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* Minified by jsDelivr using Terser v5.39.0.\n * Original file: /npm/@htmlbricks/hb-dialog@0.62.26/main.iife.js\n *\n * Do NOT use SRI with dynamically generated files! More information: https://www.jsdelivr.com/using-sri-with-dynamic-files\n */\n","import { PUBLIC_VERSION } from '../version.js';\n\nif (typeof window !== 'undefined') {\n\t// @ts-expect-error\n\t((window.__svelte ??= {}).v ??= new Set()).add(PUBLIC_VERSION);\n}\n","export const EACH_ITEM_REACTIVE = 1;\nexport const EACH_INDEX_REACTIVE = 1 << 1;\n/** See EachBlock interface metadata.is_controlled for an explanation what this is */\nexport const EACH_IS_CONTROLLED = 1 << 2;\nexport const EACH_IS_ANIMATED = 1 << 3;\nexport const EACH_ITEM_IMMUTABLE = 1 << 4;\n\nexport const PROPS_IS_IMMUTABLE = 1;\nexport const PROPS_IS_RUNES = 1 << 1;\nexport const PROPS_IS_UPDATED = 1 << 2;\nexport const PROPS_IS_BINDABLE = 1 << 3;\nexport const PROPS_IS_LAZY_INITIAL = 1 << 4;\n\nexport const TRANSITION_IN = 1;\nexport const TRANSITION_OUT = 1 << 1;\nexport const TRANSITION_GLOBAL = 1 << 2;\n\nexport const TEMPLATE_FRAGMENT = 1;\nexport const TEMPLATE_USE_IMPORT_NODE = 1 << 1;\nexport const TEMPLATE_USE_SVG = 1 << 2;\nexport const TEMPLATE_USE_MATHML = 1 << 3;\n\nexport const HYDRATION_START = '[';\n/** used to indicate that an `{:else}...` block was rendered */\nexport const HYDRATION_START_ELSE = '[!';\nexport const HYDRATION_END = ']';\nexport const HYDRATION_ERROR = {};\n\nexport const ELEMENT_IS_NAMESPACED = 1;\nexport const ELEMENT_PRESERVE_ATTRIBUTE_CASE = 1 << 1;\nexport const ELEMENT_IS_INPUT = 1 << 2;\n\nexport const UNINITIALIZED = Symbol();\n\n// Dev-time component properties\nexport const FILENAME = Symbol('filename');\nexport const HMR = Symbol('hmr');\n\nexport const NAMESPACE_HTML = 'http://www.w3.org/1999/xhtml';\nexport const NAMESPACE_SVG = 'http://www.w3.org/2000/svg';\nexport const NAMESPACE_MATHML = 'http://www.w3.org/1998/Math/MathML';\n\n// we use a list of ignorable runtime warnings because not every runtime warning\n// can be ignored and we want to keep the validation for svelte-ignore in place\nexport const IGNORABLE_RUNTIME_WARNINGS = /** @type {const} */ ([\n\t'await_waterfall',\n\t'await_reactivity_loss',\n\t'state_snapshot_uncloneable',\n\t'binding_property_non_reactive',\n\t'hydration_attribute_changed',\n\t'hydration_html_changed',\n\t'ownership_invalid_binding',\n\t'ownership_invalid_mutation'\n]);\n\n/**\n * Whitespace inside one of these elements will not result in\n * a whitespace node being created in any circumstances. (This\n * list is almost certainly very incomplete)\n * TODO this is currently unused\n */\nexport const ELEMENTS_WITHOUT_TEXT = ['audio', 'datalist', 'dl', 'optgroup', 'select', 'video'];\n\nexport const ATTACHMENT_KEY = '@attach';\n","// Store the references to globals in case someone tries to monkey patch these, causing the below\n// to de-opt (this occurs often when using popular extensions).\nexport var is_array = Array.isArray;\nexport var index_of = Array.prototype.indexOf;\nexport var array_from = Array.from;\nexport var object_keys = Object.keys;\nexport var define_property = Object.defineProperty;\nexport var get_descriptor = Object.getOwnPropertyDescriptor;\nexport var get_descriptors = Object.getOwnPropertyDescriptors;\nexport var object_prototype = Object.prototype;\nexport var array_prototype = Array.prototype;\nexport var get_prototype_of = Object.getPrototypeOf;\nexport var is_extensible = Object.isExtensible;\n\n/**\n * @param {any} thing\n * @returns {thing is Function}\n */\nexport function is_function(thing) {\n\treturn typeof thing === 'function';\n}\n\nexport const noop = () => {};\n\n// Adapted from https://github.com/then/is-promise/blob/master/index.js\n// Distributed under MIT License https://github.com/then/is-promise/blob/master/LICENSE\n\n/**\n * @template [T=any]\n * @param {any} value\n * @returns {value is PromiseLike<T>}\n */\nexport function is_promise(value) {\n\treturn typeof value?.then === 'function';\n}\n\n/** @param {Function} fn */\nexport function run(fn) {\n\treturn fn();\n}\n\n/** @param {Array<() => void>} arr */\nexport function run_all(arr) {\n\tfor (var i = 0; i < arr.length; i++) {\n\t\tarr[i]();\n\t}\n}\n\n/**\n * TODO replace with Promise.withResolvers once supported widely enough\n * @template T\n */\nexport function deferred() {\n\t/** @type {(value: T) => void} */\n\tvar resolve;\n\n\t/** @type {(reason: any) => void} */\n\tvar reject;\n\n\t/** @type {Promise<T>} */\n\tvar promise = new Promise((res, rej) => {\n\t\tresolve = res;\n\t\treject = rej;\n\t});\n\n\t// @ts-expect-error\n\treturn { promise, resolve, reject };\n}\n\n/**\n * @template V\n * @param {V} value\n * @param {V | (() => V)} fallback\n * @param {boolean} [lazy]\n * @returns {V}\n */\nexport function fallback(value, fallback, lazy = false) {\n\treturn value === undefined\n\t\t? lazy\n\t\t\t? /** @type {() => V} */ (fallback)()\n\t\t\t: /** @type {V} */ (fallback)\n\t\t: value;\n}\n\n/**\n * When encountering a situation like `let [a, b, c] = $derived(blah())`,\n * we need to stash an intermediate value that `a`, `b`, and `c` derive\n * from, in case it's an iterable\n * @template T\n * @param {ArrayLike<T> | Iterable<T>} value\n * @param {number} [n]\n * @returns {Array<T>}\n */\nexport function to_array(value, n) {\n\t// return arrays unchanged\n\tif (Array.isArray(value)) {\n\t\treturn value;\n\t}\n\n\t// if value is not iterable, or `n` is unspecified (indicates a rest\n\t// element, which means we're not concerned about unbounded iterables)\n\t// convert to an array with `Array.from`\n\tif (n === undefined || !(Symbol.iterator in value)) {\n\t\treturn Array.from(value);\n\t}\n\n\t// otherwise, populate an array with `n` values\n\n\t/** @type {T[]} */\n\tconst array = [];\n\n\tfor (const element of value) {\n\t\tarray.push(element);\n\t\tif (array.length === n) break;\n\t}\n\n\treturn array;\n}\n","// General flags\nexport const DERIVED = 1 << 1;\nexport const EFFECT = 1 << 2;\nexport const RENDER_EFFECT = 1 << 3;\nexport const BLOCK_EFFECT = 1 << 4;\nexport const BRANCH_EFFECT = 1 << 5;\nexport const ROOT_EFFECT = 1 << 6;\nexport const BOUNDARY_EFFECT = 1 << 7;\n/**\n * Indicates that a reaction is connected to an effect root — either it is an effect,\n * or it is a derived that is depended on by at least one effect. If a derived has\n * no dependents, we can disconnect it from the graph, allowing it to either be\n * GC'd or reconnected later if an effect comes to depend on it again\n */\nexport const CONNECTED = 1 << 9;\nexport const CLEAN = 1 << 10;\nexport const DIRTY = 1 << 11;\nexport const MAYBE_DIRTY = 1 << 12;\nexport const INERT = 1 << 13;\nexport const DESTROYED = 1 << 14;\n\n// Flags exclusive to effects\n/** Set once an effect that should run synchronously has run */\nexport const EFFECT_RAN = 1 << 15;\n/**\n * 'Transparent' effects do not create a transition boundary.\n * This is on a block effect 99% of the time but may also be on a branch effect if its parent block effect was pruned\n */\nexport const EFFECT_TRANSPARENT = 1 << 16;\nexport const EAGER_EFFECT = 1 << 17;\nexport const HEAD_EFFECT = 1 << 18;\nexport const EFFECT_PRESERVED = 1 << 19;\nexport const USER_EFFECT = 1 << 20;\n\n// Flags exclusive to deriveds\n/**\n * Tells that we marked this derived and its reactions as visited during the \"mark as (maybe) dirty\"-phase.\n * Will be lifted during execution of the derived and during checking its dirty state (both are necessary\n * because a derived might be checked but not executed).\n */\nexport const WAS_MARKED = 1 << 15;\n\n// Flags used for async\nexport const REACTION_IS_UPDATING = 1 << 21;\nexport const ASYNC = 1 << 22;\n\nexport const ERROR_VALUE = 1 << 23;\n\nexport const STATE_SYMBOL = Symbol('$state');\nexport const LEGACY_PROPS = Symbol('legacy props');\nexport const LOADING_ATTR_SYMBOL = Symbol('');\nexport const PROXY_PATH_SYMBOL = Symbol('proxy path');\n\n/** allow users to ignore aborted signal errors if `reason.name === 'StaleReactionError` */\nexport const STALE_REACTION = new (class StaleReactionError extends Error {\n\tname = 'StaleReactionError';\n\tmessage = 'The reaction that called `getAbortSignal()` was re-run or destroyed';\n})();\n\nexport const ELEMENT_NODE = 1;\nexport const TEXT_NODE = 3;\nexport const COMMENT_NODE = 8;\nexport const DOCUMENT_FRAGMENT_NODE = 11;\n","/* This file is generated by scripts/process-messages/index.js. Do not edit! */\n\nimport { DEV } from 'esm-env';\n\nvar bold = 'font-weight: bold';\nvar normal = 'font-weight: normal';\n\n/**\n * Assignment to `%property%` property (%location%) will evaluate to the right-hand side, not the value of `%property%` following the assignment. This may result in unexpected behaviour.\n * @param {string} property\n * @param {string} location\n */\nexport function assignment_value_stale(property, location) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] assignment_value_stale\\n%cAssignment to \\`${property}\\` property (${location}) will evaluate to the right-hand side, not the value of \\`${property}\\` following the assignment. This may result in unexpected behaviour.\\nhttps://svelte.dev/e/assignment_value_stale`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/assignment_value_stale`);\n\t}\n}\n\n/**\n * Detected reactivity loss when reading `%name%`. This happens when state is read in an async function after an earlier `await`\n * @param {string} name\n */\nexport function await_reactivity_loss(name) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] await_reactivity_loss\\n%cDetected reactivity loss when reading \\`${name}\\`. This happens when state is read in an async function after an earlier \\`await\\`\\nhttps://svelte.dev/e/await_reactivity_loss`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/await_reactivity_loss`);\n\t}\n}\n\n/**\n * An async derived, `%name%` (%location%) was not read immediately after it resolved. This often indicates an unnecessary waterfall, which can slow down your app\n * @param {string} name\n * @param {string} location\n */\nexport function await_waterfall(name, location) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] await_waterfall\\n%cAn async derived, \\`${name}\\` (${location}) was not read immediately after it resolved. This often indicates an unnecessary waterfall, which can slow down your app\\nhttps://svelte.dev/e/await_waterfall`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/await_waterfall`);\n\t}\n}\n\n/**\n * `%binding%` (%location%) is binding to a non-reactive property\n * @param {string} binding\n * @param {string | undefined | null} [location]\n */\nexport function binding_property_non_reactive(binding, location) {\n\tif (DEV) {\n\t\tconsole.warn(\n\t\t\t`%c[svelte] binding_property_non_reactive\\n%c${location\n\t\t\t\t? `\\`${binding}\\` (${location}) is binding to a non-reactive property`\n\t\t\t\t: `\\`${binding}\\` is binding to a non-reactive property`}\\nhttps://svelte.dev/e/binding_property_non_reactive`,\n\t\t\tbold,\n\t\t\tnormal\n\t\t);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/binding_property_non_reactive`);\n\t}\n}\n\n/**\n * Your `console.%method%` contained `$state` proxies. Consider using `$inspect(...)` or `$state.snapshot(...)` instead\n * @param {string} method\n */\nexport function console_log_state(method) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] console_log_state\\n%cYour \\`console.${method}\\` contained \\`$state\\` proxies. Consider using \\`$inspect(...)\\` or \\`$state.snapshot(...)\\` instead\\nhttps://svelte.dev/e/console_log_state`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/console_log_state`);\n\t}\n}\n\n/**\n * %handler% should be a function. Did you mean to %suggestion%?\n * @param {string} handler\n * @param {string} suggestion\n */\nexport function event_handler_invalid(handler, suggestion) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] event_handler_invalid\\n%c${handler} should be a function. Did you mean to ${suggestion}?\\nhttps://svelte.dev/e/event_handler_invalid`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/event_handler_invalid`);\n\t}\n}\n\n/**\n * The `%attribute%` attribute on `%html%` changed its value between server and client renders. The client value, `%value%`, will be ignored in favour of the server value\n * @param {string} attribute\n * @param {string} html\n * @param {string} value\n */\nexport function hydration_attribute_changed(attribute, html, value) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] hydration_attribute_changed\\n%cThe \\`${attribute}\\` attribute on \\`${html}\\` changed its value between server and client renders. The client value, \\`${value}\\`, will be ignored in favour of the server value\\nhttps://svelte.dev/e/hydration_attribute_changed`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/hydration_attribute_changed`);\n\t}\n}\n\n/**\n * The value of an `{@html ...}` block %location% changed between server and client renders. The client value will be ignored in favour of the server value\n * @param {string | undefined | null} [location]\n */\nexport function hydration_html_changed(location) {\n\tif (DEV) {\n\t\tconsole.warn(\n\t\t\t`%c[svelte] hydration_html_changed\\n%c${location\n\t\t\t\t? `The value of an \\`{@html ...}\\` block ${location} changed between server and client renders. The client value will be ignored in favour of the server value`\n\t\t\t\t: 'The value of an `{@html ...}` block changed between server and client renders. The client value will be ignored in favour of the server value'}\\nhttps://svelte.dev/e/hydration_html_changed`,\n\t\t\tbold,\n\t\t\tnormal\n\t\t);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/hydration_html_changed`);\n\t}\n}\n\n/**\n * Hydration failed because the initial UI does not match what was rendered on the server. The error occurred near %location%\n * @param {string | undefined | null} [location]\n */\nexport function hydration_mismatch(location) {\n\tif (DEV) {\n\t\tconsole.warn(\n\t\t\t`%c[svelte] hydration_mismatch\\n%c${location\n\t\t\t\t? `Hydration failed because the initial UI does not match what was rendered on the server. The error occurred near ${location}`\n\t\t\t\t: 'Hydration failed because the initial UI does not match what was rendered on the server'}\\nhttps://svelte.dev/e/hydration_mismatch`,\n\t\t\tbold,\n\t\t\tnormal\n\t\t);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/hydration_mismatch`);\n\t}\n}\n\n/**\n * The `render` function passed to `createRawSnippet` should return HTML for a single element\n */\nexport function invalid_raw_snippet_render() {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] invalid_raw_snippet_render\\n%cThe \\`render\\` function passed to \\`createRawSnippet\\` should return HTML for a single element\\nhttps://svelte.dev/e/invalid_raw_snippet_render`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/invalid_raw_snippet_render`);\n\t}\n}\n\n/**\n * Detected a migrated `$:` reactive block in `%filename%` that both accesses and updates the same reactive value. This may cause recursive updates when converted to an `$effect`.\n * @param {string} filename\n */\nexport function legacy_recursive_reactive_block(filename) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] legacy_recursive_reactive_block\\n%cDetected a migrated \\`$:\\` reactive block in \\`${filename}\\` that both accesses and updates the same reactive value. This may cause recursive updates when converted to an \\`$effect\\`.\\nhttps://svelte.dev/e/legacy_recursive_reactive_block`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/legacy_recursive_reactive_block`);\n\t}\n}\n\n/**\n * Tried to unmount a component that was not mounted\n */\nexport function lifecycle_double_unmount() {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] lifecycle_double_unmount\\n%cTried to unmount a component that was not mounted\\nhttps://svelte.dev/e/lifecycle_double_unmount`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/lifecycle_double_unmount`);\n\t}\n}\n\n/**\n * %parent% passed property `%prop%` to %child% with `bind:`, but its parent component %owner% did not declare `%prop%` as a binding. Consider creating a binding between %owner% and %parent% (e.g. `bind:%prop%={...}` instead of `%prop%={...}`)\n * @param {string} parent\n * @param {string} prop\n * @param {string} child\n * @param {string} owner\n */\nexport function ownership_invalid_binding(parent, prop, child, owner) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] ownership_invalid_binding\\n%c${parent} passed property \\`${prop}\\` to ${child} with \\`bind:\\`, but its parent component ${owner} did not declare \\`${prop}\\` as a binding. Consider creating a binding between ${owner} and ${parent} (e.g. \\`bind:${prop}={...}\\` instead of \\`${prop}={...}\\`)\\nhttps://svelte.dev/e/ownership_invalid_binding`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/ownership_invalid_binding`);\n\t}\n}\n\n/**\n * Mutating unbound props (`%name%`, at %location%) is strongly discouraged. Consider using `bind:%prop%={...}` in %parent% (or using a callback) instead\n * @param {string} name\n * @param {string} location\n * @param {string} prop\n * @param {string} parent\n */\nexport function ownership_invalid_mutation(name, location, prop, parent) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] ownership_invalid_mutation\\n%cMutating unbound props (\\`${name}\\`, at ${location}) is strongly discouraged. Consider using \\`bind:${prop}={...}\\` in ${parent} (or using a callback) instead\\nhttps://svelte.dev/e/ownership_invalid_mutation`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/ownership_invalid_mutation`);\n\t}\n}\n\n/**\n * The `value` property of a `<select multiple>` element should be an array, but it received a non-array value. The selection will be kept as is.\n */\nexport function select_multiple_invalid_value() {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] select_multiple_invalid_value\\n%cThe \\`value\\` property of a \\`<select multiple>\\` element should be an array, but it received a non-array value. The selection will be kept as is.\\nhttps://svelte.dev/e/select_multiple_invalid_value`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/select_multiple_invalid_value`);\n\t}\n}\n\n/**\n * Reactive `$state(...)` proxies and the values they proxy have different identities. Because of this, comparisons with `%operator%` will produce unexpected results\n * @param {string} operator\n */\nexport function state_proxy_equality_mismatch(operator) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] state_proxy_equality_mismatch\\n%cReactive \\`$state(...)\\` proxies and the values they proxy have different identities. Because of this, comparisons with \\`${operator}\\` will produce unexpected results\\nhttps://svelte.dev/e/state_proxy_equality_mismatch`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/state_proxy_equality_mismatch`);\n\t}\n}\n\n/**\n * Tried to unmount a state proxy, rather than a component\n */\nexport function state_proxy_unmount() {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] state_proxy_unmount\\n%cTried to unmount a state proxy, rather than a component\\nhttps://svelte.dev/e/state_proxy_unmount`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/state_proxy_unmount`);\n\t}\n}\n\n/**\n * A `<svelte:boundary>` `reset` function only resets the boundary the first time it is called\n */\nexport function svelte_boundary_reset_noop() {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] svelte_boundary_reset_noop\\n%cA \\`<svelte:boundary>\\` \\`reset\\` function only resets the boundary the first time it is called\\nhttps://svelte.dev/e/svelte_boundary_reset_noop`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/svelte_boundary_reset_noop`);\n\t}\n}\n\n/**\n * The `slide` transition does not work correctly for elements with `display: %value%`\n * @param {string} value\n */\nexport function transition_slide_display(value) {\n\tif (DEV) {\n\t\tconsole.warn(`%c[svelte] transition_slide_display\\n%cThe \\`slide\\` transition does not work correctly for elements with \\`display: ${value}\\`\\nhttps://svelte.dev/e/transition_slide_display`, bold, normal);\n\t} else {\n\t\tconsole.warn(`https://svelte.dev/e/transition_slide_display`);\n\t}\n}","/** @import { TemplateNode } from '#client' */\n\nimport { COMMENT_NODE } from '#client/constants';\nimport {\n\tHYDRATION_END,\n\tHYDRATION_ERROR,\n\tHYDRATION_START,\n\tHYDRATION_START_ELSE\n} from '../../../constants.js';\nimport * as w from '../warnings.js';\nimport { get_next_sibling } from './operations.js';\n\n/**\n * Use this variable to guard everything related to hydration code so it can be treeshaken out\n * if the user doesn't use the `hydrate` method and these code paths are therefore not needed.\n */\nexport let hydrating = false;\n\n/** @param {boolean} value */\nexport function set_hydrating(value) {\n\thydrating = value;\n}\n\n/**\n * The node that is currently being hydrated. This starts out as the first node inside the opening\n * <!--[--> comment, and updates each time a component calls `$.child(...)` or `$.sibling(...)`.\n * When entering a block (e.g. `{#if ...}`), `hydrate_node` is the block opening comment; by the\n * time we leave the block it is the closing comment, which serves as the block's anchor.\n * @type {TemplateNode}\n */\nexport let hydrate_node;\n\n/** @param {TemplateNode} node */\nexport function set_hydrate_node(node) {\n\tif (node === null) {\n\t\tw.hydration_mismatch();\n\t\tthrow HYDRATION_ERROR;\n\t}\n\n\treturn (hydrate_node = node);\n}\n\nexport function hydrate_next() {\n\treturn set_hydrate_node(/** @type {TemplateNode} */ (get_next_sibling(hydrate_node)));\n}\n\n/** @param {TemplateNode} node */\nexport function reset(node) {\n\tif (!hydrating) return;\n\n\t// If the node has remaining siblings, something has gone wrong\n\tif (get_next_sibling(hydrate_node) !== null) {\n\t\tw.hydration_mismatch();\n\t\tthrow HYDRATION_ERROR;\n\t}\n\n\thydrate_node = node;\n}\n\n/**\n * @param {HTMLTemplateElement} template\n */\nexport function hydrate_template(template) {\n\tif (hydrating) {\n\t\t// @ts-expect-error TemplateNode doesn't include DocumentFragment, but it's actually fine\n\t\thydrate_node = template.content;\n\t}\n}\n\nexport function next(count = 1) {\n\tif (hydrating) {\n\t\tvar i = count;\n\t\tvar node = hydrate_node;\n\n\t\twhile (i--) {\n\t\t\tnode = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\t}\n\n\t\thydrate_node = node;\n\t}\n}\n\n/**\n * Skips or removes (depending on {@link remove}) all nodes starting at `hydrate_node` up until the next hydration end comment\n * @param {boolean} remove\n */\nexport function skip_nodes(remove = true) {\n\tvar depth = 0;\n\tvar node = hydrate_node;\n\n\twhile (true) {\n\t\tif (node.nodeType === COMMENT_NODE) {\n\t\t\tvar data = /** @type {Comment} */ (node).data;\n\n\t\t\tif (data === HYDRATION_END) {\n\t\t\t\tif (depth === 0) return node;\n\t\t\t\tdepth -= 1;\n\t\t\t} else if (data === HYDRATION_START || data === HYDRATION_START_ELSE) {\n\t\t\t\tdepth += 1;\n\t\t\t}\n\t\t}\n\n\t\tvar next = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tif (remove) node.remove();\n\t\tnode = next;\n\t}\n}\n\n/**\n *\n * @param {TemplateNode} node\n */\nexport function read_hydration_instruction(node) {\n\tif (!node || node.nodeType !== COMMENT_NODE) {\n\t\tw.hydration_mismatch();\n\t\tthrow HYDRATION_ERROR;\n\t}\n\n\treturn /** @type {Comment} */ (node).data;\n}\n","/** @import { Equals } from '#client' */\n\n/** @type {Equals} */\nexport function equals(value) {\n\treturn value === this.v;\n}\n\n/**\n * @param {unknown} a\n * @param {unknown} b\n * @returns {boolean}\n */\nexport function safe_not_equal(a, b) {\n\treturn a != a\n\t\t? b == b\n\t\t: a !== b || (a !== null && typeof a === 'object') || typeof a === 'function';\n}\n\n/**\n * @param {unknown} a\n * @param {unknown} b\n * @returns {boolean}\n */\nexport function not_equal(a, b) {\n\treturn a !== b;\n}\n\n/** @type {Equals} */\nexport function safe_equals(value) {\n\treturn !safe_not_equal(value, this.v);\n}\n","/** True if experimental.async=true */\nexport let async_mode_flag = false;\n/** True if we're not certain that we only have Svelte 5 code in the compilation */\nexport let legacy_mode_flag = false;\n/** True if $inspect.trace is used */\nexport let tracing_mode_flag = false;\n\nexport function enable_async_mode_flag() {\n\tasync_mode_flag = true;\n}\n\n/** ONLY USE THIS DURING TESTING */\nexport function disable_async_mode_flag() {\n\tasync_mode_flag = false;\n}\n\nexport function enable_legacy_mode_flag() {\n\tlegacy_mode_flag = true;\n}\n\nexport function enable_tracing_mode_flag() {\n\ttracing_mode_flag = true;\n}\n","/** @import { ComponentContext, DevStackEntry, Effect } from '#client' */\nimport { DEV } from 'esm-env';\nimport * as e from './errors.js';\nimport { active_effect, active_reaction } from './runtime.js';\nimport { create_user_effect } from './reactivity/effects.js';\nimport { async_mode_flag, legacy_mode_flag } from '../flags/index.js';\nimport { FILENAME } from '../../constants.js';\nimport { BRANCH_EFFECT, EFFECT_RAN } from './constants.js';\n\n/** @type {ComponentContext | null} */\nexport let component_context = null;\n\n/** @param {ComponentContext | null} context */\nexport function set_component_context(context) {\n\tcomponent_context = context;\n}\n\n/** @type {DevStackEntry | null} */\nexport let dev_stack = null;\n\n/** @param {DevStackEntry | null} stack */\nexport function set_dev_stack(stack) {\n\tdev_stack = stack;\n}\n\n/**\n * Execute a callback with a new dev stack entry\n * @param {() => any} callback - Function to execute\n * @param {DevStackEntry['type']} type - Type of block/component\n * @param {any} component - Component function\n * @param {number} line - Line number\n * @param {number} column - Column number\n * @param {Record<string, any>} [additional] - Any additional properties to add to the dev stack entry\n * @returns {any}\n */\nexport function add_svelte_meta(callback, type, component, line, column, additional) {\n\tconst parent = dev_stack;\n\n\tdev_stack = {\n\t\ttype,\n\t\tfile: component[FILENAME],\n\t\tline,\n\t\tcolumn,\n\t\tparent,\n\t\t...additional\n\t};\n\n\ttry {\n\t\treturn callback();\n\t} finally {\n\t\tdev_stack = parent;\n\t}\n}\n\n/**\n * The current component function. Different from current component context:\n * ```html\n * <!-- App.svelte -->\n * <Foo>\n *   <Bar /> <!-- context == Foo.svelte, function == App.svelte -->\n * </Foo>\n * ```\n * @type {ComponentContext['function']}\n */\nexport let dev_current_component_function = null;\n\n/** @param {ComponentContext['function']} fn */\nexport function set_dev_current_component_function(fn) {\n\tdev_current_component_function = fn;\n}\n\n/**\n * Returns a `[get, set]` pair of functions for working with context in a type-safe way.\n *\n * `get` will throw an error if no parent component called `set`.\n *\n * @template T\n * @returns {[() => T, (context: T) => T]}\n * @since 5.40.0\n */\nexport function createContext() {\n\tconst key = {};\n\n\treturn [\n\t\t() => {\n\t\t\tif (!hasContext(key)) {\n\t\t\t\te.missing_context();\n\t\t\t}\n\n\t\t\treturn getContext(key);\n\t\t},\n\t\t(context) => setContext(key, context)\n\t];\n}\n\n/**\n * Retrieves the context that belongs to the closest parent component with the specified `key`.\n * Must be called during component initialisation.\n *\n * [`createContext`](https://svelte.dev/docs/svelte/svelte#createContext) is a type-safe alternative.\n *\n * @template T\n * @param {any} key\n * @returns {T}\n */\nexport function getContext(key) {\n\tconst context_map = get_or_init_context_map('getContext');\n\tconst result = /** @type {T} */ (context_map.get(key));\n\treturn result;\n}\n\n/**\n * Associates an arbitrary `context` object with the current component and the specified `key`\n * and returns that object. The context is then available to children of the component\n * (including slotted content) with `getContext`.\n *\n * Like lifecycle functions, this must be called during component initialisation.\n *\n * [`createContext`](https://svelte.dev/docs/svelte/svelte#createContext) is a type-safe alternative.\n *\n * @template T\n * @param {any} key\n * @param {T} context\n * @returns {T}\n */\nexport function setContext(key, context) {\n\tconst context_map = get_or_init_context_map('setContext');\n\n\tif (async_mode_flag) {\n\t\tvar flags = /** @type {Effect} */ (active_effect).f;\n\t\tvar valid =\n\t\t\t!active_reaction &&\n\t\t\t(flags & BRANCH_EFFECT) !== 0 &&\n\t\t\t// pop() runs synchronously, so this indicates we're setting context after an await\n\t\t\t!(/** @type {ComponentContext} */ (component_context).i);\n\n\t\tif (!valid) {\n\t\t\te.set_context_after_init();\n\t\t}\n\t}\n\n\tcontext_map.set(key, context);\n\treturn context;\n}\n\n/**\n * Checks whether a given `key` has been set in the context of a parent component.\n * Must be called during component initialisation.\n *\n * @param {any} key\n * @returns {boolean}\n */\nexport function hasContext(key) {\n\tconst context_map = get_or_init_context_map('hasContext');\n\treturn context_map.has(key);\n}\n\n/**\n * Retrieves the whole context map that belongs to the closest parent component.\n * Must be called during component initialisation. Useful, for example, if you\n * programmatically create a component and want to pass the existing context to it.\n *\n * @template {Map<any, any>} [T=Map<any, any>]\n * @returns {T}\n */\nexport function getAllContexts() {\n\tconst context_map = get_or_init_context_map('getAllContexts');\n\treturn /** @type {T} */ (context_map);\n}\n\n/**\n * @param {Record<string, unknown>} props\n * @param {any} runes\n * @param {Function} [fn]\n * @returns {void}\n */\nexport function push(props, runes = false, fn) {\n\tcomponent_context = {\n\t\tp: component_context,\n\t\ti: false,\n\t\tc: null,\n\t\te: null,\n\t\ts: props,\n\t\tx: null,\n\t\tl: legacy_mode_flag && !runes ? { s: null, u: null, $: [] } : null\n\t};\n\n\tif (DEV) {\n\t\t// component function\n\t\tcomponent_context.function = fn;\n\t\tdev_current_component_function = fn;\n\t}\n}\n\n/**\n * @template {Record<string, any>} T\n * @param {T} [component]\n * @returns {T}\n */\nexport function pop(component) {\n\tvar context = /** @type {ComponentContext} */ (component_context);\n\tvar effects = context.e;\n\n\tif (effects !== null) {\n\t\tcontext.e = null;\n\n\t\tfor (var fn of effects) {\n\t\t\tcreate_user_effect(fn);\n\t\t}\n\t}\n\n\tif (component !== undefined) {\n\t\tcontext.x = component;\n\t}\n\n\tcontext.i = true;\n\n\tcomponent_context = context.p;\n\n\tif (DEV) {\n\t\tdev_current_component_function = component_context?.function ?? null;\n\t}\n\n\treturn component ?? /** @type {T} */ ({});\n}\n\n/** @returns {boolean} */\nexport function is_runes() {\n\treturn !legacy_mode_flag || (component_context !== null && component_context.l === null);\n}\n\n/**\n * @param {string} name\n * @returns {Map<unknown, unknown>}\n */\nfunction get_or_init_context_map(name) {\n\tif (component_context === null) {\n\t\te.lifecycle_outside_component(name);\n\t}\n\n\treturn (component_context.c ??= new Map(get_parent_context(component_context) || undefined));\n}\n\n/**\n * @param {ComponentContext} component_context\n * @returns {Map<unknown, unknown> | null}\n */\nfunction get_parent_context(component_context) {\n\tlet parent = component_context.p;\n\twhile (parent !== null) {\n\t\tconst context_map = parent.c;\n\t\tif (context_map !== null) {\n\t\t\treturn context_map;\n\t\t}\n\t\tparent = parent.p;\n\t}\n\treturn null;\n}\n","import { run_all } from '../../shared/utils.js';\nimport { is_flushing_sync } from '../reactivity/batch.js';\n\n/** @type {Array<() => void>} */\nlet micro_tasks = [];\n\nfunction run_micro_tasks() {\n\tvar tasks = micro_tasks;\n\tmicro_tasks = [];\n\trun_all(tasks);\n}\n\n/**\n * @param {() => void} fn\n */\nexport function queue_micro_task(fn) {\n\tif (micro_tasks.length === 0 && !is_flushing_sync) {\n\t\tvar tasks = micro_tasks;\n\t\tqueueMicrotask(() => {\n\t\t\t// If this is false, a flushSync happened in the meantime. Do _not_ run new scheduled microtasks in that case\n\t\t\t// as the ordering of microtasks would be broken at that point - consider this case:\n\t\t\t// - queue_micro_task schedules microtask A to flush task X\n\t\t\t// - synchronously after, flushSync runs, processing task X\n\t\t\t// - synchronously after, some other microtask B is scheduled, but not through queue_micro_task but for example a Promise.resolve() in user code\n\t\t\t// - synchronously after, queue_micro_task schedules microtask C to flush task Y\n\t\t\t// - one tick later, microtask A now resolves, flushing task Y before microtask B, which is incorrect\n\t\t\t// This if check prevents that race condition (that realistically will only happen in tests)\n\t\t\tif (tasks === micro_tasks) run_micro_tasks();\n\t\t});\n\t}\n\n\tmicro_tasks.push(fn);\n}\n\n/**\n * Synchronously run any queued tasks.\n */\nexport function flush_tasks() {\n\twhile (micro_tasks.length > 0) {\n\t\trun_micro_tasks();\n\t}\n}\n","/** @import { Derived, Effect } from '#client' */\n/** @import { Boundary } from './dom/blocks/boundary.js' */\nimport { DEV } from 'esm-env';\nimport { FILENAME } from '../../constants.js';\nimport { is_firefox } from './dom/operations.js';\nimport { ERROR_VALUE, BOUNDARY_EFFECT, EFFECT_RAN } from './constants.js';\nimport { define_property, get_descriptor } from '../shared/utils.js';\nimport { active_effect, active_reaction } from './runtime.js';\n\nconst adjustments = new WeakMap();\n\n/**\n * @param {unknown} error\n */\nexport function handle_error(error) {\n\tvar effect = active_effect;\n\n\t// for unowned deriveds, don't throw until we read the value\n\tif (effect === null) {\n\t\t/** @type {Derived} */ (active_reaction).f |= ERROR_VALUE;\n\t\treturn error;\n\t}\n\n\tif (DEV && error instanceof Error && !adjustments.has(error)) {\n\t\tadjustments.set(error, get_adjustments(error, effect));\n\t}\n\n\tif ((effect.f & EFFECT_RAN) === 0) {\n\t\t// if the error occurred while creating this subtree, we let it\n\t\t// bubble up until it hits a boundary that can handle it\n\t\tif ((effect.f & BOUNDARY_EFFECT) === 0) {\n\t\t\tif (DEV && !effect.parent && error instanceof Error) {\n\t\t\t\tapply_adjustments(error);\n\t\t\t}\n\n\t\t\tthrow error;\n\t\t}\n\n\t\t/** @type {Boundary} */ (effect.b).error(error);\n\t} else {\n\t\t// otherwise we bubble up the effect tree ourselves\n\t\tinvoke_error_boundary(error, effect);\n\t}\n}\n\n/**\n * @param {unknown} error\n * @param {Effect | null} effect\n */\nexport function invoke_error_boundary(error, effect) {\n\twhile (effect !== null) {\n\t\tif ((effect.f & BOUNDARY_EFFECT) !== 0) {\n\t\t\ttry {\n\t\t\t\t/** @type {Boundary} */ (effect.b).error(error);\n\t\t\t\treturn;\n\t\t\t} catch (e) {\n\t\t\t\terror = e;\n\t\t\t}\n\t\t}\n\n\t\teffect = effect.parent;\n\t}\n\n\tif (DEV && error instanceof Error) {\n\t\tapply_adjustments(error);\n\t}\n\n\tthrow error;\n}\n\n/**\n * Add useful information to the error message/stack in development\n * @param {Error} error\n * @param {Effect} effect\n */\nfunction get_adjustments(error, effect) {\n\tconst message_descriptor = get_descriptor(error, 'message');\n\n\t// if the message was already changed and it's not configurable we can't change it\n\t// or it will throw a different error swallowing the original error\n\tif (message_descriptor && !message_descriptor.configurable) return;\n\n\tvar indent = is_firefox ? '  ' : '\\t';\n\tvar component_stack = `\\n${indent}in ${effect.fn?.name || '<unknown>'}`;\n\tvar context = effect.ctx;\n\n\twhile (context !== null) {\n\t\tcomponent_stack += `\\n${indent}in ${context.function?.[FILENAME].split('/').pop()}`;\n\t\tcontext = context.p;\n\t}\n\n\treturn {\n\t\tmessage: error.message + `\\n${component_stack}\\n`,\n\t\tstack: error.stack\n\t\t\t?.split('\\n')\n\t\t\t.filter((line) => !line.includes('svelte/src/internal'))\n\t\t\t.join('\\n')\n\t};\n}\n\n/**\n * @param {Error} error\n */\nfunction apply_adjustments(error) {\n\tconst adjusted = adjustments.get(error);\n\n\tif (adjusted) {\n\t\tdefine_property(error, 'message', {\n\t\t\tvalue: adjusted.message\n\t\t});\n\n\t\tdefine_property(error, 'stack', {\n\t\t\tvalue: adjusted.stack\n\t\t});\n\t}\n}\n","/** @import { Fork } from 'svelte' */\n/** @import { Derived, Effect, Reaction, Source, Value } from '#client' */\nimport {\n\tBLOCK_EFFECT,\n\tBRANCH_EFFECT,\n\tCLEAN,\n\tDESTROYED,\n\tDIRTY,\n\tEFFECT,\n\tASYNC,\n\tINERT,\n\tRENDER_EFFECT,\n\tROOT_EFFECT,\n\tMAYBE_DIRTY,\n\tDERIVED,\n\tBOUNDARY_EFFECT,\n\tEAGER_EFFECT,\n\tHEAD_EFFECT,\n\tERROR_VALUE,\n\tWAS_MARKED\n} from '#client/constants';\nimport { async_mode_flag } from '../../flags/index.js';\nimport { deferred, define_property } from '../../shared/utils.js';\nimport {\n\tactive_effect,\n\tget,\n\tis_dirty,\n\tis_updating_effect,\n\tset_is_updating_effect,\n\tset_signal_status,\n\tupdate_effect\n} from '../runtime.js';\nimport * as e from '../errors.js';\nimport { flush_tasks, queue_micro_task } from '../dom/task.js';\nimport { DEV } from 'esm-env';\nimport { invoke_error_boundary } from '../error-handling.js';\nimport { flush_eager_effects, old_values, set_eager_effects, source, update } from './sources.js';\nimport { eager_effect, unlink_effect } from './effects.js';\n\n/**\n * @typedef {{\n *   parent: EffectTarget | null;\n *   effect: Effect | null;\n *   effects: Effect[];\n *   render_effects: Effect[];\n *   block_effects: Effect[];\n * }} EffectTarget\n */\n\n/** @type {Set<Batch>} */\nconst batches = new Set();\n\n/** @type {Batch | null} */\nexport let current_batch = null;\n\n/**\n * This is needed to avoid overwriting inputs in non-async mode\n * TODO 6.0 remove this, as non-async mode will go away\n * @type {Batch | null}\n */\nexport let previous_batch = null;\n\n/**\n * When time travelling (i.e. working in one batch, while other batches\n * still have ongoing work), we ignore the real values of affected\n * signals in favour of their values within the batch\n * @type {Map<Value, any> | null}\n */\nexport let batch_values = null;\n\n// TODO this should really be a property of `batch`\n/** @type {Effect[]} */\nlet queued_root_effects = [];\n\n/** @type {Effect | null} */\nlet last_scheduled_effect = null;\n\nlet is_flushing = false;\nexport let is_flushing_sync = false;\n\nexport class Batch {\n\tcommitted = false;\n\n\t/**\n\t * The current values of any sources that are updated in this batch\n\t * They keys of this map are identical to `this.#previous`\n\t * @type {Map<Source, any>}\n\t */\n\tcurrent = new Map();\n\n\t/**\n\t * The values of any sources that are updated in this batch _before_ those updates took place.\n\t * They keys of this map are identical to `this.#current`\n\t * @type {Map<Source, any>}\n\t */\n\tprevious = new Map();\n\n\t/**\n\t * When the batch is committed (and the DOM is updated), we need to remove old branches\n\t * and append new ones by calling the functions added inside (if/each/key/etc) blocks\n\t * @type {Set<() => void>}\n\t */\n\t#commit_callbacks = new Set();\n\n\t/**\n\t * If a fork is discarded, we need to destroy any effects that are no longer needed\n\t * @type {Set<(batch: Batch) => void>}\n\t */\n\t#discard_callbacks = new Set();\n\n\t/**\n\t * The number of async effects that are currently in flight\n\t */\n\t#pending = 0;\n\n\t/**\n\t * The number of async effects that are currently in flight, _not_ inside a pending boundary\n\t */\n\t#blocking_pending = 0;\n\n\t/**\n\t * A deferred that resolves when the batch is committed, used with `settled()`\n\t * TODO replace with Promise.withResolvers once supported widely enough\n\t * @type {{ promise: Promise<void>, resolve: (value?: any) => void, reject: (reason: unknown) => void } | null}\n\t */\n\t#deferred = null;\n\n\t/**\n\t * Deferred effects (which run after async work has completed) that are DIRTY\n\t * @type {Effect[]}\n\t */\n\t#dirty_effects = [];\n\n\t/**\n\t * Deferred effects that are MAYBE_DIRTY\n\t * @type {Effect[]}\n\t */\n\t#maybe_dirty_effects = [];\n\n\t/**\n\t * A set of branches that still exist, but will be destroyed when this batch\n\t * is committed — we skip over these during `process`\n\t * @type {Set<Effect>}\n\t */\n\tskipped_effects = new Set();\n\n\tis_fork = false;\n\n\tis_deferred() {\n\t\treturn this.is_fork || this.#blocking_pending > 0;\n\t}\n\n\t/**\n\t *\n\t * @param {Effect[]} root_effects\n\t */\n\tprocess(root_effects) {\n\t\tqueued_root_effects = [];\n\n\t\tprevious_batch = null;\n\n\t\tthis.apply();\n\n\t\t/** @type {EffectTarget} */\n\t\tvar target = {\n\t\t\tparent: null,\n\t\t\teffect: null,\n\t\t\teffects: [],\n\t\t\trender_effects: [],\n\t\t\tblock_effects: []\n\t\t};\n\n\t\tfor (const root of root_effects) {\n\t\t\tthis.#traverse_effect_tree(root, target);\n\t\t\t// Note: #traverse_effect_tree runs block effects eagerly, which can schedule effects,\n\t\t\t// which means queued_root_effects now may be filled again.\n\t\t}\n\n\t\tif (!this.is_fork) {\n\t\t\tthis.#resolve();\n\t\t}\n\n\t\tif (this.is_deferred()) {\n\t\t\tthis.#defer_effects(target.effects);\n\t\t\tthis.#defer_effects(target.render_effects);\n\t\t\tthis.#defer_effects(target.block_effects);\n\t\t} else {\n\t\t\t// If sources are written to, then work needs to happen in a separate batch, else prior sources would be mixed with\n\t\t\t// newly updated sources, which could lead to infinite loops when effects run over and over again.\n\t\t\tprevious_batch = this;\n\t\t\tcurrent_batch = null;\n\n\t\t\tflush_queued_effects(target.render_effects);\n\t\t\tflush_queued_effects(target.effects);\n\n\t\t\tprevious_batch = null;\n\n\t\t\tthis.#deferred?.resolve();\n\t\t}\n\n\t\tbatch_values = null;\n\t}\n\n\t/**\n\t * Traverse the effect tree, executing effects or stashing\n\t * them for later execution as appropriate\n\t * @param {Effect} root\n\t * @param {EffectTarget} target\n\t */\n\t#traverse_effect_tree(root, target) {\n\t\troot.f ^= CLEAN;\n\n\t\tvar effect = root.first;\n\n\t\twhile (effect !== null) {\n\t\t\tvar flags = effect.f;\n\t\t\tvar is_branch = (flags & (BRANCH_EFFECT | ROOT_EFFECT)) !== 0;\n\t\t\tvar is_skippable_branch = is_branch && (flags & CLEAN) !== 0;\n\n\t\t\tvar skip = is_skippable_branch || (flags & INERT) !== 0 || this.skipped_effects.has(effect);\n\n\t\t\tif ((effect.f & BOUNDARY_EFFECT) !== 0 && effect.b?.is_pending()) {\n\t\t\t\ttarget = {\n\t\t\t\t\tparent: target,\n\t\t\t\t\teffect,\n\t\t\t\t\teffects: [],\n\t\t\t\t\trender_effects: [],\n\t\t\t\t\tblock_effects: []\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (!skip && effect.fn !== null) {\n\t\t\t\tif (is_branch) {\n\t\t\t\t\teffect.f ^= CLEAN;\n\t\t\t\t} else if ((flags & EFFECT) !== 0) {\n\t\t\t\t\ttarget.effects.push(effect);\n\t\t\t\t} else if (async_mode_flag && (flags & RENDER_EFFECT) !== 0) {\n\t\t\t\t\ttarget.render_effects.push(effect);\n\t\t\t\t} else if (is_dirty(effect)) {\n\t\t\t\t\tif ((effect.f & BLOCK_EFFECT) !== 0) target.block_effects.push(effect);\n\t\t\t\t\tupdate_effect(effect);\n\t\t\t\t}\n\n\t\t\t\tvar child = effect.first;\n\n\t\t\t\tif (child !== null) {\n\t\t\t\t\teffect = child;\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvar parent = effect.parent;\n\t\t\teffect = effect.next;\n\n\t\t\twhile (effect === null && parent !== null) {\n\t\t\t\tif (parent === target.effect) {\n\t\t\t\t\t// TODO rather than traversing into pending boundaries and deferring the effects,\n\t\t\t\t\t// could we just attach the effects _to_ the pending boundary and schedule them\n\t\t\t\t\t// once the boundary is ready?\n\t\t\t\t\tthis.#defer_effects(target.effects);\n\t\t\t\t\tthis.#defer_effects(target.render_effects);\n\t\t\t\t\tthis.#defer_effects(target.block_effects);\n\n\t\t\t\t\ttarget = /** @type {EffectTarget} */ (target.parent);\n\t\t\t\t}\n\n\t\t\t\teffect = parent.next;\n\t\t\t\tparent = parent.parent;\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * @param {Effect[]} effects\n\t */\n\t#defer_effects(effects) {\n\t\tfor (const e of effects) {\n\t\t\tconst target = (e.f & DIRTY) !== 0 ? this.#dirty_effects : this.#maybe_dirty_effects;\n\t\t\ttarget.push(e);\n\n\t\t\t// Since we're not executing these effects now, we need to clear any WAS_MARKED flags\n\t\t\t// so that other batches can correctly reach these effects during their own traversal\n\t\t\tthis.#clear_marked(e.deps);\n\n\t\t\t// mark as clean so they get scheduled if they depend on pending async state\n\t\t\tset_signal_status(e, CLEAN);\n\t\t}\n\t}\n\n\t/**\n\t * @param {Value[] | null} deps\n\t */\n\t#clear_marked(deps) {\n\t\tif (deps === null) return;\n\n\t\tfor (const dep of deps) {\n\t\t\tif ((dep.f & DERIVED) === 0 || (dep.f & WAS_MARKED) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tdep.f ^= WAS_MARKED;\n\n\t\t\tthis.#clear_marked(/** @type {Derived} */ (dep).deps);\n\t\t}\n\t}\n\n\t/**\n\t * Associate a change to a given source with the current\n\t * batch, noting its previous and current values\n\t * @param {Source} source\n\t * @param {any} value\n\t */\n\tcapture(source, value) {\n\t\tif (!this.previous.has(source)) {\n\t\t\tthis.previous.set(source, value);\n\t\t}\n\n\t\t// Don't save errors in `batch_values`, or they won't be thrown in `runtime.js#get`\n\t\tif ((source.f & ERROR_VALUE) === 0) {\n\t\t\tthis.current.set(source, source.v);\n\t\t\tbatch_values?.set(source, source.v);\n\t\t}\n\t}\n\n\tactivate() {\n\t\tcurrent_batch = this;\n\t\tthis.apply();\n\t}\n\n\tdeactivate() {\n\t\t// If we're not the current batch, don't deactivate,\n\t\t// else we could create zombie batches that are never flushed\n\t\tif (current_batch !== this) return;\n\n\t\tcurrent_batch = null;\n\t\tbatch_values = null;\n\t}\n\n\tflush() {\n\t\tthis.activate();\n\n\t\tif (queued_root_effects.length > 0) {\n\t\t\tflush_effects();\n\n\t\t\tif (current_batch !== null && current_batch !== this) {\n\t\t\t\t// this can happen if a new batch was created during `flush_effects()`\n\t\t\t\treturn;\n\t\t\t}\n\t\t} else if (this.#pending === 0) {\n\t\t\tthis.process([]); // TODO this feels awkward\n\t\t}\n\n\t\tthis.deactivate();\n\t}\n\n\tdiscard() {\n\t\tfor (const fn of this.#discard_callbacks) fn(this);\n\t\tthis.#discard_callbacks.clear();\n\t}\n\n\t#resolve() {\n\t\tif (this.#blocking_pending === 0) {\n\t\t\t// append/remove branches\n\t\t\tfor (const fn of this.#commit_callbacks) fn();\n\t\t\tthis.#commit_callbacks.clear();\n\t\t}\n\n\t\tif (this.#pending === 0) {\n\t\t\tthis.#commit();\n\t\t}\n\t}\n\n\t#commit() {\n\t\t// If there are other pending batches, they now need to be 'rebased' —\n\t\t// in other words, we re-run block/async effects with the newly\n\t\t// committed state, unless the batch in question has a more\n\t\t// recent value for a given source\n\t\tif (batches.size > 1) {\n\t\t\tthis.previous.clear();\n\n\t\t\tvar previous_batch_values = batch_values;\n\t\t\tvar is_earlier = true;\n\n\t\t\t/** @type {EffectTarget} */\n\t\t\tvar dummy_target = {\n\t\t\t\tparent: null,\n\t\t\t\teffect: null,\n\t\t\t\teffects: [],\n\t\t\t\trender_effects: [],\n\t\t\t\tblock_effects: []\n\t\t\t};\n\n\t\t\tfor (const batch of batches) {\n\t\t\t\tif (batch === this) {\n\t\t\t\t\tis_earlier = false;\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t/** @type {Source[]} */\n\t\t\t\tconst sources = [];\n\n\t\t\t\tfor (const [source, value] of this.current) {\n\t\t\t\t\tif (batch.current.has(source)) {\n\t\t\t\t\t\tif (is_earlier && value !== batch.current.get(source)) {\n\t\t\t\t\t\t\t// bring the value up to date\n\t\t\t\t\t\t\tbatch.current.set(source, value);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// same value or later batch has more recent value,\n\t\t\t\t\t\t\t// no need to re-run these effects\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tsources.push(source);\n\t\t\t\t}\n\n\t\t\t\tif (sources.length === 0) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Re-run async/block effects that depend on distinct values changed in both batches\n\t\t\t\tconst others = [...batch.current.keys()].filter((s) => !this.current.has(s));\n\t\t\t\tif (others.length > 0) {\n\t\t\t\t\t// Avoid running queued root effects on the wrong branch\n\t\t\t\t\tvar prev_queued_root_effects = queued_root_effects;\n\t\t\t\t\tqueued_root_effects = [];\n\n\t\t\t\t\t/** @type {Set<Value>} */\n\t\t\t\t\tconst marked = new Set();\n\t\t\t\t\t/** @type {Map<Reaction, boolean>} */\n\t\t\t\t\tconst checked = new Map();\n\t\t\t\t\tfor (const source of sources) {\n\t\t\t\t\t\tmark_effects(source, others, marked, checked);\n\t\t\t\t\t}\n\n\t\t\t\t\tif (queued_root_effects.length > 0) {\n\t\t\t\t\t\tcurrent_batch = batch;\n\t\t\t\t\t\tbatch.apply();\n\n\t\t\t\t\t\tfor (const root of queued_root_effects) {\n\t\t\t\t\t\t\tbatch.#traverse_effect_tree(root, dummy_target);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// TODO do we need to do anything with `target`? defer block effects?\n\n\t\t\t\t\t\tbatch.deactivate();\n\t\t\t\t\t}\n\n\t\t\t\t\tqueued_root_effects = prev_queued_root_effects;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tcurrent_batch = null;\n\t\t\tbatch_values = previous_batch_values;\n\t\t}\n\n\t\tthis.committed = true;\n\t\tbatches.delete(this);\n\t}\n\n\t/**\n\t *\n\t * @param {boolean} blocking\n\t */\n\tincrement(blocking) {\n\t\tthis.#pending += 1;\n\t\tif (blocking) this.#blocking_pending += 1;\n\t}\n\n\t/**\n\t *\n\t * @param {boolean} blocking\n\t */\n\tdecrement(blocking) {\n\t\tthis.#pending -= 1;\n\t\tif (blocking) this.#blocking_pending -= 1;\n\n\t\tthis.revive();\n\t}\n\n\trevive() {\n\t\tfor (const e of this.#dirty_effects) {\n\t\t\tset_signal_status(e, DIRTY);\n\t\t\tschedule_effect(e);\n\t\t}\n\n\t\tfor (const e of this.#maybe_dirty_effects) {\n\t\t\tset_signal_status(e, MAYBE_DIRTY);\n\t\t\tschedule_effect(e);\n\t\t}\n\n\t\tthis.#dirty_effects = [];\n\t\tthis.#maybe_dirty_effects = [];\n\n\t\tthis.flush();\n\t}\n\n\t/** @param {() => void} fn */\n\toncommit(fn) {\n\t\tthis.#commit_callbacks.add(fn);\n\t}\n\n\t/** @param {(batch: Batch) => void} fn */\n\tondiscard(fn) {\n\t\tthis.#discard_callbacks.add(fn);\n\t}\n\n\tsettled() {\n\t\treturn (this.#deferred ??= deferred()).promise;\n\t}\n\n\tstatic ensure() {\n\t\tif (current_batch === null) {\n\t\t\tconst batch = (current_batch = new Batch());\n\t\t\tbatches.add(current_batch);\n\n\t\t\tif (!is_flushing_sync) {\n\t\t\t\tBatch.enqueue(() => {\n\t\t\t\t\tif (current_batch !== batch) {\n\t\t\t\t\t\t// a flushSync happened in the meantime\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tbatch.flush();\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\treturn current_batch;\n\t}\n\n\t/** @param {() => void} task */\n\tstatic enqueue(task) {\n\t\tqueue_micro_task(task);\n\t}\n\n\tapply() {\n\t\tif (!async_mode_flag || (!this.is_fork && batches.size === 1)) return;\n\n\t\t// if there are multiple batches, we are 'time travelling' —\n\t\t// we need to override values with the ones in this batch...\n\t\tbatch_values = new Map(this.current);\n\n\t\t// ...and undo changes belonging to other batches\n\t\tfor (const batch of batches) {\n\t\t\tif (batch === this) continue;\n\n\t\t\tfor (const [source, previous] of batch.previous) {\n\t\t\t\tif (!batch_values.has(source)) {\n\t\t\t\t\tbatch_values.set(source, previous);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Synchronously flush any pending updates.\n * Returns void if no callback is provided, otherwise returns the result of calling the callback.\n * @template [T=void]\n * @param {(() => T) | undefined} [fn]\n * @returns {T}\n */\nexport function flushSync(fn) {\n\tif (async_mode_flag && active_effect !== null) {\n\t\t// We disallow this because it creates super-hard to reason about stack trace and because it's generally a bad idea\n\t\te.flush_sync_in_effect();\n\t}\n\n\tvar was_flushing_sync = is_flushing_sync;\n\tis_flushing_sync = true;\n\n\ttry {\n\t\tvar result;\n\n\t\tif (fn) {\n\t\t\tif (current_batch !== null) {\n\t\t\t\tflush_effects();\n\t\t\t}\n\n\t\t\tresult = fn();\n\t\t}\n\n\t\twhile (true) {\n\t\t\tflush_tasks();\n\n\t\t\tif (queued_root_effects.length === 0) {\n\t\t\t\tcurrent_batch?.flush();\n\n\t\t\t\t// we need to check again, in case we just updated an `$effect.pending()`\n\t\t\t\tif (queued_root_effects.length === 0) {\n\t\t\t\t\t// this would be reset in `flush_effects()` but since we are early returning here,\n\t\t\t\t\t// we need to reset it here as well in case the first time there's 0 queued root effects\n\t\t\t\t\tlast_scheduled_effect = null;\n\n\t\t\t\t\treturn /** @type {T} */ (result);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tflush_effects();\n\t\t}\n\t} finally {\n\t\tis_flushing_sync = was_flushing_sync;\n\t}\n}\n\nfunction flush_effects() {\n\tvar was_updating_effect = is_updating_effect;\n\tis_flushing = true;\n\n\tvar source_stacks = DEV ? new Set() : null;\n\n\ttry {\n\t\tvar flush_count = 0;\n\t\tset_is_updating_effect(true);\n\n\t\twhile (queued_root_effects.length > 0) {\n\t\t\tvar batch = Batch.ensure();\n\n\t\t\tif (flush_count++ > 1000) {\n\t\t\t\tif (DEV) {\n\t\t\t\t\tvar updates = new Map();\n\n\t\t\t\t\tfor (const source of batch.current.keys()) {\n\t\t\t\t\t\tfor (const [stack, update] of source.updated ?? []) {\n\t\t\t\t\t\t\tvar entry = updates.get(stack);\n\n\t\t\t\t\t\t\tif (!entry) {\n\t\t\t\t\t\t\t\tentry = { error: update.error, count: 0 };\n\t\t\t\t\t\t\t\tupdates.set(stack, entry);\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tentry.count += update.count;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (const update of updates.values()) {\n\t\t\t\t\t\tif (update.error) {\n\t\t\t\t\t\t\t// eslint-disable-next-line no-console\n\t\t\t\t\t\t\tconsole.error(update.error);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tinfinite_loop_guard();\n\t\t\t}\n\n\t\t\tbatch.process(queued_root_effects);\n\t\t\told_values.clear();\n\n\t\t\tif (DEV) {\n\t\t\t\tfor (const source of batch.current.keys()) {\n\t\t\t\t\t/** @type {Set<Source>} */ (source_stacks).add(source);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} finally {\n\t\tis_flushing = false;\n\t\tset_is_updating_effect(was_updating_effect);\n\n\t\tlast_scheduled_effect = null;\n\n\t\tif (DEV) {\n\t\t\tfor (const source of /** @type {Set<Source>} */ (source_stacks)) {\n\t\t\t\tsource.updated = null;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction infinite_loop_guard() {\n\ttry {\n\t\te.effect_update_depth_exceeded();\n\t} catch (error) {\n\t\tif (DEV) {\n\t\t\t// stack contains no useful information, replace it\n\t\t\tdefine_property(error, 'stack', { value: '' });\n\t\t}\n\n\t\t// Best effort: invoke the boundary nearest the most recent\n\t\t// effect and hope that it's relevant to the infinite loop\n\t\tinvoke_error_boundary(error, last_scheduled_effect);\n\t}\n}\n\n/** @type {Set<Effect> | null} */\nexport let eager_block_effects = null;\n\n/**\n * @param {Array<Effect>} effects\n * @returns {void}\n */\nfunction flush_queued_effects(effects) {\n\tvar length = effects.length;\n\tif (length === 0) return;\n\n\tvar i = 0;\n\n\twhile (i < length) {\n\t\tvar effect = effects[i++];\n\n\t\tif ((effect.f & (DESTROYED | INERT)) === 0 && is_dirty(effect)) {\n\t\t\teager_block_effects = new Set();\n\n\t\t\tupdate_effect(effect);\n\n\t\t\t// Effects with no dependencies or teardown do not get added to the effect tree.\n\t\t\t// Deferred effects (e.g. `$effect(...)`) _are_ added to the tree because we\n\t\t\t// don't know if we need to keep them until they are executed. Doing the check\n\t\t\t// here (rather than in `update_effect`) allows us to skip the work for\n\t\t\t// immediate effects.\n\t\t\tif (effect.deps === null && effect.first === null && effect.nodes_start === null) {\n\t\t\t\t// if there's no teardown or abort controller we completely unlink\n\t\t\t\t// the effect from the graph\n\t\t\t\tif (effect.teardown === null && effect.ac === null) {\n\t\t\t\t\t// remove this effect from the graph\n\t\t\t\t\tunlink_effect(effect);\n\t\t\t\t} else {\n\t\t\t\t\t// keep the effect in the graph, but free up some memory\n\t\t\t\t\teffect.fn = null;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If update_effect() has a flushSync() in it, we may have flushed another flush_queued_effects(),\n\t\t\t// which already handled this logic and did set eager_block_effects to null.\n\t\t\tif (eager_block_effects?.size > 0) {\n\t\t\t\told_values.clear();\n\n\t\t\t\tfor (const e of eager_block_effects) {\n\t\t\t\t\t// Skip eager effects that have already been unmounted\n\t\t\t\t\tif ((e.f & (DESTROYED | INERT)) !== 0) continue;\n\n\t\t\t\t\t// Run effects in order from ancestor to descendant, else we could run into nullpointers\n\t\t\t\t\t/** @type {Effect[]} */\n\t\t\t\t\tconst ordered_effects = [e];\n\t\t\t\t\tlet ancestor = e.parent;\n\t\t\t\t\twhile (ancestor !== null) {\n\t\t\t\t\t\tif (eager_block_effects.has(ancestor)) {\n\t\t\t\t\t\t\teager_block_effects.delete(ancestor);\n\t\t\t\t\t\t\tordered_effects.push(ancestor);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tancestor = ancestor.parent;\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (let j = ordered_effects.length - 1; j >= 0; j--) {\n\t\t\t\t\t\tconst e = ordered_effects[j];\n\t\t\t\t\t\t// Skip eager effects that have already been unmounted\n\t\t\t\t\t\tif ((e.f & (DESTROYED | INERT)) !== 0) continue;\n\t\t\t\t\t\tupdate_effect(e);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\teager_block_effects.clear();\n\t\t\t}\n\t\t}\n\t}\n\n\teager_block_effects = null;\n}\n\n/**\n * This is similar to `mark_reactions`, but it only marks async/block effects\n * depending on `value` and at least one of the other `sources`, so that\n * these effects can re-run after another batch has been committed\n * @param {Value} value\n * @param {Source[]} sources\n * @param {Set<Value>} marked\n * @param {Map<Reaction, boolean>} checked\n */\nfunction mark_effects(value, sources, marked, checked) {\n\tif (marked.has(value)) return;\n\tmarked.add(value);\n\n\tif (value.reactions !== null) {\n\t\tfor (const reaction of value.reactions) {\n\t\t\tconst flags = reaction.f;\n\n\t\t\tif ((flags & DERIVED) !== 0) {\n\t\t\t\tmark_effects(/** @type {Derived} */ (reaction), sources, marked, checked);\n\t\t\t} else if (\n\t\t\t\t(flags & (ASYNC | BLOCK_EFFECT)) !== 0 &&\n\t\t\t\t(flags & DIRTY) === 0 && // we may have scheduled this one already\n\t\t\t\tdepends_on(reaction, sources, checked)\n\t\t\t) {\n\t\t\t\tset_signal_status(reaction, DIRTY);\n\t\t\t\tschedule_effect(/** @type {Effect} */ (reaction));\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * When committing a fork, we need to trigger eager effects so that\n * any `$state.eager(...)` expressions update immediately. This\n * function allows us to discover them\n * @param {Value} value\n * @param {Set<Effect>} effects\n */\nfunction mark_eager_effects(value, effects) {\n\tif (value.reactions === null) return;\n\n\tfor (const reaction of value.reactions) {\n\t\tconst flags = reaction.f;\n\n\t\tif ((flags & DERIVED) !== 0) {\n\t\t\tmark_eager_effects(/** @type {Derived} */ (reaction), effects);\n\t\t} else if ((flags & EAGER_EFFECT) !== 0) {\n\t\t\tset_signal_status(reaction, DIRTY);\n\t\t\teffects.add(/** @type {Effect} */ (reaction));\n\t\t}\n\t}\n}\n\n/**\n * @param {Reaction} reaction\n * @param {Source[]} sources\n * @param {Map<Reaction, boolean>} checked\n */\nfunction depends_on(reaction, sources, checked) {\n\tconst depends = checked.get(reaction);\n\tif (depends !== undefined) return depends;\n\n\tif (reaction.deps !== null) {\n\t\tfor (const dep of reaction.deps) {\n\t\t\tif (sources.includes(dep)) {\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\tif ((dep.f & DERIVED) !== 0 && depends_on(/** @type {Derived} */ (dep), sources, checked)) {\n\t\t\t\tchecked.set(/** @type {Derived} */ (dep), true);\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t}\n\n\tchecked.set(reaction, false);\n\n\treturn false;\n}\n\n/**\n * @param {Effect} signal\n * @returns {void}\n */\nexport function schedule_effect(signal) {\n\tvar effect = (last_scheduled_effect = signal);\n\n\twhile (effect.parent !== null) {\n\t\teffect = effect.parent;\n\t\tvar flags = effect.f;\n\n\t\t// if the effect is being scheduled because a parent (each/await/etc) block\n\t\t// updated an internal source, bail out or we'll cause a second flush\n\t\tif (\n\t\t\tis_flushing &&\n\t\t\teffect === active_effect &&\n\t\t\t(flags & BLOCK_EFFECT) !== 0 &&\n\t\t\t(flags & HEAD_EFFECT) === 0\n\t\t) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ((flags & (ROOT_EFFECT | BRANCH_EFFECT)) !== 0) {\n\t\t\tif ((flags & CLEAN) === 0) return;\n\t\t\teffect.f ^= CLEAN;\n\t\t}\n\t}\n\n\tqueued_root_effects.push(effect);\n}\n\n/** @type {Source<number>[]} */\nlet eager_versions = [];\n\nfunction eager_flush() {\n\ttry {\n\t\tflushSync(() => {\n\t\t\tfor (const version of eager_versions) {\n\t\t\t\tupdate(version);\n\t\t\t}\n\t\t});\n\t} finally {\n\t\teager_versions = [];\n\t}\n}\n\n/**\n * Implementation of `$state.eager(fn())`\n * @template T\n * @param {() => T} fn\n * @returns {T}\n */\nexport function eager(fn) {\n\tvar version = source(0);\n\tvar initial = true;\n\tvar value = /** @type {T} */ (undefined);\n\n\tget(version);\n\n\teager_effect(() => {\n\t\tif (initial) {\n\t\t\t// the first time this runs, we create an eager effect\n\t\t\t// that will run eagerly whenever the expression changes\n\t\t\tvar previous_batch_values = batch_values;\n\n\t\t\ttry {\n\t\t\t\tbatch_values = null;\n\t\t\t\tvalue = fn();\n\t\t\t} finally {\n\t\t\t\tbatch_values = previous_batch_values;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\t// the second time this effect runs, it's to schedule a\n\t\t// `version` update. since this will recreate the effect,\n\t\t// we don't need to evaluate the expression here\n\t\tif (eager_versions.length === 0) {\n\t\t\tqueue_micro_task(eager_flush);\n\t\t}\n\n\t\teager_versions.push(version);\n\t});\n\n\tinitial = false;\n\n\treturn value;\n}\n\n/**\n * Creates a 'fork', in which state changes are evaluated but not applied to the DOM.\n * This is useful for speculatively loading data (for example) when you suspect that\n * the user is about to take some action.\n *\n * Frameworks like SvelteKit can use this to preload data when the user touches or\n * hovers over a link, making any subsequent navigation feel instantaneous.\n *\n * The `fn` parameter is a synchronous function that modifies some state. The\n * state changes will be reverted after the fork is initialised, then reapplied\n * if and when the fork is eventually committed.\n *\n * When it becomes clear that a fork will _not_ be committed (e.g. because the\n * user navigated elsewhere), it must be discarded to avoid leaking memory.\n *\n * @param {() => void} fn\n * @returns {Fork}\n * @since 5.42\n */\nexport function fork(fn) {\n\tif (!async_mode_flag) {\n\t\te.experimental_async_fork();\n\t}\n\n\tif (current_batch !== null) {\n\t\te.fork_timing();\n\t}\n\n\tvar batch = Batch.ensure();\n\tbatch.is_fork = true;\n\n\tvar committed = false;\n\tvar settled = batch.settled();\n\n\tflushSync(fn);\n\n\t// revert state changes\n\tfor (var [source, value] of batch.previous) {\n\t\tsource.v = value;\n\t}\n\n\treturn {\n\t\tcommit: async () => {\n\t\t\tif (committed) {\n\t\t\t\tawait settled;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif (!batches.has(batch)) {\n\t\t\t\te.fork_discarded();\n\t\t\t}\n\n\t\t\tcommitted = true;\n\n\t\t\tbatch.is_fork = false;\n\n\t\t\t// apply changes\n\t\t\tfor (var [source, value] of batch.current) {\n\t\t\t\tsource.v = value;\n\t\t\t}\n\n\t\t\t// trigger any `$state.eager(...)` expressions with the new state.\n\t\t\t// eager effects don't get scheduled like other effects, so we\n\t\t\t// can't just encounter them during traversal, we need to\n\t\t\t// proactively flush them\n\t\t\t// TODO maybe there's a better implementation?\n\t\t\tflushSync(() => {\n\t\t\t\t/** @type {Set<Effect>} */\n\t\t\t\tvar eager_effects = new Set();\n\n\t\t\t\tfor (var source of batch.current.keys()) {\n\t\t\t\t\tmark_eager_effects(source, eager_effects);\n\t\t\t\t}\n\n\t\t\t\tset_eager_effects(eager_effects);\n\t\t\t\tflush_eager_effects();\n\t\t\t});\n\n\t\t\tbatch.revive();\n\t\t\tawait settled;\n\t\t},\n\t\tdiscard: () => {\n\t\t\tif (!committed && batches.has(batch)) {\n\t\t\t\tbatches.delete(batch);\n\t\t\t\tbatch.discard();\n\t\t\t}\n\t\t}\n\t};\n}\n\n/**\n * Forcibly remove all current batches, to prevent cross-talk between tests\n */\nexport function clear() {\n\tbatches.clear();\n}\n","/* This file is generated by scripts/process-messages/index.js. Do not edit! */\n\nimport { DEV } from 'esm-env';\n\nexport *  from '../shared/errors.js';\n\n/**\n * Cannot create a `$derived(...)` with an `await` expression outside of an effect tree\n * @returns {never}\n */\nexport function async_derived_orphan() {\n\tif (DEV) {\n\t\tconst error = new Error(`async_derived_orphan\\nCannot create a \\`$derived(...)\\` with an \\`await\\` expression outside of an effect tree\\nhttps://svelte.dev/e/async_derived_orphan`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/async_derived_orphan`);\n\t}\n}\n\n/**\n * Using `bind:value` together with a checkbox input is not allowed. Use `bind:checked` instead\n * @returns {never}\n */\nexport function bind_invalid_checkbox_value() {\n\tif (DEV) {\n\t\tconst error = new Error(`bind_invalid_checkbox_value\\nUsing \\`bind:value\\` together with a checkbox input is not allowed. Use \\`bind:checked\\` instead\\nhttps://svelte.dev/e/bind_invalid_checkbox_value`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/bind_invalid_checkbox_value`);\n\t}\n}\n\n/**\n * Component %component% has an export named `%key%` that a consumer component is trying to access using `bind:%key%`, which is disallowed. Instead, use `bind:this` (e.g. `<%name% bind:this={component} />`) and then access the property on the bound component instance (e.g. `component.%key%`)\n * @param {string} component\n * @param {string} key\n * @param {string} name\n * @returns {never}\n */\nexport function bind_invalid_export(component, key, name) {\n\tif (DEV) {\n\t\tconst error = new Error(`bind_invalid_export\\nComponent ${component} has an export named \\`${key}\\` that a consumer component is trying to access using \\`bind:${key}\\`, which is disallowed. Instead, use \\`bind:this\\` (e.g. \\`<${name} bind:this={component} />\\`) and then access the property on the bound component instance (e.g. \\`component.${key}\\`)\\nhttps://svelte.dev/e/bind_invalid_export`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/bind_invalid_export`);\n\t}\n}\n\n/**\n * A component is attempting to bind to a non-bindable property `%key%` belonging to %component% (i.e. `<%name% bind:%key%={...}>`). To mark a property as bindable: `let { %key% = $bindable() } = $props()`\n * @param {string} key\n * @param {string} component\n * @param {string} name\n * @returns {never}\n */\nexport function bind_not_bindable(key, component, name) {\n\tif (DEV) {\n\t\tconst error = new Error(`bind_not_bindable\\nA component is attempting to bind to a non-bindable property \\`${key}\\` belonging to ${component} (i.e. \\`<${name} bind:${key}={...}>\\`). To mark a property as bindable: \\`let { ${key} = $bindable() } = $props()\\`\\nhttps://svelte.dev/e/bind_not_bindable`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/bind_not_bindable`);\n\t}\n}\n\n/**\n * Calling `%method%` on a component instance (of %component%) is no longer valid in Svelte 5\n * @param {string} method\n * @param {string} component\n * @returns {never}\n */\nexport function component_api_changed(method, component) {\n\tif (DEV) {\n\t\tconst error = new Error(`component_api_changed\\nCalling \\`${method}\\` on a component instance (of ${component}) is no longer valid in Svelte 5\\nhttps://svelte.dev/e/component_api_changed`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/component_api_changed`);\n\t}\n}\n\n/**\n * Attempted to instantiate %component% with `new %name%`, which is no longer valid in Svelte 5. If this component is not under your control, set the `compatibility.componentApi` compiler option to `4` to keep it working.\n * @param {string} component\n * @param {string} name\n * @returns {never}\n */\nexport function component_api_invalid_new(component, name) {\n\tif (DEV) {\n\t\tconst error = new Error(`component_api_invalid_new\\nAttempted to instantiate ${component} with \\`new ${name}\\`, which is no longer valid in Svelte 5. If this component is not under your control, set the \\`compatibility.componentApi\\` compiler option to \\`4\\` to keep it working.\\nhttps://svelte.dev/e/component_api_invalid_new`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/component_api_invalid_new`);\n\t}\n}\n\n/**\n * A derived value cannot reference itself recursively\n * @returns {never}\n */\nexport function derived_references_self() {\n\tif (DEV) {\n\t\tconst error = new Error(`derived_references_self\\nA derived value cannot reference itself recursively\\nhttps://svelte.dev/e/derived_references_self`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/derived_references_self`);\n\t}\n}\n\n/**\n * Keyed each block has duplicate key `%value%` at indexes %a% and %b%\n * @param {string} a\n * @param {string} b\n * @param {string | undefined | null} [value]\n * @returns {never}\n */\nexport function each_key_duplicate(a, b, value) {\n\tif (DEV) {\n\t\tconst error = new Error(`each_key_duplicate\\n${value\n\t\t\t? `Keyed each block has duplicate key \\`${value}\\` at indexes ${a} and ${b}`\n\t\t\t: `Keyed each block has duplicate key at indexes ${a} and ${b}`}\\nhttps://svelte.dev/e/each_key_duplicate`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/each_key_duplicate`);\n\t}\n}\n\n/**\n * `%rune%` cannot be used inside an effect cleanup function\n * @param {string} rune\n * @returns {never}\n */\nexport function effect_in_teardown(rune) {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_in_teardown\\n\\`${rune}\\` cannot be used inside an effect cleanup function\\nhttps://svelte.dev/e/effect_in_teardown`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/effect_in_teardown`);\n\t}\n}\n\n/**\n * Effect cannot be created inside a `$derived` value that was not itself created inside an effect\n * @returns {never}\n */\nexport function effect_in_unowned_derived() {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_in_unowned_derived\\nEffect cannot be created inside a \\`$derived\\` value that was not itself created inside an effect\\nhttps://svelte.dev/e/effect_in_unowned_derived`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/effect_in_unowned_derived`);\n\t}\n}\n\n/**\n * `%rune%` can only be used inside an effect (e.g. during component initialisation)\n * @param {string} rune\n * @returns {never}\n */\nexport function effect_orphan(rune) {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_orphan\\n\\`${rune}\\` can only be used inside an effect (e.g. during component initialisation)\\nhttps://svelte.dev/e/effect_orphan`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/effect_orphan`);\n\t}\n}\n\n/**\n * `$effect.pending()` can only be called inside an effect or derived\n * @returns {never}\n */\nexport function effect_pending_outside_reaction() {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_pending_outside_reaction\\n\\`$effect.pending()\\` can only be called inside an effect or derived\\nhttps://svelte.dev/e/effect_pending_outside_reaction`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/effect_pending_outside_reaction`);\n\t}\n}\n\n/**\n * Maximum update depth exceeded. This typically indicates that an effect reads and writes the same piece of state\n * @returns {never}\n */\nexport function effect_update_depth_exceeded() {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_update_depth_exceeded\\nMaximum update depth exceeded. This typically indicates that an effect reads and writes the same piece of state\\nhttps://svelte.dev/e/effect_update_depth_exceeded`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/effect_update_depth_exceeded`);\n\t}\n}\n\n/**\n * Cannot use `fork(...)` unless the `experimental.async` compiler option is `true`\n * @returns {never}\n */\nexport function experimental_async_fork() {\n\tif (DEV) {\n\t\tconst error = new Error(`experimental_async_fork\\nCannot use \\`fork(...)\\` unless the \\`experimental.async\\` compiler option is \\`true\\`\\nhttps://svelte.dev/e/experimental_async_fork`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/experimental_async_fork`);\n\t}\n}\n\n/**\n * Cannot use `flushSync` inside an effect\n * @returns {never}\n */\nexport function flush_sync_in_effect() {\n\tif (DEV) {\n\t\tconst error = new Error(`flush_sync_in_effect\\nCannot use \\`flushSync\\` inside an effect\\nhttps://svelte.dev/e/flush_sync_in_effect`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/flush_sync_in_effect`);\n\t}\n}\n\n/**\n * Cannot commit a fork that was already discarded\n * @returns {never}\n */\nexport function fork_discarded() {\n\tif (DEV) {\n\t\tconst error = new Error(`fork_discarded\\nCannot commit a fork that was already discarded\\nhttps://svelte.dev/e/fork_discarded`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/fork_discarded`);\n\t}\n}\n\n/**\n * Cannot create a fork inside an effect or when state changes are pending\n * @returns {never}\n */\nexport function fork_timing() {\n\tif (DEV) {\n\t\tconst error = new Error(`fork_timing\\nCannot create a fork inside an effect or when state changes are pending\\nhttps://svelte.dev/e/fork_timing`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/fork_timing`);\n\t}\n}\n\n/**\n * `getAbortSignal()` can only be called inside an effect or derived\n * @returns {never}\n */\nexport function get_abort_signal_outside_reaction() {\n\tif (DEV) {\n\t\tconst error = new Error(`get_abort_signal_outside_reaction\\n\\`getAbortSignal()\\` can only be called inside an effect or derived\\nhttps://svelte.dev/e/get_abort_signal_outside_reaction`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/get_abort_signal_outside_reaction`);\n\t}\n}\n\n/**\n * Failed to hydrate the application\n * @returns {never}\n */\nexport function hydration_failed() {\n\tif (DEV) {\n\t\tconst error = new Error(`hydration_failed\\nFailed to hydrate the application\\nhttps://svelte.dev/e/hydration_failed`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/hydration_failed`);\n\t}\n}\n\n/**\n * Could not `{@render}` snippet due to the expression being `null` or `undefined`. Consider using optional chaining `{@render snippet?.()}`\n * @returns {never}\n */\nexport function invalid_snippet() {\n\tif (DEV) {\n\t\tconst error = new Error(`invalid_snippet\\nCould not \\`{@render}\\` snippet due to the expression being \\`null\\` or \\`undefined\\`. Consider using optional chaining \\`{@render snippet?.()}\\`\\nhttps://svelte.dev/e/invalid_snippet`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/invalid_snippet`);\n\t}\n}\n\n/**\n * `%name%(...)` cannot be used in runes mode\n * @param {string} name\n * @returns {never}\n */\nexport function lifecycle_legacy_only(name) {\n\tif (DEV) {\n\t\tconst error = new Error(`lifecycle_legacy_only\\n\\`${name}(...)\\` cannot be used in runes mode\\nhttps://svelte.dev/e/lifecycle_legacy_only`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/lifecycle_legacy_only`);\n\t}\n}\n\n/**\n * Cannot do `bind:%key%={undefined}` when `%key%` has a fallback value\n * @param {string} key\n * @returns {never}\n */\nexport function props_invalid_value(key) {\n\tif (DEV) {\n\t\tconst error = new Error(`props_invalid_value\\nCannot do \\`bind:${key}={undefined}\\` when \\`${key}\\` has a fallback value\\nhttps://svelte.dev/e/props_invalid_value`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/props_invalid_value`);\n\t}\n}\n\n/**\n * Rest element properties of `$props()` such as `%property%` are readonly\n * @param {string} property\n * @returns {never}\n */\nexport function props_rest_readonly(property) {\n\tif (DEV) {\n\t\tconst error = new Error(`props_rest_readonly\\nRest element properties of \\`$props()\\` such as \\`${property}\\` are readonly\\nhttps://svelte.dev/e/props_rest_readonly`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/props_rest_readonly`);\n\t}\n}\n\n/**\n * The `%rune%` rune is only available inside `.svelte` and `.svelte.js/ts` files\n * @param {string} rune\n * @returns {never}\n */\nexport function rune_outside_svelte(rune) {\n\tif (DEV) {\n\t\tconst error = new Error(`rune_outside_svelte\\nThe \\`${rune}\\` rune is only available inside \\`.svelte\\` and \\`.svelte.js/ts\\` files\\nhttps://svelte.dev/e/rune_outside_svelte`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/rune_outside_svelte`);\n\t}\n}\n\n/**\n * `setContext` must be called when a component first initializes, not in a subsequent effect or after an `await` expression\n * @returns {never}\n */\nexport function set_context_after_init() {\n\tif (DEV) {\n\t\tconst error = new Error(`set_context_after_init\\n\\`setContext\\` must be called when a component first initializes, not in a subsequent effect or after an \\`await\\` expression\\nhttps://svelte.dev/e/set_context_after_init`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/set_context_after_init`);\n\t}\n}\n\n/**\n * Property descriptors defined on `$state` objects must contain `value` and always be `enumerable`, `configurable` and `writable`.\n * @returns {never}\n */\nexport function state_descriptors_fixed() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_descriptors_fixed\\nProperty descriptors defined on \\`$state\\` objects must contain \\`value\\` and always be \\`enumerable\\`, \\`configurable\\` and \\`writable\\`.\\nhttps://svelte.dev/e/state_descriptors_fixed`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/state_descriptors_fixed`);\n\t}\n}\n\n/**\n * Cannot set prototype of `$state` object\n * @returns {never}\n */\nexport function state_prototype_fixed() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_prototype_fixed\\nCannot set prototype of \\`$state\\` object\\nhttps://svelte.dev/e/state_prototype_fixed`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/state_prototype_fixed`);\n\t}\n}\n\n/**\n * Updating state inside `$derived(...)`, `$inspect(...)` or a template expression is forbidden. If the value should not be reactive, declare it without `$state`\n * @returns {never}\n */\nexport function state_unsafe_mutation() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_unsafe_mutation\\nUpdating state inside \\`$derived(...)\\`, \\`$inspect(...)\\` or a template expression is forbidden. If the value should not be reactive, declare it without \\`$state\\`\\nhttps://svelte.dev/e/state_unsafe_mutation`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/state_unsafe_mutation`);\n\t}\n}\n\n/**\n * A `<svelte:boundary>` `reset` function cannot be called while an error is still being handled\n * @returns {never}\n */\nexport function svelte_boundary_reset_onerror() {\n\tif (DEV) {\n\t\tconst error = new Error(`svelte_boundary_reset_onerror\\nA \\`<svelte:boundary>\\` \\`reset\\` function cannot be called while an error is still being handled\\nhttps://svelte.dev/e/svelte_boundary_reset_onerror`);\n\n\t\terror.name = 'Svelte error';\n\n\t\tthrow error;\n\t} else {\n\t\tthrow new Error(`https://svelte.dev/e/svelte_boundary_reset_onerror`);\n\t}\n}","/** @import { Effect, Source, TemplateNode, } from '#client' */\nimport {\n\tBOUNDARY_EFFECT,\n\tCOMMENT_NODE,\n\tEFFECT_PRESERVED,\n\tEFFECT_TRANSPARENT\n} from '#client/constants';\nimport { HYDRATION_START_ELSE } from '../../../../constants.js';\nimport { component_context, set_component_context } from '../../context.js';\nimport { handle_error, invoke_error_boundary } from '../../error-handling.js';\nimport {\n\tblock,\n\tbranch,\n\tdestroy_effect,\n\tmove_effect,\n\tpause_effect\n} from '../../reactivity/effects.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tget,\n\tset_active_effect,\n\tset_active_reaction\n} from '../../runtime.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tnext,\n\tskip_nodes,\n\tset_hydrate_node\n} from '../hydration.js';\nimport { queue_micro_task } from '../task.js';\nimport * as e from '../../errors.js';\nimport * as w from '../../warnings.js';\nimport { DEV } from 'esm-env';\nimport { Batch } from '../../reactivity/batch.js';\nimport { internal_set, source } from '../../reactivity/sources.js';\nimport { tag } from '../../dev/tracing.js';\nimport { createSubscriber } from '../../../../reactivity/create-subscriber.js';\nimport { create_text } from '../operations.js';\n\n/**\n * @typedef {{\n * \t onerror?: (error: unknown, reset: () => void) => void;\n *   failed?: (anchor: Node, error: () => unknown, reset: () => () => void) => void;\n *   pending?: (anchor: Node) => void;\n * }} BoundaryProps\n */\n\nvar flags = EFFECT_TRANSPARENT | EFFECT_PRESERVED | BOUNDARY_EFFECT;\n\n/**\n * @param {TemplateNode} node\n * @param {BoundaryProps} props\n * @param {((anchor: Node) => void)} children\n * @returns {void}\n */\nexport function boundary(node, props, children) {\n\tnew Boundary(node, props, children);\n}\n\nexport class Boundary {\n\t/** @type {Boundary | null} */\n\tparent;\n\n\t#pending = false;\n\n\t/** @type {TemplateNode} */\n\t#anchor;\n\n\t/** @type {TemplateNode | null} */\n\t#hydrate_open = hydrating ? hydrate_node : null;\n\n\t/** @type {BoundaryProps} */\n\t#props;\n\n\t/** @type {((anchor: Node) => void)} */\n\t#children;\n\n\t/** @type {Effect} */\n\t#effect;\n\n\t/** @type {Effect | null} */\n\t#main_effect = null;\n\n\t/** @type {Effect | null} */\n\t#pending_effect = null;\n\n\t/** @type {Effect | null} */\n\t#failed_effect = null;\n\n\t/** @type {DocumentFragment | null} */\n\t#offscreen_fragment = null;\n\n\t/** @type {TemplateNode | null} */\n\t#pending_anchor = null;\n\n\t#local_pending_count = 0;\n\t#pending_count = 0;\n\n\t#is_creating_fallback = false;\n\n\t/**\n\t * A source containing the number of pending async deriveds/expressions.\n\t * Only created if `$effect.pending()` is used inside the boundary,\n\t * otherwise updating the source results in needless `Batch.ensure()`\n\t * calls followed by no-op flushes\n\t * @type {Source<number> | null}\n\t */\n\t#effect_pending = null;\n\n\t#effect_pending_subscriber = createSubscriber(() => {\n\t\tthis.#effect_pending = source(this.#local_pending_count);\n\n\t\tif (DEV) {\n\t\t\ttag(this.#effect_pending, '$effect.pending()');\n\t\t}\n\n\t\treturn () => {\n\t\t\tthis.#effect_pending = null;\n\t\t};\n\t});\n\n\t/**\n\t * @param {TemplateNode} node\n\t * @param {BoundaryProps} props\n\t * @param {((anchor: Node) => void)} children\n\t */\n\tconstructor(node, props, children) {\n\t\tthis.#anchor = node;\n\t\tthis.#props = props;\n\t\tthis.#children = children;\n\n\t\tthis.parent = /** @type {Effect} */ (active_effect).b;\n\n\t\tthis.#pending = !!this.#props.pending;\n\n\t\tthis.#effect = block(() => {\n\t\t\t/** @type {Effect} */ (active_effect).b = this;\n\n\t\t\tif (hydrating) {\n\t\t\t\tconst comment = this.#hydrate_open;\n\t\t\t\thydrate_next();\n\n\t\t\t\tconst server_rendered_pending =\n\t\t\t\t\t/** @type {Comment} */ (comment).nodeType === COMMENT_NODE &&\n\t\t\t\t\t/** @type {Comment} */ (comment).data === HYDRATION_START_ELSE;\n\n\t\t\t\tif (server_rendered_pending) {\n\t\t\t\t\tthis.#hydrate_pending_content();\n\t\t\t\t} else {\n\t\t\t\t\tthis.#hydrate_resolved_content();\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tvar anchor = this.#get_anchor();\n\n\t\t\t\ttry {\n\t\t\t\t\tthis.#main_effect = branch(() => children(anchor));\n\t\t\t\t} catch (error) {\n\t\t\t\t\tthis.error(error);\n\t\t\t\t}\n\n\t\t\t\tif (this.#pending_count > 0) {\n\t\t\t\t\tthis.#show_pending_snippet();\n\t\t\t\t} else {\n\t\t\t\t\tthis.#pending = false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn () => {\n\t\t\t\tthis.#pending_anchor?.remove();\n\t\t\t};\n\t\t}, flags);\n\n\t\tif (hydrating) {\n\t\t\tthis.#anchor = hydrate_node;\n\t\t}\n\t}\n\n\t#hydrate_resolved_content() {\n\t\ttry {\n\t\t\tthis.#main_effect = branch(() => this.#children(this.#anchor));\n\t\t} catch (error) {\n\t\t\tthis.error(error);\n\t\t}\n\n\t\t// Since server rendered resolved content, we never show pending state\n\t\t// Even if client-side async operations are still running, the content is already displayed\n\t\tthis.#pending = false;\n\t}\n\n\t#hydrate_pending_content() {\n\t\tconst pending = this.#props.pending;\n\t\tif (!pending) {\n\t\t\treturn;\n\t\t}\n\t\tthis.#pending_effect = branch(() => pending(this.#anchor));\n\n\t\tBatch.enqueue(() => {\n\t\t\tvar anchor = this.#get_anchor();\n\n\t\t\tthis.#main_effect = this.#run(() => {\n\t\t\t\tBatch.ensure();\n\t\t\t\treturn branch(() => this.#children(anchor));\n\t\t\t});\n\n\t\t\tif (this.#pending_count > 0) {\n\t\t\t\tthis.#show_pending_snippet();\n\t\t\t} else {\n\t\t\t\tpause_effect(/** @type {Effect} */ (this.#pending_effect), () => {\n\t\t\t\t\tthis.#pending_effect = null;\n\t\t\t\t});\n\n\t\t\t\tthis.#pending = false;\n\t\t\t}\n\t\t});\n\t}\n\n\t#get_anchor() {\n\t\tvar anchor = this.#anchor;\n\n\t\tif (this.#pending) {\n\t\t\tthis.#pending_anchor = create_text();\n\t\t\tthis.#anchor.before(this.#pending_anchor);\n\n\t\t\tanchor = this.#pending_anchor;\n\t\t}\n\n\t\treturn anchor;\n\t}\n\n\t/**\n\t * Returns `true` if the effect exists inside a boundary whose pending snippet is shown\n\t * @returns {boolean}\n\t */\n\tis_pending() {\n\t\treturn this.#pending || (!!this.parent && this.parent.is_pending());\n\t}\n\n\thas_pending_snippet() {\n\t\treturn !!this.#props.pending;\n\t}\n\n\t/**\n\t * @param {() => Effect | null} fn\n\t */\n\t#run(fn) {\n\t\tvar previous_effect = active_effect;\n\t\tvar previous_reaction = active_reaction;\n\t\tvar previous_ctx = component_context;\n\n\t\tset_active_effect(this.#effect);\n\t\tset_active_reaction(this.#effect);\n\t\tset_component_context(this.#effect.ctx);\n\n\t\ttry {\n\t\t\treturn fn();\n\t\t} catch (e) {\n\t\t\thandle_error(e);\n\t\t\treturn null;\n\t\t} finally {\n\t\t\tset_active_effect(previous_effect);\n\t\t\tset_active_reaction(previous_reaction);\n\t\t\tset_component_context(previous_ctx);\n\t\t}\n\t}\n\n\t#show_pending_snippet() {\n\t\tconst pending = /** @type {(anchor: Node) => void} */ (this.#props.pending);\n\n\t\tif (this.#main_effect !== null) {\n\t\t\tthis.#offscreen_fragment = document.createDocumentFragment();\n\t\t\tthis.#offscreen_fragment.append(/** @type {TemplateNode} */ (this.#pending_anchor));\n\t\t\tmove_effect(this.#main_effect, this.#offscreen_fragment);\n\t\t}\n\n\t\tif (this.#pending_effect === null) {\n\t\t\tthis.#pending_effect = branch(() => pending(this.#anchor));\n\t\t}\n\t}\n\n\t/**\n\t * Updates the pending count associated with the currently visible pending snippet,\n\t * if any, such that we can replace the snippet with content once work is done\n\t * @param {1 | -1} d\n\t */\n\t#update_pending_count(d) {\n\t\tif (!this.has_pending_snippet()) {\n\t\t\tif (this.parent) {\n\t\t\t\tthis.parent.#update_pending_count(d);\n\t\t\t}\n\n\t\t\t// if there's no parent, we're in a scope with no pending snippet\n\t\t\treturn;\n\t\t}\n\n\t\tthis.#pending_count += d;\n\n\t\tif (this.#pending_count === 0) {\n\t\t\tthis.#pending = false;\n\n\t\t\tif (this.#pending_effect) {\n\t\t\t\tpause_effect(this.#pending_effect, () => {\n\t\t\t\t\tthis.#pending_effect = null;\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (this.#offscreen_fragment) {\n\t\t\t\tthis.#anchor.before(this.#offscreen_fragment);\n\t\t\t\tthis.#offscreen_fragment = null;\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Update the source that powers `$effect.pending()` inside this boundary,\n\t * and controls when the current `pending` snippet (if any) is removed.\n\t * Do not call from inside the class\n\t * @param {1 | -1} d\n\t */\n\tupdate_pending_count(d) {\n\t\tthis.#update_pending_count(d);\n\n\t\tthis.#local_pending_count += d;\n\n\t\tif (this.#effect_pending) {\n\t\t\tinternal_set(this.#effect_pending, this.#local_pending_count);\n\t\t}\n\t}\n\n\tget_effect_pending() {\n\t\tthis.#effect_pending_subscriber();\n\t\treturn get(/** @type {Source<number>} */ (this.#effect_pending));\n\t}\n\n\t/** @param {unknown} error */\n\terror(error) {\n\t\tvar onerror = this.#props.onerror;\n\t\tlet failed = this.#props.failed;\n\n\t\t// If we have nothing to capture the error, or if we hit an error while\n\t\t// rendering the fallback, re-throw for another boundary to handle\n\t\tif (this.#is_creating_fallback || (!onerror && !failed)) {\n\t\t\tthrow error;\n\t\t}\n\n\t\tif (this.#main_effect) {\n\t\t\tdestroy_effect(this.#main_effect);\n\t\t\tthis.#main_effect = null;\n\t\t}\n\n\t\tif (this.#pending_effect) {\n\t\t\tdestroy_effect(this.#pending_effect);\n\t\t\tthis.#pending_effect = null;\n\t\t}\n\n\t\tif (this.#failed_effect) {\n\t\t\tdestroy_effect(this.#failed_effect);\n\t\t\tthis.#failed_effect = null;\n\t\t}\n\n\t\tif (hydrating) {\n\t\t\tset_hydrate_node(/** @type {TemplateNode} */ (this.#hydrate_open));\n\t\t\tnext();\n\t\t\tset_hydrate_node(skip_nodes());\n\t\t}\n\n\t\tvar did_reset = false;\n\t\tvar calling_on_error = false;\n\n\t\tconst reset = () => {\n\t\t\tif (did_reset) {\n\t\t\t\tw.svelte_boundary_reset_noop();\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tdid_reset = true;\n\n\t\t\tif (calling_on_error) {\n\t\t\t\te.svelte_boundary_reset_onerror();\n\t\t\t}\n\n\t\t\t// If the failure happened while flushing effects, current_batch can be null\n\t\t\tBatch.ensure();\n\n\t\t\tthis.#local_pending_count = 0;\n\n\t\t\tif (this.#failed_effect !== null) {\n\t\t\t\tpause_effect(this.#failed_effect, () => {\n\t\t\t\t\tthis.#failed_effect = null;\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// we intentionally do not try to find the nearest pending boundary. If this boundary has one, we'll render it on reset\n\t\t\t// but it would be really weird to show the parent's boundary on a child reset.\n\t\t\tthis.#pending = this.has_pending_snippet();\n\n\t\t\tthis.#main_effect = this.#run(() => {\n\t\t\t\tthis.#is_creating_fallback = false;\n\t\t\t\treturn branch(() => this.#children(this.#anchor));\n\t\t\t});\n\n\t\t\tif (this.#pending_count > 0) {\n\t\t\t\tthis.#show_pending_snippet();\n\t\t\t} else {\n\t\t\t\tthis.#pending = false;\n\t\t\t}\n\t\t};\n\n\t\tvar previous_reaction = active_reaction;\n\n\t\ttry {\n\t\t\tset_active_reaction(null);\n\t\t\tcalling_on_error = true;\n\t\t\tonerror?.(error, reset);\n\t\t\tcalling_on_error = false;\n\t\t} catch (error) {\n\t\t\tinvoke_error_boundary(error, this.#effect && this.#effect.parent);\n\t\t} finally {\n\t\t\tset_active_reaction(previous_reaction);\n\t\t}\n\n\t\tif (failed) {\n\t\t\tqueue_micro_task(() => {\n\t\t\t\tthis.#failed_effect = this.#run(() => {\n\t\t\t\t\tBatch.ensure();\n\t\t\t\t\tthis.#is_creating_fallback = true;\n\n\t\t\t\t\ttry {\n\t\t\t\t\t\treturn branch(() => {\n\t\t\t\t\t\t\tfailed(\n\t\t\t\t\t\t\t\tthis.#anchor,\n\t\t\t\t\t\t\t\t() => error,\n\t\t\t\t\t\t\t\t() => reset\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t});\n\t\t\t\t\t} catch (error) {\n\t\t\t\t\t\tinvoke_error_boundary(error, /** @type {Effect} */ (this.#effect.parent));\n\t\t\t\t\t\treturn null;\n\t\t\t\t\t} finally {\n\t\t\t\t\t\tthis.#is_creating_fallback = false;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\t}\n}\n\nexport function get_boundary() {\n\treturn /** @type {Boundary} */ (/** @type {Effect} */ (active_effect).b);\n}\n\nexport function pending() {\n\tif (active_effect === null) {\n\t\te.effect_pending_outside_reaction();\n\t}\n\n\tvar boundary = active_effect.b;\n\n\tif (boundary === null) {\n\t\treturn 0; // TODO eventually we will need this to be global\n\t}\n\n\treturn boundary.get_effect_pending();\n}\n","import { get, tick, untrack } from '../internal/client/runtime.js';\nimport { effect_tracking, render_effect } from '../internal/client/reactivity/effects.js';\nimport { source, increment } from '../internal/client/reactivity/sources.js';\nimport { tag } from '../internal/client/dev/tracing.js';\nimport { DEV } from 'esm-env';\nimport { queue_micro_task } from '../internal/client/dom/task.js';\n\n/**\n * Returns a `subscribe` function that integrates external event-based systems with Svelte's reactivity.\n * It's particularly useful for integrating with web APIs like `MediaQuery`, `IntersectionObserver`, or `WebSocket`.\n *\n * If `subscribe` is called inside an effect (including indirectly, for example inside a getter),\n * the `start` callback will be called with an `update` function. Whenever `update` is called, the effect re-runs.\n *\n * If `start` returns a cleanup function, it will be called when the effect is destroyed.\n *\n * If `subscribe` is called in multiple effects, `start` will only be called once as long as the effects\n * are active, and the returned teardown function will only be called when all effects are destroyed.\n *\n * It's best understood with an example. Here's an implementation of [`MediaQuery`](https://svelte.dev/docs/svelte/svelte-reactivity#MediaQuery):\n *\n * ```js\n * import { createSubscriber } from 'svelte/reactivity';\n * import { on } from 'svelte/events';\n *\n * export class MediaQuery {\n * \t#query;\n * \t#subscribe;\n *\n * \tconstructor(query) {\n * \t\tthis.#query = window.matchMedia(`(${query})`);\n *\n * \t\tthis.#subscribe = createSubscriber((update) => {\n * \t\t\t// when the `change` event occurs, re-run any effects that read `this.current`\n * \t\t\tconst off = on(this.#query, 'change', update);\n *\n * \t\t\t// stop listening when all the effects are destroyed\n * \t\t\treturn () => off();\n * \t\t});\n * \t}\n *\n * \tget current() {\n * \t\t// This makes the getter reactive, if read in an effect\n * \t\tthis.#subscribe();\n *\n * \t\t// Return the current state of the query, whether or not we're in an effect\n * \t\treturn this.#query.matches;\n * \t}\n * }\n * ```\n * @param {(update: () => void) => (() => void) | void} start\n * @since 5.7.0\n */\nexport function createSubscriber(start) {\n\tlet subscribers = 0;\n\tlet version = source(0);\n\t/** @type {(() => void) | void} */\n\tlet stop;\n\n\tif (DEV) {\n\t\ttag(version, 'createSubscriber version');\n\t}\n\n\treturn () => {\n\t\tif (effect_tracking()) {\n\t\t\tget(version);\n\n\t\t\trender_effect(() => {\n\t\t\t\tif (subscribers === 0) {\n\t\t\t\t\tstop = untrack(() => start(() => increment(version)));\n\t\t\t\t}\n\n\t\t\t\tsubscribers += 1;\n\n\t\t\t\treturn () => {\n\t\t\t\t\tqueue_micro_task(() => {\n\t\t\t\t\t\t// Only count down after a microtask, else we would reach 0 before our own render effect reruns,\n\t\t\t\t\t\t// but reach 1 again when the tick callback of the prior teardown runs. That would mean we\n\t\t\t\t\t\t// re-subcribe unnecessarily and create a memory leak because the old subscription is never cleaned up.\n\t\t\t\t\t\tsubscribers -= 1;\n\n\t\t\t\t\t\tif (subscribers === 0) {\n\t\t\t\t\t\t\tstop?.();\n\t\t\t\t\t\t\tstop = undefined;\n\t\t\t\t\t\t\t// Increment the version to ensure any dependent deriveds are marked dirty when the subscription is picked up again later.\n\t\t\t\t\t\t\t// If we didn't do this then the comparison of write versions would determine that the derived has a later version than\n\t\t\t\t\t\t\t// the subscriber, and it would not be re-run.\n\t\t\t\t\t\t\tincrement(version);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t};\n\t\t\t});\n\t\t}\n\t};\n}\n","/** @import { Effect, TemplateNode, Value } from '#client' */\nimport { DESTROYED, STALE_REACTION } from '#client/constants';\nimport { DEV } from 'esm-env';\nimport {\n\tcomponent_context,\n\tdev_stack,\n\tis_runes,\n\tset_component_context,\n\tset_dev_stack\n} from '../context.js';\nimport { get_boundary } from '../dom/blocks/boundary.js';\nimport { invoke_error_boundary } from '../error-handling.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tset_active_effect,\n\tset_active_reaction\n} from '../runtime.js';\nimport { Batch, current_batch } from './batch.js';\nimport {\n\tasync_derived,\n\tcurrent_async_effect,\n\tderived,\n\tderived_safe_equal,\n\tset_from_async_derived\n} from './deriveds.js';\nimport { aborted } from './effects.js';\nimport { hydrate_next, hydrating, set_hydrate_node, skip_nodes } from '../dom/hydration.js';\nimport { current_each_item, set_current_each_item } from '../dom/blocks/each.js';\n\n/**\n * @param {Array<Promise<void>>} blockers\n * @param {Array<() => any>} sync\n * @param {Array<() => Promise<any>>} async\n * @param {(values: Value[]) => any} fn\n */\nexport function flatten(blockers, sync, async, fn) {\n\tconst d = is_runes() ? derived : derived_safe_equal;\n\n\tif (async.length === 0 && blockers.length === 0) {\n\t\tfn(sync.map(d));\n\t\treturn;\n\t}\n\n\tvar batch = current_batch;\n\tvar parent = /** @type {Effect} */ (active_effect);\n\n\tvar restore = capture();\n\n\tfunction run() {\n\t\tPromise.all(async.map((expression) => async_derived(expression)))\n\t\t\t.then((result) => {\n\t\t\t\trestore();\n\n\t\t\t\ttry {\n\t\t\t\t\tfn([...sync.map(d), ...result]);\n\t\t\t\t} catch (error) {\n\t\t\t\t\t// ignore errors in blocks that have already been destroyed\n\t\t\t\t\tif ((parent.f & DESTROYED) === 0) {\n\t\t\t\t\t\tinvoke_error_boundary(error, parent);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tbatch?.deactivate();\n\t\t\t\tunset_context();\n\t\t\t})\n\t\t\t.catch((error) => {\n\t\t\t\tinvoke_error_boundary(error, parent);\n\t\t\t});\n\t}\n\n\tif (blockers.length > 0) {\n\t\tPromise.all(blockers).then(() => {\n\t\t\trestore();\n\n\t\t\ttry {\n\t\t\t\treturn run();\n\t\t\t} finally {\n\t\t\t\tbatch?.deactivate();\n\t\t\t\tunset_context();\n\t\t\t}\n\t\t});\n\t} else {\n\t\trun();\n\t}\n}\n\n/**\n * @param {Array<Promise<void>>} blockers\n * @param {(values: Value[]) => any} fn\n */\nexport function run_after_blockers(blockers, fn) {\n\tvar each_item = current_each_item; // TODO should this be part of capture?\n\tflatten(blockers, [], [], (v) => {\n\t\tset_current_each_item(each_item);\n\t\tfn(v);\n\t});\n}\n\n/**\n * Captures the current effect context so that we can restore it after\n * some asynchronous work has happened (so that e.g. `await a + b`\n * causes `b` to be registered as a dependency).\n */\nexport function capture() {\n\tvar previous_effect = active_effect;\n\tvar previous_reaction = active_reaction;\n\tvar previous_component_context = component_context;\n\tvar previous_batch = current_batch;\n\n\tif (DEV) {\n\t\tvar previous_dev_stack = dev_stack;\n\t}\n\n\treturn function restore(activate_batch = true) {\n\t\tset_active_effect(previous_effect);\n\t\tset_active_reaction(previous_reaction);\n\t\tset_component_context(previous_component_context);\n\t\tif (activate_batch) previous_batch?.activate();\n\n\t\tif (DEV) {\n\t\t\tset_from_async_derived(null);\n\t\t\tset_dev_stack(previous_dev_stack);\n\t\t}\n\t};\n}\n\n/**\n * Wraps an `await` expression in such a way that the effect context that was\n * active before the expression evaluated can be reapplied afterwards —\n * `await a + b` becomes `(await $.save(a))() + b`\n * @template T\n * @param {Promise<T>} promise\n * @returns {Promise<() => T>}\n */\nexport async function save(promise) {\n\tvar restore = capture();\n\tvar value = await promise;\n\n\treturn () => {\n\t\trestore();\n\t\treturn value;\n\t};\n}\n\n/**\n * Reset `current_async_effect` after the `promise` resolves, so\n * that we can emit `await_reactivity_loss` warnings\n * @template T\n * @param {Promise<T>} promise\n * @returns {Promise<() => T>}\n */\nexport async function track_reactivity_loss(promise) {\n\tvar previous_async_effect = current_async_effect;\n\tvar value = await promise;\n\n\treturn () => {\n\t\tset_from_async_derived(previous_async_effect);\n\t\treturn value;\n\t};\n}\n\n/**\n * Used in `for await` loops in DEV, so\n * that we can emit `await_reactivity_loss` warnings\n * after each `async_iterator` result resolves and\n * after the `async_iterator` return resolves (if it runs)\n * @template T\n * @template TReturn\n * @param {Iterable<T> | AsyncIterable<T>} iterable\n * @returns {AsyncGenerator<T, TReturn | undefined>}\n */\nexport async function* for_await_track_reactivity_loss(iterable) {\n\t// This is based on the algorithms described in ECMA-262:\n\t// ForIn/OfBodyEvaluation\n\t// https://tc39.es/ecma262/multipage/ecmascript-language-statements-and-declarations.html#sec-runtime-semantics-forin-div-ofbodyevaluation-lhs-stmt-iterator-lhskind-labelset\n\t// AsyncIteratorClose\n\t// https://tc39.es/ecma262/multipage/abstract-operations.html#sec-asynciteratorclose\n\n\t/** @type {AsyncIterator<T, TReturn>} */\n\t// @ts-ignore\n\tconst iterator = iterable[Symbol.asyncIterator]?.() ?? iterable[Symbol.iterator]?.();\n\n\tif (iterator === undefined) {\n\t\tthrow new TypeError('value is not async iterable');\n\t}\n\n\t/** Whether the completion of the iterator was \"normal\", meaning it wasn't ended via `break` or a similar method */\n\tlet normal_completion = false;\n\ttry {\n\t\twhile (true) {\n\t\t\tconst { done, value } = (await track_reactivity_loss(iterator.next()))();\n\t\t\tif (done) {\n\t\t\t\tnormal_completion = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tyield value;\n\t\t}\n\t} finally {\n\t\t// If the iterator had a normal completion and `return` is defined on the iterator, call it and return the value\n\t\tif (normal_completion && iterator.return !== undefined) {\n\t\t\t// eslint-disable-next-line no-unsafe-finally\n\t\t\treturn /** @type {TReturn} */ ((await track_reactivity_loss(iterator.return()))().value);\n\t\t}\n\t}\n}\n\nexport function unset_context() {\n\tset_active_effect(null);\n\tset_active_reaction(null);\n\tset_component_context(null);\n\n\tif (DEV) {\n\t\tset_from_async_derived(null);\n\t\tset_dev_stack(null);\n\t}\n}\n\n/**\n * @param {TemplateNode} anchor\n * @param {(target: TemplateNode) => Promise<void>} fn\n */\nexport async function async_body(anchor, fn) {\n\tvar boundary = get_boundary();\n\tvar batch = /** @type {Batch} */ (current_batch);\n\tvar blocking = !boundary.is_pending();\n\n\tboundary.update_pending_count(1);\n\tbatch.increment(blocking);\n\n\tvar active = /** @type {Effect} */ (active_effect);\n\n\tvar was_hydrating = hydrating;\n\tvar next_hydrate_node = undefined;\n\n\tif (was_hydrating) {\n\t\thydrate_next();\n\t\tnext_hydrate_node = skip_nodes(false);\n\t}\n\n\ttry {\n\t\tvar promise = fn(anchor);\n\t} finally {\n\t\tif (next_hydrate_node) {\n\t\t\tset_hydrate_node(next_hydrate_node);\n\t\t\thydrate_next();\n\t\t}\n\t}\n\n\ttry {\n\t\tawait promise;\n\t} catch (error) {\n\t\tif (!aborted(active)) {\n\t\t\tinvoke_error_boundary(error, active);\n\t\t}\n\t} finally {\n\t\tboundary.update_pending_count(-1);\n\t\tbatch.decrement(blocking);\n\n\t\tunset_context();\n\t}\n}\n\n/**\n * @param {Array<() => void | Promise<void>>} thunks\n */\nexport function run(thunks) {\n\tconst restore = capture();\n\n\tvar boundary = get_boundary();\n\tvar batch = /** @type {Batch} */ (current_batch);\n\tvar blocking = !boundary.is_pending();\n\n\tboundary.update_pending_count(1);\n\tbatch.increment(blocking);\n\n\tvar active = /** @type {Effect} */ (active_effect);\n\n\t/** @type {null | { error: any }} */\n\tvar errored = null;\n\n\t/** @param {any} error */\n\tconst handle_error = (error) => {\n\t\terrored = { error }; // wrap in object in case a promise rejects with a falsy value\n\n\t\tif (!aborted(active)) {\n\t\t\tinvoke_error_boundary(error, active);\n\t\t}\n\t};\n\n\tvar promise = Promise.resolve(thunks[0]()).catch(handle_error);\n\n\tvar promises = [promise];\n\n\tfor (const fn of thunks.slice(1)) {\n\t\tpromise = promise\n\t\t\t.then(() => {\n\t\t\t\tif (errored) {\n\t\t\t\t\tthrow errored.error;\n\t\t\t\t}\n\n\t\t\t\tif (aborted(active)) {\n\t\t\t\t\tthrow STALE_REACTION;\n\t\t\t\t}\n\n\t\t\t\ttry {\n\t\t\t\t\trestore();\n\t\t\t\t\treturn fn();\n\t\t\t\t} finally {\n\t\t\t\t\t// TODO do we need it here as well as below?\n\t\t\t\t\tunset_context();\n\t\t\t\t}\n\t\t\t})\n\t\t\t.catch(handle_error)\n\t\t\t.finally(() => {\n\t\t\t\tunset_context();\n\t\t\t});\n\n\t\tpromises.push(promise);\n\t}\n\n\tpromise\n\t\t// wait one more tick, so that template effects are\n\t\t// guaranteed to run before `$effect(...)`\n\t\t.then(() => Promise.resolve())\n\t\t.finally(() => {\n\t\t\tboundary.update_pending_count(-1);\n\t\t\tbatch.decrement(blocking);\n\t\t});\n\n\treturn promises;\n}\n","/** @import { Derived, Effect, Source } from '#client' */\n/** @import { Batch } from './batch.js'; */\nimport { DEV } from 'esm-env';\nimport {\n\tERROR_VALUE,\n\tCLEAN,\n\tDERIVED,\n\tDIRTY,\n\tEFFECT_PRESERVED,\n\tMAYBE_DIRTY,\n\tSTALE_REACTION,\n\tASYNC,\n\tWAS_MARKED,\n\tCONNECTED,\n\tDESTROYED\n} from '#client/constants';\nimport {\n\tactive_reaction,\n\tactive_effect,\n\tset_signal_status,\n\tupdate_reaction,\n\tincrement_write_version,\n\tset_active_effect,\n\tpush_reaction_value,\n\tis_destroying_effect\n} from '../runtime.js';\nimport { equals, safe_equals } from './equality.js';\nimport * as e from '../errors.js';\nimport * as w from '../warnings.js';\nimport { async_effect, destroy_effect, effect_tracking, teardown } from './effects.js';\nimport { eager_effects, internal_set, set_eager_effects, source } from './sources.js';\nimport { get_stack } from '../dev/tracing.js';\nimport { async_mode_flag, tracing_mode_flag } from '../../flags/index.js';\nimport { Boundary } from '../dom/blocks/boundary.js';\nimport { component_context } from '../context.js';\nimport { UNINITIALIZED } from '../../../constants.js';\nimport { batch_values, current_batch } from './batch.js';\nimport { unset_context } from './async.js';\nimport { deferred } from '../../shared/utils.js';\n\n/** @type {Effect | null} */\nexport let current_async_effect = null;\n\n/** @param {Effect | null} v */\nexport function set_from_async_derived(v) {\n\tcurrent_async_effect = v;\n}\n\nexport const recent_async_deriveds = new Set();\n\n/**\n * @template V\n * @param {() => V} fn\n * @returns {Derived<V>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function derived(fn) {\n\tvar flags = DERIVED | DIRTY;\n\tvar parent_derived =\n\t\tactive_reaction !== null && (active_reaction.f & DERIVED) !== 0\n\t\t\t? /** @type {Derived} */ (active_reaction)\n\t\t\t: null;\n\n\tif (active_effect !== null) {\n\t\t// Since deriveds are evaluated lazily, any effects created inside them are\n\t\t// created too late to ensure that the parent effect is added to the tree\n\t\tactive_effect.f |= EFFECT_PRESERVED;\n\t}\n\n\t/** @type {Derived<V>} */\n\tconst signal = {\n\t\tctx: component_context,\n\t\tdeps: null,\n\t\teffects: null,\n\t\tequals,\n\t\tf: flags,\n\t\tfn,\n\t\treactions: null,\n\t\trv: 0,\n\t\tv: /** @type {V} */ (UNINITIALIZED),\n\t\twv: 0,\n\t\tparent: parent_derived ?? active_effect,\n\t\tac: null\n\t};\n\n\tif (DEV && tracing_mode_flag) {\n\t\tsignal.created = get_stack('created at');\n\t}\n\n\treturn signal;\n}\n\n/**\n * @template V\n * @param {() => V | Promise<V>} fn\n * @param {string} [location] If provided, print a warning if the value is not read immediately after update\n * @returns {Promise<Source<V>>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function async_derived(fn, location) {\n\tlet parent = /** @type {Effect | null} */ (active_effect);\n\n\tif (parent === null) {\n\t\te.async_derived_orphan();\n\t}\n\n\tvar boundary = /** @type {Boundary} */ (parent.b);\n\n\tvar promise = /** @type {Promise<V>} */ (/** @type {unknown} */ (undefined));\n\tvar signal = source(/** @type {V} */ (UNINITIALIZED));\n\n\t// only suspend in async deriveds created on initialisation\n\tvar should_suspend = !active_reaction;\n\n\t/** @type {Map<Batch, ReturnType<typeof deferred<V>>>} */\n\tvar deferreds = new Map();\n\n\tasync_effect(() => {\n\t\tif (DEV) current_async_effect = active_effect;\n\n\t\t/** @type {ReturnType<typeof deferred<V>>} */\n\t\tvar d = deferred();\n\t\tpromise = d.promise;\n\n\t\ttry {\n\t\t\t// If this code is changed at some point, make sure to still access the then property\n\t\t\t// of fn() to read any signals it might access, so that we track them as dependencies.\n\t\t\t// We call `unset_context` to undo any `save` calls that happen inside `fn()`\n\t\t\tPromise.resolve(fn())\n\t\t\t\t.then(d.resolve, d.reject)\n\t\t\t\t.then(() => {\n\t\t\t\t\tif (batch === current_batch && batch.committed) {\n\t\t\t\t\t\t// if the batch was rejected as stale, we need to cleanup\n\t\t\t\t\t\t// after any `$.save(...)` calls inside `fn()`\n\t\t\t\t\t\tbatch.deactivate();\n\t\t\t\t\t}\n\n\t\t\t\t\tunset_context();\n\t\t\t\t});\n\t\t} catch (error) {\n\t\t\td.reject(error);\n\t\t\tunset_context();\n\t\t}\n\n\t\tif (DEV) current_async_effect = null;\n\n\t\tvar batch = /** @type {Batch} */ (current_batch);\n\n\t\tif (should_suspend) {\n\t\t\tvar blocking = !boundary.is_pending();\n\n\t\t\tboundary.update_pending_count(1);\n\t\t\tbatch.increment(blocking);\n\n\t\t\tdeferreds.get(batch)?.reject(STALE_REACTION);\n\t\t\tdeferreds.delete(batch); // delete to ensure correct order in Map iteration below\n\t\t\tdeferreds.set(batch, d);\n\t\t}\n\n\t\t/**\n\t\t * @param {any} value\n\t\t * @param {unknown} error\n\t\t */\n\t\tconst handler = (value, error = undefined) => {\n\t\t\tcurrent_async_effect = null;\n\n\t\t\tbatch.activate();\n\n\t\t\tif (error) {\n\t\t\t\tif (error !== STALE_REACTION) {\n\t\t\t\t\tsignal.f |= ERROR_VALUE;\n\n\t\t\t\t\t// @ts-expect-error the error is the wrong type, but we don't care\n\t\t\t\t\tinternal_set(signal, error);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif ((signal.f & ERROR_VALUE) !== 0) {\n\t\t\t\t\tsignal.f ^= ERROR_VALUE;\n\t\t\t\t}\n\n\t\t\t\tinternal_set(signal, value);\n\n\t\t\t\t// All prior async derived runs are now stale\n\t\t\t\tfor (const [b, d] of deferreds) {\n\t\t\t\t\tdeferreds.delete(b);\n\t\t\t\t\tif (b === batch) break;\n\t\t\t\t\td.reject(STALE_REACTION);\n\t\t\t\t}\n\n\t\t\t\tif (DEV && location !== undefined) {\n\t\t\t\t\trecent_async_deriveds.add(signal);\n\n\t\t\t\t\tsetTimeout(() => {\n\t\t\t\t\t\tif (recent_async_deriveds.has(signal)) {\n\t\t\t\t\t\t\tw.await_waterfall(/** @type {string} */ (signal.label), location);\n\t\t\t\t\t\t\trecent_async_deriveds.delete(signal);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (should_suspend) {\n\t\t\t\tboundary.update_pending_count(-1);\n\t\t\t\tbatch.decrement(blocking);\n\t\t\t}\n\t\t};\n\n\t\td.promise.then(handler, (e) => handler(null, e || 'unknown'));\n\t});\n\n\tteardown(() => {\n\t\tfor (const d of deferreds.values()) {\n\t\t\td.reject(STALE_REACTION);\n\t\t}\n\t});\n\n\tif (DEV) {\n\t\t// add a flag that lets this be printed as a derived\n\t\t// when using `$inspect.trace()`\n\t\tsignal.f |= ASYNC;\n\t}\n\n\treturn new Promise((fulfil) => {\n\t\t/** @param {Promise<V>} p */\n\t\tfunction next(p) {\n\t\t\tfunction go() {\n\t\t\t\tif (p === promise) {\n\t\t\t\t\tfulfil(signal);\n\t\t\t\t} else {\n\t\t\t\t\t// if the effect re-runs before the initial promise\n\t\t\t\t\t// resolves, delay resolution until we have a value\n\t\t\t\t\tnext(promise);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tp.then(go, go);\n\t\t}\n\n\t\tnext(promise);\n\t});\n}\n\n/**\n * @template V\n * @param {() => V} fn\n * @returns {Derived<V>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function user_derived(fn) {\n\tconst d = derived(fn);\n\n\tif (!async_mode_flag) push_reaction_value(d);\n\n\treturn d;\n}\n\n/**\n * @template V\n * @param {() => V} fn\n * @returns {Derived<V>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function derived_safe_equal(fn) {\n\tconst signal = derived(fn);\n\tsignal.equals = safe_equals;\n\treturn signal;\n}\n\n/**\n * @param {Derived} derived\n * @returns {void}\n */\nexport function destroy_derived_effects(derived) {\n\tvar effects = derived.effects;\n\n\tif (effects !== null) {\n\t\tderived.effects = null;\n\n\t\tfor (var i = 0; i < effects.length; i += 1) {\n\t\t\tdestroy_effect(/** @type {Effect} */ (effects[i]));\n\t\t}\n\t}\n}\n\n/**\n * The currently updating deriveds, used to detect infinite recursion\n * in dev mode and provide a nicer error than 'too much recursion'\n * @type {Derived[]}\n */\nlet stack = [];\n\n/**\n * @param {Derived} derived\n * @returns {Effect | null}\n */\nfunction get_derived_parent_effect(derived) {\n\tvar parent = derived.parent;\n\twhile (parent !== null) {\n\t\tif ((parent.f & DERIVED) === 0) {\n\t\t\t// The original parent effect might've been destroyed but the derived\n\t\t\t// is used elsewhere now - do not return the destroyed effect in that case\n\t\t\treturn (parent.f & DESTROYED) === 0 ? /** @type {Effect} */ (parent) : null;\n\t\t}\n\t\tparent = parent.parent;\n\t}\n\treturn null;\n}\n\n/**\n * @template T\n * @param {Derived} derived\n * @returns {T}\n */\nexport function execute_derived(derived) {\n\tvar value;\n\tvar prev_active_effect = active_effect;\n\n\tset_active_effect(get_derived_parent_effect(derived));\n\n\tif (DEV) {\n\t\tlet prev_eager_effects = eager_effects;\n\t\tset_eager_effects(new Set());\n\t\ttry {\n\t\t\tif (stack.includes(derived)) {\n\t\t\t\te.derived_references_self();\n\t\t\t}\n\n\t\t\tstack.push(derived);\n\n\t\t\tderived.f &= ~WAS_MARKED;\n\t\t\tdestroy_derived_effects(derived);\n\t\t\tvalue = update_reaction(derived);\n\t\t} finally {\n\t\t\tset_active_effect(prev_active_effect);\n\t\t\tset_eager_effects(prev_eager_effects);\n\t\t\tstack.pop();\n\t\t}\n\t} else {\n\t\ttry {\n\t\t\tderived.f &= ~WAS_MARKED;\n\t\t\tdestroy_derived_effects(derived);\n\t\t\tvalue = update_reaction(derived);\n\t\t} finally {\n\t\t\tset_active_effect(prev_active_effect);\n\t\t}\n\t}\n\n\treturn value;\n}\n\n/**\n * @param {Derived} derived\n * @returns {void}\n */\nexport function update_derived(derived) {\n\tvar value = execute_derived(derived);\n\n\tif (!derived.equals(value)) {\n\t\t// in a fork, we don't update the underlying value, just `batch_values`.\n\t\t// the underlying value will be updated when the fork is committed.\n\t\t// otherwise, the next time we get here after a 'real world' state\n\t\t// change, `derived.equals` may incorrectly return `true`\n\t\tif (!current_batch?.is_fork) {\n\t\t\tderived.v = value;\n\t\t}\n\n\t\tderived.wv = increment_write_version();\n\t}\n\n\t// don't mark derived clean if we're reading it inside a\n\t// cleanup function, or it will cache a stale value\n\tif (is_destroying_effect) {\n\t\treturn;\n\t}\n\n\t// During time traveling we don't want to reset the status so that\n\t// traversal of the graph in the other batches still happens\n\tif (batch_values !== null) {\n\t\t// only cache the value if we're in a tracking context, otherwise we won't\n\t\t// clear the cache in `mark_reactions` when dependencies are updated\n\t\tif (effect_tracking()) {\n\t\t\tbatch_values.set(derived, value);\n\t\t}\n\t} else {\n\t\tvar status = (derived.f & CONNECTED) === 0 ? MAYBE_DIRTY : CLEAN;\n\t\tset_signal_status(derived, status);\n\t}\n}\n","/** @import { ComponentContext, ComponentContextLegacy, Derived, Effect, TemplateNode, TransitionManager } from '#client' */\nimport {\n\tis_dirty,\n\tactive_effect,\n\tactive_reaction,\n\tupdate_effect,\n\tget,\n\tis_destroying_effect,\n\tremove_reactions,\n\tset_active_reaction,\n\tset_is_destroying_effect,\n\tset_signal_status,\n\tuntrack,\n\tuntracking\n} from '../runtime.js';\nimport {\n\tDIRTY,\n\tBRANCH_EFFECT,\n\tRENDER_EFFECT,\n\tEFFECT,\n\tDESTROYED,\n\tINERT,\n\tEFFECT_RAN,\n\tBLOCK_EFFECT,\n\tROOT_EFFECT,\n\tEFFECT_TRANSPARENT,\n\tDERIVED,\n\tCLEAN,\n\tEAGER_EFFECT,\n\tHEAD_EFFECT,\n\tMAYBE_DIRTY,\n\tEFFECT_PRESERVED,\n\tSTALE_REACTION,\n\tUSER_EFFECT,\n\tASYNC,\n\tCONNECTED\n} from '#client/constants';\nimport * as e from '../errors.js';\nimport { DEV } from 'esm-env';\nimport { define_property } from '../../shared/utils.js';\nimport { get_next_sibling } from '../dom/operations.js';\nimport { component_context, dev_current_component_function, dev_stack } from '../context.js';\nimport { Batch, current_batch, schedule_effect } from './batch.js';\nimport { flatten } from './async.js';\nimport { without_reactive_context } from '../dom/elements/bindings/shared.js';\n\n/**\n * @param {'$effect' | '$effect.pre' | '$inspect'} rune\n */\nexport function validate_effect(rune) {\n\tif (active_effect === null) {\n\t\tif (active_reaction === null) {\n\t\t\te.effect_orphan(rune);\n\t\t}\n\n\t\te.effect_in_unowned_derived();\n\t}\n\n\tif (is_destroying_effect) {\n\t\te.effect_in_teardown(rune);\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @param {Effect} parent_effect\n */\nfunction push_effect(effect, parent_effect) {\n\tvar parent_last = parent_effect.last;\n\tif (parent_last === null) {\n\t\tparent_effect.last = parent_effect.first = effect;\n\t} else {\n\t\tparent_last.next = effect;\n\t\teffect.prev = parent_last;\n\t\tparent_effect.last = effect;\n\t}\n}\n\n/**\n * @param {number} type\n * @param {null | (() => void | (() => void))} fn\n * @param {boolean} sync\n * @returns {Effect}\n */\nfunction create_effect(type, fn, sync) {\n\tvar parent = active_effect;\n\n\tif (DEV) {\n\t\t// Ensure the parent is never an inspect effect\n\t\twhile (parent !== null && (parent.f & EAGER_EFFECT) !== 0) {\n\t\t\tparent = parent.parent;\n\t\t}\n\t}\n\n\tif (parent !== null && (parent.f & INERT) !== 0) {\n\t\ttype |= INERT;\n\t}\n\n\t/** @type {Effect} */\n\tvar effect = {\n\t\tctx: component_context,\n\t\tdeps: null,\n\t\tnodes_start: null,\n\t\tnodes_end: null,\n\t\tf: type | DIRTY | CONNECTED,\n\t\tfirst: null,\n\t\tfn,\n\t\tlast: null,\n\t\tnext: null,\n\t\tparent,\n\t\tb: parent && parent.b,\n\t\tprev: null,\n\t\tteardown: null,\n\t\ttransitions: null,\n\t\twv: 0,\n\t\tac: null\n\t};\n\n\tif (DEV) {\n\t\teffect.component_function = dev_current_component_function;\n\t}\n\n\tif (sync) {\n\t\ttry {\n\t\t\tupdate_effect(effect);\n\t\t\teffect.f |= EFFECT_RAN;\n\t\t} catch (e) {\n\t\t\tdestroy_effect(effect);\n\t\t\tthrow e;\n\t\t}\n\t} else if (fn !== null) {\n\t\tschedule_effect(effect);\n\t}\n\n\t/** @type {Effect | null} */\n\tvar e = effect;\n\n\t// if an effect has already ran and doesn't need to be kept in the tree\n\t// (because it won't re-run, has no DOM, and has no teardown etc)\n\t// then we skip it and go to its child (if any)\n\tif (\n\t\tsync &&\n\t\te.deps === null &&\n\t\te.teardown === null &&\n\t\te.nodes_start === null &&\n\t\te.first === e.last && // either `null`, or a singular child\n\t\t(e.f & EFFECT_PRESERVED) === 0\n\t) {\n\t\te = e.first;\n\t\tif ((type & BLOCK_EFFECT) !== 0 && (type & EFFECT_TRANSPARENT) !== 0 && e !== null) {\n\t\t\te.f |= EFFECT_TRANSPARENT;\n\t\t}\n\t}\n\n\tif (e !== null) {\n\t\te.parent = parent;\n\n\t\tif (parent !== null) {\n\t\t\tpush_effect(e, parent);\n\t\t}\n\n\t\t// if we're in a derived, add the effect there too\n\t\tif (\n\t\t\tactive_reaction !== null &&\n\t\t\t(active_reaction.f & DERIVED) !== 0 &&\n\t\t\t(type & ROOT_EFFECT) === 0\n\t\t) {\n\t\t\tvar derived = /** @type {Derived} */ (active_reaction);\n\t\t\t(derived.effects ??= []).push(e);\n\t\t}\n\t}\n\n\treturn effect;\n}\n\n/**\n * Internal representation of `$effect.tracking()`\n * @returns {boolean}\n */\nexport function effect_tracking() {\n\treturn active_reaction !== null && !untracking;\n}\n\n/**\n * @param {() => void} fn\n */\nexport function teardown(fn) {\n\tconst effect = create_effect(RENDER_EFFECT, null, false);\n\tset_signal_status(effect, CLEAN);\n\teffect.teardown = fn;\n\treturn effect;\n}\n\n/**\n * Internal representation of `$effect(...)`\n * @param {() => void | (() => void)} fn\n */\nexport function user_effect(fn) {\n\tvalidate_effect('$effect');\n\n\tif (DEV) {\n\t\tdefine_property(fn, 'name', {\n\t\t\tvalue: '$effect'\n\t\t});\n\t}\n\n\t// Non-nested `$effect(...)` in a component should be deferred\n\t// until the component is mounted\n\tvar flags = /** @type {Effect} */ (active_effect).f;\n\tvar defer = !active_reaction && (flags & BRANCH_EFFECT) !== 0 && (flags & EFFECT_RAN) === 0;\n\n\tif (defer) {\n\t\t// Top-level `$effect(...)` in an unmounted component — defer until mount\n\t\tvar context = /** @type {ComponentContext} */ (component_context);\n\t\t(context.e ??= []).push(fn);\n\t} else {\n\t\t// Everything else — create immediately\n\t\treturn create_user_effect(fn);\n\t}\n}\n\n/**\n * @param {() => void | (() => void)} fn\n */\nexport function create_user_effect(fn) {\n\treturn create_effect(EFFECT | USER_EFFECT, fn, false);\n}\n\n/**\n * Internal representation of `$effect.pre(...)`\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function user_pre_effect(fn) {\n\tvalidate_effect('$effect.pre');\n\tif (DEV) {\n\t\tdefine_property(fn, 'name', {\n\t\t\tvalue: '$effect.pre'\n\t\t});\n\t}\n\treturn create_effect(RENDER_EFFECT | USER_EFFECT, fn, true);\n}\n\n/** @param {() => void | (() => void)} fn */\nexport function eager_effect(fn) {\n\treturn create_effect(EAGER_EFFECT, fn, true);\n}\n\n/**\n * Internal representation of `$effect.root(...)`\n * @param {() => void | (() => void)} fn\n * @returns {() => void}\n */\nexport function effect_root(fn) {\n\tBatch.ensure();\n\tconst effect = create_effect(ROOT_EFFECT | EFFECT_PRESERVED, fn, true);\n\n\treturn () => {\n\t\tdestroy_effect(effect);\n\t};\n}\n\n/**\n * An effect root whose children can transition out\n * @param {() => void} fn\n * @returns {(options?: { outro?: boolean }) => Promise<void>}\n */\nexport function component_root(fn) {\n\tBatch.ensure();\n\tconst effect = create_effect(ROOT_EFFECT | EFFECT_PRESERVED, fn, true);\n\n\treturn (options = {}) => {\n\t\treturn new Promise((fulfil) => {\n\t\t\tif (options.outro) {\n\t\t\t\tpause_effect(effect, () => {\n\t\t\t\t\tdestroy_effect(effect);\n\t\t\t\t\tfulfil(undefined);\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tdestroy_effect(effect);\n\t\t\t\tfulfil(undefined);\n\t\t\t}\n\t\t});\n\t};\n}\n\n/**\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function effect(fn) {\n\treturn create_effect(EFFECT, fn, false);\n}\n\n/**\n * Internal representation of `$: ..`\n * @param {() => any} deps\n * @param {() => void | (() => void)} fn\n */\nexport function legacy_pre_effect(deps, fn) {\n\tvar context = /** @type {ComponentContextLegacy} */ (component_context);\n\n\t/** @type {{ effect: null | Effect, ran: boolean, deps: () => any }} */\n\tvar token = { effect: null, ran: false, deps };\n\n\tcontext.l.$.push(token);\n\n\ttoken.effect = render_effect(() => {\n\t\tdeps();\n\n\t\t// If this legacy pre effect has already run before the end of the reset, then\n\t\t// bail out to emulate the same behavior.\n\t\tif (token.ran) return;\n\n\t\ttoken.ran = true;\n\t\tuntrack(fn);\n\t});\n}\n\nexport function legacy_pre_effect_reset() {\n\tvar context = /** @type {ComponentContextLegacy} */ (component_context);\n\n\trender_effect(() => {\n\t\t// Run dirty `$:` statements\n\t\tfor (var token of context.l.$) {\n\t\t\ttoken.deps();\n\n\t\t\tvar effect = token.effect;\n\n\t\t\t// If the effect is CLEAN, then make it MAYBE_DIRTY. This ensures we traverse through\n\t\t\t// the effects dependencies and correctly ensure each dependency is up-to-date.\n\t\t\tif ((effect.f & CLEAN) !== 0) {\n\t\t\t\tset_signal_status(effect, MAYBE_DIRTY);\n\t\t\t}\n\n\t\t\tif (is_dirty(effect)) {\n\t\t\t\tupdate_effect(effect);\n\t\t\t}\n\n\t\t\ttoken.ran = false;\n\t\t}\n\t});\n}\n\n/**\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function async_effect(fn) {\n\treturn create_effect(ASYNC | EFFECT_PRESERVED, fn, true);\n}\n\n/**\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function render_effect(fn, flags = 0) {\n\treturn create_effect(RENDER_EFFECT | flags, fn, true);\n}\n\n/**\n * @param {(...expressions: any) => void | (() => void)} fn\n * @param {Array<() => any>} sync\n * @param {Array<() => Promise<any>>} async\n * @param {Array<Promise<void>>} blockers\n */\nexport function template_effect(fn, sync = [], async = [], blockers = []) {\n\tflatten(blockers, sync, async, (values) => {\n\t\tcreate_effect(RENDER_EFFECT, () => fn(...values.map(get)), true);\n\t});\n}\n\n/**\n * Like `template_effect`, but with an effect which is deferred until the batch commits\n * @param {(...expressions: any) => void | (() => void)} fn\n * @param {Array<() => any>} sync\n * @param {Array<() => Promise<any>>} async\n * @param {Array<Promise<void>>} blockers\n */\nexport function deferred_template_effect(fn, sync = [], async = [], blockers = []) {\n\tvar batch = /** @type {Batch} */ (current_batch);\n\tvar is_async = async.length > 0 || blockers.length > 0;\n\n\tif (is_async) batch.increment(true);\n\n\tflatten(blockers, sync, async, (values) => {\n\t\tcreate_effect(EFFECT, () => fn(...values.map(get)), false);\n\t\tif (is_async) batch.decrement(true);\n\t});\n}\n\n/**\n * @param {(() => void)} fn\n * @param {number} flags\n */\nexport function block(fn, flags = 0) {\n\tvar effect = create_effect(BLOCK_EFFECT | flags, fn, true);\n\tif (DEV) {\n\t\teffect.dev_stack = dev_stack;\n\t}\n\treturn effect;\n}\n\n/**\n * @param {(() => void)} fn\n */\nexport function branch(fn) {\n\treturn create_effect(BRANCH_EFFECT | EFFECT_PRESERVED, fn, true);\n}\n\n/**\n * @param {Effect} effect\n */\nexport function execute_effect_teardown(effect) {\n\tvar teardown = effect.teardown;\n\tif (teardown !== null) {\n\t\tconst previously_destroying_effect = is_destroying_effect;\n\t\tconst previous_reaction = active_reaction;\n\t\tset_is_destroying_effect(true);\n\t\tset_active_reaction(null);\n\t\ttry {\n\t\t\tteardown.call(null);\n\t\t} finally {\n\t\t\tset_is_destroying_effect(previously_destroying_effect);\n\t\t\tset_active_reaction(previous_reaction);\n\t\t}\n\t}\n}\n\n/**\n * @param {Effect} signal\n * @param {boolean} remove_dom\n * @returns {void}\n */\nexport function destroy_effect_children(signal, remove_dom = false) {\n\tvar effect = signal.first;\n\tsignal.first = signal.last = null;\n\n\twhile (effect !== null) {\n\t\tconst controller = effect.ac;\n\n\t\tif (controller !== null) {\n\t\t\twithout_reactive_context(() => {\n\t\t\t\tcontroller.abort(STALE_REACTION);\n\t\t\t});\n\t\t}\n\n\t\tvar next = effect.next;\n\n\t\tif ((effect.f & ROOT_EFFECT) !== 0) {\n\t\t\t// this is now an independent root\n\t\t\teffect.parent = null;\n\t\t} else {\n\t\t\tdestroy_effect(effect, remove_dom);\n\t\t}\n\n\t\teffect = next;\n\t}\n}\n\n/**\n * @param {Effect} signal\n * @returns {void}\n */\nexport function destroy_block_effect_children(signal) {\n\tvar effect = signal.first;\n\n\twhile (effect !== null) {\n\t\tvar next = effect.next;\n\t\tif ((effect.f & BRANCH_EFFECT) === 0) {\n\t\t\tdestroy_effect(effect);\n\t\t}\n\t\teffect = next;\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @param {boolean} [remove_dom]\n * @returns {void}\n */\nexport function destroy_effect(effect, remove_dom = true) {\n\tvar removed = false;\n\n\tif (\n\t\t(remove_dom || (effect.f & HEAD_EFFECT) !== 0) &&\n\t\teffect.nodes_start !== null &&\n\t\teffect.nodes_end !== null\n\t) {\n\t\tremove_effect_dom(effect.nodes_start, /** @type {TemplateNode} */ (effect.nodes_end));\n\t\tremoved = true;\n\t}\n\n\tdestroy_effect_children(effect, remove_dom && !removed);\n\tremove_reactions(effect, 0);\n\tset_signal_status(effect, DESTROYED);\n\n\tvar transitions = effect.transitions;\n\n\tif (transitions !== null) {\n\t\tfor (const transition of transitions) {\n\t\t\ttransition.stop();\n\t\t}\n\t}\n\n\texecute_effect_teardown(effect);\n\n\tvar parent = effect.parent;\n\n\t// If the parent doesn't have any children, then skip this work altogether\n\tif (parent !== null && parent.first !== null) {\n\t\tunlink_effect(effect);\n\t}\n\n\tif (DEV) {\n\t\teffect.component_function = null;\n\t}\n\n\t// `first` and `child` are nulled out in destroy_effect_children\n\t// we don't null out `parent` so that error propagation can work correctly\n\teffect.next =\n\t\teffect.prev =\n\t\teffect.teardown =\n\t\teffect.ctx =\n\t\teffect.deps =\n\t\teffect.fn =\n\t\teffect.nodes_start =\n\t\teffect.nodes_end =\n\t\teffect.ac =\n\t\t\tnull;\n}\n\n/**\n *\n * @param {TemplateNode | null} node\n * @param {TemplateNode} end\n */\nexport function remove_effect_dom(node, end) {\n\twhile (node !== null) {\n\t\t/** @type {TemplateNode | null} */\n\t\tvar next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));\n\n\t\tnode.remove();\n\t\tnode = next;\n\t}\n}\n\n/**\n * Detach an effect from the effect tree, freeing up memory and\n * reducing the amount of work that happens on subsequent traversals\n * @param {Effect} effect\n */\nexport function unlink_effect(effect) {\n\tvar parent = effect.parent;\n\tvar prev = effect.prev;\n\tvar next = effect.next;\n\n\tif (prev !== null) prev.next = next;\n\tif (next !== null) next.prev = prev;\n\n\tif (parent !== null) {\n\t\tif (parent.first === effect) parent.first = next;\n\t\tif (parent.last === effect) parent.last = prev;\n\t}\n}\n\n/**\n * When a block effect is removed, we don't immediately destroy it or yank it\n * out of the DOM, because it might have transitions. Instead, we 'pause' it.\n * It stays around (in memory, and in the DOM) until outro transitions have\n * completed, and if the state change is reversed then we _resume_ it.\n * A paused effect does not update, and the DOM subtree becomes inert.\n * @param {Effect} effect\n * @param {() => void} [callback]\n * @param {boolean} [destroy]\n */\nexport function pause_effect(effect, callback, destroy = true) {\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\n\tpause_children(effect, transitions, true);\n\n\trun_out_transitions(transitions, () => {\n\t\tif (destroy) destroy_effect(effect);\n\t\tif (callback) callback();\n\t});\n}\n\n/**\n * @param {TransitionManager[]} transitions\n * @param {() => void} fn\n */\nexport function run_out_transitions(transitions, fn) {\n\tvar remaining = transitions.length;\n\tif (remaining > 0) {\n\t\tvar check = () => --remaining || fn();\n\t\tfor (var transition of transitions) {\n\t\t\ttransition.out(check);\n\t\t}\n\t} else {\n\t\tfn();\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @param {TransitionManager[]} transitions\n * @param {boolean} local\n */\nexport function pause_children(effect, transitions, local) {\n\tif ((effect.f & INERT) !== 0) return;\n\teffect.f ^= INERT;\n\n\tif (effect.transitions !== null) {\n\t\tfor (const transition of effect.transitions) {\n\t\t\tif (transition.is_global || local) {\n\t\t\t\ttransitions.push(transition);\n\t\t\t}\n\t\t}\n\t}\n\n\tvar child = effect.first;\n\n\twhile (child !== null) {\n\t\tvar sibling = child.next;\n\t\tvar transparent =\n\t\t\t(child.f & EFFECT_TRANSPARENT) !== 0 ||\n\t\t\t// If this is a branch effect without a block effect parent,\n\t\t\t// it means the parent block effect was pruned. In that case,\n\t\t\t// transparency information was transferred to the branch effect.\n\t\t\t((child.f & BRANCH_EFFECT) !== 0 && (effect.f & BLOCK_EFFECT) !== 0);\n\t\t// TODO we don't need to call pause_children recursively with a linked list in place\n\t\t// it's slightly more involved though as we have to account for `transparent` changing\n\t\t// through the tree.\n\t\tpause_children(child, transitions, transparent ? local : false);\n\t\tchild = sibling;\n\t}\n}\n\n/**\n * The opposite of `pause_effect`. We call this if (for example)\n * `x` becomes falsy then truthy: `{#if x}...{/if}`\n * @param {Effect} effect\n */\nexport function resume_effect(effect) {\n\tresume_children(effect, true);\n}\n\n/**\n * @param {Effect} effect\n * @param {boolean} local\n */\nfunction resume_children(effect, local) {\n\tif ((effect.f & INERT) === 0) return;\n\teffect.f ^= INERT;\n\n\t// If a dependency of this effect changed while it was paused,\n\t// schedule the effect to update. we don't use `is_dirty`\n\t// here because we don't want to eagerly recompute a derived like\n\t// `{#if foo}{foo.bar()}{/if}` if `foo` is now `undefined\n\tif ((effect.f & CLEAN) === 0) {\n\t\tset_signal_status(effect, DIRTY);\n\t\tschedule_effect(effect);\n\t}\n\n\tvar child = effect.first;\n\n\twhile (child !== null) {\n\t\tvar sibling = child.next;\n\t\tvar transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0;\n\t\t// TODO we don't need to call resume_children recursively with a linked list in place\n\t\t// it's slightly more involved though as we have to account for `transparent` changing\n\t\t// through the tree.\n\t\tresume_children(child, transparent ? local : false);\n\t\tchild = sibling;\n\t}\n\n\tif (effect.transitions !== null) {\n\t\tfor (const transition of effect.transitions) {\n\t\t\tif (transition.is_global || local) {\n\t\t\t\ttransition.in();\n\t\t\t}\n\t\t}\n\t}\n}\n\nexport function aborted(effect = /** @type {Effect} */ (active_effect)) {\n\treturn (effect.f & DESTROYED) !== 0;\n}\n\n/**\n * @param {Effect} effect\n * @param {DocumentFragment} fragment\n */\nexport function move_effect(effect, fragment) {\n\tvar node = effect.nodes_start;\n\tvar end = effect.nodes_end;\n\n\twhile (node !== null) {\n\t\t/** @type {TemplateNode | null} */\n\t\tvar next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));\n\n\t\tfragment.append(node);\n\t\tnode = next;\n\t}\n}\n","/** @import { Derived, Effect, Source, Value } from '#client' */\nimport { DEV } from 'esm-env';\nimport {\n\tactive_reaction,\n\tactive_effect,\n\tuntracked_writes,\n\tget,\n\tset_untracked_writes,\n\tset_signal_status,\n\tuntrack,\n\tincrement_write_version,\n\tupdate_effect,\n\tcurrent_sources,\n\tis_dirty,\n\tuntracking,\n\tis_destroying_effect,\n\tpush_reaction_value,\n\tset_is_updating_effect,\n\tis_updating_effect\n} from '../runtime.js';\nimport { equals, safe_equals } from './equality.js';\nimport {\n\tCLEAN,\n\tDERIVED,\n\tDIRTY,\n\tBRANCH_EFFECT,\n\tEAGER_EFFECT,\n\tMAYBE_DIRTY,\n\tBLOCK_EFFECT,\n\tROOT_EFFECT,\n\tASYNC,\n\tWAS_MARKED,\n\tCONNECTED\n} from '#client/constants';\nimport * as e from '../errors.js';\nimport { legacy_mode_flag, tracing_mode_flag } from '../../flags/index.js';\nimport { get_stack, tag_proxy } from '../dev/tracing.js';\nimport { component_context, is_runes } from '../context.js';\nimport { Batch, batch_values, eager_block_effects, schedule_effect } from './batch.js';\nimport { proxy } from '../proxy.js';\nimport { execute_derived } from './deriveds.js';\n\n/** @type {Set<any>} */\nexport let eager_effects = new Set();\n\n/** @type {Map<Source, any>} */\nexport const old_values = new Map();\n\n/**\n * @param {Set<any>} v\n */\nexport function set_eager_effects(v) {\n\teager_effects = v;\n}\n\nlet eager_effects_deferred = false;\n\nexport function set_eager_effects_deferred() {\n\teager_effects_deferred = true;\n}\n\n/**\n * @template V\n * @param {V} v\n * @param {Error | null} [stack]\n * @returns {Source<V>}\n */\n// TODO rename this to `state` throughout the codebase\nexport function source(v, stack) {\n\t/** @type {Value} */\n\tvar signal = {\n\t\tf: 0, // TODO ideally we could skip this altogether, but it causes type errors\n\t\tv,\n\t\treactions: null,\n\t\tequals,\n\t\trv: 0,\n\t\twv: 0\n\t};\n\n\tif (DEV && tracing_mode_flag) {\n\t\tsignal.created = stack ?? get_stack('created at');\n\t\tsignal.updated = null;\n\t\tsignal.set_during_effect = false;\n\t\tsignal.trace = null;\n\t}\n\n\treturn signal;\n}\n\n/**\n * @template V\n * @param {V} v\n * @param {Error | null} [stack]\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function state(v, stack) {\n\tconst s = source(v, stack);\n\n\tpush_reaction_value(s);\n\n\treturn s;\n}\n\n/**\n * @template V\n * @param {V} initial_value\n * @param {boolean} [immutable]\n * @returns {Source<V>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function mutable_source(initial_value, immutable = false, trackable = true) {\n\tconst s = source(initial_value);\n\tif (!immutable) {\n\t\ts.equals = safe_equals;\n\t}\n\n\t// bind the signal to the component context, in case we need to\n\t// track updates to trigger beforeUpdate/afterUpdate callbacks\n\tif (legacy_mode_flag && trackable && component_context !== null && component_context.l !== null) {\n\t\t(component_context.l.s ??= []).push(s);\n\t}\n\n\treturn s;\n}\n\n/**\n * @template V\n * @param {Value<V>} source\n * @param {V} value\n */\nexport function mutate(source, value) {\n\tset(\n\t\tsource,\n\t\tuntrack(() => get(source))\n\t);\n\treturn value;\n}\n\n/**\n * @template V\n * @param {Source<V>} source\n * @param {V} value\n * @param {boolean} [should_proxy]\n * @returns {V}\n */\nexport function set(source, value, should_proxy = false) {\n\tif (\n\t\tactive_reaction !== null &&\n\t\t// since we are untracking the function inside `$inspect.with` we need to add this check\n\t\t// to ensure we error if state is set inside an inspect effect\n\t\t(!untracking || (active_reaction.f & EAGER_EFFECT) !== 0) &&\n\t\tis_runes() &&\n\t\t(active_reaction.f & (DERIVED | BLOCK_EFFECT | ASYNC | EAGER_EFFECT)) !== 0 &&\n\t\t!current_sources?.includes(source)\n\t) {\n\t\te.state_unsafe_mutation();\n\t}\n\n\tlet new_value = should_proxy ? proxy(value) : value;\n\n\tif (DEV) {\n\t\ttag_proxy(new_value, /** @type {string} */ (source.label));\n\t}\n\n\treturn internal_set(source, new_value);\n}\n\n/**\n * @template V\n * @param {Source<V>} source\n * @param {V} value\n * @returns {V}\n */\nexport function internal_set(source, value) {\n\tif (!source.equals(value)) {\n\t\tvar old_value = source.v;\n\n\t\tif (is_destroying_effect) {\n\t\t\told_values.set(source, value);\n\t\t} else {\n\t\t\told_values.set(source, old_value);\n\t\t}\n\n\t\tsource.v = value;\n\n\t\tvar batch = Batch.ensure();\n\t\tbatch.capture(source, old_value);\n\n\t\tif (DEV) {\n\t\t\tif (tracing_mode_flag || active_effect !== null) {\n\t\t\t\tsource.updated ??= new Map();\n\n\t\t\t\t// For performance reasons, when not using $inspect.trace, we only start collecting stack traces\n\t\t\t\t// after the same source has been updated more than 5 times in the same flush cycle.\n\t\t\t\tconst count = (source.updated.get('')?.count ?? 0) + 1;\n\t\t\t\tsource.updated.set('', { error: /** @type {any} */ (null), count });\n\n\t\t\t\tif (tracing_mode_flag || count > 5) {\n\t\t\t\t\tconst error = get_stack('updated at');\n\n\t\t\t\t\tif (error !== null) {\n\t\t\t\t\t\tlet entry = source.updated.get(error.stack);\n\n\t\t\t\t\t\tif (!entry) {\n\t\t\t\t\t\t\tentry = { error, count: 0 };\n\t\t\t\t\t\t\tsource.updated.set(error.stack, entry);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tentry.count++;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (active_effect !== null) {\n\t\t\t\tsource.set_during_effect = true;\n\t\t\t}\n\t\t}\n\n\t\tif ((source.f & DERIVED) !== 0) {\n\t\t\t// if we are assigning to a dirty derived we set it to clean/maybe dirty but we also eagerly execute it to track the dependencies\n\t\t\tif ((source.f & DIRTY) !== 0) {\n\t\t\t\texecute_derived(/** @type {Derived} */ (source));\n\t\t\t}\n\n\t\t\tset_signal_status(source, (source.f & CONNECTED) !== 0 ? CLEAN : MAYBE_DIRTY);\n\t\t}\n\n\t\tsource.wv = increment_write_version();\n\n\t\tmark_reactions(source, DIRTY);\n\n\t\t// It's possible that the current reaction might not have up-to-date dependencies\n\t\t// whilst it's actively running. So in the case of ensuring it registers the reaction\n\t\t// properly for itself, we need to ensure the current effect actually gets\n\t\t// scheduled. i.e: `$effect(() => x++)`\n\t\tif (\n\t\t\tis_runes() &&\n\t\t\tactive_effect !== null &&\n\t\t\t(active_effect.f & CLEAN) !== 0 &&\n\t\t\t(active_effect.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0\n\t\t) {\n\t\t\tif (untracked_writes === null) {\n\t\t\t\tset_untracked_writes([source]);\n\t\t\t} else {\n\t\t\t\tuntracked_writes.push(source);\n\t\t\t}\n\t\t}\n\n\t\tif (!batch.is_fork && eager_effects.size > 0 && !eager_effects_deferred) {\n\t\t\tflush_eager_effects();\n\t\t}\n\t}\n\n\treturn value;\n}\n\nexport function flush_eager_effects() {\n\teager_effects_deferred = false;\n\tvar prev_is_updating_effect = is_updating_effect;\n\tset_is_updating_effect(true);\n\n\tconst inspects = Array.from(eager_effects);\n\n\ttry {\n\t\tfor (const effect of inspects) {\n\t\t\t// Mark clean inspect-effects as maybe dirty and then check their dirtiness\n\t\t\t// instead of just updating the effects - this way we avoid overfiring.\n\t\t\tif ((effect.f & CLEAN) !== 0) {\n\t\t\t\tset_signal_status(effect, MAYBE_DIRTY);\n\t\t\t}\n\n\t\t\tif (is_dirty(effect)) {\n\t\t\t\tupdate_effect(effect);\n\t\t\t}\n\t\t}\n\t} finally {\n\t\tset_is_updating_effect(prev_is_updating_effect);\n\t}\n\n\teager_effects.clear();\n}\n\n/**\n * @template {number | bigint} T\n * @param {Source<T>} source\n * @param {1 | -1} [d]\n * @returns {T}\n */\nexport function update(source, d = 1) {\n\tvar value = get(source);\n\tvar result = d === 1 ? value++ : value--;\n\n\tset(source, value);\n\n\t// @ts-expect-error\n\treturn result;\n}\n\n/**\n * @template {number | bigint} T\n * @param {Source<T>} source\n * @param {1 | -1} [d]\n * @returns {T}\n */\nexport function update_pre(source, d = 1) {\n\tvar value = get(source);\n\n\t// @ts-expect-error\n\treturn set(source, d === 1 ? ++value : --value);\n}\n\n/**\n * Silently (without using `get`) increment a source\n * @param {Source<number>} source\n */\nexport function increment(source) {\n\tset(source, source.v + 1);\n}\n\n/**\n * @param {Value} signal\n * @param {number} status should be DIRTY or MAYBE_DIRTY\n * @returns {void}\n */\nfunction mark_reactions(signal, status) {\n\tvar reactions = signal.reactions;\n\tif (reactions === null) return;\n\n\tvar runes = is_runes();\n\tvar length = reactions.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tvar reaction = reactions[i];\n\t\tvar flags = reaction.f;\n\n\t\t// In legacy mode, skip the current effect to prevent infinite loops\n\t\tif (!runes && reaction === active_effect) continue;\n\n\t\t// Inspect effects need to run immediately, so that the stack trace makes sense\n\t\tif (DEV && (flags & EAGER_EFFECT) !== 0) {\n\t\t\teager_effects.add(reaction);\n\t\t\tcontinue;\n\t\t}\n\n\t\tvar not_dirty = (flags & DIRTY) === 0;\n\n\t\t// don't set a DIRTY reaction to MAYBE_DIRTY\n\t\tif (not_dirty) {\n\t\t\tset_signal_status(reaction, status);\n\t\t}\n\n\t\tif ((flags & DERIVED) !== 0) {\n\t\t\tvar derived = /** @type {Derived} */ (reaction);\n\n\t\t\tbatch_values?.delete(derived);\n\n\t\t\tif ((flags & WAS_MARKED) === 0) {\n\t\t\t\t// Only connected deriveds can be reliably unmarked right away\n\t\t\t\tif (flags & CONNECTED) {\n\t\t\t\t\treaction.f |= WAS_MARKED;\n\t\t\t\t}\n\n\t\t\t\tmark_reactions(derived, MAYBE_DIRTY);\n\t\t\t}\n\t\t} else if (not_dirty) {\n\t\t\tif ((flags & BLOCK_EFFECT) !== 0) {\n\t\t\t\tif (eager_block_effects !== null) {\n\t\t\t\t\teager_block_effects.add(/** @type {Effect} */ (reaction));\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tschedule_effect(/** @type {Effect} */ (reaction));\n\t\t}\n\t}\n}\n","/** @import { Derived, Effect, Reaction, Signal, Source, Value } from '#client' */\nimport { DEV } from 'esm-env';\nimport { get_descriptors, get_prototype_of, index_of } from '../shared/utils.js';\nimport {\n\tdestroy_block_effect_children,\n\tdestroy_effect_children,\n\teffect_tracking,\n\texecute_effect_teardown\n} from './reactivity/effects.js';\nimport {\n\tDIRTY,\n\tMAYBE_DIRTY,\n\tCLEAN,\n\tDERIVED,\n\tDESTROYED,\n\tBRANCH_EFFECT,\n\tSTATE_SYMBOL,\n\tBLOCK_EFFECT,\n\tROOT_EFFECT,\n\tCONNECTED,\n\tREACTION_IS_UPDATING,\n\tSTALE_REACTION,\n\tERROR_VALUE,\n\tWAS_MARKED\n} from './constants.js';\nimport { old_values } from './reactivity/sources.js';\nimport {\n\tdestroy_derived_effects,\n\texecute_derived,\n\tcurrent_async_effect,\n\trecent_async_deriveds,\n\tupdate_derived\n} from './reactivity/deriveds.js';\nimport { async_mode_flag, tracing_mode_flag } from '../flags/index.js';\nimport { tracing_expressions, get_stack } from './dev/tracing.js';\nimport {\n\tcomponent_context,\n\tdev_current_component_function,\n\tdev_stack,\n\tis_runes,\n\tset_component_context,\n\tset_dev_current_component_function,\n\tset_dev_stack\n} from './context.js';\nimport * as w from './warnings.js';\nimport { Batch, batch_values, flushSync, schedule_effect } from './reactivity/batch.js';\nimport { handle_error } from './error-handling.js';\nimport { UNINITIALIZED } from '../../constants.js';\nimport { captured_signals } from './legacy.js';\nimport { without_reactive_context } from './dom/elements/bindings/shared.js';\n\nexport let is_updating_effect = false;\n\n/** @param {boolean} value */\nexport function set_is_updating_effect(value) {\n\tis_updating_effect = value;\n}\n\nexport let is_destroying_effect = false;\n\n/** @param {boolean} value */\nexport function set_is_destroying_effect(value) {\n\tis_destroying_effect = value;\n}\n\n/** @type {null | Reaction} */\nexport let active_reaction = null;\n\nexport let untracking = false;\n\n/** @param {null | Reaction} reaction */\nexport function set_active_reaction(reaction) {\n\tactive_reaction = reaction;\n}\n\n/** @type {null | Effect} */\nexport let active_effect = null;\n\n/** @param {null | Effect} effect */\nexport function set_active_effect(effect) {\n\tactive_effect = effect;\n}\n\n/**\n * When sources are created within a reaction, reading and writing\n * them within that reaction should not cause a re-run\n * @type {null | Source[]}\n */\nexport let current_sources = null;\n\n/** @param {Value} value */\nexport function push_reaction_value(value) {\n\tif (active_reaction !== null && (!async_mode_flag || (active_reaction.f & DERIVED) !== 0)) {\n\t\tif (current_sources === null) {\n\t\t\tcurrent_sources = [value];\n\t\t} else {\n\t\t\tcurrent_sources.push(value);\n\t\t}\n\t}\n}\n\n/**\n * The dependencies of the reaction that is currently being executed. In many cases,\n * the dependencies are unchanged between runs, and so this will be `null` unless\n * and until a new dependency is accessed — we track this via `skipped_deps`\n * @type {null | Value[]}\n */\nlet new_deps = null;\n\nlet skipped_deps = 0;\n\n/**\n * Tracks writes that the effect it's executed in doesn't listen to yet,\n * so that the dependency can be added to the effect later on if it then reads it\n * @type {null | Source[]}\n */\nexport let untracked_writes = null;\n\n/** @param {null | Source[]} value */\nexport function set_untracked_writes(value) {\n\tuntracked_writes = value;\n}\n\n/**\n * @type {number} Used by sources and deriveds for handling updates.\n * Version starts from 1 so that unowned deriveds differentiate between a created effect and a run one for tracing\n **/\nexport let write_version = 1;\n\n/** @type {number} Used to version each read of a source of derived to avoid duplicating depedencies inside a reaction */\nlet read_version = 0;\n\nexport let update_version = read_version;\n\n/** @param {number} value */\nexport function set_update_version(value) {\n\tupdate_version = value;\n}\n\nexport function increment_write_version() {\n\treturn ++write_version;\n}\n\n/**\n * Determines whether a derived or effect is dirty.\n * If it is MAYBE_DIRTY, will set the status to CLEAN\n * @param {Reaction} reaction\n * @returns {boolean}\n */\nexport function is_dirty(reaction) {\n\tvar flags = reaction.f;\n\n\tif ((flags & DIRTY) !== 0) {\n\t\treturn true;\n\t}\n\n\tif (flags & DERIVED) {\n\t\treaction.f &= ~WAS_MARKED;\n\t}\n\n\tif ((flags & MAYBE_DIRTY) !== 0) {\n\t\tvar dependencies = reaction.deps;\n\n\t\tif (dependencies !== null) {\n\t\t\tvar length = dependencies.length;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tvar dependency = dependencies[i];\n\n\t\t\t\tif (is_dirty(/** @type {Derived} */ (dependency))) {\n\t\t\t\t\tupdate_derived(/** @type {Derived} */ (dependency));\n\t\t\t\t}\n\n\t\t\t\tif (dependency.wv > reaction.wv) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (\n\t\t\t(flags & CONNECTED) !== 0 &&\n\t\t\t// During time traveling we don't want to reset the status so that\n\t\t\t// traversal of the graph in the other batches still happens\n\t\t\tbatch_values === null\n\t\t) {\n\t\t\tset_signal_status(reaction, CLEAN);\n\t\t}\n\t}\n\n\treturn false;\n}\n\n/**\n * @param {Value} signal\n * @param {Effect} effect\n * @param {boolean} [root]\n */\nfunction schedule_possible_effect_self_invalidation(signal, effect, root = true) {\n\tvar reactions = signal.reactions;\n\tif (reactions === null) return;\n\n\tif (!async_mode_flag && current_sources?.includes(signal)) {\n\t\treturn;\n\t}\n\n\tfor (var i = 0; i < reactions.length; i++) {\n\t\tvar reaction = reactions[i];\n\n\t\tif ((reaction.f & DERIVED) !== 0) {\n\t\t\tschedule_possible_effect_self_invalidation(/** @type {Derived} */ (reaction), effect, false);\n\t\t} else if (effect === reaction) {\n\t\t\tif (root) {\n\t\t\t\tset_signal_status(reaction, DIRTY);\n\t\t\t} else if ((reaction.f & CLEAN) !== 0) {\n\t\t\t\tset_signal_status(reaction, MAYBE_DIRTY);\n\t\t\t}\n\t\t\tschedule_effect(/** @type {Effect} */ (reaction));\n\t\t}\n\t}\n}\n\n/** @param {Reaction} reaction */\nexport function update_reaction(reaction) {\n\tvar previous_deps = new_deps;\n\tvar previous_skipped_deps = skipped_deps;\n\tvar previous_untracked_writes = untracked_writes;\n\tvar previous_reaction = active_reaction;\n\tvar previous_sources = current_sources;\n\tvar previous_component_context = component_context;\n\tvar previous_untracking = untracking;\n\tvar previous_update_version = update_version;\n\n\tvar flags = reaction.f;\n\n\tnew_deps = /** @type {null | Value[]} */ (null);\n\tskipped_deps = 0;\n\tuntracked_writes = null;\n\tactive_reaction = (flags & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 ? reaction : null;\n\n\tcurrent_sources = null;\n\tset_component_context(reaction.ctx);\n\tuntracking = false;\n\tupdate_version = ++read_version;\n\n\tif (reaction.ac !== null) {\n\t\twithout_reactive_context(() => {\n\t\t\t/** @type {AbortController} */ (reaction.ac).abort(STALE_REACTION);\n\t\t});\n\n\t\treaction.ac = null;\n\t}\n\n\ttry {\n\t\treaction.f |= REACTION_IS_UPDATING;\n\t\tvar fn = /** @type {Function} */ (reaction.fn);\n\t\tvar result = fn();\n\t\tvar deps = reaction.deps;\n\n\t\tif (new_deps !== null) {\n\t\t\tvar i;\n\n\t\t\tremove_reactions(reaction, skipped_deps);\n\n\t\t\tif (deps !== null && skipped_deps > 0) {\n\t\t\t\tdeps.length = skipped_deps + new_deps.length;\n\t\t\t\tfor (i = 0; i < new_deps.length; i++) {\n\t\t\t\t\tdeps[skipped_deps + i] = new_deps[i];\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\treaction.deps = deps = new_deps;\n\t\t\t}\n\n\t\t\tif (is_updating_effect && effect_tracking() && (reaction.f & CONNECTED) !== 0) {\n\t\t\t\tfor (i = skipped_deps; i < deps.length; i++) {\n\t\t\t\t\t(deps[i].reactions ??= []).push(reaction);\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (deps !== null && skipped_deps < deps.length) {\n\t\t\tremove_reactions(reaction, skipped_deps);\n\t\t\tdeps.length = skipped_deps;\n\t\t}\n\n\t\t// If we're inside an effect and we have untracked writes, then we need to\n\t\t// ensure that if any of those untracked writes result in re-invalidation\n\t\t// of the current effect, then that happens accordingly\n\t\tif (\n\t\t\tis_runes() &&\n\t\t\tuntracked_writes !== null &&\n\t\t\t!untracking &&\n\t\t\tdeps !== null &&\n\t\t\t(reaction.f & (DERIVED | MAYBE_DIRTY | DIRTY)) === 0\n\t\t) {\n\t\t\tfor (i = 0; i < /** @type {Source[]} */ (untracked_writes).length; i++) {\n\t\t\t\tschedule_possible_effect_self_invalidation(\n\t\t\t\t\tuntracked_writes[i],\n\t\t\t\t\t/** @type {Effect} */ (reaction)\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\t// If we are returning to an previous reaction then\n\t\t// we need to increment the read version to ensure that\n\t\t// any dependencies in this reaction aren't marked with\n\t\t// the same version\n\t\tif (previous_reaction !== null && previous_reaction !== reaction) {\n\t\t\tread_version++;\n\n\t\t\tif (untracked_writes !== null) {\n\t\t\t\tif (previous_untracked_writes === null) {\n\t\t\t\t\tprevious_untracked_writes = untracked_writes;\n\t\t\t\t} else {\n\t\t\t\t\tprevious_untracked_writes.push(.../** @type {Source[]} */ (untracked_writes));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ((reaction.f & ERROR_VALUE) !== 0) {\n\t\t\treaction.f ^= ERROR_VALUE;\n\t\t}\n\n\t\treturn result;\n\t} catch (error) {\n\t\treturn handle_error(error);\n\t} finally {\n\t\treaction.f ^= REACTION_IS_UPDATING;\n\t\tnew_deps = previous_deps;\n\t\tskipped_deps = previous_skipped_deps;\n\t\tuntracked_writes = previous_untracked_writes;\n\t\tactive_reaction = previous_reaction;\n\t\tcurrent_sources = previous_sources;\n\t\tset_component_context(previous_component_context);\n\t\tuntracking = previous_untracking;\n\t\tupdate_version = previous_update_version;\n\t}\n}\n\n/**\n * @template V\n * @param {Reaction} signal\n * @param {Value<V>} dependency\n * @returns {void}\n */\nfunction remove_reaction(signal, dependency) {\n\tlet reactions = dependency.reactions;\n\tif (reactions !== null) {\n\t\tvar index = index_of.call(reactions, signal);\n\t\tif (index !== -1) {\n\t\t\tvar new_length = reactions.length - 1;\n\t\t\tif (new_length === 0) {\n\t\t\t\treactions = dependency.reactions = null;\n\t\t\t} else {\n\t\t\t\t// Swap with last element and then remove.\n\t\t\t\treactions[index] = reactions[new_length];\n\t\t\t\treactions.pop();\n\t\t\t}\n\t\t}\n\t}\n\n\t// If the derived has no reactions, then we can disconnect it from the graph,\n\t// allowing it to either reconnect in the future, or be GC'd by the VM.\n\tif (\n\t\treactions === null &&\n\t\t(dependency.f & DERIVED) !== 0 &&\n\t\t// Destroying a child effect while updating a parent effect can cause a dependency to appear\n\t\t// to be unused, when in fact it is used by the currently-updating parent. Checking `new_deps`\n\t\t// allows us to skip the expensive work of disconnecting and immediately reconnecting it\n\t\t(new_deps === null || !new_deps.includes(dependency))\n\t) {\n\t\tset_signal_status(dependency, MAYBE_DIRTY);\n\t\t// If we are working with a derived that is owned by an effect, then mark it as being\n\t\t// disconnected and remove the mark flag, as it cannot be reliably removed otherwise\n\t\tif ((dependency.f & CONNECTED) !== 0) {\n\t\t\tdependency.f ^= CONNECTED;\n\t\t\tdependency.f &= ~WAS_MARKED;\n\t\t}\n\t\t// Disconnect any reactions owned by this reaction\n\t\tdestroy_derived_effects(/** @type {Derived} **/ (dependency));\n\t\tremove_reactions(/** @type {Derived} **/ (dependency), 0);\n\t}\n}\n\n/**\n * @param {Reaction} signal\n * @param {number} start_index\n * @returns {void}\n */\nexport function remove_reactions(signal, start_index) {\n\tvar dependencies = signal.deps;\n\tif (dependencies === null) return;\n\n\tfor (var i = start_index; i < dependencies.length; i++) {\n\t\tremove_reaction(signal, dependencies[i]);\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @returns {void}\n */\nexport function update_effect(effect) {\n\tvar flags = effect.f;\n\n\tif ((flags & DESTROYED) !== 0) {\n\t\treturn;\n\t}\n\n\tset_signal_status(effect, CLEAN);\n\n\tvar previous_effect = active_effect;\n\tvar was_updating_effect = is_updating_effect;\n\n\tactive_effect = effect;\n\tis_updating_effect = true;\n\n\tif (DEV) {\n\t\tvar previous_component_fn = dev_current_component_function;\n\t\tset_dev_current_component_function(effect.component_function);\n\t\tvar previous_stack = /** @type {any} */ (dev_stack);\n\t\t// only block effects have a dev stack, keep the current one otherwise\n\t\tset_dev_stack(effect.dev_stack ?? dev_stack);\n\t}\n\n\ttry {\n\t\tif ((flags & BLOCK_EFFECT) !== 0) {\n\t\t\tdestroy_block_effect_children(effect);\n\t\t} else {\n\t\t\tdestroy_effect_children(effect);\n\t\t}\n\n\t\texecute_effect_teardown(effect);\n\t\tvar teardown = update_reaction(effect);\n\t\teffect.teardown = typeof teardown === 'function' ? teardown : null;\n\t\teffect.wv = write_version;\n\n\t\t// In DEV, increment versions of any sources that were written to during the effect,\n\t\t// so that they are correctly marked as dirty when the effect re-runs\n\t\tif (DEV && tracing_mode_flag && (effect.f & DIRTY) !== 0 && effect.deps !== null) {\n\t\t\tfor (var dep of effect.deps) {\n\t\t\t\tif (dep.set_during_effect) {\n\t\t\t\t\tdep.wv = increment_write_version();\n\t\t\t\t\tdep.set_during_effect = false;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} finally {\n\t\tis_updating_effect = was_updating_effect;\n\t\tactive_effect = previous_effect;\n\n\t\tif (DEV) {\n\t\t\tset_dev_current_component_function(previous_component_fn);\n\t\t\tset_dev_stack(previous_stack);\n\t\t}\n\t}\n}\n\n/**\n * Returns a promise that resolves once any pending state changes have been applied.\n * @returns {Promise<void>}\n */\nexport async function tick() {\n\tif (async_mode_flag) {\n\t\treturn new Promise((f) => {\n\t\t\t// Race them against each other - in almost all cases requestAnimationFrame will fire first,\n\t\t\t// but e.g. in case the window is not focused or a view transition happens, requestAnimationFrame\n\t\t\t// will be delayed and setTimeout helps us resolve fast enough in that case\n\t\t\trequestAnimationFrame(() => f());\n\t\t\tsetTimeout(() => f());\n\t\t});\n\t}\n\n\tawait Promise.resolve();\n\n\t// By calling flushSync we guarantee that any pending state changes are applied after one tick.\n\t// TODO look into whether we can make flushing subsequent updates synchronously in the future.\n\tflushSync();\n}\n\n/**\n * Returns a promise that resolves once any state changes, and asynchronous work resulting from them,\n * have resolved and the DOM has been updated\n * @returns {Promise<void>}\n * @since 5.36\n */\nexport function settled() {\n\treturn Batch.ensure().settled();\n}\n\n/**\n * @template V\n * @param {Value<V>} signal\n * @returns {V}\n */\nexport function get(signal) {\n\tvar flags = signal.f;\n\tvar is_derived = (flags & DERIVED) !== 0;\n\n\tcaptured_signals?.add(signal);\n\n\t// Register the dependency on the current reaction signal.\n\tif (active_reaction !== null && !untracking) {\n\t\t// if we're in a derived that is being read inside an _async_ derived,\n\t\t// it's possible that the effect was already destroyed. In this case,\n\t\t// we don't add the dependency, because that would create a memory leak\n\t\tvar destroyed = active_effect !== null && (active_effect.f & DESTROYED) !== 0;\n\n\t\tif (!destroyed && !current_sources?.includes(signal)) {\n\t\t\tvar deps = active_reaction.deps;\n\n\t\t\tif ((active_reaction.f & REACTION_IS_UPDATING) !== 0) {\n\t\t\t\t// we're in the effect init/update cycle\n\t\t\t\tif (signal.rv < read_version) {\n\t\t\t\t\tsignal.rv = read_version;\n\n\t\t\t\t\t// If the signal is accessing the same dependencies in the same\n\t\t\t\t\t// order as it did last time, increment `skipped_deps`\n\t\t\t\t\t// rather than updating `new_deps`, which creates GC cost\n\t\t\t\t\tif (new_deps === null && deps !== null && deps[skipped_deps] === signal) {\n\t\t\t\t\t\tskipped_deps++;\n\t\t\t\t\t} else if (new_deps === null) {\n\t\t\t\t\t\tnew_deps = [signal];\n\t\t\t\t\t} else if (!new_deps.includes(signal)) {\n\t\t\t\t\t\tnew_deps.push(signal);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// we're adding a dependency outside the init/update cycle\n\t\t\t\t// (i.e. after an `await`)\n\t\t\t\t(active_reaction.deps ??= []).push(signal);\n\n\t\t\t\tvar reactions = signal.reactions;\n\n\t\t\t\tif (reactions === null) {\n\t\t\t\t\tsignal.reactions = [active_reaction];\n\t\t\t\t} else if (!reactions.includes(active_reaction)) {\n\t\t\t\t\treactions.push(active_reaction);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif (DEV) {\n\t\t// TODO reinstate this, but make it actually work\n\t\t// if (current_async_effect) {\n\t\t// \tvar tracking = (current_async_effect.f & REACTION_IS_UPDATING) !== 0;\n\t\t// \tvar was_read = current_async_effect.deps?.includes(signal);\n\n\t\t// \tif (!tracking && !untracking && !was_read) {\n\t\t// \t\tw.await_reactivity_loss(/** @type {string} */ (signal.label));\n\n\t\t// \t\tvar trace = get_stack('traced at');\n\t\t// \t\t// eslint-disable-next-line no-console\n\t\t// \t\tif (trace) console.warn(trace);\n\t\t// \t}\n\t\t// }\n\n\t\trecent_async_deriveds.delete(signal);\n\n\t\tif (\n\t\t\ttracing_mode_flag &&\n\t\t\t!untracking &&\n\t\t\ttracing_expressions !== null &&\n\t\t\tactive_reaction !== null &&\n\t\t\ttracing_expressions.reaction === active_reaction\n\t\t) {\n\t\t\t// Used when mapping state between special blocks like `each`\n\t\t\tif (signal.trace) {\n\t\t\t\tsignal.trace();\n\t\t\t} else {\n\t\t\t\tvar trace = get_stack('traced at');\n\n\t\t\t\tif (trace) {\n\t\t\t\t\tvar entry = tracing_expressions.entries.get(signal);\n\n\t\t\t\t\tif (entry === undefined) {\n\t\t\t\t\t\tentry = { traces: [] };\n\t\t\t\t\t\ttracing_expressions.entries.set(signal, entry);\n\t\t\t\t\t}\n\n\t\t\t\t\tvar last = entry.traces[entry.traces.length - 1];\n\n\t\t\t\t\t// traces can be duplicated, e.g. by `snapshot` invoking both\n\t\t\t\t\t// both `getOwnPropertyDescriptor` and `get` traps at once\n\t\t\t\t\tif (trace.stack !== last?.stack) {\n\t\t\t\t\t\tentry.traces.push(trace);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif (is_destroying_effect) {\n\t\tif (old_values.has(signal)) {\n\t\t\treturn old_values.get(signal);\n\t\t}\n\n\t\tif (is_derived) {\n\t\t\tvar derived = /** @type {Derived} */ (signal);\n\n\t\t\tvar value = derived.v;\n\n\t\t\t// if the derived is dirty and has reactions, or depends on the values that just changed, re-execute\n\t\t\t// (a derived can be maybe_dirty due to the effect destroy removing its last reaction)\n\t\t\tif (\n\t\t\t\t((derived.f & CLEAN) === 0 && derived.reactions !== null) ||\n\t\t\t\tdepends_on_old_values(derived)\n\t\t\t) {\n\t\t\t\tvalue = execute_derived(derived);\n\t\t\t}\n\n\t\t\told_values.set(derived, value);\n\n\t\t\treturn value;\n\t\t}\n\t} else if (is_derived && !batch_values?.has(signal)) {\n\t\tderived = /** @type {Derived} */ (signal);\n\n\t\tif (is_dirty(derived)) {\n\t\t\tupdate_derived(derived);\n\t\t}\n\n\t\tif (is_updating_effect && effect_tracking() && (derived.f & CONNECTED) === 0) {\n\t\t\treconnect(derived);\n\t\t}\n\t}\n\n\tif (batch_values?.has(signal)) {\n\t\treturn batch_values.get(signal);\n\t}\n\n\tif ((signal.f & ERROR_VALUE) !== 0) {\n\t\tthrow signal.v;\n\t}\n\n\treturn signal.v;\n}\n\n/**\n * (Re)connect a disconnected derived, so that it is notified\n * of changes in `mark_reactions`\n * @param {Derived} derived\n */\nfunction reconnect(derived) {\n\tif (derived.deps === null) return;\n\n\tderived.f ^= CONNECTED;\n\n\tfor (const dep of derived.deps) {\n\t\t(dep.reactions ??= []).push(derived);\n\n\t\tif ((dep.f & DERIVED) !== 0 && (dep.f & CONNECTED) === 0) {\n\t\t\treconnect(/** @type {Derived} */ (dep));\n\t\t}\n\t}\n}\n\n/** @param {Derived} derived */\nfunction depends_on_old_values(derived) {\n\tif (derived.v === UNINITIALIZED) return true; // we don't know, so assume the worst\n\tif (derived.deps === null) return false;\n\n\tfor (const dep of derived.deps) {\n\t\tif (old_values.has(dep)) {\n\t\t\treturn true;\n\t\t}\n\n\t\tif ((dep.f & DERIVED) !== 0 && depends_on_old_values(/** @type {Derived} */ (dep))) {\n\t\t\treturn true;\n\t\t}\n\t}\n\n\treturn false;\n}\n\n/**\n * Like `get`, but checks for `undefined`. Used for `var` declarations because they can be accessed before being declared\n * @template V\n * @param {Value<V> | undefined} signal\n * @returns {V | undefined}\n */\nexport function safe_get(signal) {\n\treturn signal && get(signal);\n}\n\n/**\n * When used inside a [`$derived`](https://svelte.dev/docs/svelte/$derived) or [`$effect`](https://svelte.dev/docs/svelte/$effect),\n * any state read inside `fn` will not be treated as a dependency.\n *\n * ```ts\n * $effect(() => {\n *   // this will run when `data` changes, but not when `time` changes\n *   save(data, {\n *     timestamp: untrack(() => time)\n *   });\n * });\n * ```\n * @template T\n * @param {() => T} fn\n * @returns {T}\n */\nexport function untrack(fn) {\n\tvar previous_untracking = untracking;\n\ttry {\n\t\tuntracking = true;\n\t\treturn fn();\n\t} finally {\n\t\tuntracking = previous_untracking;\n\t}\n}\n\nconst STATUS_MASK = ~(DIRTY | MAYBE_DIRTY | CLEAN);\n\n/**\n * @param {Signal} signal\n * @param {number} status\n * @returns {void}\n */\nexport function set_signal_status(signal, status) {\n\tsignal.f = (signal.f & STATUS_MASK) | status;\n}\n\n/**\n * @param {Record<string | symbol, unknown>} obj\n * @param {Array<string | symbol>} keys\n * @returns {Record<string | symbol, unknown>}\n */\nexport function exclude_from_object(obj, keys) {\n\t/** @type {Record<string | symbol, unknown>} */\n\tvar result = {};\n\n\tfor (var key in obj) {\n\t\tif (!keys.includes(key)) {\n\t\t\tresult[key] = obj[key];\n\t\t}\n\t}\n\n\tfor (var symbol of Object.getOwnPropertySymbols(obj)) {\n\t\tif (Object.propertyIsEnumerable.call(obj, symbol) && !keys.includes(symbol)) {\n\t\t\tresult[symbol] = obj[symbol];\n\t\t}\n\t}\n\n\treturn result;\n}\n\n/**\n * Possibly traverse an object and read all its properties so that they're all reactive in case this is `$state`.\n * Does only check first level of an object for performance reasons (heuristic should be good for 99% of all cases).\n * @param {any} value\n * @returns {void}\n */\nexport function deep_read_state(value) {\n\tif (typeof value !== 'object' || !value || value instanceof EventTarget) {\n\t\treturn;\n\t}\n\n\tif (STATE_SYMBOL in value) {\n\t\tdeep_read(value);\n\t} else if (!Array.isArray(value)) {\n\t\tfor (let key in value) {\n\t\t\tconst prop = value[key];\n\t\t\tif (typeof prop === 'object' && prop && STATE_SYMBOL in prop) {\n\t\t\t\tdeep_read(prop);\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Deeply traverse an object and read all its properties\n * so that they're all reactive in case this is `$state`\n * @param {any} value\n * @param {Set<any>} visited\n * @returns {void}\n */\nexport function deep_read(value, visited = new Set()) {\n\tif (\n\t\ttypeof value === 'object' &&\n\t\tvalue !== null &&\n\t\t// We don't want to traverse DOM elements\n\t\t!(value instanceof EventTarget) &&\n\t\t!visited.has(value)\n\t) {\n\t\tvisited.add(value);\n\t\t// When working with a possible SvelteDate, this\n\t\t// will ensure we capture changes to it.\n\t\tif (value instanceof Date) {\n\t\t\tvalue.getTime();\n\t\t}\n\t\tfor (let key in value) {\n\t\t\ttry {\n\t\t\t\tdeep_read(value[key], visited);\n\t\t\t} catch (e) {\n\t\t\t\t// continue\n\t\t\t}\n\t\t}\n\t\tconst proto = get_prototype_of(value);\n\t\tif (\n\t\t\tproto !== Object.prototype &&\n\t\t\tproto !== Array.prototype &&\n\t\t\tproto !== Map.prototype &&\n\t\t\tproto !== Set.prototype &&\n\t\t\tproto !== Date.prototype\n\t\t) {\n\t\t\tconst descriptors = get_descriptors(proto);\n\t\t\tfor (let key in descriptors) {\n\t\t\t\tconst get = descriptors[key].get;\n\t\t\t\tif (get) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tget.call(value);\n\t\t\t\t\t} catch (e) {\n\t\t\t\t\t\t// continue\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}\n","/** @import { Source } from '#client' */\nimport { DEV } from 'esm-env';\nimport {\n\tget,\n\tactive_effect,\n\tupdate_version,\n\tactive_reaction,\n\tset_update_version,\n\tset_active_reaction\n} from './runtime.js';\nimport {\n\tarray_prototype,\n\tget_descriptor,\n\tget_prototype_of,\n\tis_array,\n\tobject_prototype\n} from '../shared/utils.js';\nimport {\n\tstate as source,\n\tset,\n\tincrement,\n\tflush_eager_effects,\n\tset_eager_effects_deferred\n} from './reactivity/sources.js';\nimport { PROXY_PATH_SYMBOL, STATE_SYMBOL } from '#client/constants';\nimport { UNINITIALIZED } from '../../constants.js';\nimport * as e from './errors.js';\nimport { get_stack, tag } from './dev/tracing.js';\nimport { tracing_mode_flag } from '../flags/index.js';\n\n// TODO move all regexes into shared module?\nconst regex_is_valid_identifier = /^[a-zA-Z_$][a-zA-Z_$0-9]*$/;\n\n/**\n * @template T\n * @param {T} value\n * @returns {T}\n */\nexport function proxy(value) {\n\t// if non-proxyable, or is already a proxy, return `value`\n\tif (typeof value !== 'object' || value === null || STATE_SYMBOL in value) {\n\t\treturn value;\n\t}\n\n\tconst prototype = get_prototype_of(value);\n\n\tif (prototype !== object_prototype && prototype !== array_prototype) {\n\t\treturn value;\n\t}\n\n\t/** @type {Map<any, Source<any>>} */\n\tvar sources = new Map();\n\tvar is_proxied_array = is_array(value);\n\tvar version = source(0);\n\n\tvar stack = DEV && tracing_mode_flag ? get_stack('created at') : null;\n\tvar parent_version = update_version;\n\n\t/**\n\t * Executes the proxy in the context of the reaction it was originally created in, if any\n\t * @template T\n\t * @param {() => T} fn\n\t */\n\tvar with_parent = (fn) => {\n\t\tif (update_version === parent_version) {\n\t\t\treturn fn();\n\t\t}\n\n\t\t// child source is being created after the initial proxy —\n\t\t// prevent it from being associated with the current reaction\n\t\tvar reaction = active_reaction;\n\t\tvar version = update_version;\n\n\t\tset_active_reaction(null);\n\t\tset_update_version(parent_version);\n\n\t\tvar result = fn();\n\n\t\tset_active_reaction(reaction);\n\t\tset_update_version(version);\n\n\t\treturn result;\n\t};\n\n\tif (is_proxied_array) {\n\t\t// We need to create the length source eagerly to ensure that\n\t\t// mutations to the array are properly synced with our proxy\n\t\tsources.set('length', source(/** @type {any[]} */ (value).length, stack));\n\t\tif (DEV) {\n\t\t\tvalue = /** @type {any} */ (inspectable_array(/** @type {any[]} */ (value)));\n\t\t}\n\t}\n\n\t/** Used in dev for $inspect.trace() */\n\tvar path = '';\n\tlet updating = false;\n\t/** @param {string} new_path */\n\tfunction update_path(new_path) {\n\t\tif (updating) return;\n\t\tupdating = true;\n\t\tpath = new_path;\n\n\t\ttag(version, `${path} version`);\n\n\t\t// rename all child sources and child proxies\n\t\tfor (const [prop, source] of sources) {\n\t\t\ttag(source, get_label(path, prop));\n\t\t}\n\t\tupdating = false;\n\t}\n\n\treturn new Proxy(/** @type {any} */ (value), {\n\t\tdefineProperty(_, prop, descriptor) {\n\t\t\tif (\n\t\t\t\t!('value' in descriptor) ||\n\t\t\t\tdescriptor.configurable === false ||\n\t\t\t\tdescriptor.enumerable === false ||\n\t\t\t\tdescriptor.writable === false\n\t\t\t) {\n\t\t\t\t// we disallow non-basic descriptors, because unless they are applied to the\n\t\t\t\t// target object — which we avoid, so that state can be forked — we will run\n\t\t\t\t// afoul of the various invariants\n\t\t\t\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy/Proxy/getOwnPropertyDescriptor#invariants\n\t\t\t\te.state_descriptors_fixed();\n\t\t\t}\n\t\t\tvar s = sources.get(prop);\n\t\t\tif (s === undefined) {\n\t\t\t\ts = with_parent(() => {\n\t\t\t\t\tvar s = source(descriptor.value, stack);\n\t\t\t\t\tsources.set(prop, s);\n\t\t\t\t\tif (DEV && typeof prop === 'string') {\n\t\t\t\t\t\ttag(s, get_label(path, prop));\n\t\t\t\t\t}\n\t\t\t\t\treturn s;\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tset(s, descriptor.value, true);\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\n\t\tdeleteProperty(target, prop) {\n\t\t\tvar s = sources.get(prop);\n\n\t\t\tif (s === undefined) {\n\t\t\t\tif (prop in target) {\n\t\t\t\t\tconst s = with_parent(() => source(UNINITIALIZED, stack));\n\t\t\t\t\tsources.set(prop, s);\n\t\t\t\t\tincrement(version);\n\n\t\t\t\t\tif (DEV) {\n\t\t\t\t\t\ttag(s, get_label(path, prop));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tset(s, UNINITIALIZED);\n\t\t\t\tincrement(version);\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\n\t\tget(target, prop, receiver) {\n\t\t\tif (prop === STATE_SYMBOL) {\n\t\t\t\treturn value;\n\t\t\t}\n\n\t\t\tif (DEV && prop === PROXY_PATH_SYMBOL) {\n\t\t\t\treturn update_path;\n\t\t\t}\n\n\t\t\tvar s = sources.get(prop);\n\t\t\tvar exists = prop in target;\n\n\t\t\t// create a source, but only if it's an own property and not a prototype property\n\t\t\tif (s === undefined && (!exists || get_descriptor(target, prop)?.writable)) {\n\t\t\t\ts = with_parent(() => {\n\t\t\t\t\tvar p = proxy(exists ? target[prop] : UNINITIALIZED);\n\t\t\t\t\tvar s = source(p, stack);\n\n\t\t\t\t\tif (DEV) {\n\t\t\t\t\t\ttag(s, get_label(path, prop));\n\t\t\t\t\t}\n\n\t\t\t\t\treturn s;\n\t\t\t\t});\n\n\t\t\t\tsources.set(prop, s);\n\t\t\t}\n\n\t\t\tif (s !== undefined) {\n\t\t\t\tvar v = get(s);\n\t\t\t\treturn v === UNINITIALIZED ? undefined : v;\n\t\t\t}\n\n\t\t\treturn Reflect.get(target, prop, receiver);\n\t\t},\n\n\t\tgetOwnPropertyDescriptor(target, prop) {\n\t\t\tvar descriptor = Reflect.getOwnPropertyDescriptor(target, prop);\n\n\t\t\tif (descriptor && 'value' in descriptor) {\n\t\t\t\tvar s = sources.get(prop);\n\t\t\t\tif (s) descriptor.value = get(s);\n\t\t\t} else if (descriptor === undefined) {\n\t\t\t\tvar source = sources.get(prop);\n\t\t\t\tvar value = source?.v;\n\n\t\t\t\tif (source !== undefined && value !== UNINITIALIZED) {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tenumerable: true,\n\t\t\t\t\t\tconfigurable: true,\n\t\t\t\t\t\tvalue,\n\t\t\t\t\t\twritable: true\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn descriptor;\n\t\t},\n\n\t\thas(target, prop) {\n\t\t\tif (prop === STATE_SYMBOL) {\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\tvar s = sources.get(prop);\n\t\t\tvar has = (s !== undefined && s.v !== UNINITIALIZED) || Reflect.has(target, prop);\n\n\t\t\tif (\n\t\t\t\ts !== undefined ||\n\t\t\t\t(active_effect !== null && (!has || get_descriptor(target, prop)?.writable))\n\t\t\t) {\n\t\t\t\tif (s === undefined) {\n\t\t\t\t\ts = with_parent(() => {\n\t\t\t\t\t\tvar p = has ? proxy(target[prop]) : UNINITIALIZED;\n\t\t\t\t\t\tvar s = source(p, stack);\n\n\t\t\t\t\t\tif (DEV) {\n\t\t\t\t\t\t\ttag(s, get_label(path, prop));\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\treturn s;\n\t\t\t\t\t});\n\n\t\t\t\t\tsources.set(prop, s);\n\t\t\t\t}\n\n\t\t\t\tvar value = get(s);\n\t\t\t\tif (value === UNINITIALIZED) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn has;\n\t\t},\n\n\t\tset(target, prop, value, receiver) {\n\t\t\tvar s = sources.get(prop);\n\t\t\tvar has = prop in target;\n\n\t\t\t// variable.length = value -> clear all signals with index >= value\n\t\t\tif (is_proxied_array && prop === 'length') {\n\t\t\t\tfor (var i = value; i < /** @type {Source<number>} */ (s).v; i += 1) {\n\t\t\t\t\tvar other_s = sources.get(i + '');\n\t\t\t\t\tif (other_s !== undefined) {\n\t\t\t\t\t\tset(other_s, UNINITIALIZED);\n\t\t\t\t\t} else if (i in target) {\n\t\t\t\t\t\t// If the item exists in the original, we need to create an uninitialized source,\n\t\t\t\t\t\t// else a later read of the property would result in a source being created with\n\t\t\t\t\t\t// the value of the original item at that index.\n\t\t\t\t\t\tother_s = with_parent(() => source(UNINITIALIZED, stack));\n\t\t\t\t\t\tsources.set(i + '', other_s);\n\n\t\t\t\t\t\tif (DEV) {\n\t\t\t\t\t\t\ttag(other_s, get_label(path, i));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If we haven't yet created a source for this property, we need to ensure\n\t\t\t// we do so otherwise if we read it later, then the write won't be tracked and\n\t\t\t// the heuristics of effects will be different vs if we had read the proxied\n\t\t\t// object property before writing to that property.\n\t\t\tif (s === undefined) {\n\t\t\t\tif (!has || get_descriptor(target, prop)?.writable) {\n\t\t\t\t\ts = with_parent(() => source(undefined, stack));\n\n\t\t\t\t\tif (DEV) {\n\t\t\t\t\t\ttag(s, get_label(path, prop));\n\t\t\t\t\t}\n\t\t\t\t\tset(s, proxy(value));\n\n\t\t\t\t\tsources.set(prop, s);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\thas = s.v !== UNINITIALIZED;\n\n\t\t\t\tvar p = with_parent(() => proxy(value));\n\t\t\t\tset(s, p);\n\t\t\t}\n\n\t\t\tvar descriptor = Reflect.getOwnPropertyDescriptor(target, prop);\n\n\t\t\t// Set the new value before updating any signals so that any listeners get the new value\n\t\t\tif (descriptor?.set) {\n\t\t\t\tdescriptor.set.call(receiver, value);\n\t\t\t}\n\n\t\t\tif (!has) {\n\t\t\t\t// If we have mutated an array directly, we might need to\n\t\t\t\t// signal that length has also changed. Do it before updating metadata\n\t\t\t\t// to ensure that iterating over the array as a result of a metadata update\n\t\t\t\t// will not cause the length to be out of sync.\n\t\t\t\tif (is_proxied_array && typeof prop === 'string') {\n\t\t\t\t\tvar ls = /** @type {Source<number>} */ (sources.get('length'));\n\t\t\t\t\tvar n = Number(prop);\n\n\t\t\t\t\tif (Number.isInteger(n) && n >= ls.v) {\n\t\t\t\t\t\tset(ls, n + 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tincrement(version);\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\n\t\townKeys(target) {\n\t\t\tget(version);\n\n\t\t\tvar own_keys = Reflect.ownKeys(target).filter((key) => {\n\t\t\t\tvar source = sources.get(key);\n\t\t\t\treturn source === undefined || source.v !== UNINITIALIZED;\n\t\t\t});\n\n\t\t\tfor (var [key, source] of sources) {\n\t\t\t\tif (source.v !== UNINITIALIZED && !(key in target)) {\n\t\t\t\t\town_keys.push(key);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn own_keys;\n\t\t},\n\n\t\tsetPrototypeOf() {\n\t\t\te.state_prototype_fixed();\n\t\t}\n\t});\n}\n\n/**\n * @param {string} path\n * @param {string | symbol} prop\n */\nfunction get_label(path, prop) {\n\tif (typeof prop === 'symbol') return `${path}[Symbol(${prop.description ?? ''})]`;\n\tif (regex_is_valid_identifier.test(prop)) return `${path}.${prop}`;\n\treturn /^\\d+$/.test(prop) ? `${path}[${prop}]` : `${path}['${prop}']`;\n}\n\n/**\n * @param {any} value\n */\nexport function get_proxied_value(value) {\n\ttry {\n\t\tif (value !== null && typeof value === 'object' && STATE_SYMBOL in value) {\n\t\t\treturn value[STATE_SYMBOL];\n\t\t}\n\t} catch {\n\t\t// the above if check can throw an error if the value in question\n\t\t// is the contentWindow of an iframe on another domain, in which\n\t\t// case we want to just return the value (because it's definitely\n\t\t// not a proxied value) so we don't break any JavaScript interacting\n\t\t// with that iframe (such as various payment companies client side\n\t\t// JavaScript libraries interacting with their iframes on the same\n\t\t// domain)\n\t}\n\n\treturn value;\n}\n\n/**\n * @param {any} a\n * @param {any} b\n */\nexport function is(a, b) {\n\treturn Object.is(get_proxied_value(a), get_proxied_value(b));\n}\n\nconst ARRAY_MUTATING_METHODS = new Set([\n\t'copyWithin',\n\t'fill',\n\t'pop',\n\t'push',\n\t'reverse',\n\t'shift',\n\t'sort',\n\t'splice',\n\t'unshift'\n]);\n\n/**\n * Wrap array mutating methods so $inspect is triggered only once and\n * to prevent logging an array in intermediate state (e.g. with an empty slot)\n * @param {any[]} array\n */\nfunction inspectable_array(array) {\n\treturn new Proxy(array, {\n\t\tget(target, prop, receiver) {\n\t\t\tvar value = Reflect.get(target, prop, receiver);\n\t\t\tif (!ARRAY_MUTATING_METHODS.has(/** @type {string} */ (prop))) {\n\t\t\t\treturn value;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * @this {any[]}\n\t\t\t * @param {any[]} args\n\t\t\t */\n\t\t\treturn function (...args) {\n\t\t\t\tset_eager_effects_deferred();\n\t\t\t\tvar result = value.apply(this, args);\n\t\t\t\tflush_eager_effects();\n\t\t\t\treturn result;\n\t\t\t};\n\t\t}\n\t});\n}\n","/** @import { Effect, TemplateNode } from '#client' */\nimport { hydrate_node, hydrating, set_hydrate_node } from './hydration.js';\nimport { DEV } from 'esm-env';\nimport { init_array_prototype_warnings } from '../dev/equality.js';\nimport { get_descriptor, is_extensible } from '../../shared/utils.js';\nimport { active_effect } from '../runtime.js';\nimport { async_mode_flag } from '../../flags/index.js';\nimport { TEXT_NODE, EFFECT_RAN } from '#client/constants';\nimport { eager_block_effects } from '../reactivity/batch.js';\n\n// export these for reference in the compiled code, making global name deduplication unnecessary\n/** @type {Window} */\nexport var $window;\n\n/** @type {Document} */\nexport var $document;\n\n/** @type {boolean} */\nexport var is_firefox;\n\n/** @type {() => Node | null} */\nvar first_child_getter;\n/** @type {() => Node | null} */\nvar next_sibling_getter;\n\n/**\n * Initialize these lazily to avoid issues when using the runtime in a server context\n * where these globals are not available while avoiding a separate server entry point\n */\nexport function init_operations() {\n\tif ($window !== undefined) {\n\t\treturn;\n\t}\n\n\t$window = window;\n\t$document = document;\n\tis_firefox = /Firefox/.test(navigator.userAgent);\n\n\tvar element_prototype = Element.prototype;\n\tvar node_prototype = Node.prototype;\n\tvar text_prototype = Text.prototype;\n\n\t// @ts-ignore\n\tfirst_child_getter = get_descriptor(node_prototype, 'firstChild').get;\n\t// @ts-ignore\n\tnext_sibling_getter = get_descriptor(node_prototype, 'nextSibling').get;\n\n\tif (is_extensible(element_prototype)) {\n\t\t// the following assignments improve perf of lookups on DOM nodes\n\t\t// @ts-expect-error\n\t\telement_prototype.__click = undefined;\n\t\t// @ts-expect-error\n\t\telement_prototype.__className = undefined;\n\t\t// @ts-expect-error\n\t\telement_prototype.__attributes = null;\n\t\t// @ts-expect-error\n\t\telement_prototype.__style = undefined;\n\t\t// @ts-expect-error\n\t\telement_prototype.__e = undefined;\n\t}\n\n\tif (is_extensible(text_prototype)) {\n\t\t// @ts-expect-error\n\t\ttext_prototype.__t = undefined;\n\t}\n\n\tif (DEV) {\n\t\t// @ts-expect-error\n\t\telement_prototype.__svelte_meta = null;\n\n\t\tinit_array_prototype_warnings();\n\t}\n}\n\n/**\n * @param {string} value\n * @returns {Text}\n */\nexport function create_text(value = '') {\n\treturn document.createTextNode(value);\n}\n\n/**\n * @template {Node} N\n * @param {N} node\n * @returns {Node | null}\n */\n/*@__NO_SIDE_EFFECTS__*/\nexport function get_first_child(node) {\n\treturn first_child_getter.call(node);\n}\n\n/**\n * @template {Node} N\n * @param {N} node\n * @returns {Node | null}\n */\n/*@__NO_SIDE_EFFECTS__*/\nexport function get_next_sibling(node) {\n\treturn next_sibling_getter.call(node);\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @template {Node} N\n * @param {N} node\n * @param {boolean} is_text\n * @returns {Node | null}\n */\nexport function child(node, is_text) {\n\tif (!hydrating) {\n\t\treturn get_first_child(node);\n\t}\n\n\tvar child = /** @type {TemplateNode} */ (get_first_child(hydrate_node));\n\n\t// Child can be null if we have an element with a single child, like `<p>{text}</p>`, where `text` is empty\n\tif (child === null) {\n\t\tchild = hydrate_node.appendChild(create_text());\n\t} else if (is_text && child.nodeType !== TEXT_NODE) {\n\t\tvar text = create_text();\n\t\tchild?.before(text);\n\t\tset_hydrate_node(text);\n\t\treturn text;\n\t}\n\n\tset_hydrate_node(child);\n\treturn child;\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @param {DocumentFragment | TemplateNode | TemplateNode[]} fragment\n * @param {boolean} [is_text]\n * @returns {Node | null}\n */\nexport function first_child(fragment, is_text = false) {\n\tif (!hydrating) {\n\t\t// when not hydrating, `fragment` is a `DocumentFragment` (the result of calling `open_frag`)\n\t\tvar first = /** @type {DocumentFragment} */ (get_first_child(/** @type {Node} */ (fragment)));\n\n\t\t// TODO prevent user comments with the empty string when preserveComments is true\n\t\tif (first instanceof Comment && first.data === '') return get_next_sibling(first);\n\n\t\treturn first;\n\t}\n\n\t// if an {expression} is empty during SSR, there might be no\n\t// text node to hydrate — we must therefore create one\n\tif (is_text && hydrate_node?.nodeType !== TEXT_NODE) {\n\t\tvar text = create_text();\n\n\t\thydrate_node?.before(text);\n\t\tset_hydrate_node(text);\n\t\treturn text;\n\t}\n\n\treturn hydrate_node;\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @param {TemplateNode} node\n * @param {number} count\n * @param {boolean} is_text\n * @returns {Node | null}\n */\nexport function sibling(node, count = 1, is_text = false) {\n\tlet next_sibling = hydrating ? hydrate_node : node;\n\tvar last_sibling;\n\n\twhile (count--) {\n\t\tlast_sibling = next_sibling;\n\t\tnext_sibling = /** @type {TemplateNode} */ (get_next_sibling(next_sibling));\n\t}\n\n\tif (!hydrating) {\n\t\treturn next_sibling;\n\t}\n\n\t// if a sibling {expression} is empty during SSR, there might be no\n\t// text node to hydrate — we must therefore create one\n\tif (is_text && next_sibling?.nodeType !== TEXT_NODE) {\n\t\tvar text = create_text();\n\t\t// If the next sibling is `null` and we're handling text then it's because\n\t\t// the SSR content was empty for the text, so we need to generate a new text\n\t\t// node and insert it after the last sibling\n\t\tif (next_sibling === null) {\n\t\t\tlast_sibling?.after(text);\n\t\t} else {\n\t\t\tnext_sibling.before(text);\n\t\t}\n\t\tset_hydrate_node(text);\n\t\treturn text;\n\t}\n\n\tset_hydrate_node(next_sibling);\n\treturn /** @type {TemplateNode} */ (next_sibling);\n}\n\n/**\n * @template {Node} N\n * @param {N} node\n * @returns {void}\n */\nexport function clear_text_content(node) {\n\tnode.textContent = '';\n}\n\n/**\n * Returns `true` if we're updating the current block, for example `condition` in\n * an `{#if condition}` block just changed. In this case, the branch should be\n * appended (or removed) at the same time as other updates within the\n * current `<svelte:boundary>`\n */\nexport function should_defer_append() {\n\tif (!async_mode_flag) return false;\n\tif (eager_block_effects !== null) return false;\n\n\tvar flags = /** @type {Effect} */ (active_effect).f;\n\treturn (flags & EFFECT_RAN) !== 0;\n}\n\n/**\n *\n * @param {string} tag\n * @param {string} [namespace]\n * @param {string} [is]\n * @returns\n */\nexport function create_element(tag, namespace, is) {\n\tlet options = is ? { is } : undefined;\n\tif (namespace) {\n\t\treturn document.createElementNS(namespace, tag, options);\n\t}\n\treturn document.createElement(tag, options);\n}\n\nexport function create_fragment() {\n\treturn document.createDocumentFragment();\n}\n\n/**\n * @param {string} data\n * @returns\n */\nexport function create_comment(data = '') {\n\treturn document.createComment(data);\n}\n\n/**\n * @param {Element} element\n * @param {string} key\n * @param {string} value\n * @returns\n */\nexport function set_attribute(element, key, value = '') {\n\tif (key.startsWith('xlink:')) {\n\t\telement.setAttributeNS('http://www.w3.org/1999/xlink', key, value);\n\t\treturn;\n\t}\n\treturn element.setAttribute(key, value);\n}\n","import { teardown } from '../../../reactivity/effects.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tset_active_effect,\n\tset_active_reaction\n} from '../../../runtime.js';\nimport { add_form_reset_listener } from '../misc.js';\n\n/**\n * Fires the handler once immediately (unless corresponding arg is set to `false`),\n * then listens to the given events until the render effect context is destroyed\n * @param {EventTarget} target\n * @param {Array<string>} events\n * @param {(event?: Event) => void} handler\n * @param {any} call_handler_immediately\n */\nexport function listen(target, events, handler, call_handler_immediately = true) {\n\tif (call_handler_immediately) {\n\t\thandler();\n\t}\n\n\tfor (var name of events) {\n\t\ttarget.addEventListener(name, handler);\n\t}\n\n\tteardown(() => {\n\t\tfor (var name of events) {\n\t\t\ttarget.removeEventListener(name, handler);\n\t\t}\n\t});\n}\n\n/**\n * @template T\n * @param {() => T} fn\n */\nexport function without_reactive_context(fn) {\n\tvar previous_reaction = active_reaction;\n\tvar previous_effect = active_effect;\n\tset_active_reaction(null);\n\tset_active_effect(null);\n\ttry {\n\t\treturn fn();\n\t} finally {\n\t\tset_active_reaction(previous_reaction);\n\t\tset_active_effect(previous_effect);\n\t}\n}\n\n/**\n * Listen to the given event, and then instantiate a global form reset listener if not already done,\n * to notify all bindings when the form is reset\n * @param {HTMLElement} element\n * @param {string} event\n * @param {(is_reset?: true) => void} handler\n * @param {(is_reset?: true) => void} [on_reset]\n */\nexport function listen_to_event_and_reset_event(element, event, handler, on_reset = handler) {\n\telement.addEventListener(event, () => without_reactive_context(handler));\n\t// @ts-expect-error\n\tconst prev = element.__on_r;\n\tif (prev) {\n\t\t// special case for checkbox that can have multiple binds (group & checked)\n\t\t// @ts-expect-error\n\t\telement.__on_r = () => {\n\t\t\tprev();\n\t\t\ton_reset(true);\n\t\t};\n\t} else {\n\t\t// @ts-expect-error\n\t\telement.__on_r = () => on_reset(true);\n\t}\n\n\tadd_form_reset_listener();\n}\n","import { teardown } from '../../reactivity/effects.js';\nimport { define_property } from '../../../shared/utils.js';\nimport { hydrating } from '../hydration.js';\nimport { queue_micro_task } from '../task.js';\nimport { FILENAME } from '../../../../constants.js';\nimport * as w from '../../warnings.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tset_active_effect,\n\tset_active_reaction\n} from '../../runtime.js';\nimport { without_reactive_context } from './bindings/shared.js';\n\n/** @type {Set<string>} */\nexport const all_registered_events = new Set();\n\n/** @type {Set<(events: Array<string>) => void>} */\nexport const root_event_handles = new Set();\n\n/**\n * SSR adds onload and onerror attributes to catch those events before the hydration.\n * This function detects those cases, removes the attributes and replays the events.\n * @param {HTMLElement} dom\n */\nexport function replay_events(dom) {\n\tif (!hydrating) return;\n\n\tdom.removeAttribute('onload');\n\tdom.removeAttribute('onerror');\n\t// @ts-expect-error\n\tconst event = dom.__e;\n\tif (event !== undefined) {\n\t\t// @ts-expect-error\n\t\tdom.__e = undefined;\n\t\tqueueMicrotask(() => {\n\t\t\tif (dom.isConnected) {\n\t\t\t\tdom.dispatchEvent(event);\n\t\t\t}\n\t\t});\n\t}\n}\n\n/**\n * @param {string} event_name\n * @param {EventTarget} dom\n * @param {EventListener} [handler]\n * @param {AddEventListenerOptions} [options]\n */\nexport function create_event(event_name, dom, handler, options = {}) {\n\t/**\n\t * @this {EventTarget}\n\t */\n\tfunction target_handler(/** @type {Event} */ event) {\n\t\tif (!options.capture) {\n\t\t\t// Only call in the bubble phase, else delegated events would be called before the capturing events\n\t\t\thandle_event_propagation.call(dom, event);\n\t\t}\n\t\tif (!event.cancelBubble) {\n\t\t\treturn without_reactive_context(() => {\n\t\t\t\treturn handler?.call(this, event);\n\t\t\t});\n\t\t}\n\t}\n\n\t// Chrome has a bug where pointer events don't work when attached to a DOM element that has been cloned\n\t// with cloneNode() and the DOM element is disconnected from the document. To ensure the event works, we\n\t// defer the attachment till after it's been appended to the document. TODO: remove this once Chrome fixes\n\t// this bug. The same applies to wheel events and touch events.\n\tif (\n\t\tevent_name.startsWith('pointer') ||\n\t\tevent_name.startsWith('touch') ||\n\t\tevent_name === 'wheel'\n\t) {\n\t\tqueue_micro_task(() => {\n\t\t\tdom.addEventListener(event_name, target_handler, options);\n\t\t});\n\t} else {\n\t\tdom.addEventListener(event_name, target_handler, options);\n\t}\n\n\treturn target_handler;\n}\n\n/**\n * Attaches an event handler to an element and returns a function that removes the handler. Using this\n * rather than `addEventListener` will preserve the correct order relative to handlers added declaratively\n * (with attributes like `onclick`), which use event delegation for performance reasons\n *\n * @param {EventTarget} element\n * @param {string} type\n * @param {EventListener} handler\n * @param {AddEventListenerOptions} [options]\n */\nexport function on(element, type, handler, options = {}) {\n\tvar target_handler = create_event(type, element, handler, options);\n\n\treturn () => {\n\t\telement.removeEventListener(type, target_handler, options);\n\t};\n}\n\n/**\n * @param {string} event_name\n * @param {Element} dom\n * @param {EventListener} [handler]\n * @param {boolean} [capture]\n * @param {boolean} [passive]\n * @returns {void}\n */\nexport function event(event_name, dom, handler, capture, passive) {\n\tvar options = { capture, passive };\n\tvar target_handler = create_event(event_name, dom, handler, options);\n\n\tif (\n\t\tdom === document.body ||\n\t\t// @ts-ignore\n\t\tdom === window ||\n\t\t// @ts-ignore\n\t\tdom === document ||\n\t\t// Firefox has quirky behavior, it can happen that we still get \"canplay\" events when the element is already removed\n\t\tdom instanceof HTMLMediaElement\n\t) {\n\t\tteardown(() => {\n\t\t\tdom.removeEventListener(event_name, target_handler, options);\n\t\t});\n\t}\n}\n\n/**\n * @param {Array<string>} events\n * @returns {void}\n */\nexport function delegate(events) {\n\tfor (var i = 0; i < events.length; i++) {\n\t\tall_registered_events.add(events[i]);\n\t}\n\n\tfor (var fn of root_event_handles) {\n\t\tfn(events);\n\t}\n}\n\n// used to store the reference to the currently propagated event\n// to prevent garbage collection between microtasks in Firefox\n// If the event object is GCed too early, the expando __root property\n// set on the event object is lost, causing the event delegation\n// to process the event twice\nlet last_propagated_event = null;\n\n/**\n * @this {EventTarget}\n * @param {Event} event\n * @returns {void}\n */\nexport function handle_event_propagation(event) {\n\tvar handler_element = this;\n\tvar owner_document = /** @type {Node} */ (handler_element).ownerDocument;\n\tvar event_name = event.type;\n\tvar path = event.composedPath?.() || [];\n\tvar current_target = /** @type {null | Element} */ (path[0] || event.target);\n\n\tlast_propagated_event = event;\n\n\t// composedPath contains list of nodes the event has propagated through.\n\t// We check __root to skip all nodes below it in case this is a\n\t// parent of the __root node, which indicates that there's nested\n\t// mounted apps. In this case we don't want to trigger events multiple times.\n\tvar path_idx = 0;\n\n\t// the `last_propagated_event === event` check is redundant, but\n\t// without it the variable will be DCE'd and things will\n\t// fail mysteriously in Firefox\n\t// @ts-expect-error is added below\n\tvar handled_at = last_propagated_event === event && event.__root;\n\n\tif (handled_at) {\n\t\tvar at_idx = path.indexOf(handled_at);\n\t\tif (\n\t\t\tat_idx !== -1 &&\n\t\t\t(handler_element === document || handler_element === /** @type {any} */ (window))\n\t\t) {\n\t\t\t// This is the fallback document listener or a window listener, but the event was already handled\n\t\t\t// -> ignore, but set handle_at to document/window so that we're resetting the event\n\t\t\t// chain in case someone manually dispatches the same event object again.\n\t\t\t// @ts-expect-error\n\t\t\tevent.__root = handler_element;\n\t\t\treturn;\n\t\t}\n\n\t\t// We're deliberately not skipping if the index is higher, because\n\t\t// someone could create an event programmatically and emit it multiple times,\n\t\t// in which case we want to handle the whole propagation chain properly each time.\n\t\t// (this will only be a false negative if the event is dispatched multiple times and\n\t\t// the fallback document listener isn't reached in between, but that's super rare)\n\t\tvar handler_idx = path.indexOf(handler_element);\n\t\tif (handler_idx === -1) {\n\t\t\t// handle_idx can theoretically be -1 (happened in some JSDOM testing scenarios with an event listener on the window object)\n\t\t\t// so guard against that, too, and assume that everything was handled at this point.\n\t\t\treturn;\n\t\t}\n\n\t\tif (at_idx <= handler_idx) {\n\t\t\tpath_idx = at_idx;\n\t\t}\n\t}\n\n\tcurrent_target = /** @type {Element} */ (path[path_idx] || event.target);\n\t// there can only be one delegated event per element, and we either already handled the current target,\n\t// or this is the very first target in the chain which has a non-delegated listener, in which case it's safe\n\t// to handle a possible delegated event on it later (through the root delegation listener for example).\n\tif (current_target === handler_element) return;\n\n\t// Proxy currentTarget to correct target\n\tdefine_property(event, 'currentTarget', {\n\t\tconfigurable: true,\n\t\tget() {\n\t\t\treturn current_target || owner_document;\n\t\t}\n\t});\n\n\t// This started because of Chromium issue https://chromestatus.com/feature/5128696823545856,\n\t// where removal or moving of of the DOM can cause sync `blur` events to fire, which can cause logic\n\t// to run inside the current `active_reaction`, which isn't what we want at all. However, on reflection,\n\t// it's probably best that all event handled by Svelte have this behaviour, as we don't really want\n\t// an event handler to run in the context of another reaction or effect.\n\tvar previous_reaction = active_reaction;\n\tvar previous_effect = active_effect;\n\tset_active_reaction(null);\n\tset_active_effect(null);\n\n\ttry {\n\t\t/**\n\t\t * @type {unknown}\n\t\t */\n\t\tvar throw_error;\n\t\t/**\n\t\t * @type {unknown[]}\n\t\t */\n\t\tvar other_errors = [];\n\n\t\twhile (current_target !== null) {\n\t\t\t/** @type {null | Element} */\n\t\t\tvar parent_element =\n\t\t\t\tcurrent_target.assignedSlot ||\n\t\t\t\tcurrent_target.parentNode ||\n\t\t\t\t/** @type {any} */ (current_target).host ||\n\t\t\t\tnull;\n\n\t\t\ttry {\n\t\t\t\t// @ts-expect-error\n\t\t\t\tvar delegated = current_target['__' + event_name];\n\n\t\t\t\tif (\n\t\t\t\t\tdelegated != null &&\n\t\t\t\t\t(!(/** @type {any} */ (current_target).disabled) ||\n\t\t\t\t\t\t// DOM could've been updated already by the time this is reached, so we check this as well\n\t\t\t\t\t\t// -> the target could not have been disabled because it emits the event in the first place\n\t\t\t\t\t\tevent.target === current_target)\n\t\t\t\t) {\n\t\t\t\t\tdelegated.call(current_target, event);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tif (throw_error) {\n\t\t\t\t\tother_errors.push(error);\n\t\t\t\t} else {\n\t\t\t\t\tthrow_error = error;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (event.cancelBubble || parent_element === handler_element || parent_element === null) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tcurrent_target = parent_element;\n\t\t}\n\n\t\tif (throw_error) {\n\t\t\tfor (let error of other_errors) {\n\t\t\t\t// Throw the rest of the errors, one-by-one on a microtask\n\t\t\t\tqueueMicrotask(() => {\n\t\t\t\t\tthrow error;\n\t\t\t\t});\n\t\t\t}\n\t\t\tthrow throw_error;\n\t\t}\n\t} finally {\n\t\t// @ts-expect-error is used above\n\t\tevent.__root = handler_element;\n\t\t// @ts-ignore remove proxy on currentTarget\n\t\tdelete event.currentTarget;\n\t\tset_active_reaction(previous_reaction);\n\t\tset_active_effect(previous_effect);\n\t}\n}\n\n/**\n * In dev, warn if an event handler is not a function, as it means the\n * user probably called the handler or forgot to add a `() =>`\n * @param {() => (event: Event, ...args: any) => void} thunk\n * @param {EventTarget} element\n * @param {[Event, ...any]} args\n * @param {any} component\n * @param {[number, number]} [loc]\n * @param {boolean} [remove_parens]\n */\nexport function apply(\n\tthunk,\n\telement,\n\targs,\n\tcomponent,\n\tloc,\n\thas_side_effects = false,\n\tremove_parens = false\n) {\n\tlet handler;\n\tlet error;\n\n\ttry {\n\t\thandler = thunk();\n\t} catch (e) {\n\t\terror = e;\n\t}\n\n\tif (typeof handler !== 'function' && (has_side_effects || handler != null || error)) {\n\t\tconst filename = component?.[FILENAME];\n\t\tconst location = loc ? ` at ${filename}:${loc[0]}:${loc[1]}` : ` in ${filename}`;\n\t\tconst phase = args[0]?.eventPhase < Event.BUBBLING_PHASE ? 'capture' : '';\n\t\tconst event_name = args[0]?.type + phase;\n\t\tconst description = `\\`${event_name}\\` handler${location}`;\n\t\tconst suggestion = remove_parens ? 'remove the trailing `()`' : 'add a leading `() =>`';\n\n\t\tw.event_handler_invalid(description, suggestion);\n\n\t\tif (error) {\n\t\t\tthrow error;\n\t\t}\n\t}\n\thandler?.apply(element, args);\n}\n","/** @import { Effect, TemplateNode } from '#client' */\n/** @import { TemplateStructure } from './types' */\nimport { hydrate_next, hydrate_node, hydrating, set_hydrate_node } from './hydration.js';\nimport {\n\tcreate_text,\n\tget_first_child,\n\tis_firefox,\n\tcreate_element,\n\tcreate_fragment,\n\tcreate_comment,\n\tset_attribute\n} from './operations.js';\nimport { create_fragment_from_html } from './reconciler.js';\nimport { active_effect } from '../runtime.js';\nimport {\n\tNAMESPACE_MATHML,\n\tNAMESPACE_SVG,\n\tTEMPLATE_FRAGMENT,\n\tTEMPLATE_USE_IMPORT_NODE,\n\tTEMPLATE_USE_MATHML,\n\tTEMPLATE_USE_SVG\n} from '../../../constants.js';\nimport { COMMENT_NODE, DOCUMENT_FRAGMENT_NODE, EFFECT_RAN, TEXT_NODE } from '#client/constants';\n\n/**\n * @param {TemplateNode} start\n * @param {TemplateNode | null} end\n */\nexport function assign_nodes(start, end) {\n\tvar effect = /** @type {Effect} */ (active_effect);\n\tif (effect.nodes_start === null) {\n\t\teffect.nodes_start = start;\n\t\teffect.nodes_end = end;\n\t}\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function from_html(content, flags) {\n\tvar is_fragment = (flags & TEMPLATE_FRAGMENT) !== 0;\n\tvar use_import_node = (flags & TEMPLATE_USE_IMPORT_NODE) !== 0;\n\n\t/** @type {Node} */\n\tvar node;\n\n\t/**\n\t * Whether or not the first item is a text/element node. If not, we need to\n\t * create an additional comment node to act as `effect.nodes.start`\n\t */\n\tvar has_start = !content.startsWith('<!>');\n\n\treturn () => {\n\t\tif (hydrating) {\n\t\t\tassign_nodes(hydrate_node, null);\n\t\t\treturn hydrate_node;\n\t\t}\n\n\t\tif (node === undefined) {\n\t\t\tnode = create_fragment_from_html(has_start ? content : '<!>' + content);\n\t\t\tif (!is_fragment) node = /** @type {Node} */ (get_first_child(node));\n\t\t}\n\n\t\tvar clone = /** @type {TemplateNode} */ (\n\t\t\tuse_import_node || is_firefox ? document.importNode(node, true) : node.cloneNode(true)\n\t\t);\n\n\t\tif (is_fragment) {\n\t\t\tvar start = /** @type {TemplateNode} */ (get_first_child(clone));\n\t\t\tvar end = /** @type {TemplateNode} */ (clone.lastChild);\n\n\t\t\tassign_nodes(start, end);\n\t\t} else {\n\t\t\tassign_nodes(clone, clone);\n\t\t}\n\n\t\treturn clone;\n\t};\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @param {'svg' | 'math'} ns\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nfunction from_namespace(content, flags, ns = 'svg') {\n\t/**\n\t * Whether or not the first item is a text/element node. If not, we need to\n\t * create an additional comment node to act as `effect.nodes.start`\n\t */\n\tvar has_start = !content.startsWith('<!>');\n\n\tvar is_fragment = (flags & TEMPLATE_FRAGMENT) !== 0;\n\tvar wrapped = `<${ns}>${has_start ? content : '<!>' + content}</${ns}>`;\n\n\t/** @type {Element | DocumentFragment} */\n\tvar node;\n\n\treturn () => {\n\t\tif (hydrating) {\n\t\t\tassign_nodes(hydrate_node, null);\n\t\t\treturn hydrate_node;\n\t\t}\n\n\t\tif (!node) {\n\t\t\tvar fragment = /** @type {DocumentFragment} */ (create_fragment_from_html(wrapped));\n\t\t\tvar root = /** @type {Element} */ (get_first_child(fragment));\n\n\t\t\tif (is_fragment) {\n\t\t\t\tnode = document.createDocumentFragment();\n\t\t\t\twhile (get_first_child(root)) {\n\t\t\t\t\tnode.appendChild(/** @type {Node} */ (get_first_child(root)));\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tnode = /** @type {Element} */ (get_first_child(root));\n\t\t\t}\n\t\t}\n\n\t\tvar clone = /** @type {TemplateNode} */ (node.cloneNode(true));\n\n\t\tif (is_fragment) {\n\t\t\tvar start = /** @type {TemplateNode} */ (get_first_child(clone));\n\t\t\tvar end = /** @type {TemplateNode} */ (clone.lastChild);\n\n\t\t\tassign_nodes(start, end);\n\t\t} else {\n\t\t\tassign_nodes(clone, clone);\n\t\t}\n\n\t\treturn clone;\n\t};\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function from_svg(content, flags) {\n\treturn from_namespace(content, flags, 'svg');\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function from_mathml(content, flags) {\n\treturn from_namespace(content, flags, 'math');\n}\n\n/**\n * @param {TemplateStructure[]} structure\n * @param {typeof NAMESPACE_SVG | typeof NAMESPACE_MATHML | undefined} [ns]\n */\nfunction fragment_from_tree(structure, ns) {\n\tvar fragment = create_fragment();\n\n\tfor (var item of structure) {\n\t\tif (typeof item === 'string') {\n\t\t\tfragment.append(create_text(item));\n\t\t\tcontinue;\n\t\t}\n\n\t\t// if `preserveComments === true`, comments are represented as `['// <data>']`\n\t\tif (item === undefined || item[0][0] === '/') {\n\t\t\tfragment.append(create_comment(item ? item[0].slice(3) : ''));\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst [name, attributes, ...children] = item;\n\n\t\tconst namespace = name === 'svg' ? NAMESPACE_SVG : name === 'math' ? NAMESPACE_MATHML : ns;\n\n\t\tvar element = create_element(name, namespace, attributes?.is);\n\n\t\tfor (var key in attributes) {\n\t\t\tset_attribute(element, key, attributes[key]);\n\t\t}\n\n\t\tif (children.length > 0) {\n\t\t\tvar target =\n\t\t\t\telement.tagName === 'TEMPLATE'\n\t\t\t\t\t? /** @type {HTMLTemplateElement} */ (element).content\n\t\t\t\t\t: element;\n\n\t\t\ttarget.append(\n\t\t\t\tfragment_from_tree(children, element.tagName === 'foreignObject' ? undefined : namespace)\n\t\t\t);\n\t\t}\n\n\t\tfragment.append(element);\n\t}\n\n\treturn fragment;\n}\n\n/**\n * @param {TemplateStructure[]} structure\n * @param {number} flags\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function from_tree(structure, flags) {\n\tvar is_fragment = (flags & TEMPLATE_FRAGMENT) !== 0;\n\tvar use_import_node = (flags & TEMPLATE_USE_IMPORT_NODE) !== 0;\n\n\t/** @type {Node} */\n\tvar node;\n\n\treturn () => {\n\t\tif (hydrating) {\n\t\t\tassign_nodes(hydrate_node, null);\n\t\t\treturn hydrate_node;\n\t\t}\n\n\t\tif (node === undefined) {\n\t\t\tconst ns =\n\t\t\t\t(flags & TEMPLATE_USE_SVG) !== 0\n\t\t\t\t\t? NAMESPACE_SVG\n\t\t\t\t\t: (flags & TEMPLATE_USE_MATHML) !== 0\n\t\t\t\t\t\t? NAMESPACE_MATHML\n\t\t\t\t\t\t: undefined;\n\n\t\t\tnode = fragment_from_tree(structure, ns);\n\t\t\tif (!is_fragment) node = /** @type {Node} */ (get_first_child(node));\n\t\t}\n\n\t\tvar clone = /** @type {TemplateNode} */ (\n\t\t\tuse_import_node || is_firefox ? document.importNode(node, true) : node.cloneNode(true)\n\t\t);\n\n\t\tif (is_fragment) {\n\t\t\tvar start = /** @type {TemplateNode} */ (get_first_child(clone));\n\t\t\tvar end = /** @type {TemplateNode} */ (clone.lastChild);\n\n\t\t\tassign_nodes(start, end);\n\t\t} else {\n\t\t\tassign_nodes(clone, clone);\n\t\t}\n\n\t\treturn clone;\n\t};\n}\n\n/**\n * @param {() => Element | DocumentFragment} fn\n */\nexport function with_script(fn) {\n\treturn () => run_scripts(fn());\n}\n\n/**\n * Creating a document fragment from HTML that contains script tags will not execute\n * the scripts. We need to replace the script tags with new ones so that they are executed.\n * @param {Element | DocumentFragment} node\n * @returns {Node | Node[]}\n */\nfunction run_scripts(node) {\n\t// scripts were SSR'd, in which case they will run\n\tif (hydrating) return node;\n\n\tconst is_fragment = node.nodeType === DOCUMENT_FRAGMENT_NODE;\n\tconst scripts =\n\t\t/** @type {HTMLElement} */ (node).tagName === 'SCRIPT'\n\t\t\t? [/** @type {HTMLScriptElement} */ (node)]\n\t\t\t: node.querySelectorAll('script');\n\tconst effect = /** @type {Effect} */ (active_effect);\n\n\tfor (const script of scripts) {\n\t\tconst clone = document.createElement('script');\n\t\tfor (var attribute of script.attributes) {\n\t\t\tclone.setAttribute(attribute.name, attribute.value);\n\t\t}\n\n\t\tclone.textContent = script.textContent;\n\n\t\t// The script has changed - if it's at the edges, the effect now points at dead nodes\n\t\tif (is_fragment ? node.firstChild === script : node === script) {\n\t\t\teffect.nodes_start = clone;\n\t\t}\n\t\tif (is_fragment ? node.lastChild === script : node === script) {\n\t\t\teffect.nodes_end = clone;\n\t\t}\n\n\t\tscript.replaceWith(clone);\n\t}\n\treturn node;\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @param {any} value\n */\nexport function text(value = '') {\n\tif (!hydrating) {\n\t\tvar t = create_text(value + '');\n\t\tassign_nodes(t, t);\n\t\treturn t;\n\t}\n\n\tvar node = hydrate_node;\n\n\tif (node.nodeType !== TEXT_NODE) {\n\t\t// if an {expression} is empty during SSR, we need to insert an empty text node\n\t\tnode.before((node = create_text()));\n\t\tset_hydrate_node(node);\n\t}\n\n\tassign_nodes(node, node);\n\treturn node;\n}\n\n/**\n * @returns {TemplateNode | DocumentFragment}\n */\nexport function comment() {\n\t// we're not delegating to `template` here for performance reasons\n\tif (hydrating) {\n\t\tassign_nodes(hydrate_node, null);\n\t\treturn hydrate_node;\n\t}\n\n\tvar frag = document.createDocumentFragment();\n\tvar start = document.createComment('');\n\tvar anchor = create_text();\n\tfrag.append(start, anchor);\n\n\tassign_nodes(start, anchor);\n\n\treturn frag;\n}\n\n/**\n * Assign the created (or in hydration mode, traversed) dom elements to the current block\n * and insert the elements into the dom (in client mode).\n * @param {Text | Comment | Element} anchor\n * @param {DocumentFragment | Element} dom\n */\nexport function append(anchor, dom) {\n\tif (hydrating) {\n\t\tvar effect = /** @type {Effect} */ (active_effect);\n\t\t// When hydrating and outer component and an inner component is async, i.e. blocked on a promise,\n\t\t// then by the time the inner resolves we have already advanced to the end of the hydrated nodes\n\t\t// of the parent component. Check for defined for that reason to avoid rewinding the parent's end marker.\n\t\tif ((effect.f & EFFECT_RAN) === 0 || effect.nodes_end === null) {\n\t\t\teffect.nodes_end = hydrate_node;\n\t\t}\n\t\thydrate_next();\n\t\treturn;\n\t}\n\n\tif (anchor === null) {\n\t\t// edge case — void `<svelte:element>` with content\n\t\treturn;\n\t}\n\n\tanchor.before(/** @type {Node} */ (dom));\n}\n\n/**\n * Create (or hydrate) an unique UID for the component instance.\n */\nexport function props_id() {\n\tif (\n\t\thydrating &&\n\t\thydrate_node &&\n\t\thydrate_node.nodeType === COMMENT_NODE &&\n\t\thydrate_node.textContent?.startsWith(`$`)\n\t) {\n\t\tconst id = hydrate_node.textContent.substring(1);\n\t\thydrate_next();\n\t\treturn id;\n\t}\n\n\t// @ts-expect-error This way we ensure the id is unique even across Svelte runtimes\n\t(window.__svelte ??= {}).uid ??= 1;\n\n\t// @ts-expect-error\n\treturn `c${window.__svelte.uid++}`;\n}\n","/** @param {string} html */\nexport function create_fragment_from_html(html) {\n\tvar elem = document.createElement('template');\n\telem.innerHTML = html.replaceAll('<!>', '<!---->'); // XHTML compliance\n\treturn elem.content;\n}\n","const regex_return_characters = /\\r/g;\n\n/**\n * @param {string} str\n * @returns {string}\n */\nexport function hash(str) {\n\tstr = str.replace(regex_return_characters, '');\n\tlet hash = 5381;\n\tlet i = str.length;\n\n\twhile (i--) hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n\treturn (hash >>> 0).toString(36);\n}\n\nconst VOID_ELEMENT_NAMES = [\n\t'area',\n\t'base',\n\t'br',\n\t'col',\n\t'command',\n\t'embed',\n\t'hr',\n\t'img',\n\t'input',\n\t'keygen',\n\t'link',\n\t'meta',\n\t'param',\n\t'source',\n\t'track',\n\t'wbr'\n];\n\n/**\n * Returns `true` if `name` is of a void element\n * @param {string} name\n */\nexport function is_void(name) {\n\treturn VOID_ELEMENT_NAMES.includes(name) || name.toLowerCase() === '!doctype';\n}\n\nconst RESERVED_WORDS = [\n\t'arguments',\n\t'await',\n\t'break',\n\t'case',\n\t'catch',\n\t'class',\n\t'const',\n\t'continue',\n\t'debugger',\n\t'default',\n\t'delete',\n\t'do',\n\t'else',\n\t'enum',\n\t'eval',\n\t'export',\n\t'extends',\n\t'false',\n\t'finally',\n\t'for',\n\t'function',\n\t'if',\n\t'implements',\n\t'import',\n\t'in',\n\t'instanceof',\n\t'interface',\n\t'let',\n\t'new',\n\t'null',\n\t'package',\n\t'private',\n\t'protected',\n\t'public',\n\t'return',\n\t'static',\n\t'super',\n\t'switch',\n\t'this',\n\t'throw',\n\t'true',\n\t'try',\n\t'typeof',\n\t'var',\n\t'void',\n\t'while',\n\t'with',\n\t'yield'\n];\n\n/**\n * Returns `true` if `word` is a reserved JavaScript keyword\n * @param {string} word\n */\nexport function is_reserved(word) {\n\treturn RESERVED_WORDS.includes(word);\n}\n\n/**\n * @param {string} name\n */\nexport function is_capture_event(name) {\n\treturn name.endsWith('capture') && name !== 'gotpointercapture' && name !== 'lostpointercapture';\n}\n\n/** List of Element events that will be delegated */\nconst DELEGATED_EVENTS = [\n\t'beforeinput',\n\t'click',\n\t'change',\n\t'dblclick',\n\t'contextmenu',\n\t'focusin',\n\t'focusout',\n\t'input',\n\t'keydown',\n\t'keyup',\n\t'mousedown',\n\t'mousemove',\n\t'mouseout',\n\t'mouseover',\n\t'mouseup',\n\t'pointerdown',\n\t'pointermove',\n\t'pointerout',\n\t'pointerover',\n\t'pointerup',\n\t'touchend',\n\t'touchmove',\n\t'touchstart'\n];\n\n/**\n * Returns `true` if `event_name` is a delegated event\n * @param {string} event_name\n */\nexport function can_delegate_event(event_name) {\n\treturn DELEGATED_EVENTS.includes(event_name);\n}\n\n/**\n * Attributes that are boolean, i.e. they are present or not present.\n */\nconst DOM_BOOLEAN_ATTRIBUTES = [\n\t'allowfullscreen',\n\t'async',\n\t'autofocus',\n\t'autoplay',\n\t'checked',\n\t'controls',\n\t'default',\n\t'disabled',\n\t'formnovalidate',\n\t'indeterminate',\n\t'inert',\n\t'ismap',\n\t'loop',\n\t'multiple',\n\t'muted',\n\t'nomodule',\n\t'novalidate',\n\t'open',\n\t'playsinline',\n\t'readonly',\n\t'required',\n\t'reversed',\n\t'seamless',\n\t'selected',\n\t'webkitdirectory',\n\t'defer',\n\t'disablepictureinpicture',\n\t'disableremoteplayback'\n];\n\n/**\n * Returns `true` if `name` is a boolean attribute\n * @param {string} name\n */\nexport function is_boolean_attribute(name) {\n\treturn DOM_BOOLEAN_ATTRIBUTES.includes(name);\n}\n\n/**\n * @type {Record<string, string>}\n * List of attribute names that should be aliased to their property names\n * because they behave differently between setting them as an attribute and\n * setting them as a property.\n */\nconst ATTRIBUTE_ALIASES = {\n\t// no `class: 'className'` because we handle that separately\n\tformnovalidate: 'formNoValidate',\n\tismap: 'isMap',\n\tnomodule: 'noModule',\n\tplaysinline: 'playsInline',\n\treadonly: 'readOnly',\n\tdefaultvalue: 'defaultValue',\n\tdefaultchecked: 'defaultChecked',\n\tsrcobject: 'srcObject',\n\tnovalidate: 'noValidate',\n\tallowfullscreen: 'allowFullscreen',\n\tdisablepictureinpicture: 'disablePictureInPicture',\n\tdisableremoteplayback: 'disableRemotePlayback'\n};\n\n/**\n * @param {string} name\n */\nexport function normalize_attribute(name) {\n\tname = name.toLowerCase();\n\treturn ATTRIBUTE_ALIASES[name] ?? name;\n}\n\nconst DOM_PROPERTIES = [\n\t...DOM_BOOLEAN_ATTRIBUTES,\n\t'formNoValidate',\n\t'isMap',\n\t'noModule',\n\t'playsInline',\n\t'readOnly',\n\t'value',\n\t'volume',\n\t'defaultValue',\n\t'defaultChecked',\n\t'srcObject',\n\t'noValidate',\n\t'allowFullscreen',\n\t'disablePictureInPicture',\n\t'disableRemotePlayback'\n];\n\n/**\n * @param {string} name\n */\nexport function is_dom_property(name) {\n\treturn DOM_PROPERTIES.includes(name);\n}\n\nconst NON_STATIC_PROPERTIES = ['autofocus', 'muted', 'defaultValue', 'defaultChecked'];\n\n/**\n * Returns `true` if the given attribute cannot be set through the template\n * string, i.e. needs some kind of JavaScript handling to work.\n * @param {string} name\n */\nexport function cannot_be_set_statically(name) {\n\treturn NON_STATIC_PROPERTIES.includes(name);\n}\n\n/**\n * Subset of delegated events which should be passive by default.\n * These two are already passive via browser defaults on window, document and body.\n * But since\n * - we're delegating them\n * - they happen often\n * - they apply to mobile which is generally less performant\n * we're marking them as passive by default for other elements, too.\n */\nconst PASSIVE_EVENTS = ['touchstart', 'touchmove'];\n\n/**\n * Returns `true` if `name` is a passive event\n * @param {string} name\n */\nexport function is_passive_event(name) {\n\treturn PASSIVE_EVENTS.includes(name);\n}\n\nconst CONTENT_EDITABLE_BINDINGS = ['textContent', 'innerHTML', 'innerText'];\n\n/** @param {string} name */\nexport function is_content_editable_binding(name) {\n\treturn CONTENT_EDITABLE_BINDINGS.includes(name);\n}\n\nconst LOAD_ERROR_ELEMENTS = [\n\t'body',\n\t'embed',\n\t'iframe',\n\t'img',\n\t'link',\n\t'object',\n\t'script',\n\t'style',\n\t'track'\n];\n\n/**\n * Returns `true` if the element emits `load` and `error` events\n * @param {string} name\n */\nexport function is_load_error_element(name) {\n\treturn LOAD_ERROR_ELEMENTS.includes(name);\n}\n\nconst SVG_ELEMENTS = [\n\t'altGlyph',\n\t'altGlyphDef',\n\t'altGlyphItem',\n\t'animate',\n\t'animateColor',\n\t'animateMotion',\n\t'animateTransform',\n\t'circle',\n\t'clipPath',\n\t'color-profile',\n\t'cursor',\n\t'defs',\n\t'desc',\n\t'discard',\n\t'ellipse',\n\t'feBlend',\n\t'feColorMatrix',\n\t'feComponentTransfer',\n\t'feComposite',\n\t'feConvolveMatrix',\n\t'feDiffuseLighting',\n\t'feDisplacementMap',\n\t'feDistantLight',\n\t'feDropShadow',\n\t'feFlood',\n\t'feFuncA',\n\t'feFuncB',\n\t'feFuncG',\n\t'feFuncR',\n\t'feGaussianBlur',\n\t'feImage',\n\t'feMerge',\n\t'feMergeNode',\n\t'feMorphology',\n\t'feOffset',\n\t'fePointLight',\n\t'feSpecularLighting',\n\t'feSpotLight',\n\t'feTile',\n\t'feTurbulence',\n\t'filter',\n\t'font',\n\t'font-face',\n\t'font-face-format',\n\t'font-face-name',\n\t'font-face-src',\n\t'font-face-uri',\n\t'foreignObject',\n\t'g',\n\t'glyph',\n\t'glyphRef',\n\t'hatch',\n\t'hatchpath',\n\t'hkern',\n\t'image',\n\t'line',\n\t'linearGradient',\n\t'marker',\n\t'mask',\n\t'mesh',\n\t'meshgradient',\n\t'meshpatch',\n\t'meshrow',\n\t'metadata',\n\t'missing-glyph',\n\t'mpath',\n\t'path',\n\t'pattern',\n\t'polygon',\n\t'polyline',\n\t'radialGradient',\n\t'rect',\n\t'set',\n\t'solidcolor',\n\t'stop',\n\t'svg',\n\t'switch',\n\t'symbol',\n\t'text',\n\t'textPath',\n\t'tref',\n\t'tspan',\n\t'unknown',\n\t'use',\n\t'view',\n\t'vkern'\n];\n\n/** @param {string} name */\nexport function is_svg(name) {\n\treturn SVG_ELEMENTS.includes(name);\n}\n\nconst MATHML_ELEMENTS = [\n\t'annotation',\n\t'annotation-xml',\n\t'maction',\n\t'math',\n\t'merror',\n\t'mfrac',\n\t'mi',\n\t'mmultiscripts',\n\t'mn',\n\t'mo',\n\t'mover',\n\t'mpadded',\n\t'mphantom',\n\t'mprescripts',\n\t'mroot',\n\t'mrow',\n\t'ms',\n\t'mspace',\n\t'msqrt',\n\t'mstyle',\n\t'msub',\n\t'msubsup',\n\t'msup',\n\t'mtable',\n\t'mtd',\n\t'mtext',\n\t'mtr',\n\t'munder',\n\t'munderover',\n\t'semantics'\n];\n\n/** @param {string} name */\nexport function is_mathml(name) {\n\treturn MATHML_ELEMENTS.includes(name);\n}\n\nconst STATE_CREATION_RUNES = /** @type {const} */ ([\n\t'$state',\n\t'$state.raw',\n\t'$derived',\n\t'$derived.by'\n]);\n\nconst RUNES = /** @type {const} */ ([\n\t...STATE_CREATION_RUNES,\n\t'$state.eager',\n\t'$state.snapshot',\n\t'$props',\n\t'$props.id',\n\t'$bindable',\n\t'$effect',\n\t'$effect.pre',\n\t'$effect.tracking',\n\t'$effect.root',\n\t'$effect.pending',\n\t'$inspect',\n\t'$inspect().with',\n\t'$inspect.trace',\n\t'$host'\n]);\n\n/** @typedef {typeof RUNES[number]} RuneName */\n\n/**\n * @param {string} name\n * @returns {name is RuneName}\n */\nexport function is_rune(name) {\n\treturn RUNES.includes(/** @type {RuneName} */ (name));\n}\n\n/** @typedef {typeof STATE_CREATION_RUNES[number]} StateCreationRuneName */\n\n/**\n * @param {string} name\n * @returns {name is StateCreationRuneName}\n */\nexport function is_state_creation_rune(name) {\n\treturn STATE_CREATION_RUNES.includes(/** @type {StateCreationRuneName} */ (name));\n}\n\n/** List of elements that require raw contents and should not have SSR comments put in them */\nconst RAW_TEXT_ELEMENTS = /** @type {const} */ (['textarea', 'script', 'style', 'title']);\n\n/** @param {string} name */\nexport function is_raw_text_element(name) {\n\treturn RAW_TEXT_ELEMENTS.includes(/** @type {typeof RAW_TEXT_ELEMENTS[number]} */ (name));\n}\n\n/**\n * Prevent devtools trying to make `location` a clickable link by inserting a zero-width space\n * @template {string | undefined} T\n * @param {T} location\n * @returns {T};\n */\nexport function sanitize_location(location) {\n\treturn /** @type {T} */ (location?.replace(/\\//g, '/\\u200b'));\n}\n","/** @import { ComponentContext, Effect, TemplateNode } from '#client' */\n/** @import { Component, ComponentType, SvelteComponent, MountOptions } from '../../index.js' */\nimport { DEV } from 'esm-env';\nimport {\n\tclear_text_content,\n\tcreate_text,\n\tget_first_child,\n\tget_next_sibling,\n\tinit_operations\n} from './dom/operations.js';\nimport { HYDRATION_END, HYDRATION_ERROR, HYDRATION_START } from '../../constants.js';\nimport { active_effect } from './runtime.js';\nimport { push, pop, component_context } from './context.js';\nimport { component_root } from './reactivity/effects.js';\nimport { hydrate_node, hydrating, set_hydrate_node, set_hydrating } from './dom/hydration.js';\nimport { array_from } from '../shared/utils.js';\nimport {\n\tall_registered_events,\n\thandle_event_propagation,\n\troot_event_handles\n} from './dom/elements/events.js';\nimport * as w from './warnings.js';\nimport * as e from './errors.js';\nimport { assign_nodes } from './dom/template.js';\nimport { is_passive_event } from '../../utils.js';\nimport { COMMENT_NODE, STATE_SYMBOL } from './constants.js';\nimport { boundary } from './dom/blocks/boundary.js';\n\n/**\n * This is normally true — block effects should run their intro transitions —\n * but is false during hydration (unless `options.intro` is `true`) and\n * when creating the children of a `<svelte:element>` that just changed tag\n */\nexport let should_intro = true;\n\n/** @param {boolean} value */\nexport function set_should_intro(value) {\n\tshould_intro = value;\n}\n\n/**\n * @param {Element} text\n * @param {string} value\n * @returns {void}\n */\nexport function set_text(text, value) {\n\t// For objects, we apply string coercion (which might make things like $state array references in the template reactive) before diffing\n\tvar str = value == null ? '' : typeof value === 'object' ? value + '' : value;\n\t// @ts-expect-error\n\tif (str !== (text.__t ??= text.nodeValue)) {\n\t\t// @ts-expect-error\n\t\ttext.__t = str;\n\t\ttext.nodeValue = str + '';\n\t}\n}\n\n/**\n * Mounts a component to the given target and returns the exports and potentially the props (if compiled with `accessors: true`) of the component.\n * Transitions will play during the initial render unless the `intro` option is set to `false`.\n *\n * @template {Record<string, any>} Props\n * @template {Record<string, any>} Exports\n * @param {ComponentType<SvelteComponent<Props>> | Component<Props, Exports, any>} component\n * @param {MountOptions<Props>} options\n * @returns {Exports}\n */\nexport function mount(component, options) {\n\treturn _mount(component, options);\n}\n\n/**\n * Hydrates a component on the given target and returns the exports and potentially the props (if compiled with `accessors: true`) of the component\n *\n * @template {Record<string, any>} Props\n * @template {Record<string, any>} Exports\n * @param {ComponentType<SvelteComponent<Props>> | Component<Props, Exports, any>} component\n * @param {{} extends Props ? {\n * \t\ttarget: Document | Element | ShadowRoot;\n * \t\tprops?: Props;\n * \t\tevents?: Record<string, (e: any) => any>;\n *  \tcontext?: Map<any, any>;\n * \t\tintro?: boolean;\n * \t\trecover?: boolean;\n * \t} : {\n * \t\ttarget: Document | Element | ShadowRoot;\n * \t\tprops: Props;\n * \t\tevents?: Record<string, (e: any) => any>;\n *  \tcontext?: Map<any, any>;\n * \t\tintro?: boolean;\n * \t\trecover?: boolean;\n * \t}} options\n * @returns {Exports}\n */\nexport function hydrate(component, options) {\n\tinit_operations();\n\toptions.intro = options.intro ?? false;\n\tconst target = options.target;\n\tconst was_hydrating = hydrating;\n\tconst previous_hydrate_node = hydrate_node;\n\n\ttry {\n\t\tvar anchor = /** @type {TemplateNode} */ (get_first_child(target));\n\t\twhile (\n\t\t\tanchor &&\n\t\t\t(anchor.nodeType !== COMMENT_NODE || /** @type {Comment} */ (anchor).data !== HYDRATION_START)\n\t\t) {\n\t\t\tanchor = /** @type {TemplateNode} */ (get_next_sibling(anchor));\n\t\t}\n\n\t\tif (!anchor) {\n\t\t\tthrow HYDRATION_ERROR;\n\t\t}\n\n\t\tset_hydrating(true);\n\t\tset_hydrate_node(/** @type {Comment} */ (anchor));\n\n\t\tconst instance = _mount(component, { ...options, anchor });\n\n\t\tset_hydrating(false);\n\n\t\treturn /**  @type {Exports} */ (instance);\n\t} catch (error) {\n\t\t// re-throw Svelte errors - they are certainly not related to hydration\n\t\tif (\n\t\t\terror instanceof Error &&\n\t\t\terror.message.split('\\n').some((line) => line.startsWith('https://svelte.dev/e/'))\n\t\t) {\n\t\t\tthrow error;\n\t\t}\n\t\tif (error !== HYDRATION_ERROR) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.warn('Failed to hydrate: ', error);\n\t\t}\n\n\t\tif (options.recover === false) {\n\t\t\te.hydration_failed();\n\t\t}\n\n\t\t// If an error occurred above, the operations might not yet have been initialised.\n\t\tinit_operations();\n\t\tclear_text_content(target);\n\n\t\tset_hydrating(false);\n\t\treturn mount(component, options);\n\t} finally {\n\t\tset_hydrating(was_hydrating);\n\t\tset_hydrate_node(previous_hydrate_node);\n\t}\n}\n\n/** @type {Map<string, number>} */\nconst document_listeners = new Map();\n\n/**\n * @template {Record<string, any>} Exports\n * @param {ComponentType<SvelteComponent<any>> | Component<any>} Component\n * @param {MountOptions} options\n * @returns {Exports}\n */\nfunction _mount(Component, { target, anchor, props = {}, events, context, intro = true }) {\n\tinit_operations();\n\n\t/** @type {Set<string>} */\n\tvar registered_events = new Set();\n\n\t/** @param {Array<string>} events */\n\tvar event_handle = (events) => {\n\t\tfor (var i = 0; i < events.length; i++) {\n\t\t\tvar event_name = events[i];\n\n\t\t\tif (registered_events.has(event_name)) continue;\n\t\t\tregistered_events.add(event_name);\n\n\t\t\tvar passive = is_passive_event(event_name);\n\n\t\t\t// Add the event listener to both the container and the document.\n\t\t\t// The container listener ensures we catch events from within in case\n\t\t\t// the outer content stops propagation of the event.\n\t\t\ttarget.addEventListener(event_name, handle_event_propagation, { passive });\n\n\t\t\tvar n = document_listeners.get(event_name);\n\n\t\t\tif (n === undefined) {\n\t\t\t\t// The document listener ensures we catch events that originate from elements that were\n\t\t\t\t// manually moved outside of the container (e.g. via manual portals).\n\t\t\t\tdocument.addEventListener(event_name, handle_event_propagation, { passive });\n\t\t\t\tdocument_listeners.set(event_name, 1);\n\t\t\t} else {\n\t\t\t\tdocument_listeners.set(event_name, n + 1);\n\t\t\t}\n\t\t}\n\t};\n\n\tevent_handle(array_from(all_registered_events));\n\troot_event_handles.add(event_handle);\n\n\t/** @type {Exports} */\n\t// @ts-expect-error will be defined because the render effect runs synchronously\n\tvar component = undefined;\n\n\tvar unmount = component_root(() => {\n\t\tvar anchor_node = anchor ?? target.appendChild(create_text());\n\n\t\tboundary(\n\t\t\t/** @type {TemplateNode} */ (anchor_node),\n\t\t\t{\n\t\t\t\tpending: () => {}\n\t\t\t},\n\t\t\t(anchor_node) => {\n\t\t\t\tif (context) {\n\t\t\t\t\tpush({});\n\t\t\t\t\tvar ctx = /** @type {ComponentContext} */ (component_context);\n\t\t\t\t\tctx.c = context;\n\t\t\t\t}\n\n\t\t\t\tif (events) {\n\t\t\t\t\t// We can't spread the object or else we'd lose the state proxy stuff, if it is one\n\t\t\t\t\t/** @type {any} */ (props).$$events = events;\n\t\t\t\t}\n\n\t\t\t\tif (hydrating) {\n\t\t\t\t\tassign_nodes(/** @type {TemplateNode} */ (anchor_node), null);\n\t\t\t\t}\n\n\t\t\t\tshould_intro = intro;\n\t\t\t\t// @ts-expect-error the public typings are not what the actual function looks like\n\t\t\t\tcomponent = Component(anchor_node, props) || {};\n\t\t\t\tshould_intro = true;\n\n\t\t\t\tif (hydrating) {\n\t\t\t\t\t/** @type {Effect} */ (active_effect).nodes_end = hydrate_node;\n\n\t\t\t\t\tif (\n\t\t\t\t\t\thydrate_node === null ||\n\t\t\t\t\t\thydrate_node.nodeType !== COMMENT_NODE ||\n\t\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data !== HYDRATION_END\n\t\t\t\t\t) {\n\t\t\t\t\t\tw.hydration_mismatch();\n\t\t\t\t\t\tthrow HYDRATION_ERROR;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (context) {\n\t\t\t\t\tpop();\n\t\t\t\t}\n\t\t\t}\n\t\t);\n\n\t\treturn () => {\n\t\t\tfor (var event_name of registered_events) {\n\t\t\t\ttarget.removeEventListener(event_name, handle_event_propagation);\n\n\t\t\t\tvar n = /** @type {number} */ (document_listeners.get(event_name));\n\n\t\t\t\tif (--n === 0) {\n\t\t\t\t\tdocument.removeEventListener(event_name, handle_event_propagation);\n\t\t\t\t\tdocument_listeners.delete(event_name);\n\t\t\t\t} else {\n\t\t\t\t\tdocument_listeners.set(event_name, n);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\troot_event_handles.delete(event_handle);\n\n\t\t\tif (anchor_node !== anchor) {\n\t\t\t\tanchor_node.parentNode?.removeChild(anchor_node);\n\t\t\t}\n\t\t};\n\t});\n\n\tmounted_components.set(component, unmount);\n\treturn component;\n}\n\n/**\n * References of the components that were mounted or hydrated.\n * Uses a `WeakMap` to avoid memory leaks.\n */\nlet mounted_components = new WeakMap();\n\n/**\n * Unmounts a component that was previously mounted using `mount` or `hydrate`.\n *\n * Since 5.13.0, if `options.outro` is `true`, [transitions](https://svelte.dev/docs/svelte/transition) will play before the component is removed from the DOM.\n *\n * Returns a `Promise` that resolves after transitions have completed if `options.outro` is true, or immediately otherwise (prior to 5.13.0, returns `void`).\n *\n * ```js\n * import { mount, unmount } from 'svelte';\n * import App from './App.svelte';\n *\n * const app = mount(App, { target: document.body });\n *\n * // later...\n * unmount(app, { outro: true });\n * ```\n * @param {Record<string, any>} component\n * @param {{ outro?: boolean }} [options]\n * @returns {Promise<void>}\n */\nexport function unmount(component, options) {\n\tconst fn = mounted_components.get(component);\n\n\tif (fn) {\n\t\tmounted_components.delete(component);\n\t\treturn fn(options);\n\t}\n\n\tif (DEV) {\n\t\tif (STATE_SYMBOL in component) {\n\t\t\tw.state_proxy_unmount();\n\t\t} else {\n\t\t\tw.lifecycle_double_unmount();\n\t\t}\n\t}\n\n\treturn Promise.resolve();\n}\n","/** @import { Effect, TemplateNode } from '#client' */\nimport { Batch, current_batch } from '../../reactivity/batch.js';\nimport {\n\tbranch,\n\tdestroy_effect,\n\tmove_effect,\n\tpause_effect,\n\tresume_effect\n} from '../../reactivity/effects.js';\nimport { hydrate_node, hydrating } from '../hydration.js';\nimport { create_text, should_defer_append } from '../operations.js';\n\n/**\n * @typedef {{ effect: Effect, fragment: DocumentFragment }} Branch\n */\n\n/**\n * @template Key\n */\nexport class BranchManager {\n\t/** @type {TemplateNode} */\n\tanchor;\n\n\t/** @type {Map<Batch, Key>} */\n\t#batches = new Map();\n\n\t/**\n\t * Map of keys to effects that are currently rendered in the DOM.\n\t * These effects are visible and actively part of the document tree.\n\t * Example:\n\t * ```\n\t * {#if condition}\n\t * \tfoo\n\t * {:else}\n\t * \tbar\n\t * {/if}\n\t * ```\n\t * Can result in the entries `true->Effect` and `false->Effect`\n\t * @type {Map<Key, Effect>}\n\t */\n\t#onscreen = new Map();\n\n\t/**\n\t * Similar to #onscreen with respect to the keys, but contains branches that are not yet\n\t * in the DOM, because their insertion is deferred.\n\t * @type {Map<Key, Branch>}\n\t */\n\t#offscreen = new Map();\n\n\t/**\n\t * Keys of effects that are currently outroing\n\t * @type {Set<Key>}\n\t */\n\t#outroing = new Set();\n\n\t/**\n\t * Whether to pause (i.e. outro) on change, or destroy immediately.\n\t * This is necessary for `<svelte:element>`\n\t */\n\t#transition = true;\n\n\t/**\n\t * @param {TemplateNode} anchor\n\t * @param {boolean} transition\n\t */\n\tconstructor(anchor, transition = true) {\n\t\tthis.anchor = anchor;\n\t\tthis.#transition = transition;\n\t}\n\n\t#commit = () => {\n\t\tvar batch = /** @type {Batch} */ (current_batch);\n\n\t\t// if this batch was made obsolete, bail\n\t\tif (!this.#batches.has(batch)) return;\n\n\t\tvar key = /** @type {Key} */ (this.#batches.get(batch));\n\n\t\tvar onscreen = this.#onscreen.get(key);\n\n\t\tif (onscreen) {\n\t\t\t// effect is already in the DOM — abort any current outro\n\t\t\tresume_effect(onscreen);\n\t\t\tthis.#outroing.delete(key);\n\t\t} else {\n\t\t\t// effect is currently offscreen. put it in the DOM\n\t\t\tvar offscreen = this.#offscreen.get(key);\n\n\t\t\tif (offscreen) {\n\t\t\t\tthis.#onscreen.set(key, offscreen.effect);\n\t\t\t\tthis.#offscreen.delete(key);\n\n\t\t\t\t// remove the anchor...\n\t\t\t\t/** @type {TemplateNode} */ (offscreen.fragment.lastChild).remove();\n\n\t\t\t\t// ...and append the fragment\n\t\t\t\tthis.anchor.before(offscreen.fragment);\n\t\t\t\tonscreen = offscreen.effect;\n\t\t\t}\n\t\t}\n\n\t\tfor (const [b, k] of this.#batches) {\n\t\t\tthis.#batches.delete(b);\n\n\t\t\tif (b === batch) {\n\t\t\t\t// keep values for newer batches\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tconst offscreen = this.#offscreen.get(k);\n\n\t\t\tif (offscreen) {\n\t\t\t\t// for older batches, destroy offscreen effects\n\t\t\t\t// as they will never be committed\n\t\t\t\tdestroy_effect(offscreen.effect);\n\t\t\t\tthis.#offscreen.delete(k);\n\t\t\t}\n\t\t}\n\n\t\t// outro/destroy all onscreen effects...\n\t\tfor (const [k, effect] of this.#onscreen) {\n\t\t\t// ...except the one that was just committed\n\t\t\t//    or those that are already outroing (else the transition is aborted and the effect destroyed right away)\n\t\t\tif (k === key || this.#outroing.has(k)) continue;\n\n\t\t\tconst on_destroy = () => {\n\t\t\t\tconst keys = Array.from(this.#batches.values());\n\n\t\t\t\tif (keys.includes(k)) {\n\t\t\t\t\t// keep the effect offscreen, as another batch will need it\n\t\t\t\t\tvar fragment = document.createDocumentFragment();\n\t\t\t\t\tmove_effect(effect, fragment);\n\n\t\t\t\t\tfragment.append(create_text()); // TODO can we avoid this?\n\n\t\t\t\t\tthis.#offscreen.set(k, { effect, fragment });\n\t\t\t\t} else {\n\t\t\t\t\tdestroy_effect(effect);\n\t\t\t\t}\n\n\t\t\t\tthis.#outroing.delete(k);\n\t\t\t\tthis.#onscreen.delete(k);\n\t\t\t};\n\n\t\t\tif (this.#transition || !onscreen) {\n\t\t\t\tthis.#outroing.add(k);\n\t\t\t\tpause_effect(effect, on_destroy, false);\n\t\t\t} else {\n\t\t\t\ton_destroy();\n\t\t\t}\n\t\t}\n\t};\n\n\t/**\n\t * @param {Batch} batch\n\t */\n\t#discard = (batch) => {\n\t\tthis.#batches.delete(batch);\n\n\t\tconst keys = Array.from(this.#batches.values());\n\n\t\tfor (const [k, branch] of this.#offscreen) {\n\t\t\tif (!keys.includes(k)) {\n\t\t\t\tdestroy_effect(branch.effect);\n\t\t\t\tthis.#offscreen.delete(k);\n\t\t\t}\n\t\t}\n\t};\n\n\t/**\n\t *\n\t * @param {any} key\n\t * @param {null | ((target: TemplateNode) => void)} fn\n\t */\n\tensure(key, fn) {\n\t\tvar batch = /** @type {Batch} */ (current_batch);\n\t\tvar defer = should_defer_append();\n\n\t\tif (fn && !this.#onscreen.has(key) && !this.#offscreen.has(key)) {\n\t\t\tif (defer) {\n\t\t\t\tvar fragment = document.createDocumentFragment();\n\t\t\t\tvar target = create_text();\n\n\t\t\t\tfragment.append(target);\n\n\t\t\t\tthis.#offscreen.set(key, {\n\t\t\t\t\teffect: branch(() => fn(target)),\n\t\t\t\t\tfragment\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tthis.#onscreen.set(\n\t\t\t\t\tkey,\n\t\t\t\t\tbranch(() => fn(this.anchor))\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tthis.#batches.set(batch, key);\n\n\t\tif (defer) {\n\t\t\tfor (const [k, effect] of this.#onscreen) {\n\t\t\t\tif (k === key) {\n\t\t\t\t\tbatch.skipped_effects.delete(effect);\n\t\t\t\t} else {\n\t\t\t\t\tbatch.skipped_effects.add(effect);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (const [k, branch] of this.#offscreen) {\n\t\t\t\tif (k === key) {\n\t\t\t\t\tbatch.skipped_effects.delete(branch.effect);\n\t\t\t\t} else {\n\t\t\t\t\tbatch.skipped_effects.add(branch.effect);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tbatch.oncommit(this.#commit);\n\t\t\tbatch.ondiscard(this.#discard);\n\t\t} else {\n\t\t\tif (hydrating) {\n\t\t\t\tthis.anchor = hydrate_node;\n\t\t\t}\n\n\t\t\tthis.#commit();\n\t\t}\n\t}\n}\n","/** @import { TemplateNode } from '#client' */\nimport { EFFECT_TRANSPARENT } from '#client/constants';\nimport {\n\thydrate_next,\n\thydrating,\n\tread_hydration_instruction,\n\tskip_nodes,\n\tset_hydrate_node,\n\tset_hydrating\n} from '../hydration.js';\nimport { block } from '../../reactivity/effects.js';\nimport { HYDRATION_START_ELSE } from '../../../../constants.js';\nimport { BranchManager } from './branches.js';\n\n// TODO reinstate https://github.com/sveltejs/svelte/pull/15250\n\n/**\n * @param {TemplateNode} node\n * @param {(branch: (fn: (anchor: Node) => void, flag?: boolean) => void) => void} fn\n * @param {boolean} [elseif] True if this is an `{:else if ...}` block rather than an `{#if ...}`, as that affects which transitions are considered 'local'\n * @returns {void}\n */\nexport function if_block(node, fn, elseif = false) {\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\tvar branches = new BranchManager(node);\n\tvar flags = elseif ? EFFECT_TRANSPARENT : 0;\n\n\t/**\n\t * @param {boolean} condition,\n\t * @param {null | ((anchor: Node) => void)} fn\n\t */\n\tfunction update_branch(condition, fn) {\n\t\tif (hydrating) {\n\t\t\tconst is_else = read_hydration_instruction(node) === HYDRATION_START_ELSE;\n\n\t\t\tif (condition === is_else) {\n\t\t\t\t// Hydration mismatch: remove everything inside the anchor and start fresh.\n\t\t\t\t// This could happen with `{#if browser}...{/if}`, for example\n\t\t\t\tvar anchor = skip_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tbranches.anchor = anchor;\n\n\t\t\t\tset_hydrating(false);\n\t\t\t\tbranches.ensure(condition, fn);\n\t\t\t\tset_hydrating(true);\n\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\tbranches.ensure(condition, fn);\n\t}\n\n\tblock(() => {\n\t\tvar has_branch = false;\n\n\t\tfn((fn, flag = true) => {\n\t\t\thas_branch = true;\n\t\t\tupdate_branch(flag, fn);\n\t\t});\n\n\t\tif (!has_branch) {\n\t\t\tupdate_branch(false, null);\n\t\t}\n\t}, flags);\n}\n","import { hydrate_next, hydrating } from '../hydration.js';\n\n/**\n * @param {Comment} anchor\n * @param {Record<string, any>} $$props\n * @param {string} name\n * @param {Record<string, unknown>} slot_props\n * @param {null | ((anchor: Comment) => void)} fallback_fn\n */\nexport function slot(anchor, $$props, name, slot_props, fallback_fn) {\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\tvar slot_fn = $$props.$$slots?.[name];\n\t// Interop: Can use snippets to fill slots\n\tvar is_interop = false;\n\tif (slot_fn === true) {\n\t\tslot_fn = $$props[name === 'default' ? 'children' : name];\n\t\tis_interop = true;\n\t}\n\n\tif (slot_fn === undefined) {\n\t\tif (fallback_fn !== null) {\n\t\t\tfallback_fn(anchor);\n\t\t}\n\t} else {\n\t\tslot_fn(anchor, is_interop ? () => slot_props : slot_props);\n\t}\n}\n\n/**\n * @param {Record<string, any>} props\n * @returns {Record<string, boolean>}\n */\nexport function sanitize_slots(props) {\n\t/** @type {Record<string, boolean>} */\n\tconst sanitized = {};\n\tif (props.children) sanitized.default = true;\n\tfor (const key in props.$$slots) {\n\t\tsanitized[key] = true;\n\t}\n\treturn sanitized;\n}\n","import { to_class } from '../../../shared/attributes.js';\nimport { hydrating } from '../hydration.js';\n\n/**\n * @param {Element} dom\n * @param {boolean | number} is_html\n * @param {string | null} value\n * @param {string} [hash]\n * @param {Record<string, any>} [prev_classes]\n * @param {Record<string, any>} [next_classes]\n * @returns {Record<string, boolean> | undefined}\n */\nexport function set_class(dom, is_html, value, hash, prev_classes, next_classes) {\n\t// @ts-expect-error need to add __className to patched prototype\n\tvar prev = dom.__className;\n\n\tif (\n\t\thydrating ||\n\t\tprev !== value ||\n\t\tprev === undefined // for edge case of `class={undefined}`\n\t) {\n\t\tvar next_class_name = to_class(value, hash, next_classes);\n\n\t\tif (!hydrating || next_class_name !== dom.getAttribute('class')) {\n\t\t\t// Removing the attribute when the value is only an empty string causes\n\t\t\t// performance issues vs simply making the className an empty string. So\n\t\t\t// we should only remove the class if the value is nullish\n\t\t\t// and there no hash/directives :\n\t\t\tif (next_class_name == null) {\n\t\t\t\tdom.removeAttribute('class');\n\t\t\t} else if (is_html) {\n\t\t\t\tdom.className = next_class_name;\n\t\t\t} else {\n\t\t\t\tdom.setAttribute('class', next_class_name);\n\t\t\t}\n\t\t}\n\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = value;\n\t} else if (next_classes && prev_classes !== next_classes) {\n\t\tfor (var key in next_classes) {\n\t\t\tvar is_present = !!next_classes[key];\n\n\t\t\tif (prev_classes == null || is_present !== !!prev_classes[key]) {\n\t\t\t\tdom.classList.toggle(key, is_present);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn next_classes;\n}\n","import { escape_html } from '../../escaping.js';\nimport { clsx as _clsx } from 'clsx';\n\n/**\n * `<div translate={false}>` should be rendered as `<div translate=\"no\">` and _not_\n * `<div translate=\"false\">`, which is equivalent to `<div translate=\"yes\">`. There\n * may be other odd cases that need to be added to this list in future\n * @type {Record<string, Map<any, string>>}\n */\nconst replacements = {\n\ttranslate: new Map([\n\t\t[true, 'yes'],\n\t\t[false, 'no']\n\t])\n};\n\n/**\n * @template V\n * @param {string} name\n * @param {V} value\n * @param {boolean} [is_boolean]\n * @returns {string}\n */\nexport function attr(name, value, is_boolean = false) {\n\t// attribute hidden for values other than \"until-found\" behaves like a boolean attribute\n\tif (name === 'hidden' && value !== 'until-found') {\n\t\tis_boolean = true;\n\t}\n\tif (value == null || (!value && is_boolean)) return '';\n\tconst normalized = (name in replacements && replacements[name].get(value)) || value;\n\tconst assignment = is_boolean ? '' : `=\"${escape_html(normalized, true)}\"`;\n\treturn ` ${name}${assignment}`;\n}\n\n/**\n * Small wrapper around clsx to preserve Svelte's (weird) handling of falsy values.\n * TODO Svelte 6 revisit this, and likely turn all falsy values into the empty string (what clsx also does)\n * @param  {any} value\n */\nexport function clsx(value) {\n\tif (typeof value === 'object') {\n\t\treturn _clsx(value);\n\t} else {\n\t\treturn value ?? '';\n\t}\n}\n\nconst whitespace = [...' \\t\\n\\r\\f\\u00a0\\u000b\\ufeff'];\n\n/**\n * @param {any} value\n * @param {string | null} [hash]\n * @param {Record<string, boolean>} [directives]\n * @returns {string | null}\n */\nexport function to_class(value, hash, directives) {\n\tvar classname = value == null ? '' : '' + value;\n\n\tif (hash) {\n\t\tclassname = classname ? classname + ' ' + hash : hash;\n\t}\n\n\tif (directives) {\n\t\tfor (var key in directives) {\n\t\t\tif (directives[key]) {\n\t\t\t\tclassname = classname ? classname + ' ' + key : key;\n\t\t\t} else if (classname.length) {\n\t\t\t\tvar len = key.length;\n\t\t\t\tvar a = 0;\n\n\t\t\t\twhile ((a = classname.indexOf(key, a)) >= 0) {\n\t\t\t\t\tvar b = a + len;\n\n\t\t\t\t\tif (\n\t\t\t\t\t\t(a === 0 || whitespace.includes(classname[a - 1])) &&\n\t\t\t\t\t\t(b === classname.length || whitespace.includes(classname[b]))\n\t\t\t\t\t) {\n\t\t\t\t\t\tclassname = (a === 0 ? '' : classname.substring(0, a)) + classname.substring(b + 1);\n\t\t\t\t\t} else {\n\t\t\t\t\t\ta = b;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn classname === '' ? null : classname;\n}\n\n/**\n *\n * @param {Record<string,any>} styles\n * @param {boolean} important\n */\nfunction append_styles(styles, important = false) {\n\tvar separator = important ? ' !important;' : ';';\n\tvar css = '';\n\n\tfor (var key in styles) {\n\t\tvar value = styles[key];\n\t\tif (value != null && value !== '') {\n\t\t\tcss += ' ' + key + ': ' + value + separator;\n\t\t}\n\t}\n\n\treturn css;\n}\n\n/**\n * @param {string} name\n * @returns {string}\n */\nfunction to_css_name(name) {\n\tif (name[0] !== '-' || name[1] !== '-') {\n\t\treturn name.toLowerCase();\n\t}\n\treturn name;\n}\n\n/**\n * @param {any} value\n * @param {Record<string, any> | [Record<string, any>, Record<string, any>]} [styles]\n * @returns {string | null}\n */\nexport function to_style(value, styles) {\n\tif (styles) {\n\t\tvar new_style = '';\n\n\t\t/** @type {Record<string,any> | undefined} */\n\t\tvar normal_styles;\n\n\t\t/** @type {Record<string,any> | undefined} */\n\t\tvar important_styles;\n\n\t\tif (Array.isArray(styles)) {\n\t\t\tnormal_styles = styles[0];\n\t\t\timportant_styles = styles[1];\n\t\t} else {\n\t\t\tnormal_styles = styles;\n\t\t}\n\n\t\tif (value) {\n\t\t\tvalue = String(value)\n\t\t\t\t.replaceAll(/\\s*\\/\\*.*?\\*\\/\\s*/g, '')\n\t\t\t\t.trim();\n\n\t\t\t/** @type {boolean | '\"' | \"'\"} */\n\t\t\tvar in_str = false;\n\t\t\tvar in_apo = 0;\n\t\t\tvar in_comment = false;\n\n\t\t\tvar reserved_names = [];\n\n\t\t\tif (normal_styles) {\n\t\t\t\treserved_names.push(...Object.keys(normal_styles).map(to_css_name));\n\t\t\t}\n\t\t\tif (important_styles) {\n\t\t\t\treserved_names.push(...Object.keys(important_styles).map(to_css_name));\n\t\t\t}\n\n\t\t\tvar start_index = 0;\n\t\t\tvar name_index = -1;\n\n\t\t\tconst len = value.length;\n\t\t\tfor (var i = 0; i < len; i++) {\n\t\t\t\tvar c = value[i];\n\n\t\t\t\tif (in_comment) {\n\t\t\t\t\tif (c === '/' && value[i - 1] === '*') {\n\t\t\t\t\t\tin_comment = false;\n\t\t\t\t\t}\n\t\t\t\t} else if (in_str) {\n\t\t\t\t\tif (in_str === c) {\n\t\t\t\t\t\tin_str = false;\n\t\t\t\t\t}\n\t\t\t\t} else if (c === '/' && value[i + 1] === '*') {\n\t\t\t\t\tin_comment = true;\n\t\t\t\t} else if (c === '\"' || c === \"'\") {\n\t\t\t\t\tin_str = c;\n\t\t\t\t} else if (c === '(') {\n\t\t\t\t\tin_apo++;\n\t\t\t\t} else if (c === ')') {\n\t\t\t\t\tin_apo--;\n\t\t\t\t}\n\n\t\t\t\tif (!in_comment && in_str === false && in_apo === 0) {\n\t\t\t\t\tif (c === ':' && name_index === -1) {\n\t\t\t\t\t\tname_index = i;\n\t\t\t\t\t} else if (c === ';' || i === len - 1) {\n\t\t\t\t\t\tif (name_index !== -1) {\n\t\t\t\t\t\t\tvar name = to_css_name(value.substring(start_index, name_index).trim());\n\n\t\t\t\t\t\t\tif (!reserved_names.includes(name)) {\n\t\t\t\t\t\t\t\tif (c !== ';') {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tvar property = value.substring(start_index, i).trim();\n\t\t\t\t\t\t\t\tnew_style += ' ' + property + ';';\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart_index = i + 1;\n\t\t\t\t\t\tname_index = -1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (normal_styles) {\n\t\t\tnew_style += append_styles(normal_styles);\n\t\t}\n\n\t\tif (important_styles) {\n\t\t\tnew_style += append_styles(important_styles, true);\n\t\t}\n\n\t\tnew_style = new_style.trim();\n\t\treturn new_style === '' ? null : new_style;\n\t}\n\n\treturn value == null ? null : String(value);\n}\n","/** @import { Effect } from '#client' */\nimport { DEV } from 'esm-env';\nimport { hydrating, set_hydrating } from '../hydration.js';\nimport { get_descriptors, get_prototype_of } from '../../../shared/utils.js';\nimport { create_event, delegate } from './events.js';\nimport { add_form_reset_listener, autofocus } from './misc.js';\nimport * as w from '../../warnings.js';\nimport { LOADING_ATTR_SYMBOL } from '#client/constants';\nimport { queue_micro_task } from '../task.js';\nimport { is_capture_event, can_delegate_event, normalize_attribute } from '../../../../utils.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tget,\n\tset_active_effect,\n\tset_active_reaction\n} from '../../runtime.js';\nimport { attach } from './attachments.js';\nimport { clsx } from '../../../shared/attributes.js';\nimport { set_class } from './class.js';\nimport { set_style } from './style.js';\nimport { ATTACHMENT_KEY, NAMESPACE_HTML, UNINITIALIZED } from '../../../../constants.js';\nimport { block, branch, destroy_effect, effect } from '../../reactivity/effects.js';\nimport { init_select, select_option } from './bindings/select.js';\nimport { flatten } from '../../reactivity/async.js';\n\nexport const CLASS = Symbol('class');\nexport const STYLE = Symbol('style');\n\nconst IS_CUSTOM_ELEMENT = Symbol('is custom element');\nconst IS_HTML = Symbol('is html');\n\n/**\n * The value/checked attribute in the template actually corresponds to the defaultValue property, so we need\n * to remove it upon hydration to avoid a bug when someone resets the form value.\n * @param {HTMLInputElement} input\n * @returns {void}\n */\nexport function remove_input_defaults(input) {\n\tif (!hydrating) return;\n\n\tvar already_removed = false;\n\n\t// We try and remove the default attributes later, rather than sync during hydration.\n\t// Doing it sync during hydration has a negative impact on performance, but deferring the\n\t// work in an idle task alleviates this greatly. If a form reset event comes in before\n\t// the idle callback, then we ensure the input defaults are cleared just before.\n\tvar remove_defaults = () => {\n\t\tif (already_removed) return;\n\t\talready_removed = true;\n\n\t\t// Remove the attributes but preserve the values\n\t\tif (input.hasAttribute('value')) {\n\t\t\tvar value = input.value;\n\t\t\tset_attribute(input, 'value', null);\n\t\t\tinput.value = value;\n\t\t}\n\n\t\tif (input.hasAttribute('checked')) {\n\t\t\tvar checked = input.checked;\n\t\t\tset_attribute(input, 'checked', null);\n\t\t\tinput.checked = checked;\n\t\t}\n\t};\n\n\t// @ts-expect-error\n\tinput.__on_r = remove_defaults;\n\tqueue_micro_task(remove_defaults);\n\tadd_form_reset_listener();\n}\n\n/**\n * @param {Element} element\n * @param {any} value\n */\nexport function set_value(element, value) {\n\tvar attributes = get_attributes(element);\n\n\tif (\n\t\tattributes.value ===\n\t\t\t(attributes.value =\n\t\t\t\t// treat null and undefined the same for the initial value\n\t\t\t\tvalue ?? undefined) ||\n\t\t// @ts-expect-error\n\t\t// `progress` elements always need their value set when it's `0`\n\t\t(element.value === value && (value !== 0 || element.nodeName !== 'PROGRESS'))\n\t) {\n\t\treturn;\n\t}\n\n\t// @ts-expect-error\n\telement.value = value ?? '';\n}\n\n/**\n * @param {Element} element\n * @param {boolean} checked\n */\nexport function set_checked(element, checked) {\n\tvar attributes = get_attributes(element);\n\n\tif (\n\t\tattributes.checked ===\n\t\t(attributes.checked =\n\t\t\t// treat null and undefined the same for the initial value\n\t\t\tchecked ?? undefined)\n\t) {\n\t\treturn;\n\t}\n\n\t// @ts-expect-error\n\telement.checked = checked;\n}\n\n/**\n * Sets the `selected` attribute on an `option` element.\n * Not set through the property because that doesn't reflect to the DOM,\n * which means it wouldn't be taken into account when a form is reset.\n * @param {HTMLOptionElement} element\n * @param {boolean} selected\n */\nexport function set_selected(element, selected) {\n\tif (selected) {\n\t\t// The selected option could've changed via user selection, and\n\t\t// setting the value without this check would set it back.\n\t\tif (!element.hasAttribute('selected')) {\n\t\t\telement.setAttribute('selected', '');\n\t\t}\n\t} else {\n\t\telement.removeAttribute('selected');\n\t}\n}\n\n/**\n * Applies the default checked property without influencing the current checked property.\n * @param {HTMLInputElement} element\n * @param {boolean} checked\n */\nexport function set_default_checked(element, checked) {\n\tconst existing_value = element.checked;\n\telement.defaultChecked = checked;\n\telement.checked = existing_value;\n}\n\n/**\n * Applies the default value property without influencing the current value property.\n * @param {HTMLInputElement | HTMLTextAreaElement} element\n * @param {string} value\n */\nexport function set_default_value(element, value) {\n\tconst existing_value = element.value;\n\telement.defaultValue = value;\n\telement.value = existing_value;\n}\n\n/**\n * @param {Element} element\n * @param {string} attribute\n * @param {string | null} value\n * @param {boolean} [skip_warning]\n */\nexport function set_attribute(element, attribute, value, skip_warning) {\n\tvar attributes = get_attributes(element);\n\n\tif (hydrating) {\n\t\tattributes[attribute] = element.getAttribute(attribute);\n\n\t\tif (\n\t\t\tattribute === 'src' ||\n\t\t\tattribute === 'srcset' ||\n\t\t\t(attribute === 'href' && element.nodeName === 'LINK')\n\t\t) {\n\t\t\tif (!skip_warning) {\n\t\t\t\tcheck_src_in_dev_hydration(element, attribute, value ?? '');\n\t\t\t}\n\n\t\t\t// If we reset these attributes, they would result in another network request, which we want to avoid.\n\t\t\t// We assume they are the same between client and server as checking if they are equal is expensive\n\t\t\t// (we can't just compare the strings as they can be different between client and server but result in the\n\t\t\t// same url, so we would need to create hidden anchor elements to compare them)\n\t\t\treturn;\n\t\t}\n\t}\n\n\tif (attributes[attribute] === (attributes[attribute] = value)) return;\n\n\tif (attribute === 'loading') {\n\t\t// @ts-expect-error\n\t\telement[LOADING_ATTR_SYMBOL] = value;\n\t}\n\n\tif (value == null) {\n\t\telement.removeAttribute(attribute);\n\t} else if (typeof value !== 'string' && get_setters(element).includes(attribute)) {\n\t\t// @ts-ignore\n\t\telement[attribute] = value;\n\t} else {\n\t\telement.setAttribute(attribute, value);\n\t}\n}\n\n/**\n * @param {Element} dom\n * @param {string} attribute\n * @param {string} value\n */\nexport function set_xlink_attribute(dom, attribute, value) {\n\tdom.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\n\n/**\n * @param {HTMLElement} node\n * @param {string} prop\n * @param {any} value\n */\nexport function set_custom_element_data(node, prop, value) {\n\t// We need to ensure that setting custom element props, which can\n\t// invoke lifecycle methods on other custom elements, does not also\n\t// associate those lifecycle methods with the current active reaction\n\t// or effect\n\tvar previous_reaction = active_reaction;\n\tvar previous_effect = active_effect;\n\n\t// If we're hydrating but the custom element is from Svelte, and it already scaffolded,\n\t// then it might run block logic in hydration mode, which we have to prevent.\n\tlet was_hydrating = hydrating;\n\tif (hydrating) {\n\t\tset_hydrating(false);\n\t}\n\n\tset_active_reaction(null);\n\tset_active_effect(null);\n\n\ttry {\n\t\tif (\n\t\t\t// `style` should use `set_attribute` rather than the setter\n\t\t\tprop !== 'style' &&\n\t\t\t// Don't compute setters for custom elements while they aren't registered yet,\n\t\t\t// because during their upgrade/instantiation they might add more setters.\n\t\t\t// Instead, fall back to a simple \"an object, then set as property\" heuristic.\n\t\t\t(setters_cache.has(node.getAttribute('is') || node.nodeName) ||\n\t\t\t// customElements may not be available in browser extension contexts\n\t\t\t!customElements ||\n\t\t\tcustomElements.get(node.getAttribute('is') || node.tagName.toLowerCase())\n\t\t\t\t? get_setters(node).includes(prop)\n\t\t\t\t: value && typeof value === 'object')\n\t\t) {\n\t\t\t// @ts-expect-error\n\t\t\tnode[prop] = value;\n\t\t} else {\n\t\t\t// We did getters etc checks already, stringify before passing to set_attribute\n\t\t\t// to ensure it doesn't invoke the same logic again, and potentially populating\n\t\t\t// the setters cache too early.\n\t\t\tset_attribute(node, prop, value == null ? value : String(value));\n\t\t}\n\t} finally {\n\t\tset_active_reaction(previous_reaction);\n\t\tset_active_effect(previous_effect);\n\t\tif (was_hydrating) {\n\t\t\tset_hydrating(true);\n\t\t}\n\t}\n}\n\n/**\n * Spreads attributes onto a DOM element, taking into account the currently set attributes\n * @param {Element & ElementCSSInlineStyle} element\n * @param {Record<string | symbol, any> | undefined} prev\n * @param {Record<string | symbol, any>} next New attributes - this function mutates this object\n * @param {string} [css_hash]\n * @param {boolean} [should_remove_defaults]\n * @param {boolean} [skip_warning]\n * @returns {Record<string, any>}\n */\nfunction set_attributes(\n\telement,\n\tprev,\n\tnext,\n\tcss_hash,\n\tshould_remove_defaults = false,\n\tskip_warning = false\n) {\n\tif (hydrating && should_remove_defaults && element.tagName === 'INPUT') {\n\t\tvar input = /** @type {HTMLInputElement} */ (element);\n\t\tvar attribute = input.type === 'checkbox' ? 'defaultChecked' : 'defaultValue';\n\n\t\tif (!(attribute in next)) {\n\t\t\tremove_input_defaults(input);\n\t\t}\n\t}\n\n\tvar attributes = get_attributes(element);\n\n\tvar is_custom_element = attributes[IS_CUSTOM_ELEMENT];\n\tvar preserve_attribute_case = !attributes[IS_HTML];\n\n\t// If we're hydrating but the custom element is from Svelte, and it already scaffolded,\n\t// then it might run block logic in hydration mode, which we have to prevent.\n\tlet is_hydrating_custom_element = hydrating && is_custom_element;\n\tif (is_hydrating_custom_element) {\n\t\tset_hydrating(false);\n\t}\n\n\tvar current = prev || {};\n\tvar is_option_element = element.tagName === 'OPTION';\n\n\tfor (var key in prev) {\n\t\tif (!(key in next)) {\n\t\t\tnext[key] = null;\n\t\t}\n\t}\n\n\tif (next.class) {\n\t\tnext.class = clsx(next.class);\n\t} else if (css_hash || next[CLASS]) {\n\t\tnext.class = null; /* force call to set_class() */\n\t}\n\n\tif (next[STYLE]) {\n\t\tnext.style ??= null; /* force call to set_style() */\n\t}\n\n\tvar setters = get_setters(element);\n\n\t// since key is captured we use const\n\tfor (const key in next) {\n\t\t// let instead of var because referenced in a closure\n\t\tlet value = next[key];\n\n\t\t// Up here because we want to do this for the initial value, too, even if it's undefined,\n\t\t// and this wouldn't be reached in case of undefined because of the equality check below\n\t\tif (is_option_element && key === 'value' && value == null) {\n\t\t\t// The <option> element is a special case because removing the value attribute means\n\t\t\t// the value is set to the text content of the option element, and setting the value\n\t\t\t// to null or undefined means the value is set to the string \"null\" or \"undefined\".\n\t\t\t// To align with how we handle this case in non-spread-scenarios, this logic is needed.\n\t\t\t// There's a super-edge-case bug here that is left in in favor of smaller code size:\n\t\t\t// Because of the \"set missing props to null\" logic above, we can't differentiate\n\t\t\t// between a missing value and an explicitly set value of null or undefined. That means\n\t\t\t// that once set, the value attribute of an <option> element can't be removed. This is\n\t\t\t// a very rare edge case, and removing the attribute altogether isn't possible either\n\t\t\t// for the <option value={undefined}> case, so we're not losing any functionality here.\n\t\t\t// @ts-ignore\n\t\t\telement.value = element.__value = '';\n\t\t\tcurrent[key] = value;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (key === 'class') {\n\t\t\tvar is_html = element.namespaceURI === 'http://www.w3.org/1999/xhtml';\n\t\t\tset_class(element, is_html, value, css_hash, prev?.[CLASS], next[CLASS]);\n\t\t\tcurrent[key] = value;\n\t\t\tcurrent[CLASS] = next[CLASS];\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (key === 'style') {\n\t\t\tset_style(element, value, prev?.[STYLE], next[STYLE]);\n\t\t\tcurrent[key] = value;\n\t\t\tcurrent[STYLE] = next[STYLE];\n\t\t\tcontinue;\n\t\t}\n\n\t\tvar prev_value = current[key];\n\n\t\t// Skip if value is unchanged, unless it's `undefined` and the element still has the attribute\n\t\tif (value === prev_value && !(value === undefined && element.hasAttribute(key))) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tcurrent[key] = value;\n\n\t\tvar prefix = key[0] + key[1]; // this is faster than key.slice(0, 2)\n\t\tif (prefix === '$$') continue;\n\n\t\tif (prefix === 'on') {\n\t\t\t/** @type {{ capture?: true }} */\n\t\t\tconst opts = {};\n\t\t\tconst event_handle_key = '$$' + key;\n\t\t\tlet event_name = key.slice(2);\n\t\t\tvar delegated = can_delegate_event(event_name);\n\n\t\t\tif (is_capture_event(event_name)) {\n\t\t\t\tevent_name = event_name.slice(0, -7);\n\t\t\t\topts.capture = true;\n\t\t\t}\n\n\t\t\tif (!delegated && prev_value) {\n\t\t\t\t// Listening to same event but different handler -> our handle function below takes care of this\n\t\t\t\t// If we were to remove and add listeners in this case, it could happen that the event is \"swallowed\"\n\t\t\t\t// (the browser seems to not know yet that a new one exists now) and doesn't reach the handler\n\t\t\t\t// https://github.com/sveltejs/svelte/issues/11903\n\t\t\t\tif (value != null) continue;\n\n\t\t\t\telement.removeEventListener(event_name, current[event_handle_key], opts);\n\t\t\t\tcurrent[event_handle_key] = null;\n\t\t\t}\n\n\t\t\tif (value != null) {\n\t\t\t\tif (!delegated) {\n\t\t\t\t\t/**\n\t\t\t\t\t * @this {any}\n\t\t\t\t\t * @param {Event} evt\n\t\t\t\t\t */\n\t\t\t\t\tfunction handle(evt) {\n\t\t\t\t\t\tcurrent[key].call(this, evt);\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrent[event_handle_key] = create_event(event_name, element, handle, opts);\n\t\t\t\t} else {\n\t\t\t\t\t// @ts-ignore\n\t\t\t\t\telement[`__${event_name}`] = value;\n\t\t\t\t\tdelegate([event_name]);\n\t\t\t\t}\n\t\t\t} else if (delegated) {\n\t\t\t\t// @ts-ignore\n\t\t\t\telement[`__${event_name}`] = undefined;\n\t\t\t}\n\t\t} else if (key === 'style') {\n\t\t\t// avoid using the setter\n\t\t\tset_attribute(element, key, value);\n\t\t} else if (key === 'autofocus') {\n\t\t\tautofocus(/** @type {HTMLElement} */ (element), Boolean(value));\n\t\t} else if (!is_custom_element && (key === '__value' || (key === 'value' && value != null))) {\n\t\t\t// @ts-ignore We're not running this for custom elements because __value is actually\n\t\t\t// how Lit stores the current value on the element, and messing with that would break things.\n\t\t\telement.value = element.__value = value;\n\t\t} else if (key === 'selected' && is_option_element) {\n\t\t\tset_selected(/** @type {HTMLOptionElement} */ (element), value);\n\t\t} else {\n\t\t\tvar name = key;\n\t\t\tif (!preserve_attribute_case) {\n\t\t\t\tname = normalize_attribute(name);\n\t\t\t}\n\n\t\t\tvar is_default = name === 'defaultValue' || name === 'defaultChecked';\n\n\t\t\tif (value == null && !is_custom_element && !is_default) {\n\t\t\t\tattributes[key] = null;\n\n\t\t\t\tif (name === 'value' || name === 'checked') {\n\t\t\t\t\t// removing value/checked also removes defaultValue/defaultChecked — preserve\n\t\t\t\t\tlet input = /** @type {HTMLInputElement} */ (element);\n\t\t\t\t\tconst use_default = prev === undefined;\n\t\t\t\t\tif (name === 'value') {\n\t\t\t\t\t\tlet previous = input.defaultValue;\n\t\t\t\t\t\tinput.removeAttribute(name);\n\t\t\t\t\t\tinput.defaultValue = previous;\n\t\t\t\t\t\t// @ts-ignore\n\t\t\t\t\t\tinput.value = input.__value = use_default ? previous : null;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlet previous = input.defaultChecked;\n\t\t\t\t\t\tinput.removeAttribute(name);\n\t\t\t\t\t\tinput.defaultChecked = previous;\n\t\t\t\t\t\tinput.checked = use_default ? previous : false;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\telement.removeAttribute(key);\n\t\t\t\t}\n\t\t\t} else if (\n\t\t\t\tis_default ||\n\t\t\t\t(setters.includes(name) && (is_custom_element || typeof value !== 'string'))\n\t\t\t) {\n\t\t\t\t// @ts-ignore\n\t\t\t\telement[name] = value;\n\t\t\t\t// remove it from attributes's cache\n\t\t\t\tif (name in attributes) attributes[name] = UNINITIALIZED;\n\t\t\t} else if (typeof value !== 'function') {\n\t\t\t\tset_attribute(element, name, value, skip_warning);\n\t\t\t}\n\t\t}\n\t}\n\n\tif (is_hydrating_custom_element) {\n\t\tset_hydrating(true);\n\t}\n\n\treturn current;\n}\n\n/**\n * @param {Element & ElementCSSInlineStyle} element\n * @param {(...expressions: any) => Record<string | symbol, any>} fn\n * @param {Array<() => any>} sync\n * @param {Array<() => Promise<any>>} async\n * @param {Array<Promise<void>>} blockers\n * @param {string} [css_hash]\n * @param {boolean} [should_remove_defaults]\n * @param {boolean} [skip_warning]\n */\nexport function attribute_effect(\n\telement,\n\tfn,\n\tsync = [],\n\tasync = [],\n\tblockers = [],\n\tcss_hash,\n\tshould_remove_defaults = false,\n\tskip_warning = false\n) {\n\tflatten(blockers, sync, async, (values) => {\n\t\t/** @type {Record<string | symbol, any> | undefined} */\n\t\tvar prev = undefined;\n\n\t\t/** @type {Record<symbol, Effect>} */\n\t\tvar effects = {};\n\n\t\tvar is_select = element.nodeName === 'SELECT';\n\t\tvar inited = false;\n\n\t\tblock(() => {\n\t\t\tvar next = fn(...values.map(get));\n\t\t\t/** @type {Record<string | symbol, any>} */\n\t\t\tvar current = set_attributes(\n\t\t\t\telement,\n\t\t\t\tprev,\n\t\t\t\tnext,\n\t\t\t\tcss_hash,\n\t\t\t\tshould_remove_defaults,\n\t\t\t\tskip_warning\n\t\t\t);\n\n\t\t\tif (inited && is_select && 'value' in next) {\n\t\t\t\tselect_option(/** @type {HTMLSelectElement} */ (element), next.value);\n\t\t\t}\n\n\t\t\tfor (let symbol of Object.getOwnPropertySymbols(effects)) {\n\t\t\t\tif (!next[symbol]) destroy_effect(effects[symbol]);\n\t\t\t}\n\n\t\t\tfor (let symbol of Object.getOwnPropertySymbols(next)) {\n\t\t\t\tvar n = next[symbol];\n\n\t\t\t\tif (symbol.description === ATTACHMENT_KEY && (!prev || n !== prev[symbol])) {\n\t\t\t\t\tif (effects[symbol]) destroy_effect(effects[symbol]);\n\t\t\t\t\teffects[symbol] = branch(() => attach(element, () => n));\n\t\t\t\t}\n\n\t\t\t\tcurrent[symbol] = n;\n\t\t\t}\n\n\t\t\tprev = current;\n\t\t});\n\n\t\tif (is_select) {\n\t\t\tvar select = /** @type {HTMLSelectElement} */ (element);\n\n\t\t\teffect(() => {\n\t\t\t\tselect_option(select, /** @type {Record<string | symbol, any>} */ (prev).value, true);\n\t\t\t\tinit_select(select);\n\t\t\t});\n\t\t}\n\n\t\tinited = true;\n\t});\n}\n\n/**\n *\n * @param {Element} element\n */\nfunction get_attributes(element) {\n\treturn /** @type {Record<string | symbol, unknown>} **/ (\n\t\t// @ts-expect-error\n\t\telement.__attributes ??= {\n\t\t\t[IS_CUSTOM_ELEMENT]: element.nodeName.includes('-'),\n\t\t\t[IS_HTML]: element.namespaceURI === NAMESPACE_HTML\n\t\t}\n\t);\n}\n\n/** @type {Map<string, string[]>} */\nvar setters_cache = new Map();\n\n/** @param {Element} element */\nfunction get_setters(element) {\n\tvar cache_key = element.getAttribute('is') || element.nodeName;\n\tvar setters = setters_cache.get(cache_key);\n\tif (setters) return setters;\n\tsetters_cache.set(cache_key, (setters = []));\n\n\tvar descriptors;\n\tvar proto = element; // In the case of custom elements there might be setters on the instance\n\tvar element_proto = Element.prototype;\n\n\t// Stop at Element, from there on there's only unnecessary setters we're not interested in\n\t// Do not use contructor.name here as that's unreliable in some browser environments\n\twhile (element_proto !== proto) {\n\t\tdescriptors = get_descriptors(proto);\n\n\t\tfor (var key in descriptors) {\n\t\t\tif (descriptors[key].set) {\n\t\t\t\tsetters.push(key);\n\t\t\t}\n\t\t}\n\n\t\tproto = get_prototype_of(proto);\n\t}\n\n\treturn setters;\n}\n\n/**\n * @param {any} element\n * @param {string} attribute\n * @param {string} value\n */\nfunction check_src_in_dev_hydration(element, attribute, value) {\n\tif (!DEV) return;\n\tif (attribute === 'srcset' && srcset_url_equal(element, value)) return;\n\tif (src_url_equal(element.getAttribute(attribute) ?? '', value)) return;\n\n\tw.hydration_attribute_changed(\n\t\tattribute,\n\t\telement.outerHTML.replace(element.innerHTML, element.innerHTML && '...'),\n\t\tString(value)\n\t);\n}\n\n/**\n * @param {string} element_src\n * @param {string} url\n * @returns {boolean}\n */\nfunction src_url_equal(element_src, url) {\n\tif (element_src === url) return true;\n\treturn new URL(element_src, document.baseURI).href === new URL(url, document.baseURI).href;\n}\n\n/** @param {string} srcset */\nfunction split_srcset(srcset) {\n\treturn srcset.split(',').map((src) => src.trim().split(' ').filter(Boolean));\n}\n\n/**\n * @param {HTMLSourceElement | HTMLImageElement} element\n * @param {string} srcset\n * @returns {boolean}\n */\nfunction srcset_url_equal(element, srcset) {\n\tvar element_urls = split_srcset(element.srcset);\n\tvar urls = split_srcset(srcset);\n\n\treturn (\n\t\turls.length === element_urls.length &&\n\t\turls.every(\n\t\t\t([url, width], i) =>\n\t\t\t\twidth === element_urls[i][1] &&\n\t\t\t\t// We need to test both ways because Vite will create an a full URL with\n\t\t\t\t// `new URL(asset, import.meta.url).href` for the client when `base: './'`, and the\n\t\t\t\t// relative URLs inside srcset are not automatically resolved to absolute URLs by\n\t\t\t\t// browsers (in contrast to img.src). This means both SSR and DOM code could\n\t\t\t\t// contain relative or absolute URLs.\n\t\t\t\t(src_url_equal(element_urls[i][0], url) || src_url_equal(url, element_urls[i][0]))\n\t\t)\n\t);\n}\n","/** @import { Raf } from '#client' */\nimport { noop } from '../shared/utils.js';\n\nimport { BROWSER } from 'esm-env';\n\nconst now = BROWSER ? () => performance.now() : () => Date.now();\n\n/** @type {Raf} */\nexport const raf = {\n\t// don't access requestAnimationFrame eagerly outside method\n\t// this allows basic testing of user code without JSDOM\n\t// bunder will eval and remove ternary when the user's app is built\n\ttick: /** @param {any} _ */ (_) => (BROWSER ? requestAnimationFrame : noop)(_),\n\tnow: () => now(),\n\ttasks: new Set()\n};\n","/** @import { TaskCallback, Task, TaskEntry } from '#client' */\nimport { raf } from './timing.js';\n\n// TODO move this into timing.js where it probably belongs\n\n/**\n * @returns {void}\n */\nfunction run_tasks() {\n\t// use `raf.now()` instead of the `requestAnimationFrame` callback argument, because\n\t// otherwise things can get wonky https://github.com/sveltejs/svelte/pull/14541\n\tconst now = raf.now();\n\n\traf.tasks.forEach((task) => {\n\t\tif (!task.c(now)) {\n\t\t\traf.tasks.delete(task);\n\t\t\ttask.f();\n\t\t}\n\t});\n\n\tif (raf.tasks.size !== 0) {\n\t\traf.tick(run_tasks);\n\t}\n}\n\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n * @param {TaskCallback} callback\n * @returns {Task}\n */\nexport function loop(callback) {\n\t/** @type {TaskEntry} */\n\tlet task;\n\n\tif (raf.tasks.size === 0) {\n\t\traf.tick(run_tasks);\n\t}\n\n\treturn {\n\t\tpromise: new Promise((fulfill) => {\n\t\t\traf.tasks.add((task = { c: callback, f: fulfill }));\n\t\t}),\n\t\tabort() {\n\t\t\traf.tasks.delete(task);\n\t\t}\n\t};\n}\n","/** @import { AnimateFn, Animation, AnimationConfig, EachItem, Effect, TransitionFn, TransitionManager } from '#client' */\nimport { noop, is_function } from '../../../shared/utils.js';\nimport { effect } from '../../reactivity/effects.js';\nimport { active_effect, untrack } from '../../runtime.js';\nimport { loop } from '../../loop.js';\nimport { should_intro } from '../../render.js';\nimport { current_each_item } from '../blocks/each.js';\nimport { TRANSITION_GLOBAL, TRANSITION_IN, TRANSITION_OUT } from '../../../../constants.js';\nimport { BLOCK_EFFECT, EFFECT_RAN, EFFECT_TRANSPARENT } from '#client/constants';\nimport { queue_micro_task } from '../task.js';\nimport { without_reactive_context } from './bindings/shared.js';\n\n/**\n * @param {Element} element\n * @param {'introstart' | 'introend' | 'outrostart' | 'outroend'} type\n * @returns {void}\n */\nfunction dispatch_event(element, type) {\n\twithout_reactive_context(() => {\n\t\telement.dispatchEvent(new CustomEvent(type));\n\t});\n}\n\n/**\n * Converts a property to the camel-case format expected by Element.animate(), KeyframeEffect(), and KeyframeEffect.setKeyframes().\n * @param {string} style\n * @returns {string}\n */\nfunction css_property_to_camelcase(style) {\n\t// in compliance with spec\n\tif (style === 'float') return 'cssFloat';\n\tif (style === 'offset') return 'cssOffset';\n\n\t// do not rename custom @properties\n\tif (style.startsWith('--')) return style;\n\n\tconst parts = style.split('-');\n\tif (parts.length === 1) return parts[0];\n\treturn (\n\t\tparts[0] +\n\t\tparts\n\t\t\t.slice(1)\n\t\t\t.map(/** @param {any} word */ (word) => word[0].toUpperCase() + word.slice(1))\n\t\t\t.join('')\n\t);\n}\n\n/**\n * @param {string} css\n * @returns {Keyframe}\n */\nfunction css_to_keyframe(css) {\n\t/** @type {Keyframe} */\n\tconst keyframe = {};\n\tconst parts = css.split(';');\n\tfor (const part of parts) {\n\t\tconst [property, value] = part.split(':');\n\t\tif (!property || value === undefined) break;\n\n\t\tconst formatted_property = css_property_to_camelcase(property.trim());\n\t\tkeyframe[formatted_property] = value.trim();\n\t}\n\treturn keyframe;\n}\n\n/** @param {number} t */\nconst linear = (t) => t;\n\n/**\n * Called inside keyed `{#each ...}` blocks (as `$.animation(...)`). This creates an animation manager\n * and attaches it to the block, so that moves can be animated following reconciliation.\n * @template P\n * @param {Element} element\n * @param {() => AnimateFn<P | undefined>} get_fn\n * @param {(() => P) | null} get_params\n */\nexport function animation(element, get_fn, get_params) {\n\tvar item = /** @type {EachItem} */ (current_each_item);\n\n\t/** @type {DOMRect} */\n\tvar from;\n\n\t/** @type {DOMRect} */\n\tvar to;\n\n\t/** @type {Animation | undefined} */\n\tvar animation;\n\n\t/** @type {null | { position: string, width: string, height: string, transform: string }} */\n\tvar original_styles = null;\n\n\titem.a ??= {\n\t\telement,\n\t\tmeasure() {\n\t\t\tfrom = this.element.getBoundingClientRect();\n\t\t},\n\t\tapply() {\n\t\t\tanimation?.abort();\n\n\t\t\tto = this.element.getBoundingClientRect();\n\n\t\t\tif (\n\t\t\t\tfrom.left !== to.left ||\n\t\t\t\tfrom.right !== to.right ||\n\t\t\t\tfrom.top !== to.top ||\n\t\t\t\tfrom.bottom !== to.bottom\n\t\t\t) {\n\t\t\t\tconst options = get_fn()(this.element, { from, to }, get_params?.());\n\n\t\t\t\tanimation = animate(this.element, options, undefined, 1, () => {\n\t\t\t\t\tanimation?.abort();\n\t\t\t\t\tanimation = undefined;\n\t\t\t\t});\n\t\t\t}\n\t\t},\n\t\tfix() {\n\t\t\t// If an animation is already running, transforming the element is likely to fail,\n\t\t\t// because the styles applied by the animation take precedence. In the case of crossfade,\n\t\t\t// that means the `translate(...)` of the crossfade transition overrules the `translate(...)`\n\t\t\t// we would apply below, leading to the element jumping somewhere to the top left.\n\t\t\tif (element.getAnimations().length) return;\n\n\t\t\t// It's important to destructure these to get fixed values - the object itself has getters,\n\t\t\t// and changing the style to 'absolute' can for example influence the width.\n\t\t\tvar { position, width, height } = getComputedStyle(element);\n\n\t\t\tif (position !== 'absolute' && position !== 'fixed') {\n\t\t\t\tvar style = /** @type {HTMLElement | SVGElement} */ (element).style;\n\n\t\t\t\toriginal_styles = {\n\t\t\t\t\tposition: style.position,\n\t\t\t\t\twidth: style.width,\n\t\t\t\t\theight: style.height,\n\t\t\t\t\ttransform: style.transform\n\t\t\t\t};\n\n\t\t\t\tstyle.position = 'absolute';\n\t\t\t\tstyle.width = width;\n\t\t\t\tstyle.height = height;\n\t\t\t\tvar to = element.getBoundingClientRect();\n\n\t\t\t\tif (from.left !== to.left || from.top !== to.top) {\n\t\t\t\t\tvar transform = `translate(${from.left - to.left}px, ${from.top - to.top}px)`;\n\t\t\t\t\tstyle.transform = style.transform ? `${style.transform} ${transform}` : transform;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\tunfix() {\n\t\t\tif (original_styles) {\n\t\t\t\tvar style = /** @type {HTMLElement | SVGElement} */ (element).style;\n\n\t\t\t\tstyle.position = original_styles.position;\n\t\t\t\tstyle.width = original_styles.width;\n\t\t\t\tstyle.height = original_styles.height;\n\t\t\t\tstyle.transform = original_styles.transform;\n\t\t\t}\n\t\t}\n\t};\n\n\t// in the case of a `<svelte:element>`, it's possible for `$.animation(...)` to be called\n\t// when an animation manager already exists, if the tag changes. in that case, we need to\n\t// swap out the element rather than creating a new manager, in case it happened at the same\n\t// moment as a reconciliation\n\titem.a.element = element;\n}\n\n/**\n * Called inside block effects as `$.transition(...)`. This creates a transition manager and\n * attaches it to the current effect — later, inside `pause_effect` and `resume_effect`, we\n * use this to create `intro` and `outro` transitions.\n * @template P\n * @param {number} flags\n * @param {HTMLElement} element\n * @param {() => TransitionFn<P | undefined>} get_fn\n * @param {(() => P) | null} get_params\n * @returns {void}\n */\nexport function transition(flags, element, get_fn, get_params) {\n\tvar is_intro = (flags & TRANSITION_IN) !== 0;\n\tvar is_outro = (flags & TRANSITION_OUT) !== 0;\n\tvar is_both = is_intro && is_outro;\n\tvar is_global = (flags & TRANSITION_GLOBAL) !== 0;\n\n\t/** @type {'in' | 'out' | 'both'} */\n\tvar direction = is_both ? 'both' : is_intro ? 'in' : 'out';\n\n\t/** @type {AnimationConfig | ((opts: { direction: 'in' | 'out' }) => AnimationConfig) | undefined} */\n\tvar current_options;\n\n\tvar inert = element.inert;\n\n\t/**\n\t * The default overflow style, stashed so we can revert changes during the transition\n\t * that are necessary to work around a Safari <18 bug\n\t * TODO 6.0 remove this, if older versions of Safari have died out enough\n\t */\n\tvar overflow = element.style.overflow;\n\n\t/** @type {Animation | undefined} */\n\tvar intro;\n\n\t/** @type {Animation | undefined} */\n\tvar outro;\n\n\tfunction get_options() {\n\t\treturn without_reactive_context(() => {\n\t\t\t// If a transition is still ongoing, we use the existing options rather than generating\n\t\t\t// new ones. This ensures that reversible transitions reverse smoothly, rather than\n\t\t\t// jumping to a new spot because (for example) a different `duration` was used\n\t\t\treturn (current_options ??= get_fn()(element, get_params?.() ?? /** @type {P} */ ({}), {\n\t\t\t\tdirection\n\t\t\t}));\n\t\t});\n\t}\n\n\t/** @type {TransitionManager} */\n\tvar transition = {\n\t\tis_global,\n\t\tin() {\n\t\t\telement.inert = inert;\n\n\t\t\tif (!is_intro) {\n\t\t\t\toutro?.abort();\n\t\t\t\toutro?.reset?.();\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif (!is_outro) {\n\t\t\t\t// if we intro then outro then intro again, we want to abort the first intro,\n\t\t\t\t// if it's not a bidirectional transition\n\t\t\t\tintro?.abort();\n\t\t\t}\n\n\t\t\tdispatch_event(element, 'introstart');\n\n\t\t\tintro = animate(element, get_options(), outro, 1, () => {\n\t\t\t\tdispatch_event(element, 'introend');\n\n\t\t\t\t// Ensure we cancel the animation to prevent leaking\n\t\t\t\tintro?.abort();\n\t\t\t\tintro = current_options = undefined;\n\n\t\t\t\telement.style.overflow = overflow;\n\t\t\t});\n\t\t},\n\t\tout(fn) {\n\t\t\tif (!is_outro) {\n\t\t\t\tfn?.();\n\t\t\t\tcurrent_options = undefined;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\telement.inert = true;\n\n\t\t\tdispatch_event(element, 'outrostart');\n\n\t\t\toutro = animate(element, get_options(), intro, 0, () => {\n\t\t\t\tdispatch_event(element, 'outroend');\n\t\t\t\tfn?.();\n\t\t\t});\n\t\t},\n\t\tstop: () => {\n\t\t\tintro?.abort();\n\t\t\toutro?.abort();\n\t\t}\n\t};\n\n\tvar e = /** @type {Effect} */ (active_effect);\n\n\t(e.transitions ??= []).push(transition);\n\n\t// if this is a local transition, we only want to run it if the parent (branch) effect's\n\t// parent (block) effect is where the state change happened. we can determine that by\n\t// looking at whether the block effect is currently initializing\n\tif (is_intro && should_intro) {\n\t\tvar run = is_global;\n\n\t\tif (!run) {\n\t\t\tvar block = /** @type {Effect | null} */ (e.parent);\n\n\t\t\t// skip over transparent blocks (e.g. snippets, else-if blocks)\n\t\t\twhile (block && (block.f & EFFECT_TRANSPARENT) !== 0) {\n\t\t\t\twhile ((block = block.parent)) {\n\t\t\t\t\tif ((block.f & BLOCK_EFFECT) !== 0) break;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\trun = !block || (block.f & EFFECT_RAN) !== 0;\n\t\t}\n\n\t\tif (run) {\n\t\t\teffect(() => {\n\t\t\t\tuntrack(() => transition.in());\n\t\t\t});\n\t\t}\n\t}\n}\n\n/**\n * Animates an element, according to the provided configuration\n * @param {Element} element\n * @param {AnimationConfig | ((opts: { direction: 'in' | 'out' }) => AnimationConfig)} options\n * @param {Animation | undefined} counterpart The corresponding intro/outro to this outro/intro\n * @param {number} t2 The target `t` value — `1` for intro, `0` for outro\n * @param {(() => void)} on_finish Called after successfully completing the animation\n * @returns {Animation}\n */\nfunction animate(element, options, counterpart, t2, on_finish) {\n\tvar is_intro = t2 === 1;\n\n\tif (is_function(options)) {\n\t\t// In the case of a deferred transition (such as `crossfade`), `option` will be\n\t\t// a function rather than an `AnimationConfig`. We need to call this function\n\t\t// once the DOM has been updated...\n\t\t/** @type {Animation} */\n\t\tvar a;\n\t\tvar aborted = false;\n\n\t\tqueue_micro_task(() => {\n\t\t\tif (aborted) return;\n\t\t\tvar o = options({ direction: is_intro ? 'in' : 'out' });\n\t\t\ta = animate(element, o, counterpart, t2, on_finish);\n\t\t});\n\n\t\t// ...but we want to do so without using `async`/`await` everywhere, so\n\t\t// we return a facade that allows everything to remain synchronous\n\t\treturn {\n\t\t\tabort: () => {\n\t\t\t\taborted = true;\n\t\t\t\ta?.abort();\n\t\t\t},\n\t\t\tdeactivate: () => a.deactivate(),\n\t\t\treset: () => a.reset(),\n\t\t\tt: () => a.t()\n\t\t};\n\t}\n\n\tcounterpart?.deactivate();\n\n\tif (!options?.duration) {\n\t\ton_finish();\n\n\t\treturn {\n\t\t\tabort: noop,\n\t\t\tdeactivate: noop,\n\t\t\treset: noop,\n\t\t\tt: () => t2\n\t\t};\n\t}\n\n\tconst { delay = 0, css, tick, easing = linear } = options;\n\n\tvar keyframes = [];\n\n\tif (is_intro && counterpart === undefined) {\n\t\tif (tick) {\n\t\t\ttick(0, 1); // TODO put in nested effect, to avoid interleaved reads/writes?\n\t\t}\n\n\t\tif (css) {\n\t\t\tvar styles = css_to_keyframe(css(0, 1));\n\t\t\tkeyframes.push(styles, styles);\n\t\t}\n\t}\n\n\tvar get_t = () => 1 - t2;\n\n\t// create a dummy animation that lasts as long as the delay (but with whatever devtools\n\t// multiplier is in effect). in the common case that it is `0`, we keep it anyway so that\n\t// the CSS keyframes aren't created until the DOM is updated\n\t//\n\t// fill forwards to prevent the element from rendering without styles applied\n\t// see https://github.com/sveltejs/svelte/issues/14732\n\tvar animation = element.animate(keyframes, { duration: delay, fill: 'forwards' });\n\n\tanimation.onfinish = () => {\n\t\t// remove dummy animation from the stack to prevent conflict with main animation\n\t\tanimation.cancel();\n\n\t\t// for bidirectional transitions, we start from the current position,\n\t\t// rather than doing a full intro/outro\n\t\tvar t1 = counterpart?.t() ?? 1 - t2;\n\t\tcounterpart?.abort();\n\n\t\tvar delta = t2 - t1;\n\t\tvar duration = /** @type {number} */ (options.duration) * Math.abs(delta);\n\t\tvar keyframes = [];\n\n\t\tif (duration > 0) {\n\t\t\t/**\n\t\t\t * Whether or not the CSS includes `overflow: hidden`, in which case we need to\n\t\t\t * add it as an inline style to work around a Safari <18 bug\n\t\t\t * TODO 6.0 remove this, if possible\n\t\t\t */\n\t\t\tvar needs_overflow_hidden = false;\n\n\t\t\tif (css) {\n\t\t\t\tvar n = Math.ceil(duration / (1000 / 60)); // `n` must be an integer, or we risk missing the `t2` value\n\n\t\t\t\tfor (var i = 0; i <= n; i += 1) {\n\t\t\t\t\tvar t = t1 + delta * easing(i / n);\n\t\t\t\t\tvar styles = css_to_keyframe(css(t, 1 - t));\n\t\t\t\t\tkeyframes.push(styles);\n\n\t\t\t\t\tneeds_overflow_hidden ||= styles.overflow === 'hidden';\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (needs_overflow_hidden) {\n\t\t\t\t/** @type {HTMLElement} */ (element).style.overflow = 'hidden';\n\t\t\t}\n\n\t\t\tget_t = () => {\n\t\t\t\tvar time = /** @type {number} */ (\n\t\t\t\t\t/** @type {globalThis.Animation} */ (animation).currentTime\n\t\t\t\t);\n\n\t\t\t\treturn t1 + delta * easing(time / duration);\n\t\t\t};\n\n\t\t\tif (tick) {\n\t\t\t\tloop(() => {\n\t\t\t\t\tif (animation.playState !== 'running') return false;\n\n\t\t\t\t\tvar t = get_t();\n\t\t\t\t\ttick(t, 1 - t);\n\n\t\t\t\t\treturn true;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tanimation = element.animate(keyframes, { duration, fill: 'forwards' });\n\n\t\tanimation.onfinish = () => {\n\t\t\tget_t = () => t2;\n\t\t\ttick?.(t2, 1 - t2);\n\t\t\ton_finish();\n\t\t};\n\t};\n\n\treturn {\n\t\tabort: () => {\n\t\t\tif (animation) {\n\t\t\t\tanimation.cancel();\n\t\t\t\t// This prevents memory leaks in Chromium\n\t\t\t\tanimation.effect = null;\n\t\t\t\t// This prevents onfinish to be launched after cancel(),\n\t\t\t\t// which can happen in some rare cases\n\t\t\t\t// see https://github.com/sveltejs/svelte/issues/13681\n\t\t\t\tanimation.onfinish = noop;\n\t\t\t}\n\t\t},\n\t\tdeactivate: () => {\n\t\t\ton_finish = noop;\n\t\t},\n\t\treset: () => {\n\t\t\tif (t2 === 0) {\n\t\t\t\ttick?.(1, 0);\n\t\t\t}\n\t\t},\n\t\tt: () => get_t()\n\t};\n}\n","/** @import { Effect, Source } from './types.js' */\nimport { DEV } from 'esm-env';\nimport {\n\tPROPS_IS_BINDABLE,\n\tPROPS_IS_IMMUTABLE,\n\tPROPS_IS_LAZY_INITIAL,\n\tPROPS_IS_RUNES,\n\tPROPS_IS_UPDATED\n} from '../../../constants.js';\nimport { get_descriptor, is_function } from '../../shared/utils.js';\nimport { set, source, update } from './sources.js';\nimport { derived, derived_safe_equal } from './deriveds.js';\nimport {\n\tactive_effect,\n\tget,\n\tis_destroying_effect,\n\tset_active_effect,\n\tuntrack\n} from '../runtime.js';\nimport * as e from '../errors.js';\nimport { DESTROYED, LEGACY_PROPS, STATE_SYMBOL } from '#client/constants';\nimport { proxy } from '../proxy.js';\nimport { capture_store_binding } from './store.js';\nimport { legacy_mode_flag } from '../../flags/index.js';\n\n/**\n * @param {((value?: number) => number)} fn\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_prop(fn, d = 1) {\n\tconst value = fn();\n\tfn(value + d);\n\treturn value;\n}\n\n/**\n * @param {((value?: number) => number)} fn\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_pre_prop(fn, d = 1) {\n\tconst value = fn() + d;\n\tfn(value);\n\treturn value;\n}\n\n/**\n * The proxy handler for rest props (i.e. `const { x, ...rest } = $props()`).\n * Is passed the full `$$props` object and excludes the named props.\n * @type {ProxyHandler<{ props: Record<string | symbol, unknown>, exclude: Array<string | symbol>, name?: string }>}}\n */\nconst rest_props_handler = {\n\tget(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\treturn target.props[key];\n\t},\n\tset(target, key) {\n\t\tif (DEV) {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.props_rest_readonly(`${target.name}.${String(key)}`);\n\t\t}\n\n\t\treturn false;\n\t},\n\tgetOwnPropertyDescriptor(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\tif (key in target.props) {\n\t\t\treturn {\n\t\t\t\tenumerable: true,\n\t\t\t\tconfigurable: true,\n\t\t\t\tvalue: target.props[key]\n\t\t\t};\n\t\t}\n\t},\n\thas(target, key) {\n\t\tif (target.exclude.includes(key)) return false;\n\t\treturn key in target.props;\n\t},\n\townKeys(target) {\n\t\treturn Reflect.ownKeys(target.props).filter((key) => !target.exclude.includes(key));\n\t}\n};\n\n/**\n * @param {Record<string, unknown>} props\n * @param {string[]} exclude\n * @param {string} [name]\n * @returns {Record<string, unknown>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function rest_props(props, exclude, name) {\n\treturn new Proxy(\n\t\tDEV ? { props, exclude, name, other: {}, to_proxy: [] } : { props, exclude },\n\t\trest_props_handler\n\t);\n}\n\n/**\n * The proxy handler for legacy $$restProps and $$props\n * @type {ProxyHandler<{ props: Record<string | symbol, unknown>, exclude: Array<string | symbol>, special: Record<string | symbol, (v?: unknown) => unknown>, version: Source<number>, parent_effect: Effect }>}}\n */\nconst legacy_rest_props_handler = {\n\tget(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\tget(target.version);\n\t\treturn key in target.special ? target.special[key]() : target.props[key];\n\t},\n\tset(target, key, value) {\n\t\tif (!(key in target.special)) {\n\t\t\tvar previous_effect = active_effect;\n\n\t\t\ttry {\n\t\t\t\tset_active_effect(target.parent_effect);\n\n\t\t\t\t// Handle props that can temporarily get out of sync with the parent\n\t\t\t\t/** @type {Record<string, (v?: unknown) => unknown>} */\n\t\t\t\ttarget.special[key] = prop(\n\t\t\t\t\t{\n\t\t\t\t\t\tget [key]() {\n\t\t\t\t\t\t\treturn target.props[key];\n\t\t\t\t\t\t}\n\t\t\t\t\t},\n\t\t\t\t\t/** @type {string} */ (key),\n\t\t\t\t\tPROPS_IS_UPDATED\n\t\t\t\t);\n\t\t\t} finally {\n\t\t\t\tset_active_effect(previous_effect);\n\t\t\t}\n\t\t}\n\n\t\ttarget.special[key](value);\n\t\tupdate(target.version); // $$props is coarse-grained: when $$props.x is updated, usages of $$props.y etc are also rerun\n\t\treturn true;\n\t},\n\tgetOwnPropertyDescriptor(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\tif (key in target.props) {\n\t\t\treturn {\n\t\t\t\tenumerable: true,\n\t\t\t\tconfigurable: true,\n\t\t\t\tvalue: target.props[key]\n\t\t\t};\n\t\t}\n\t},\n\tdeleteProperty(target, key) {\n\t\t// Svelte 4 allowed for deletions on $$restProps\n\t\tif (target.exclude.includes(key)) return true;\n\t\ttarget.exclude.push(key);\n\t\tupdate(target.version);\n\t\treturn true;\n\t},\n\thas(target, key) {\n\t\tif (target.exclude.includes(key)) return false;\n\t\treturn key in target.props;\n\t},\n\townKeys(target) {\n\t\treturn Reflect.ownKeys(target.props).filter((key) => !target.exclude.includes(key));\n\t}\n};\n\n/**\n * @param {Record<string, unknown>} props\n * @param {string[]} exclude\n * @returns {Record<string, unknown>}\n */\nexport function legacy_rest_props(props, exclude) {\n\treturn new Proxy(\n\t\t{\n\t\t\tprops,\n\t\t\texclude,\n\t\t\tspecial: {},\n\t\t\tversion: source(0),\n\t\t\t// TODO this is only necessary because we need to track component\n\t\t\t// destruction inside `prop`, because of `bind:this`, but it\n\t\t\t// seems likely that we can simplify `bind:this` instead\n\t\t\tparent_effect: /** @type {Effect} */ (active_effect)\n\t\t},\n\t\tlegacy_rest_props_handler\n\t);\n}\n\n/**\n * The proxy handler for spread props. Handles the incoming array of props\n * that looks like `() => { dynamic: props }, { static: prop }, ..` and wraps\n * them so that the whole thing is passed to the component as the `$$props` argument.\n * @type {ProxyHandler<{ props: Array<Record<string | symbol, unknown> | (() => Record<string | symbol, unknown>)> }>}}\n */\nconst spread_props_handler = {\n\tget(target, key) {\n\t\tlet i = target.props.length;\n\t\twhile (i--) {\n\t\t\tlet p = target.props[i];\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (typeof p === 'object' && p !== null && key in p) return p[key];\n\t\t}\n\t},\n\tset(target, key, value) {\n\t\tlet i = target.props.length;\n\t\twhile (i--) {\n\t\t\tlet p = target.props[i];\n\t\t\tif (is_function(p)) p = p();\n\t\t\tconst desc = get_descriptor(p, key);\n\t\t\tif (desc && desc.set) {\n\t\t\t\tdesc.set(value);\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t},\n\tgetOwnPropertyDescriptor(target, key) {\n\t\tlet i = target.props.length;\n\t\twhile (i--) {\n\t\t\tlet p = target.props[i];\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (typeof p === 'object' && p !== null && key in p) {\n\t\t\t\tconst descriptor = get_descriptor(p, key);\n\t\t\t\tif (descriptor && !descriptor.configurable) {\n\t\t\t\t\t// Prevent a \"Non-configurability Report Error\": The target is an array, it does\n\t\t\t\t\t// not actually contain this property. If it is now described as non-configurable,\n\t\t\t\t\t// the proxy throws a validation error. Setting it to true avoids that.\n\t\t\t\t\tdescriptor.configurable = true;\n\t\t\t\t}\n\t\t\t\treturn descriptor;\n\t\t\t}\n\t\t}\n\t},\n\thas(target, key) {\n\t\t// To prevent a false positive `is_entry_props` in the `prop` function\n\t\tif (key === STATE_SYMBOL || key === LEGACY_PROPS) return false;\n\n\t\tfor (let p of target.props) {\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (p != null && key in p) return true;\n\t\t}\n\n\t\treturn false;\n\t},\n\townKeys(target) {\n\t\t/** @type {Array<string | symbol>} */\n\t\tconst keys = [];\n\n\t\tfor (let p of target.props) {\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (!p) continue;\n\n\t\t\tfor (const key in p) {\n\t\t\t\tif (!keys.includes(key)) keys.push(key);\n\t\t\t}\n\n\t\t\tfor (const key of Object.getOwnPropertySymbols(p)) {\n\t\t\t\tif (!keys.includes(key)) keys.push(key);\n\t\t\t}\n\t\t}\n\n\t\treturn keys;\n\t}\n};\n\n/**\n * @param {Array<Record<string, unknown> | (() => Record<string, unknown>)>} props\n * @returns {any}\n */\nexport function spread_props(...props) {\n\treturn new Proxy({ props }, spread_props_handler);\n}\n\n/**\n * This function is responsible for synchronizing a possibly bound prop with the inner component state.\n * It is used whenever the compiler sees that the component writes to the prop, or when it has a default prop_value.\n * @template V\n * @param {Record<string, unknown>} props\n * @param {string} key\n * @param {number} flags\n * @param {V | (() => V)} [fallback]\n * @returns {(() => V | ((arg: V) => V) | ((arg: V, mutation: boolean) => V))}\n */\nexport function prop(props, key, flags, fallback) {\n\tvar runes = !legacy_mode_flag || (flags & PROPS_IS_RUNES) !== 0;\n\tvar bindable = (flags & PROPS_IS_BINDABLE) !== 0;\n\tvar lazy = (flags & PROPS_IS_LAZY_INITIAL) !== 0;\n\n\tvar fallback_value = /** @type {V} */ (fallback);\n\tvar fallback_dirty = true;\n\n\tvar get_fallback = () => {\n\t\tif (fallback_dirty) {\n\t\t\tfallback_dirty = false;\n\n\t\t\tfallback_value = lazy\n\t\t\t\t? untrack(/** @type {() => V} */ (fallback))\n\t\t\t\t: /** @type {V} */ (fallback);\n\t\t}\n\n\t\treturn fallback_value;\n\t};\n\n\t/** @type {((v: V) => void) | undefined} */\n\tvar setter;\n\n\tif (bindable) {\n\t\t// Can be the case when someone does `mount(Component, props)` with `let props = $state({...})`\n\t\t// or `createClassComponent(Component, props)`\n\t\tvar is_entry_props = STATE_SYMBOL in props || LEGACY_PROPS in props;\n\n\t\tsetter =\n\t\t\tget_descriptor(props, key)?.set ??\n\t\t\t(is_entry_props && key in props ? (v) => (props[key] = v) : undefined);\n\t}\n\n\tvar initial_value;\n\tvar is_store_sub = false;\n\n\tif (bindable) {\n\t\t[initial_value, is_store_sub] = capture_store_binding(() => /** @type {V} */ (props[key]));\n\t} else {\n\t\tinitial_value = /** @type {V} */ (props[key]);\n\t}\n\n\tif (initial_value === undefined && fallback !== undefined) {\n\t\tinitial_value = get_fallback();\n\n\t\tif (setter) {\n\t\t\tif (runes) e.props_invalid_value(key);\n\t\t\tsetter(initial_value);\n\t\t}\n\t}\n\n\t/** @type {() => V} */\n\tvar getter;\n\n\tif (runes) {\n\t\tgetter = () => {\n\t\t\tvar value = /** @type {V} */ (props[key]);\n\t\t\tif (value === undefined) return get_fallback();\n\t\t\tfallback_dirty = true;\n\t\t\treturn value;\n\t\t};\n\t} else {\n\t\tgetter = () => {\n\t\t\tvar value = /** @type {V} */ (props[key]);\n\n\t\t\tif (value !== undefined) {\n\t\t\t\t// in legacy mode, we don't revert to the fallback value\n\t\t\t\t// if the prop goes from defined to undefined. The easiest\n\t\t\t\t// way to model this is to make the fallback undefined\n\t\t\t\t// as soon as the prop has a value\n\t\t\t\tfallback_value = /** @type {V} */ (undefined);\n\t\t\t}\n\n\t\t\treturn value === undefined ? fallback_value : value;\n\t\t};\n\t}\n\n\t// prop is never written to — we only need a getter\n\tif (runes && (flags & PROPS_IS_UPDATED) === 0) {\n\t\treturn getter;\n\t}\n\n\t// prop is written to, but the parent component had `bind:foo` which\n\t// means we can just call `$$props.foo = value` directly\n\tif (setter) {\n\t\tvar legacy_parent = props.$$legacy;\n\t\treturn /** @type {() => V} */ (\n\t\t\tfunction (/** @type {V} */ value, /** @type {boolean} */ mutation) {\n\t\t\t\tif (arguments.length > 0) {\n\t\t\t\t\t// We don't want to notify if the value was mutated and the parent is in runes mode.\n\t\t\t\t\t// In that case the state proxy (if it exists) should take care of the notification.\n\t\t\t\t\t// If the parent is not in runes mode, we need to notify on mutation, too, that the prop\n\t\t\t\t\t// has changed because the parent will not be able to detect the change otherwise.\n\t\t\t\t\tif (!runes || !mutation || legacy_parent || is_store_sub) {\n\t\t\t\t\t\t/** @type {Function} */ (setter)(mutation ? getter() : value);\n\t\t\t\t\t}\n\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\n\t\t\t\treturn getter();\n\t\t\t}\n\t\t);\n\t}\n\n\t// Either prop is written to, but there's no binding, which means we\n\t// create a derived that we can write to locally.\n\t// Or we are in legacy mode where we always create a derived to replicate that\n\t// Svelte 4 did not trigger updates when a primitive value was updated to the same value.\n\tvar overridden = false;\n\n\tvar d = ((flags & PROPS_IS_IMMUTABLE) !== 0 ? derived : derived_safe_equal)(() => {\n\t\toverridden = false;\n\t\treturn getter();\n\t});\n\n\tif (DEV) {\n\t\td.label = key;\n\t}\n\n\t// Capture the initial value if it's bindable\n\tif (bindable) get(d);\n\n\tvar parent_effect = /** @type {Effect} */ (active_effect);\n\n\treturn /** @type {() => V} */ (\n\t\tfunction (/** @type {any} */ value, /** @type {boolean} */ mutation) {\n\t\t\tif (arguments.length > 0) {\n\t\t\t\tconst new_value = mutation ? get(d) : runes && bindable ? proxy(value) : value;\n\n\t\t\t\tset(d, new_value);\n\t\t\t\toverridden = true;\n\n\t\t\t\tif (fallback_value !== undefined) {\n\t\t\t\t\tfallback_value = new_value;\n\t\t\t\t}\n\n\t\t\t\treturn value;\n\t\t\t}\n\n\t\t\t// special case — avoid recalculating the derived if we're in a\n\t\t\t// teardown function and the prop was overridden locally, or the\n\t\t\t// component was already destroyed (this latter part is necessary\n\t\t\t// because `bind:this` can read props after the component has\n\t\t\t// been destroyed. TODO simplify `bind:this`\n\t\t\tif ((is_destroying_effect && overridden) || (parent_effect.f & DESTROYED) !== 0) {\n\t\t\t\treturn d.v;\n\t\t\t}\n\n\t\t\treturn get(d);\n\t\t}\n\t);\n}\n","/** @import { ComponentConstructorOptions, ComponentType, SvelteComponent, Component } from 'svelte' */\nimport { DIRTY, LEGACY_PROPS, MAYBE_DIRTY } from '../internal/client/constants.js';\nimport { user_pre_effect } from '../internal/client/reactivity/effects.js';\nimport { mutable_source, set } from '../internal/client/reactivity/sources.js';\nimport { hydrate, mount, unmount } from '../internal/client/render.js';\nimport { active_effect, get, set_signal_status } from '../internal/client/runtime.js';\nimport { flushSync } from '../internal/client/reactivity/batch.js';\nimport { define_property, is_array } from '../internal/shared/utils.js';\nimport * as e from '../internal/client/errors.js';\nimport * as w from '../internal/client/warnings.js';\nimport { DEV } from 'esm-env';\nimport { FILENAME } from '../constants.js';\nimport { component_context, dev_current_component_function } from '../internal/client/context.js';\nimport { async_mode_flag } from '../internal/flags/index.js';\n\n/**\n * Takes the same options as a Svelte 4 component and the component function and returns a Svelte 4 compatible component.\n *\n * @deprecated Use this only as a temporary solution to migrate your imperative component code to Svelte 5.\n *\n * @template {Record<string, any>} Props\n * @template {Record<string, any>} Exports\n * @template {Record<string, any>} Events\n * @template {Record<string, any>} Slots\n *\n * @param {ComponentConstructorOptions<Props> & {\n * \tcomponent: ComponentType<SvelteComponent<Props, Events, Slots>> | Component<Props>;\n * }} options\n * @returns {SvelteComponent<Props, Events, Slots> & Exports}\n */\nexport function createClassComponent(options) {\n\t// @ts-expect-error $$prop_def etc are not actually defined\n\treturn new Svelte4Component(options);\n}\n\n/**\n * Takes the component function and returns a Svelte 4 compatible component constructor.\n *\n * @deprecated Use this only as a temporary solution to migrate your imperative component code to Svelte 5.\n *\n * @template {Record<string, any>} Props\n * @template {Record<string, any>} Exports\n * @template {Record<string, any>} Events\n * @template {Record<string, any>} Slots\n *\n * @param {SvelteComponent<Props, Events, Slots> | Component<Props>} component\n * @returns {ComponentType<SvelteComponent<Props, Events, Slots> & Exports>}\n */\nexport function asClassComponent(component) {\n\t// @ts-expect-error $$prop_def etc are not actually defined\n\treturn class extends Svelte4Component {\n\t\t/** @param {any} options */\n\t\tconstructor(options) {\n\t\t\tsuper({\n\t\t\t\tcomponent,\n\t\t\t\t...options\n\t\t\t});\n\t\t}\n\t};\n}\n\n/**\n * Support using the component as both a class and function during the transition period\n * @typedef  {{new (o: ComponentConstructorOptions): SvelteComponent;(...args: Parameters<Component<Record<string, any>>>): ReturnType<Component<Record<string, any>, Record<string, any>>>;}} LegacyComponentType\n */\n\nclass Svelte4Component {\n\t/** @type {any} */\n\t#events;\n\n\t/** @type {Record<string, any>} */\n\t#instance;\n\n\t/**\n\t * @param {ComponentConstructorOptions & {\n\t *  component: any;\n\t * }} options\n\t */\n\tconstructor(options) {\n\t\tvar sources = new Map();\n\n\t\t/**\n\t\t * @param {string | symbol} key\n\t\t * @param {unknown} value\n\t\t */\n\t\tvar add_source = (key, value) => {\n\t\t\tvar s = mutable_source(value, false, false);\n\t\t\tsources.set(key, s);\n\t\t\treturn s;\n\t\t};\n\n\t\t// Replicate coarse-grained props through a proxy that has a version source for\n\t\t// each property, which is incremented on updates to the property itself. Do not\n\t\t// use our $state proxy because that one has fine-grained reactivity.\n\t\tconst props = new Proxy(\n\t\t\t{ ...(options.props || {}), $$events: {} },\n\t\t\t{\n\t\t\t\tget(target, prop) {\n\t\t\t\t\treturn get(sources.get(prop) ?? add_source(prop, Reflect.get(target, prop)));\n\t\t\t\t},\n\t\t\t\thas(target, prop) {\n\t\t\t\t\t// Necessary to not throw \"invalid binding\" validation errors on the component side\n\t\t\t\t\tif (prop === LEGACY_PROPS) return true;\n\n\t\t\t\t\tget(sources.get(prop) ?? add_source(prop, Reflect.get(target, prop)));\n\t\t\t\t\treturn Reflect.has(target, prop);\n\t\t\t\t},\n\t\t\t\tset(target, prop, value) {\n\t\t\t\t\tset(sources.get(prop) ?? add_source(prop, value), value);\n\t\t\t\t\treturn Reflect.set(target, prop, value);\n\t\t\t\t}\n\t\t\t}\n\t\t);\n\n\t\tthis.#instance = (options.hydrate ? hydrate : mount)(options.component, {\n\t\t\ttarget: options.target,\n\t\t\tanchor: options.anchor,\n\t\t\tprops,\n\t\t\tcontext: options.context,\n\t\t\tintro: options.intro ?? false,\n\t\t\trecover: options.recover\n\t\t});\n\n\t\t// We don't flushSync for custom element wrappers or if the user doesn't want it,\n\t\t// or if we're in async mode since `flushSync()` will fail\n\t\tif (!async_mode_flag && (!options?.props?.$$host || options.sync === false)) {\n\t\t\tflushSync();\n\t\t}\n\n\t\tthis.#events = props.$$events;\n\n\t\tfor (const key of Object.keys(this.#instance)) {\n\t\t\tif (key === '$set' || key === '$destroy' || key === '$on') continue;\n\t\t\tdefine_property(this, key, {\n\t\t\t\tget() {\n\t\t\t\t\treturn this.#instance[key];\n\t\t\t\t},\n\t\t\t\t/** @param {any} value */\n\t\t\t\tset(value) {\n\t\t\t\t\tthis.#instance[key] = value;\n\t\t\t\t},\n\t\t\t\tenumerable: true\n\t\t\t});\n\t\t}\n\n\t\tthis.#instance.$set = /** @param {Record<string, any>} next */ (next) => {\n\t\t\tObject.assign(props, next);\n\t\t};\n\n\t\tthis.#instance.$destroy = () => {\n\t\t\tunmount(this.#instance);\n\t\t};\n\t}\n\n\t/** @param {Record<string, any>} props */\n\t$set(props) {\n\t\tthis.#instance.$set(props);\n\t}\n\n\t/**\n\t * @param {string} event\n\t * @param {(...args: any[]) => any} callback\n\t * @returns {any}\n\t */\n\t$on(event, callback) {\n\t\tthis.#events[event] = this.#events[event] || [];\n\n\t\t/** @param {any[]} args */\n\t\tconst cb = (...args) => callback.call(this, ...args);\n\t\tthis.#events[event].push(cb);\n\t\treturn () => {\n\t\t\tthis.#events[event] = this.#events[event].filter(/** @param {any} fn */ (fn) => fn !== cb);\n\t\t};\n\t}\n\n\t$destroy() {\n\t\tthis.#instance.$destroy();\n\t}\n}\n\n/**\n * Runs the given function once immediately on the server, and works like `$effect.pre` on the client.\n *\n * @deprecated Use this only as a temporary solution to migrate your component code to Svelte 5.\n * @param {() => void | (() => void)} fn\n * @returns {void}\n */\nexport function run(fn) {\n\tuser_pre_effect(() => {\n\t\tfn();\n\t\tvar effect = /** @type {import('#client').Effect} */ (active_effect);\n\t\t// If the effect is immediately made dirty again, mark it as maybe dirty to emulate legacy behaviour\n\t\tif ((effect.f & DIRTY) !== 0) {\n\t\t\tlet filename = \"a file (we can't know which one)\";\n\t\t\tif (DEV) {\n\t\t\t\t// @ts-ignore\n\t\t\t\tfilename = dev_current_component_function?.[FILENAME] ?? filename;\n\t\t\t}\n\t\t\tw.legacy_recursive_reactive_block(filename);\n\t\t\tset_signal_status(effect, MAYBE_DIRTY);\n\t\t}\n\t});\n}\n\n/**\n * Function to mimic the multiple listeners available in svelte 4\n * @deprecated\n * @param {EventListener[]} handlers\n * @returns {EventListener}\n */\nexport function handlers(...handlers) {\n\treturn function (event) {\n\t\tconst { stopImmediatePropagation } = event;\n\t\tlet stopped = false;\n\n\t\tevent.stopImmediatePropagation = () => {\n\t\t\tstopped = true;\n\t\t\tstopImmediatePropagation.call(event);\n\t\t};\n\n\t\tconst errors = [];\n\n\t\tfor (const handler of handlers) {\n\t\t\ttry {\n\t\t\t\t// @ts-expect-error `this` is not typed\n\t\t\t\thandler?.call(this, event);\n\t\t\t} catch (e) {\n\t\t\t\terrors.push(e);\n\t\t\t}\n\n\t\t\tif (stopped) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\n\t\tfor (let error of errors) {\n\t\t\tqueueMicrotask(() => {\n\t\t\t\tthrow error;\n\t\t\t});\n\t\t}\n\t};\n}\n\n/**\n * Function to create a `bubble` function that mimic the behavior of `on:click` without handler available in svelte 4.\n * @deprecated Use this only as a temporary solution to migrate your automatically delegated events in Svelte 5.\n */\nexport function createBubbler() {\n\tconst active_component_context = component_context;\n\tif (active_component_context === null) {\n\t\te.lifecycle_outside_component('createBubbler');\n\t}\n\n\treturn (/**@type {string}*/ type) => (/**@type {Event}*/ event) => {\n\t\tconst events = /** @type {Record<string, Function | Function[]>} */ (\n\t\t\tactive_component_context.s.$$events\n\t\t)?.[/** @type {any} */ (type)];\n\n\t\tif (events) {\n\t\t\tconst callbacks = is_array(events) ? events.slice() : [events];\n\t\t\tfor (const fn of callbacks) {\n\t\t\t\tfn.call(active_component_context.x, event);\n\t\t\t}\n\t\t\treturn !event.defaultPrevented;\n\t\t}\n\t\treturn true;\n\t};\n}\n\nexport {\n\tonce,\n\tpreventDefault,\n\tself,\n\tstopImmediatePropagation,\n\tstopPropagation,\n\ttrusted,\n\tpassive,\n\tnonpassive\n} from '../internal/client/dom/legacy/event-modifiers.js';\n","import { createClassComponent } from '../../../../legacy/legacy-client.js';\nimport { effect_root, render_effect } from '../../reactivity/effects.js';\nimport { append } from '../template.js';\nimport { define_property, get_descriptor, object_keys } from '../../../shared/utils.js';\n\n/**\n * @typedef {Object} CustomElementPropDefinition\n * @property {string} [attribute]\n * @property {boolean} [reflect]\n * @property {'String'|'Boolean'|'Number'|'Array'|'Object'} [type]\n */\n\n/** @type {any} */\nlet SvelteElement;\n\nif (typeof HTMLElement === 'function') {\n\tSvelteElement = class extends HTMLElement {\n\t\t/** The Svelte component constructor */\n\t\t$$ctor;\n\t\t/** Slots */\n\t\t$$s;\n\t\t/** @type {any} The Svelte component instance */\n\t\t$$c;\n\t\t/** Whether or not the custom element is connected */\n\t\t$$cn = false;\n\t\t/** @type {Record<string, any>} Component props data */\n\t\t$$d = {};\n\t\t/** `true` if currently in the process of reflecting component props back to attributes */\n\t\t$$r = false;\n\t\t/** @type {Record<string, CustomElementPropDefinition>} Props definition (name, reflected, type etc) */\n\t\t$$p_d = {};\n\t\t/** @type {Record<string, EventListenerOrEventListenerObject[]>} Event listeners */\n\t\t$$l = {};\n\t\t/** @type {Map<EventListenerOrEventListenerObject, Function>} Event listener unsubscribe functions */\n\t\t$$l_u = new Map();\n\t\t/** @type {any} The managed render effect for reflecting attributes */\n\t\t$$me;\n\n\t\t/**\n\t\t * @param {*} $$componentCtor\n\t\t * @param {*} $$slots\n\t\t * @param {*} use_shadow_dom\n\t\t */\n\t\tconstructor($$componentCtor, $$slots, use_shadow_dom) {\n\t\t\tsuper();\n\t\t\tthis.$$ctor = $$componentCtor;\n\t\t\tthis.$$s = $$slots;\n\t\t\tif (use_shadow_dom) {\n\t\t\t\tthis.attachShadow({ mode: 'open' });\n\t\t\t}\n\t\t}\n\n\t\t/**\n\t\t * @param {string} type\n\t\t * @param {EventListenerOrEventListenerObject} listener\n\t\t * @param {boolean | AddEventListenerOptions} [options]\n\t\t */\n\t\taddEventListener(type, listener, options) {\n\t\t\t// We can't determine upfront if the event is a custom event or not, so we have to\n\t\t\t// listen to both. If someone uses a custom event with the same name as a regular\n\t\t\t// browser event, this fires twice - we can't avoid that.\n\t\t\tthis.$$l[type] = this.$$l[type] || [];\n\t\t\tthis.$$l[type].push(listener);\n\t\t\tif (this.$$c) {\n\t\t\t\tconst unsub = this.$$c.$on(type, listener);\n\t\t\t\tthis.$$l_u.set(listener, unsub);\n\t\t\t}\n\t\t\tsuper.addEventListener(type, listener, options);\n\t\t}\n\n\t\t/**\n\t\t * @param {string} type\n\t\t * @param {EventListenerOrEventListenerObject} listener\n\t\t * @param {boolean | AddEventListenerOptions} [options]\n\t\t */\n\t\tremoveEventListener(type, listener, options) {\n\t\t\tsuper.removeEventListener(type, listener, options);\n\t\t\tif (this.$$c) {\n\t\t\t\tconst unsub = this.$$l_u.get(listener);\n\t\t\t\tif (unsub) {\n\t\t\t\t\tunsub();\n\t\t\t\t\tthis.$$l_u.delete(listener);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tasync connectedCallback() {\n\t\t\tthis.$$cn = true;\n\t\t\tif (!this.$$c) {\n\t\t\t\t// We wait one tick to let possible child slot elements be created/mounted\n\t\t\t\tawait Promise.resolve();\n\t\t\t\tif (!this.$$cn || this.$$c) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t/** @param {string} name */\n\t\t\t\tfunction create_slot(name) {\n\t\t\t\t\t/**\n\t\t\t\t\t * @param {Element} anchor\n\t\t\t\t\t */\n\t\t\t\t\treturn (anchor) => {\n\t\t\t\t\t\tconst slot = document.createElement('slot');\n\t\t\t\t\t\tif (name !== 'default') slot.name = name;\n\n\t\t\t\t\t\tappend(anchor, slot);\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\t/** @type {Record<string, any>} */\n\t\t\t\tconst $$slots = {};\n\t\t\t\tconst existing_slots = get_custom_elements_slots(this);\n\t\t\t\tfor (const name of this.$$s) {\n\t\t\t\t\tif (name in existing_slots) {\n\t\t\t\t\t\tif (name === 'default' && !this.$$d.children) {\n\t\t\t\t\t\t\tthis.$$d.children = create_slot(name);\n\t\t\t\t\t\t\t$$slots.default = true;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t$$slots[name] = create_slot(name);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tfor (const attribute of this.attributes) {\n\t\t\t\t\t// this.$$data takes precedence over this.attributes\n\t\t\t\t\tconst name = this.$$g_p(attribute.name);\n\t\t\t\t\tif (!(name in this.$$d)) {\n\t\t\t\t\t\tthis.$$d[name] = get_custom_element_value(name, attribute.value, this.$$p_d, 'toProp');\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Port over props that were set programmatically before ce was initialized\n\t\t\t\tfor (const key in this.$$p_d) {\n\t\t\t\t\t// @ts-expect-error\n\t\t\t\t\tif (!(key in this.$$d) && this[key] !== undefined) {\n\t\t\t\t\t\t// @ts-expect-error\n\t\t\t\t\t\tthis.$$d[key] = this[key]; // don't transform, these were set through JavaScript\n\t\t\t\t\t\t// @ts-expect-error\n\t\t\t\t\t\tdelete this[key]; // remove the property that shadows the getter/setter\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.$$c = createClassComponent({\n\t\t\t\t\tcomponent: this.$$ctor,\n\t\t\t\t\ttarget: this.shadowRoot || this,\n\t\t\t\t\tprops: {\n\t\t\t\t\t\t...this.$$d,\n\t\t\t\t\t\t$$slots,\n\t\t\t\t\t\t$$host: this\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t\t// Reflect component props as attributes\n\t\t\t\tthis.$$me = effect_root(() => {\n\t\t\t\t\trender_effect(() => {\n\t\t\t\t\t\tthis.$$r = true;\n\t\t\t\t\t\tfor (const key of object_keys(this.$$c)) {\n\t\t\t\t\t\t\tif (!this.$$p_d[key]?.reflect) continue;\n\t\t\t\t\t\t\tthis.$$d[key] = this.$$c[key];\n\t\t\t\t\t\t\tconst attribute_value = get_custom_element_value(\n\t\t\t\t\t\t\t\tkey,\n\t\t\t\t\t\t\t\tthis.$$d[key],\n\t\t\t\t\t\t\t\tthis.$$p_d,\n\t\t\t\t\t\t\t\t'toAttribute'\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\tif (attribute_value == null) {\n\t\t\t\t\t\t\t\tthis.removeAttribute(this.$$p_d[key].attribute || key);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.setAttribute(this.$$p_d[key].attribute || key, attribute_value);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis.$$r = false;\n\t\t\t\t\t});\n\t\t\t\t});\n\n\t\t\t\tfor (const type in this.$$l) {\n\t\t\t\t\tfor (const listener of this.$$l[type]) {\n\t\t\t\t\t\tconst unsub = this.$$c.$on(type, listener);\n\t\t\t\t\t\tthis.$$l_u.set(listener, unsub);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.$$l = {};\n\t\t\t}\n\t\t}\n\n\t\t// We don't need this when working within Svelte code, but for compatibility of people using this outside of Svelte\n\t\t// and setting attributes through setAttribute etc, this is helpful\n\n\t\t/**\n\t\t * @param {string} attr\n\t\t * @param {string} _oldValue\n\t\t * @param {string} newValue\n\t\t */\n\t\tattributeChangedCallback(attr, _oldValue, newValue) {\n\t\t\tif (this.$$r) return;\n\t\t\tattr = this.$$g_p(attr);\n\t\t\tthis.$$d[attr] = get_custom_element_value(attr, newValue, this.$$p_d, 'toProp');\n\t\t\tthis.$$c?.$set({ [attr]: this.$$d[attr] });\n\t\t}\n\n\t\tdisconnectedCallback() {\n\t\t\tthis.$$cn = false;\n\t\t\t// In a microtask, because this could be a move within the DOM\n\t\t\tPromise.resolve().then(() => {\n\t\t\t\tif (!this.$$cn && this.$$c) {\n\t\t\t\t\tthis.$$c.$destroy();\n\t\t\t\t\tthis.$$me();\n\t\t\t\t\tthis.$$c = undefined;\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\n\t\t/**\n\t\t * @param {string} attribute_name\n\t\t */\n\t\t$$g_p(attribute_name) {\n\t\t\treturn (\n\t\t\t\tobject_keys(this.$$p_d).find(\n\t\t\t\t\t(key) =>\n\t\t\t\t\t\tthis.$$p_d[key].attribute === attribute_name ||\n\t\t\t\t\t\t(!this.$$p_d[key].attribute && key.toLowerCase() === attribute_name)\n\t\t\t\t) || attribute_name\n\t\t\t);\n\t\t}\n\t};\n}\n\n/**\n * @param {string} prop\n * @param {any} value\n * @param {Record<string, CustomElementPropDefinition>} props_definition\n * @param {'toAttribute' | 'toProp'} [transform]\n */\nfunction get_custom_element_value(prop, value, props_definition, transform) {\n\tconst type = props_definition[prop]?.type;\n\tvalue = type === 'Boolean' && typeof value !== 'boolean' ? value != null : value;\n\tif (!transform || !props_definition[prop]) {\n\t\treturn value;\n\t} else if (transform === 'toAttribute') {\n\t\tswitch (type) {\n\t\t\tcase 'Object':\n\t\t\tcase 'Array':\n\t\t\t\treturn value == null ? null : JSON.stringify(value);\n\t\t\tcase 'Boolean':\n\t\t\t\treturn value ? '' : null;\n\t\t\tcase 'Number':\n\t\t\t\treturn value == null ? null : value;\n\t\t\tdefault:\n\t\t\t\treturn value;\n\t\t}\n\t} else {\n\t\tswitch (type) {\n\t\t\tcase 'Object':\n\t\t\tcase 'Array':\n\t\t\t\treturn value && JSON.parse(value);\n\t\t\tcase 'Boolean':\n\t\t\t\treturn value; // conversion already handled above\n\t\t\tcase 'Number':\n\t\t\t\treturn value != null ? +value : value;\n\t\t\tdefault:\n\t\t\t\treturn value;\n\t\t}\n\t}\n}\n\n/**\n * @param {HTMLElement} element\n */\nfunction get_custom_elements_slots(element) {\n\t/** @type {Record<string, true>} */\n\tconst result = {};\n\telement.childNodes.forEach((node) => {\n\t\tresult[/** @type {Element} node */ (node).slot || 'default'] = true;\n\t});\n\treturn result;\n}\n\n/**\n * @internal\n *\n * Turn a Svelte component into a custom element.\n * @param {any} Component  A Svelte component function\n * @param {Record<string, CustomElementPropDefinition>} props_definition  The props to observe\n * @param {string[]} slots  The slots to create\n * @param {string[]} exports  Explicitly exported values, other than props\n * @param {boolean} use_shadow_dom  Whether to use shadow DOM\n * @param {(ce: new () => HTMLElement) => new () => HTMLElement} [extend]\n */\nexport function create_custom_element(\n\tComponent,\n\tprops_definition,\n\tslots,\n\texports,\n\tuse_shadow_dom,\n\textend\n) {\n\tlet Class = class extends SvelteElement {\n\t\tconstructor() {\n\t\t\tsuper(Component, slots, use_shadow_dom);\n\t\t\tthis.$$p_d = props_definition;\n\t\t}\n\t\tstatic get observedAttributes() {\n\t\t\treturn object_keys(props_definition).map((key) =>\n\t\t\t\t(props_definition[key].attribute || key).toLowerCase()\n\t\t\t);\n\t\t}\n\t};\n\tobject_keys(props_definition).forEach((prop) => {\n\t\tdefine_property(Class.prototype, prop, {\n\t\t\tget() {\n\t\t\t\treturn this.$$c && prop in this.$$c ? this.$$c[prop] : this.$$d[prop];\n\t\t\t},\n\t\t\tset(value) {\n\t\t\t\tvalue = get_custom_element_value(prop, value, props_definition);\n\t\t\t\tthis.$$d[prop] = value;\n\t\t\t\tvar component = this.$$c;\n\n\t\t\t\tif (component) {\n\t\t\t\t\t// // If the instance has an accessor, use that instead\n\t\t\t\t\tvar setter = get_descriptor(component, prop)?.get;\n\n\t\t\t\t\tif (setter) {\n\t\t\t\t\t\tcomponent[prop] = value;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcomponent.$set({ [prop]: value });\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t});\n\texports.forEach((property) => {\n\t\tdefine_property(Class.prototype, property, {\n\t\t\tget() {\n\t\t\t\treturn this.$$c?.[property];\n\t\t\t}\n\t\t});\n\t});\n\tif (extend) {\n\t\t// @ts-expect-error - assigning here is fine\n\t\tClass = extend(Class);\n\t}\n\tComponent.element = /** @type {any} */ Class;\n\treturn Class;\n}\n","/** @import { BlurParams, CrossfadeParams, DrawParams, FadeParams, FlyParams, ScaleParams, SlideParams, TransitionConfig } from './public' */\n\nimport { DEV } from 'esm-env';\nimport * as w from '../internal/client/warnings.js';\n\n/** @param {number} x */\nconst linear = (x) => x;\n\n/** @param {number} t */\nfunction cubic_out(t) {\n\tconst f = t - 1.0;\n\treturn f * f * f + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nfunction cubic_in_out(t) {\n\treturn t < 0.5 ? 4.0 * t * t * t : 0.5 * Math.pow(2.0 * t - 2.0, 3.0) + 1.0;\n}\n\n/** @param {number | string} value\n * @returns {[number, string]}\n */\nfunction split_css_unit(value) {\n\tconst split = typeof value === 'string' && value.match(/^\\s*(-?[\\d.]+)([^\\s]*)\\s*$/);\n\treturn split ? [parseFloat(split[1]), split[2] || 'px'] : [/** @type {number} */ (value), 'px'];\n}\n\n/**\n * Animates a `blur` filter alongside an element's opacity.\n *\n * @param {Element} node\n * @param {BlurParams} [params]\n * @returns {TransitionConfig}\n */\nexport function blur(\n\tnode,\n\t{ delay = 0, duration = 400, easing = cubic_in_out, amount = 5, opacity = 0 } = {}\n) {\n\tconst style = getComputedStyle(node);\n\tconst target_opacity = +style.opacity;\n\tconst f = style.filter === 'none' ? '' : style.filter;\n\tconst od = target_opacity * (1 - opacity);\n\tconst [value, unit] = split_css_unit(amount);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (_t, u) => `opacity: ${target_opacity - od * u}; filter: ${f} blur(${u * value}${unit});`\n\t};\n}\n\n/**\n * Animates the opacity of an element from 0 to the current opacity for `in` transitions and from the current opacity to 0 for `out` transitions.\n *\n * @param {Element} node\n * @param {FadeParams} [params]\n * @returns {TransitionConfig}\n */\nexport function fade(node, { delay = 0, duration = 400, easing = linear } = {}) {\n\tconst o = +getComputedStyle(node).opacity;\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (t) => `opacity: ${t * o}`\n\t};\n}\n\n/**\n * Animates the x and y positions and the opacity of an element. `in` transitions animate from the provided values, passed as parameters to the element's default values. `out` transitions animate from the element's default values to the provided values.\n *\n * @param {Element} node\n * @param {FlyParams} [params]\n * @returns {TransitionConfig}\n */\nexport function fly(\n\tnode,\n\t{ delay = 0, duration = 400, easing = cubic_out, x = 0, y = 0, opacity = 0 } = {}\n) {\n\tconst style = getComputedStyle(node);\n\tconst target_opacity = +style.opacity;\n\tconst transform = style.transform === 'none' ? '' : style.transform;\n\tconst od = target_opacity * (1 - opacity);\n\tconst [x_value, x_unit] = split_css_unit(x);\n\tconst [y_value, y_unit] = split_css_unit(y);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (t, u) => `\n\t\t\ttransform: ${transform} translate(${(1 - t) * x_value}${x_unit}, ${(1 - t) * y_value}${y_unit});\n\t\t\topacity: ${target_opacity - od * u}`\n\t};\n}\n\nvar slide_warning = false;\n\n/**\n * Slides an element in and out.\n *\n * @param {Element} node\n * @param {SlideParams} [params]\n * @returns {TransitionConfig}\n */\nexport function slide(node, { delay = 0, duration = 400, easing = cubic_out, axis = 'y' } = {}) {\n\tconst style = getComputedStyle(node);\n\n\tif (DEV && !slide_warning && /(contents|inline|table)/.test(style.display)) {\n\t\tslide_warning = true;\n\t\tPromise.resolve().then(() => (slide_warning = false));\n\t\tw.transition_slide_display(style.display);\n\t}\n\n\tconst opacity = +style.opacity;\n\tconst primary_property = axis === 'y' ? 'height' : 'width';\n\tconst primary_property_value = parseFloat(style[primary_property]);\n\tconst secondary_properties = axis === 'y' ? ['top', 'bottom'] : ['left', 'right'];\n\tconst capitalized_secondary_properties = secondary_properties.map(\n\t\t(e) => /** @type {'Left' | 'Right' | 'Top' | 'Bottom'} */ (`${e[0].toUpperCase()}${e.slice(1)}`)\n\t);\n\tconst padding_start_value = parseFloat(style[`padding${capitalized_secondary_properties[0]}`]);\n\tconst padding_end_value = parseFloat(style[`padding${capitalized_secondary_properties[1]}`]);\n\tconst margin_start_value = parseFloat(style[`margin${capitalized_secondary_properties[0]}`]);\n\tconst margin_end_value = parseFloat(style[`margin${capitalized_secondary_properties[1]}`]);\n\tconst border_width_start_value = parseFloat(\n\t\tstyle[`border${capitalized_secondary_properties[0]}Width`]\n\t);\n\tconst border_width_end_value = parseFloat(\n\t\tstyle[`border${capitalized_secondary_properties[1]}Width`]\n\t);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (t) =>\n\t\t\t'overflow: hidden;' +\n\t\t\t`opacity: ${Math.min(t * 20, 1) * opacity};` +\n\t\t\t`${primary_property}: ${t * primary_property_value}px;` +\n\t\t\t`padding-${secondary_properties[0]}: ${t * padding_start_value}px;` +\n\t\t\t`padding-${secondary_properties[1]}: ${t * padding_end_value}px;` +\n\t\t\t`margin-${secondary_properties[0]}: ${t * margin_start_value}px;` +\n\t\t\t`margin-${secondary_properties[1]}: ${t * margin_end_value}px;` +\n\t\t\t`border-${secondary_properties[0]}-width: ${t * border_width_start_value}px;` +\n\t\t\t`border-${secondary_properties[1]}-width: ${t * border_width_end_value}px;` +\n\t\t\t`min-${primary_property}: 0`\n\t};\n}\n\n/**\n * Animates the opacity and scale of an element. `in` transitions animate from the provided values, passed as parameters, to an element's current (default) values. `out` transitions animate from an element's default values to the provided values.\n *\n * @param {Element} node\n * @param {ScaleParams} [params]\n * @returns {TransitionConfig}\n */\nexport function scale(\n\tnode,\n\t{ delay = 0, duration = 400, easing = cubic_out, start = 0, opacity = 0 } = {}\n) {\n\tconst style = getComputedStyle(node);\n\tconst target_opacity = +style.opacity;\n\tconst transform = style.transform === 'none' ? '' : style.transform;\n\tconst sd = 1 - start;\n\tconst od = target_opacity * (1 - opacity);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (_t, u) => `\n\t\t\ttransform: ${transform} scale(${1 - sd * u});\n\t\t\topacity: ${target_opacity - od * u}\n\t\t`\n\t};\n}\n\n/**\n * Animates the stroke of an SVG element, like a snake in a tube. `in` transitions begin with the path invisible and draw the path to the screen over time. `out` transitions start in a visible state and gradually erase the path. `draw` only works with elements that have a `getTotalLength` method, like `<path>` and `<polyline>`.\n *\n * @param {SVGElement & { getTotalLength(): number }} node\n * @param {DrawParams} [params]\n * @returns {TransitionConfig}\n */\nexport function draw(node, { delay = 0, speed, duration, easing = cubic_in_out } = {}) {\n\tlet len = node.getTotalLength();\n\tconst style = getComputedStyle(node);\n\tif (style.strokeLinecap !== 'butt') {\n\t\tlen += parseInt(style.strokeWidth);\n\t}\n\tif (duration === undefined) {\n\t\tif (speed === undefined) {\n\t\t\tduration = 800;\n\t\t} else {\n\t\t\tduration = len / speed;\n\t\t}\n\t} else if (typeof duration === 'function') {\n\t\tduration = duration(len);\n\t}\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (_, u) => `\n\t\t\tstroke-dasharray: ${len};\n\t\t\tstroke-dashoffset: ${u * len};\n\t\t`\n\t};\n}\n\n/**\n * @template T\n * @template S\n * @param {T} tar\n * @param {S} src\n * @returns {T & S}\n */\nfunction assign(tar, src) {\n\t// @ts-ignore\n\tfor (const k in src) tar[k] = src[k];\n\treturn /** @type {T & S} */ (tar);\n}\n\n/**\n * The `crossfade` function creates a pair of [transitions](https://svelte.dev/docs/svelte/transition) called `send` and `receive`. When an element is 'sent', it looks for a corresponding element being 'received', and generates a transition that transforms the element to its counterpart's position and fades it out. When an element is 'received', the reverse happens. If there is no counterpart, the `fallback` transition is used.\n *\n * @param {CrossfadeParams & {\n * \tfallback?: (node: Element, params: CrossfadeParams, intro: boolean) => TransitionConfig;\n * }} params\n * @returns {[(node: any, params: CrossfadeParams & { key: any; }) => () => TransitionConfig, (node: any, params: CrossfadeParams & { key: any; }) => () => TransitionConfig]}\n */\nexport function crossfade({ fallback, ...defaults }) {\n\t/** @type {Map<any, Element>} */\n\tconst to_receive = new Map();\n\t/** @type {Map<any, Element>} */\n\tconst to_send = new Map();\n\n\t/**\n\t * @param {Element} from_node\n\t * @param {Element} node\n\t * @param {CrossfadeParams} params\n\t * @returns {TransitionConfig}\n\t */\n\tfunction crossfade(from_node, node, params) {\n\t\tconst {\n\t\t\tdelay = 0,\n\t\t\tduration = /** @param {number} d */ (d) => Math.sqrt(d) * 30,\n\t\t\teasing = cubic_out\n\t\t} = assign(assign({}, defaults), params);\n\t\tconst from = from_node.getBoundingClientRect();\n\t\tconst to = node.getBoundingClientRect();\n\t\tconst dx = from.left - to.left;\n\t\tconst dy = from.top - to.top;\n\t\tconst dw = from.width / to.width;\n\t\tconst dh = from.height / to.height;\n\t\tconst d = Math.sqrt(dx * dx + dy * dy);\n\t\tconst style = getComputedStyle(node);\n\t\tconst transform = style.transform === 'none' ? '' : style.transform;\n\t\tconst opacity = +style.opacity;\n\t\treturn {\n\t\t\tdelay,\n\t\t\tduration: typeof duration === 'function' ? duration(d) : duration,\n\t\t\teasing,\n\t\t\tcss: (t, u) => `\n\t\t\t   opacity: ${t * opacity};\n\t\t\t   transform-origin: top left;\n\t\t\t   transform: ${transform} translate(${u * dx}px,${u * dy}px) scale(${t + (1 - t) * dw}, ${\n\t\t\t\t\t\tt + (1 - t) * dh\n\t\t\t\t\t});\n\t\t   `\n\t\t};\n\t}\n\n\t/**\n\t * @param {Map<any, Element>} items\n\t * @param {Map<any, Element>} counterparts\n\t * @param {boolean} intro\n\t * @returns {(node: any, params: CrossfadeParams & { key: any; }) => () => TransitionConfig}\n\t */\n\tfunction transition(items, counterparts, intro) {\n\t\t// @ts-expect-error TODO improve typings (are the public types wrong?)\n\t\treturn (node, params) => {\n\t\t\titems.set(params.key, node);\n\t\t\treturn () => {\n\t\t\t\tif (counterparts.has(params.key)) {\n\t\t\t\t\tconst other_node = counterparts.get(params.key);\n\t\t\t\t\tcounterparts.delete(params.key);\n\t\t\t\t\treturn crossfade(/** @type {Element} */ (other_node), node, params);\n\t\t\t\t}\n\t\t\t\t// if the node is disappearing altogether\n\t\t\t\t// (i.e. wasn't claimed by the other list)\n\t\t\t\t// then we need to supply an outro\n\t\t\t\titems.delete(params.key);\n\t\t\t\treturn fallback && fallback(node, params, intro);\n\t\t\t};\n\t\t};\n\t}\n\treturn [transition(to_send, to_receive, false), transition(to_receive, to_send, true)];\n}\n","/*\nAdapted from https://github.com/mattdesl\nDistributed under MIT License https://github.com/mattdesl/eases/blob/master/LICENSE.md\n*/\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function linear(t) {\n\treturn t;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function backInOut(t) {\n\tconst s = 1.70158 * 1.525;\n\tif ((t *= 2) < 1) return 0.5 * (t * t * ((s + 1) * t - s));\n\treturn 0.5 * ((t -= 2) * t * ((s + 1) * t + s) + 2);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function backIn(t) {\n\tconst s = 1.70158;\n\treturn t * t * ((s + 1) * t - s);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function backOut(t) {\n\tconst s = 1.70158;\n\treturn --t * t * ((s + 1) * t + s) + 1;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function bounceOut(t) {\n\tconst a = 4.0 / 11.0;\n\tconst b = 8.0 / 11.0;\n\tconst c = 9.0 / 10.0;\n\tconst ca = 4356.0 / 361.0;\n\tconst cb = 35442.0 / 1805.0;\n\tconst cc = 16061.0 / 1805.0;\n\tconst t2 = t * t;\n\treturn t < a\n\t\t? 7.5625 * t2\n\t\t: t < b\n\t\t\t? 9.075 * t2 - 9.9 * t + 3.4\n\t\t\t: t < c\n\t\t\t\t? ca * t2 - cb * t + cc\n\t\t\t\t: 10.8 * t * t - 20.52 * t + 10.72;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function bounceInOut(t) {\n\treturn t < 0.5 ? 0.5 * (1.0 - bounceOut(1.0 - t * 2.0)) : 0.5 * bounceOut(t * 2.0 - 1.0) + 0.5;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function bounceIn(t) {\n\treturn 1.0 - bounceOut(1.0 - t);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function circInOut(t) {\n\tif ((t *= 2) < 1) return -0.5 * (Math.sqrt(1 - t * t) - 1);\n\treturn 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function circIn(t) {\n\treturn 1.0 - Math.sqrt(1.0 - t * t);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function circOut(t) {\n\treturn Math.sqrt(1 - --t * t);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function cubicInOut(t) {\n\treturn t < 0.5 ? 4.0 * t * t * t : 0.5 * Math.pow(2.0 * t - 2.0, 3.0) + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function cubicIn(t) {\n\treturn t * t * t;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function cubicOut(t) {\n\tconst f = t - 1.0;\n\treturn f * f * f + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function elasticInOut(t) {\n\treturn t < 0.5\n\t\t? 0.5 * Math.sin(((+13.0 * Math.PI) / 2) * 2.0 * t) * Math.pow(2.0, 10.0 * (2.0 * t - 1.0))\n\t\t: 0.5 *\n\t\t\t\tMath.sin(((-13.0 * Math.PI) / 2) * (2.0 * t - 1.0 + 1.0)) *\n\t\t\t\tMath.pow(2.0, -10.0 * (2.0 * t - 1.0)) +\n\t\t\t\t1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function elasticIn(t) {\n\treturn Math.sin((13.0 * t * Math.PI) / 2) * Math.pow(2.0, 10.0 * (t - 1.0));\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function elasticOut(t) {\n\treturn Math.sin((-13.0 * (t + 1.0) * Math.PI) / 2) * Math.pow(2.0, -10.0 * t) + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function expoInOut(t) {\n\treturn t === 0.0 || t === 1.0\n\t\t? t\n\t\t: t < 0.5\n\t\t\t? +0.5 * Math.pow(2.0, 20.0 * t - 10.0)\n\t\t\t: -0.5 * Math.pow(2.0, 10.0 - t * 20.0) + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function expoIn(t) {\n\treturn t === 0.0 ? t : Math.pow(2.0, 10.0 * (t - 1.0));\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function expoOut(t) {\n\treturn t === 1.0 ? t : 1.0 - Math.pow(2.0, -10.0 * t);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quadInOut(t) {\n\tt /= 0.5;\n\tif (t < 1) return 0.5 * t * t;\n\tt--;\n\treturn -0.5 * (t * (t - 2) - 1);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quadIn(t) {\n\treturn t * t;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quadOut(t) {\n\treturn -t * (t - 2.0);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quartInOut(t) {\n\treturn t < 0.5 ? +8.0 * Math.pow(t, 4.0) : -8.0 * Math.pow(t - 1.0, 4.0) + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quartIn(t) {\n\treturn Math.pow(t, 4.0);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quartOut(t) {\n\treturn Math.pow(t - 1.0, 3.0) * (1.0 - t) + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quintInOut(t) {\n\tif ((t *= 2) < 1) return 0.5 * t * t * t * t * t;\n\treturn 0.5 * ((t -= 2) * t * t * t * t + 2);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quintIn(t) {\n\treturn t * t * t * t * t;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function quintOut(t) {\n\treturn --t * t * t * t * t + 1;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function sineInOut(t) {\n\treturn -0.5 * (Math.cos(Math.PI * t) - 1);\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function sineIn(t) {\n\tconst v = Math.cos(t * Math.PI * 0.5);\n\tif (Math.abs(v) < 1e-14) return 1;\n\telse return 1 - v;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nexport function sineOut(t) {\n\treturn Math.sin((t * Math.PI) / 2);\n}\n","<svelte:options customElement=\"hb-dialog\" />\n\n<script lang=\"ts\">\n  import { fade, fly } from \"svelte/transition\";\n  import { quintOut } from \"svelte/easing\";\n  import type { Component, Events } from \"./types/webcomponent.type\";\n\n  let {\n    id = \"\",\n    // style = \"\",\n    content = \"\",\n    show = \"no\",\n    title = \"\",\n    backdrop = true,\n    keyboard = true,\n    describedby = \"\",\n    labelledby = \"\",\n    closelabel = \"\",\n    confirmlabel = \"\",\n    disable_confirm = false,\n    confirm_btn_class = \"primary\",\n    close_btn_class = \"secondary\",\n    hide_close = false, // Se true, non mostra il pulsante di chiusura\n    hide_confirm = false, // Se true, non mostra il pulsante di conferma\n  }: Component = $props();\n\n  let ignoreBackdrop = false;\n\n  function dispatch(name: string, detail: any) {\n    $host().dispatchEvent(new CustomEvent(name, { detail }));\n  }\n\n  const onOpened = () => dispatch(\"modalShow\", { id, show: true });\n  const onClosed = () => dispatch(\"modalShow\", { id, show: false });\n  let _keyboardEvent: any;\n  function attachEvent(target: any, ...args: any) {\n    target.addEventListener(...args);\n    return {\n      remove: () => target.removeEventListener(...args),\n    };\n  }\n  function checkClass(className: string) {\n    return document?.body?.classList?.contains?.(className);\n  }\n  function modalOpen() {\n    if (!checkClass(\"modal-open\")) {\n      document?.body?.classList?.add?.(\"modal-open\");\n    }\n  }\n  function modalClose() {\n    if (checkClass(\"modal-open\")) {\n      document?.body?.classList?.remove?.(\"modal-open\");\n    }\n  }\n  function handleBackdrop(event: any) {\n    console.log(\"handleBackdrop\", event.target?.id);\n    if (\n      backdrop &&\n      !ignoreBackdrop &&\n      event.target?.id &&\n      event.target?.id?.startsWith?.(\"modal-\")\n    ) {\n      event.stopPropagation();\n      show = \"no\";\n    }\n  }\n  function onModalOpened() {\n    if (keyboard) {\n      _keyboardEvent = attachEvent(document, \"keydown\", () => {\n        if (event && (event as any).key === \"Escape\") {\n          show = \"no\";\n        }\n      });\n    }\n    onOpened();\n  }\n  function onModalClosed() {\n    if (_keyboardEvent) {\n      _keyboardEvent.remove();\n    }\n    onClosed();\n  }\n  $effect(() => {\n    if (typeof disable_confirm === \"string\")\n      disable_confirm =\n        (disable_confirm as string).toLowerCase() === \"true\" ||\n        (disable_confirm as string).toLowerCase() === \"yes\";\n    if (show === \"yes\") {\n      modalOpen();\n    } else {\n      modalClose();\n    }\n    if (\n      typeof hide_close === \"string\" &&\n      ((hide_close as string).toLowerCase() === \"true\" ||\n        (hide_close as string).toLowerCase() === \"yes\")\n    ) {\n      hide_close = true;\n    }\n    if (\n      typeof hide_confirm === \"string\" &&\n      ((hide_confirm as string).toLowerCase() === \"true\" ||\n        (hide_confirm as string).toLowerCase() === \"yes\")\n    ) {\n      hide_confirm = true;\n    }\n  });\n\n  function handleConfirm() {\n    dispatch(\"modalConfirm\", { id, confirm: true });\n    show = \"no\";\n  }\n  function handleCancel() {\n    show = \"no\";\n\n    dispatch(\"modalConfirm\", { id, confirm: false });\n  }\n</script>\n\n{#if show === \"yes\"}\n  <!-- svelte-ignore a11y_click_events_have_key_events -->\n  <!-- svelte-ignore a11y_no_noninteractive_element_interactions -->\n  <div\n    id=\"modal-{id}\"\n    class=\"modal show\"\n    tabindex=\"-1\"\n    role=\"dialog\"\n    aria-labelledby={labelledby}\n    aria-describedby={describedby}\n    aria-modal=\"true\"\n    onclick={handleBackdrop}\n    onintroend={onModalOpened}\n    onoutroend={onModalClosed}\n    transition:fade\n  >\n    <div\n      class=\"modal-dialog\"\n      part=\"modal-dialog\"\n      role=\"document\"\n      in:fly={{ y: -50, duration: 300 }}\n      out:fly={{ y: -50, duration: 300, easing: quintOut }}\n    >\n      <div class=\"modal-content\">\n        <div class=\"modal-header\">\n          <slot name=\"header\">\n            <h5 class=\"modal-title\">\n              <slot name=\"title\">{title || \"title\"}</slot>\n            </h5>\n            <button\n              type=\"button\"\n              class=\"btn-close\"\n              aria-label=\"Close\"\n              onclick={() => (show = \"no\")}\n            ></button>\n          </slot>\n        </div>\n        <div class=\"modal-body\" style=\"word-break: break-all;\">\n          <slot name=\"body-content\"\n            >{content || \"Woohoo, you're reading this text in a modal!\"}</slot\n          >\n        </div>\n        <div class=\"modal-footer\">\n          <slot name=\"modal-footer\">\n            <div>\n              <slot name=\"footer\">\n                {#if !hide_close}<button\n                    type=\"button\"\n                    class=\"btn btn-{close_btn_class}\"\n                    onclick={() => handleCancel()}\n                    ><slot name=\"close-button-label\"\n                      >{closelabel || \"Close\"}</slot\n                    ></button\n                  >{/if}\n                {#if !hide_confirm}<button\n                    disabled={disable_confirm ? true : false}\n                    type=\"button\"\n                    class=\"btn btn-{confirm_btn_class}\"\n                    onclick={() => handleConfirm()}\n                    ><slot name=\"confirm-button-label\"\n                      >{confirmlabel || \"Save changes\"}</slot\n                    >\n                  </button>{/if}\n              </slot>\n            </div>\n          </slot>\n        </div>\n      </div>\n    </div>\n  </div>\n  <div class=\"modal-backdrop show\" transition:fade={{ duration: 150 }}></div>\n{/if}\n\n<style lang=\"scss\">\n  @forward \"./styles/bootstrap.scss\";\n  @forward \"./styles/webcomponent.scss\";\n\n  .modal {\n    display: block;\n  }\n</style>\n","import { DEV } from 'esm-env';\nimport { register_style } from '../dev/css.js';\nimport { effect } from '../reactivity/effects.js';\n\n/**\n * @param {Node} anchor\n * @param {{ hash: string, code: string }} css\n */\nexport function append_styles(anchor, css) {\n\t// Use `queue_micro_task` to ensure `anchor` is in the DOM, otherwise getRootNode() will yield wrong results\n\teffect(() => {\n\t\tvar root = anchor.getRootNode();\n\n\t\tvar target = /** @type {ShadowRoot} */ (root).host\n\t\t\t? /** @type {ShadowRoot} */ (root)\n\t\t\t: /** @type {Document} */ (root).head ?? /** @type {Document} */ (root.ownerDocument).head;\n\n\t\t// Always querying the DOM is roughly the same perf as additionally checking for presence in a map first assuming\n\t\t// that you'll get cache hits half of the time, so we just always query the dom for simplicity and code savings.\n\t\tif (!target.querySelector('#' + css.hash)) {\n\t\t\tconst style = document.createElement('style');\n\t\t\tstyle.id = css.hash;\n\t\t\tstyle.textContent = css.code;\n\n\t\t\ttarget.appendChild(style);\n\n\t\t\tif (DEV) {\n\t\t\t\tregister_style(css.hash, style);\n\t\t\t}\n\t\t}\n\t});\n}\n"]}