n    workInProgress.stateNode = null;\n\n    {\n      // Note: We don't reset the actualTime counts. It's useful to accumulate\n      // actual time across multiple render passes.\n      workInProgress.selfBaseDuration = 0;\n      workInProgress.treeBaseDuration = 0;\n    }\n  } else {\n    // Reset to the cloned values that createWorkInProgress would've.\n    workInProgress.childLanes = current.childLanes;\n    workInProgress.lanes = current.lanes;\n    workInProgress.child = current.child;\n    workInProgress.subtreeFlags = NoFlags;\n    workInProgress.deletions = null;\n    workInProgress.memoizedProps = current.memoizedProps;\n    workInProgress.memoizedState = current.memoizedState;\n    workInProgress.updateQueue = current.updateQueue; // Needed because Blocks store data on type.\n\n    workInProgress.type = current.type; // Clone the dependencies object. This is mutated during the render phase, so\n    // it cannot be shared with the current fiber.\n\n    var currentDependencies = current.dependencies;\n    workInProgress.dependencies = currentDependencies === null ? null : {\n      lanes: currentDependencies.lanes,\n      firstContext: currentDependencies.firstContext\n    };\n\n    {\n      // Note: We don't reset the actualTime counts. It's useful to accumulate\n      // actual time across multiple render passes.\n      workInProgress.selfBaseDuration = current.selfBaseDuration;\n      workInProgress.treeBaseDuration = current.treeBaseDuration;\n    }\n  }\n\n  return workInProgress;\n}\nfunction createHostRootFiber(tag, isStrictMode, concurrentUpdatesByDefaultOverride) {\n  var mode;\n\n  if (tag === ConcurrentRoot) {\n    mode = ConcurrentMode;\n\n    if (isStrictMode === true) {\n      mode |= StrictLegacyMode;\n\n      {\n        mode |= StrictEffectsMode;\n      }\n    }\n  } else {\n    mode = NoMode;\n  }\n\n  if ( isDevToolsPresent) {\n    // Always collect profile timings when DevTools are present.\n    // This enables DevTools to start capturing timing at any point–\n    // Without some nodes in the tree having empty base times.\n    mode |= ProfileMode;\n  }\n\n  return createFiber(HostRoot, null, null, mode);\n}\nfunction createFiberFromTypeAndProps(type, // React$ElementType\nkey, pendingProps, owner, mode, lanes) {\n  var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy.\n\n  var resolvedType = type;\n\n  if (typeof type === 'function') {\n    if (shouldConstruct$1(type)) {\n      fiberTag = ClassComponent;\n\n      {\n        resolvedType = resolveClassForHotReloading(resolvedType);\n      }\n    } else {\n      {\n        resolvedType = resolveFunctionForHotReloading(resolvedType);\n      }\n    }\n  } else if (typeof type === 'string') {\n    fiberTag = HostComponent;\n  } else {\n    getTag: switch (type) {\n      case REACT_FRAGMENT_TYPE:\n        return createFiberFromFragment(pendingProps.children, mode, lanes, key);\n\n      case REACT_STRICT_MODE_TYPE:\n        fiberTag = Mode;\n        mode |= StrictLegacyMode;\n\n        if ( (mode & ConcurrentMode) !== NoMode) {\n          // Strict effects should never run on legacy roots\n          mode |= StrictEffectsMode;\n        }\n\n        break;\n\n      case REACT_PROFILER_TYPE:\n        return createFiberFromProfiler(pendingProps, mode, lanes, key);\n\n      case REACT_SUSPENSE_TYPE:\n        return createFiberFromSuspense(pendingProps, mode, lanes, key);\n\n      case REACT_SUSPENSE_LIST_TYPE:\n        return createFiberFromSuspenseList(pendingProps, mode, lanes, key);\n\n      case REACT_OFFSCREEN_TYPE:\n        return createFiberFromOffscreen(pendingProps, mode, lanes, key);\n\n      case REACT_LEGACY_HIDDEN_TYPE:\n\n      // eslint-disable-next-line no-fallthrough\n\n      case REACT_SCOPE_TYPE:\n\n      // eslint-disable-next-line no-fallthrough\n\n      case REACT_CACHE_TYPE:\n\n      // eslint-disable-next-line no-fallthrough\n\n      case REACT_TRACING_MARKER_TYPE:\n\n      // eslint-disable-next-line no-fallthrough\n\n      case REACT_DEBUG_TRACING_MODE_TYPE:\n\n      // eslint-disable-next-line no-fallthrough\n\n      default:\n        {\n          if (typeof type === 'object' && type !== null) {\n            switch (type.$$typeof) {\n              case REACT_PROVIDER_TYPE:\n                fiberTag = ContextProvider;\n                break getTag;\n\n              case REACT_CONTEXT_TYPE:\n                // This is a consumer\n                fiberTag = ContextConsumer;\n                break getTag;\n\n              case REACT_FORWARD_REF_TYPE:\n                fiberTag = ForwardRef;\n\n                {\n                  resolvedType = resolveForwardRefForHotReloading(resolvedType);\n                }\n\n                break getTag;\n\n              case REACT_MEMO_TYPE:\n                fiberTag = MemoComponent;\n                break getTag;\n\n              case REACT_LAZY_TYPE:\n                fiberTag = LazyComponent;\n                resolvedType = null;\n                break getTag;\n            }\n          }\n\n          var info = '';\n\n          {\n            if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n              info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and \" + 'named imports.';\n            }\n\n            var ownerName = owner ? getComponentNameFromFiber(owner) : null;\n\n            if (ownerName) {\n              info += '\\n\\nCheck the render method of `' + ownerName + '`.';\n            }\n          }\n\n          throw new Error('Element type is invalid: expected a string (for built-in ' + 'components) or a class/function (for composite components) ' + (\"but got: \" + (type == null ? type : typeof type) + \".\" + info));\n        }\n    }\n  }\n\n  var fiber = createFiber(fiberTag, pendingProps, key, mode);\n  fiber.elementType = type;\n  fiber.type = resolvedType;\n  fiber.lanes = lanes;\n\n  {\n    fiber._debugOwner = owner;\n  }\n\n  return fiber;\n}\nfunction createFiberFromElement(element, mode, lanes) {\n  var owner = null;\n\n  {\n    owner = element._owner;\n  }\n\n  var type = element.type;\n  var key = element.key;\n  var pendingProps = element.props;\n  var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, lanes);\n\n  {\n    fiber._debugSource = element._source;\n    fiber._debugOwner = element._owner;\n  }\n\n  return fiber;\n}\nfunction createFiberFromFragment(elements, mode, lanes, key) {\n  var fiber = createFiber(Fragment, elements, key, mode);\n  fiber.lanes = lanes;\n  return fiber;\n}\n\nfunction createFiberFromProfiler(pendingProps, mode, lanes, key) {\n  {\n    if (typeof pendingProps.id !== 'string') {\n      error('Profiler must specify an \"id\" of type `string` as a prop. Received the type `%s` instead.', typeof pendingProps.id);\n    }\n  }\n\n  var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode);\n  fiber.elementType = REACT_PROFILER_TYPE;\n  fiber.lanes = lanes;\n\n  {\n    fiber.stateNode = {\n      effectDuration: 0,\n      passiveEffectDuration: 0\n    };\n  }\n\n  return fiber;\n}\n\nfunction createFiberFromSuspense(pendingProps, mode, lanes, key) {\n  var fiber = createFiber(SuspenseComponent, pendingProps, key, mode);\n  fiber.elementType = REACT_SUSPENSE_TYPE;\n  fiber.lanes = lanes;\n  return fiber;\n}\nfunction createFiberFromSuspenseList(pendingProps, mode, lanes, key) {\n  var fiber = createFiber(SuspenseListComponent, pendingProps, key, mode);\n  fiber.elementType = REACT_SUSPENSE_LIST_TYPE;\n  fiber.lanes = lanes;\n  return fiber;\n}\nfunction createFiberFromOffscreen(pendingProps, mode, lanes, key) {\n  var fiber = createFiber(OffscreenComponent, pendingProps, key, mode);\n  fiber.elementType = REACT_OFFSCREEN_TYPE;\n  fiber.lanes = lanes;\n  var primaryChildInstance = {\n    isHidden: false\n  };\n  fiber.stateNode = primaryChildInstance;\n  return fiber;\n}\nfunction createFiberFromText(content, mode, lanes) {\n  var fiber = createFiber(HostText, content, null, mode);\n  fiber.lanes = lanes;\n  return fiber;\n}\nfunction createFiberFromHostInstanceForDeletion() {\n  var fiber = createFiber(HostComponent, null, null, NoMode);\n  fiber.elementType = 'DELETED';\n  return fiber;\n}\nfunction createFiberFromDehydratedFragment(dehydratedNode) {\n  var fiber = createFiber(DehydratedFragment, null, null, NoMode);\n  fiber.stateNode = dehydratedNode;\n  return fiber;\n}\nfunction createFiberFromPortal(portal, mode, lanes) {\n  var pendingProps = portal.children !== null ? portal.children : [];\n  var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);\n  fiber.lanes = lanes;\n  fiber.stateNode = {\n    containerInfo: portal.containerInfo,\n    pendingChildren: null,\n    // Used by persistent updates\n    implementation: portal.implementation\n  };\n  return fiber;\n} // Used for stashing WIP properties to replay failed work in DEV.\n\nfunction assignFiberPropertiesInDEV(target, source) {\n  if (target === null) {\n    // This Fiber's initial properties will always be overwritten.\n    // We only use a Fiber to ensure the same hidden class so DEV isn't slow.\n    target = createFiber(IndeterminateComponent, null, null, NoMode);\n  } // This is intentionally written as a list of all properties.\n  // We tried to use Object.assign() instead but this is called in\n  // the hottest path, and Object.assign() was too slow:\n  // https://github.com/facebook/react/issues/12502\n  // This code is DEV-only so size is not a concern.\n\n\n  target.tag = source.tag;\n  target.key = source.key;\n  target.elementType = source.elementType;\n  target.type = source.type;\n  target.stateNode = source.stateNode;\n  target.return = source.return;\n  target.child = source.child;\n  target.sibling = source.sibling;\n  target.index = source.index;\n  target.ref = source.ref;\n  target.pendingProps = source.pendingProps;\n  target.memoizedProps = source.memoizedProps;\n  target.updateQueue = source.updateQueue;\n  target.memoizedState = source.memoizedState;\n  target.dependencies = source.dependencies;\n  target.mode = source.mode;\n  target.flags = source.flags;\n  target.subtreeFlags = source.subtreeFlags;\n  target.deletions = source.deletions;\n  target.lanes = source.lanes;\n  target.childLanes = source.childLanes;\n  target.alternate = source.alternate;\n\n  {\n    target.actualDuration = source.actualDuration;\n    target.actualStartTime = source.actualStartTime;\n    target.selfBaseDuration = source.selfBaseDuration;\n    target.treeBaseDuration = source.treeBaseDuration;\n  }\n\n  target._debugSource = source._debugSource;\n  target._debugOwner = source._debugOwner;\n  target._debugNeedsRemount = source._debugNeedsRemount;\n  target._debugHookTypes = source._debugHookTypes;\n  return target;\n}\n\nfunction FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError) {\n  this.tag = tag;\n  this.containerInfo = containerInfo;\n  this.pendingChildren = null;\n  this.current = null;\n  this.pingCache = null;\n  this.finishedWork = null;\n  this.timeoutHandle = noTimeout;\n  this.context = null;\n  this.pendingContext = null;\n  this.callbackNode = null;\n  this.callbackPriority = NoLane;\n  this.eventTimes = createLaneMap(NoLanes);\n  this.expirationTimes = createLaneMap(NoTimestamp);\n  this.pendingLanes = NoLanes;\n  this.suspendedLanes = NoLanes;\n  this.pingedLanes = NoLanes;\n  this.expiredLanes = NoLanes;\n  this.mutableReadLanes = NoLanes;\n  this.finishedLanes = NoLanes;\n  this.entangledLanes = NoLanes;\n  this.entanglements = createLaneMap(NoLanes);\n  this.identifierPrefix = identifierPrefix;\n  this.onRecoverableError = onRecoverableError;\n\n  if (supportsHydration) {\n    this.mutableSourceEagerHydrationData = null;\n  }\n\n  {\n    this.effectDuration = 0;\n    this.passiveEffectDuration = 0;\n  }\n\n  {\n    this.memoizedUpdaters = new Set();\n    var pendingUpdatersLaneMap = this.pendingUpdatersLaneMap = [];\n\n    for (var _i = 0; _i < TotalLanes; _i++) {\n      pendingUpdatersLaneMap.push(new Set());\n    }\n  }\n\n  {\n    switch (tag) {\n      case ConcurrentRoot:\n        this._debugRootType = hydrate ? 'hydrateRoot()' : 'createRoot()';\n        break;\n\n      case LegacyRoot:\n        this._debugRootType = hydrate ? 'hydrate()' : 'render()';\n        break;\n    }\n  }\n}\n\nfunction createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, // TODO: We have several of these arguments that are conceptually part of the\n// host config, but because they are passed in at runtime, we have to thread\n// them through the root constructor. Perhaps we should put them all into a\n// single type, like a DynamicHostConfig that is defined by the renderer.\nidentifierPrefix, onRecoverableError, transitionCallbacks) {\n  var root = new FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError);\n  // stateNode is any.\n\n\n  var uninitializedFiber = createHostRootFiber(tag, isStrictMode);\n  root.current = uninitializedFiber;\n  uninitializedFiber.stateNode = root;\n\n  {\n    var _initialState = {\n      element: initialChildren,\n      isDehydrated: hydrate,\n      cache: null,\n      // not enabled yet\n      transitions: null,\n      pendingSuspenseBoundaries: null\n    };\n    uninitializedFiber.memoizedState = _initialState;\n  }\n\n  initializeUpdateQueue(uninitializedFiber);\n  return root;\n}\n\nvar ReactVersion = '18.2.0';\n\nfunction createPortal(children, containerInfo, // TODO: figure out the API for cross-renderer implementation.\nimplementation) {\n  var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;\n\n  {\n    checkKeyStringCoercion(key);\n  }\n\n  return {\n    // This tag allow us to uniquely identify this as a React Portal\n    $$typeof: REACT_PORTAL_TYPE,\n    key: key == null ? null : '' + key,\n    children: children,\n    containerInfo: containerInfo,\n    implementation: implementation\n  };\n}\n\nvar didWarnAboutNestedUpdates;\nvar didWarnAboutFindNodeInStrictMode;\n\n{\n  didWarnAboutNestedUpdates = false;\n  didWarnAboutFindNodeInStrictMode = {};\n}\n\nfunction getContextForSubtree(parentComponent) {\n  if (!parentComponent) {\n    return emptyContextObject;\n  }\n\n  var fiber = get(parentComponent);\n  var parentContext = findCurrentUnmaskedContext(fiber);\n\n  if (fiber.tag === ClassComponent) {\n    var Component = fiber.type;\n\n    if (isContextProvider(Component)) {\n      return processChildContext(fiber, Component, parentContext);\n    }\n  }\n\n  return parentContext;\n}\n\nfunction findHostInstance(component) {\n  var fiber = get(component);\n\n  if (fiber === undefined) {\n    if (typeof component.render === 'function') {\n      throw new Error('Unable to find node on an unmounted component.');\n    } else {\n      var keys = Object.keys(component).join(',');\n      throw new Error(\"Argument appears to not be a ReactComponent. Keys: \" + keys);\n    }\n  }\n\n  var hostFiber = findCurrentHostFiber(fiber);\n\n  if (hostFiber === null) {\n    return null;\n  }\n\n  return hostFiber.stateNode;\n}\n\nfunction findHostInstanceWithWarning(component, methodName) {\n  {\n    var fiber = get(component);\n\n    if (fiber === undefined) {\n      if (typeof component.render === 'function') {\n        throw new Error('Unable to find node on an unmounted component.');\n      } else {\n        var keys = Object.keys(component).join(',');\n        throw new Error(\"Argument appears to not be a ReactComponent. Keys: \" + keys);\n      }\n    }\n\n    var hostFiber = findCurrentHostFiber(fiber);\n\n    if (hostFiber === null) {\n      return null;\n    }\n\n    if (hostFiber.mode & StrictLegacyMode) {\n      var componentName = getComponentNameFromFiber(fiber) || 'Component';\n\n      if (!didWarnAboutFindNodeInStrictMode[componentName]) {\n        didWarnAboutFindNodeInStrictMode[componentName] = true;\n        var previousFiber = current;\n\n        try {\n          setCurrentFiber(hostFiber);\n\n          if (fiber.mode & StrictLegacyMode) {\n            error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName);\n          } else {\n            error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName);\n          }\n        } finally {\n          // Ideally this should reset to previous but this shouldn't be called in\n          // render and there's another warning for that anyway.\n          if (previousFiber) {\n            setCurrentFiber(previousFiber);\n          } else {\n            resetCurrentFiber();\n          }\n        }\n      }\n    }\n\n    return hostFiber.stateNode;\n  }\n}\n\nfunction createContainer(containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) {\n  var hydrate = false;\n  var initialChildren = null;\n  return createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);\n}\nfunction createHydrationContainer(initialChildren, // TODO: Remove `callback` when we delete legacy mode.\ncallback, containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) {\n  var hydrate = true;\n  var root = createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); // TODO: Move this to FiberRoot constructor\n\n  root.context = getContextForSubtree(null); // Schedule the initial render. In a hydration root, this is different from\n  // a regular update because the initial render must match was was rendered\n  // on the server.\n  // NOTE: This update intentionally doesn't have a payload. We're only using\n  // the update to schedule work on the root fiber (and, for legacy roots, to\n  // enqueue the callback if one is provided).\n\n  var current = root.current;\n  var eventTime = requestEventTime();\n  var lane = requestUpdateLane(current);\n  var update = createUpdate(eventTime, lane);\n  update.callback = callback !== undefined && callback !== null ? callback : null;\n  enqueueUpdate(current, update, lane);\n  scheduleInitialHydrationOnRoot(root, lane, eventTime);\n  return root;\n}\nfunction updateContainer(element, container, parentComponent, callback) {\n  {\n    onScheduleRoot(container, element);\n  }\n\n  var current$1 = container.current;\n  var eventTime = requestEventTime();\n  var lane = requestUpdateLane(current$1);\n\n  {\n    markRenderScheduled(lane);\n  }\n\n  var context = getContextForSubtree(parentComponent);\n\n  if (container.context === null) {\n    container.context = context;\n  } else {\n    container.pendingContext = context;\n  }\n\n  {\n    if (isRendering && current !== null && !didWarnAboutNestedUpdates) {\n      didWarnAboutNestedUpdates = true;\n\n      error('Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\\n\\n' + 'Check the render method of %s.', getComponentNameFromFiber(current) || 'Unknown');\n    }\n  }\n\n  var update = createUpdate(eventTime, lane); // Caution: React DevTools currently depends on this property\n  // being called \"element\".\n\n  update.payload = {\n    element: element\n  };\n  callback = callback === undefined ? null : callback;\n\n  if (callback !== null) {\n    {\n      if (typeof callback !== 'function') {\n        error('render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback);\n      }\n    }\n\n    update.callback = callback;\n  }\n\n  var root = enqueueUpdate(current$1, update, lane);\n\n  if (root !== null) {\n    scheduleUpdateOnFiber(root, current$1, lane, eventTime);\n    entangleTransitions(root, current$1, lane);\n  }\n\n  return lane;\n}\nfunction getPublicRootInstance(container) {\n  var containerFiber = container.current;\n\n  if (!containerFiber.child) {\n    return null;\n  }\n\n  switch (containerFiber.child.tag) {\n    case HostComponent:\n      return getPublicInstance(containerFiber.child.stateNode);\n\n    default:\n      return containerFiber.child.stateNode;\n  }\n}\nfunction attemptSynchronousHydration(fiber) {\n  switch (fiber.tag) {\n    case HostRoot:\n      {\n        var root = fiber.stateNode;\n\n        if (isRootDehydrated(root)) {\n          // Flush the first scheduled \"update\".\n          var lanes = getHighestPriorityPendingLanes(root);\n          flushRoot(root, lanes);\n        }\n\n        break;\n      }\n\n    case SuspenseComponent:\n      {\n        flushSync(function () {\n          var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n          if (root !== null) {\n            var eventTime = requestEventTime();\n            scheduleUpdateOnFiber(root, fiber, SyncLane, eventTime);\n          }\n        }); // If we're still blocked after this, we need to increase\n        // the priority of any promises resolving within this\n        // boundary so that they next attempt also has higher pri.\n\n        var retryLane = SyncLane;\n        markRetryLaneIfNotHydrated(fiber, retryLane);\n        break;\n      }\n  }\n}\n\nfunction markRetryLaneImpl(fiber, retryLane) {\n  var suspenseState = fiber.memoizedState;\n\n  if (suspenseState !== null && suspenseState.dehydrated !== null) {\n    suspenseState.retryLane = higherPriorityLane(suspenseState.retryLane, retryLane);\n  }\n} // Increases the priority of thenables when they resolve within this boundary.\n\n\nfunction markRetryLaneIfNotHydrated(fiber, retryLane) {\n  markRetryLaneImpl(fiber, retryLane);\n  var alternate = fiber.alternate;\n\n  if (alternate) {\n    markRetryLaneImpl(alternate, retryLane);\n  }\n}\n\nfunction attemptDiscreteHydration(fiber) {\n  if (fiber.tag !== SuspenseComponent) {\n    // We ignore HostRoots here because we can't increase\n    // their priority and they should not suspend on I/O,\n    // since you have to wrap anything that might suspend in\n    // Suspense.\n    return;\n  }\n\n  var lane = SyncLane;\n  var root = enqueueConcurrentRenderForLane(fiber, lane);\n\n  if (root !== null) {\n    var eventTime = requestEventTime();\n    scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n  }\n\n  markRetryLaneIfNotHydrated(fiber, lane);\n}\nfunction attemptContinuousHydration(fiber) {\n  if (fiber.tag !== SuspenseComponent) {\n    // We ignore HostRoots here because we can't increase\n    // their priority and they should not suspend on I/O,\n    // since you have to wrap anything that might suspend in\n    // Suspense.\n    return;\n  }\n\n  var lane = SelectiveHydrationLane;\n  var root = enqueueConcurrentRenderForLane(fiber, lane);\n\n  if (root !== null) {\n    var eventTime = requestEventTime();\n    scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n  }\n\n  markRetryLaneIfNotHydrated(fiber, lane);\n}\nfunction attemptHydrationAtCurrentPriority(fiber) {\n  if (fiber.tag !== SuspenseComponent) {\n    // We ignore HostRoots here because we can't increase\n    // their priority other than synchronously flush it.\n    return;\n  }\n\n  var lane = requestUpdateLane(fiber);\n  var root = enqueueConcurrentRenderForLane(fiber, lane);\n\n  if (root !== null) {\n    var eventTime = requestEventTime();\n    scheduleUpdateOnFiber(root, fiber, lane, eventTime);\n  }\n\n  markRetryLaneIfNotHydrated(fiber, lane);\n}\nfunction findHostInstanceWithNoPortals(fiber) {\n  var hostFiber = findCurrentHostFiberWithNoPortals(fiber);\n\n  if (hostFiber === null) {\n    return null;\n  }\n\n  return hostFiber.stateNode;\n}\n\nvar shouldErrorImpl = function (fiber) {\n  return null;\n};\n\nfunction shouldError(fiber) {\n  return shouldErrorImpl(fiber);\n}\n\nvar shouldSuspendImpl = function (fiber) {\n  return false;\n};\n\nfunction shouldSuspend(fiber) {\n  return shouldSuspendImpl(fiber);\n}\nvar overrideHookState = null;\nvar overrideHookStateDeletePath = null;\nvar overrideHookStateRenamePath = null;\nvar overrideProps = null;\nvar overridePropsDeletePath = null;\nvar overridePropsRenamePath = null;\nvar scheduleUpdate = null;\nvar setErrorHandler = null;\nvar setSuspenseHandler = null;\n\n{\n  var copyWithDeleteImpl = function (obj, path, index) {\n    var key = path[index];\n    var updated = isArray(obj) ? obj.slice() : assign({}, obj);\n\n    if (index + 1 === path.length) {\n      if (isArray(updated)) {\n        updated.splice(key, 1);\n      } else {\n        delete updated[key];\n      }\n\n      return updated;\n    } // $FlowFixMe number or string is fine here\n\n\n    updated[key] = copyWithDeleteImpl(obj[key], path, index + 1);\n    return updated;\n  };\n\n  var copyWithDelete = function (obj, path) {\n    return copyWithDeleteImpl(obj, path, 0);\n  };\n\n  var copyWithRenameImpl = function (obj, oldPath, newPath, index) {\n    var oldKey = oldPath[index];\n    var updated = isArray(obj) ? obj.slice() : assign({}, obj);\n\n    if (index + 1 === oldPath.length) {\n      var newKey = newPath[index]; // $FlowFixMe number or string is fine here\n\n      updated[newKey] = updated[oldKey];\n\n      if (isArray(updated)) {\n        updated.splice(oldKey, 1);\n      } else {\n        delete updated[oldKey];\n      }\n    } else {\n      // $FlowFixMe number or string is fine here\n      updated[oldKey] = copyWithRenameImpl( // $FlowFixMe number or string is fine here\n      obj[oldKey], oldPath, newPath, index + 1);\n    }\n\n    return updated;\n  };\n\n  var copyWithRename = function (obj, oldPath, newPath) {\n    if (oldPath.length !== newPath.length) {\n      warn('copyWithRename() expects paths of the same length');\n\n      return;\n    } else {\n      for (var i = 0; i < newPath.length - 1; i++) {\n        if (oldPath[i] !== newPath[i]) {\n          warn('copyWithRename() expects paths to be the same except for the deepest key');\n\n          return;\n        }\n      }\n    }\n\n    return copyWithRenameImpl(obj, oldPath, newPath, 0);\n  };\n\n  var copyWithSetImpl = function (obj, path, index, value) {\n    if (index >= path.length) {\n      return value;\n    }\n\n    var key = path[index];\n    var updated = isArray(obj) ? obj.slice() : assign({}, obj); // $FlowFixMe number or string is fine here\n\n    updated[key] = copyWithSetImpl(obj[key], path, index + 1, value);\n    return updated;\n  };\n\n  var copyWithSet = function (obj, path, value) {\n    return copyWithSetImpl(obj, path, 0, value);\n  };\n\n  var findHook = function (fiber, id) {\n    // For now, the \"id\" of stateful hooks is just the stateful hook index.\n    // This may change in the future with e.g. nested hooks.\n    var currentHook = fiber.memoizedState;\n\n    while (currentHook !== null && id > 0) {\n      currentHook = currentHook.next;\n      id--;\n    }\n\n    return currentHook;\n  }; // Support DevTools editable values for useState and useReducer.\n\n\n  overrideHookState = function (fiber, id, path, value) {\n    var hook = findHook(fiber, id);\n\n    if (hook !== null) {\n      var newState = copyWithSet(hook.memoizedState, path, value);\n      hook.memoizedState = newState;\n      hook.baseState = newState; // We aren't actually adding an update to the queue,\n      // because there is no update we can add for useReducer hooks that won't trigger an error.\n      // (There's no appropriate action type for DevTools overrides.)\n      // As a result though, React will see the scheduled update as a noop and bailout.\n      // Shallow cloning props works as a workaround for now to bypass the bailout check.\n\n      fiber.memoizedProps = assign({}, fiber.memoizedProps);\n      var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n      if (root !== null) {\n        scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n      }\n    }\n  };\n\n  overrideHookStateDeletePath = function (fiber, id, path) {\n    var hook = findHook(fiber, id);\n\n    if (hook !== null) {\n      var newState = copyWithDelete(hook.memoizedState, path);\n      hook.memoizedState = newState;\n      hook.baseState = newState; // We aren't actually adding an update to the queue,\n      // because there is no update we can add for useReducer hooks that won't trigger an error.\n      // (There's no appropriate action type for DevTools overrides.)\n      // As a result though, React will see the scheduled update as a noop and bailout.\n      // Shallow cloning props works as a workaround for now to bypass the bailout check.\n\n      fiber.memoizedProps = assign({}, fiber.memoizedProps);\n      var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n      if (root !== null) {\n        scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n      }\n    }\n  };\n\n  overrideHookStateRenamePath = function (fiber, id, oldPath, newPath) {\n    var hook = findHook(fiber, id);\n\n    if (hook !== null) {\n      var newState = copyWithRename(hook.memoizedState, oldPath, newPath);\n      hook.memoizedState = newState;\n      hook.baseState = newState; // We aren't actually adding an update to the queue,\n      // because there is no update we can add for useReducer hooks that won't trigger an error.\n      // (There's no appropriate action type for DevTools overrides.)\n      // As a result though, React will see the scheduled update as a noop and bailout.\n      // Shallow cloning props works as a workaround for now to bypass the bailout check.\n\n      fiber.memoizedProps = assign({}, fiber.memoizedProps);\n      var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n      if (root !== null) {\n        scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n      }\n    }\n  }; // Support DevTools props for function components, forwardRef, memo, host components, etc.\n\n\n  overrideProps = function (fiber, path, value) {\n    fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value);\n\n    if (fiber.alternate) {\n      fiber.alternate.pendingProps = fiber.pendingProps;\n    }\n\n    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n    }\n  };\n\n  overridePropsDeletePath = function (fiber, path) {\n    fiber.pendingProps = copyWithDelete(fiber.memoizedProps, path);\n\n    if (fiber.alternate) {\n      fiber.alternate.pendingProps = fiber.pendingProps;\n    }\n\n    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n    }\n  };\n\n  overridePropsRenamePath = function (fiber, oldPath, newPath) {\n    fiber.pendingProps = copyWithRename(fiber.memoizedProps, oldPath, newPath);\n\n    if (fiber.alternate) {\n      fiber.alternate.pendingProps = fiber.pendingProps;\n    }\n\n    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n    }\n  };\n\n  scheduleUpdate = function (fiber) {\n    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);\n\n    if (root !== null) {\n      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);\n    }\n  };\n\n  setErrorHandler = function (newShouldErrorImpl) {\n    shouldErrorImpl = newShouldErrorImpl;\n  };\n\n  setSuspenseHandler = function (newShouldSuspendImpl) {\n    shouldSuspendImpl = newShouldSuspendImpl;\n  };\n}\n\nfunction findHostInstanceByFiber(fiber) {\n  var hostFiber = findCurrentHostFiber(fiber);\n\n  if (hostFiber === null) {\n    return null;\n  }\n\n  return hostFiber.stateNode;\n}\n\nfunction emptyFindFiberByHostInstance(instance) {\n  return null;\n}\n\nfunction getCurrentFiberForDevTools() {\n  return current;\n}\n\nfunction injectIntoDevTools(devToolsConfig) {\n  var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;\n  var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;\n  return injectInternals({\n    bundleType: devToolsConfig.bundleType,\n    version: devToolsConfig.version,\n    rendererPackageName: devToolsConfig.rendererPackageName,\n    rendererConfig: devToolsConfig.rendererConfig,\n    overrideHookState: overrideHookState,\n    overrideHookStateDeletePath: overrideHookStateDeletePath,\n    overrideHookStateRenamePath: overrideHookStateRenamePath,\n    overrideProps: overrideProps,\n    overridePropsDeletePath: overridePropsDeletePath,\n    overridePropsRenamePath: overridePropsRenamePath,\n    setErrorHandler: setErrorHandler,\n    setSuspenseHandler: setSuspenseHandler,\n    scheduleUpdate: scheduleUpdate,\n    currentDispatcherRef: ReactCurrentDispatcher,\n    findHostInstanceByFiber: findHostInstanceByFiber,\n    findFiberByHostInstance: findFiberByHostInstance || emptyFindFiberByHostInstance,\n    // React Refresh\n    findHostInstancesForRefresh:  findHostInstancesForRefresh ,\n    scheduleRefresh:  scheduleRefresh ,\n    scheduleRoot:  scheduleRoot ,\n    setRefreshHandler:  setRefreshHandler ,\n    // Enables DevTools to append owner stacks to error messages in DEV mode.\n    getCurrentFiber:  getCurrentFiberForDevTools ,\n    // Enables DevTools to detect reconciler version rather than renderer version\n    // which may not match for third party renderers.\n    reconcilerVersion: ReactVersion\n  });\n}\n\nexports.attemptContinuousHydration = attemptContinuousHydration;\nexports.attemptDiscreteHydration = attemptDiscreteHydration;\nexports.attemptHydrationAtCurrentPriority = attemptHydrationAtCurrentPriority;\nexports.attemptSynchronousHydration = attemptSynchronousHydration;\nexports.batchedUpdates = batchedUpdates;\nexports.createComponentSelector = createComponentSelector;\nexports.createContainer = createContainer;\nexports.createHasPseudoClassSelector = createHasPseudoClassSelector;\nexports.createHydrationContainer = createHydrationContainer;\nexports.createPortal = createPortal;\nexports.createRoleSelector = createRoleSelector;\nexports.createTestNameSelector = createTestNameSelector;\nexports.createTextSelector = createTextSelector;\nexports.deferredUpdates = deferredUpdates;\nexports.discreteUpdates = discreteUpdates;\nexports.findAllNodes = findAllNodes;\nexports.findBoundingRects = findBoundingRects;\nexports.findHostInstance = findHostInstance;\nexports.findHostInstanceWithNoPortals = findHostInstanceWithNoPortals;\nexports.findHostInstanceWithWarning = findHostInstanceWithWarning;\nexports.flushControlled = flushControlled;\nexports.flushPassiveEffects = flushPassiveEffects;\nexports.flushSync = flushSync;\nexports.focusWithin = focusWithin;\nexports.getCurrentUpdatePriority = getCurrentUpdatePriority;\nexports.getFindAllNodesFailureDescription = getFindAllNodesFailureDescription;\nexports.getPublicRootInstance = getPublicRootInstance;\nexports.injectIntoDevTools = injectIntoDevTools;\nexports.isAlreadyRendering = isAlreadyRendering;\nexports.observeVisibleRects = observeVisibleRects;\nexports.registerMutableSourceForHydration = registerMutableSourceForHydration;\nexports.runWithPriority = runWithPriority;\nexports.shouldError = shouldError;\nexports.shouldSuspend = shouldSuspend;\nexports.updateContainer = updateContainer;\n    return exports;\n  };\n}\n","/**\n * @license React\n * react-reconciler-constants.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';exports.ConcurrentRoot=1;exports.ContinuousEventPriority=4;exports.DefaultEventPriority=16;exports.DiscreteEventPriority=1;exports.IdleEventPriority=536870912;exports.LegacyRoot=0;\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/react-reconciler.production.min.js');\n} else {\n  module.exports = require('./cjs/react-reconciler.development.js');\n}\n","/**\n * @license React\n * react-reconciler-constants.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n  (function() {\n'use strict';\n\nvar SyncLane =\n/*                        */\n1;\nvar InputContinuousLane =\n/*             */\n4;\nvar DefaultLane =\n/*                     */\n16;\nvar IdleLane =\n/*                        */\n536870912;\n\nvar DiscreteEventPriority = SyncLane;\nvar ContinuousEventPriority = InputContinuousLane;\nvar DefaultEventPriority = DefaultLane;\nvar IdleEventPriority = IdleLane;\n\nvar LegacyRoot = 0;\nvar ConcurrentRoot = 1;\n\nexports.ConcurrentRoot = ConcurrentRoot;\nexports.ContinuousEventPriority = ContinuousEventPriority;\nexports.DefaultEventPriority = DefaultEventPriority;\nexports.DiscreteEventPriority = DiscreteEventPriority;\nexports.IdleEventPriority = IdleEventPriority;\nexports.LegacyRoot = LegacyRoot;\n  })();\n}\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/react-reconciler-constants.production.min.js');\n} else {\n  module.exports = require('./cjs/react-reconciler-constants.development.js');\n}\n","/**\n * @license React\n * react-jsx-runtime.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';var f=require(\"react\"),k=Symbol.for(\"react.element\"),l=Symbol.for(\"react.fragment\"),m=Object.prototype.hasOwnProperty,n=f.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner,p={key:!0,ref:!0,__self:!0,__source:!0};\nfunction q(c,a,g){var b,d={},e=null,h=null;void 0!==g&&(e=\"\"+g);void 0!==a.key&&(e=\"\"+a.key);void 0!==a.ref&&(h=a.ref);for(b in a)m.call(a,b)&&!p.hasOwnProperty(b)&&(d[b]=a[b]);if(c&&c.defaultProps)for(b in a=c.defaultProps,a)void 0===d[b]&&(d[b]=a[b]);return{$$typeof:k,type:c,key:e,ref:h,props:d,_owner:n.current}}exports.Fragment=l;exports.jsx=q;exports.jsxs=q;\n","/**\n * @license React\n * react-jsx-runtime.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n  (function() {\n'use strict';\n\nvar React = require('react');\n\n// ATTENTION\n// When adding new symbols to this file,\n// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'\n// The Symbol used to tag the ReactElement-like types.\nvar REACT_ELEMENT_TYPE = Symbol.for('react.element');\nvar REACT_PORTAL_TYPE = Symbol.for('react.portal');\nvar REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');\nvar REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');\nvar REACT_PROFILER_TYPE = Symbol.for('react.profiler');\nvar REACT_PROVIDER_TYPE = Symbol.for('react.provider');\nvar REACT_CONTEXT_TYPE = Symbol.for('react.context');\nvar REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');\nvar REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');\nvar REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');\nvar REACT_MEMO_TYPE = Symbol.for('react.memo');\nvar REACT_LAZY_TYPE = Symbol.for('react.lazy');\nvar REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');\nvar MAYBE_ITERATOR_SYMBOL = Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\nfunction getIteratorFn(maybeIterable) {\n  if (maybeIterable === null || typeof maybeIterable !== 'object') {\n    return null;\n  }\n\n  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n\n  if (typeof maybeIterator === 'function') {\n    return maybeIterator;\n  }\n\n  return null;\n}\n\nvar ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nfunction error(format) {\n  {\n    {\n      for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n        args[_key2 - 1] = arguments[_key2];\n      }\n\n      printWarning('error', format, args);\n    }\n  }\n}\n\nfunction printWarning(level, format, args) {\n  // When changing this logic, you might want to also\n  // update consoleWithStackDev.www.js as well.\n  {\n    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n    var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n    if (stack !== '') {\n      format += '%s';\n      args = args.concat([stack]);\n    } // eslint-disable-next-line react-internal/safe-string-coercion\n\n\n    var argsWithFormat = args.map(function (item) {\n      return String(item);\n    }); // Careful: RN currently depends on this prefix\n\n    argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n    // breaks IE9: https://github.com/facebook/react/issues/13610\n    // eslint-disable-next-line react-internal/no-production-logging\n\n    Function.prototype.apply.call(console[level], console, argsWithFormat);\n  }\n}\n\n// -----------------------------------------------------------------------------\n\nvar enableScopeAPI = false; // Experimental Create Event Handle API.\nvar enableCacheElement = false;\nvar enableTransitionTracing = false; // No known bugs, but needs performance testing\n\nvar enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber\n// stuff. Intended to enable React core members to more easily debug scheduling\n// issues in DEV builds.\n\nvar enableDebugTracing = false; // Track which Fiber(s) schedule render work.\n\nvar REACT_MODULE_REFERENCE;\n\n{\n  REACT_MODULE_REFERENCE = Symbol.for('react.module.reference');\n}\n\nfunction isValidElementType(type) {\n  if (typeof type === 'string' || typeof type === 'function') {\n    return true;\n  } // Note: typeof might be other than 'symbol' or 'number' (e.g. if it's a polyfill).\n\n\n  if (type === REACT_FRAGMENT_TYPE || type === REACT_PROFILER_TYPE || enableDebugTracing  || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || enableLegacyHidden  || type === REACT_OFFSCREEN_TYPE || enableScopeAPI  || enableCacheElement  || enableTransitionTracing ) {\n    return true;\n  }\n\n  if (typeof type === 'object' && type !== null) {\n    if (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || // This needs to include all possible module reference object\n    // types supported by any Flight configuration anywhere since\n    // we don't know which Flight build this will end up being used\n    // with.\n    type.$$typeof === REACT_MODULE_REFERENCE || type.getModuleId !== undefined) {\n      return true;\n    }\n  }\n\n  return false;\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n  var displayName = outerType.displayName;\n\n  if (displayName) {\n    return displayName;\n  }\n\n  var functionName = innerType.displayName || innerType.name || '';\n  return functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName;\n} // Keep in sync with react-reconciler/getComponentNameFromFiber\n\n\nfunction getContextName(type) {\n  return type.displayName || 'Context';\n} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.\n\n\nfunction getComponentNameFromType(type) {\n  if (type == null) {\n    // Host root, text node or just invalid type.\n    return null;\n  }\n\n  {\n    if (typeof type.tag === 'number') {\n      error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');\n    }\n  }\n\n  if (typeof type === 'function') {\n    return type.displayName || type.name || null;\n  }\n\n  if (typeof type === 'string') {\n    return type;\n  }\n\n  switch (type) {\n    case REACT_FRAGMENT_TYPE:\n      return 'Fragment';\n\n    case REACT_PORTAL_TYPE:\n      return 'Portal';\n\n    case REACT_PROFILER_TYPE:\n      return 'Profiler';\n\n    case REACT_STRICT_MODE_TYPE:\n      return 'StrictMode';\n\n    case REACT_SUSPENSE_TYPE:\n      return 'Suspense';\n\n    case REACT_SUSPENSE_LIST_TYPE:\n      return 'SuspenseList';\n\n  }\n\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_CONTEXT_TYPE:\n        var context = type;\n        return getContextName(context) + '.Consumer';\n\n      case REACT_PROVIDER_TYPE:\n        var provider = type;\n        return getContextName(provider._context) + '.Provider';\n\n      case REACT_FORWARD_REF_TYPE:\n        return getWrappedName(type, type.render, 'ForwardRef');\n\n      case REACT_MEMO_TYPE:\n        var outerName = type.displayName || null;\n\n        if (outerName !== null) {\n          return outerName;\n        }\n\n        return getComponentNameFromType(type.type) || 'Memo';\n\n      case REACT_LAZY_TYPE:\n        {\n          var lazyComponent = type;\n          var payload = lazyComponent._payload;\n          var init = lazyComponent._init;\n\n          try {\n            return getComponentNameFromType(init(payload));\n          } catch (x) {\n            return null;\n          }\n        }\n\n      // eslint-disable-next-line no-fallthrough\n    }\n  }\n\n  return null;\n}\n\nvar assign = Object.assign;\n\n// Helpers to patch console.logs to avoid logging during side-effect free\n// replaying on render function. This currently only patches the object\n// lazily which won't cover if the log function was extracted eagerly.\n// We could also eagerly patch the method.\nvar disabledDepth = 0;\nvar prevLog;\nvar prevInfo;\nvar prevWarn;\nvar prevError;\nvar prevGroup;\nvar prevGroupCollapsed;\nvar prevGroupEnd;\n\nfunction disabledLog() {}\n\ndisabledLog.__reactDisabledLog = true;\nfunction disableLogs() {\n  {\n    if (disabledDepth === 0) {\n      /* eslint-disable react-internal/no-production-logging */\n      prevLog = console.log;\n      prevInfo = console.info;\n      prevWarn = console.warn;\n      prevError = console.error;\n      prevGroup = console.group;\n      prevGroupCollapsed = console.groupCollapsed;\n      prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099\n\n      var props = {\n        configurable: true,\n        enumerable: true,\n        value: disabledLog,\n        writable: true\n      }; // $FlowFixMe Flow thinks console is immutable.\n\n      Object.defineProperties(console, {\n        info: props,\n        log: props,\n        warn: props,\n        error: props,\n        group: props,\n        groupCollapsed: props,\n        groupEnd: props\n      });\n      /* eslint-enable react-internal/no-production-logging */\n    }\n\n    disabledDepth++;\n  }\n}\nfunction reenableLogs() {\n  {\n    disabledDepth--;\n\n    if (disabledDepth === 0) {\n      /* eslint-disable react-internal/no-production-logging */\n      var props = {\n        configurable: true,\n        enumerable: true,\n        writable: true\n      }; // $FlowFixMe Flow thinks console is immutable.\n\n      Object.defineProperties(console, {\n        log: assign({}, props, {\n          value: prevLog\n        }),\n        info: assign({}, props, {\n          value: prevInfo\n        }),\n        warn: assign({}, props, {\n          value: prevWarn\n        }),\n        error: assign({}, props, {\n          value: prevError\n        }),\n        group: assign({}, props, {\n          value: prevGroup\n        }),\n        groupCollapsed: assign({}, props, {\n          value: prevGroupCollapsed\n        }),\n        groupEnd: assign({}, props, {\n          value: prevGroupEnd\n        })\n      });\n      /* eslint-enable react-internal/no-production-logging */\n    }\n\n    if (disabledDepth < 0) {\n      error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');\n    }\n  }\n}\n\nvar ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;\nvar prefix;\nfunction describeBuiltInComponentFrame(name, source, ownerFn) {\n  {\n    if (prefix === undefined) {\n      // Extract the VM specific prefix used by each line.\n      try {\n        throw Error();\n      } catch (x) {\n        var match = x.stack.trim().match(/\\n( *(at )?)/);\n        prefix = match && match[1] || '';\n      }\n    } // We use the prefix to ensure our stacks line up with native stack frames.\n\n\n    return '\\n' + prefix + name;\n  }\n}\nvar reentry = false;\nvar componentFrameCache;\n\n{\n  var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;\n  componentFrameCache = new PossiblyWeakMap();\n}\n\nfunction describeNativeComponentFrame(fn, construct) {\n  // If something asked for a stack inside a fake render, it should get ignored.\n  if ( !fn || reentry) {\n    return '';\n  }\n\n  {\n    var frame = componentFrameCache.get(fn);\n\n    if (frame !== undefined) {\n      return frame;\n    }\n  }\n\n  var control;\n  reentry = true;\n  var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.\n\n  Error.prepareStackTrace = undefined;\n  var previousDispatcher;\n\n  {\n    previousDispatcher = ReactCurrentDispatcher.current; // Set the dispatcher in DEV because this might be call in the render function\n    // for warnings.\n\n    ReactCurrentDispatcher.current = null;\n    disableLogs();\n  }\n\n  try {\n    // This should throw.\n    if (construct) {\n      // Something should be setting the props in the constructor.\n      var Fake = function () {\n        throw Error();\n      }; // $FlowFixMe\n\n\n      Object.defineProperty(Fake.prototype, 'props', {\n        set: function () {\n          // We use a throwing setter instead of frozen or non-writable props\n          // because that won't throw in a non-strict mode function.\n          throw Error();\n        }\n      });\n\n      if (typeof Reflect === 'object' && Reflect.construct) {\n        // We construct a different control for this case to include any extra\n        // frames added by the construct call.\n        try {\n          Reflect.construct(Fake, []);\n        } catch (x) {\n          control = x;\n        }\n\n        Reflect.construct(fn, [], Fake);\n      } else {\n        try {\n          Fake.call();\n        } catch (x) {\n          control = x;\n        }\n\n        fn.call(Fake.prototype);\n      }\n    } else {\n      try {\n        throw Error();\n      } catch (x) {\n        control = x;\n      }\n\n      fn();\n    }\n  } catch (sample) {\n    // This is inlined manually because closure doesn't do it for us.\n    if (sample && control && typeof sample.stack === 'string') {\n      // This extracts the first frame from the sample that isn't also in the control.\n      // Skipping one frame that we assume is the frame that calls the two.\n      var sampleLines = sample.stack.split('\\n');\n      var controlLines = control.stack.split('\\n');\n      var s = sampleLines.length - 1;\n      var c = controlLines.length - 1;\n\n      while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {\n        // We expect at least one stack frame to be shared.\n        // Typically this will be the root most one. However, stack frames may be\n        // cut off due to maximum stack limits. In this case, one maybe cut off\n        // earlier than the other. We assume that the sample is longer or the same\n        // and there for cut off earlier. So we should find the root most frame in\n        // the sample somewhere in the control.\n        c--;\n      }\n\n      for (; s >= 1 && c >= 0; s--, c--) {\n        // Next we find the first one that isn't the same which should be the\n        // frame that called our sample function and the control.\n        if (sampleLines[s] !== controlLines[c]) {\n          // In V8, the first line is describing the message but other VMs don't.\n          // If we're about to return the first line, and the control is also on the same\n          // line, that's a pretty good indicator that our sample threw at same line as\n          // the control. I.e. before we entered the sample frame. So we ignore this result.\n          // This can happen if you passed a class to function component, or non-function.\n          if (s !== 1 || c !== 1) {\n            do {\n              s--;\n              c--; // We may still have similar intermediate frames from the construct call.\n              // The next one that isn't the same should be our match though.\n\n              if (c < 0 || sampleLines[s] !== controlLines[c]) {\n                // V8 adds a \"new\" prefix for native classes. Let's remove it to make it prettier.\n                var _frame = '\\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled \"<anonymous>\"\n                // but we have a user-provided \"displayName\"\n                // splice it in to make the stack more readable.\n\n\n                if (fn.displayName && _frame.includes('<anonymous>')) {\n                  _frame = _frame.replace('<anonymous>', fn.displayName);\n                }\n\n                {\n                  if (typeof fn === 'function') {\n                    componentFrameCache.set(fn, _frame);\n                  }\n                } // Return the line we found.\n\n\n                return _frame;\n              }\n            } while (s >= 1 && c >= 0);\n          }\n\n          break;\n        }\n      }\n    }\n  } finally {\n    reentry = false;\n\n    {\n      ReactCurrentDispatcher.current = previousDispatcher;\n      reenableLogs();\n    }\n\n    Error.prepareStackTrace = previousPrepareStackTrace;\n  } // Fallback to just using the name if we couldn't make it throw.\n\n\n  var name = fn ? fn.displayName || fn.name : '';\n  var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';\n\n  {\n    if (typeof fn === 'function') {\n      componentFrameCache.set(fn, syntheticFrame);\n    }\n  }\n\n  return syntheticFrame;\n}\nfunction describeFunctionComponentFrame(fn, source, ownerFn) {\n  {\n    return describeNativeComponentFrame(fn, false);\n  }\n}\n\nfunction shouldConstruct(Component) {\n  var prototype = Component.prototype;\n  return !!(prototype && prototype.isReactComponent);\n}\n\nfunction describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {\n\n  if (type == null) {\n    return '';\n  }\n\n  if (typeof type === 'function') {\n    {\n      return describeNativeComponentFrame(type, shouldConstruct(type));\n    }\n  }\n\n  if (typeof type === 'string') {\n    return describeBuiltInComponentFrame(type);\n  }\n\n  switch (type) {\n    case REACT_SUSPENSE_TYPE:\n      return describeBuiltInComponentFrame('Suspense');\n\n    case REACT_SUSPENSE_LIST_TYPE:\n      return describeBuiltInComponentFrame('SuspenseList');\n  }\n\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_FORWARD_REF_TYPE:\n        return describeFunctionComponentFrame(type.render);\n\n      case REACT_MEMO_TYPE:\n        // Memo may contain any component type so we recursively resolve it.\n        return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);\n\n      case REACT_LAZY_TYPE:\n        {\n          var lazyComponent = type;\n          var payload = lazyComponent._payload;\n          var init = lazyComponent._init;\n\n          try {\n            // Lazy may contain any component type so we recursively resolve it.\n            return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);\n          } catch (x) {}\n        }\n    }\n  }\n\n  return '';\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar loggedTypeFailures = {};\nvar ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction setCurrentlyValidatingElement(element) {\n  {\n    if (element) {\n      var owner = element._owner;\n      var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n      ReactDebugCurrentFrame.setExtraStackFrame(stack);\n    } else {\n      ReactDebugCurrentFrame.setExtraStackFrame(null);\n    }\n  }\n}\n\nfunction checkPropTypes(typeSpecs, values, location, componentName, element) {\n  {\n    // $FlowFixMe This is okay but Flow doesn't know it.\n    var has = Function.call.bind(hasOwnProperty);\n\n    for (var typeSpecName in typeSpecs) {\n      if (has(typeSpecs, typeSpecName)) {\n        var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            // eslint-disable-next-line react-internal/prod-error-codes\n            var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n\n          error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');\n        } catch (ex) {\n          error$1 = ex;\n        }\n\n        if (error$1 && !(error$1 instanceof Error)) {\n          setCurrentlyValidatingElement(element);\n\n          error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);\n\n          setCurrentlyValidatingElement(null);\n        }\n\n        if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error$1.message] = true;\n          setCurrentlyValidatingElement(element);\n\n          error('Failed %s type: %s', location, error$1.message);\n\n          setCurrentlyValidatingElement(null);\n        }\n      }\n    }\n  }\n}\n\nvar isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare\n\nfunction isArray(a) {\n  return isArrayImpl(a);\n}\n\n/*\n * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol\n * and Temporal.* types. See https://github.com/facebook/react/pull/22064.\n *\n * The functions in this module will throw an easier-to-understand,\n * easier-to-debug exception with a clear errors message message explaining the\n * problem. (Instead of a confusing exception thrown inside the implementation\n * of the `value` object).\n */\n// $FlowFixMe only called in DEV, so void return is not possible.\nfunction typeName(value) {\n  {\n    // toStringTag is needed for namespaced types like Temporal.Instant\n    var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;\n    var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';\n    return type;\n  }\n} // $FlowFixMe only called in DEV, so void return is not possible.\n\n\nfunction willCoercionThrow(value) {\n  {\n    try {\n      testStringCoercion(value);\n      return false;\n    } catch (e) {\n      return true;\n    }\n  }\n}\n\nfunction testStringCoercion(value) {\n  // If you ended up here by following an exception call stack, here's what's\n  // happened: you supplied an object or symbol value to React (as a prop, key,\n  // DOM attribute, CSS property, string ref, etc.) and when React tried to\n  // coerce it to a string using `'' + value`, an exception was thrown.\n  //\n  // The most common types that will cause this exception are `Symbol` instances\n  // and Temporal objects like `Temporal.Instant`. But any object that has a\n  // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this\n  // exception. (Library authors do this to prevent users from using built-in\n  // numeric operators like `+` or comparison operators like `>=` because custom\n  // methods are needed to perform accurate arithmetic or comparison.)\n  //\n  // To fix the problem, coerce this object or symbol value to a string before\n  // passing it to React. The most reliable way is usually `String(value)`.\n  //\n  // To find which value is throwing, check the browser or debugger console.\n  // Before this exception was thrown, there should be `console.error` output\n  // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the\n  // problem and how that type was used: key, atrribute, input value prop, etc.\n  // In most cases, this console output also shows the component and its\n  // ancestor components where the exception happened.\n  //\n  // eslint-disable-next-line react-internal/safe-string-coercion\n  return '' + value;\n}\nfunction checkKeyStringCoercion(value) {\n  {\n    if (willCoercionThrow(value)) {\n      error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));\n\n      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)\n    }\n  }\n}\n\nvar ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;\nvar RESERVED_PROPS = {\n  key: true,\n  ref: true,\n  __self: true,\n  __source: true\n};\nvar specialPropKeyWarningShown;\nvar specialPropRefWarningShown;\nvar didWarnAboutStringRefs;\n\n{\n  didWarnAboutStringRefs = {};\n}\n\nfunction hasValidRef(config) {\n  {\n    if (hasOwnProperty.call(config, 'ref')) {\n      var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n\n      if (getter && getter.isReactWarning) {\n        return false;\n      }\n    }\n  }\n\n  return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n  {\n    if (hasOwnProperty.call(config, 'key')) {\n      var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n\n      if (getter && getter.isReactWarning) {\n        return false;\n      }\n    }\n  }\n\n  return config.key !== undefined;\n}\n\nfunction warnIfStringRefCannotBeAutoConverted(config, self) {\n  {\n    if (typeof config.ref === 'string' && ReactCurrentOwner.current && self && ReactCurrentOwner.current.stateNode !== self) {\n      var componentName = getComponentNameFromType(ReactCurrentOwner.current.type);\n\n      if (!didWarnAboutStringRefs[componentName]) {\n        error('Component \"%s\" contains the string ref \"%s\". ' + 'Support for string refs will be removed in a future major release. ' + 'This case cannot be automatically converted to an arrow function. ' + 'We ask you to manually fix this case by using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', getComponentNameFromType(ReactCurrentOwner.current.type), config.ref);\n\n        didWarnAboutStringRefs[componentName] = true;\n      }\n    }\n  }\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n  {\n    var warnAboutAccessingKey = function () {\n      if (!specialPropKeyWarningShown) {\n        specialPropKeyWarningShown = true;\n\n        error('%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);\n      }\n    };\n\n    warnAboutAccessingKey.isReactWarning = true;\n    Object.defineProperty(props, 'key', {\n      get: warnAboutAccessingKey,\n      configurable: true\n    });\n  }\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n  {\n    var warnAboutAccessingRef = function () {\n      if (!specialPropRefWarningShown) {\n        specialPropRefWarningShown = true;\n\n        error('%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);\n      }\n    };\n\n    warnAboutAccessingRef.isReactWarning = true;\n    Object.defineProperty(props, 'ref', {\n      get: warnAboutAccessingRef,\n      configurable: true\n    });\n  }\n}\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, instanceof check\n * will not work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} props\n * @param {*} key\n * @param {string|object} ref\n * @param {*} owner\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @internal\n */\n\n\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n  var element = {\n    // This tag allows us to uniquely identify this as a React Element\n    $$typeof: REACT_ELEMENT_TYPE,\n    // Built-in properties that belong on the element\n    type: type,\n    key: key,\n    ref: ref,\n    props: props,\n    // Record the component responsible for creating this element.\n    _owner: owner\n  };\n\n  {\n    // The validation flag is currently mutative. We put it on\n    // an external backing store so that we can freeze the whole object.\n    // This can be replaced with a WeakMap once they are implemented in\n    // commonly used development environments.\n    element._store = {}; // To make comparing ReactElements easier for testing purposes, we make\n    // the validation flag non-enumerable (where possible, which should\n    // include every environment we run tests in), so the test framework\n    // ignores it.\n\n    Object.defineProperty(element._store, 'validated', {\n      configurable: false,\n      enumerable: false,\n      writable: true,\n      value: false\n    }); // self and source are DEV only properties.\n\n    Object.defineProperty(element, '_self', {\n      configurable: false,\n      enumerable: false,\n      writable: false,\n      value: self\n    }); // Two elements created in two different places should be considered\n    // equal for testing purposes and therefore we hide it from enumeration.\n\n    Object.defineProperty(element, '_source', {\n      configurable: false,\n      enumerable: false,\n      writable: false,\n      value: source\n    });\n\n    if (Object.freeze) {\n      Object.freeze(element.props);\n      Object.freeze(element);\n    }\n  }\n\n  return element;\n};\n/**\n * https://github.com/reactjs/rfcs/pull/107\n * @param {*} type\n * @param {object} props\n * @param {string} key\n */\n\nfunction jsxDEV(type, config, maybeKey, source, self) {\n  {\n    var propName; // Reserved names are extracted\n\n    var props = {};\n    var key = null;\n    var ref = null; // Currently, key can be spread in as a prop. This causes a potential\n    // issue if key is also explicitly declared (ie. <div {...props} key=\"Hi\" />\n    // or <div key=\"Hi\" {...props} /> ). We want to deprecate key spread,\n    // but as an intermediary step, we will use jsxDEV for everything except\n    // <div {...props} key=\"Hi\" />, because we aren't currently able to tell if\n    // key is explicitly declared to be undefined or not.\n\n    if (maybeKey !== undefined) {\n      {\n        checkKeyStringCoercion(maybeKey);\n      }\n\n      key = '' + maybeKey;\n    }\n\n    if (hasValidKey(config)) {\n      {\n        checkKeyStringCoercion(config.key);\n      }\n\n      key = '' + config.key;\n    }\n\n    if (hasValidRef(config)) {\n      ref = config.ref;\n      warnIfStringRefCannotBeAutoConverted(config, self);\n    } // Remaining properties are added to a new props object\n\n\n    for (propName in config) {\n      if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        props[propName] = config[propName];\n      }\n    } // Resolve default props\n\n\n    if (type && type.defaultProps) {\n      var defaultProps = type.defaultProps;\n\n      for (propName in defaultProps) {\n        if (props[propName] === undefined) {\n          props[propName] = defaultProps[propName];\n        }\n      }\n    }\n\n    if (key || ref) {\n      var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n\n      if (key) {\n        defineKeyPropWarningGetter(props, displayName);\n      }\n\n      if (ref) {\n        defineRefPropWarningGetter(props, displayName);\n      }\n    }\n\n    return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n  }\n}\n\nvar ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;\nvar ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction setCurrentlyValidatingElement$1(element) {\n  {\n    if (element) {\n      var owner = element._owner;\n      var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n      ReactDebugCurrentFrame$1.setExtraStackFrame(stack);\n    } else {\n      ReactDebugCurrentFrame$1.setExtraStackFrame(null);\n    }\n  }\n}\n\nvar propTypesMisspellWarningShown;\n\n{\n  propTypesMisspellWarningShown = false;\n}\n/**\n * Verifies the object is a ReactElement.\n * See https://reactjs.org/docs/react-api.html#isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a ReactElement.\n * @final\n */\n\n\nfunction isValidElement(object) {\n  {\n    return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n  }\n}\n\nfunction getDeclarationErrorAddendum() {\n  {\n    if (ReactCurrentOwner$1.current) {\n      var name = getComponentNameFromType(ReactCurrentOwner$1.current.type);\n\n      if (name) {\n        return '\\n\\nCheck the render method of `' + name + '`.';\n      }\n    }\n\n    return '';\n  }\n}\n\nfunction getSourceInfoErrorAddendum(source) {\n  {\n    if (source !== undefined) {\n      var fileName = source.fileName.replace(/^.*[\\\\\\/]/, '');\n      var lineNumber = source.lineNumber;\n      return '\\n\\nCheck your code at ' + fileName + ':' + lineNumber + '.';\n    }\n\n    return '';\n  }\n}\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\n\n\nvar ownerHasKeyUseWarning = {};\n\nfunction getCurrentComponentErrorInfo(parentType) {\n  {\n    var info = getDeclarationErrorAddendum();\n\n    if (!info) {\n      var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n\n      if (parentName) {\n        info = \"\\n\\nCheck the top-level render call using <\" + parentName + \">.\";\n      }\n    }\n\n    return info;\n  }\n}\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it. Error statuses are cached so a warning\n * will only be shown once.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\n\n\nfunction validateExplicitKey(element, parentType) {\n  {\n    if (!element._store || element._store.validated || element.key != null) {\n      return;\n    }\n\n    element._store.validated = true;\n    var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);\n\n    if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n      return;\n    }\n\n    ownerHasKeyUseWarning[currentComponentErrorInfo] = true; // Usually the current owner is the offender, but if it accepts children as a\n    // property, it may be the creator of the child that's responsible for\n    // assigning it a key.\n\n    var childOwner = '';\n\n    if (element && element._owner && element._owner !== ReactCurrentOwner$1.current) {\n      // Give the component that originally created this child.\n      childOwner = \" It was passed a child from \" + getComponentNameFromType(element._owner.type) + \".\";\n    }\n\n    setCurrentlyValidatingElement$1(element);\n\n    error('Each child in a list should have a unique \"key\" prop.' + '%s%s See https://reactjs.org/link/warning-keys for more information.', currentComponentErrorInfo, childOwner);\n\n    setCurrentlyValidatingElement$1(null);\n  }\n}\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\n\n\nfunction validateChildKeys(node, parentType) {\n  {\n    if (typeof node !== 'object') {\n      return;\n    }\n\n    if (isArray(node)) {\n      for (var i = 0; i < node.length; i++) {\n        var child = node[i];\n\n        if (isValidElement(child)) {\n          validateExplicitKey(child, parentType);\n        }\n      }\n    } else if (isValidElement(node)) {\n      // This element was passed in a valid location.\n      if (node._store) {\n        node._store.validated = true;\n      }\n    } else if (node) {\n      var iteratorFn = getIteratorFn(node);\n\n      if (typeof iteratorFn === 'function') {\n        // Entry iterators used to provide implicit keys,\n        // but now we print a separate warning for them later.\n        if (iteratorFn !== node.entries) {\n          var iterator = iteratorFn.call(node);\n          var step;\n\n          while (!(step = iterator.next()).done) {\n            if (isValidElement(step.value)) {\n              validateExplicitKey(step.value, parentType);\n            }\n          }\n        }\n      }\n    }\n  }\n}\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\n\n\nfunction validatePropTypes(element) {\n  {\n    var type = element.type;\n\n    if (type === null || type === undefined || typeof type === 'string') {\n      return;\n    }\n\n    var propTypes;\n\n    if (typeof type === 'function') {\n      propTypes = type.propTypes;\n    } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE || // Note: Memo only checks outer props here.\n    // Inner props are checked in the reconciler.\n    type.$$typeof === REACT_MEMO_TYPE)) {\n      propTypes = type.propTypes;\n    } else {\n      return;\n    }\n\n    if (propTypes) {\n      // Intentionally inside to avoid triggering lazy initializers:\n      var name = getComponentNameFromType(type);\n      checkPropTypes(propTypes, element.props, 'prop', name, element);\n    } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {\n      propTypesMisspellWarningShown = true; // Intentionally inside to avoid triggering lazy initializers:\n\n      var _name = getComponentNameFromType(type);\n\n      error('Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', _name || 'Unknown');\n    }\n\n    if (typeof type.getDefaultProps === 'function' && !type.getDefaultProps.isReactClassApproved) {\n      error('getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.');\n    }\n  }\n}\n/**\n * Given a fragment, validate that it can only be provided with fragment props\n * @param {ReactElement} fragment\n */\n\n\nfunction validateFragmentProps(fragment) {\n  {\n    var keys = Object.keys(fragment.props);\n\n    for (var i = 0; i < keys.length; i++) {\n      var key = keys[i];\n\n      if (key !== 'children' && key !== 'key') {\n        setCurrentlyValidatingElement$1(fragment);\n\n        error('Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);\n\n        setCurrentlyValidatingElement$1(null);\n        break;\n      }\n    }\n\n    if (fragment.ref !== null) {\n      setCurrentlyValidatingElement$1(fragment);\n\n      error('Invalid attribute `ref` supplied to `React.Fragment`.');\n\n      setCurrentlyValidatingElement$1(null);\n    }\n  }\n}\n\nfunction jsxWithValidation(type, props, key, isStaticChildren, source, self) {\n  {\n    var validType = isValidElementType(type); // We warn in this case but don't throw. We expect the element creation to\n    // succeed and there will likely be errors in render.\n\n    if (!validType) {\n      var info = '';\n\n      if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n        info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and named imports.\";\n      }\n\n      var sourceInfo = getSourceInfoErrorAddendum(source);\n\n      if (sourceInfo) {\n        info += sourceInfo;\n      } else {\n        info += getDeclarationErrorAddendum();\n      }\n\n      var typeString;\n\n      if (type === null) {\n        typeString = 'null';\n      } else if (isArray(type)) {\n        typeString = 'array';\n      } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {\n        typeString = \"<\" + (getComponentNameFromType(type.type) || 'Unknown') + \" />\";\n        info = ' Did you accidentally export a JSX literal instead of a component?';\n      } else {\n        typeString = typeof type;\n      }\n\n      error('React.jsx: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);\n    }\n\n    var element = jsxDEV(type, props, key, source, self); // The result can be nullish if a mock or a custom function is used.\n    // TODO: Drop this when these are no longer allowed as the type argument.\n\n    if (element == null) {\n      return element;\n    } // Skip key warning if the type isn't valid since our key validation logic\n    // doesn't expect a non-string/function type and can throw confusing errors.\n    // We don't want exception behavior to differ between dev and prod.\n    // (Rendering will throw with a helpful message and as soon as the type is\n    // fixed, the key warnings will appear.)\n\n\n    if (validType) {\n      var children = props.children;\n\n      if (children !== undefined) {\n        if (isStaticChildren) {\n          if (isArray(children)) {\n            for (var i = 0; i < children.length; i++) {\n              validateChildKeys(children[i], type);\n            }\n\n            if (Object.freeze) {\n              Object.freeze(children);\n            }\n          } else {\n            error('React.jsx: Static children should always be an array. ' + 'You are likely explicitly calling React.jsxs or React.jsxDEV. ' + 'Use the Babel transform instead.');\n          }\n        } else {\n          validateChildKeys(children, type);\n        }\n      }\n    }\n\n    if (type === REACT_FRAGMENT_TYPE) {\n      validateFragmentProps(element);\n    } else {\n      validatePropTypes(element);\n    }\n\n    return element;\n  }\n} // These two functions exist to still get child warnings in dev\n// even with the prod transform. This means that jsxDEV is purely\n// opt-in behavior for better messages but that we won't stop\n// giving you warnings if you use production apis.\n\nfunction jsxWithValidationStatic(type, props, key) {\n  {\n    return jsxWithValidation(type, props, key, true);\n  }\n}\nfunction jsxWithValidationDynamic(type, props, key) {\n  {\n    return jsxWithValidation(type, props, key, false);\n  }\n}\n\nvar jsx =  jsxWithValidationDynamic ; // we may want to special case jsxs internally to take advantage of static children.\n// for now we can ship identical prod functions\n\nvar jsxs =  jsxWithValidationStatic ;\n\nexports.Fragment = REACT_FRAGMENT_TYPE;\nexports.jsx = jsx;\nexports.jsxs = jsxs;\n  })();\n}\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/react-jsx-runtime.production.min.js');\n} else {\n  module.exports = require('./cjs/react-jsx-runtime.development.js');\n}\n","export * from './render.ts'\nexport * from './types.ts'\nexport * from './instances.ts'\nexport * from './components/index.ts'\nexport * from './ReactTemplate.tsx'\nexport * from './reconciler.ts'\nexport * from './dom.ts'\nexport * from './renderer.ts'\nexport * from './squashTextNodes.ts'\nexport * from './squashImportNodes.ts'\nexport * from './squashExportNodes.ts'\n","import type { ReactTemplate } from './ReactTemplate.ts'\n\nexport const instances = new Map<string, ReactTemplate>()\n","/* eslint-disable @typescript-eslint/unbound-method */\nimport React from 'react'\nimport process from 'node:process'\n\nimport { throttle } from '@kubb/core'\n\nimport autoBind from 'auto-bind'\n\nimport { App } from './components/App.tsx'\nimport * as dom from './dom.ts'\nimport { instances } from './instances.ts'\nimport { reconciler } from './reconciler.ts'\nimport { renderer } from './renderer.ts'\n\nimport type { Export, Import } from '@kubb/core'\nimport type { ReactNode } from 'react'\nimport type { FiberRoot } from 'react-reconciler'\n\nconst noop = () => {}\n\nexport type ReactTemplateOptions = {\n  id: string\n  debug: boolean\n}\n\nexport class ReactTemplate {\n  private readonly options: ReactTemplateOptions\n  // Ignore last render after unmounting a tree to prevent empty output before exit\n  private isUnmounted: boolean\n  private lastOutput: string\n  private lastImports: Import[] = []\n  private lastExports: Export[] = []\n  private readonly container: FiberRoot\n  private readonly rootNode: dom.DOMElement\n\n  constructor(options: ReactTemplateOptions) {\n    autoBind(this)\n\n    this.options = options\n    this.rootNode = dom.createNode('kubb-root')\n\n    this.rootNode.onRender = options.debug ? this.onRender : throttle(this.onRender, 32)[0]\n\n    this.rootNode.onImmediateRender = this.onRender\n\n    // Ignore last render after unmounting a tree to prevent empty output before exit\n    this.isUnmounted = false\n\n    // Store last output to only rerender when needed\n    this.lastOutput = ''\n\n    // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment\n    this.container = reconciler.createContainer(\n      this.rootNode,\n      // Legacy mode\n      0,\n      null,\n      false,\n      null,\n      'id',\n      () => {},\n      null,\n    )\n\n    // Unmount when process exits\n    this.unsubscribeExit = this.unmount\n\n    if (process.env['DEV'] === 'true') {\n      reconciler.injectIntoDevTools({\n        bundleType: 0,\n        // Reporting React DOM's version, not Kubb's\n        // See https://github.com/facebook/react/issues/16666#issuecomment-532639905\n        version: '16.13.1',\n        rendererPackageName: '@kubb/react-template',\n      })\n    }\n  }\n\n  get output(): string {\n    return this.lastOutput\n  }\n  get imports(): Import[] {\n    return this.lastImports\n  }\n  get exports(): Export[] {\n    return this.lastExports\n  }\n\n  resized = (): void => {\n    this.onRender()\n  }\n\n  resolveExitPromise: () => void = () => {}\n  rejectExitPromise: (reason?: Error) => void = () => {}\n  unsubscribeExit: () => void = () => {}\n\n  onRender: () => void = () => {\n    if (this.isUnmounted) {\n      return\n    }\n\n    const { output, imports, exports } = renderer(this.rootNode)\n\n    this.lastOutput = output\n    this.lastImports = imports\n    this.lastExports = exports\n  }\n\n  render(node: ReactNode): void {\n    const tree = <App>{node}</App>\n\n    reconciler.updateContainer(tree, this.container, null, noop)\n  }\n\n  unmount(error?: Error | number | null): void {\n    if (this.isUnmounted) {\n      return\n    }\n\n    this.onRender()\n    this.unsubscribeExit()\n\n    this.isUnmounted = true\n\n    reconciler.updateContainer(null, this.container, null, noop)\n    instances.delete(this.options.id)\n\n    if (error instanceof Error) {\n      this.rejectExitPromise(error)\n    } else {\n      this.resolveExitPromise()\n    }\n  }\n\n  clear(): void {}\n}\n","// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport React from 'react'\n\nimport type { ReactNode } from 'react'\n\ntype Props = {\n  children?: ReactNode\n}\n\nexport function App(props: Props): React.ReactNode {\n  return props.children\n}\n","import type { ElementNames } from './types.ts'\n\nexport type OutputTransformer = (s: string, index: number) => string\n\ntype Node = {\n  parentNode: DOMElement | undefined\n  internal_static?: boolean\n}\n\nexport type TextName = '#text'\n\nexport type NodeNames = ElementNames | TextName\n\nexport type DOMElement = {\n  nodeName: ElementNames\n  attributes: Record<string, DOMNodeAttribute>\n  childNodes: DOMNode[]\n  internal_transform?: OutputTransformer\n\n  // Internal properties\n  isStaticDirty?: boolean\n  staticNode?: DOMElement\n  onComputeLayout?: () => void\n  onRender?: () => void\n  onImmediateRender?: () => void\n} & Node\n\nexport type TextNode = {\n  nodeName: TextName\n  nodeValue: string\n} & Node\n\nexport type DOMNode<T = { nodeName: NodeNames }> = T extends {\n  nodeName: infer U\n}\n  ? U extends '#text'\n    ? TextNode\n    : DOMElement\n  : never\n\nexport type DOMNodeAttribute = boolean | string | number\n\nexport const createNode = (nodeName: ElementNames): DOMElement => {\n  const node: DOMElement = {\n    nodeName,\n    attributes: {},\n    childNodes: [],\n    parentNode: undefined,\n  }\n\n  return node\n}\n\nexport const appendChildNode = (node: DOMElement, childNode: DOMElement): void => {\n  if (childNode.parentNode) {\n    removeChildNode(childNode.parentNode, childNode)\n  }\n\n  childNode.parentNode = node\n  node.childNodes.push(childNode)\n}\n\nexport const insertBeforeNode = (node: DOMElement, newChildNode: DOMNode, beforeChildNode: DOMNode): void => {\n  if (newChildNode.parentNode) {\n    removeChildNode(newChildNode.parentNode, newChildNode)\n  }\n\n  newChildNode.parentNode = node\n\n  const index = node.childNodes.indexOf(beforeChildNode)\n  if (index >= 0) {\n    node.childNodes.splice(index, 0, newChildNode)\n\n    return\n  }\n\n  node.childNodes.push(newChildNode)\n}\n\nexport const removeChildNode = (node: DOMElement, removeNode: DOMNode): void => {\n  removeNode.parentNode = undefined\n\n  const index = node.childNodes.indexOf(removeNode)\n  if (index >= 0) {\n    node.childNodes.splice(index, 1)\n  }\n}\n\nexport const setAttribute = (node: DOMElement, key: string, value: DOMNodeAttribute): void => {\n  node.attributes[key] = value\n}\n\nexport const createTextNode = (text: string): TextNode => {\n  const node: TextNode = {\n    nodeName: '#text',\n    nodeValue: text,\n    parentNode: undefined,\n  }\n\n  setTextNodeValue(node, text)\n\n  return node\n}\n\nexport const setTextNodeValue = (node: TextNode, text: string): void => {\n  if (typeof text !== 'string') {\n    text = String(text)\n  }\n\n  node.nodeValue = text\n}\n","/* eslint-disable @typescript-eslint/no-unsafe-assignment */\n/* eslint-disable @typescript-eslint/no-unsafe-argument */\nimport createReconciler from 'react-reconciler'\nimport { DefaultEventPriority } from 'react-reconciler/constants.js'\n\nimport { appendChildNode, createNode, createTextNode, insertBeforeNode, removeChildNode, setAttribute, setTextNodeValue } from './dom.ts'\n\nimport type { DOMElement, DOMNodeAttribute, TextNode } from './dom.ts'\nimport type { ElementNames } from './types.ts'\n\ntype AnyObject = Record<string, unknown>\n\nconst diff = (before: AnyObject, after: AnyObject): AnyObject | undefined => {\n  if (before === after) {\n    return\n  }\n\n  if (!before) {\n    return after\n  }\n\n  const changed: AnyObject = {}\n  let isChanged = false\n\n  for (const key of Object.keys(before)) {\n    const isDeleted = after ? !Object.hasOwnProperty.call(after, key) : true\n\n    if (isDeleted) {\n      changed[key] = undefined\n      isChanged = true\n    }\n  }\n\n  if (after) {\n    for (const key of Object.keys(after)) {\n      if (after[key] !== before[key]) {\n        changed[key] = after[key]\n        isChanged = true\n      }\n    }\n  }\n\n  return isChanged ? changed : undefined\n}\n\ntype Props = Record<string, unknown>\n\ntype HostContext = {\n  isInsideText: boolean\n}\n\ntype UpdatePayload = {\n  props: Props | undefined\n}\n\nexport const reconciler = createReconciler<\n  ElementNames,\n  Props,\n  DOMElement,\n  DOMElement,\n  TextNode,\n  DOMElement,\n  unknown,\n  unknown,\n  HostContext,\n  UpdatePayload,\n  unknown,\n  unknown,\n  unknown\n>({\n  getRootHostContext: () => ({\n    isInsideText: false,\n  }),\n  prepareForCommit: () => null,\n  preparePortalMount: () => null,\n  clearContainer: () => false,\n  resetAfterCommit(rootNode) {\n    if (typeof rootNode.onComputeLayout === 'function') {\n      rootNode.onComputeLayout()\n    }\n\n    // Since renders are throttled at the instance level and <Static> component children\n    // are rendered only once and then get deleted, we need an escape hatch to\n    // trigger an immediate render to ensure <Static> children are written to output before they get erased\n    if (rootNode.isStaticDirty) {\n      rootNode.isStaticDirty = false\n      if (typeof rootNode.onImmediateRender === 'function') {\n        rootNode.onImmediateRender()\n      }\n\n      return\n    }\n\n    if (typeof rootNode.onRender === 'function') {\n      rootNode.onRender()\n    }\n  },\n  getChildHostContext(parentHostContext, type) {\n    const previousIsInsideText = parentHostContext.isInsideText\n    const isInsideText = type === 'kubb-text'\n\n    if (previousIsInsideText === isInsideText) {\n      return parentHostContext\n    }\n\n    return { isInsideText }\n  },\n  shouldSetTextContent: () => false,\n  createInstance(originalType, newProps, _root) {\n    const node = createNode(originalType)\n\n    for (const [key, value] of Object.entries(newProps)) {\n      if (key === 'children') {\n        continue\n      }\n\n      if (key === 'internal_transform') {\n        node.internal_transform = value as any\n        continue\n      }\n\n      if (key === 'internal_static') {\n        node.internal_static = true\n        continue\n      }\n\n      setAttribute(node, key, value as DOMNodeAttribute)\n    }\n\n    return node\n  },\n  createTextInstance(text, _root, hostContext) {\n    if (!hostContext.isInsideText) {\n      throw new Error(`[react-template] Text string \"${text}\" must be rendered inside <Text> component`)\n    }\n\n    return createTextNode(text)\n  },\n  resetTextContent() {},\n  hideTextInstance(node) {\n    setTextNodeValue(node, '')\n  },\n  unhideTextInstance(node, text) {\n    setTextNodeValue(node, text)\n  },\n  getPublicInstance: (instance) => instance,\n  appendInitialChild: appendChildNode,\n  appendChild: appendChildNode,\n  insertBefore: insertBeforeNode,\n  finalizeInitialChildren(node, _type, _props, rootNode) {\n    if (node.internal_static) {\n      rootNode.isStaticDirty = true\n\n      // Save reference to <Static> node to skip traversal of entire\n      // node tree to find it\n      rootNode.staticNode = node\n    }\n\n    return false\n  },\n  isPrimaryRenderer: true,\n  supportsMutation: true,\n  supportsPersistence: false,\n  supportsHydration: false,\n  scheduleTimeout: setTimeout,\n  cancelTimeout: clearTimeout,\n  noTimeout: -1,\n  getCurrentEventPriority: () => DefaultEventPriority,\n  beforeActiveInstanceBlur() {},\n  afterActiveInstanceBlur() {},\n  detachDeletedInstance() {},\n  getInstanceFromNode: () => null,\n  prepareScopeUpdate() {},\n  getInstanceFromScope: () => null,\n  appendChildToContainer: appendChildNode,\n  insertInContainerBefore: insertBeforeNode,\n  removeChildFromContainer(node, removeNode) {\n    removeChildNode(node, removeNode)\n  },\n  prepareUpdate(node, _type, oldProps, newProps, rootNode) {\n    if (node.internal_static) {\n      rootNode.isStaticDirty = true\n    }\n\n    const props = diff(oldProps, newProps)\n\n    const style = diff(oldProps['style'] as any, newProps['style'] as any)\n\n    if (!props && !style) {\n      return null\n    }\n\n    return { props, style }\n  },\n  commitUpdate(node, { props }) {\n    if (props) {\n      for (const [key, value] of Object.entries(props)) {\n        if (key === 'internal_transform') {\n          node.internal_transform = value as any\n          continue\n        }\n\n        if (key === 'internal_static') {\n          node.internal_static = true\n          continue\n        }\n\n        setAttribute(node, key, value as DOMNodeAttribute)\n      }\n    }\n  },\n  commitTextUpdate(node, _oldText, newText) {\n    setTextNodeValue(node, newText)\n  },\n  removeChild(node, removeNode) {\n    removeChildNode(node, removeNode)\n  },\n})\n","import { squashExportNodes } from './squashExportNodes.ts'\nimport { squashImportNodes } from './squashImportNodes.ts'\nimport { squashTextNodes } from './squashTextNodes.ts'\n\nimport type { Export, Import } from '@kubb/core'\nimport type { DOMElement } from './dom.ts'\n\ntype Result = {\n  output: string\n  imports: Import[]\n  exports: Export[]\n}\n\nexport function renderer(node: DOMElement): Result {\n  const output = squashTextNodes(node)\n  const imports = squashImportNodes(node)\n  const exports = squashExportNodes(node)\n\n  return {\n    output,\n    imports,\n    exports,\n  }\n}\n","import type { Export } from '@kubb/core'\nimport type React from 'react'\nimport type { Export as ExportComponent } from './components/Export.tsx'\nimport type { DOMElement } from './dom.ts'\n\nexport function squashExportNodes(node: DOMElement): Export[] {\n  const exports: Export[] = []\n\n  for (let index = 0; index < node.childNodes.length; index++) {\n    const childNode = node.childNodes[index]\n\n    if (!childNode) {\n      continue\n    }\n\n    if (childNode.nodeName === 'kubb-export' && !childNode.attributes.print) {\n      const attributes = childNode.attributes as React.ComponentProps<typeof ExportComponent>\n      exports.push({ name: attributes['name'], path: attributes['path'], isTypeOnly: attributes.isTypeOnly, asAlias: attributes['asAlias'] })\n    }\n  }\n\n  return exports\n}\n","import type { Import } from '@kubb/core'\nimport type React from 'react'\nimport type { Import as ImportComponent } from './components/Import.ts'\nimport type { DOMElement } from './dom.ts'\n\nexport function squashImportNodes(node: DOMElement): Import[] {\n  const imports: Import[] = []\n\n  for (let index = 0; index < node.childNodes.length; index++) {\n    const childNode = node.childNodes[index]\n\n    if (!childNode) {\n      continue\n    }\n\n    if (childNode.nodeName === 'kubb-import' && !childNode.attributes.print) {\n      const attributes = childNode.attributes as React.ComponentProps<typeof ImportComponent>\n      imports.push({ name: attributes['name'], path: attributes['path'], isTypeOnly: attributes.isTypeOnly })\n    }\n  }\n\n  return imports\n}\n","import { createExportDeclaration, createImportDeclaration, print } from '@kubb/ts-codegen'\n\nimport type { Export as ExportComponent } from './components/Export.tsx'\nimport type { Import as ImportComponent } from './components/Import.ts'\nimport type { DOMElement } from './dom.ts'\n\n// Squashing text nodes allows to combine multiple text nodes into one and write\n// to `Output` instance only once. For example, <Text>hello{' '}world</Text>\n// is actually 3 text nodes, which would result 3 writes to `Output`.\n//\n// Also, this is necessary for libraries like ink-link (https://github.com/sindresorhus/ink-link),\n// which need to wrap all children at once, instead of wrapping 3 text nodes separately.\nexport function squashTextNodes(node: DOMElement): string {\n  let text = ''\n\n  for (let index = 0; index < node.childNodes.length; index++) {\n    const childNode = node.childNodes[index]\n\n    if (!childNode) {\n      continue\n    }\n\n    let nodeText = ''\n\n    if (childNode.nodeName === '#text') {\n      nodeText = childNode.nodeValue\n    } else {\n      if (childNode.nodeName === 'kubb-text') {\n        nodeText = squashTextNodes(childNode)\n      }\n\n      if (childNode.nodeName === 'kubb-import' && childNode.attributes.print) {\n        const attributes = childNode.attributes as React.ComponentProps<typeof ImportComponent>\n        nodeText = print(createImportDeclaration({ name: attributes.name, path: attributes.path, isTypeOnly: attributes.isTypeOnly }))\n      }\n\n      if (childNode.nodeName === 'kubb-export' && childNode.attributes.print) {\n        const attributes = childNode.attributes as React.ComponentProps<typeof ExportComponent>\n        nodeText = print(\n          createExportDeclaration({ name: attributes.name, path: attributes.path, isTypeOnly: attributes.isTypeOnly, asAlias: attributes.asAlias }),\n        )\n      }\n\n      if (childNode.nodeName === 'br') {\n        nodeText = '\\n'\n      }\n\n      // Since these text nodes are being concatenated, `Output` instance won't be able to\n      // apply children transform, so we have to do it manually here for each text node\n      if (nodeText.length > 0 && typeof childNode.internal_transform === 'function') {\n        nodeText = childNode.internal_transform(nodeText, index)\n      }\n    }\n\n    text += nodeText\n  }\n\n  return text\n}\n","/* eslint-disable @typescript-eslint/unbound-method */\nimport crypto from 'node:crypto'\n\nimport { instances } from './instances.ts'\nimport { ReactTemplate } from './ReactTemplate.tsx'\n\nimport type { Export, Import } from '@kubb/core'\nimport type { ReactNode } from 'react'\nimport type { ReactTemplateOptions } from './ReactTemplate.ts'\n\nexport type RenderOptions = {\n  /**\n   * If true, each update will be rendered as a separate output, without replacing the previous one.\n   *\n   * @default false\n   */\n  debug?: boolean\n}\n\nexport type Instance = {\n  /**\n   * Replace previous root node with a new one or update props of the current root node.\n   */\n  rerender: ReactTemplate['render']\n  /**\n   * Manually unmount the whole Kubb app.\n   */\n  unmount: ReactTemplate['unmount']\n  cleanup: () => void\n\n  /**\n   * Clear output.\n   */\n  clear: () => void\n  output: string\n  imports: Import[]\n  exports: Export[]\n}\n\n/**\n * Mount a component and render the output.\n */\nexport function render(node: ReactNode | JSX.Element, options: RenderOptions = {}): Instance {\n  const reactTemplateOptions: ReactTemplateOptions = {\n    debug: false,\n    id: crypto.randomUUID(),\n    ...options,\n  }\n\n  const instance = new ReactTemplate(reactTemplateOptions)\n  instances.set(reactTemplateOptions.id, instance)\n\n  instance.render(node)\n\n  return {\n    rerender: instance.render,\n    output: instance.output,\n    imports: instance.imports,\n    exports: instance.exports,\n    unmount() {\n      instance.unmount()\n    },\n    cleanup: () => instances.delete(reactTemplateOptions.id),\n    clear: instance.clear,\n  }\n}\n","import React from 'react'\n\nimport type { ReactNode } from 'react'\n\ntype Props = {\n  children?: ReactNode\n  indentSize?: number\n}\n\nexport function createIndent(size: number): string {\n  return Array.from({ length: size }).join(' ')\n}\n\nexport function Text({ indentSize = 0, children }: Props): React.ReactNode {\n  const indentBefore = createIndent(indentSize)\n\n  let indentChildren\n\n  if (indentSize && typeof children === 'string') {\n    indentChildren = children.replaceAll('\\n', `\\n${createIndent(4)}`)\n  }\n\n  if (indentSize && Array.isArray(children)) {\n    indentChildren = children.map((child) => {\n      let text: string = child as string\n\n      if (typeof text === 'string') {\n        if (text.startsWith('\\n')) {\n          text = text.replace('\\n', '')\n        }\n        if (text.substring(text.length - 1, text.length) === '\\n') {\n          text = text.substring(0, text.length - 2)\n        }\n        text = text.replaceAll('\\n', `\\n${createIndent(4)}`)\n      }\n      return text\n    })\n  }\n\n  return (\n    <kubb-text>\n      {indentBefore}\n      {indentChildren ? indentChildren : children}\n    </kubb-text>\n  )\n}\n","import React from 'react'\n\nimport { createJSDocBlockText } from '@kubb/core'\n\nimport { Text } from './Text.tsx'\n\nimport type { ReactNode } from 'react'\n\ntype Props = {\n  name: string\n  export?: boolean\n  async?: boolean\n  generics?: string[]\n  params?: string\n  returnType?: string\n  children?: ReactNode\n  JSDoc?: {\n    comments: string[]\n  }\n}\n\nexport function Function({ name, export: canExport, async, generics, params, returnType, JSDoc, children }: Props): React.ReactNode {\n  return (\n    <>\n      {JSDoc?.comments && (\n        <>\n          <Text>{createJSDocBlockText({ comments: JSDoc.comments })}</Text>\n          <br />\n        </>\n      )}\n      {canExport && <Text>export </Text>}\n      {async && <Text>async </Text>}\n      <Text>function {name}</Text>\n      {generics && (\n        <Text>\n          {'<'}\n          {generics.join(',')}\n          {'>'}\n        </Text>\n      )}\n      <Text>({params})</Text>\n      {returnType && !async && <Text>: {returnType}</Text>}\n      {returnType && async && (\n        <Text>\n          : Promise{'<'}\n          {returnType}\n          {'>'}\n        </Text>\n      )}\n      <Text>{' {'}</Text>\n      <br />\n      <Text indentSize={4}>{children}</Text>\n      <br />\n      <Text>{'};'}</Text>\n    </>\n  )\n}\n\nexport function ArrowFunction({ name, export: canExport, async, generics, params, returnType, JSDoc, children }: Props): React.ReactNode {\n  return (\n    <>\n      {JSDoc?.comments && (\n        <>\n          <Text>{createJSDocBlockText({ comments: JSDoc.comments })}</Text>\n          <br />\n        </>\n      )}\n      {canExport && <Text>export </Text>}\n      <Text>const {name} = </Text>\n      {async && <Text>async </Text>}\n      {generics && (\n        <Text>\n          {'<'}\n          {generics.join(',')}\n          {'>'}\n        </Text>\n      )}\n      <Text>({params})</Text>\n      {returnType && !async && <Text>: {returnType}</Text>}\n      {returnType && async && (\n        <Text>\n          : Promise{'<'}\n          {returnType}\n          {'>'}\n        </Text>\n      )}\n      <Text>{' => {'}</Text>\n      <br />\n      <Text indentSize={4}>{children}</Text>\n      <br />\n      <Text>{'};'}</Text>\n    </>\n  )\n}\n\nFunction.Arrow = ArrowFunction\n\nexport const Fun = Function\n"]}