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More information: https://www.jsdelivr.com/using-sri-with-dynamic-files\n */\n","\"use strict\";\r\nvar __importDefault = (this && this.__importDefault) || function (mod) {\r\n    return (mod && mod.__esModule) ? mod : { \"default\": mod };\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.transposeMatrix = exports.play = exports.mapMatrix = exports.getTileIndexPositionAndSection = exports.getSections = exports.getPlayerMoves = exports.getIndex2DFrom1D = exports.getIndex1DFrom2D = exports.getActiveSection = exports.getActivePlayer = exports.generateBoardFromHistory = exports.generateAssets = exports.convertTo2DArray = exports.convertTo1DArray = exports.checkIfWon = exports.checkIfValidSection = exports.checkIfTileBelongToSection = exports.checkIfSectionState = exports.checkIfSectionIsFull = exports.checkIfHistory = exports.WinningLine = exports.TileState = exports.Position = exports.Mode = void 0;\r\nconst checkIfHistory_1 = __importDefault(require(\"./utils/checkIfHistory\"));\r\nexports.checkIfHistory = checkIfHistory_1.default;\r\nconst checkIfSectionIsFull_1 = __importDefault(require(\"./utils/checkIfSectionIsFull\"));\r\nexports.checkIfSectionIsFull = checkIfSectionIsFull_1.default;\r\nconst checkIfSectionState_1 = __importDefault(require(\"./utils/checkIfSectionState\"));\r\nexports.checkIfSectionState = checkIfSectionState_1.default;\r\nconst checkIfTileBelongToSection_1 = __importDefault(require(\"./utils/checkIfTileBelongToSection\"));\r\nexports.checkIfTileBelongToSection = checkIfTileBelongToSection_1.default;\r\nconst checkIfValidSection_1 = __importDefault(require(\"./utils/checkIfValidSection\"));\r\nexports.checkIfValidSection = checkIfValidSection_1.default;\r\nconst checkIfWon_1 = __importDefault(require(\"./utils/checkIfWon\"));\r\nexports.checkIfWon = checkIfWon_1.default;\r\nconst convertTo1DArray_1 = __importDefault(require(\"./utils/convertTo1DArray\"));\r\nexports.convertTo1DArray = convertTo1DArray_1.default;\r\nconst convertTo2DArray_1 = __importDefault(require(\"./utils/convertTo2DArray\"));\r\nexports.convertTo2DArray = convertTo2DArray_1.default;\r\nconst generateAssets_1 = __importDefault(require(\"./utils/generateAssets\"));\r\nexports.generateAssets = generateAssets_1.default;\r\nconst generateBoardFromHistory_1 = __importDefault(require(\"./utils/generateBoardFromHistory\"));\r\nexports.generateBoardFromHistory = generateBoardFromHistory_1.default;\r\nconst getActivePlayer_1 = __importDefault(require(\"./utils/getActivePlayer\"));\r\nexports.getActivePlayer = getActivePlayer_1.default;\r\nconst getActiveSection_1 = __importDefault(require(\"./utils/getActiveSection\"));\r\nexports.getActiveSection = getActiveSection_1.default;\r\nconst getIndex1DFrom2D_1 = __importDefault(require(\"./utils/getIndex1DFrom2D\"));\r\nexports.getIndex1DFrom2D = getIndex1DFrom2D_1.default;\r\nconst getIndex2DFrom1D_1 = __importDefault(require(\"./utils/getIndex2DFrom1D\"));\r\nexports.getIndex2DFrom1D = getIndex2DFrom1D_1.default;\r\nconst getPlayerMoves_1 = __importDefault(require(\"./utils/getPlayerMoves\"));\r\nexports.getPlayerMoves = getPlayerMoves_1.default;\r\nconst getSections_1 = __importDefault(require(\"./utils/getSections\"));\r\nexports.getSections = getSections_1.default;\r\nconst getTileIndexPositionAndSection_1 = __importDefault(require(\"./utils/getTileIndexPositionAndSection\"));\r\nexports.getTileIndexPositionAndSection = getTileIndexPositionAndSection_1.default;\r\nconst mapMatrix_1 = __importDefault(require(\"./utils/mapMatrix\"));\r\nexports.mapMatrix = mapMatrix_1.default;\r\nconst play_1 = __importDefault(require(\"./utils/play\"));\r\nexports.play = play_1.default;\r\nconst transposeMatrix_1 = __importDefault(require(\"./utils/transposeMatrix\"));\r\nexports.transposeMatrix = transposeMatrix_1.default;\r\nconst types_1 = require(\"./types\");\r\nObject.defineProperty(exports, \"Mode\", { enumerable: true, get: function () { return types_1.Mode; } });\r\nObject.defineProperty(exports, \"Position\", { enumerable: true, get: function () { return types_1.Position; } });\r\nObject.defineProperty(exports, \"TileState\", { enumerable: true, get: function () { return types_1.TileState; } });\r\nObject.defineProperty(exports, \"WinningLine\", { enumerable: true, get: function () { return types_1.WinningLine; } });\r\n"]}